🤖 Robotics arXiv Digest

2026-07-22
28
Papers
8
Research Areas
Generated by Claude
Research Landscape

The dominant thread in today's batch is escaping the expensive robot-teleoperation loop for manipulation skill acquisition, attacked from several independent angles. EgoRecovery substitutes egocentric human video for robot teleoperation to collect failure-recovery data, reporting over 10x more valid recovery data per hour once aligned to a shared corrective-intent space. HOST goes further, acquiring an entirely new skill at inference time from a single human video in 29 seconds via a self-grounded progress-prediction cascade, with no gradient updates and no erosion of previously mastered skills. LENS and SeededGrasp take a complementary, architectural route: rather than scaling one monolithic policy, both decouple high-level semantic reasoning (an LLM scene-abstraction layer, a VLM seed-point predictor) from low-level geometric execution (existing planners, a lightweight grasp model), avoiding costly joint end-to-end training. DEED pushes back against the assumption that this is fundamentally an architecture problem at all — its central claim is that closing the lab-to-store gap for a retail VLA humanoid is a systems-integration challenge, solvable with careful data curation and post-training on a single GPU rather than a new model.

A second cluster tackles heterogeneity in navigation and perception — of embodiment, context, and model scale — largely through self-supervision and decoupling rather than brute-force scaling. DINS-IO learns inertial odometry with no position labels at all, using the strapdown INS velocity recursion itself as a differentiable consistency loss. EA-Nav injects embodiment geometry as explicit conditioning tokens to resolve the ambiguity of identical visual input implying different valid actions for different robot bodies. NavVerse exposes a concrete adaptation bottleneck by forcing a single continuous episode to cross from indoors to outdoors, finding today's agents drop sharply in that transition even when they handle each context well in isolation. SOPD-SocialNav distills social-navigation reasoning from a large VLM into a lightweight student using entropy-gated token selection, while the Disjoint Parameter Training paper diagnoses a related "Skill Conflict" — shared encoders forcing prediction and planning to compete for the same weights — and resolves it by separating, then sparsely merging, task-specific parameters.

A third, quieter theme is a push toward formal and geometric rigor in places that used to rely on empirical validation alone. Contact-Persistent Full Actuation proves that a UAV's ability to sustain contact is exactly equivalent to the task wrench sitting inside a feasible-wrench polytope, turning a control property into a checkable geometric certificate. KineBench removes a confounding Inverse Dynamics Model from closed-loop world-model evaluation entirely, and Koopman Dreamer derives an explicit multi-step rollout-error bound that separates spectral-backbone amplification from stochastic mismatch. Courteous Anticipation and the reconfiguring-boats paper bring similar rigor to multi-robot coordination, via factored future-cost estimators and CBF-based safety filters respectively. Taken together, the batch reads less like a race toward bigger end-to-end models and more like a field consolidating around decoupled, self-supervised, and provably-bounded components wherever a monolithic black box previously stood in.

Papers by Research Area

Manipulation Learning & VLA Policies (7)

Data-efficient approaches to teaching manipulation skills — from single human videos and LLM-guided abstraction to decoupled VLM grasping and retail post-training.

  • #2 EgoRecovery: Acquiring Failure Recovery Ability Through Hum…
  • #7 LENS: LLM-guided Environment Simplification for Planning …
  • #8 Robots Acquire Manipulation Skills in Seconds from a Single…
  • #13 SeededGrasp: Language-Guided Grasping in Complex Scenes…
  • #20 Closing the Lab-to-Store Gap: DEED for Retail Humanoids
  • #21 V2F: Vision-Informed Grasp Force Prediction for Date Fruits
  • #24 Diffusion ReRoll: Revisable Denoising for Robotic Sequenti…

Navigation & Embodied Perception (6)

Navigation and perception systems handling embodiment, context, and scale heterogeneity via self-supervision, distillation, and grounded representations.

  • #3 DINS-IO: Learned Inertial Odometry via Differentiable INS…
  • #4 ReferTrack: Referring Then Tracking for Embodied Visual T…
  • #5 NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigat…
  • #6 EA-Nav: Learning Safe Visual Navigation Policies with Emb…
  • #11 Unified Prediction and Planning via Conflict-Aware Disjo…
  • #28 SOPD-SocialNav: Selective On-Policy Distillation for Visi…

Humanoid Motion & Teleoperation (3)

Whole-body control ablations, continual learning, and teleoperation stacks for full-size and miniature humanoid robots.

  • #15 What Matters in Humanoid General Motion Tracking? An Emp…
  • #17 Towards Miniature Humanoid Tele-Loco-Manipulation Using V…
  • #26 Extreme-RGMT: Continual Learning of Highly Dynamic Skills…

Multi-Robot & Multi-Agent Coordination (3)

Safety-guaranteed coordination and cost-aware planning across teams of robots and vehicles sharing an environment.

  • #9 Distributed Motion Planning with Safety Guarantees for Se…
  • #23 Courteous Anticipation: Improving Long-Lived Task Plannin…
  • #25 Defer to Plan: Adaptive Multi-Agent Fusion for End-to-End…

Aerial Robotics: Control & Security (2)

Control-theoretic and security-aware trajectory planning for physically interacting and adversarially-threatened UAVs.

  • #1 Contact-Persistent Full Actuation for Aerial Physical Int…
  • #12 Remote ID Spoofing-Aware Trajectory Planning for Small UA…

World Models, Simulation & Digital Twins (3)

Evaluating, stabilizing, and building simulated counterparts of real robotic systems and their dynamics.

  • #10 KineBench: Benchmarking Embodied World Models via IDM-Fr…
  • #16 Koopman Dreamer: Spectrally Constrained Latent Dynamics f…
  • #27 Digital Twin Modeling of a Highly Automated Agricultural …

Hardware & Bio-inspired Robot Design (2)

Novel mechanical designs — soft growing robots and reconfigurable limbless platforms — for locomotion and sensing in complex environments.

  • #19 Distributed Acoustic Localization Array on a Soft Evertin…
  • #22 Morphing MILR: Cable-Driven Limbless Robot with Rolling J…

Safety-Critical & Field Applications (2)

Applying formal safety monitoring and optimization to real deployment domains: hospital wards and subsea infrastructure.

