πŸ€– Robotics arXiv Digest

2026-07-20 · 30 papers · 7 research areas
Generated by Claude
30
Papers
7
Research Areas
17
Top h-index

Research Landscape

Today's 30 papers show world-action and VLA models leaning increasingly on explicit geometric verification rather than trusting raw learned rollouts. Test-Time Scaling for World Action Models judges whether extra inference compute is worth spending by checking cross-view depth-reprojection consistency of predicted futures against a frozen geometry model, while GeoWorldAD grounds autonomous-driving trajectory planning in explicit present and latent future 3D geometry rather than relying on vision/video-conditioned action generation alone. Both treat geometric consistency as the missing ingredient scale hasn't supplied. A parallel efficiency thread runs through Patch Policy, which shows dense ViT patch tokens under a block-causal attention mask beat fine-tuned OpenVLA-OFT by 18% while using roughly 0.7% of its parameters — arguing architecture, not backbone size, was the bottleneck — even as RynnBrain 1.1 scales the opposite direction (2B to 122B) but pairs that scale with targeted additions like contact-point prediction and native 3D grounding rather than raw parameter growth alone. RoboHarness closes the loop on this diversity of policy types by orchestrating VLAs, RL policies, and TAMP systems as interchangeable "agentic skills" rather than assuming one architecture wins.

A second cluster tackles manipulation's core information problem: single-frame or short-history observations can't disambiguate contact events, occlusion, or long-horizon object state. FM-VLA replaces expensive vision-based memory with compact force-history tokens specifically because repeated small-motion contacts — like pressing a button multiple times — are visually ambiguous but mechanically obvious, while Closing the Loop in Humanoid VLA names this failure "object-state divergence" and nearly doubles a matched GR00T-N1.7 baseline (39/80 → 71/80) by using the same persistent 3D object record for both acting and verifying success. HCPG-Flow, Manifold-Guided Motion Planning, and Leveraging Two Robotic Arms all push the same instinct further into contact geometry itself — biasing sampling toward the "critical manifold" of near-zero-clearance assembly configurations, or scoring flow-policy proposals by post-contact task progress — rather than leaving contact structure implicit in a learned policy. ConceptTree extends this preference for structured, inspectable intermediate representations from perception into decision-making, replacing opaque skill-selection latents with a decision tree over human-interpretable concepts.

A third theme is a marked preference for validating claims against real hardware and messier operating conditions rather than clean simulation. Does Robust VIO Need More Learning? finds that confining learning to correspondence proposals while keeping geometric verification explicit outperforms deeper end-to-end learned VIO precisely under real distribution shift — motion blur, illumination change, indoor-outdoor transitions — a direct counterpoint to "learn more of the pipeline." Importance Sampling and PCA for Finding Failures scales rare-event discovery methods, previously validated mostly on academic driving stacks, to an actual commercial autonomous trucking planner. Value-Aware MARO and RT-SHCUA both treat degraded operating conditions — communication loss, real-time safety-critical UAV control — as first-class design constraints rather than edge cases layered on afterward. The same real-world bias shows up in hardware: MEVION and the Duke Robotics AUV design review both report concrete, low-cost, physically deployed systems (a $14,000 dual-arm data-collection rig, a competition AUV with a redesigned acoustics PCB), and Isaac Sim-to-Real, the NICO grasping and gesture papers, and Seg2Grasp all report physical-robot results rather than simulation-only success rates — a batch broadly skeptical of results untested outside simulation.

Papers by Research Area

VLA & Foundation Models (6)

Vision-language-action and world-action models leaning on explicit geometric verification, efficient patch-based architectures, persistent object state, and cross-policy orchestration rather than raw scale alone.

  • #2 Test-Time Scaling for World Action Models via Zero-Shot...
  • #3 Patch Policy: Efficient Embodied Control via Dense Visu...
  • #5 GeoWorldAD: Geometry World Action Model for Autonomous ...
  • #9 RynnBrain 1.1: Towards More Capable and Generalizable E...
  • #17 Closing the Loop in Humanoid VLA: Persistent 3D Object ...
  • #23 RoboHarness: Memory-Driven Orchestration of Heterogeneo...

Manipulation & Contact-Rich Control (6)

Contact-aware flow policies, force and object-centric memory, tight-assembly motion planning, and interpretable skill selection for long-horizon and contact-rich manipulation.

  • #10 HCPG-Flow:Hierarchical Contact-Progress Guidance for Fl...
  • #11 FM-VLA: Force-based Memory for Vision-Language-Action M...
  • #16 Seg2Grasp: A Robust Modular Suction Grasping in Bin Pic...
  • #28 Manifold-Guided Motion Planning for Tight Assemblies
  • #29 Leveraging Two Robotic Arms for Tight Assembly Performa...
  • #30 ConceptTree: Bringing Semantic Transparency to Black-Bo...

Navigation & Perception (6)

Search planning, adaptive safety margins, minimal-learning VIO, low-bandwidth remote awareness, off-road traversability, and joint detection-orientation perception.

  • #1 Polar Coordinate-based Differential Evolution for Movin...
  • #4 Learning Adaptive Safety Margins for Visual Navigation
  • #7 Does Robust VIO Need More Learning? Geometry-Verified V...
  • #13 Remote Awareness of Seafloor Images Collected by AUVs o...
  • #24 Distilling Global Traversability Priors for Image-based...
  • #26 UMCP: A Unified Multi-Task Collaborative Perception Net...

Robot Learning & Simulation (3)

Sim-to-real locomotion transfer, backward dynamics extraction for narrowing the reality gap, and a unified interface across four embodied-planning simulators.

  • #6 Isaac Sim-to-Real: Reinforcement Learning based Locomot...
  • #8 World Translation: Minimizing Sim-to-Real Gap with Back...
  • #22 UniETP: Unifying Environments for Generalizable Embodie...

Control, Safety & Multi-Agent Coordination (4)

Curvature-constrained vector fields, real-time security-oriented UAV control, commercial-scale AV failure discovery, and communication-robust multi-agent prediction.

  • #12 Finite-Time Curvature-Constrained Vector Field for Satu...
  • #14 RT-SHCUA: Real-Time Self-Hosted Computer-Use Agent for ...
  • #20 Importance Sampling and PCA for Finding Failures in Com...
  • #27 Value-Aware Prediction for Robust Multi-Agent Coordinat...

Hardware Design & Data Collection (2)

Low-cost, physically deployed hardware platforms: a high-force dual-arm data-collection rig and a competition AUV design overhaul.

  • #21 Technical Design Review of Duke Robotics Club's Oogway ...
  • #25 MEVION: Low-Cost Open-Source Data Collection System for...

Humanoid & Human-Robot Interaction (3)

Humanoid execution of generated sign language, calibration-based grasping without RGB-D, and monocular gesture imitation on the NICO platform.

  • #15 From Sign Language Generation to Humanoid Execution: Vi...
  • #18 Optimization of sim-to-real transfer in the humanoid ro...
  • #19 Imitation of Arm Gestures by the Semi-Humanoid Robot NI...

Papers by Research Area — Full Details

VLA & Foundation Models · 6 papers
#2
h=17
2026-07-20 cs.RO Top author: Yulong Cao (h=17)
Zesen Zhao, Minkyoung Cho, Hui shen, Boyuan Zheng, Kunxiao Gao
Core Contributions
  • Targets a decision robot control faces that generic LLM test-time scaling doesn't: whether extra inference compute is worth spending before an action executes, since a robot can't revise a physical action after the fact.
  • Introduces a training-free Best-of-N selector that scores World Action Model rollouts by cross-view depth-reprojection consistency of their predicted futures using a frozen geometry foundation model, rather than a learned or task-specific critic β€” the same check generalizes zero-shot across backbones.
  • Adds a lightweight consistency gate that only triggers extra sampling when the initial rollout looks internally inconsistent, recovering 74.8% of the always-on accuracy gain while resampling on only 26.2% of decision points.
  • Across five benchmark-backbone settings on RoboCasa, LIBERO Long, and RoboTwin 2.0, raises N=8 success (e.g. RoboCasa average 66.3%β†’68.4% with Cosmos Policy, 80.8%β†’82.5% with X-WAM).
  • Identifies false low-score selections as a specific failure mode explaining why naive Best-of-N scaling can saturate or degrade as N grows β€” a caution against assuming more samples always helps.
Show abstract

Test-time scaling improves foundation-model inference by spending additional computation, but robot control requires deciding whether extra compute is useful before executing an action. World Action Models (WAMs) make this decision natural: each rollout exposes both an action chunk and predicted future observations. We propose \methodgated, a training-free selective test-time scaling framework for WAMs. We first instantiate \method, a fixed-budget Best-of-$N$ selector that ranks sampled rollouts by cross-view depth reprojection consistency of their predicted futures, computed with a frozen geometry foundation model. \methodgated\ adds a lightweight action--future consistency gate that invokes \method\ only when the initial rollout appears internally inconsistent. Across five benchmark--backbone settings on RoboCasa, LIBERO Long, and RoboTwin~2.0, fixed-budget \method\ improves $N{=}8$ task success in every setting, e.g., raising the RoboCasa group average from $66.3\%$ to $68.4\%$ with Cosmos Policy and from $80.8\%$ to $82.5\%$ with X-WAM. With gating enabled, \methodgated\ recovers on average $74.8\%$ of the always-on success gain while triggering additional sampling on only $26.2\%$ of decision points. Offline diagnostics show that cross-view reprojection is a strong task-label-free selector, and we identify false low-score selections as a failure mode that helps explain why performance can saturate or degrade as $N$ increases.

