🤖 Robotics arXiv Digest

2026-07-16 · 30 papers · 7 research areas
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30
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7
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65
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Research Landscape

Today's 30 papers reveal a maturing conversation around what a Vision-Language-Action or World-Action Model actually represents internally, and how fragile that representation is. Three papers form a tight arc on world-action models specifically: DriftWorld shows the expensive diffusion-based imagination step can be replaced by a single-pass “drift” model running at 30+ fps without losing planning quality, while BadWAM demonstrates that the coupling between imagined futures and executed actions — often marketed as a built-in safety check — can be attacked so the imagined future looks normal while the executed action silently drifts, dropping success from 96.5% to 43.1%. Steering Robustness into World Action Models closes the loop by showing that, for some architectures like Cosmos-Policy and DiT4DiT, robustness-relevant features are linearly separable in activation space, enabling training-free steering via contrastive directions or a lightweight LQR controller. Read together, these three sketch a full lifecycle for WAM deployment: make imagination cheap, understand how imagination-action alignment can be broken, and build interpretability-grounded defenses against exactly that failure. A parallel thread runs through VLA models proper: Action QFormer shows action supervision reshapes — and can destabilize — inherited multimodal representations, RoboTTT scales usable context 1000x via test-time training rather than a bigger attention window, LifelongVLA splits adaptation into fast and slow pathways to avoid catastrophic forgetting, and FLARE/ChromaGuard shows naive robustness training can silently teach a VLA to discard color and fail on ordinary color-dependent tasks. None of these treat “more data, bigger model” as the lever; they instead treat how information is organized, retained, and protected inside the model as the open problem.

A second theme is coordination under real network and communication constraints rather than idealized full connectivity. The QoC paper measures how 5G delay and reliability variations propagate into closed-loop navigation performance on a real testbed, finding a concrete 51.5% QoC gain from RELIABLE over BEST-EFFORT ROS 2 QoS. Communication-Efficient Relative Pose Estimation and Stigmergic Graph Memory both attack bandwidth and coordination cost from the multi-robot side — the former gating image exchange behind lightweight descriptors for ephemeral encounters, the latter using a decaying environment memory to bias warehouse robot routing without a central planner. MIND-CAVs pushes the same idea to connected vehicles, replacing today's low-level-only V2X broadcasts with negotiated high-level intent, while the Dubins-path-based simultaneous-arrival controller for fixed-wing UAV swarms achieves synchronized arrival with explicitly low communication overhead. None of these assume a clean, always-available channel — they're designed around the assumption that bandwidth, latency, or visual overlap will be intermittent.

A third theme is safety wrapped around policies whose internals remain uncertain or opaque, rather than baked into training. Risk-Aware Belief CBFs extend control barrier functions to an unknown, time-varying number of tracked objects; Acc-CBF-QP wraps any RL policy — safe or not — in a runtime QP filter that cut real-hardware constraint violations by 92% on a Unitree H1 without retraining; and Interventional Causal Circuits replaces blind resampling after a rejected action with causal diagnosis of which parameter actually caused the failure. All three treat safety as a runtime layer that sits in front of whatever policy is already trained. That preference for real validation over simulation-only claims runs through the whole batch: RoboTTT completes a five-minute ten-stage assembly task no baseline manages, AHEAD and the human-robot juggling paper both run live user studies with real operators and jugglers, and the frailty-assessment robot was deployed for six months with 81 older adults in an actual rehabilitation center — a batch notably unwilling to stop at simulated results.

Papers by Research Area

VLA & Foundation Models (6)

Representation shaping, context scaling, lifelong adaptation, and evaluation methodology for VLA and behavior foundation models — the shared bet that how information is organized inside the model matters as much as its scale.

  • #4 Action QFormer: Structured Representation Shaping under...
  • #9 Active Real-World Factor-Based Evaluation for Generalis...
  • #11 Scaling Behavior Foundation Model for Humanoid Robots
  • #15 RoboTTT: Context Scaling for Robot Policies
  • #25 Towards Human-like Physical Intelligence: LifelongVisio...
  • #26 Lights, Camera, Malfunction: When Illumination Robustne...

World-Action Models & Robustness (3)

A tight arc on world-action models: making imagination fast, breaking the imagination-action link via attack, and defending it with mechanistic interpretability.

  • #13 DriftWorld: Fast World Modeling through Drifting
  • #28 BadWAM: When World-Action Models Dream Right but Act Wr...
  • #29 Steering Robustness into World Action Models via Mechan...

Navigation & Motion Planning (4)

Few-step generative and equivariant planners, VLM-grounded goal navigation, and velocity-obstacle-guided learning for crowded, real-time robot navigation.

  • #19 NavCMPO: Critic-Guided MeanFlow Policy Optimization for...
  • #20 SoftNav: Injecting 3D Scene Tokens into VLMs for Embodi...
  • #23 Learning Agile Navigation in Crowded Environments for Q...
  • #27 BridgeFlow: Fast and Robust SE(2)-Equivariant Motion Pl...

Perception & Mapping (4)

Fast few-view 3D reconstruction, cross-modal registration, CAD-to-image alignment, and multi-session object-level change detection.

  • #2 G2SR: Geometric Methods for Fast and Memory-Efficient G...
  • #5 Image-to-Point Cloud Registration Made Easy with Rectif...
  • #8 OASIS-Map: Object-Level Change Detection in Multi-Sessi...
  • #14 SUFLECA: Scaling Up Feature Learning for CAD-to-image A...

Multi-Robot & Networked Systems (5)

Coordination, pose estimation, and control designed around real bandwidth, latency, and communication constraints rather than idealized connectivity.

  • #1 Modeling and Validation of Quality of Control for Edge-...
  • #10 Stigmergic Graph Memory: An Environment-Aware Approach...
  • #12 Curvature-Constrained and Constant-Speed Distributed Si...
  • #21 Communication-Efficient Relative Pose Estimation with V...
  • #22 MIND-CAVs: Multi-Intelligence Negotiation and Decision...

Manipulation & Physical Interaction (3)

Contact-rich manipulation, dynamic human-robot object exchange, and anticipatory teleoperation that predicts operator intent rather than reacting to it.

  • #6 Beyond Implicit Force: Evaluating Explicit Force-Torque...
  • #17 Catch, Throw, Repeat: Planning for Human-Robot Partner...
  • #24 AHEAD: Anticipatory Hand-Driven Teleoperation via Human...

Safety, Control & Human-Robot Interaction (5)

Runtime safety filters and causal diagnosis wrapped around uncertain or learned policies, plus real-world clinical and multimodal human-robot interaction deployments.

  • #3 Risk-Aware Belief Control Barrier Functions over Random...
  • #7 Safe Execution of RL Policies Via Acceleration-Based CB...
  • #16 Assessing Physical Frailty and Fall-Risk Indicators wit...
  • #18 An Intelligent-Cloud Edge Multimodal Interaction System...
  • #30 Interventional Causal Circuits for Safe Robot Action Te...

Papers by Research Area — Full Details

VLA & Foundation Models · 6 papers
#4
h=55
2026-07-16 cs.AI, cs.CV, cs.RO Top author: K. Sreenath (h=55)
Yufeng Ji, Wenhao Tang, Haoyi Niu, Koushil Sreenath, Yi Wu
Core Contributions
  • Reframes action supervision in VLA models not as a downstream prediction target but as a force that reshapes the inherited multimodal representation — showing it can destabilize language-side grounding even as it builds action competence, a tension prior work largely ignored.
  • Introduces a query-based interface that reorganizes inherited multimodal features into action-facing representations before action generation, rather than letting action loss backpropagate directly into the shared multimodal backbone.
  • In zero-shot sim-to-real navigation, raises closed-loop task success from 18.8% to 56.3% and fixed-instruction action-generation correctness from 22.5% to 75.5%, while nearly eliminating out-of-distribution instruction generations — evidence the representation-shaping problem, not just action accuracy, was the real bottleneck.
  • Analysis shows the QFormer reduces broad, unintended rewriting of upstream representations while preserving the targeted action-relevant adaptations, suggesting a general recipe: control how supervision reshapes representations, not just what loss is applied.
Show abstract

Action supervision in vision-language-action (VLA) models is often treated as a downstream objective for learning action prediction. In this paper, we study it instead as a force that shapes inherited multimodal representations. We show that this shaping has a dual effect: it is necessary for forming action-compatible representations, but when action supervision is applied too directly to the inherited multimodal pathway, it can also destabilize representations that support language-side processing and object grounding. To address this tension, we introduce Action QFormer, a query-based action-facing interface that uses instruction-conditioned queries to reorganize inherited multimodal information into action-facing representations before downstream action generation. In zero-shot sim-to-real navigation, Action QFormer improves average closed-loop task success from 18.8% to 56.3%, raises fixed-instruction action-generation correctness from 22.5% to 75.5%, and nearly eliminates out-of-distribution instruction generations. Further analyses show that Action QFormer changes how action supervision shapes inherited multimodal representations, reducing broad upstream rewriting while preserving targeted and sometimes constructive action-supervised adaptation. These results suggest that improving VLA performance requires not only stronger pretrained backbones, but also better ways of selecting and organizing inherited multimodal information while controlling how it is shaped under action supervision.