  • #14 Optimal Placement of Docking Stations and Resident AUVs f…
  • #18 Clinical Pathways as Safety Specifications for Physical A…
Papers Grouped by Category
Manipulation Learning & VLA Policies 7 papers
#2
h=23

EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration

2026-07-22 cs.RO, cs.CV Xiaosong Jia (h=23)
Zuhao Ge, Yuchen Zhou, Weitao Zhou, Minglei Li, Xinyu Li
Core Contributions
  • Targets the recovery-data bottleneck directly: recovery demonstrations are far more diverse than success demonstrations, so teleoperation-based collection can't scale — the paper substitutes egocentric human video for robot teleoperation.
  • Reports over 10x the valid recovery data per hour from human operators versus robot teleoperation under their protocol, since inducing a failure and demonstrating a correction is far faster for a human than resetting and re-teleoperating a robot.
  • Bridges the embodiment gap via a shared "corrective-intent space" — human and robot recovery segments are aligned to a compact representation capturing timing and magnitude of correction, rather than requiring pixel-perfect human-robot visual alignment.
  • Only a small number of robot recovery demos are needed to connect this shared intent space to executable actions, and a learned recovery gate decides at deployment when to activate corrective behavior.
  • Beats robot-only recovery training, naive co-training with human data, and direct intent-transfer baselines on real-world recovery tasks.
Show abstract

Robust embodied robots should be able to recover from failures and retry tasks in order to operate reliably in unstructured and noisy real-world environments. Achieving this capability requires training policies on data that captures recovery behaviors. However, collecting such data through robot teleoperation is difficult to scale, as it is time-consuming to induce diverse failure states, perform corrective actions, and reset the environment. This challenge is further exacerbated by the high diversity of failure modes, which demands substantially more recovery data than success demonstrations. In this work, we show that egocentric human data capturing failure recovery processes provides a scalable alternative. By efficiently arranging task-level failure configurations and recording short recovery segments, human operators can generate more than 10x as much valid recovery data per hour compared to robot teleoperation under our protocol. To address the embodiment gap between human and robot, we propose EgoRecovery, a co-training framework for learning recovery behavior, where human recovery demonstrations are aligned to a compact corrective-intent space shared with robot data, which captures the timing and magnitude of the correction. Only a small number of robot recovery demonstrations are required to connect this intent to executable robot actions. At deployment, a learned recovery gate predicts when correction is needed from robot observations and activates the corrective intent only in recovery states. Experiments on real-world recovery tasks show that EgoRecovery improves success from failure starts over robot-only recovery, direct co-training with human recovery data, and direct intent-transfer baselines.

#7
h=14

LENS: LLM-guided Environment Simplification for Planning and Control in Clutter

2026-07-22 cs.RO Rachel Holladay (h=14)
Aileen Liao, Rachel Holladay, Dinesh Jayaraman, Michael Posa
Core Contributions
  • Rather than training a bigger end-to-end policy to handle clutter, LENS keeps existing planning/control/VLA stacks intact and auto-generates a simplified scene abstraction on top of them, sidestepping the manual, task-specific engineering scene abstractions have historically required.
  • The LLM-guided simplification runs in closed loop with task progress, merging stacked objects and pruning distant distractors adaptively as manipulation proceeds, rather than committing to one fixed abstraction upfront.
  • Framed explicitly as "plug-and-play": the same abstraction layer improves three different downstream approaches — classical planning, model-based control, and a vision-language-action model — evidence the benefit comes from the abstraction itself, not a method-specific integration.
  • Validated across a diverse set of highly cluttered manipulation scenes, targeting exactly the distractor-heavy, contact-uncertain settings where general-purpose manipulation approaches degrade.
Show abstract

Despite recent advances in general-purpose robotic manipulation, real-world multi-object clutter remains challenging to handle for today's prevalent approaches. The problem scales in complexity due to more objects and collisions, more unpredictable contact physics, distractors, and task ambiguity. Bridging this gap to real-world deployment requires effective scene abstractions; yet today, producing such abstractions requires extensive task-specific manual engineering, which does not scale. These abstractions are costly to generate and difficult to adjust or fine-tune. We instead propose a plug-and-play fix to automatically generate scene-specific, task-specific, adaptively updating abstractions on top of existing planning and control stacks. LLM-guided Environment Simplification (LENS) produces a de-cluttered abstracted scene representation by merging (e.g., stacked objects) or pruning (e.g., distant objects) scene entities in a closed loop in response to task progress. These dynamic, task-relevant abstractions are versatile and easy to use. In our experiments, we show that LENS improves classical planning, model-based control, and a vision-language-action model, across a diverse set of highly cluttered manipulation scenes. Project website: https://lens-2026.github.io/.

#8
h=12

Robots Acquire Manipulation Skills in Seconds from a Single Human Video

2026-07-22 cs.RO Yufeng Yue (h=12)
Guangyan Chen, Meiling Wang, Te Cui, Zichen Zhou, Qi Shao
Core Contributions
  • Attacks the same "cumbersome training loop" problem as EgoRecovery from a different angle: HOST acquires a brand-new skill at inference time from one human video, with no gradient updates that would risk eroding previously mastered skills.
  • Works via a "self-grounded prediction" cascade: estimate the robot's progress within the demonstrated task, translate that progression into the robot's own predicted future observations, then derive actions from those predicted observations.
  • Training targets come from mapping both the robot trajectory and the human video onto a shared task-progress manifold, then redefining targets to match the video's future progression — avoiding the need for paired human-robot demonstrations of the same skill.
  • Acquires novel skills in an average of 29 seconds with 62% success, beating a zero-shot baseline by 45 points while retaining old skills, and matches a baseline fine-tuned on 50 robot demos per task while needing 50x fewer demonstrations and 507x less acquisition time.
Show abstract

The ability to acquire skills rapidly and effortlessly while retaining those already mastered is essential for robots. However, current methods still rely on a cumbersome training-time loop that is costly and slow, while eroding skills already mastered. In this paper, we introduce HOST (Human-to-robot One-Shot Skill AcquisiTion), a framework that enables a robot to acquire skills in seconds from a single human video while retaining previously mastered skills. HOST resolves skill acquisition through a cascade of self-grounded prediction. It first estimates the robot's progress within the demonstrated task, then translates the upcoming progression into the robot's own future observations, and finally derives actions from these predicted observations. This cascade is trained on targets coupled to the video demonstration, obtained by mapping the robot trajectory and the video demonstration onto a shared task progress manifold, then redefining each target to align with the future progression of the video. HOST thereby enables the robot to actively follow the demonstrated procedure and adapt it to the robot's embodiment. HOST acquires novel skills at inference time from a single human video in an average of 29 seconds and achieves a 62% average success rate. It exceeds the zero-shot baseline by 45% while retaining previously mastered skills. HOST even exceeds the baseline fine-tuned on 50 robot demonstrations per task while requiring 50 times fewer demonstrations and acquiring each skill 507 times faster. Additional information about HOST is available on the project website.