#3
h=9
2026-07-20 cs.RO, cs.LG Top author: Gaoyue Zhou (h=9)
Gaoyue Zhou, Zichen Jeff Cui, Ada Langford, Bowen Tan, Yann LeCun
Core Contributions
  • Argues current robot policies waste pretrained ViT features by pooling them into one global token or training vision backbones from scratch, rather than consuming the dense patch-level detail large-scale visual pretraining already provides.
  • Introduces a block-causal attention mask letting a transformer policy attend over many dense patch tokens per observation while preserving temporal causality, avoiding the cost of a full billion-parameter VLM backbone that large VLAs typically inherit.
  • Achieves a 40% relative improvement over global-pooled representation baselines across four simulated and three real-world suites, and beats fine-tuned OpenVLA-OFT by 18% while using roughly 0.7% of its parameters.
  • Positions itself as a lightweight bridge letting the robotics community exploit continuing progress in visual representation learning without sacrificing the inference speed high-frequency reactive control requires.
Show abstract

Pretrained dense visual features from Vision Transformers (ViTs) are powerful yet have been underutilized in robot learning. Modern robot policies either compress each observation into a single global token, or rely on visual backbones trained from scratch, sacrificing both fine-grained spatial detail and the benefits of large-scale visual pre-training. While there exist policies that do operate on dense patch features like large vision-language-action models (VLAs), they tend to be heavy and slow, inheriting the full cost of a billion-parameter vision-language model (VLM) backbone. We close this gap with Patch Policy, a minimal architectural extension that enables transformer-based policies to consume dense pre-trained patch tokens directly without the computational overhead of a full VLM. At its core is a block-causal attention mask that preserves the temporal causality of standard policies while letting the model attend over many patch tokens per observation, alongside other state information. Patch Policy is lightweight, fast, and highly effective. Across four simulated and three real-world environment suites, our method achieves a 40% relative improvement over policies using state-of-the-art global-pooled representations. Furthermore, it surpasses fine-tuned OpenVLA-OFT by 18% while using roughly 0.7% of the parameters. We believe Patch Policy provides a pipeline for the robotics community to readily leverage continuing progress in visual representation learning, without sacrificing the training efficiency or inference speed required for high-frequency, reactive control. Videos can be viewed at https://patch-policy.github.io

#5
h=8
2026-07-20 cs.RO Top author: Guang Chen (h=8)
Songyan Zhang, Jinyuan Tian, Hanbing Li, Daqi Liu, Hao Chen
Core Contributions
  • Targets a specific limitation of Vision/Video-Action driving models: they scale with better vision transformers and data but lack explicit geometric grounding, defaulting toward overly conservative collision avoidance because they can't reason about how free space will evolve.
  • Grounds trajectory planning in ego-aligned 3D space using present geometry for spatial constraints while adding latent future-geometry tokens that anticipate short-horizon scene evolution, letting the model be less conservative without sacrificing safety.
  • Progressively aggregates multi-scale present and future geometry through iterative trajectory refinement rather than a single-shot geometric encoding.
  • Reports state-of-the-art performance on both NAVSIM v1 and v2, evidence that explicit geometric grounding plus future-geometry modeling outperforms purely vision/video-conditioned action generation for driving.
Show abstract

Autonomous driving requires both safe and efficient planning decisions in dynamic 3D environments. Although recent Vision/Video-Action models learn policies directly from visual observations and scale well with advances in vision transformers and large-scale training data, they often lack explicit geometric grounding and future-aware spatial guidance, limiting their ability to balance collision avoidance and driving progress. In this work, we propose GeoWorldAD, a geometry world action model that grounds trajectory planning in ego-aligned 3D space and anticipates short-horizon scene evolution with latent future geometry tokens. Present geometry provides essential spatial constraints for safe planning, while future geometry reveals how surrounding agents and ego-centric free space may evolve, reducing overly conservative decisions without sacrificing safety. To efficiently exploit these geometric cues, GeoWorldAD progressively aggregates multi-scale present geometry and latent future geometry through iterative trajectory refinement. Experiments on NAVSIM v1 and v2 demonstrate state-of-the-art performance, highlighting the effectiveness of explicit 3D geometry grounding and future geometry world modeling for safe and efficient autonomous driving.

#9
h=4
2026-07-20 cs.RO Top author: Min Zeng (h=4)
Kehan Li, Bohan Hou, Minghao Zhu, Tianyi Zhang, Zesen Cheng
Core Contributions
  • Scales a unified embodied foundation model family across three sizes (2B, 9B, 122B-A10B) under one spatio-temporal, physically grounded training framework, rather than training separate models per capability.
  • Adds contact-point prediction across the entire model family and native 3D grounding specifically to the smaller 2B/9B models, aligning outputs more directly with manipulation rather than treating perception and action as separate stages.
  • Derives RynnBrain-VLA with a unified cross-embodiment action space and embodiment-specific masking, deployed across three different physical platforms (Unitree G1, Astribot-S1, Tianji-Wuji) from one model family.
  • The 122B-A10B model outperforms all evaluated proprietary and open-source models on VSI-Bench, MMSI, and RefSpatial-Bench, and RynnBrain-initialized policies beat Qwen-based and generalist VLA baselines in real-robot experiments.
Show abstract

We present RynnBrain 1.1, a family of embodied foundation models spanning 2B, 9B, and 122B-A10B scales. Trained with a unified spatio-temporal and physically grounded framework, RynnBrain 1.1 supports embodied perception, spatial reasoning, localization, and planning. Compared with RynnBrain 1.0, it further introduces contact-point prediction across the model family and native 3D grounding for the 2B and 9B models, yielding representations and outputs that are more directly aligned with robot manipulation. We also develop RynnBrain-VLA with a unified cross-embodiment action space and embodiment-specific masking, and deploy it on Unitree G1, Astribot-S1, and Tianji-Wuji. RynnBrain 1.1 achieves strong results on embodied cognition, localization, and 3D grounding, with the 122B-A10B model outperforming all evaluated proprietary and open-source models on VSI-Bench, MMSI, and RefSpatial-Bench. Real-robot experiments show that RynnBrain-initialized policies outperform Qwen-based and representative generalist VLAs, while joint multi-task and multi-embodiment training improves process scores and success rates over per-task training.

#17
h=1
2026-07-20 cs.RO Top author: Haoyang Ge (h=1)
Peng Ren, Haoyang Ge, Jiang Zhao, Cong Huang, Yukun Shi
Core Contributions
  • Names a specific failure mode in long-horizon humanoid loco-manipulation as "object-state divergence": the object state used to condition an action can differ from the state used to judge whether the action succeeded, since VLA policies typically don't track objects as persistent entities across movement, contact, occlusion, and recovery.
  • Proposes Persistent Object Tokenization (POT), maintaining role-indexed 3D object records from RGB-D observations and converting them into tokens that both condition the whole-body action expert and support geometric predicate checks β€” the same representation drives action generation and verification.
  • On a Unitree G1, POT-VLA improves a matched GR00T-N1.7 baseline from 39/80 to 71/80 successes across eight real-world task families β€” nearly doubling raw success with the same base policy.
  • Achieves 44/50 on aligned Being-0 service tasks versus the 37/50 reported by the original Being-0 paper, with the largest gains concentrated on tasks requiring maintained 3D relations β€” evidence persistent object state, not just a better base policy, drives the improvement.
Show abstract

Vision-language-action policies are a promising foundation for general robot control, but long-horizon humanoid loco-manipulation requires the robot to treat task objects as persistent physical entities across movement, contact, occlusion, and recovery. We study this problem as object-state divergence: the object state used to condition a whole-body action can differ from the state used to decide whether the action achieved the intended physical relation. We propose \emph{Persistent Object Tokenization} (POT), which maintains role-indexed 3D object records from RGB-D observations and converts them into object tokens for a whole-body action expert. Instantiated as \emph{POT-VLA}, the same object records condition action generation and support geometric predicate checks, yielding a closed-loop execution system in which object state is both actionable and verifiable. On a Unitree G1, POT-VLA improves a matched direct GR00T-N1.7 baseline from 39/80 to 71/80 successes over eight real-world task families. In an external Being-0-aligned reference, POT-VLA achieves 44/50 successes on aligned service tasks, compared with the 37/50 success reported by the Being-0 paper. The largest gains occur on tasks requiring maintained 3D relations, suggesting that persistent object-centered state is a useful abstraction for verifiable humanoid VLA execution.

