🤖 Robotics arXiv Digest

2026-07-13 · 30 papers · 8 research areas
Generated by Claude
Note: Semantic Scholar author h-index lookups did not resolve for this date's batch (0 of 30 papers matched). Papers below are ordered as fetched from arXiv rather than ranked by author h-index; h-index badges show "n/a".

Research Landscape

Today's 30-paper batch is anchored by a cluster of papers all wrestling with how actions and scenes should be represented for embodied foundation models, and a recurring specific sub-problem is coordinate-frame mismatch. Mixture of Frames Policy shows that the best action frame for a diffusion policy is task-dependent and builds a mixture-of-frames denoiser that beats oracle single-frame selection; See like a Robot attacks a related but distinct mismatch — VLAs observe in the camera frame but act in the robot frame — by injecting robot-centric pointmaps into existing pi0.5 and SmolVLA backbones with only "minimal architectural change." Both papers converge on the same insight from opposite directions: geometry, not just semantics, is a first-class citizen that pretrained 2D-image VLAs currently handle poorly by default. Sitting alongside them, EDAR and WALA both push back on treating actions as pure control-signal sequences — EDAR grounds action tokens in their environment-conditioned visual effects, while WALA mines executable latent actions from action-free video by predicting DINOv3 feature and depth deltas rather than pixels, reaching a new RoboCasa state of the art (75.2%) in the process.

A second thread is squeezing more capability out of scarce labeled robot data rather than scaling it. REGRIND learns contact-rich dexterous manipulation (scissors, screwdrivers) from a single human demonstration via contact-preserving retargeting plus residual RL; TeleDexter reaches 75% success on in-hand dexterity tasks where "all baselines consistently fail" using only single-stage RL on human-motion subgoals; and Xiaomi-Robotics-U0 takes the opposite tack of using a 38B-parameter generative world model as a synthetic data engine, lifting pi_0.5's out-of-distribution success from 36.9% to 63.2%. The 30,000-foot view offered by From World Action Models to Embodied Brains ties this together, arguing the field's real bottleneck isn't model capability but fragmented action spaces, datasets, and runtime interfaces across exactly these efforts — a diagnosis this batch's diversity of representations seems to confirm.

A third, quieter theme is a return to physical grounding and certified correctness, in contrast to the learning-heavy cluster above. Robust bipedal locomotion on flowable slopes and NeuralActuator both dig into low-level physical interaction — cleat-terrain mechanics and actuator hysteresis/backlash, respectively — that no amount of policy learning papers over. On the control-theory side, three separate papers pursue formal certification rather than empirical benchmarks alone: the Active Noise Floor / VoNI paper certifies when reliability covers hold under unknown sensing noise, the UAV Human Intent paper formalizes maneuver preconditions/postconditions for runtime verification, and the QE/CGS trajectory planning paper uses symbolic Gröbner-system computation to certify IK solutions exist along an entire path. None of these three cite each other, but together they suggest a small but persistent counter-current to the field's dominant empirical-benchmark culture. Rounding out the batch, hardware papers (MIRA's open UAV platform, the endovascular intervention robot, automated animatronic facial mechanism synthesis) and HRI work (the 15.3% nonverbal-cue-triggered interaction finding, ERR@HRI 3.0's naturalistic error-detection challenge) show the field still investing broadly outside the VLA/foundation-model mainstream.

Papers by Research Area

VLA & Foundation Models

Action representation, latent actions, and unified embodied foundation models for policy learning.

  • #12 From World Action Models to Embodied Brains
  • #19 Xiaomi-Robotics-U0
  • #26 See like a Robot
  • #28 EDAR
  • #29 WALA Learning Executable Latent Actions from...

Dexterous & Contact-Rich Manipulation

Multi-frame diffusion policies, retargeting-guided RL, and teleoperation for in-hand dexterity.

  • #1 Mixture of Frames Policy
  • #2 A Minimalist Retargeting-Guided Reinforcement Learning Recipe...
  • #27 Towards Human-level Dexterous Teleoperation

Legged Locomotion & Learning

Terrain-aware bipedal foot design and symmetry/Koopman-augmented RL for legged robots.

  • #3 Robust bipedal locomotion on flowable slopes...
  • #23 SKooP

Control Theory & Trajectory Optimization

Certified trajectory planning, actuator modeling, GPU-scale MPC, and flatness-based flight control.

  • #4 Active Noise Floor Estimation for Reliability-Optimal...
  • #9 NeuralActuator
  • #10 High-level spatial Dubins airplane-based reference smoothing...
  • #15 Trajectory Planning and Certification for 3-DOF...
  • #17 Coordinated Incremental Trajectory Tracking of a...
  • #24 WarpMPC

Navigation & Perception

Path priors, visual recovery, event-RGB fusion, and real-time surface reconstruction for autonomous vehicles.

  • #8 AutoPath
  • #14 Self-Healing Visual Recovery for Autonomous Ground...
  • #18 Event-RGB Adaptive Tracking for Nighttime Highway...
  • #20 DA-Nav
  • #22 IBPA

Hardware & Platform Design

Open-source UAV platforms, medical intervention robots, and automated animatronic mechanism synthesis.

  • #6 MIRA
  • #7 A Compact Top-Loading Robot for Endovascular Interventions
  • #13 Automated Synthesis of Facial Mechanisms for...

UAV Systems & Multi-Robot Coordination

Safety-governed human intent mediation and sketch-prior-guided coordination for UAV swarms.

  • #16 A Model for Mediating Multi-Modal Human...
  • #30 From Sketch Prior to Trajectories

Human-Robot Interaction & Social Robotics

Speech and tactile sensing, nonverbal-cue-triggered dialogue, and multimodal error detection in HRI.

  • #5 Casting Everything to Online API Services?...
  • #11 Requirement-Driven Design of Whole-Body Social Tactile...
  • #21 Breaking the 15% Barrier
  • #25 ERR@HRI 3.0 Challenge

Papers by Category

VLA & Foundation Models (5 papers)

#12
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From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence

2026-07-13 cs.RO, cs.AI
Yuanzhi Liang, Xufeng Zhan, Haibin Huang, Chi Zhang, Xuelong Li
Core Contributions
  • ▸ Surveys progress toward World Action Models (WAMs) and argues the field's fragmentation — incompatible action spaces, inconsistent dataset/task conventions, and limited runtime interfaces — is now the main blocker, not raw model capability.
  • ▸ Proposes the 'embodied brain' as a long-term target: a model that issues state-transition or capability requests rather than direct actuator commands, explicitly separating high-level intent from low-level execution.
  • ▸ Frames WAMs as predictive-function prototypes within this larger stack, paired with a physical harness (tools, controllers, verification, trace logging) that grounds model outputs in the real world.
  • ▸ Proposes shared contracts across heterogeneous models, data, tasks, and embodiments plus closed-loop post-training that converts verified interaction into reusable experience — a concrete mechanism for the self-improvement loop the roadmap argues the field needs.
Show abstract

Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences. However, progress remains fragmented: models use incompatible action spaces and prediction targets, datasets and tasks follow different conventions, and runtime systems expose limited interfaces for reuse and evaluation. We review the evolution toward WAMs and organize these limitations into three coupled gaps: model roles and representations, objectives and standardization, and system composition. Building on this analysis, we propose a co-evolution roadmap for physical intelligence centered on the \emph{embodied brain}, a long-term model target for integrating multimodal context, comparing candidate interventions, and issuing state-transition or capability requests rather than direct actuator commands. WAMs provide promising prototypes for its predictive functions, while a physical harness grounds model outputs through tools, controllers, verification, and trace logging. Shared contracts align heterogeneous models, data, tasks, and embodiments, and closed-loop post-training converts verified interaction into reusable experience. Together, these components define a modular physical-intelligence stack for adaptive and self-improving embodied agents.