#13
h=7

SeededGrasp: Language-Guided Grasping in Complex Scenes with Multiple Embodiments

2026-07-22 cs.RO Maria Attarian (h=7)
Yang Xu, Gurpreet Singh Mukker, Raymond Wang, Jasper Gerigk, Maria Attarian
Core Contributions
  • Splits the two failure modes of current VLM-based grasping cleanly apart: predicting the grasp directly loses spatial precision, while training the VLM jointly with the grasp model needs far more data/compute — SeededGrasp instead has the VLM predict a seed point and hands geometric execution to a separate lightweight model.
  • This decoupling of high-level semantic reasoning from low-level geometric execution is what enables multi-embodiment support without expensive end-to-end retraining per embodiment.
  • Releases the first multi-embodiment tabletop grasping dataset at 2.5M grasps in cluttered scenes, a scale specifically built to support this seed-point-conditioned architecture rather than a generic grasping corpus.
  • Reports 72% success in simulation and 78% in real-world grasping, outperforming existing baselines — notably higher in the real world than in sim, suggesting the seed-point interface transfers cleanly rather than exploiting simulation-specific shortcuts.
Show abstract

Practical robotic grasping in complex scenes requires both 3D spatial reasoning and alignment with task-specific requirements. Vision-language models (VLMs) offer a natural way to specify these requirements using language, but existing approaches either use a VLM to predict the grasp directly with limited spatial awareness, or train the VLM together with the grasping model, which requires significantly more data and compute. These limitations impede performance and have prevented scaling to multiple embodiments in complex scenes. We address this by proposing SeededGrasp, a novel data-efficient framework that enables a VLM to predict a seed point to be used as conditioning for a subsequent lightweight grasp-generation model. Our architecture decouples high-level semantic reasoning from low-level geometric execution, enabling multi-embodiment support while bypassing the need for expensive end-to-end training. To enable training such models, we release the first multi-embodiment tabletop grasping dataset comprising over 2.5M grasps in cluttered scenes. Experimental results demonstrate that our approach outperforms existing baselines, achieving 72% success in simulation and 78% in real-world grasping experiments. See our project site for data and code: https://uoft-isl.github.io/seeded-grasp/

#20
h=4

Closing the Lab-to-Store Gap: A Data-Efficient Post-Training and Experience-Driven Learning VLA Framework for Retail Humanoids

2026-07-22 cs.RO, cs.AI Tiago Silvério (h=4)
Roger Sala Sisó, Tiago Silvério, Jakob Sand, Tran Nguyen Le
Core Contributions
  • Its central claim is unusual and worth flagging directly: closing the gap between benchmark VLA performance and reliable real-world retail deployment is a systems-integration challenge, not an architectural one — a naively fine-tuned GR00T N1.6 policy fails in-store, but careful data curation and targeted post-training turn it into a working system on a single GPU.
  • The post-training pipeline combines control-frequency alignment, data curation, task-relevant visual highlighting, and reduced dependence on the VLA backbone itself — a bundle of practical fixes rather than one core algorithmic change.
  • Adapts RECAP-style experience-driven refinement to a real supermarket chip-restocking task via a text-based advantage prefix and a vision-language value function, letting the system improve from its own execution experience rather than only curated demonstrations.
  • Adds a latent-space analysis tool specifically to study in- versus out-of-distribution behavior, giving a diagnostic for why a given fine-tuning choice helped or hurt, rather than only reporting aggregate success rates.
Show abstract

Closing the gap between benchmark performance and reliable real-world operation remains a central challenge for Vision-Language-Action (VLA) humanoid robots, which must handle execution errors, distribution shifts, and environmental variability. This paper presents DEED (Data-Efficient Post-Training and Experience-Driven Learning), a systems-level approach evaluated on a supermarket chip-restocking task using a Unitree G1-Edu humanoid robot and the GR00T N1.6 foundation model. DEED comprises three key components: (1) a data-efficient post-training pipeline with control-frequency alignment, data curation, task-relevant visual highlighting, and reduced VLA dependence; (2) a real-world study of experience-driven refinement, adapted from RECAP via a text-based advantage prefix and a vision-language value function; and (3) a latent-space analysis tool for studying in- and out-of-distribution behavior. Our results suggest that bridging the lab-to-store gap is primarily a systems integration challenge rather than an architectural one: careful data design and targeted post-training can transform a policy that fails under naive fine-tuning into a competent real-world system using only a single GPU.

#21
h=4

V2F: Vision-Informed Grasp Force Prediction for Damage-Aware Robotic Handling of Date Fruits

2026-07-22 cs.RO Eric Feron (h=4)
Shahd Shami, Obadah Wali, Eric Feron, Shinkyu Park
Core Contributions
  • Date fruits present a narrow safe-handling window — high detachment force needed but low bruise threshold — so the paper first runs mechanical characterization to quantify the relationship between fruit geometry and bioyield stress, establishing a safe grasping envelope before any learning happens.
  • The Vision-to-Force pipeline predicts safe grasp force from non-contact visual descriptors (segmentation, active-contour refinement, geometric features) plus cultivar metadata, avoiding slow, potentially damaging tactile exploration to estimate the same quantity.
  • Uses a physics-informed residual neural network that augments a Hertz contact equation rather than a black-box regressor, so the geometric/mechanical prior does most of the work and the network only corrects residual error.
  • Achieves R² ≈ 0.7 on unseen cultivar groups and validates with a real gripper and load cell, keeping residual deformation under 1 mm with no observable damage — a modest but honestly reported fit given the acknowledged mechanical variability of biological tissue.
Show abstract

This paper presents a vision-informed grasp force prediction framework for robotic handling of date fruits. Addressing the dual challenge of high detachment forces and low bruise thresholds, we first conduct mechanical characterization on date samples to define a safe grasping envelope and quantify the relationship between fruit geometry and bioyield stress. In this work, we develop a Vision-to-Force (V2F) pipeline that combines computer vision-based segmentation, active-contour refinement, and geometric feature extraction with a physics-informed residual neural network that augments a Hertz contact equation. The resulting model maps non-contact visual descriptors and cultivar metadata to predict a safe grasp force with mean validation performance of R² ≈ 0.7 across unseen cultivar groups, which is a good result given the inherent mechanical variability of biological tissue. Experimental validation using a gripper and load cell indicates that the predicted forces enable stable manipulation of different types of date fruits, with residual deformations below 1 mm and no observable damage. These results show that pre-emptive, vision-driven force estimation can replace slow and potentially damaging tactile exploration, enabling safer robotic handling of fragile fruits.