#23
h=0
2026-07-20 cs.RO Top author: Jinbang Huang (h=0)
Jinbang Huang, Yuanzhao Hu, Zhiyuan Li, Ran Qi, Yixin Xiao
Core Contributions
  • Targets long-horizon tasks no single policy handles well by encapsulating independently developed control systems β€” VLAs, RL policies, TAMP systems β€” as reusable "agentic skills" within one orchestration framework, rather than building another homogeneous skill library with fixed applicability.
  • Characterizes each policy's capability boundaries using multi-modal execution memory and online evidence, enabling capability-aware decomposition and routing instead of assuming a fixed, predefined skill set.
  • Introduces a "Memory Bridge" that retrieves past execution trajectories for the next policy in a handoff, estimates its in-distribution state region, and steers the robot there β€” stabilizing handoffs between heterogeneous policies without joint retraining.
  • Demonstrates effective routing and stable orchestration across three public benchmarks, 500 customized tasks, and 135 real-robot experiments, with substantial gains in zero-shot long-horizon planning and out-of-distribution robustness.
Show abstract

Long-horizon robotic tasks require diverse capabilities that no single policy can reliably provide. Heterogeneous policies offer complementary strengths, but orchestrating them requires reasoning over uncertain capability boundaries and cross-policy distribution mismatch, which are largely overlooked by existing planning methods built on homogeneous, predefined skills with fixed applicability. We propose RoboHarness, a unified framework that encapsulates independently developed robot control systems as reusable agentic skills. Although instantiated in this work with VLAs, RL policies, and task-and-motion planning (TAMP) systems, RoboHarness is designed as a general framework compatible with a broader range of robot policies, such as navigation policies, model predictive controllers, and world-action models. RoboHarness uses multi-modal execution memory and online evidence to characterize policy capability boundaries for capability-aware decomposition and routing. To stabilize policy handoffs, its Memory Bridge retrieves execution trajectories associated with the next policy, estimates its in-distribution state region, and guides the robot toward that region without joint policy retraining. Extensive experiments on three public benchmarks, 500 customized tasks, and 135 real-robot experiments demonstrate effective capability-aware routing and stable policy orchestration, yielding substantial improvements in zero-shot long-horizon planning and out-of-distribution robustness.

Manipulation & Contact-Rich Control · 6 papers
#10
h=4
2026-07-20 cs.RO Top author: Yang Liu (h=4)
Guanghu Xie, Mingxu Li, Shuo Zhang, Yonglong Zhang, Yifan Yang
Core Contributions
  • Addresses a structural mismatch in flow-policy manipulation: multiple action proposals can be sampled per step, but critic-based ranking ties data collection to value estimates that may be poorly represented in the replay buffer β€” this adds an analytic, rollout-time selector instead.
  • Introduces hierarchical, object-centric contact-progress guidance that switches from end-effector-approach scoring to task-progress scoring specifically after contact, standardizing proposal scores and executing via a temperature-controlled action embedding, while preserving SAC-Flow's original actor/critic objectives.
  • Improves mean success over SAC-Flow across ten simulated tasks on two benchmarks, including a 9.5 percentage-point gain on Maniskill.
  • On four physical tasks, cuts successful completion steps by 17.4%, showing the contact-progress signal improves trajectory efficiency, not just success rate.
Show abstract

Flow policies can represent multimodal action distributions for robot manipulation, yet a robot must execute one action at each control step. When several proposals are sampled, critic-based ranking makes data collection depend on value estimates over candidate actions that may be weakly represented in replay. We introduce HCPG-Flow, an analytic rollout-time selector that augments SAC-Flow with hierarchical, object-centric contact-progress guidance while preserving its actor and critic objectives. HCPG switches from end-effector approach to task progress after contact, scores each proposal by the first-order reduction of a task-relevant distance, standardizes scores within the candidate set, and executes a temperature-controlled action embedding. Across ten simulated tasks, HCPG improves mean success over SAC-Flow on both benchmarks, including a 9.5 percentage-point gain on Maniskill. Four physical tasks further show high success with a 17.4% reduction in successful completion steps.Project page: https://hitxraz.github.io/HCPG-Flow/

#11
h=3
2026-07-20 cs.RO Top author: Zhiying Du (h=3)
Ruicheng Li, Qixiu Li, Ruichun Ma, Yu Deng, Lin Luo
Core Contributions
  • Targets a blind spot in memory-augmented VLA models: existing vision-based memory conditions on past image frames, which is expensive and fails precisely when temporal events are visually ambiguous, e.g. repeated small-motion button presses that look nearly identical across frames.
  • Replaces vision-based history with force-based memory: force histories are encoded into compact tokens via a VAE pretrained on force time-series reconstruction, then projected alongside short state history as extra conditioning for the action expert β€” swapping an expensive visual channel for a cheaper, more informative one.
  • Evaluated specifically on tasks requiring non-Markovian temporal reasoning (finding a hidden block, counting button presses, counting wipes) rather than generic manipulation benchmarks, directly testing the memory mechanism itself.
  • Achieves over 80% success on these memory-dependent tasks with minimal inference overhead, significantly outperforming baseline approaches.
Show abstract

Vision-language-action (VLA) models have achieved impressive generalization in robotic manipulation, and recent memory-augmented VLAs have relaxed the Markovian assumption by conditioning on past images or language summaries. Vision-based memory approaches address this by conditioning on sampled past image frames, but they are computationally expensive and fundamentally limited when temporal events are visually ambiguous, e.g., pushing a button multiple times with small movements. We propose FM-VLA, a VLA model with force-based memory, enabling temporal context reasoning for non-Markovian, contact-rich manipulation. We encode force histories into compact force memory tokens with a variational autoencoder (VAE) pretrained with force time series reconstruction. By projecting force latent representations and short state history as additional conditioning tokens to the action expert module, we enable VLAs to leverage accumulated contact event history to guide manipulation. We evaluate FM-VLA on three memory-dependent tasks, including finding a hidden block, pressing a button, and wiping a dish for a specific number of times. Our lightweight force memory achieves over 80% success rate with minimal inference overhead, significantly outperforming baseline approaches. Project page: https://qft-333.github.io/FM-VLA-Page/

#16
h=2
2026-07-20 cs.RO, cs.AI Top author: Hye Jung Yoon (h=2)
Hye-Jung Yoon, Juno Kim, Yesol Park, Jun-Ki Lee, Byoung-Tak Zhang
Core Contributions
  • Pushes back against end-to-end learned bin-picking, which falters on unfamiliar or complex objects, by decomposing suction grasping into three explicit modules β€” segmentation, grasping, classification β€” rather than one learned mapping.
  • Uses a Transformer-based model for class-agnostic object mask generation so the pipeline handles unfamiliar objects without category-specific training data.
  • Determines suction points from surface normals combined with mask proposals, then identifies objects via fine-tuned open-vocabulary Mask-CLIP, separating where to grasp from what was grasped rather than conflating the two.
  • Real-world robotic experiments show higher success rates and adaptability than existing methods in cluttered, dynamic bin scenarios.
Show abstract

Current bin picking methods that rely heavily on end-to-end learning often falter when confronted with unfamiliar or complex objects in unstructured environments. To overcome these limitations, we introduce Seg2Grasp, a modular pipeline designed for robust suction grasping in dynamic and cluttered bin scenarios. Seg2Grasp is built on a three-step process: Segmentation, Grasping, and Classification. The Segmentation module employs a Transformer-based model to generate class-agnostic object masks from RGB-D images, ensuring accurate detection across various conditions. The Grasping module uses surface normals and mask proposals to determine the optimal suction points, enhancing grasp success. Finally, the Classification module leverages fine-tuned open-vocabulary Mask-CLIP for precise object identification, enabling versatile handling of diverse objects. Real-world robotic experiments demonstrate that Seg2Grasp outperforms existing methods in success rates and adaptability, establishing it as a powerful tool for automated bin picking in industrial settings.