#9
h=17
2026-07-16 cs.LG, cs.RO Top author: Aryan Deshwal (h=17)
Andrew Liao, Hanchen Cui, Karthik Desingh, Aryan Deshwal
Core Contributions
  • Reframes policy evaluation itself as a sequential experimental design problem rather than a fixed test suite, arguing today's narrow benchmark practice is a symptom of slow, expensive real hardware evaluation — not evidence the narrow suites are actually representative.
  • Fits a probabilistic surrogate model over the combinatorial space of task factors (object poses, camera viewpoints, etc.) and adaptively chooses which configuration to test next to maximize information gain, rather than sampling factors uniformly or by hand-picked hard cases.
  • Runs 2,331 real-world evaluations across 3 tasks and 3 factor variations — a substantial real-hardware evaluation budget rarely seen in an evaluation-methods paper rather than a policy paper.
  • Reports 20-40% fewer trials needed versus random testing to characterize a policy's performance distribution and locate failure-prone regions, a direct cost saving for teams doing real hardware evaluation of generalist policies.
Show abstract

Generalist robot manipulation policies trained on large, diverse datasets have shown remarkable promise across a wide range of tasks. However, rigorously evaluating these policies remains a fundamental challenge. Real-world performance depends on a large combinatorial space of task factors including object poses and camera viewpoints, making full, exhaustive evaluation intractable. Additionally, real hardware evaluation is slow and resource-intensive, so current practice is to use narrow test suites that can miss critical failure modes and misrepresent true deployment readiness. We propose an active evaluation framework that addresses this challenge by treating policy evaluation as a sequential experimental design problem. Our approach fits a probabilistic surrogate model over a structured space of task factors and adaptively selects evaluation configurations to maximize information gain over the policy's performance distribution, allowing for sample-efficient characterization of policy behavior across unseen conditions and a systematic identification of failure-prone regions. We conduct 2331 real-world evaluations across 3 tasks with 3 factor variations and find that our approach typically saves the evaluator at least 20-40% of trials compared to typical random testing.

#11
h=16
2026-07-16 cs.RO, cs.AI Top author: Dahua Lin (h=16)
Weishuai Zeng, Kangning Yin, Xiaojie Niu, Shunlin Lu, Weixiang Zhong
Core Contributions
  • Argues the bottleneck in scaling Behavior Foundation Models (BFMs) for humanoids isn't just data volume but coordinating three specific factors together — learning paradigm, the balance of on-policy rollouts versus reference motion diversity, and model architecture — treating scaling as a joint recipe rather than a single-axis question.
  • Reformulates diverse humanoid control tasks as reproducing integrated whole-body behaviors in a global reference frame, unifying what are typically separate motion-tracking objectives into one consistent learning target.
  • Introduces “Humanoid Transformer,” an architecture explicitly designed to let structured behavioral representations emerge naturally from training rather than being hand-specified.
  • Reduces Mean Per-Keypoint Position Error by over 10% in local mode and 82% in global mode versus existing humanoid controllers, validated in both simulation and real-world deployment — the much larger global-mode gap is notable since that's the harder, less-explored evaluation setting.
Show abstract

Humanoid control requires natural whole-body coordination, precise real-time responses to control signals, and robust generalization across diverse environmental contexts, making it a cornerstone for generalist embodied agents. Behavior Foundation Models (BFMs) have recently emerged as a promising solution to address these challenges by leveraging large-scale behavioral data to achieve superior expressiveness, versatility and generalization. However, despite growing interest in scaling BFMs to further improve their capabilities, it remains unclear how key factors, including the learning paradigm, behavioral data and model architecture should be coordinated to enable effective scaling. In this work, we revisit the scaling recipe for BFMs and demonstrate that substantial performance gains can be achieved through the coordination of three core components: 1) the learning paradigm of motion tracking that reformulates diverse humanoid control problems as the reproduction of integrated whole-body behaviors in the global frame; 2) the strategic synergy between on-policy rollout quantity and reference motion diversity; and 3) the expressive and scalable model architecture termed Humanoid Transformer that facilitates the natural emergence of structured behavioral representations. Through extensive experiments in both simulation and real-world deployment, we demonstrate that our approach yields significant improvements in control fidelity and task generalization, reducing Mean Per-Keypoint Position Error (MPKPE) on the test set by over 10% in local mode and 82% in global mode compared with existing humanoid controllers. These results establish BFM as a principled and effective foundation for scalable and general-purpose humanoid control.

#15
h=11
2026-07-16 cs.RO, cs.AI, cs.LG Top author: Yunhao Ge (h=11)
Yunfan Jiang, Yevgen Chebotar, Ruijie Zheng, Fengyuan Hu, Yunhao Ge
Core Contributions
  • Scales visuomotor context for robot policies to 8,000 timesteps — three orders of magnitude beyond prior short-history policies — without increasing inference latency, by folding Test-Time Training into the policy so history compresses into fast weights rather than a growing attention window.
  • Unlocks capabilities unavailable to short-context policies: one-shot in-context imitation from human video, on-the-fly policy improvement during deployment, and stronger multi-stage long-horizon task completion.
  • Reports the first observation of steady closed-loop performance gains as pretraining context length scales for robot policies, suggesting context length is an underexplored scaling axis alongside parameter count and data volume.
  • Improves overall real-robot performance by 87% over a single-step baseline and completes a five-minute, ten-stage assembly task that no baseline manages at all; the 8K-context model also beats the same architecture pretrained at 1K context by 62%, isolating context length itself as the source of the gain.
Show abstract

Recent robot foundation models operate with single-step or short-history visuomotor context. We introduce Test-Time-Training Robot Policies (RoboTTT), a robot model and training recipe that scale visuomotor context to 8K timesteps, three orders of magnitude beyond state-of-the-art policies, without growing inference latency. At this context length, we unlock new robot capabilities: one-shot in-context imitation from human video demonstrations, on-the-fly policy improvement, robustness to perturbations, and stronger performance on multi-stage, long-horizon tasks. We also observe, for the first time, steady gains in closed-loop performance as pretraining context length scales. At its core, RoboTTT integrates Test-Time Training into robot foundation models such as Vision-Language-Action policies, yielding a sequence model whose recurrent state consists of fast weights, parameters updated by gradient descent during both training and inference, compressing histories into weight space and retrieving contextual information for long-context conditioning. To scale training context length, the recipe combines sequence action forcing with truncated backpropagation through time. On challenging real-robot manipulation tasks, RoboTTT improves overall performance by 87% over the single-step context baseline and fully completes a five-minute, ten-stage assembly task, which no baseline ever does. RoboTTT trained with 8K-timestep context outperforms the same model pretrained with 1K timesteps by 62%, suggesting context length as a new scaling axis for robot foundation models. Videos are available at https://research.nvidia.com/labs/gear/robottt/

#25
h=6
2026-07-16 cs.RO Top author: Wenqi Liang (h=6)
Yao He, Gan Sun, Wenqi Liang, Fazeng Li, Yang Cong
Core Contributions
  • Targets the plasticity-stability trade-off in VLA lifelong learning directly — most prior lifelong learning methods pick one side (learn new tasks well, or retain old ones well) — by explicitly decomposing adaptation into two separate pathways rather than one shared update.
  • Introduces a dual-timescale LoRA gating module with a short-term adapter for plasticity and a long-term adapter for stable consolidation, integrated via a task-aware gate that gives explicit, controllable weighting between the two rather than an implicit compromise.
  • Proposes a cache-efficient stochastic replay strategy that preserves balanced retention signals without storing full trajectories, addressing the storage cost that usually limits how much replay-based lifelong learning methods can retain.
  • Demonstrates efficient skill expansion and robust retention of previously learned manipulation behaviors on a real xArm robot, with reduced reliance on retraining — evidence aimed at real deployment cost, not just benchmark forgetting metrics.
Show abstract

Similar to the natural capabilities of humans to sequentially learn new tasks, robots with Vision-Language-Action (VLA) models should possess lifelong learning ability to learn a new task when deployed in open-world environments. However, most recently proposed lifelong learning models aim to effectively learn the current task (plasticity) or maintain high accuracy on previous tasks (stability), while the plasticity-stability trade-off remains largely unsolved in robotic manipulation models. To address this fundamental challenge, we propose a cache-efficient lifelong Vision-Language-Action learning framework for robotic manipulation (i.e., LifelongVLA), which alleviates the plasticity-stability trade-off with a dual-timescale adaptation mechanism while achieving low-cost robotic deployment with a cache-efficient replay strategy. More concretely, we propose a dual-timescale LoRA gating module to decompose VLA adaptation into two lightweight pathways: a short-term adapter for plasticity and a long-term adapter for stable consolidation. These pathways are integrated via a task-aware gate, enabling explicit control of the plasticity-stability trade-off. In the skill replay phase, a cache-efficient stochastic replay strategy is proposed to preserve more balanced retention signals without full-trajectory storage. Finally, experiments show that LifelongVLA outperforms existing baselines, demonstrating efficient skill expansion, robust retention of learned manipulation behaviors, and reduced reliance on retraining for real-world deployment on an xArm robot.