#24
h=3

Diffusion ReRoll: Revisable Denoising for Robotic Sequential Prediction

2026-07-22 cs.RO, cs.LG Seongil Hong (h=3)
Seonsoo Kim, Seongil Hong, Jun-Gill Kang
Core Contributions
  • Standard diffusion-based sequence predictors commit to a single monotonic denoising pass; Diffusion ReRoll instead selectively re-noises regions that have become locally "stable" while the rest of the horizon keeps denoising, letting settled segments be revised again using newer context.
  • This structured re-noising gives iterative cross-horizon revision — earlier and later parts of a plan can revise each other — that plain forward-only diffusion or causal Diffusion-Forcing-style denoising cannot express.
  • Reports concrete relative gains across three distinct settings: 21% over Diffusion Forcing in guidance-based planning and 23% over Diffuser in goal-inpainting on OGBench maze tasks, plus a 56.5% average success improvement over Diffusion Policy on LIBERO-10.
  • The largest relative gains appear specifically under out-of-distribution evaluation in the unified video-action setting, suggesting the revision mechanism's main value is correcting for distribution shift rather than just polishing in-distribution predictions.
Show abstract

We propose Diffusion ReRoll, a diffusion-based framework for robotic sequential prediction that enables revisable denoising over horizons. Existing diffusion-based sequence predictors typically perform a single monotonic denoising process. In contrast, Diffusion ReRoll selectively re-noises regions that have become locally stable while the remaining regions continue denoising, so the re-noised regions can be refined again using context from the rest of the horizon. This structured re-noising enables iterative cross-horizon revision, allowing earlier and later segments to revise one another, while maintaining local consistency. We evaluate Diffusion ReRoll against full-sequence diffusion and causal denoising based on Diffusion Forcing across long-horizon planning, policy learning, and unified video-action modeling. On OGBench PointMaze and AntMaze, Diffusion ReRoll achieves relative gains in average success rate of 21% over Diffusion Forcing in matched guidance-based planning and 23% over Diffuser in matched goal-inpainting. In diffusion-policy-style action prediction, Diffusion ReRoll improves average success by 56.5% relative to Diffusion Policy across different prediction horizons and history lengths on the LIBERO-10 multi-task benchmark. In unified video-action prediction, Diffusion ReRoll improves policy and inverse dynamics performance, especially under out-of-distribution evaluation, and achieves the best action-video consistency. These results support structured re-noising as an effective mechanism for revisable robotic sequence generation.

Navigation & Embodied Perception 6 papers
#3
h=21

DINS-IO: Learned Inertial Odometry via Differentiable INS Consistency

2026-07-22 cs.RO Jian Kuang (h=21)
Hao Qiao, Yan Wang, Jian Kuang, Xiaoji Niu
Core Contributions
  • Removes the dependency on expensive motion-capture/VIO/SLAM position ground truth that current learned inertial odometry needs, by exploiting the strapdown INS velocity recursion itself as a differentiable self-supervision signal.
  • The consistency constraint — predicted velocity rotated into the nav frame must match integrated specific force up to unknown initial velocity and a constant bias — is solved in closed form, and the solver's own residual becomes the training loss, so gradients flow through an analytic solution rather than a black box.
  • A high-frequency network emits dense body-frame velocity at IMU rate to supply this per-sample constraint, contrasting with lower-rate position-supervised approaches.
  • Since self-supervision alone yields motion that's consistent but not metrically calibrated, the model is calibrated to true scale using only a few labeled trajectories via low-rank (LoRA) adaptation.
  • Matches or surpasses fully supervised baselines on standard benchmarks despite using only a small fraction of position labels for fine-tuning.
Show abstract

The training of learned inertial odometry depends on dense, high-precision position ground truth from motion capture, visual-inertial odometry or SLAM, which is costly and hard to acquire at scale. We propose DINS-IO, which learns inertial odometry directly from raw IMU streams without position labels. Our key insight is that the strapdown INS velocity recursion is a strong, fully differentiable consistency prior: the predicted velocity, rotated into the navigation frame, must agree with the integrated specific force up to an unknown initial velocity and a constant accelerometer bias. We cast this constraint as a sliding-window least-squares problem with a globally shared bias, solve it in closed form, and use the solver residual as a self-supervised loss whose gradient flows back to the network through the analytic solution. To supply this per-sample constraint, we design a high-frequency network that emits dense body-frame velocity at the IMU rate. Since the self-supervised network learns consistent motion but its velocity is not yet metrically calibrated, we calibrate it to true metric velocity from a few labeled trajectories by directly supervising the predicted body-frame velocity and adapting only low-rank (LoRA) patches. On standard benchmarks, DINS-IO pretrained self-supervised and fine-tuned with a small fraction of labels matches or surpasses fully supervised baselines.

#4
h=19

ReferTrack: Referring Then Tracking for Embodied Visual Tracking

2026-07-22 cs.RO Jiazhao Zhang (h=19)
Hanjing Ye, Tianle Zeng, Jiazhao Zhang, Shaoan Wang, Zibo Zhang
Core Contributions
  • Splits embodied visual tracking into an explicit "refer, then track" pipeline instead of folding target identification into an opaque VLA chain-of-thought that operates in abstract spatial latents hard to supervise or align with image-space detections.
  • Grounds target selection in an indexed set of bounding boxes so identification is directly supervisable, then decodes tracking waypoints conditioned on that concrete image-grounded choice.
  • Maintains a sliding-window queue of prior selected boxes and injects their geometry into visual history via temporal-viewpoint-bbox indicator tokens, preserving target motion cues a single-frame detection would lose.
  • Achieves 89.4% / 73.3% / 74.1% success on the single-target, distracted, and ambiguity splits of EVT-Bench with only a single forward-facing camera — matching or beating several multi-camera baselines — and transfers zero-shot to real legged and humanoid platforms.
Show abstract

Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a single forward-facing camera. Our model first selects the target from an indexed set of bounding boxes, then decodes tracking waypoints conditioned on this image-grounded decision. To preserve target motion cues over time, ReferTrack maintains a sliding-window queue of previously selected bounding boxes, injecting their geometric features into the visual history via temporal-viewpoint-bbox indicator (TVBI) tokens. We further enhance target identification by co-training on a custom Refer-QA dataset. On EVT-Bench, ReferTrack achieves state-of-the-art single-view performance with success rates of 89.4%, 73.3%, and 74.1% on the single-target, distracted, and ambiguity tracking splits, respectively -- matching or even surpassing several multi-camera baselines on identification-heavy tasks. Finally, real-world deployments on legged and humanoid robots validate its robust sim-to-real transfer capabilities. Code is available at https://github.com/MedlarTea/referTrack.