#28
h=0
2026-07-20 cs.RO Top author: Dror Livnat (h=0)
Dror Livnat, Michael M. Bilevich, Michal Kleinbort, Dan Halperin
Core Contributions
  • Targets rigid-body assembly motions that must pass through near-zero-clearance configurations, where standard sampling-based planners struggle because valid paths occupy a vanishingly small fraction of configuration space.
  • Observes that in tight assemblies, solution paths concentrate near a "critical manifold" β€” configurations with at least one contact point between parts β€” and biases sampling toward that manifold's neighborhood via hierarchical configuration-space subdivision, rather than sampling uniformly.
  • Proves CMG-RRT is probabilistically complete under standard clearance assumptions, giving a theoretical guarantee alongside the practical sampling bias.
  • Achieves a 100% success rate across all tested rotational-assembly benchmarks, including reportedly the first fully automatic solution to the Elk disentanglement puzzle β€” a hard instance used as an informal difficulty marker in the field.
Show abstract

Motion planning for rigid-body assembly poses a fundamental challenge in robotics due to tight geometric constraints. In such scenarios, feasible motions often require passing through (near-)zero clearance configurations in which the parts are tightly constrained by contact. In this work, we introduce Critical-Manifold Guided RRT (CMG-RRT), a sampling-based planner designed specifically for tight assembly problems. Our key observation is that in tight assemblies, valid solution paths lie on or near a critical manifold: the subset of configuration space consisting of poses with at least one contact point between parts. CMG-RRT guides exploration by adaptively biasing sampling toward neighborhoods of the critical manifold using a hierarchical subdivision of the configuration space. We prove that CMG-RRT is probabilistically complete under standard clearance assumptions. Empirical evaluation on challenging rotational assembly benchmarks demonstrates a 100% success rate across all tested instances, including, to the best of our knowledge, the first fully automatic solution of the Elk disentanglement puzzle. Our open source software is available through our project page: https://www.cgl.cs.tau.ac.il/projects/tight-assembly-planning.

#29
h=0
2026-07-20 cs.RO Top author: Dror Livnat (h=0)
Dror Livnat, Yuval Lavi, Michael M. Bilevich, Dan Halperin
Core Contributions
  • Builds an end-to-end framework for two-arm assembly execution directly from CAD models and target relative placement, then explicitly quantifies the advantage of coordinating two arms simultaneously over single-arm execution β€” a comparison most dual-arm work asserts rather than measures.
  • Provides theoretical guarantees on execution time and trajectory accuracy backed by empirical validation in both simulation and on physical robots, rather than empirical results alone.
  • Establishes bounds on the required dimensions of the robotic cell, giving a design constraint useful for deploying two-arm assembly setups in practice.
  • Coordinated two-arm movement cuts average execution time by more than 50% versus single-arm execution, while also producing higher-quality trajectories and accelerating the search for valid robot placements.
Show abstract

We provide a novel end-to-end framework for the execution of an assembly operation by two robotic arms, given the digital CAD models of the parts and their desired relative placement in their assembled state. We analyze and demonstrate the advantages of using two robotic arms simultaneously in tight assembly operations, compared to single-arm systems. Our method is implemented in both simulation and using physical robots. It provides theoretical guarantees on execution time and trajectory accuracy, supported by empirical evidence. In particular, we show that coordinated movement of two arms reduces average execution time by more than 50% compared to using a single arm only, produces higher-quality trajectories, and accelerates the search for valid robot placements. Furthermore, we establish bounds on the required dimensions of the robotic cell. Our open source software together with real-life video demonstrations are available in our project page.

#30
h=0
2026-07-20 cs.RO, cs.AI Top author: Yongyan Wen (h=0)
Yongyan Wen, Feifan Liu, Jinyi Chen, Bo An, Peng Liu
Core Contributions
  • Targets the opacity of long-horizon manipulation skill selection, which existing approaches treat as an implicit mapping from observations to actions offering no visibility into how a decision was formed β€” a problem for reliable human oversight and intervention.
  • Reframes high-level skill selection as reasoning over human-interpretable concepts, learning a normalized concept space grounded in visual input and training a decision tree over it, rather than relying on an opaque latent representation.
  • Enables direct inspection and targeted modification of policy behavior by editing individual concepts, without retraining β€” a form of intervenability black-box latent policies don't offer.
  • Consistently outperforms existing concept-based baselines on real-world manipulation tasks, with the largest gains in complex, long-horizon scenarios, and demonstrates case studies of fine-grained correction via concept edits.
Show abstract

Establishing interpretable decision-making processes in long-horizon robotic manipulation is critical for enabling reliable human oversight and intervention. However, existing approaches to robotic manipulation largely treat skill selection as opaque mappings from observations to actions, offering limited transparency into how decisions are formed. In this work, we propose ConceptTree, a framework that reframes high-level manipulation skill selection as reasoning over human-interpretable concepts, representing high-level policies as a sequence of concept-level predicates over visual observations. Rather than relying on implicit latent representations, our method learns a normalized concept space grounded in visual inputs, over which a decision tree is trained to predict high-level skills. This formulation yields a transparent decision process that is both traceable and intervenable, enabling direct inspection and modification of policy behavior. We evaluate our approach on a set of real-world robotic manipulation tasks with increasing complexity. Experimental results show that ConceptTree consistently outperforms existing concept-based baselines, particularly in complex, long-horizon scenarios. Furthermore, we provide qualitative case studies showing that our model supports fine-grained intervention by modifying individual concepts, enabling targeted correction of decision errors without retraining.

Navigation & Perception · 6 papers
#1
h=17
2026-07-20 cs.RO Top author: M. D. Phung (h=17)
Thu Hang Khuat, Duy-Nam Bui, Thuy Ngan Duong, Manh Duong Phung
Core Contributions
  • Reframes UAV search-and-rescue path planning as maximizing a Bayesian fitness function over target-location probability rather than a purely geometric coverage problem, explicitly modeling target dynamics as a Markov process and detection likelihood as a function of image quality and observer vision.
  • Introduces polar-coordinate differential evolution (PDE), encoding kinematic constraints and UAV maneuver limits directly in the search-space parameterization rather than smoothing trajectories after the fact, letting evolutionary search explore feasible paths more efficiently.
  • Validated with both simulation comparisons against state-of-the-art search algorithms and real UAV flight tests, not simulation alone.
  • Reports improved detection probability and reduced execution time over existing algorithms across diverse search scenarios, with open-sourced code for reproducibility.
Show abstract

In search and rescue operations, there is a period known as the "golden time" during which the probability of finding the target alive is highest. The objective of this work is to propose a new search algorithm for unmanned aerial vehicles (UAVs) with a focus on improving the detection probability and execution time. We approach this problem by first modeling target dynamics as a Markov process and the detection likelihood as a function of image quality and the observer's vision. We then employ Bayesian theory to derive a fitness function representing the probability distribution of the target's location over the search area. Finally, we introduce a new algorithm named polar coordinate-based differential evolution (PDE) to generate a UAV search path that maximizes this fitness function. The PDE algorithm utilizes polar coordinates to incorporate kinematic constraints and maneuver properties of the UAV, allowing for better exploration of the solution space. A series of simulations and comparative analyses have been conducted to evaluate the performance of the proposed algorithm. Experiments involving a real UAV have also been conducted. Results demonstrate that the PDE algorithm outperforms state-of-the-art algorithms in terms of detection probability and execution time across diverse search scenarios while remaining practical for real-world applications. The source code of the algorithm is available at https://github.com/thuhangkhuat/PDE_target_search.