#19
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Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model

2026-07-13 cs.RO, cs.AI
Xinghang Li, Jun Guo, Qiwei Li, Long Qian, Hang Lai
Core Contributions
  • ▸ Treats embodied generation as a direct extension of general-purpose image/video foundation models, jointly optimizing text-to-image, image editing, scene generation, embodied transfer, and video generation in one 38B-parameter multimodal autoregressive model.
  • ▸ Introduces 'embodied transfer' — structured, controllable fine-grained scene editing that preserves multi-view consistency and interaction dynamics — as a capability beyond simple scene generation.
  • ▸ Outperforms GPT-Image-2.0 in human evaluations of embodied scene generation/transfer and ranks first on the World Arena embodied video generation leaderboard, benchmarked against major closed foundation models rather than only robotics-specific baselines.
  • ▸ Used as a data engine rather than just a generator: improves the out-of-distribution success rate of the π0.5 policy from 36.9% to 63.2% on real-world manipulation, a concrete downstream payoff for the generated data.
Show abstract

Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints. Existing methods typically adapt foundation models with limited robot data, often sacrificing visual knowledge acquired during large-scale pre-training. We present Xiaomi-Robotics-U0, a 38-billion-parameter multimodal autoregressive model for unified embodied synthesis. It treats embodied generation as an extension of foundation image and video generation and jointly optimizes text-to-image generation, image editing, embodied scene generation, embodied transfer, and embodied video generation. This unified framework preserves the generalization of the pre-trained world foundation model while adapting it to embodied settings. Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics. It achieves state-of-the-art results on single-step and sequential generation tasks, outperforming GPT-Image-2.0 in human evaluations of embodied scene generation and transfer, ranking first on World Arena for embodied video generation, and improving the out-of-distribution success rate of pi_0.5 from 36.9% to 63.2% on challenging real-world manipulation tasks. These results show that foundation world models can serve both as embodied world models and scalable data engines for embodied intelligence. Code and checkpoints are available at https://robotics.xiaomi.com/xiaomi-robotics-u0.html.

#26
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See like a Robot: Robot-Centric Pointmaps for Vision-Language-Action Models

2026-07-13 cs.RO, cs.AI
Byungkun Lee, Dongyoon Hwang, Dongjin Kim, Hojoon Lee, Minho Park
Core Contributions
  • ▸ Identifies a specific architectural mismatch in VLAs: actions are defined in the robot's 3D frame but observations arrive in the camera frame — invisible under a fixed camera setup, but harmful once training data spans multiple camera placements.
  • ▸ Fixes this with robot-centric pointmaps — images whose pixels encode 3D scene coordinates in the robot frame — chosen because they preserve the dense H×W grid pretrained 2D VLAs already expect, requiring minimal architectural change to adopt.
  • ▸ Plugs into two different existing VLAs (π0.5 and SmolVLA) and improves both on RoboCasa, beating representative camera-viewpoint and 3D-aware baselines, showing the fix generalizes across backbones.
  • ▸ On real-robot tests, the advantage over an RGB-only policy widens specifically when the camera is moved to a placement unseen during training — direct evidence the gain traces to fixing the frame mismatch, not added capacity.
Show abstract

Vision-language-action (VLA) models predict robot actions from visual observations and language instructions. These actions are defined in the robot's own 3D coordinate frame, yet most VLAs observe the scene in the camera frame, creating a frame mismatch between where the scene is observed and where actions are defined. The mismatch is benign under a fixed viewpoint, where the policy can memorize a single observation-to-action mapping, but grows harder as large-scale datasets aggregate demonstrations across diverse camera setups and the policy must generalize this mapping across viewpoints. We address this mismatch with robot-centric pointmaps, images whose pixels store the 3D coordinates of scene points in the robot frame. Pointmaps provide robot-frame 3D geometry while preserving the dense H x W grid expected by pretrained 2D VLAs, so they integrate into existing VLAs with minimal architectural change. On RoboCasa, pointmaps improve both pi0.5 and SmolVLA and outperform representative camera-viewpoint and 3D-aware baselines. In real-robot experiments, their advantage over an RGB-only policy widens when the camera is moved to a placement unseen during training.

#28
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EDAR: Learning Environment-Dependent Action Representations for Robotic Manipulation

2026-07-13 cs.RO
Yuecheng Xu, Tong Yang, Jingkai Jia, Chi Zhang, Xuelong Li
Core Contributions
  • ▸ Argues existing action-representation methods encode only the structure of the action stream itself, treating the environment's role as implicit, when the same action segment can produce different outcomes depending on scene context.
  • ▸ Grounds action tokens in both executable control structure and their expected visual consequences, coupling motor commands with environment-conditioned effects rather than command patterns alone.
  • ▸ Aims explicitly to capture interaction semantics — what an action does to the world — rather than just command-level regularities that the paper argues existing representations miss.
  • ▸ Shows gains concentrated in long-horizon manipulation specifically, consistent with environment-grounding mattering more once errors can compound across many action-effect steps.
Show abstract

Learning effective action representations is critical for robotic manipulation, where raw control trajectories are often noisy, redundant, and difficult to model directly. Existing methods mainly encode the structure of the action stream itself, treating the role of actions in the environment as implicit. Yet manipulation is about changing the world: the same action segment can induce different outcomes under different scene contexts, making action semantics inherently environment-dependent. We propose EDAR, an Environment-Dependent Action Representation that grounds action tokens in both executable control structure and expected visual consequences. By coupling motor commands with their environment-conditioned effects, EDAR encourages the learned action space to capture interaction semantics rather than merely command-level patterns. Experiments on simulated and real-robot manipulation benchmarks demonstrate that EDAR improves downstream policy learning, especially in long-horizon manipulation. These results highlight the importance of grounding action representations in executable control structure and environment-conditioned visual change.

#29
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WALA Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos

2026-07-13 cs.RO
Jiahao Liu, Zhongpu Xia, Shuai Tian, Huangrui Li, Yuhang Zheng
Core Contributions
  • ▸ Learns executable latent actions from both action-labeled robot demos and action-free human/robot video, addressing the fact that labeled demos are expensive while unlabeled video is abundant but lacks action supervision.
  • ▸ Pretrains the latent action model to predict future deltas in DINOv3 feature space and dense depth space rather than reconstructing raw pixels, preserving task-relevant semantic/geometric structure while ignoring appearance noise.
  • ▸ During policy training, jointly supervises latent actions with robot action prediction, latent action target matching, and future dynamics prediction, letting action-free video contribute dynamics supervision even without action labels.
  • ▸ Sets a new state-of-the-art on RoboCasa with 75.2% average success and also improves RoboTwin and real-world generalization, indicating the video-derived dynamics signal transfers into concrete task performance.
Show abstract

Generalizable robot policies typically rely on action-labeled robot demonstrations, which are expensive to collect and difficult to scale. In contrast, large-scale human and robot videos contain rich physical interactions but often lack executable robot action labels. We present WALA, a framework for learning executable latent actions from both action-labeled demonstrations and action-free videos. WALA first pretrains a semantic-geometric latent action model from videos by modeling the evolution between current observations and sparsely sampled future observations. Instead of reconstructing raw pixels, WALA predicts future deltas in the DINOv3 feature space and dense depth space, preserving task-relevant semantic and geometric structure while reducing sensitivity to appearance details. During policy training, the pretrained encoder provides stable latent action targets, and the decoder serves as a trainable latent world model. The latent actions generated by the vision-language backbone are jointly supervised by robot action prediction, latent action target matching, and future dynamics prediction. This enables action-labeled demonstrations to provide executable control supervision, while action-free videos contribute dynamics supervision without requiring robot action annotations. Experiments show that WALA achieves strong performance on RoboTwin, sets a new state-of-the-art result on RoboCasa with 75.2% average success, and improves both policy performance and generalization in real-world manipulation tasks.