#5
h=17

NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

2026-07-22 cs.RO, cs.CV Maani Ghaffari (h=17)
Junzhe Wu, Yue Hu, Zeyu Han, Po-Hsun Chang, Yinan Dong
Core Contributions
  • Existing navigation benchmarks split indoor and outdoor evaluation and often abstract away robot execution; NavVerse instead forces a single continuous episode to cross from inside a building to the street, exposing exit-finding, boundary-traversal, and kinodynamic failure modes separate benchmarks hide.
  • Provides 100 indoor, 50 outdoor, and 50 indoor-to-outdoor physics-enabled scenes across 10,000 episodes spanning Object Navigation, Vision-and-Language Navigation, and Place Navigation, evaluated through executable robot interfaces rather than teleport-style waypoint checks.
  • Zero-shot comparison across RL, VLA, and modular baselines shows no single paradigm dominates: end-to-end VLAs get the highest raw success, but the modular baseline gives the strongest safety profile.
  • The Place Navigation task shows a sharp performance drop moving from pure outdoor to indoor-to-outdoor scenes, pinpointing cross-context adaptation — not indoor or outdoor navigation individually — as the bottleneck current agents haven't solved.
Show abstract

Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored. We introduce NavVerse, a physics-enabled benchmark for indoor-to-outdoor embodied navigation. NavVerse contains 100 indoor scenes, 50 urban outdoor scenes, and 50 indoor-to-outdoor scenes, and 10,000 episodes spanning Object Navigation, Vision-and-Language Navigation, and Place Navigation tasks, where agents search for semantic points of interest such as restaurants or banks. Agents are evaluated through executable robot interfaces using task-success, path-efficiency, and safety metrics. Zero-shot experiments with RL, VLA, and modular baselines show that current agents remain far from solving cross-context navigation: end-to-end VLAs obtain the highest zero-shot success, while the modular method provides the strongest safety profile. PlaceNav further reveals a clear drop from outdoor to indoor-to-outdoor scenes, indicating that adaptation remains major bottleneck.

#6
h=15

EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness

2026-07-22 cs.RO, cs.CV Jituo Li (h=15)
Jialu Zhang, Yong Du, Xianda Guo, Shunwang Sun, Xinqi Liu
Core Contributions
  • Addresses a specific ambiguity in cross-embodiment navigation: identical visual input implies different valid actions for different robot bodies, which vision-only imitation can't resolve — the paper injects embodiment geometry as explicit conditioning tokens rather than hoping the network infers it implicitly.
  • Builds a cross-embodiment pretraining dataset from Internet videos, sidestepping reinforcement learning's need for large-scale interaction and hand-designed reward shaping used by prior cross-embodiment navigation work.
  • Fine-tuning uses a decoupled architecture with a trajectory-augmentation strategy that manufactures high-risk samples specifically to train spatial perception and risk-aware correction as separate signals, rather than hoping safety emerges from nominal trajectories alone.
  • Demonstrates consistent navigation improvements across different embodiment settings, evidence that explicit geometric conditioning — not just more imitation data — closes the cross-embodiment gap.
Show abstract

Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.

#11
h=8

Unified Prediction and Planning via Conflict-Aware Disjoint Parameter Training

2026-07-22 cs.RO, cs.CV Daehee Park (h=8)
Taewon Seo, Seonae Jeon, Giwon Lee, Kuk-Jin Yoon, Daehee Park
Core Contributions
  • Names a specific failure mode in compact unified prediction+planning models for crowd navigation on edge devices: a shared encoder forces neighbor-behavior prediction and ego-centric safety planning to compete for the same weights ("Skill Conflict"), preventing either from fully specializing.
  • Proposes Disjoint Parameter Training, which separates each task's key parameter regions during distributed training before merging, rather than jointly training a single shared representation from the start.
  • Finds that sparse merging — integrating only the most influential parameters per task instead of combining all task-specific weights — outperforms full merging, because it avoids interference among adjacent features and concentrates representational capacity.
  • Composes with a variety of existing merging methods rather than requiring a bespoke merging algorithm, and shows superior performance on the JRDB and JTA crowd-navigation benchmarks while remaining compact enough for resource-constrained deployment.
Show abstract

Accurate motion prediction of surrounding agents and safe motion planning are two closely coupled key tasks for social robot navigation in crowded environments. Deploying these systems on resource-constrained edge devices necessitates compact, unified models that can perform both tasks simultaneously. However, within these compact shared encoders, recent unified models often overlook severe representational conflicts that arise from the distinct objectives of predicting neighbor behaviors versus ego-centric safety planning. To address this issue, we first identify the Skill Conflict—a phenomenon where overlapping parameter assignments cause distinct tasks to compete for the same weights, preventing the model from fully specializing in individual skills. To resolve this, we propose a novel model-merging-based framework, Disjoint Parameter Training (DPT). DPT mitigates performance degradation caused by Skill Conflict through distributed parameter learning, which separates the key parameter regions of each task while preserving their core capabilities prior to merging. In addition, we observe that sparse merging, which selectively integrates only the most influential parameters for each task rather than combining all task-specific parameters, yields optimal performance by preventing interference among adjacent features and concentrating representational capacity. DPT can be applied in parallel with a variety of merging methods. Evaluated on standard crowd navigation benchmarks (JRDB and JTA), our framework demonstrates superior performance, validating its versatility and effectiveness for safe, resource-efficient robot navigation.