#4
h=9
2026-07-20 cs.RO, cs.AI Top author: Shuaihang Yuan (h=9)
Junyi Hu, Shuaihang Yuan, Geeta Chandra Raju Bethala, Anthony Tzes, Yi Fang
Core Contributions
  • Diagnoses a specific failure mode in diffusion-based visual navigation: a fixed safety margin is inherently mis-calibrated, causing either timeout-inducing detours (too conservative) or near-boundary collisions under perception bias (too permissive) β€” the bottleneck is proposal selection, not generation.
  • Proposes a context-conditioned safety critic with three explicit terms β€” control-barrier-function safety, smoothness/detour-ratio efficiency, and ESDF-distance matching to prevent margin collapse β€” rather than a single learned scalar reward.
  • Trains with privileged ESDF geometry in simulation and distills into a perception-only student via two-stage teacher-student distillation, so the deployed model needs no geometry ground-truth at runtime.
  • Achieves the highest success rate and SPL among diffusion, optimization, and RL baselines on PointGoal navigation across HM3D, MP3D, and cross-dataset transfer, and transfers zero-shot to a Unitree G1 humanoid navigating cluttered indoor scenes without task-specific tuning.
Show abstract

Robots in cluttered indoor spaces often fail not because they cannot generate collision-free paths, but because a fixed safety margin is mis-calibrated: conservative margins cause detours and timeouts, while permissive margins lead to near-boundary shortcuts under perception bias. Diffusion-based planners propose diverse trajectory candidates from egocentric RGB-D, yet reliable selection remains the bottleneck. We propose a context-conditioned safety critic that learns an adaptive clearance preference for ranking diffusion proposals, decomposed into three complementary terms: (i) a safety term with a clearance-budget penalty and a control-barrier-function residual for waypoint- and transition-wise safety, (ii) an efficiency term combining a smoothness penalty with a safety-gated detour-ratio penalty that avoids detours without incentivizing risky shortcuts, and (iii) a distance-constraint matching term that anchors the learned budget to realized ESDF clearances to prevent margin collapse. We train the critic with privileged ESDF geometry in simulation and distill it into a perception-only selector via a two-stage teacher-student procedure. On PointGoal navigation in HM3D and MP3D, including cross-dataset transfer, our method achieves the highest success rate (SR) and success weighted by path length (SPL) among strong diffusion, optimization, and RL baselines. Trained purely in simulation, it transfers to a Unitree G1 humanoid and navigates cluttered indoor scenes without task-specific tuning.

#7
h=5
2026-07-20 cs.RO Top author: Shenghai Yuan (h=5)
Yangyang Ning, Shu Liang, Quanbo Ge, Tianchen Deng, Yuhua Qi
Core Contributions
  • Directly challenges the trend of pushing more of the VIO pipeline into learned components, asking whether robustness under distribution shift actually requires deeper learned estimation rather than confining learning to a narrow role.
  • Uses SEA-RAFT only to propose dense stereo correspondences and uncertainty, while keeping temporal tracking, geometric verification, and state estimation fully explicit and classical β€” the opposite design choice from end-to-end learned VIO.
  • Filters dense flow with predicted uncertainty and stereo epipolar consistency before feeding a sliding-window estimator via uncertainty-weighted reprojection factors, and reuses the same uncertainty for downstream anisotropic 3D Gaussian mapping.
  • Ablations show learned flow alone is insufficient β€” gains come specifically from combining learned correspondences with geometric verification and uncertainty weighting β€” demonstrating stable estimation on EuRoC, VIODE, and 4Seasons under motion blur, dynamic scenes, and large indoor-outdoor shifts.
Show abstract

Learning is increasingly introduced into visual-inertial odometry (VIO), ranging from learned feature front-ends to learning-dominant motion and geometry estimation. However, learning more of the pipeline does not necessarily improve robustness when deployment conditions differ from the training distribution. This work asks whether robust VIO under distribution shift truly requires deeper learned estimation, or whether learning can be confined to visual measurement generation. We propose a minimal-learning stereo VIO framework in which SEA-RAFT is used only to propose dense stereo correspondences and predict their uncertainty, while temporal tracking, geometric verification, and state estimation remain explicit. Dense flow is sampled at sparse feature locations, filtered using predicted uncertainty and stereo epipolar consistency, and incorporated into a sliding-window stereo-inertial estimator through uncertainty-weighted reprojection factors. The same uncertainty is further propagated through stereo triangulation for downstream anisotropic 3D Gaussian mapping. Experiments on EuRoC, VIODE, and 4Seasons demonstrate accurate and stable estimation under motion blur, dynamic scenes, illumination changes, and large indoor-to-outdoor distribution shifts. Ablations show that learned flow alone is insufficient: the gains arise from combining learned correspondence proposals with geometric verification and uncertainty-aware weighting. These results suggest that, for OOD-robust VIO, carefully integrated learned visual measurements can be more effective than learning a larger fraction of the estimation pipeline. Code and configs for the benchmark will be open-source upon acceptance. A supplementary video is available at https://drive.google.com/file/d/1EVRhOkhanmNXHbQS1Vr80FoEIAYOYOV2/view

#13
h=2
2026-07-20 cs.IR, cs.LG, cs.RO, eess.IV Top author: S. Brown (h=2)
Adrian Bodenmann, Cailei Liang, Miquel Massot-Campos, Samuel Simmons, Alexander B. Phillips
Core Contributions
  • Solves an operational problem rarely addressed in perception papers: how operators stay aware of what an AUV is imaging in real time when satellite or underwater-modem bandwidth makes transmitting raw imagery infeasible.
  • Uses AI to select a representative subset of images summarizing the whole dataset, or to retrieve images most similar to an operator's query, combined with compressed metadata transmission rather than raw frames.
  • Demonstrates the method across three real field deployments off the UK and Gran Canaria with different AUVs and imaging systems, rather than one controlled test.
  • Achieves an almost 400,000-fold reduction in data volume, compressing a 2-hour-47-minute mapping mission's imagery summary into a 34-minute low-bandwidth satellite transmission.
Show abstract

This paper introduces a method for real-time processing and transmission of autonomous underwater vehicle (AUV) imagery over low-bandwidth communication links. It leverages artificial intelligence (AI) techniques to identify a set of images that best represent an entire dataset, or automatically finds the most similar images to a given query image for transmission to operators. Combined with metadata of a larger set of images, compressed versions of the selected images can be transmitted over satellite communication links or underwater modems, and provide operators on shore with information about the type of imagery the AUV is collecting while it is still deployed. Data from three deployments off the coast of the UK and in Gran Canaria using different AUVs and imaging systems demonstrate the method in the field. It achieved an almost 400,000-fold reduction in data volume compared to the raw data size, enabling transmission of data summaries of a 2-hour 47-minute-long mapping mission in just over 34 minutes over low-bandwidth satellite communication.

#24
h=0
2026-07-20 cs.RO Top author: Matthew Sivaprakasam (h=0)
Matthew Sivaprakasam, Samuel Triest, Micah Nye, Deegan Atha, Shehryar Khattak
Core Contributions
  • Diagnoses myopic long-horizon off-road navigation as a direct consequence of metric maps being strictly limited by depth-sensing range β€” information beyond the mapping horizon is discarded, forcing short-sighted decisions.
  • Extracts long-range traversability-aware frontiers directly from first-person-view images rather than relying solely on metric map extension, using satellite imagery to compute feasible navigation paths for a large dataset of image/pose pairs that supervise the network.
  • Reduces dependence on extensive human demonstration data by using satellite-derived path feasibility as a supervisory signal instead.
  • Improves long-range off-road navigation by more than 10% over existing methods on offline benchmarks and reduces human interventions in real-world experiments.
Show abstract

Standard methods for autonomous navigation in unstructured terrain are prone to myopic behaviors in long-horizon scenarios. The use of metric maps built from LiDAR or cameras provides necessary local geometry and semantic information but is strictly limited by depth sensing range. By discarding data beyond the mapping horizon robots suffer from suboptimal, short-sighted decisions. To recover this lost information, we focus on extracting long-range traversability-aware frontiers directly from first-person-view (FPV) images. By leveraging satellite imagery, we compute the set of feasible navigation paths for a dataset of image/pose pairs and use them to supervise our network, reducing the need for extensive human demonstration data. We demonstrate that this approach improves performance in long-range off-road navigation over existing methods by more than 10% in various offline benchmarks and reduces the number of human interventions incurred in a set of real-world experiments. More details can be found at https://theairlab.org/ss_frontiers_iros .