Dexterous & Contact-Rich Manipulation (3 papers)

#1
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Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mobile Manipulation

2026-07-13 cs.RO
Dian Wang, Jisang Park, Xiaomeng Xu, Han Zhang, Shuran Song
Core Contributions
  • ▸ Diffusion policies typically commit to one fixed action coordinate frame; MoF instead runs synchronized denoising across several frames at once from a single canonical diffusion state re-expressed per frame.
  • ▸ Introduces a column-based 6D rotation parameterization that supports exact, differentiable frame transforms even on noisy intermediate diffusion states, avoiding the usual problem of noisy rotations falling off the SO(3) manifold.
  • ▸ Shows the best action frame is task-dependent, and MoF beats even oracle single-frame selection and standard Mixture-of-Experts baselines across nine simulated bimanual tasks — the frame-fusion mechanism itself, not just picking the right frame, drives the gain.
  • ▸ Validated on two real bimanual mobile manipulation tasks, outperforming every constituent single-frame baseline, evidence the benefit survives the sim-to-real gap.
Show abstract

Robotic manipulation is inherently multi-frame: local actions may be simple in an end-effector frame, while transport, upright-object handling, and whole-body coordination are better represented in a base-aligned frame. However, modern diffusion-based visuomotor policies typically commit to a single predefined action frame, forcing one denoiser to model action distributions that are often unnecessarily complex in that frame. We propose Mixture of Frames Policy (MoF), a diffusion policy that performs synchronized action denoising across multiple coordinate frames. MoF maintains a single canonical diffusion state, re-expresses it in several task-relevant frames, applies frame-specialized denoisers, and fuses their noise predictions back in the canonical frame. To make this possible for intermediate noisy diffusion states, we introduce a column-based 6D rotation representation within an SE(3) action parameterization that supports exact, differentiable frame transformations without requiring noisy rotations to lie on the SO(3) manifold. Across nine simulated bimanual manipulation tasks, we show that the best action frame is task-dependent and that MoF improves over oracle frame selection and standard Mixture-of-Experts (MoE) baselines. We further evaluate MoF on two real-world bimanual mobile manipulation tasks, demonstrating that it outperforms all constituent single-frame baselines. Project homepage: https://mofpo.github.io

#2
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A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation

2026-07-13 cs.RO, cs.AI, cs.LG
Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang, Haozhi Qi
Core Contributions
  • ▸ Learns dexterous manipulation from a single human demonstration by retargeting to a robot reference that explicitly preserves hand-object contact relationships, not just kinematic pose.
  • ▸ Trains a residual RL policy in simulation to track object-centric keypoints along that retargeted reference rather than imitating the demo directly, recovering physically consistent contact where retargeting alone is imperfect.
  • ▸ Zero-shot sim-to-real transfer relies on careful system identification, and the paper systematically analyzes which factors govern this transfer — a rare structured breakdown rather than an anecdotal report.
  • ▸ Demonstrated on contact-rich tool use (scissors, a screwdriver) across two different multi-fingered hands, producing fluid, human-like behavior instead of the jerky regrasp cycles typical of naive imitation.
Show abstract

Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.

#27
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Towards Human-level Dexterous Teleoperation

2026-07-13 cs.RO
Puhao Li, Zeyuan Chen, Yingying Wu, Pengkun Wei, Yuyang Li
Core Contributions
  • ▸ Targets in-hand dexterity — tool regrasping, reorientation, finger gaiting within a single hand — that current teleoperation systems handle poorly despite humans doing it seamlessly.
  • ▸ Trains a hand-object co-tracking controller on subgoals derived from human reference motion using a hybrid reward that couples sparse subgoal objectives with dense tracking, letting the policy learn across varied interaction modes instead of imitating exact frame-by-frame trajectories.
  • ▸ Needs only single-stage RL, and with random action masking plus domain randomization, transfers zero-shot to real hardware with no separate sim-to-real fine-tuning stage.
  • ▸ Achieves a 75% average success rate across seven challenging teleoperation tasks on two different hands, where every baseline 'consistently fails,' and the collected demonstrations further train autonomous policies via behavioral cloning.
Show abstract

Humans routinely wield tools, swap grasps, and reposition objects within a single hand, seamlessly orchestrating contact transitions that span translation, reorientation, and finger gaiting. Endowing robot dexterous hands with this level of in-hand dexterity through teleoperation requires precise control of object motion via dynamic hand-object contact, yet current teleoperation systems remain far from this capability. To bridge this gap, we take a major step towards human-level dexterous teleoperation by introducing TeleDexter, a hand-object co-tracking controller that maps operator intent into learned, low-level contact execution. The controller is trained on consecutive co-tracking subgoals derived from human reference motions, utilizing a hybrid reward that couples sparse subgoal objectives with dense tracking rewards to enable learning across diverse interaction modalities rather than frame-wise trajectory imitation. The entire pipeline requires only single-stage RL and, with random action masking and domain randomization, transfers zero-shot to the real robot. We evaluate TeleDexter on seven challenging dexterous teleoperation tasks spanning object reorientation and long-horizon tool use across two dexterous hands, achieving a 75% average success rate where all baselines consistently fail. Furthermore, the collected demonstrations successfully train autonomous policies via behavioral cloning, marking a concrete step towards human-level dexterous teleoperation.

Legged Locomotion & Learning (2 papers)

#3
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Robust bipedal locomotion on flowable slopes via foot-driven terrain manipulation

2026-07-13 cs.RO
Deniz Kerimoglu, Junnosuke Kamohara, Jiyeon Maeng, Ziwon Yoon, Seth Hutchinson
Core Contributions
  • ▸ Treats terrain response as something the robot can actively control through foot design, a limb-centric alternative to the usual body-centric compensation for terrain effects.
  • ▸ Systematically varies cleat spacing on a robophysical biped and finds sparse spacing over-yields the substrate while dense spacing over-resists it; only an intermediate spacing keeps substrate stress near the yield threshold.
  • ▸ The tuned intermediate-spacing foot enables walking on granular slopes up to 30 degrees — a concrete quantitative ceiling for what foot design alone buys without changing gait or body control.
  • ▸ Adds an actively depth-adjusting cleat foot that handles both rigid and granular ground, then shows the principle scales from a 1.4 kg robophysical model to a 15 kg autonomous biped.
Show abstract

Bipedal robots are challenging to control because they operate close to instability, where small variations in foot-terrain contact can rapidly destabilize locomotion. On rigid terrain, bipedal robots mitigate this fragility by using well-established contact mechanics and control strategies. On flowable surfaces such as granular slopes, foot contact can induce large surface deformations and solid-fluid-like transitions, coupling terrain effects with robot dynamics, leading to underperformance or failure. This is partly due to the lack of reliable methods to represent the dynamics of flowable terrain, making it difficult to account for terrain effects in locomotion design. Here, we investigate how controlling terrain response can improve bipedal locomotion on granular slopes by studying the terradynamics of cleated feet, thin plates emanating from the foot soles. Systematic studies of a small-scale (1.4 kg) robophysical biped reveal that cleats with sparse and dense spacing lead to excessive terrain yielding and resistance, respectively, degrading performance and leading to failure. An intermediate cleat spacing distributes interaction forces to maintain substrate stresses near (or below) the yield threshold, enabling walking on granular slopes up to 30 degrees. Guided by these principles, we design a foot that actively adjusts cleat depth and accommodates both rigid and granular terrain. We also demonstrate that the principles of effective foot-terrain interaction translate to a larger (15 kg) autonomous biped. Our study presents an alternative to conventional body-centric robot control approaches, which regulate terrain-induced effects through body motion, by instead regulating terrain interactions through limb-centric approach.

#23
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SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning

2026-07-13 cs.RO, cs.LG
Evelyn D'Elia, Weishu Zhan, Giulio Turrisi, Giulio Romualdi, Giuseppe L'Erario
Core Contributions
  • ▸ Combines two previously separate efficiency tricks for legged-robot RL — morphological symmetry and Koopman-operator dynamics models — training a Koopman model of system dynamics jointly with the policy rather than using either technique alone.
  • ▸ Feeds the learned Koopman predictions to the critic as privileged observations, giving it smoother, more informative features than raw proprioception without changing what the actor can access at deployment.
  • ▸ Bakes group symmetries into actor, critic, encoder, and decoder simultaneously, producing a policy that is highly equivariant rather than only approximately symmetric through data augmentation.
  • ▸ Reduces convergence time and increases final reward across multiple bipedal locomotion tasks on a quadruped, with learned policies transferring to different simulation environments without retraining from scratch.
Show abstract

Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions/

Control Theory & Trajectory Optimization (6 papers)

#4
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Active Noise Floor Estimation for Reliability-Optimal POMDPs: A Value-of-Noise-Information Approach

2026-07-13 eess.SY, cs.RO
Hyung-Jin Yoon
Core Contributions
  • ▸ Extends Finite Reliability Representations (FRR), which certify when a cell-constant policy suffices, to the realistic case where the physical noise floor itself is unknown and possibly context-dependent.
  • ▸ Defines Value of Noise Information (VoNI) as the certificate-gap cost of acting on a stale noise estimate instead of the true parameter, giving a principled trigger for when active probing is worth it.
  • ▸ Shows analytically that noise estimation has low decision value away from the FRR crossover regime but becomes critical once posterior uncertainty threatens to invalidate the current reliability cover.
  • ▸ In closed-loop UGV simulations, the certificate-aware trigger detects abrupt sensor-noise jumps earlier and needs substantially fewer probing actions than posterior-entropy exploration across 50 Monte Carlo trials.
Show abstract