#28
h=2

SOPD-SocialNav: Selective On-Policy Distillation for Vision-Language Social Navigation

2026-07-22 cs.RO Zishuo Wang (h=2)
Xinyu Zhang, Zishuo Wang, Ling Xiao
Core Contributions
  • Large VLMs bring strong social reasoning to navigation but don't fit on robot-scale compute, while lightweight VLMs that do fit lack that reasoning — SOPD closes this gap via selective on-policy distillation from a large teacher to a small student rather than generic distillation.
  • An entropy-based token-selection mechanism identifies which decision tokens the teacher is actually uncertain (and therefore socially informative) about, suppressing gradient signal from low-entropy tokens tied to trivial navigation states.
  • A temperature-controlled Jensen-Shannon divergence objective aligns student and teacher distributions specifically on those selected tokens, rather than matching the full output distribution.
  • Outperforms supervised fine-tuning, off-policy distillation, and standard on-policy distillation on the SNEI and MUSON benchmarks, and real-world deployment on a Scout Mini robot shows more socially appropriate behavior specifically in conversational and queuing scenarios — where social nuance matters most.
Show abstract

Vision-language models have shown strong potential for social robot navigation by leveraging rich semantic understanding of complex environments and human behaviors. However, large scale VLMs are difficult to deploy on resource-constrained robotic platforms, while lightweight VLMs often lack sufficient social reasoning capability. To address this problem, we propose SOPD-SocialNav, a selective on-policy distillation (SOPD) method that transfers social navigation knowledge from a large teacher VLM to a lightweight student VLM. SOPD introduces an entropy-based token selection mechanism that uses teacher uncertainty to identify socially informative decision tokens, while suppressing gradients from low-entropy tokens corresponding to trivial navigation states. A temperature-controlled Jensen-Shannon divergence objective is then used to align the student and teacher distributions on the selected tokens. Experiments on the SNEI and MUSON benchmarks demonstrate that SOPD consistently outperforms supervised fine-tuning, off-policy distillation, and standard on-policy distillation baselines in action prediction, perception consistency, and reasoning consistency. Real-world deployment on a Scout Mini robot further shows that the distilled model can generate more socially appropriate navigation behaviors in conversational and queuing scenarios. These results suggest that SOPD is an effective strategy for building lightweight yet socially aware VLM-based navigation systems.

Humanoid Motion & Teleoperation 3 papers
#15
h=7

What Matters in Humanoid General Motion Tracking? An Empirical Study

2026-07-22 cs.RO Fabio Amadio (h=7)
Fabio Amadio, Enrico Mingo Hoffman
Core Contributions
  • Rather than proposing a new motion-tracking architecture, this is a controlled ablation of the design choices — motion-command representation, observation history, action representation, actuation profile, hand-force randomization, training approach — that recent humanoid motion-imitation pipelines bundle together without isolating their individual effects.
  • Built YAHMP, an open-source modular framework for training/evaluating/deploying whole-body tracking on the Unitree G1, specifically so these factors can be swapped independently and reproducibly rather than reimplemented ad hoc per paper.
  • Separates which design choices actually move tracking accuracy from which ones mainly trade off actuation effort, training complexity, or physical interaction capability — a distinction the field's papers-that-bundle-everything approach usually collapses.
  • Benchmarks the nominal configuration against TWIST2 as an external baseline on the same motion set, and deploys zero-shot on real G1 hardware, demonstrating balance under external perturbation and forceful interaction — the ablation conclusions are hardware-validated, not simulation-only.
Show abstract

Humanoid general motion tracking requires policies that can follow diverse whole-body references while maintaining balance. Building such policies involves many practical design choices, and their individual effects are often hard to assess. We address this issue with an empirical study of common modeling and training factors used in recent humanoid motion-imitation pipelines. To make the study controlled and reproducible, we developed YAHMP, an open-source modular framework for training, evaluating, and deploying whole-body motion tracking policies on the Unitree G1. Within YAHMP, we define a nominal configuration and compare variants that differ in motion-command representation, observation history, action representation, actuation profile, hand-force randomization during training, and training approach. We evaluate the resulting policies on a test set of retargeted human motions and compare the nominal policy with TWIST2 as an external baseline trained on the same motion set. The results distinguish choices with clear tracking effects from choices that mainly change actuation effort, training complexity, or physical interaction capability. Finally, we deploy YAHMP policies zero-shot on the real Unitree G1, demonstrating diverse whole-body motion tracking, balance under external perturbations, and forceful interaction.

#17
h=6

Towards Miniature Humanoid Tele-Loco-Manipulation Using Virtual Reality and Reinforcement Learning

2026-07-22 cs.RO, cs.HC, cs.LG J. Vaz (h=6)
Nicolas Kosanovic, Jordan Dowdy, Jean Chagas Vaz
Core Contributions
  • The VR-teleoperation-plus-RL-locomotion control stack popular on full-sized humanoids is normally reserved for expensive, largely inaccessible platforms; this paper ports the same stack to the far more available (but less biomimetic — fewer sensors and DOFs) ROBOTIS OP3 miniature humanoid.
  • Demonstrates walking at up to 0.45 m/s independent of simultaneous arm motion, showing the compliant full-body control decouples locomotion stability from upper-body teleoperation commands rather than requiring the two to be sequenced.
  • A cube-relocation experiment with an expert operator moved two different 40 g cubes within 10 minutes over a 5 m walked distance — a concrete, reproducible task metric for a miniature-humanoid platform where such combined loco-manipulation benchmarks are largely absent.
  • Positions the result as a low-cost path for the research community to study full-body telepresence control without requiring access to expensive full-sized humanoid hardware.
Show abstract

Full-sized humanoid robot capabilities have grown exponentially in recent years, aiming towards general-purpose deployment in human environments. A popular control method used by manufacturers utilizes Virtual Reality for upper-body teleoperation and Reinforcement Learning for lower-body balance and locomotion control. As a result, a single remote operator can see, manipulate, and navigate about a real, distant physical environment. This powerful control stack is often relegated to expensive full-sized robots, many of which are inaccessible to the research community. Miniature humanoids are more prevalent, but employ less biomimicry in their design (e.g. fewer sensors, Degrees of Freedom, etc) and lack similar developments. This paper describes a compliant full-body telepresence control stack developed from the ground up for miniature humanoids. Framework experimentation on ROBOTIS OP3 hardware showcases walking at speeds up to 0.45 m/s independent of arm motions. Tele-loco-manipulation is demonstrated via a cube relocation experiment with an expert human operator. On average, the teleoperated system moved 2 different 40 g cubes within 10 mins, walking a total distance of 5 m. Overall, the developed system shows potential for miniature humanoid tele-loco-manipulation.