#26
h=6
2026-07-16 cs.RO Top author: Kentaro Yoshioka (h=6)
Marino Watanabe, Takami Sato, Kentaro Yoshioka
Core Contributions
  • Introduces FLARE, a physical spotlight attack that needs no access to model internals yet drops baseline VLA task success to zero via targeted illumination alone — demonstrating that minor, physically realizable environmental perturbations, not just adversarial pixels, are a real attack surface for deployed VLA models.
  • Uncovers an underappreciated failure mode in the standard defense: naive data augmentation for illumination robustness teaches VLA models to discard color as a “noise” signal entirely, collapsing perception into shape-only processing — a defense that trades away useful information rather than just adding robustness.
  • Exposes this with a targeted diagnostic: a defended model keeps high success on artificially grayscaled inputs (proving it no longer needs color) while dropping to at most 47.5% on benign, color-dependent real tasks — well below the undefended baseline — showing standard robustness training can quietly break task performance in a way normal benchmarks wouldn't catch.
  • Proposes ChromaGuard, a chroma-preserving adversarial training method, and validates on a real 6-DoF robot arm with 97.5%/92.5% success in benign/attacked color-dependent tasks — recovering both robustness and color sensitivity together where the naive baseline sacrificed one for the other.
Show abstract

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for general-purpose robot manipulation; however, their transition to real-world environments reveals vulnerabilities to minor environmental perturbations. We propose FLARE, an optimized physical spotlight attack framework that exploits these vulnerabilities via targeted illuminations, dropping baseline task success rates to zero without any access to model internals. While adversarial training is the standard countermeasure, we identify a critical and previously underestimated defensive pitfall: naive data augmentations incorrectly condition VLA models to discard color as noise, collapsing their visual perception into a purely shape-biased processor. We expose this degradation through a diagnostic grayscale evaluation, in which the defended model maintains high success rates on grayscale inputs, while its success rate on benign, color-dependent real-world tasks drops to at most 47.5%, well below the undefended baseline. To address this, we propose ChromaGuard, a chroma-preserving adversarial training method. On a physical 6-DoF robotic platform, we demonstrate that ChromaGuard achieves 97.5% and 92.5% success rates in benign and attacked color-dependent tasks, respectively.

World-Action Models & Robustness · 3 papers
#13
h=12
2026-07-16 cs.RO, cs.CV, cs.LG Top author: Weirui Ye (h=12)
Susie Lu, Haonan Chen, Weirui Ye, Yilun Du
Core Contributions
  • Attacks the core bottleneck of diffusion-based world models for robot planning — multistep denoising makes each rollout expensive — by learning an action-conditioned “drift” during training so inference becomes a single forward pass instead of iterative denoising.
  • Reports 30+ fps generation and a 17x average speedup over diffusion baselines, a difference large enough to change what's feasible: large-scale action search at inference time rather than just a handful of candidate rollouts.
  • Evaluated across five distinct manipulation benchmarks (Bridge-V2, RT-1, Language Table, Push-T, Robomimic) rather than one, testing whether drift-based generation holds up across different visual and action distributions.
  • Extends beyond online control to offline policy ranking, where rollout-based scores correlate with ground truth up to 0.99 — suggesting fast world models could replace some real-hardware evaluation with fast simulated ranking.
Show abstract

Predictive world models enable robots to plan by imagining the outcomes of their actions, but their value for control hinges on generating many rollouts quickly. This creates a bottleneck for diffusion-based world models: multistep sampling makes each rollout expensive, limiting large-scale action search at inference time. We introduce DriftWorld, an action-conditioned world model based on drifting generative models. Rather than denoising iteratively at inference, DriftWorld learns an action-conditioned drift during training, allowing it to generate future frames from the current observation and a candidate action sequence in a single forward pass at 30+ fps, which is 17x faster on average than diffusion based baselines. We evaluate DriftWorld on standard vision-based robotic manipulation benchmarks, including Bridge-V2, RT-1, Language Table, Push-T, and Robomimic. By producing rollouts that are both accurate and fast, DriftWorld achieves state-of-the-art decision-making performance with far less inference time than diffusion-based world model baselines. Beyond online control, DriftWorld can also serve as an offline simulator for ranking real-world robot policies, with rollout-based scores correlating with ground truth at up to 0.99. These results show that drifting models are a strong fit for robot world modeling, where fast, high-quality imagination directly supports planning and policy evaluation.

#28
h=4
2026-07-16 cs.LG, cs.RO Top author: Qi Li (h=4)
Qi Li, Xingyi Yang, Xinchao Wang
Core Contributions
  • Challenges a core assumption behind World-Action Models (WAMs) — that coupling action generation with future prediction inherently makes them safer and more interpretable because actions can be checked against imagined futures — by showing this coupling itself is an exploitable attack surface.
  • Defines two attack variants along a strength-versus-stealth spectrum: an action-only attack that directly drives task-failing actions, and a subtler imagination-preserving attack that shifts the executed action while keeping the model's predicted future close to what it would have imagined without attack — the second is the more concerning case, since the WAM's own “self-check” wouldn't catch it.
  • The action-only attack alone drops task success from 96.5% to 43.1% under closed-loop execution, a large and immediate performance collapse from small visual perturbations.
  • Shows moderate future-preserving regularization can keep the imagination-preserving attack effective while further reducing predicted-future drift — meaning stealthier attacks aren't necessarily weaker, undercutting the assumption that WAM self-consistency checks are a reliable safety signal.
Show abstract

World-action models (WAMs) are emerging as a promising foundation for embodied control: rather than predicting actions alone, they learn representations that couple action generation with future world prediction. This coupling is often viewed as a source of robustness, interpretability, and safety, as a robot's action can in principle be checked against its imagined future. In this paper, we show that this assumption is fragile. We introduce BadWAM, a unified framework for modeling and evaluating World-Action Drift Attacks: a new class of WAM-specific adversarial attacks that use small visual perturbations to break the alignment between what a WAM imagines and what it executes. BadWAM characterizes this attack surface along two natural criteria: attack strength and stealthiness. When the adversary prioritizes disruption, BadWAM instantiates an action-only adversarial attack, which directly drives the model toward task-failing actions. When the adversary additionally prioritizes stealth, BadWAM instantiates an imagination-preserving adversarial attack, which seeks to induce harmful action shifts while keeping the model's predicted future close to its clean imagination. Together, these two attacks capture a spectrum of WAM-specific failures: from overt action hijacking to stealthier cases where the model appears to imagine a plausible future but executes a desynchronized action. We evaluate BadWAM across different variants of WAMs. Results show that our attacks substantially reduce task success rates under closed-loop execution. For example, our action-only attack reduces the model performance from 96.5% to 43.1% success. The results of our imagination-preserving attack further exposes a WAM-specific vulnerability: moderate future-preserving regularization can maintain strong attack performance while reducing future imagination drift.

#29
h=4
2026-07-16 cs.RO, cs.AI, cs.LG, eess.SY, math.OC Top author: Qiyu Dai (h=4)
Jihoon Hong, Julian Skifstad, Qiyue Dai, Alice Chan, Glen Chou
Core Contributions
  • Uses mechanistic interpretability — inspecting internal activations rather than only input-output behavior — to ask whether robustness-relevant failure signals are linearly separable inside WAM activation space, finding this holds for some architectures (Cosmos-Policy, DiT4DiT) but not others (LingBot-VA), rather than assuming all WAMs behave alike.
  • Turns that interpretability finding into a training-free intervention: contrastive activation directions can steer the model toward more robust behavior without any additional training or fine-tuning.
  • Exploits observed local linearity in WAM activation dynamics to build WA-LQR, a minimally-invasive reduced-order LQR controller for feedback steering — bringing classical optimal control theory to bear on a learned representation rather than treating the WAM purely as an opaque policy.
  • Correctly predicts strong steerability in Cosmos-Policy/DiT4DiT and weak steerability in LingBot-VA from the mechanistic analysis alone, then confirms this with actual steering results; WA-LQR improves robustness to camera, gripper, and visual-noise perturbations over unsteered and prompt-steering baselines on the steerable models.
Show abstract

World Action Models (WAMs) enable semantically- and physically-informed control but are brittle under distribution shift. In this work, we use mechanistic interpretability to study how robustness-relevant perturbations are represented in WAM activation space. Comparing activations across successful and unsuccessful rollouts, we find some WAM architectures exhibit low-dimensional linear separability for robustness-critical features, while others do not. This motivates the use of contrastive activation directions for training-free WAM steering. We also show that local linearity in WAM activation dynamics enables efficient feedback steering via model-based optimal control, yielding World-Action Linear Quadratic Regulator (WA-LQR), a minimally-invasive reduced-order LQR controller. Via mechanistic evaluations, we predict strong steerability in the Cosmos-Policy and DiT4DiT models but weak steerability in LingBot-VA, consistent with steering intervention results. On Cosmos-Policy and DiT4DiT, WA-LQR generalizes contrastive directions to new tasks and improves robustness to camera, gripper, and visual-noise perturbations over unsteered and prompt steering baselines.