Finite Reliability Representations (FRR) certify when a cell-constant policy is sufficient for reliable decision-making in a partially observed system with a known physical noise floor. In practice, however, sensing and execution noise can be latent and context-dependent. This paper develops a certificate-aware active disambiguation framework for an unknown physical noise parameter theta = (sigma_y, sigma_u), with the sensor-only case obtained by fixing sigma_u. We define the Value of Noise Information (VoNI) as the expected excess FRR certificate gap caused by using a reliability cover calibrated to the current estimate rather than to the realized noise parameter. We bound VoNI using action-value model mismatch and FRR radius inflation, showing that noise estimation has low decision value in sub-crossover regimes where the FRR certificate is insensitive to theta, but becomes valuable when posterior uncertainty can invalidate the current cover. A bi-level decision maker uses a posterior over theta, obtained from innovation statistics, execution residuals, or another online estimator, and triggers diagnostic probing only when uncertainty threatens the FRR certificate. We also interpret VoNI as a tractable, certificate-aware approximation to a high-level finite POMDP for latent sensing-execution regime disambiguation. Under stationary, identifiable, and persistently exciting regimes, we establish posterior consistency and convergence of the induced policy loss to the FRR approximation floor. Closed-loop UGV simulations with EKF-based innovation residuals show earlier detection of abrupt sensing-noise jumps, lower drift-tracking error, and substantially fewer probing actions than posterior-entropy exploration over 50 Monte Carlo trials.

#9
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NeuralActuator: Neural Actuation Modeling for Robot Dynamics and External Force Perception

2026-07-13 cs.RO, cs.CV, cs.GR, cs.LG
Zhiyang Dou, John U. Onyemelukwe, Hangxing Zhang, Heng Zhang, Minghao Guo
Core Contributions
  • ▸ Targets a specific sim-to-real failure mode on cheap platforms: the standard linear torque model τ=K_tI breaks down under friction, hysteresis, backlash, and heating, especially during target tracking.
  • ▸ Jointly predicts a differentiable-simulator-compatible torque surrogate, external contact force with a contact-probability gate, and a motor-health score from one model — folding identification, force sensing, and condition monitoring into a single network.
  • ▸ Trains the torque-surrogate head through the differentiable simulator directly from pose trajectories, without needing ground-truth torque labels — a practical way around expensive instrumentation.
  • ▸ Validated across three platforms spanning roughly $500 to over $30,000 (OpenManipulator-X, SO-101, Franka Panda), and shown to improve downstream behavior-cloning when used as a pretrained module, not just a standalone estimator.
Show abstract

Differentiable simulators have advanced policy learning and model-based control, yet actuator dynamics remain an important source of sim-to-real error. This is particularly acute on low-cost platforms, where the linear current-to-torque relation $τ= K_tI$ becomes unreliable during commanded-target tracking because of friction, hysteresis, backlash, and thermal effects. We present NeuralActuator, a neural actuator model that jointly predicts (i) a simulator-equivalent generalized-effort surrogate for trajectory propagation on low-cost servo platforms, (ii) external force with a contact-probability gate for sensorless force perception, and (iii) a motor-condition score for the supervised joint. We also introduce the Neural Actuation Dataset (NAD), collected with a twin-arm teleoperation system that records robot states and actuator telemetry together with external-force labels. The torque-surrogate head is trained through differentiable simulation from pose trajectories without direct generalized-effort labels, while the force, gate, and motor-condition heads receive direct supervision. A Transformer captures temporal dependencies while supporting real-time inference. We evaluate NeuralActuator on a 5-DoF OpenManipulator-X, a 6-DoF SO-101, and a 7-DoF Franka Emika Panda, spanning three actuator families and platforms costing approximately USD 500 to over USD 30,000. The low-cost platforms support dynamics and force evaluation, while the offline Franka experiment provides an additional payload-force-estimation benchmark. Experiments further demonstrate its application for motor condition estimation on OpenManipulator-X and improved behavior-cloning performance when NeuralActuator is used as a pretrained module.

#10
h=n/a

High-level spatial Dubins airplane-based reference smoothing with low-level geometric tracking for quadrotor control

2026-07-13 cs.RO
Mogens Plessen
Core Contributions
  • ▸ Splits quadrotor trajectory control into a high-level Dubins-airplane reference smoother and a low-level geometric tracker on the full quadrotor model, instead of solving one large trajectory optimization.
  • ▸ Exploits the Dubins airplane's structure for decoupling and spatial (rather than time) parameterization, reducing the high-level step to a small linear program instead of a nonlinear one.
  • ▸ Specifically targets references with lateral constraints, such as following obstacle contours, a case generic minimum-snap trajectory generation handles less naturally.
  • ▸ Supports both offline one-shot planning and online receding-horizon replanning over a limited spatial prediction window within the same formulation.
Show abstract

A method for the control of quadrotors is presented. It is composed of a high-level reference smoothing step and a low-level reference tracking step. The high-level step leverages the Dubins airplane model for dimensionality reduction and reduced computational complexity, and exploits its structure for decoupling, spatial modeling and the formulation of a small linear program. The low-level step leverages a geometric tracking controller, which is based on the full quadrotor model. The method is designed for the tracking of references subject to lateral constraints along the path. An example is the tracking of references along obstacle contours. It is differentiated between two different setups. Either the high-level planning step is conducted once and offline, or, alternatively, the high-level planning step is conducted recedingly online in closed-loop over a limited spatial prediction horizon.

#15
h=n/a

Trajectory Planning and Certification for 3-DOF Robot Manipulators Using Real Quantifier Elimination Based on Comprehensive Gröbner Systems

2026-07-13 cs.RO, cs.SC, math.AC
Yu Nakai, Akira Terui, Masahiko Mikawa
Core Contributions
  • ▸ Solves inverse kinematics for 3-DOF manipulators via Gröbner basis computation, but avoids recomputing the basis at every trajectory point by computing one Comprehensive Gröbner System (CGS) for the whole parametric family, treating end-effector coordinates as parameters.
  • ▸ Goes beyond producing a trajectory: the CGS-QE method also certifies that an IK solution exists at every point along the path, including line-segment and cubic-spline trajectories — a formal guarantee most numerical IK pipelines can't offer.
  • ▸ Implemented inside a computer algebra system (Risa/Asir), positioning it as a symbolic alternative to numerical IK solvers for low-DOF arms where certified correctness matters.
Show abstract

We propose an algorithm and its implementation for trajectory planning and certification for 3-DOF robot manipulators. The method uses Real Quantifier Elimination (QE) based on Comprehensive Gröbner Systems (CGS), also known as the CGS-QE method. The main advantage of the proposed method is its efficiency in trajectory planning and solution certification. This efficiency comes from the effective use of the CGS. First, for trajectory planning, we solve the inverse kinematics problem at each point along the trajectory via Gröbner basis computation. This usually requires recalculating the Gröbner basis at every point, which is time-consuming. We avoid this by computing the CGS for a parametric system. Here, the end-effector coordinates are parameters. This approach streamlines the algorithm. Second, for solution certification, the CGS-QE method certifies that an inverse kinematics solution exists at any point along the end-effector's trajectory. Our method also certifies solutions for trajectories composed of line segments and cubic natural splines. The algorithm is implemented within the computer algebra system Risa/Asir.

#17
h=n/a

Coordinated Incremental Trajectory Tracking of a Tailsitter Drone

2026-07-13 cs.RO, eess.SY
Evangelos Ntouros, Ewoud J. J. Smeur
Core Contributions
  • ▸ Derives an analytical differential-flatness transform for tailsitter UAVs under coordinated flight, formulated entirely with rotation matrices to avoid the singularities and ambiguities of Euler-angle representations.
  • ▸ Extends an existing state-of-the-art flatness-based controller into flight regimes with significant vertical velocity, where the prior formulation simply becomes inapplicable.
  • ▸ Validated experimentally on trajectories chosen specifically to exercise the vertical-velocity regime the method targets, rather than only benign near-hover cases.
Show abstract

This paper derives an analytical differential flatness transform for a tailsitter Unmanned Aerial Vehicle (UAV) under coordinated flight conditions using a simplified aerodynamic model. The proposed framework is formulated exclusively using rotation matrices, avoiding the ambiguities inherent to Euler angle representations. The method extends the applicability of an existing state-of-the-art differential flatness-based controller to flight regimes involving a significant vertical velocity component, where the previous approach becomes inapplicable. The proposed framework is validated experimentally with trajectories that highlight its advantages in these regimes.