#26
h=2

Extreme-RGMT: Continual Learning of Highly Dynamic Skills for Robust Generalist Humanoid Control

2026-07-22 cs.RO Han Yu (h=2)
Yubiao Ma, Han Yu, Kai Guo, Changtai Lv, Zhengquan Mao
Core Contributions
  • Directly targets the generalist-versus-specialist trade-off in humanoid motion tracking: generalist policies struggle on rare, highly dynamic motions, while specializing on those motions typically degrades previously mastered everyday behaviors.
  • After a generalist base policy is learned from diverse multi-source motion data, an "asymmetric skill acquisition and capability consolidation" mechanism constrains policy drift on already-mastered motions while concentrating learning capacity on difficult dynamic segments — an explicit anti-forgetting mechanism rather than just more training data.
  • Highly dynamic motions are rare, fail often, and thus are sample-starved during training; the paper addresses this with difficulty-aware sampling combined with advantage-prioritized trajectory resampling to concentrate learning where informative samples are scarcest.
  • Demonstrates execution of diverse, unseen highly dynamic motions under both fixed motion references and online inertial motion-capture input, claiming state-of-the-art generalist tracking with substantially improved completion specifically on the challenging dynamic-motion subset.
Show abstract

Humans can progressively acquire highly dynamic motor skills while preserving reliable everyday motor abilities. In contrast, existing humanoid controllers face a trade-off between generalist and specialist capabilities: generalist motion tracking policies struggle to reliably execute rare highly dynamic motions, whereas specialist training can degrade previously acquired behaviors. We introduce Extreme-RGMT, a two-stage continual learning framework for robust generalist humanoid control. The method first learns a generalist motion-tracking base policy from diverse multi-source motion data, then employs an asymmetric skill acquisition and capability consolidation mechanism to constrain policy drift on mastered motions while emphasizing difficult dynamic segments. To address the scarcity of highly dynamic motions, their high failure rates, and the resulting shortage of informative samples, Extreme-RGMT combines difficulty-aware sampling with advantage-prioritized trajectory resampling to emphasize critical segments. Experiments show that Extreme-RGMT achieves state-of-the-art generalist whole-body motion-tracking performance, including substantially improved completion of challenging highly dynamic motions. The resulting controller directly executes diverse unseen highly dynamic motions under fixed references and online inertial motion-capture inputs, advancing generalist whole-body motion-tracking controllers toward highly dynamic motor capabilities at the human-expert level.

Multi-Robot & Multi-Agent Coordination 3 papers
#9
h=11

Distributed Motion Planning with Safety Guarantees for Self-Reconfiguring Robotic Boats

2026-07-22 cs.RO Wei Wang (h=11)
Alejandro Gonzalez-Garcia, Wei Wang, Wei Xiao, Wilm Decre, Jan Swevers
Core Contributions
  • Targets aquatic self-reconfigurable robot swarms, where safety guarantees for shape formation and reconfiguration are harder to certify than typical multi-agent MPC because of nonconvex collision-avoidance constraints among many agents.
  • Combines distributed MPC solved via ADMM (predictive, handles local minima in shape assignment) with distributed Control Barrier Function filters (formal, real-time safety guarantees) — using each tool for what it's good at rather than picking one framework to do both.
  • The CBF layer supplies safety guarantees despite the nonconvexity of the underlying shape-formation optimization, decoupling "does the plan make sense" from "is the plan provably safe right now."
  • Scales to 25 simulated agents and is validated on four physical robots, giving both a scaling data point and hardware evidence that the ADMM/CBF split survives real actuation noise.
Show abstract

Aquatic self-reconfigurable robots must assemble into desired shapes while ensuring safe interactions among multiple agents. This paper proposes a hybrid framework that combines distributed Model Predictive Control (MPC) with Control Barrier Functions (CBFs) for multi-agent shape formation and reconfiguration. Given a desired shape and target assignment, a distributed MPC scheme, solved via the Alternating Direction Method of Multipliers (ADMM), computes coordinated trajectories through local optimization and information exchange. To ensure safety in real time, distributed CBF-based filters are applied to enforce inter-agent collision avoidance. The proposed approach leverages the predictive capabilities of MPC to mitigate local minima, while CBFs provide formal safety guarantees despite the nonconvexity of the underlying optimization problem. Simulation results with up to 25 agents and experimental validation with four physical robots demonstrate the effectiveness and scalability of the framework.

#23
h=3

Courteous Anticipation: Improving Long-Lived Task Planning in Persistent Shared Environments

2026-07-22 cs.RO, cs.AI Gregory J. Stein (h=3)
Md Ridwan Hossain Talukder, Roshan Dhakal, Elizabeth Phillips, Gregory J. Stein
Core Contributions
  • Standard task planners solve each incoming task in isolation with no foresight, leaving terminal states that quietly raise costs for every robot sharing the persistent environment afterward — this paper explicitly models and plans against that compounding side-effect.
  • "Courteous anticipatory planning" selects among candidate plans by jointly minimizing immediate cost and aggregated expected future cost across all robots, with each robot's future cost estimated by an independently learned per-robot estimator rather than a full joint rollout.
  • This factored formulation avoids the combinatorial blowup of joint multi-robot rollouts, and means adding a new robot to the shared environment only requires training that robot's own cost estimator, not retraining a joint model.
  • Reduces total cost by 10.43% versus myopic and 4.03% versus "selfish" anticipatory planning in a two-robot home domain, and by 17.41%/13.24% respectively in a three-robot restaurant domain with heterogeneous capabilities — the courtesy-to-others term measurably matters beyond simple self-interested anticipation.
Show abstract

We consider a task planning scenario in which robots sharing a persistent environment are assigned tasks one at a time from a held-out sequence. Standard task planners, lacking foresight of future tasks and inconsiderate of others' constraints, solve each task in isolation, leaving terminal states that increase future cost for all, side effects that compound over lengthy task sequences. To reduce cost over the sequence, a robot must anticipate how its actions now may impact performance on future tasks for all robots sharing the environment. Therefore, we present courteous anticipatory planning, wherein a model-based planner proposes candidate plans and selects the one that jointly minimizes immediate cost and aggregated expected future cost across all robots, estimated via independent per-robot learned estimators. This factored formulation avoids combinatorial joint rollouts and supports modular deployment: adding a robot requires only training its own estimator. We evaluate in two persistent PDDL domains, a home environment with robots that have similar capabilities but different responsibilities, and a restaurant environment where robots' distinct capabilities create states that other robots lack the capability to resolve. During lengthy task sequences, our planner reduces total cost by 10.43% versus myopic and 4.03% versus selfish anticipatory planning in a two-robot home environment and by 17.41% and 13.24%, respectively, in a three-robot restaurant.