Navigation & Motion Planning · 4 papers
#19
h=9
2026-07-16 cs.RO Top author: Xiaoqing Guan (h=9)
Junjie An, Yi Wu, Xiao Liu, Yiqun Zhou, Yuechen Wu
Core Contributions
  • Targets the specific latency-versus-quality trade-off in diffusion-based mapless navigation: iterative denoising is accurate but slow, while pure behavior cloning is fast but capped by demonstration quality — NavCMPO tries to get both via few-step MeanFlow generation plus RL fine-tuning instead of picking a side.
  • Adds Critic-Guided Trajectory Refinement, using gradients from a critic trained on obstacle-point-cloud supervision to correct the obstacle-avoidance degradation that comes from cutting denoising steps down to just a few.
  • Fine-tunes with PPO plus behavior-cloning regularization while adapting the critic online to new embodiments, addressing sim-to-real and cross-embodiment shift rather than freezing the policy after pretraining.
  • Achieves 74.7% success on the InternVLA-N1 benchmark, 6.4 points above a retrained NavDP baseline under matched training budget, while cutting inference latency from 85ms to 60ms — improving accuracy and speed together — then validates the gain via sim-to-real transfer on a Unitree Go2.
Show abstract

End-to-end diffusion-based policies have demonstrated strong performance in mapless visual navigation, but their iterative denoising process introduces substantial inference latency, while behavior cloning limits performance to the quality of expert demonstrations. We present NavCMPO, a two-stage adaptive navigation framework that combines few-step MeanFlow trajectory generation, critic-guided refinement, and reinforcement learning fine-tuning. During pre-training, an obstacle proximity prediction task encourages the visual representation to capture obstacle-aware spatial information. To compensate for the degradation in obstacle avoidance caused by few-step generation, Critic-Guided Trajectory Refinement (CGTR) uses gradients from a critic trained with obstacle-point-cloud supervision to refine intermediate trajectories. During adaptation, the MeanFlow policy is fine-tuned using Proximal Policy Optimization with behavior-cloning regularization, while the critic is updated to accommodate embodiment-specific observation changes. Under a matched training budget on the InternVLA-N1 benchmark, NavCMPO achieves an average success rate of 74.7\%, exceeding the retrained NavDP baseline by 6.4 percentage points, while reducing inference latency from 85\,ms to 60\,ms. Experiments on a Unitree Go2 further demonstrate effective sim-to-real transfer.

#20
h=9
2026-07-16 cs.RO Top author: Xiaoqing Guan (h=9)
Yi Wu, Junjie An, Xiao Liu, Yiqun Zhou, Yuechen Wu
Core Contributions
  • Identifies a representation gap in how current embodied navigation systems feed 3D scene information to VLMs — via text serialization — and runs a controlled ablation showing direct embedding-level transfer significantly outperforms every tested text format, pinpointing the bottleneck rather than assuming it.
  • Injects one continuous soft token per detected object or frontier directly into the VLM's hidden space through a lightweight projector, keeping both the 3D encoder and VLM frozen so only the projector needs training.
  • Extremely data-efficient for a VLM-integration method: ~1,200 training samples and ~17M trainable parameters to bridge the modality gap.
  • Achieves 74.2%/68.3%/66.7% success rate across three HM3D-OVON splits, the best published SR and SPL, and the same policy transfers zero-shot — no retraining, no architecture change — to GOAT-Bench (67.2% SR), SG3D (47.2% s-SR), and a real robot, evidence the soft-token bridge generalizes rather than overfitting one benchmark's scene distribution.
Show abstract

In goal-directed embodied navigation, where an agent must locate a specified target in an unseen environment, 3D scene understanding and navigation reasoning must work in concert. Current approaches transmit 3D scene information to vision-language models (VLMs) through text, suggesting a representation gap in our tested configurations; a controlled ablation confirms that direct embedding-level transfer significantly outperforms the evaluated text serialization formats. We introduce SoftNav, which injects entity-level 3D continuous representations -- one token per detected object or frontier -- into a VLM's hidden space as soft tokens through a lightweight projector. With the 3D encoder and VLM frozen, only ~1,200 samples and ~17M trainable parameters are needed. On HM3D-OVON, SoftNav achieves 74.2%/68.3%/66.7% SR across three splits, surpassing all prior methods in both SR and SPL; the same navigation policy transfers zero-shot to GOAT-Bench (67.2% SR), SG3D (47.2% s-SR), and real-world robot deployment without retraining or architectural modification. Injecting 3D scene tokens directly into VLMs bridges the representation gap, enabling transferable navigation with minimal training.

#23
h=7
2026-07-16 cs.RO Top author: Mingkang Xiong (h=7)
Shuyu Wu, Zeyu Liu, Tianbao Zhang, Fanxing Li, Fangyu Sun
Core Contributions
  • Names the specific trade-off the paper resolves: Velocity Obstacle (VO) methods guarantee safety in theory but need accurate obstacle motion estimates that fail in dense crowds, while end-to-end learning is robust to noise but lacks explicit motion prediction, leading to collisions or overly conservative behavior.
  • Has the VOP-Net process multi-frame LiDAR to implicitly predict a safe velocity region grounded in Velocity Obstacle theory, then uses that region in two roles at once — as a direct input to the policy at inference and as a reward signal during training — rather than only one or the other.
  • Avoids an explicit obstacle detection-and-tracking pipeline entirely, relying only on local onboard LiDAR observations, sidestepping a common failure mode (tracker error propagating into navigation) in crowded scenes.
  • Outperforms all tested baselines in Isaac Gym on the safety-versus-speed balance, then validates on a real Unitree Go2 in complex indoor and outdoor dynamic environments, confirming the sim-trained safe-velocity-region approach transfers to hardware.
Show abstract

Navigating dynamic and crowded environments presents significant challenges for quadruped robots due to severe sensor occlusion and unpredictable human motion. Existing approaches face a trade-off: model-based methods, such as Velocity Obstacles (VO), theoretically guarantee safety but rely on accurate obstacle motion estimates that often fail in dense crowds, while end-to-end learning methods offer robustness but lack motion prediction capability of obstacles, leading to collisions or conservative behaviors. To solve this, we propose VOP-Nav, a novel navigation system that combines the geometric safety of VO with the agile adaptability of end-to-end learning. Using only local onboard observations, our system avoids explicit obstacle detection and tracking pipelines. The VOP-Net processes multi-frame LiDAR data to implicitly encode dynamic constraints and predict a safe velocity region derived from Velocity Obstacle theory. Importantly, the VO predictions serve a dual role: they are used as input to the navigation policy during inference and as a reward signal during training to encourage safe motion. Evaluations in Isaac Gym demonstrate that VOP-Nav achieves higher success rates than all baselines while balancing locomotion speed and collision avoidance. Real-world deployment on a Unitree Go2 quadruped robot further validates the system's robustness and efficiency in complex indoor and outdoor dynamic environments.

#27
h=5
2026-07-16 cs.RO Top author: Xiaoming Duan (h=5)
Xinzhe Zhou, Xuyang Wang, Xiaoming Duan, Jianping He
Core Contributions
  • Frames the standing dilemma in learned motion planning explicitly: either the planner lacks equivariance to rigid transformations, so transformed tasks look novel and need re-solving, or equivariance is enforced through expensive specialized architectures that slow inference — BridgeFlow tries to get exact equivariance without paying the architectural cost.
  • Achieves SE(2) equivariance through a lightweight task-centric canonicalization module rather than an equivariant network, letting the rest of the pipeline use standard architectures while still guaranteeing exact spatial equivariance.
  • Pairs a Brownian-bridge informative prior with context-aware mini-batch optimal transport to straighten the flow-matching vector field, directly reducing transport cost and stabilizing training rather than relying on more denoising steps for quality.
  • Reports up to 15x inference speedup and 2x higher valid trajectory rate over state-of-the-art diffusion baselines on dense 2D environments and a real 7-DoF Franka manipulator, with robust generalization to entirely unseen environments and arbitrary spatial transforms.
Show abstract

In robotic motion planning, equivariance to rigid body transformations is crucial for robust spatial generalization. However, current learning-based planners face a critical dilemma: they either lack inherent equivariance, treating transformed tasks as novel scenarios, or enforce it via computationally expensive specialized architectures that bottleneck real-time inference. To break this trade-off, we propose BridgeFlow, a fast and strictly SE(2)-equivariant generative motion planning framework. Rather than relying on heavy equivariant networks, BridgeFlow achieves exact spatial equivariance via a lightweight task-centric canonicalization module, enabling generalization using standard architectures. To further accelerate inference, we pair a Brownian bridge informative prior with context-aware mini-batch optimal transport. This constructs a straightened vector field that minimizes transport costs and stabilizes training. Furthermore, environmental awareness is explicitly embedded via Classifier-Free Guidance. Evaluations in dense 2D environments and on a 7-DoF Franka manipulator demonstrate that BridgeFlow achieves up to a 15x inference speedup and a 2x higher valid trajectory rate over state-of-the-art diffusion baselines, alongside robust generalization to entirely unseen environments and arbitrary spatial transformations.