#24
h=n/a

WarpMPC: Large-Batch MPC on GPU via ADMM with Unrolled $LDL^\top$ Factorization

2026-07-13 cs.RO, eess.SY, math.OC
Henrik Hose, Se Hwan Jeon, Charles Khazoom, Sangbae Kim, Sebastian Trimpe
Core Contributions
  • ▸ Targets a specific hardware bottleneck: solving 10,000–100,000+ structurally identical MPC/SQP problems in parallel on GPU, where all instances share the same sparsity pattern in time, cost, and constraints.
  • ▸ Unrolls the sparse LDL⊤ factorization and solve steps that dominate ADMM runtime, instead of calling generic sparse-linear-algebra libraries, and further optimizes memory layout and dependency-scheduled backsolves to avoid bandwidth bottlenecks.
  • ▸ Reports 8,000–250,000 SQP iterations/second across cartpole, quadrotor, and humanoid benchmarks — a 3× to 25× throughput improvement over baselines.
  • ▸ Uses the resulting throughput to train a neural-network MPC approximation in under 4 minutes and demonstrates it stabilizing a nano quadrotor on real hardware, showing the speedup feeds a practical training pipeline, not just a benchmark number.
Show abstract

This paper introduces numerical optimizations for maximizing throughput on GPU when solving large batches (10,000 to over 100,000) of sequential quadratic programming (SQP) iterations, where all problems have the same structure. The optimizations are implemented in a toolbox WarpMPC for model-predictive control (MPC) in JAX and Warp. Based on the insight that all MPC problem instances in a batch share the same sparsity in time, cost, and constraints, we propose unrolling sparse linear factorizations and solves, which dominate alternating direction method of multipliers (ADMM) solver runtime. We avoid memory access bottlenecks and wasting computations via optimized memory layout, padding-reducing segmentation of the unrolled factorization, and dependency level scheduled backsolves, additionally accelerating sensitivity computation. We achieve throughputs of 8,000 to 250,000 SQP iterations per second on nonlinear cartpole, quadrotor, and humanoid robot benchmarks, outperforming baselines by 3$\times$ to 25$\times$. We illustrate practical usefulness by synthesizing a dataset and training a neural network approximation of an MPC in under 4 minutes that stabilizes a nano quadrotor in hardware experiments.

Navigation & Perception (5 papers)

#8
h=n/a

AutoPath: Learning Transferable Goal-Conditioned Stochastic Path Prior for Safe Navigation Without Human Demonstrations

2026-07-13 cs.RO
Ziyang Zhang, Boyang Zhou, Zesong Yang, Haocheng Peng, Zeming Gai
Core Contributions
  • ▸ Frames navigation as learning a reusable, goal-conditioned distribution over local paths rather than committing to a single predicted trajectory, explicitly modeling the multimodality of obstacle-avoidance routes.
  • ▸ Introduces a goal-aligned canonical state representation that strips out in-plane rotation, making the learned path prior rotation-invariant and reusable across differently oriented scenes.
  • ▸ Combines a polar action manifold parameterization with risk-sensitive utility shaping over multi-goal distributional rollouts, targeting stable planning under uncertainty rather than a single point estimate.
  • ▸ Learned on differential-drive robots, the same prior transfers zero-shot to quadruped platforms without retraining — evidence it captures geometry rather than robot-specific dynamics.
Show abstract

Real-time navigation in cluttered and dynamic environments requires collision-free and dynamically feasible motion under limited perception. However, feasible navigation behaviors are inherently multimodal because multiple paths may exist around obstacles. In this paper, we formulate navigation as learning a transferable goal-conditioned stochastic path prior that models a reusable distribution over goal-aligned geometry-consistent local paths conditioned on local observations. This formulation enables structured sampling of navigation candidates, allowing multiple feasible paths to be explored through sampling without relying on robot-specific motion constraints. To this end, we introduce a goal-aligned canonical state representation that removes in-plane rotational ambiguity and normalizes local geometry with respect to the goal, enabling rotation-invariant path distribution learning. We further develop a structured prior learning framework that parameterizes local paths using a geometry-aware polar action manifold and incorporates risk-sensitive utility shaping with multi-goal distributional rollouts for stable and safety-aware planning. Extensive experiments in dense static environments and dynamic pedestrian scenarios demonstrate that the proposed method achieves consistently high success rates with competitive efficiency while enabling cross-platform transfer of a single path prior learned on differential-drive robots to quadruped platforms without retraining.

#14
h=n/a

Self-Healing Visual Recovery for Autonomous Ground Vehicles Using Camera-Only Visual Odometry

2026-07-13 cs.RO, cs.LG, cs.SE
Jakob Solberg Berntzen, Safia Fatima, Leon Moonen
Core Contributions
  • ▸ Targets camera-only ground vehicles that lose their guideline and have no sensor redundancy (no LiDAR, GPS, or GPU) to fall back on, unlike sensor-rich platforms.
  • ▸ Uses a two-stage recovery: first turning in place while progressively relaxing color-detection thresholds across multiple frames, then falling back to monocular visual-odometry breadcrumbs to physically retrace the path if the line still isn't found.
  • ▸ Embeds a full MAPE-K (monitor-analyze-plan-execute-knowledge) adaptive control loop inside a single 50 ms control tick, with no external adaptation manager required — a lightweight way to get self-healing behavior on CPU-only hardware.
  • ▸ Across 119 fault-injected episodes in Webots, recovers successfully 86.6% of the time with a median recovery time of 3.26 seconds, giving concrete reliability numbers for a failure mode usually only discussed qualitatively.
Show abstract

Low-cost unmanned ground vehicles are often used in indoor places like warehouses, inspection corridors, and farm rows, where painted floor lines guide the robot. Line following is useful because it only needs one camera and little computing power, but it can fail when the line is blocked or turns sharply and goes out of view. Sensor-rich platforms tolerate this through hardware redundancy (LiDAR, GPS, multiple cameras), but camera-only systems must recover at runtime with no additional infrastructure. This paper presents a lightweight, two-stage recovery approach that restores guideline tracking without LiDAR, GPS, or a GPU. When the line is lost, the robot first turns in place while slowly relaxing its color checks and waiting for confirmation across multiple frames (Stage 1). If the line is still not found, monocular visual odometry moves the robot back to saved breadcrumb positions before it tries again (Stage 2). The system uses a depth-gated HSV line tracker, a YOLOv8n obstacle detector, and a visual odometry breadcrumb mapper, and it runs at 20 Hz on CPU-only hardware. The controller embeds a complete MAPE-K loop within a single 50 ms control tick, with no external adaptation manager required. The approach is evaluated across 119 fault-injected episodes on three Webots simulation courses. The method was successful in 86.6% of cases, with a median recovery time of 3.26 seconds. These results demonstrate that reliable visual recovery is feasible on camera-only UGVs within practical cost and computational limits.

#18
h=n/a

Event-RGB Adaptive Tracking for Nighttime Highway Perception

2026-07-13 cs.CV, cs.RO
Haidong Wang, Hengxing Cai, Wanlei Li, Xiaogang Xiong, Renxin Zhong
Core Contributions
  • ▸ Fuses asynchronous event-camera streams with RGB frames through a single joint data-association optimization, replacing the rigid hard-coded prioritization used by existing multi-sensor trackers.
  • ▸ Uses an Adaptive Extended Kalman Filter that estimates measurement noise online via NIS statistics, letting the system dynamically shift weight toward events in dark/fast conditions and toward RGB in bright/static ones.
  • ▸ Releases SEHN, a CARLA-generated synthetic dataset spanning daytime, nighttime, and unlit-nighttime highway scenes with synchronized RGB and event streams, filling a gap since no public dataset targets event-based highway perception with this environmental range.
  • ▸ Targets a concrete failure mode of existing ITS systems: RGB-only tracking degrades badly under highway-speed motion blur and low light where there's no artificial lighting infrastructure.
Show abstract

Intelligent Transportation Systems deployed on highways predominantly rely on conventional RGB cameras for traffic perception and vehicle tracking. However, highway environments present unique challenges: the absence of artificial lighting infrastructure, combined with high vehicle velocities, results in severely degraded perception performance under low-light conditions. Specifically, nighttime scenarios suffer from motion blur, insufficient exposure, and poor signal-to-noise ratios, which catastrophically impair the reliability of RGB-based sensing systems. To address these limitations, we propose a novel Joint Event-RGB Adaptive Tracking (JEAT) framework. Unlike existing multi-sensor trackers constrained by rigid, hard-coded prioritization, JEAT merges asynchronous event streams and RGB frames into a unified joint data association optimization. By employing an Adaptive Extended Kalman Filter to continuously estimate measurement noise via NIS statistics, the framework dynamically weights and fuses both modalities, optimally harnessing event streams during dark or high-speed motion while leveraging RGB frames under bright or static conditions. Furthermore, given the absence of publicly available datasets tailored for event-based highway perception with diverse environmental conditions, we present SEHN, a large-scale synthetic dataset generated using the CARLA simulator. Our dataset encompasses diverse environmental conditions (daytime, nighttime, nighttime with out artificial lighting) and varying traffic densities, providing synchronized RGB imagery and event streams to facilitate multi-modal fusion research. Our code and datasets will be available at https://github.com/haidongwang96/SEHN.