#26
h=0
2026-07-20 cs.RO Top author: Zhirui Sun (h=0)
Zhirui Sun, Zhihao Jiang, Yao Wang, Jianwei Peng, Jiankun Wang
Core Contributions
  • Targets the latency and deployment cost of cascaded multi-model inference in luggage-trolley perception, where separate detection, keypoint, and orientation models are typically chained together for autonomous collection robots.
  • Builds a single network on the YOLOv12 architecture that jointly performs detection, keypoint detection, and orientation estimation, fusing keypoint and orientation features through a dedicated orientation feature enhancement module rather than treating orientation as a separate downstream step.
  • Adds circular probability distribution modeling with a KL-divergence loss specifically to better capture the wrap-around nature of orientation estimation, which standard regression losses handle poorly.
  • Achieves competitive accuracy while substantially cutting model complexity and computational cost compared with cascaded multi-model baselines β€” a real-time, deployment-cost-driven design rather than an accuracy-only one.
Show abstract

In robotic autonomous luggage trolley collection, robots must continuously localize scattered luggage trolleys in cluttered and dynamic environments. This requires the vision system to achieve both high accuracy and real-time performance. However, existing visual perception approaches for luggage trolleys often rely on cascaded multi-model inference, leading to increased inference latency and high deployment costs. To address these limitations, this article presents a unified multi-task collaborative perception network (UMCP) that simultaneously performs luggage trolley detection, keypoint detection and orientation estimation. Based on the YOLOv12 architecture, keypoint features are fused with orientation features and then fed into an orientation feature enhancement module (OFEM), thereby improving orientation estimation accuracy. In addition, circular probability distribution modeling with a Kullback-Leibler (KL) divergence loss is adopted to enhance orientation estimation accuracy further. Experimental results demonstrate that the proposed method achieves competitive overall accuracy while substantially reducing model complexity and computational cost compared with existing methods. A website about this work is available at https://sites.google.com/view/robot-umcp.

Robot Learning & Simulation · 3 papers
#6
h=6
2026-07-20 cs.RO Top author: J. Vaz (h=6)
Jordan Dowdy, Jean Chagas Vaz
Core Contributions
  • Builds a whole-body RL locomotion pipeline on Nvidia's newer Isaac Sim / Isaac Lab tooling rather than legacy simulators, testing whether the newer stack still achieves reliable zero-shot sim-to-real transfer.
  • Validates directly on physical hardware (Unitree Go1) rather than stopping at simulation, comparing against the robot's own integrated controller as a real baseline rather than only other learned policies.
  • Shows the learned policy matches the integrated controller's velocity tracking while demonstrating a greater ability to recover from large disturbances β€” the value-add is robustness margin, not raw speed.
  • Reaches 2.0 m/s linear and 1.8 rad/s angular velocity tracking on hardware, giving a concrete zero-shot sim-to-real benchmark for the newer Isaac tooling.
Show abstract

Learning-based approaches to locomotion have risen in popularity in recent years, showing the capability for complex legged locomotion and whole-body control. Reinforcement learning (RL), the primary learning-based approach for locomotion, often utilizes a high-performance simulation tool, providing a controlled and efficient training and development environment. However, policies that perform well in simulation frequently encounter unexpected challenges when deployed on a physical system, known as the sim-to-real gap. This work presents a robust RL locomotion framework capable of whole-body control. The proposed RL framework utilizes Nvidia's new set of simulation tools, Isaac Sim, and its companion RL framework, Isaac Lab, for training, achieving a zero-shot sim-to-real policy. The performance of our policy is validated on physical hardware using the Unitree Go1, with experimental results showing similar velocity tracking performance to the quadruped's integrated controller, with a greater ability to recover from large disturbances, and achieve linear velocities of 2.0 m/s and angular velocities of 1.8 rad/s.

#8
h=4
2026-07-20 cs.RO Top author: Hua Chen (h=4)
Xinchen Yao, Leixin Chang, Hua Chen
Core Contributions
  • Identifies a partial-observability failure specific to real-to-sim dynamics learning: the same observation can branch to different transitions due to unobservable factors, and existing methods wrongly assume these are recoverable from observation history alone (which fails for sudden, unwarned contact events).
  • Inverts the usual inference direction β€” instead of predicting transitions forward from history, it extracts unobservable dynamics information backward from an already-observed transition, then treats simulation-reality alignment as unpaired domain translation preserving dynamics content while transferring domain style.
  • Exploits the complementary weaknesses of simulators (deterministic but physically imperfect) and learned models (accurate but underdetermined) rather than picking one paradigm.
  • Shows the largest accuracy gains precisely when unobservable factors can't be recovered from history, validated across humanoid, quadruped, and manipulator platforms, with real-robot Go2 quadruped deployment confirming improved policy transfer.
Show abstract

The gap between simulation and reality remains a fundamental challenge in deploying simulation-trained robotic policies in the real world. Real-to-sim methods narrow this gap from the real side, learning transition dynamics from real data to build a more realistic digital world. Learned dynamics models are their dominant instance. Such methods, however, face a partial observability problem: the same observation may branch to different transitions due to unobservable factors. Existing methods assume these factors can be recovered from observation history. However, this may fail whenever observation history is uninformative, such as a sudden contact event with no prior warning. To address this limitation, we propose \textit{World Translation}, which exploits a complementary strength of simulators and learned dynamics. Simulators are deterministic but physically imperfect, while learned models are accurate but underdetermined under partial observability. Rather than predicting transitions forward from history, we extract the unobservable dynamics information backward from an observed transition, then translate this feature across simulation and reality as an unpaired domain-translation problem that preserves dynamics content while transferring domain style. Experiments across humanoid, quadruped, and manipulator platforms show that our method achieves more accurate dynamics modeling than baselines, with the largest gains when unobservable factors cannot be recovered from observation history. Real-robot deployment on Go2 quadruped confirms improved policy transfer.

#22
h=0
2026-07-20 cs.RO, cs.CV Top author: Peiran Xu (h=0)
Peiran Xu, Jiaqi Zheng, Ziyou Wang, Yadong Mu
Core Contributions
  • Addresses fragmentation across embodied task-planning research: existing simulators (AI2-THOR, VirtualHome, Habitat, BEHAVIOR) each use incompatible observation formats, action types, and task domains, blocking comprehensive model comparison and cross-simulator data reuse.
  • Builds a single unified interface formalizing all four simulators into one consistent observation and action space with a shared evaluation system, rather than picking one simulator as the standard.
  • Automatically constructs a new dataset with varied difficulty across task logic, instance grounding, and instruction understanding, increasing diversity beyond what any single constituent simulator offers alone.
  • Uses the unified benchmark to evaluate recent embodied planning models and identify where their performance bottlenecks actually lie β€” a diagnostic capability fragmented, simulator-specific evaluation couldn't previously provide.
Show abstract

This paper focuses on the problem of Embodied Task Planning, where an agent is required to execute a sequence of atomic actions within an interactive environment to complete a user-specified task. Though a variety of simulators and datasets have previously been built for this task, these efforts are largely isolated, with each using its own observation format, action type, and task domain. This fragmentation complicates comprehensive model evaluation and hinders the scalability of training data. As an effort towards generalizable embodied planning, we propose UniETP, a unified interface integrating four commonly-used simulators (AI2-THOR, VirtualHome, Habitat, BEHAVIOR). UniETP is characterized by both standardization and diversity. On one hand, it formalizes all the simulators into a consistent observation and action space, and builds an evaluation system to support complicated task goal. On the other hand, it enhances task diversity and complexity across dimensions like task logic, instance grounding, and instruction understanding, constructing a new dataset with varied levels of difficulty in an automatic manner. Extensive experiments on the proposed benchmark are conducted to evaluate the embodied planning capabilities of recent models and analyze the performance bottlenecks. Codes and data will be available at https://github.com/woyut/UniETP .