Perception & Mapping · 4 papers
#2
h=61
2026-07-16 cs.CV, cs.RO Top author: S. Karaman (h=61)
Dasong Gao, Vivienne Sze, Sertac Karaman
Core Contributions
  • Reframes few-view Gaussian surface reconstruction as a well-posed geometry problem rather than an ill-posed generative one: once 2D splat correspondences across views are found, the 3D splats follow analytically via triangulation, sidestepping the “floater” artifacts that plague photometric optimization from sparse views.
  • Replaces heavy Transformer-based end-to-end regressors, which generalize poorly to new scenes, with a lightweight neural frontend for 2D correspondence detection plus a closed-form analytic backend — trading learned generalization risk for geometric guarantees.
  • Matches or exceeds state-of-the-art geometric accuracy on ScanNet, Replica, and DTU while running at 69-89 reconstructions/sec using only 203MB of GPU memory, a 5-107x memory reduction versus competing methods — the kind of footprint that actually fits on a mobile robot.
  • Targets 2- and 3-view inputs specifically, the regime where online robot exploration would realistically only have a couple of recent frames to reconstruct from.
Show abstract

Few-view surface reconstruction recovers the visible surfaces of a scene from a few posed RGB images, providing the 3D models that robots need to explore and interact online. On mobile platforms, the reconstruction must be fast and geometrically accurate while keeping a small memory footprint to ensure safe and efficient operation. 3D Gaussian Splatting (3DGS) offers a high-fidelity scene representation, but building it from a few views is ill-posed, as many distinct surfaces reproduce the same images, making traditional photometric methods prone to "floater" artifacts. End-to-end methods resolve the ambiguity by regressing splats with large, usually Transformer-based, networks that require heavy compute and memory while generalizing poorly to new scenes. We propose G2SR, which exploits a well-posed core of the task: given cross-view 2D splat correspondences, 3D splats follow analytically from multi-view geometry. G2SR employs a lightweight neural frontend to detect and track 2D Gaussian splats on the image plane and an analytic backend to triangulate each into a metric-scale 3D splat. On ScanNet, Replica, and DTU, G2SR matches or exceeds the geometric accuracy of state-of-the-art end-to-end methods while running at 69-89 reconstructions per second within 203 MB of GPU memory (5-107x less) for 2- and 3-view inputs at 384 x 512 resolution, offering a practical path to online Gaussian-based surface reconstruction.

#5
h=37
2026-07-16 cs.RO, cs.CV Top author: J. Miura (h=37)
Reon Tabata, Kenji Koide, Shuji Oishi, Masashi Yokozuka, Taku Okawara
Core Contributions
  • Recasts LiDAR-to-image registration as an image-to-image matching problem by first converting a sparse LiDAR scan into a dense intensity image via Conditional Rectified Flow, then applying off-the-shelf pretrained 2D feature matchers — avoiding hand-built cross-modal descriptors that rarely generalize across sensor rigs.
  • Pre-trains with self-supervised image completion, then fine-tunes on a small amount of LiDAR data without requiring paired image-point cloud data or ground-truth poses, lowering the data-collection bar that usually limits cross-modal registration to specific camera-LiDAR setups.
  • Achieves 4.89° / 1.63m mean pose error on R3LIVE while completing a full registration in ~0.68s, beating existing methods on accuracy and near-real-time speed simultaneously rather than trading one for the other.
  • Because the pipeline treats LiDAR purely as “another imaging sensor,” the same recipe should extend to new LiDAR/camera combinations without redesigning the cross-modal matching architecture.
Show abstract

Image-to-Point Cloud Registration (I2P) is essential for integrating camera and LiDAR in perception and autonomous systems, yet the modality gap between images and point clouds makes it difficult to achieve both high accuracy and strong generalization. In this paper, we propose a simple yet effective I2P method that treats LiDAR as an imaging sensor: from a single sparse LiDAR scan, we generate a dense LiDAR intensity image using Conditional Rectified Flow, match it with a camera image using a pre-trained feature matcher, and estimate the 6-DoF relative pose via PnP-RANSAC. The proposed model is pre-trained through a self-supervised image completion task and fine-tuned on a small amount of LiDAR data (neither image-point cloud pairs nor ground-truth sensor poses are required), enabling it to scale to diverse LiDAR and camera configurations. Experiments on the R3LIVE dataset show that the proposed method achieves a mean error of 4.89° / 1.63 m, outperforming existing methods, while completing a single registration in approximately 0.68 s.

#8
h=20
2026-07-16 cs.RO Top author: Nived Chebrolu (h=20)
Haedam Oh, Yifu Tao, Nived Chebrolu, Maurice Fallon
Core Contributions
  • Targets object-level association across repeated visits under partial views and imperfect segmentation — the specific failure mode that undermines geometry- or category-only change detection when the same object looks different session to session.
  • Uses dense patch-level semantic correspondence matching between temporal observations to both detect scene change and incrementally re-associate objects, rather than relying on a single coarse object-level descriptor per revisit.
  • Reports 0.783 F1 on detecting car replacements in a car park (visually similar vehicles, a genuinely hard case) and 0.667 F1 on moved-object association in 3RScan, putting quantitative footing under a task often only evaluated qualitatively.
  • Evaluated on three distinct real-world regimes — indoor rearrangement, near-identical vehicle replacement, and large outdoor market scenes — testing generalization across very different object appearance and change statistics.
Show abstract

Map representations which are consistent across repeated visits to a real-world semi-static environment are very useful for long-term robotic inspection. In such settings, the scene may evolve while the robot is absent, with objects appearing, disappearing, moving, or being replaced, quickly making a static map outdated. Existing change-detection methods reason through geometry, category-level semantics, or object persistence. However, achieving reliable object association across revisits remains a key challenge, especially under partial views, occlusion, and imperfect segmentation. In this work, we propose OASIS-Map, a multi-session mapping system that maintains a spatio-temporally consistent object-level map by establishing dense patch-level semantic correspondences between temporal observations. These correspondences detect where the scene has changed and incrementally associate objects across revisits as the robot re-observes the environment. We demonstrate OASIS-Map on three challenging real-world scenarios: object rearrangements in 3RScan, visually similar car replacements in a car park, and large-scale scene changes in an outdoor market. We achieve 0.783 F1 on change detection in a car replacement scenario in a car park and 0.667 F1 on moved object association in 3RScan.

#14
h=12
2026-07-16 cs.CV, cs.RO Top author: Holger Voos (h=12)
Saad Ejaz, Miguel Fernandez-Cortizas, Javier Civera, Holger Voos, Jose Luis Sanchez-Lopez
Core Contributions
  • Targets the specific failure mode of prior zero-shot CAD-to-image alignment methods: appearance-driven correspondences from visual foundation models degrade under occlusion and sim-to-real domain shift because they aren't grounded in geometry.
  • Scales up geometry-grounded feature learning by supervising with Normalized Object Coordinates (NOCs) across 674K images spanning 12 real and synthetic datasets — a much larger and more domain-diverse training signal than typical CAD-alignment training sets.
  • Pairs the learned features with a geometrically consistent one-to-one matching algorithm, enabling accurate 9D pose estimation (rotation, translation, anisotropic scale) in under a second per object without iterative pose refinement.
  • On ScanNet25k, beats the strongest zero-shot baseline by 10.3/12.2 percentage points on category/instance accuracy with a smaller compute footprint, and for the first time on this benchmark even surpasses fully supervised methods — notable since zero-shot methods rarely beat supervised ones outright.
Show abstract

CAD-to-image alignment aims to estimate an object's 9D pose (rotation, translation, and anisotropic scale) from a single RGB image, enabling applications in robotics and augmented reality. Recent zero-shot methods use visual foundation models to match image regions to CAD models, yet typically their correspondences are appearance-driven and degrade under occlusion or sim-to-real domain shift. To address these limitations, we introduce SUFLECA (Scaling Up Feature LEarning for CAD Alignment), a weakly-supervised framework for zero-shot CAD alignment with two key contributions. First, SUFLECA scales up geometry-grounded feature learning from pretrained visual representations through Normalized Object Coordinates (NOCs) supervision on 674K images spanning 12 real and synthetic datasets, learning compact geometry-aware features that generalize across domains. Second, we propose a geometrically consistent matching algorithm that establishes reliable one-to-one CAD-to-image correspondences. Together, these contributions enable accurate, sub-second alignment per object instance without iterative pose refinement. On ScanNet25k, SUFLECA achieves 33.4%/42.3% category/instance accuracy, outperforming, with a smaller computational footprint, the strongest zero-shot baseline by 10.3/12.2 percentage points and, for the first time on this benchmark, even surpassing fully supervised methods. Code is available at: https://github.com/snt-arg/SUFLECA