#20
h=n/a

DA-Nav: Direction-Aware City-Scale Vision-Language Navigation

2026-07-13 cs.RO
Ye Yuan, Kehan Chen, Xinqiang Yu, Wentao Xu, Heng Wang
Core Contributions
  • ▸ Reformulates city-scale outdoor VLN as discrete spatial grounding on the egocentric 2D image plane, letting the system consume off-the-shelf directional instructions from tools like Google Maps instead of requiring dense maps or costly navigation-specific supervision.
  • ▸ Uses a chain-of-thought process — deviation assessment, action prediction, target-grid selection — specifically to recover from drift and long-horizon error accumulation, rather than only following instructions forward.
  • ▸ Releases ReDA, a dataset pairing direction-aware instructions with recovery trajectories, built to teach this CoT-based recovery behavior directly.
  • ▸ Reaches 56.16% success in unseen CARLA urban environments, beating prior SoTA VLN methods, and transfers without fine-tuning to both quadruped and humanoid robots for kilometer-scale outdoor navigation.
Show abstract

City-scale outdoor navigation is currently hindered by the heavy reliance on dense maps or costly navigation supervision. In this work, we introduce a novel paradigm for leveraging directional instructions from commercial navigation tools (e.g., Google Maps). To bridge the gap between commercial instructions and executable navigation actions, while mitigating long-horizon error accumulation through robust trajectory recovery, we propose DA-Nav, a Direction-Aware vision-language Navigation framework that reformulates navigation as a discrete spatial grounding problem on the egocentric 2D image plane. To achieve trajectory recovery, DA-Nav employs a Chain-of-Thought (CoT) reasoning process encompassing deviation assessment, action prediction, and target grid selection. We further introduce ReDA, a dataset that provides direction-aware instructions and recovery trajectories to enhance spatial grounding and support CoT recovery reasoning. Extensive experiments in CARLA demonstrate that DA-Nav achieves a high success rate of 56.16% in unseen urban environments, outperforming existing State-of-The-Art (SoTA) methods while maintaining a substantially stronger recovery capability. Furthermore, without fine-tuning, DA-Nav seamlessly adapts to both quadruped and humanoid robots, enabling stable kilometer-scale closed-loop outdoor navigation in complex real world environments.

#22
h=n/a

IBPA: Real-time Free-form Manifold Mesh Reconstruction via Incremental Ball Pivoting with Integrated Hole Detection

2026-07-13 cs.GR, cs.RO
Mauhing Yip, Mohit Singh, Kostas Alexis, Christian Schellewald, Annette Stahl
Core Contributions
  • ▸ Adapts the (offline) Ball Pivoting Algorithm into an incremental, real-time, free-form surface reconstruction method, escaping the height-field limitation of Digital Terrain Models that can't represent overhangs or vertical structures common underwater.
  • ▸ Builds an orientable manifold mesh directly from streaming point clouds without assuming particular overlap or spatial distribution, relevant since ROV/AUV survey coverage patterns aren't controlled in advance.
  • ▸ Adds a hole-detection mechanism that flags incomplete mesh regions live during the survey, letting operators redirect the vehicle to fill gaps instead of discovering incomplete coverage only after the mission ends.
  • ▸ Released as open-source code, positioning it as a practical real-time coverage-visualization tool for underwater survey operations rather than only an offline reconstruction algorithm.
Show abstract

Both Remotely Operated underwater Vehicles (ROVs) and Autonomous Underwater Vehicles (AUVs) are frequently deployed to acquire geometric bathymetric data. However, it is often discovered post-survey that the acquired data coverage is incomplete. Given the high operational cost associated with underwater deployments, it is essential to incrementally visualize surface coverage in real-time to support informed decision-making by both the operators of ROVs and the AUVs during data collection. In addition, traditional incremental surface reconstruction methods, such as Digital Terrain Models (DTMs), are inherently limited in expressiveness: they represent surfaces as height fields, allows only one elevation value per $(x, y)$ coordinate and thus cannot capture overhangs or vertical structures. To overcome these limitations, we adapt the original Ball Pivoting Algorithm (BPA) into an incremental, real-time, and free-form surface reconstruction method, referred to as Incremental BPA (IBPA). Our method incrementally constructs an orientable, manifold mesh from streaming point cloud data without imposing assumptions regarding point cloud overlap or spatial distribution. Furthermore, we introduce a hole detection mechanism that identifies and highlights incomplete mesh regions. Compared to existing approaches, our method supports more complex surface topologies without prior structural assumptions. The source code of our reference implementation is available: https://github.com/Mauhing/Incremental-BPA

Hardware & Platform Design (3 papers)

#6
h=n/a

MIRA: A Modular Open-Source Micro-UAV for Indoor Research

2026-07-13 cs.RO, eess.SY
Lucas K. de Oliveira, Felipe A. G. Tommaselli, João Aires Marsicano, Marco S. Tayar, Pedro A. R. Saraiva
Core Contributions
  • ▸ Targets a specific gap: commercial micro-UAVs don't expose low-level access, while ground-up custom builds cost too much engineering time before flight testing can even start.
  • ▸ Uses a fully replicable 3D-printed PLA airframe plus a containerized companion-to-autopilot bridge over Micro XRCE-DDS, letting labs substitute components from existing inventory without firmware rewrites.
  • ▸ Measures a median companion-to-autopilot latency of just 0.02 ms, and power spectral density analysis confirms structural vibration stays concentrated in a 90–110 Hz band, clear of the sub-20 Hz control bandwidth.
  • ▸ The white-box, individually-replaceable subsystem design is explicitly meant to lower the barrier for other labs to modify the platform, not just fly it as-is.
Show abstract

Indoor robotics research increasingly relies on micro-UAVs whose airframe, electronics, and control software are fully open to modification. Off-the-shelf platforms rarely expose the low-level access required for such modifications, while building a custom alternative typically requires substantial engineering effort before flight testing can begin, leaving many laboratories to work within constraints that limit the scope of their research. We present MIRA (Modular Indoor Research Architecture), a low-cost, open-source micro-UAV for indoor research built around a replicable 3D-printed PLA airframe and a containerized low-level software package managing the companion-to-autopilot communication bridge via Micro XRCE-DDS. Designed as a white-box architecture, core subsystems are individually replaceable without firmware refactoring, supporting local fabrication and component substitution from existing lab inventory. We characterize MIRA through manual flight in position-control mode within an optical motion-capture volume, where the communication pipeline sustains a median companion-to-autopilot latency of 0.02 ms and power spectral density analysis confirms the structural vibration energy stays concentrated in a narrow 90 to 110 Hz band, isolated from the sub-20 Hz control bandwidth and within the autopilot safety thresholds.