Control, Safety & Multi-Agent Coordination · 4 papers
#12
h=3
2026-07-20 cs.RO Top author: Weijia Yao (h=3)
Zhouru Xiao, Sha Luo, Yang Lu, HΓ©ctor GarcΓ­a de Marina, Zhenyang Xu
Core Contributions
  • Fills a specific gap in vector-field-based motion planning for nonholonomic robots: existing VF methods can't explicitly enforce curvature constraints, so actuator limits get handled via input saturation after the fact β€” a patch that can invalidate the stability guarantees the VF was designed to provide.
  • Constructs the vector field using complementary gains so integral-curve curvature is simultaneously continuous, bounded, and monotonically decreasing with radial ratio, baking curvature feasibility into the field itself rather than the tracking controller.
  • Pairs this with an almost-globally C1-smooth, saturation-free controller that tracks the field without needing Jacobian information, proving almost-global finite-time stability with an explicit settling-time bound β€” most prior VF approaches only guarantee asymptotic convergence.
  • Validated with numerical comparisons against representative VF baselines and real outdoor experiments on an Ackermann-steered vehicle, not simulation alone.
Show abstract

Accurately steering a robot to a target configuration is fundamental in engineering, yet remains challenging for nonholonomic mobile robots. Vector fields (VFs) provide a natural framework by specifying desired motion directions throughout the workspace and enabling direct integration with feedback control. However, most existing VF-based methods cannot explicitly generate trajectories satisfying curvature constraints. Actuator limits are therefore often enforced by input saturation, which may invalidate stability guarantees and degrade closed-loop performance when not considered in controller design. In addition, these methods usually ensure only asymptotic convergence without an explicit settling-time bound. To address these issues, we propose a generalized motion planning and control framework consisting of a finite-time curvature-constrained vector field (FT-C2VF) and a saturation-free control law. Depending on the motion objective, the framework drives the robot to the target configuration in finite time or through it periodically. First, the FT-C2VF is constructed using complementary gains to achieve finite-time convergence while ensuring that the curvature of its integral curves is continuous, bounded, and monotonically decreasing with the radial ratio. Second, an almost globally C1-smooth, saturation-free controller is developed to track the FT-C2VF without Jacobian information, while keeping all control inputs within prescribed actuator limits. Third, dynamical-systems analysis establishes almost-global finite-time stability of the target equilibrium. Numerical simulations show improved performance over representative VF-based methods, and outdoor experiments on an Ackermann-steered vehicle confirm the effectiveness and robustness of the proposed approach.

#14
h=2
2026-07-20 cs.CR, cs.AI, cs.RO, eess.SY Top author: Di Lu (h=2)
Di Lu, Bo Zhang, Xiyuan Li, Yongzhi Liao, Xuewen Dong
Core Contributions
  • Identifies a structural mismatch in applying self-hosted computer-use agents (SHCUAs) to UAV control: SHCUAs assume delayed iteration is acceptable, while UAV control demands hard real-time guarantees, safety, and accountability under continuously changing physical state.
  • Instead of letting the agent directly issue flight commands, restructures its outputs into contract-bound skill invocations with explicit timing, state, authority, fallback, and evidence semantics β€” moving trust from the language agent itself to a verifiable execution contract.
  • Separates slow cloud/edge semantic reasoning from onboard validation and dispatch, so only timely, authorized, state-consistent skills reach the flight-control loop, with security-critical enforcement isolated via TEE-style or microcontroller mechanisms rather than requiring the whole agent to run trusted.
  • Prototype evaluation shows bounded task-level responsiveness alongside degraded-mode handling, trusted admission, and auditable evidence preservation β€” properties standard SHCUA deployments don't provide.
Show abstract

Natural-language control offers a promising interface for unmanned aerial vehicles (UAVs), but directly applying self-hosted computer-use agents (SHCUAs) to UAV control introduces a structural mismatch. SHCUAs are designed for interactive host-side tool use, where delayed agent iterations are often acceptable. UAV control, however, is coupled with continuously changing physical states, strict timing constraints, safety risks, and security accountability. A stale, unauthorized, or tampered agent decision may therefore lead to unsafe or untraceable vehicle behavior. This paper proposes a real-time and security-oriented restructuring of SHCUA-based UAV control. Instead of allowing an SHCUA to directly issue flight commands, we transform its outputs into contract-bound UAV skill invocations with explicit timing, state, authority, fallback, and evidence semantics. Based on this abstraction, we design an architecture that separates semantic reasoning from onboard execution and security/safety enforcement. Slow cloud or edge reasoning is used for mission understanding, while onboard components validate and dispatch only timely, authorized, and state-consistent skills. Security-critical enforcement points can be protected by TEE-style or microcontroller isolation mechanisms without moving the full language agent or high-frequency flight-control loop into trusted components. Prototype evaluation shows that RT-SHCUA maintains bounded task-level responsiveness while supporting degraded handling, trusted admission, and auditable evidence preservation for SHCUA-mediated UAV actions.

#20
h=0
2026-07-20 cs.RO Top author: Hailey Warner (h=0)
Hailey Warner, Duncan Eddy, Shreya Parjan, Caroline Cahilly, Harrison Delecki
Core Contributions
  • Tests whether rare-failure-discovery methods, mostly validated on simple academic driving stacks, actually generalize to the more robust planners used in commercial autonomous trucking β€” a generalization question the field has largely left open.
  • Applies two discovery algorithms β€” adaptive stress testing (RL-guided search for likely-collision noise trajectories) and diffusion-based failure sampling (a denoising model trained to sample diverse failures) β€” and shows both surface simulated collisions during merges and cut-ins that plain Monte Carlo simulation misses.
  • Introduces a PCA-based statistical analysis that classifies discovered failures into common modes and identifies which timesteps most influence the outcome, rather than treating each failure as an isolated incident.
  • Clusters and inverts the PCA transform to recover generalized noise trajectories that reproduce failures across identical and similar scenarios, turning failure discovery into systematic diagnosis of perception-level flaws.
Show abstract

Methods for discovering rare failures in autonomous systems have so far been demonstrated almost exclusively in simulations with simple, academic driving stacks, leaving open whether they generalize to the more robust planners used in commercial systems. We address this gap by applying two rare-event discovery algorithms to a commercial autonomous trucking stack. Adaptive stress testing (AST) uses reinforcement learning to search for the most likely noise trajectories leading to a simulated collision, while diffusion-based failure sampling (DiFS) trains a denoising diffusion model to sample a diverse set of failures. We show that both algorithms find simulated collisions during merge and cut-in maneuvers where traditional Monte Carlo simulation does not. To make these failures actionable, we introduce a statistical analysis based on principal component analysis (PCA) that classifies failures into common modes and identifies the timesteps that most influence the outcome. We cluster the principal components and invert the PCA transform to recover generalized noise trajectories, and show that these trajectories reproduce failures in identical and similar scenarios. This provides a path from failure discovery to systematic diagnosis of perception-level flaws.

#27
h=0
2026-07-20 cs.MA, cs.LG, cs.RO Top author: Kemal Devrim Kafadar (h=0)
Kemal Devrim Kafadar, Eren Γ–zaltun, Mahmud Efnan ŞanlΔ±, Feyza Orak, Emirhan Gazi
Core Contributions
  • Points out that standard reconstruction-based predictors used to patch missing shared state during communication dropout waste model capacity reproducing stochastic exploration noise and the dynamics of already-outdated, suboptimal policies.
  • Extends MARO (Multi-Agent Observation Sharing under Communication Dropout) by dynamically weighting the predictor's loss using advantage estimates from the underlying actor-critic, explicitly coupling what the predictor learns to how the policy is actually evolving rather than treating all transitions equally.
  • Evaluated specifically under varying communication reliability levels in the Multi-Agent Particle Environment, isolating degradation behavior as reliability declines rather than testing only a single connectivity regime.
  • Prevents the performance collapse the standard unweighted predictor suffers below 40% communication reliability, improving mean returns by more than 20% and cutting performance variance by 64.7% in high-attrition scenarios, while matching baseline performance when communication is already reliable.
Show abstract

Robust multi-agent coordination relies heavily on inter-agent communication, which is frequently disrupted by physical and environmental constraints in real-world deployments. To maintain operation during these intermittent communication failures, agents can employ internal prediction models to estimate missing shared state information. However, predictors trained with standard reconstruction objectives treat all transitions equally. In a Reinforcement Learning context, this forces the model to waste capacity learning stochastic exploration noise and the outdated dynamics of suboptimal policies. In this paper, we propose a value-aware extension of Multi-Agent Observation Sharing under Communication Dropout (MARO) to patch communication gaps; we refer to this method as Value-Aware MARO. By dynamically weighting the predictor's loss function using advantage estimates derived from the underlying actor-critic architecture, our objective explicitly couples the predictor's learning process to the policy's evolution. This formulation focuses the model's capacity on the intentional, high-return dynamics actively reinforced by the agents. We evaluate our framework on several tasks within the Multi-Agent Particle Environment under varying communication reliability levels. Experimental results demonstrate that our approach maintains performance under declining communication reliability, particularly below 40%. While our method performs comparably in tasks where the baseline already maintains high coordination, our value-aware weighting effectively prevents the performance collapse observed in the standard predictor during high-attrition scenarios. In these environments, our method achieves an average improvement in mean returns of more than 20% and reduces performance variance by a mean of 64.7% compared to the standard unweighted baseline.