Multi-Robot & Networked Systems · 5 papers
#1
h=65
2026-07-16 cs.RO, cs.MA, eess.SY Top author: Dimos V. Dimarogonas (h=65)
Neelabhro Roy, Mikael Hammarling, Victor Nan Fernandez-Ayala, Gourav Prateek Sharma, Mani H. Dhullipalla
Core Contributions
  • Extends the “quality of control” (QoC) framework — which links network-layer metrics to closed-loop control performance — from prior abstract treatments to a concrete navigation setup with dynamic collision avoidance, closing the gap between communication theory and deployable robot behavior.
  • Runs the full pipeline on a private 5G testbed rather than simulated wireless channels, so the delay/reliability numbers reflect real radio conditions instead of idealized network models.
  • Quantifies a concrete co-design payoff: RELIABLE ROS 2 QoS outperforms BEST-EFFORT by 51.5% in QoC under certain configurations, giving system designers a measured argument for when the extra reliability overhead of QoS tuning is worth paying.
  • Frames the result as identifying “optimal control-communication co-design operating regimes,” i.e. which control parameters — not just network settings — should be tuned jointly with QoS policy to avoid over-provisioning network resources.
Show abstract

Collaborative control in complex environments is severely challenged by stochastic wireless delay and reliability variations, which can degrade navigation, tracking, and collision avoidance. These network-induced uncertainties complicate the maintenance of energy efficiency during collaborative tasks, and can potentially lead to over-provisioning of resources. In this paper, for a navigation setup with dynamic collision avoidance, we address this challenge by expanding the quality of control (QoC) framework from prior works to practical robotic models. Our approach (i) models end-to-end network effects on closed-loop performance, (ii) systematically explores the impact of various control parameters dictating robotic motion on network latency-reliability (iii) validates these models through experiments on a private 5G testbed across varying delay, reliability and control configurations. Our analysis indicates the optimal control-communication co-design operating regimes for practical robots and also compares the QoC performance of standard ROS~2 quality of service (QoS) policies under real-world conditions and showing how RELIABLE QoS offers 51.5% better QoC than BEST-EFFORT under certain experimental settings.

#10
h=16
2026-07-16 cs.MA, cs.RO Top author: Joon-Seok Kim (h=16)
Aditya Dutta, Joon-Seok Kim
Core Contributions
  • Targets many-to-many Multi-Agent Pickup and Delivery, where a request specifies only a stock-keeping unit rather than a fixed endpoint, meaning the controller must choose agent, source, and destination before path planning even starts — a step existing graph-guidance methods leave uninformed by recent traffic.
  • Introduces a bounded, decaying memory of recent execution signals attached to warehouse nodes and edges (inspired by stigmergy, indirect coordination via environment traces) that biases endpoint and route selection without touching collision constraints or planner validity — a lightweight layer that composes with any existing planner.
  • Tested across 5 layouts, 3 load levels, and 25 seeds per condition, a broad sweep for a warehouse-coordination method.
  • Beats two reconstructed many-to-many allocation baselines in all 15 map-load conditions with paired throughput gains of 20.5-36.7%, showing that shaping which feasible goals enter the planner — not just how agents travel to fixed goals — is itself a meaningful throughput lever.
Show abstract

Automated fulfillment warehouses must continuously assign and execute pickup-and-delivery work while avoiding congestion. In many-to-many Multi-Agent Pickup and Delivery (MAPD), a request specifies a stock-keeping unit rather than fixed endpoints, requiring the controller to select an agent, source, and destination before path planning. Existing graph-guidance methods primarily influence routing after goals are fixed, leaving endpoint instantiation uninformed by recent traffic. We introduce Stigmergic Graph Memory (SGM), a bounded, decaying memory layer that records recent execution signals on warehouse nodes and directed edges to rank feasible endpoints and route preferences without altering collision constraints or planner validity. Across paired request streams on five layouts, three load levels, and 25 seeds per condition, SGM outperforms two reconstructed many-to-many allocation baselines in all 15 map-load conditions, with paired throughput gains of 20.5-36.7%. These results show that recent execution memory can improve warehouse throughput by shaping which feasible goals enter the planner, not only how agents travel to already fixed goals.

#12
h=15
2026-07-16 cs.RO Top author: Yaonan Wang (h=15)
Zhouru Xiao, Yang Lu, Weijia Yao, Min Liu, Yaonan Wang
Core Contributions
  • Adds two constraints simultaneously that most simultaneous-arrival work treats separately or ignores: bounded trajectory curvature and per-robot constant (but individually different) speed — exactly the profile of fixed-wing UAVs, which can't stop or arbitrarily decelerate.
  • Introduces a virtual time variable built on the geometric structure of Dubins paths, letting a distributed maximum-consensus protocol drive each robot toward the slowest (maximum virtual-time) neighbor without any central coordinator.
  • Combines optimal control with saturated proportional control in a hybrid switching law, and proves that in certain cases the method achieves the theoretically optimal arrival time, not just an approximately synchronized one.
  • Validated through both extensive simulation and real experiments, with low communication overhead and real-time scalability — properties specifically needed for fixed-wing UAV swarms where communication and maneuverability are both constrained.
Show abstract

The simultaneous arrival of multiple mobile robots at a target point is crucial for cooperation tasks such as cooperative encirclement, disaster relief, and environmental monitoring. Although the simultaneous arrival problem itself is already complex, the problem becomes more challenging when there are constraints on the robot trajectory curvatures and the speeds are required to be constant (possibly different for different robots), and the control law for robots needs to be distributed. These constraints are typical for a multi-robot system consisting of, e.g., fixed-wing UAVs. To address this challenge, this paper proposes a distributed switching control method based on the maximum consensus protocol. By exploiting the geometric properties of Dubins paths along with optimization principles, a virtual time variable is introduced, and a hybrid control law that combines optimal control with saturated proportional control is designed. Under the proposed control law, each robot is driven to approach the maximum virtual time among its neighbors, thereby achieving simultaneous arrival under some mild conditions. Furthermore, we prove that in certain cases the proposed method attains a theoretically optimal arrival time. The approach is scalable and real-time, with low communication overhead. Its effectiveness and robustness are validated through extensive simulations and experiments.

#21
h=9
2026-07-16 cs.RO Top author: Peng Gao (h=9)
Qihang Li, Jo-Hao Huang, Jiewen Liu, Suyoung Kang, Hao Zhang
Core Contributions
  • Targets “ephemeral” robot encounters specifically — short interaction windows, limited bandwidth, and intermittent visual overlap from occlusion or narrow field of view — a regime prior relative-pose methods sidestep by assuming sustained overlap or a shared global frame.
  • Gates expensive raw-image exchange behind continuously shared fixed-size descriptors, so full images are only requested when the lightweight descriptors signal it's worthwhile, cutting communication cost without constant image transmission.
  • Handles the no-overlap case explicitly by propagating relative pose through metrically scaled ego-motion, maintaining a usable pose estimate even when the robots currently can't see each other at all — a case many overlap-dependent methods simply can't handle.
  • Validated in both simulation and on real robots, improving 6-DoF relative pose estimation over selected baselines specifically in the ephemeral, bandwidth-constrained regime the paper targets rather than the easier sustained-overlap setting most baselines were built for.
Show abstract

Relative pose estimation is a fundamental capability for collaborative perception and coordination in multi-robot systems. However, robots encountering each other in real-world environments often operate in short interaction windows and must operate under limited communication bandwidth with intermittent or missing visual overlap caused by occlusions or limited fields of view. Existing approaches typically rely on global reference frames, assume sustained view overlap, or incur prohibitive communication costs, thereby limiting their applicability to ephemeral collaborative perception. To address these challenges, we introduce communication-efficient relative pose estimation (CERPE), a system-level framework that coordinates vision foundation models to jointly estimate ego-motion and inter-robot relative pose. CERPE reduces unnecessary raw-observation exchange by using continuously shared fixed-size descriptors to gate event-triggered raw-image requests independently of pose estimation. Non-overlapping encounters are handled by propagating inter-robot relative poses through metrically scaled ego-motion, thus maintaining relative pose estimates even in the absence of visual overlap. Experiments in simulation and real-world robots show that CERPE improves 6-DoF relative pose estimation over selected baselines in ephemeral collaborative perception.

#22
h=8
2026-07-16 cs.RO Top author: Mainak Mondal (h=8)
Mainak Mondal, Yihang Feng, Yangchao Luo, Han Song
Core Contributions
  • Points out that current connected vehicles broadcast only low-level kinematic state (Basic Safety Messages) and treat edge computing mainly as content delivery, leaving no principled mechanism for coordinating high-level maneuver intentions across vehicles at all.
  • Has each vehicle abstract raw sensor data into structured intent representations exchanged over V2X, with roadside edge agents combining learned and rule-based arbitration to resolve conflicting intents and return globally consistent coordination plans — rather than every vehicle reasoning about others independently.
  • Adds a cloud layer that records negotiated decisions for auditing and continual retraining, building an explicit feedback and accountability loop into the coordination system rather than a fire-and-forget decision each time.
  • Evaluated in a CARLA-based AI-in-the-loop platform on multi-lane highway scenarios with conflicting maneuvers, improving maneuver completion time and reducing unsafe proximity and unnecessary braking versus isolated autonomy, first-come-first-served arbitration, and multi-agent RL baselines.
Show abstract

Modern autonomous vehicles largely operate as isolated agents: they rely on on-board perception and decision modules and broadcast Basic Safety Messages (BSMs) that expose only low-level kinematic state. While existing cooperative driving frameworks enable limited sensor sharing, they rarely communicate high-level maneuver intentions, and edge computing is primarily used for content delivery rather than decision arbitration. As a result, current connected autonomy lacks a principled mechanism for making globally consistent, intent-aware coordination decisions across vehicles. To address this gap, we propose MIND-CAVs, a Multi-Intelligence Negotiation and Decision framework for connected autonomous vehicles (CAVs) based on intent-driven autonomy. Each vehicle abstracts raw sensor observations into structured intent representations, exchanges them over V2X links, and receives globally consistent coordination plans from roadside edge servers. Edge agents combine learned and rule-based arbitration mechanisms to negotiate conflicting intents among vehicles, while a cloud platform records decisions for auditing and continual retraining. We implement MIND-CAVs in a CARLA-based AI-in-the-loop platform and evaluate it in multi-lane highway scenarios involving conflicting maneuvers and route-constrained exits. Experimental results show improved maneuver completion time and reduced unsafe proximity and unnecessary braking compared with isolated autonomy, first-come-first-served arbitration, and multi-agent reinforcement learning baselines.