#7
h=n/a

A Compact Top-Loading Robot for Endovascular Interventions: Design, Control and Evaluation

2026-07-13 cs.RO
Jonas Fischer, Lennart Karstensen, Franziska Mathis-Ullrich
Core Contributions
  • ▸ Compact top-loading design lets guidewires and catheters be swapped without reconfiguring the robot setup, directly targeting the instrument-exchange bottleneck that limits procedural coverage in prior systems.
  • ▸ Uses two alternating carts with pneumatic membrane grippers on rotating gears plus a leader-follower control scheme to produce continuous translation/rotation despite each cart's finite stroke.
  • ▸ Reports tight motion-tracking accuracy: 3.6% mean relative error in translation and 4.1% in rotation across guidewire and catheter trials.
  • ▸ Validated in an in-vitro vascular phantom where robot-assisted navigation reached the target in most trials, establishing bench-top feasibility ahead of more clinically realistic testing.
Show abstract

Robot-assisted endovascular intervention can potentially reduce radiation exposure, improve surgeon ergonomics, enable telesurgery, support active assistance and autonomy, and enhance procedural precision. However, existing systems often suffer from limited procedural coverage because constrained patient-side setups, restricted flexibility, and complex instrument exchange hinder clinical workflow integration. This work presents a compact robotic system for endovascular interventions that enables continuous translational and rotational manipulation of standard endovascular instruments. The system consists of two alternating carts with pneumatically actuated membrane grippers integrated into rotating gripper gears. Its top-loading design allows rapid exchange of instruments such as guidewires and catheters without changing the robotic setup. A leader-follower control strategy enables continuous motion despite the finite stroke of each cart. The system was evaluated in motion-tracking experiments with guidewires and catheters and in an in vitro vascular phantom. The motion-tracking experiments showed generally smooth translational and rotational motion profiles. Across all tested guidewire and catheter experiments, the mean relative tracking errors were 3.6% for translational motion and 4.1% for rotational motion. In the vascular phantom, robot-assisted navigation reached the target in most trials, demonstrating the feasibility of the proposed manipulation concept under in vitro conditions. The presented robotic system demonstrates technical feasibility for continuous manipulation of standard endovascular instruments in bench-top and in vitro experiments. The compact top-loading design may ease instrument exchange and clinical workflow integration. Future work will focus on improving gripping performance, actuation speed, force feedback, and evaluation in more clinically realistic settings.

#13
h=n/a

Automated Synthesis of Facial Mechanisms for Conversational Animatronic Robots

2026-07-13 cs.RO
Zongzheng Zhang, Zi Lin, Jiawen Yang, Ziqiao Peng, Junyan Lao
Core Contributions
  • ▸ Automates animatronic face mechanism design from a single 2D portrait input, targeting the fact that current systems require full manual mechanical redesign per new face geometry, making personalization at scale impractical.
  • ▸ Uses a parametric, linkage-driven template with explicitly parameterized topology and actuator layout, so the same template scales and retargets across different facial morphologies rather than requiring bespoke mechanisms.
  • ▸ Combines anatomy-guided feasible motion volumes, Action-Unit-derived trajectory objectives, and collision-driven refinement in a hierarchical algorithm to synthesize a collision-free, manufacturable mechanism automatically.
  • ▸ Extends beyond static mechanism synthesis to a dual-identity conversational motion framework that jointly models speaking and listening behavior from audio, validated with quantitative benchmarks and perceptual user studies rather than mechanism feasibility alone.
Show abstract

Animatronic faces are a central component of socially interactive robots, enabling rich nonverbal communication through facial articulation. However, state-of-the-art animatronic faces are typically tailored systems: each new facial geometry requires extensive manual mechanical redesign, making large-scale personalization prohibitively slow and costly. In this work, we pursue automated and scalable mechanical face synthesis, aiming to rapidly generate a physically realizable facial mechanism for a wide range of facial geometries. We introduce a parametric, linkage-driven mechanical face template whose topology and actuator layout are explicitly parameterized to support systematic scaling and retargeting across diverse facial morphologies. Building on this template, we propose a hierarchical automatic design algorithm that takes a single 2D portrait as input, reconstructs a target 3D face, and synthesizes a collision-free, manufacturable internal mechanism. The algorithm combines anatomy-guided feasible motion volumes, Action Unit (AU)-derived trajectory-based expressiveness objectives, and a collision-driven outer-loop refinement strategy. Beyond hardware synthesis, we argue that future mechanical faces deployed at scale must engage in bidirectional, multi-turn conversation rather than functioning solely as speaking or listening heads. To this end, we develop a dual-identity conversational facial motion synthesis framework that jointly models speaking and listening behaviors from audio, producing temporally coherent 3D facial motion suitable for physical execution. We validate our system through extensive experiments, including (i) quantitative evaluation of automatic mechanism synthesis across diverse facial geometries, (ii) comparisons against manual mechanical design, (iii) benchmarks on conversational facial motion synthesis and real-time deployment, and (iv) perceptual user studies.

UAV Systems & Multi-Robot Coordination (2 papers)

#16
h=n/a

A Model for Mediating Multi-Modal Human Intent into Safe Maneuvers for UAVs

2026-07-13 cs.RO, cs.SE
Sofia Nelson, Dalal Alrajeh, Pedro Antonio Alarcon Granadeno, Jane Cleland-Huang
Core Contributions
  • ▸ Reframes multimodal operator input (speech, gesture, GUI) as bounded 'maneuver requests' rather than directly executable commands, inserting a validation layer between human intent and UAV motion.
  • ▸ Maps requests to constrained motion primitives and runs them through a request-evaluate-execute pipeline checked against terrain, inter-UAV separation, workspace, and flight-envelope constraints before execution.
  • ▸ Formalizes each maneuver primitive with explicit preconditions, invariants, guard conditions, and postconditions, aiming to support runtime verification and future reactive-synthesis approaches rather than ad hoc safety checks.
  • ▸ Demonstrates in a lab setting that voice and GUI inputs can be reliably interpreted and safely executed as constrained requests, an initial validation step ahead of field deployment.
Show abstract

Direct human interaction with autonomous UAV systems can be enabled through modalities such as speech, gestures, and graphical interfaces. However, interpreting such inputs as directly executable commands introduces safety risks in dynamic environments. Operator requests may conflict with terrain constraints, inter-UAV separation requirements, or flight-envelope limitations. In this paper, we present a requirements-governed maneuver-response model that mediates multi-modal human intent into safe UAV maneuvers by treating operator inputs as bounded maneuver requests rather than direct commands. Requested maneuvers are mapped to constrained motion primitives and processed through a structured request-evaluate-execute pipeline. Each request is interpreted with associated confidence, validated against terrain, separation, workspace, and flight-envelope constraints, and either constrained, rejected, or executed under continuous runtime monitoring. We further formalize the approach as a requirements-based specification model in which maneuver primitives are associated with explicit preconditions, invariants, guard conditions, and postconditions governing admissibility, execution safety, and emergency handling. These requirements support runtime verification and future reactive synthesis approaches. We present an initial lab-based validation demonstrating that voice and GUI-based inputs can be reliably interpreted and safely executed as constrained maneuver requests.

#30
h=n/a

From Sketch Prior to Trajectories: A Mission-Oriented Coordinated Navigation Framework for Indoor UAV Swarm

2026-07-13 cs.RO
Xinhang Xu, Ruiyang Liu, Haotian Jin, Yi Wang, Hongming Shen
Core Contributions
  • ▸ Exploits pre-deployment sketch-map priors (floor plans, CAD layouts, evacuation diagrams) for mission-oriented indoor UAV swarm navigation, rather than treating indoor missions as pure exploration problems.
  • ▸ Observes that although flight is 3D, UAVs typically hold a fixed altitude layer per floor, so mission-level region transitions are governed mainly by planar connectivity — a simplification the framework exploits directly in its layered 2D–3D design.
  • ▸ Fuses onboard observations with the aligned sketch prior via topological alignment to build a mission-oriented traversability representation, then generates 2D guide paths before optimizing dynamically feasible 3D trajectories from them.
  • ▸ Validated in structured multi-room real-world and multi-floor simulation settings, including explicit testing under communication-loss conditions, relevant since indoor swarm coordination often can't assume reliable connectivity.
Show abstract

UAV swarm for applications, such as indoor inspection, security patrol, and logistics delivery, are often mission-oriented rather than exploration-oriented. In these tasks, UAVs are required to visit task-relevant regions in a prescribed sequence, and such region-level mission information can often be obtained from pre-deployment sketch-map priors, such as floor plans, CAD layouts, or evacuation diagrams. Although these tasks are executed in three-dimensional space, UAVs usually fly within a specific altitude layer or a nearly fixed altitude range on each floor, making mission-level region transitions mainly governed by planar connectivity. Based on these observations, this paper proposes a mission-oriented coordinated navigation framework that exploits sketch-map priors for multi-UAV indoor operations. Onboard observations are used to perform topological alignment, and the aligned prior is fused with online observations to construct a mission-oriented traversability representation. A layered 2D--3D coordinated navigation framework is further developed, where 2D guided path planning generates mission-oriented guide paths and guide-driven 3D trajectory optimization produces dynamically feasible and collision-free trajectories. Simulation and real-world experiments validate the effectiveness of the proposed framework in structured multi-room indoor environments and further demonstrate its coordinated navigation capability under both communication-available and communication-loss conditions. Multi-floor simulation results show the scalability of the system to layered indoor structures.