Hardware Design & Data Collection · 2 papers
#21
h=0
2026-07-20 cs.RO Top author: Patrick Zheng (h=0)
Patrick Zheng, Saagar Arya, Hung Le, Mathew Chu, Nathanael Ren
Core Contributions
  • Expands scope from a previously narrowed competition strategy to targeting all four RoboSub design goals simultaneously (movement, vision, manipulation, acoustic tracking), betting on sustained reliability investment across every subsystem rather than specializing in one.
  • Adds two additional thrusters and a CFD-optimized case for pitch stability, alongside a redesigned acoustics system with a custom PCB using higher-order filters specifically to fix unreliable pinger detection from prior years.
  • Addresses accumulated electrical failure points directly (unreliable connections, upgraded thruster control hardware) rather than only iterating on new capabilities β€” a reliability-first engineering strategy.
  • Pairs hardware upgrades with software improvements to state estimation, sonar object detection, vision-driven task planning, and inter-vehicle communication, plus expanded pool-testing infrastructure within limited practice time.
Show abstract

The Duke Robotics Club presents Oogway and Crush, our AUVs for RoboSub 2026. This year's strategy expands on our previously narrowed scope, targeting all four of RoboSub's design goals for the first time: movement, vision, manipulation, and acoustic tracking. This expansion is based on sustained reliability investment across all three subsystems. Mechanically, Crush gained two additional thrusters and a CFD-optimized case, providing pitch stability. Electrically, we addressed accumulated failure points by repairing unreliable connections and upgraded thruster control hardware. We also redesigned our acoustics system, adding a new custom PCB with higher-order filters, significantly improving pinger detection reliability. On the software side, improvements to state estimation, sonar-based object detection, vision-driven task planning, and IVC enable more capable and coordinated autonomous runs. Paired with investments in our testing infrastructure to maximize our limited pool time, we can now attempt a broader set of tasks while maintaining the reliability our competition strategy demands.

#25
h=0
2026-07-20 cs.RO Top author: Kento Kawaharazuka (h=0)
Kento Kawaharazuka, Yoshiki Obinata, Hirokazu Ishida, Jihoon Oh, Temma Suzuki
Core Contributions
  • Targets a specific limitation of ALOHA, the de facto standard low-cost open-source dual-arm data-collection platform: its low force and speed output make it unsuitable for heavy objects or fast manipulations many real-world tasks require.
  • Achieves higher force and speed using off-the-shelf e-commerce parts and extensive sheet-metal welding, keeping the large body structure low-cost and simple to assemble rather than requiring custom machining.
  • Adopts a closed-link elbow mechanism borrowed from quadruped robot design to reduce distal mass, enabling higher force and speed specifically at the end-effector rather than just at the joint.
  • Delivers four 6-DoF arms (7.0 kg each, 60 Nm max torque) for about $14,000 total, and demonstrates data collection for manipulation tasks not previously possible on ALOHA-class hardware, supporting downstream imitation learning.
Show abstract

The global competition for developing robotic foundation models is intensifying. Among the data collection systems used for dual-arm robots, ALOHA is representative of being low-cost and open-source, and is widely adopted by researchers as a de facto standard. However, due to its limited ability to generate high forces and speeds, it is difficult to handle heavy objects or perform fast manipulations. To address this, we developed MEVION, a low-cost and open-source dual-arm robot data collection system capable of generating greater force and speed. All parts of this robot can be sourced through e-commerce, and by extensively utilizing sheet metal welding, its large body structure is constructed with a small number of components at low cost, while also simplifying assembly. MEVION is equipped with four 6-DoF arms with parallel grippers. Each arm weighs 7.0 kg and has a maximum torque of 60 Nm, and the entire system can be constructed for about USD 14,000. The elbow joint adopts a closed-link mechanism similar to those used in quadruped robots, which reduces the distal mass and enables higher force and speed output at the end-effector. We demonstrate that MEVION enables data collection for object manipulation tasks not previously possible and supports imitation learning-based motion generation. All hardware and software of this work are included in the Supplementary Materials or https://github.com/haraduka/mevion.

Humanoid & Human-Robot Interaction · 3 papers
#15
h=2
2026-07-20 cs.RO, cs.CV, cs.HC Top author: Nabeela Khan (h=2)
Nabeela Khan, Bowen Wu, Runwu Shi, Benjamin Yen, Takeshi Ashizawa
Core Contributions
  • Targets a specific failure that arises when moving 3D sign-language-generation output onto a physical humanoid: dense body representations tolerate self-intersections like hand-hand or hand-torso penetration in offline rendering, but these become infeasible IK solutions and collisions on real hardware.
  • Introduces a volumetric SMPL-X collision-mitigation module that projects generated motions toward physically plausible configurations with minimal deviation from the original signing trajectory, rather than discarding the SLG output.
  • Adds a vision-language-guided retargeting algorithm where a VLM acts as a visual critic over rendered humanoid motion, identifying embodiment-specific failure modes and triggering targeted task-space corrections β€” closing the loop between generation and physical feasibility.
  • Frames collision handling and perception-guided refinement as the key missing pieces for reliable humanoid sign execution, rather than better generation models alone.
Show abstract

Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.

#18
h=0
2026-07-20 cs.RO Top author: Juraj Gavura (h=0)
Juraj Gavura, Igor FarkaΕ‘
Core Contributions
  • Extends a previous low-cost haptic 2D-reaching calibration method to full tabletop object grasping, addressing how small sim-to-real positioning errors compound across perception, localization, IK, and hand control to break grasp execution.
  • Builds a calibration-based grasping pipeline using YOLO-based object/hand detection and stereo localization from the robot's built-in low-resolution fisheye cameras, deliberately avoiding RGB-D cameras, motion capture, or external tracking that many grasping pipelines assume are available.
  • Adds a visual feedback model that aligns the robot hand with the detected object immediately before grasping, as a complement to the calibration model rather than a replacement.
  • Finds the fully nonlinear calibration model wins inside the calibrated area while the visual feedback model achieves the best success across the full tabletop workspace β€” the two approaches trade off coverage versus peak accuracy rather than one dominating.
Show abstract

Robotic grasping requires accurate coordination between visual perception, object localization, inverse kinematics, and hand control. However, when movements planned in simulation are executed on a physical robot, the sim-to-real gap can cause small positioning errors that prevent successful grasping. In our previous work, we introduced a low-cost haptic calibration method that improved 2D reaching accuracy of the humanoid robot NICO. In this paper, we extend this approach from reaching to tabletop object grasping by adding YOLO-based object and hand detection, stereo vision-based localization using the robot's built-in low-resolution fisheye cameras, and task-specific corrections for grasp execution. Together, these components form a novel calibration-based grasping pipeline that does not require RGB-D cameras, motion capture, or external tracking systems. We also implemented a visual feedback model that aligns the robot hand with the detected object before grasping. Our results show that the fully nonlinear calibration model achieved the best performance inside the calibrated area, while the visual feedback model achieved the highest overall grasping success across the full tabletop workspace.

#19
h=0
2026-07-20 cs.RO Top author: Anastasiya Ihnatovich (h=0)
Anastasiya Ihnatovich, Igor FarkaΕ‘
Core Contributions
  • Builds a gesture-imitation system from monocular RGB alone, avoiding the depth sensors or motion capture that typical humanoid imitation pipelines rely on.
  • Combines a pretrained MediaPipe pose-estimation model for 3D body-landmark extraction with analytical geometric relations to compute joint angles, then maps these directly to NICO's motor configuration rather than training an imitation policy end to end.
  • Tested with six participants of varying height on representative arm gestures, checking generalization across body sizes rather than a single demonstrator.
  • Reports meaningful imitative motion from monocular input while explicitly identifying limitations on more complex poses and wrist-related movements β€” a candid account of where a purely geometric approach breaks down.
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Seamless human-robot interaction (HRI) requires a number of perceptual and motor abilities from the robot, one of them being the imitation of human gestures. Humanoid robots have an advantage in HRI thanks to their anthropomorphic features. In this work, we develop a system for imitation of human arm gestures by the semi-humanoid robot NICO based on analytical geometry and a pretrained MediaPipe pose-estimation model. For each input RGB frame, 3D coordinates of relevant human body landmarks, including arm joints and hand keypoints, are obtained using the MediaPipe framework. Joint angles are then computed from these coordinates using derived geometric relations. Finally, the computed angles are properly mapped to NICO's motor configuration and executed in a predefined motion sequence. Preliminary experiments on several representative arm gestures with six participants of different height indicate that the proposed method can produce meaningful imitative motions from monocular RGB input only, while also highlighting limitations in more complex poses and wrist-related movements.