Manipulation & Physical Interaction · 3 papers
#6
h=30
2026-07-16 cs.RO Top author: Feras Dayoub (h=30)
King Hang Wong, Lingqiao Liu, Feras Dayoub
Core Contributions
  • Identifies a hidden confound in standard Action Chunking with Transformers (ACT) pipelines trained via leader-follower teleoperation: tracking error between commanded and executed motion implicitly encodes contact and resistance, so ACT's apparent “force-awareness” may just be exploiting a teleoperation artifact.
  • Tests this directly with an observation-centric ACT variant that predicts future follower states instead of leader commands, removing the implicit teleoperation cue while keeping the rest of the pipeline unchanged — a clean ablation rather than a new architecture.
  • Shows removing the cue causes severe failures specifically in force-critical task phases across four real tasks (surface following, insertion, stiffness discrimination, force-based stopping), confirming the confound is doing real work in standard ACT.
  • Demonstrates a low-cost fix: torque proxies from onboard motor current/effort (no external F/T sensor needed) match or surpass the original implicit-cue policy, offering a path to contact-awareness on hardware without dedicated force sensing.
Show abstract

Contact-rich manipulation requires policies to infer interaction state from signals that are often weakly observable through vision and kinematics alone. Action Chunking with Transformers (ACT) has shown strong performance in fine-grained manipulation, but many deployments collect demonstrations through leader-follower teleoperation, where tracking error between commanded leader motion and executed follower motion implicitly encodes contact, resistance, and constraint violation. This paper examines whether ACT's apparent force-awareness depends on this hidden interaction cue. We introduce an observation-centric ACT variant that predicts future follower joint states instead of leader commands, thereby removing the teleoperation-induced discrepancy signal while preserving the rest of the learning pipeline. We then evaluate whether simple joint-torque proxies, derived from onboard motor current or joint effort, can recover contact-aware behavior without external force/torque sensors. Across four real-world tasks spanning surface following, insertion, stiffness discrimination, and force-based stopping, removing the implicit cue leads to severe failures in force-critical phases. In contrast, torque-augmented policies recover robust contact behavior and improve the base ACT policy. These results demonstrate that, on real hardware, the implicit teleoperation cue is a recoverable source of force-awareness, where torque signals are available, a simple proxy matches, surpasses, or further enhances it.

#17
h=9
2026-07-16 cs.RO, cs.HC, eess.SY Top author: Alap Kshirsagar (h=9)
Jonathan Rainer Lippert, Kai Ploeger, Abir Chowdhury, Hermann Müller, Jan Peters
Core Contributions
  • Tackles human-robot partner juggling as a stress test for real-time coordination under uncertainty, combining predictive ball tracking, adaptive multiple-shooting trajectory optimization, and state-machine coordination rather than treating catch-then-throw as two separately solved subproblems.
  • Runs a user study spanning 8 participants from beginner to expert jugglers, deliberately testing robustness to the variability of real (not scripted) human throwing and catching behavior.
  • Every participant exceeded previously reported best-case juggling results within a single 10-minute session; one extended the prior shared three-ball cascade record fivefold to 20 consecutive robot catches, and another reached 100% success over 40 consecutive catches in single-ball catch-and-return.
  • Demonstrates synchronized three-ball cascades shared between robot and human, a benchmark of dynamic bimanual-style coordination well beyond typical quasi-static catch-and-place manipulation tasks.
Show abstract

Dynamic object exchange between humans and robots remains a challenging problem due to uncertainty in perception, timing, and contact-rich interaction. Human-robot juggling represents a particularly demanding instance of this problem, requiring precise real-time coordination, predictive motion planning with feedback control, and robustness to variability in human motion. Enabling such skills is of interest for advancing physical human-robot interaction and shared autonomy. We present a real-time planning and control architecture for human-robot partner juggling that enables a robot to reliably catch and throw balls in synchronized multi-ball patterns with a human partner. The system integrates predictive ball tracking, adaptive online trajectory optimization using a multiple-shooting formulation, and a state-machine-based coordination logic to enable synchronized multi-ball human-robot partner juggling. In a user study with 8 participants of varying juggling skill from beginner to expert, we demonstrate that our system can achieve three-ball cascades shared between the robot and the human. All participants exceeded previously reported best-case results within a 10-minute test session, with one participant extending the previous record for shared three-ball cascade juggling fivefold to 20 consecutive robot catches, and another participant achieving a 100% success rate with 40 consecutive catches in a single-ball catch-and-return setting. Video documentation can be found at https://kai-ploeger.com/partner-juggling

#24
h=6
2026-07-16 cs.RO Top author: Taein Kwon (h=6)
Seok Joon Kim, Junho Lee, Federica Spinola, Taein Kwon, Mohsen Moghaddam
Core Contributions
  • Frames the core teleoperation trade-off explicitly: direct hand-driven control is precise but requires constant operator monitoring, while supervisory goal-based teleoperation reduces workload but adds latency waiting for the next command — AHEAD tries to get precision and low latency together by predicting intent instead of waiting for it.
  • Uses an attention-based classifier over a short window of 3D hand and head signals plus scene context to predict the intended grasp object and placement slot before the operator finishes the gesture, then converts predictions into stable goals via a state machine robust to noisy predictions and corrective hand movements.
  • Reports Top-1 intent-prediction accuracy of 76% for both grasp objects and target slots — accurate enough to act on proactively but imperfect enough that the stabilizing state machine, not raw prediction, is doing real safety work.
  • Reduces robot reaction latency by 0.6s (object) and 1.4s (slot) versus baselines in a user study, with participants also reporting lower operator workload — evidence the anticipation approach cuts both latency and cognitive load rather than trading one for the other.
Show abstract

Direct hand-driven teleoperation maps an operator's hand motion to robot end-effector commands at every frame, enabling precise control, but it requires constant monitoring and correction during approach, grasp, and placement, which can be slow and fatiguing. For repetitive pick-and-place tasks, supervisory (goal-based) teleoperation simplifies this process: the operator specifies goals/waypoints, and the robot executes the motion using planning algorithms. Yet, this introduces latency, as the robot must wait for the next command before it can plan and act. "How can we reduce robot reaction time while lowering operator workload?" To tackle this question, we present AHEAD, a real-time VR teleoperation system that anticipates operator intent to enable proactive, hand-driven control. In a digital twin, the operator performs pick-and-place naturally, using hand motion to convey high-level commands rather than a continuous robot trajectory. AHEAD processes a short window of 3D hand and head signals together with scene context through an attention-based classifier to predict the intended grasp object and placement slot. A state machine converts intent predictions into stable robot goals, enabling early motion while remaining stable under noisy predictions and corrective hand movements. AHEAD's intent prediction module achieves Top1 accuracy: 76% for grasp objects and 76% for target slots. Moreover, our user study shows AHEAD reduces robot reaction latency by 0.6 s (object) and 1.4 s (slot) relative to baselines. Participants also reported lower operator load, indicating faster robot responses while maintaining low operator effort in practice.

Safety, Control & Human-Robot Interaction · 5 papers
#3
h=55
2026-07-16 cs.RO Top author: P. Jensfelt (h=55)
Shaohang Han, Gang Chen, Yixi Cai, Ignacio Torroba, Ivan Stenius
Core Contributions
  • Extends control barrier function (CBF) safety guarantees from a known/fixed obstacle count to the harder case of an unknown, time-varying number of moving objects, tracked as a random finite set (RFS) belief rather than a fixed list of entities.
  • Builds the barrier function directly on the particle representation from an SMC-PHD filter rather than first converting particles into a simplified geometric summary, preserving the full multi-object uncertainty the filter estimates.
  • Proves forward invariance of the safe set under continuous prediction and derives an explicit condition for when discrete filter updates — which can abruptly change the belief — still preserve safety, closing a gap between continuous-time CBF theory and discrete real perception pipelines.
  • Validated with real underwater experiments, a domain where object detection is especially noisy and intermittent, stress-testing the belief-based safety guarantee under realistic perceptual uncertainty.
Show abstract

Ensuring robot safety in unknown, dynamic environments is a fundamental requirement. It involves inferring the states of an unknown and time-varying number of moving objects from noisy, incomplete measurements. We address safe control under the induced multi-object state uncertainty with a risk-aware belief control barrier function (BCBF) framework. The uncertainty is captured by a random finite set (RFS) belief, estimated by a sequential Monte Carlo probability hypothesis density (SMC-PHD) filter that represents it with a set of particles. Building directly on these particles, we construct a nonsmooth BCBF, establish forward invariance of the safe set under continuous prediction, and derive an explicit condition under which discrete updates preserve safety. Simulation and real-world underwater experiments demonstrate the effectiveness and efficiency of the proposed approach.