Human-Robot Interaction & Social Robotics (4 papers)

#5
h=n/a

Casting Everything to Online API Services? A Survey of Integrating Localized Speech Recognition Models in Robotic Systems

2026-07-13 cs.RO, eess.AS
Sheng Li, Jing Li, Felix Schijve, Jun Hu, Emilia Barakova
Core Contributions
  • ▸ Surveys speech recognition integration in robotics beyond the default of calling a cloud API, tracing the shift from classical pipelines to deep models like Whisper.
  • ▸ Organizes the landscape around three axes — model family, deployment strategy (ROS-based, cloud, hybrid), and real robotic platform — giving a practical decision framework rather than a pure model comparison.
  • ▸ Catalogs datasets and open-source toolkits already adopted in industry and academia, functioning as a reference point for researchers choosing an ASR stack for HRI work.
  • ▸ Flags multimodal interaction in dynamic environments as the open frontier, positioning speech as one channel among several rather than a standalone problem.
Show abstract

Automatic speech recognition (ASR) has become a critical component of modern robotic systems because it is one of the most natural and intuitive ways for humans to interact with robots. A commonly used method is to directly use API services online. But is that all we can do? This article provides an overview of how ASR technologies are integrated into various intelligent robots and machines. We discuss the evolution of speech recognition from established approaches to state-of-the-art deep learning models, such as OpenAI's Whisper. We also list large-scale datasets and open source toolkits that have been widely used in both industry and academia. We structure the survey around ASR model families, deployment strategies in robotics (especially ROS-based, cloud-based, and hybrid solutions), and several real-world robotic platforms. Finally, we outline the challenges of deploying robust speech recognition in robots and discuss future directions, including multimodal interaction in diverse and dynamic environments. This paper can help social robotics researchers better navigate the emerging domain of language-based natural human-robot interaction.

#11
h=n/a

Requirement-Driven Design of Whole-Body Social Tactile Sensing via Virtual Human-Robot Interaction

2026-07-13 cs.RO, cs.HC
Dakarai Crowder, Ruohan Zhang, Alexis E. Block, Wenzhen Yuan
Core Contributions
  • ▸ Inverts the usual hardware-first approach to tactile sensing: instead of designing sensors and seeing what gestures they can detect, derives spatial resolution and placement requirements from interaction data collected first.
  • ▸ Uses a VR platform with haptic feedback to capture high-resolution whole-body contact distributions across social scenarios without needing physical sensor hardware in place yet.
  • ▸ Releases an open-source dataset of 5,520 trials across 8 selected social touch gestures from 18 participants, giving other groups a way to derive their own sensor requirements without repeating the VR data collection.
  • ▸ Positions the methodology as transferable across robot morphologies, aiming to let sensing requirements be derived before hardware fabrication rather than adapted after the fact for each new platform.
Show abstract

Tactile sensing for social-physical human-robot interaction (spHRI) is designed in a hardware-driven manner, where predefined sensor configurations constrain coverage, spatial resolution, and the range of recognizable gestures. We propose a requirement-driven framework that derives sensing requirements, specifically spatial resolution and placement, directly from interaction data. Using a VR-based platform with haptic feedback, we collected high-resolution whole-body contact distributions across multiple social scenarios, from which we identified nine recurring social touch gestures. Eight gestures were selected for controlled data collection with 18 participants, yielding an open-source dataset of 5,520 trials. Analysis of contact distributions and simulated tactile encodings provides quantitative baselines for skin coverage and sensor density on a humanoid robot platform. While demonstrated on a single robot platform, the methodology is designed to be transferable to other robot morphologies, potentially enabling morphology-specific sensing requirements to be derived prior to hardware fabrication.

#21
h=n/a

Breaking the 15% Barrier: A Real-World Data-Driven System for Proactive Social Robot Triggered by User Nonverbal Cues

2026-07-13 cs.RO
Yuga Yano, Yuki Okafuji, Ryo Miyoshi, Sanae Yamashita, Yoshiki Ohira
Core Contributions
  • ▸ Quantifies something largely undocumented: in a 6-day real retail deployment with a teleoperated humanoid, 15.3% of robot utterances were triggered by nonverbal cues (approaching, waving, pointing, showing items) rather than speech.
  • ▸ Builds a real-time, multi-person, multi-label nonverbal-cue recognizer that runs online directly from video, rather than relying on offline annotation.
  • ▸ Conditions LLM-based utterance generation on recognized nonverbal cue tokens, and optionally invokes a vision-language model when a customer shows an item, enabling proactive responses without hand-crafted trigger rules.
  • ▸ Evaluated both offline on nonverbal-triggered turns and with a live online prototype reacting to cues in real time, bridging analysis and deployment rather than stopping at offline metrics.
Show abstract

Service robots in retail stores increasingly rely on cascaded speech pipelines (STT-LLM-TTS), yet many customer-robot interactions are initiated or guided by nonverbal behaviors such as approaching, waving, pointing, or showing items. This paper studies such cues in a real-world store deployment with a teleoperated humanoid robot and shows that a non-negligible portion of robot turns are triggered by nonverbal behaviors rather than spoken input, revealing a limitation of audio-only dialogue systems. In a 6-day in-the-wild deployment, 15.3\% of robot utterances were initiated by users' nonverbal behaviors rather than spoken input. Based on an analysis of observed customer behaviors, we define a set of frequent, service-relevant nonverbal cues and develop a real-time multi-person, multi-label recognizer that runs online from video. We then propose a dialogue framework that conditions LLM-based utterance generation on recognized nonverbal cue tokens, and optionally leverages a vision-language model when items are shown, enabling proactive robot responses without hand-crafted rules. We evaluate the approach offline on nonverbal-triggered turns and demonstrate an online prototype that reacts to users' nonverbal cues in real time.

#25
h=n/a

ERR@HRI 3.0 Challenge: Multimodal Detection of Errors and Anticipation in Human-Robot Interactions

2026-07-13 cs.RO, cs.HC
Maria Teresa Parreira, Micol Spitale, Maia Stiber, Shiye Cao, Amama Mahmood
Core Contributions
  • ▸ Runs the third edition of a challenge built specifically around raw, non-anonymized, crowdsourced video rather than pre-extracted features or controlled lab settings, aiming for error-detection methods that generalize to real conditions.
  • ▸ Pairs two complementary datasets — Bystander Affect Detection (45 participants reacting to robot/human failures) and Bad Idea (29 participants anticipating failures before they happen) — covering both reactive and anticipatory error signals.
  • ▸ Adds a cross-dataset generalization track (Track 3) alongside the two main tracks, directly testing whether models trained on one naturalistic dataset transfer to the other.
  • ▸ All three submitting teams beat the CNN baselines on both main tracks — encouraging, but a modest margin given the challenge's explicit goal of generalizable, real-world-robust error detection.
Show abstract

As robots become increasingly integrated into human environments, their ability to detect and respond to errors remains critical for maintaining user trust and interaction quality. While recent advances in machine learning have improved error detection capabilities, most approaches are limited to specific contexts, controlled settings, or pre-extracted features, limiting their generalizability and applicability to real-world conditions. To address this challenge, the third edition of the ERR@HRI Challenge (ERR@HRI 3.0) provided researchers with two complementary datasets that enable end-to-end innovation in methods for both detecting and preventing errors in human-robot interaction. The challenge offered raw, non-anonymized video data from naturalistic settings: (1) the Bystander Affect Detection (BAD) dataset, containing webcam recordings of 45 participants' spontaneous reactions to robot and human failure scenarios; and (2) the Bad Idea dataset, featuring 29 participants' anticipatory facial responses while predicting action outcomes before failures occur. Both datasets were collected via crowdsourcing, capturing the inherent variability of real-world conditions. This naturalistic variability, while challenging, provides an authentic testbed for developing robust error detection systems. Participants developed multimodal machine learning models for bystander reaction detection (Track 1) and anticipatory outcome prediction (Track 2), with an optional cross-dataset generalization track (Track 3). Three teams submitted valid models, all of which surpassed our convolutional neural network baselines. This paper describes the datasets, tasks, baselines, and results of ERR@HRI 3.0, and discusses implications for building generalizable, context-aware, and anticipatory error detection systems for human-robot interaction.