#7
h=30
2026-07-16 cs.RO Top author: G. Venture (h=30)
Bastien Muraccioli, Alice Cariou, Pierre-Alexandre Leziart, Mathieu Celerier, Arnaud Demont
Core Contributions
  • Wraps any trained RL policy — including Safe-RL policies — with a runtime QP safety filter rather than modifying training, so the safety layer is portable across policies and doesn't require retraining when constraints change.
  • Formulates the filter at the acceleration level and introduces two variants, a TorqueTask minimizing torque deviation and a Forward Dynamics Task minimizing induced acceleration deviation, giving explicit, tunable control over the safety-performance trade-off rather than one fixed compromise.
  • On a real 19-DoF Unitree H1 humanoid, cuts constraint violations by 92%, from 10.04/s to 0.80/s, while fully eliminating violations on a real 7-DoF Kinova Gen3 manipulator — concrete hardware numbers across two very different embodiments.
  • Under aggressive velocity commands, the filter also improves task execution itself by preventing constraint-induced emergency shutdowns, showing the safety layer can extend the usable operating envelope rather than just restrict it.
Show abstract

Reinforcement Learning (RL) has demonstrated remarkable capabilities for solving complex robotic control problems, but its lack of safety guarantees severely limits deployment on hardware. In particular, as legged robots and manipulators often operate near safety-critical boundaries, out-of-distribution states can lead to failure upon deployment. To address this, we introduce Acc-CBF-QP, an acceleration-based Quadratic Program (QP) safety filter using Control Barrier Functions (CBFs) that constrains any RL policy onto a safe set at runtime without modifying training. The method applies to unconstrained and Safe-RL policies, and enforces joint position, velocity, torque, and collision constraints within a unified optimization framework. A key contribution is the formulation of RL+QP tasks that regulate deviation from the RL command when constraints would otherwise be violated. We introduce a TorqueTask, minimizing torque deviation, and a Forward Dynamics Task, minimizing induced acceleration deviation, thus providing principled control over safety-performance trade-offs. Experiments on a 7-DoF Kinova Gen3 manipulator and a 19-DoF Unitree H1 humanoid, both in simulation and on hardware, highlight substantial reductions in constraint violations. On the real H1 hardware, a Safe-RL policy alone yielded 10.04 violations/s, which were reduced by 92% to 0.80 violations/s when augmented with Acc-CBF-QP. On the Kinova Gen3, Acc-CBF-QP fully eliminated violations. Nominal task performance of the RL objective is preserved in violation-free regimes. Under aggressive velocity commands on H1, Acc-CBF-QP improves execution by preventing constraint-induced shutdowns, yielding longer survival times. The full pipeline is open-source.

#16
h=11
2026-07-16 cs.RO Top author: Antonio Andriella (h=11)
Aniol Civit, Antonio Andriella, Alba Martínez, Joan Ars, Aida Ribera
Core Contributions
  • Moves clinical frailty assessment beyond coarse outcomes like task completion time by having a social robot capture additional biomechanical indicators during standardized tests, targeting a specific limitation in how frailty is normally measured.
  • Coordinates perception, decision-making, interaction, and measurement through a Behaviour Tree architecture running vision-based skeleton tracking to administer established clinical tests (SPPB, Timed Up and Go) rather than a bespoke, non-clinical assessment.
  • Co-designed with healthcare professionals and deployed in situ for six months in a real rehabilitation center with 81 older adults — a scale and duration well beyond typical short lab HRI studies.
  • Shows excellent agreement with therapist and instrumented (gait walkway, IMU) reference measurements (ICC > 0.9 for most timing/gait parameters, substantial agreement k=0.67 on overall SPPB score vs. therapist), evidence the robot's measurements are clinically trustworthy, not just plausible.
Show abstract

Frailty assessments are crucial to evaluate the risk of adverse events and the health and social care needs of older adults, yet their administration remains resource-intensive and typically relies on coarse clinical outcomes, such as task completion times, which may overlook biomechanical indicators of functional decline. To address this, we present a robotic framework that guides older adults through standardised frailty and fall-risk tests while capturing clinical scores and additional frailty-related metrics, offering a deeper insight into a user's condition. The system uses a Behaviour Tree architecture that coordinates perception, decision-making, interaction, and measurement modules. Using vision-based skeleton tracking, the robot evaluates established clinical tests, including the Short Physical Performance Battery (SPPB) and the Timed Up and Go (TUG). The framework was co-designed with healthcare professionals and evaluated in situ during six months in a rehabilitation centre's research lab with N=81 older adults. Robot-derived measurements were compared against therapist assessments and clinical reference instruments, including a gait analysis walkway and an inertial measurement unit (IMU). Results showed excellent agreement for most test completion times and gait-related parameters ($ICC > 0.9$). And, substantial agreement for the overall SPPB score comparing the robot and the therapist ($k = 0.67$) and moderate agreement comparing the robot and the IMU ($k=0.55$). The findings highlight that social robots can provide reliable and objective frailty assessments in healthcare settings while enabling the collection of relevant mobility indicators beyond conventional outcomes.

#18
h=9
2026-07-16 cs.RO, cs.AI Top author: Xiaoqi Li (h=9)
Zihan Guo, Xiaoqi Li
Core Contributions
  • Splits the interaction pipeline by compute demand rather than function: the cloud handles gesture detection, scene understanding, multimodal fusion, and action planning, while the onboard TonyPi robot only handles acquisition, communication, execution, and feedback — a division aimed squarely at resource-constrained robot hardware.
  • Improves the underlying YOLO-based gesture detector by adding a Convolutional Block Attention Module in the neck and swapping the bounding-box loss for Distance-IoU, targeting small or partially occluded gestures specifically rather than gesture detection in general.
  • Reports detector precision of 98.9%/95.0% and mAP@0.5 of 90.7%/92.7% on public and custom datasets respectively, plus system-level success rates of 95%/88%/82% for single-action, composite-action, and vision-dependent tasks — a fairly complete evaluation from component to full system.
  • A 30-participant user study yields a 3.69/5 mean satisfaction score, giving a subjective usability signal alongside the objective detection and task-success numbers.
Show abstract

Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with mAP@0.5 values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.

#30
h=4
2026-07-16 cs.RO, cs.AI Top author: Michael Beetz (h=4)
Naren Vasantakumaar, Tom Schierenbeck, Michael Beetz
Core Contributions
  • Targets a specific inefficiency in safe-action testing: when a proposed robot action is rejected by a safety tester, the default response is to blindly resample until something passes, which is wasteful and offers no guarantee of eventually converging on a good action.
  • Replaces blind resampling with causal diagnosis — identifying which specific action parameter caused the rejection and what corrective value maximizes pass probability under the interventional distribution — turning each rejection into a source of information rather than a discarded sample.
  • Combines a Joint Probability Tree with a Causal Circuit derived from a Marginal-Deterministic Variable Tree to get exact polytime computation of interventional queries without retraining or additional data collection, and validates tractability of all queries before the robot starts operating.
  • In ROS2 simulation, reduces failed attempts by 10.3% under a high-quality probability tree and by 37% under a degraded one — the larger relative gain under a worse model suggests causal diagnosis is most valuable precisely when naive resampling would struggle most; every rejection also produces a structured, human-readable causal report for operator oversight.
Show abstract

Safe physical AI for robot actions are required not only likely to succeed but tested to be safe before execution. In practice, however, formal testing of motion parameters is computationally expensive, and the cost scales poorly with the dimensionality of the action space. When a proposed action is rejected by a tester, the naive response is to resample blindly until a passing candidate is found. This is wasteful, uninformative, and offers no convergence. We argue that rejection should instead trigger causal diagnosis: a principled identification of which action parameter caused the failure and what corrective value maximises the probability of passing testing under the interventional probability distribution. We propose a closed-loop framework that couples a Joint Probability Tree (JPT) with a Causal Circuit derived from a Marginal-Deterministic Variable Tree, enabling exact polytime computation without retraining, or additional data collection. The framework validates tractability of all interventional queries before the robot begins operating, and out-of-support candidates are detected and excluded from correction automatically. We perform experiments in a ROS2 simulation environment, and the framework demonstrates complementary roles across quality of distribution: under a high-quality JPT, the Causal Circuit reduces failed attempts by 10.3% and under a degraded JPT, it reduces total failed attempts by 37%. Every rejected plan produces a structured, interpretable causal report naming the primary cause variable, its observed value, and the recommended corrective region, supporting operator oversight and autonomous recovery without a separately trained failure model.