#25
h=3

Defer to Plan: Adaptive Multi-Agent Fusion for End-to-End V2X Driving

2026-07-22 cs.RO Zhang Zhang (h=3)
Nuoran Li, Zhang Zhang, Yueran Zhao, Tianze Wang, Chao Sun
Core Contributions
  • Existing collaborative (V2X) perception work optimizes module-level perception quality and hopes that translates to good planning — this paper instead optimizes end-to-end for the planning objective directly, arguing perception-only metrics don't guarantee downstream driving quality.
  • A MotionNetwork fuses historical temporal information while attention compresses spatial features into compact tokens before multi-agent fusion, keeping the shared representation communication-efficient rather than exchanging raw dense features between vehicles.
  • Uses an autoregressive decoder to adaptively fuse multi-agent features and adds a Mixture-of-Experts architecture specifically to give the model enough representational capacity for the heterogeneous feature types different vehicles/infrastructure contribute.
  • Reports a driving score of 79.72 versus the CoDriving state-of-the-art baseline's 77.15 — a 3.33% closed-loop improvement — while maintaining communication efficiency, with the gain measured on the actual downstream driving task rather than a perception proxy metric.
Show abstract

Vehicle-to-everything-aided autonomous driving (V2X-AD) significantly enhances driving performance through information sharing. However, existing collaborative perception methods only optimize module-level perception capabilities and fail to effectively serve the ultimate planning and control tasks. We propose an end-to-end collaborative driving system that directly optimizes planning task performance. The system employs MotionNetwork to fuse historical temporal information, utilizes attention mechanisms to efficiently compress spatial features into compact tokens, and adaptively fuses multi-agent features through an autoregressive decoder. Additionally, we introduce Mixture-of-Experts (MoE) architecture to enhance the model's representation capacity for heterogeneous features. Experiments demonstrate that our method achieves a driving score of 79.72, surpassing the state-of-the-art CoDriving baseline (77.15) by 3.33% in closed-loop evaluation while maintaining communication efficiency.

Aerial Robotics: Control & Security 2 papers
#1
h=24

Contact-Persistent Full Actuation for Aerial Physical Interaction

2026-07-22 cs.RO, eess.SY, math.DS, math.OC S. R. Kumar (h=24)
Abhimanyu Khadga, Abhinav Sinha, Shashi Ranjan Kumar
Core Contributions
  • Reframes "full actuation" certification: rank-based control-allocation checks say nothing about whether a UAV can still stabilize itself once part of its wrench budget is consumed by a sustained contact task — this paper defines residual wrench sets and residual-authority margins to close that gap.
  • Central result: contact-persistent full actuation is proven equivalent to the task wrench lying strictly inside the feasible wrench polytope, and the residual authority radius equals the exact geometric distance to that polytope's boundary — turning a control property into a checkable geometric certificate.
  • Introduces a signed residual-margin certificate that still returns a meaningful value for infeasible/boundary cases, plus a slack-maximizing allocation and a robust implementability condition usable as a margin-aware safety filter, rather than a binary feasible/infeasible flag.
  • Numerical study on an abstract tilted hexarotor shows full row rank is necessary but not sufficient for safe pushing: intermediate tilt angles preserve authority under load, while small tilts fail from lateral-force deficiency and excessive tilts fail from hover-margin loss — a concrete counterexample to allocation-matrix-only certification.
Show abstract

Fully actuated unmanned aerial vehicles (UAVs) are usually certified through rank conditions on a control-allocation matrix or through free-flight tracking performance. For aerial physical interaction, this certification may be incomplete. During sustained contact, part of the available wrench is consumed by the interaction task, and only the residual wrench remains available for stabilization, disturbance rejection, and maneuvering. This paper introduces a control-theoretic framework for contact-persistent full actuation. A rigid-body model on R^3 x SO(3) is combined with a morphology-dependent wrench map that captures fixed-tilt, variable-tilt, coaxial, and overactuated multirotor architectures. We define feasible wrench sets under actuator limits, residual wrench sets under task loading, and residual authority margins that strengthen the usual rank-based notion of full actuation. The main result shows that contact-persistent full actuation is equivalent to interiority of the task wrench in the constrained feasible wrench polytope, and that the residual authority radius is exactly the distance to the polytope boundary. We further introduce a signed residual-margin certificate for infeasible and boundary cases, a slack-maximizing allocation certificate, and a robust implementability condition that can be used as a margin-aware safety filter. Numerical evaluation on an abstract tilted hexarotor shows that full row rank alone does not imply feasible contact operation. Intermediate tilt angles preserve residual authority during pushing, whereas small or excessive tilts fail because of lateral-force deficiency or hover-margin loss.

#12
h=8

Remote ID Spoofing-Aware Trajectory Planning for Small Unmanned Aerial Systems

2026-07-22 cs.RO, cs.MA Filippos Fotiadis (h=8)
Jeremiah Webb, Bryce Bjorkman, Abel Diaz Gonzalez, Austin Coursey, Noah Dahle
Core Contributions
  • Existing UAS trajectory planners assume Remote ID broadcasts are trustworthy; this paper instead treats RID as unverified by default and cross-checks it against physical-layer signal-strength measurements from neighboring aircraft, closing a spoofing attack surface pure-RID planners ignore.
  • Uses received signal strength to both detect spoofing and probabilistically localize the spoofing agent, then converts that localization uncertainty into a risk-bounded unsafe region via a chance-constrained formulation rather than a hard exclusion zone.
  • Integrates the resulting risk region into a per-agent MDP-based planner, keeping the approach decentralized and real-time rather than requiring a central authority to arbitrate trust.
  • Simulated multi-aircraft package-delivery scenario shows reduced near-mid-air-collision events compared to planners that assume truthful RID data, while keeping computation suitable for real-time execution.
Show abstract

This work presents a decentralized, spoofing-aware trajectory planning framework for small unmanned aerial systems operating under Remote Identification (RID) location spoofing attacks. Existing planners typically assume RID broadcasts are trustworthy, which can increase the risk of loss of separation and mid-air collisions when spoofing occurs. In contrast, the proposed approach explicitly treats RID information as unverified and incorporates physical-layer observations to assess broadcast credibility. Received signal-strength measurements from neighboring aircraft are used to detect spoofing and probabilistically localize a spoofing agent. The resulting uncertainty is converted into a risk-bounded unsafe region using a chance-constrained formulation and integrated into a per-agent Markov decision process-based planner. This enables real-time, decentralized collision avoidance while preserving mission objectives and scalability. Simulation results in a multi-aircraft package delivery scenario demonstrate reduced near mid-air collision events compared to planners that assume truthful RID data, while maintaining computational efficiency suitable for real-time execution.

World Models, Simulation & Digital Twins 3 papers
#10
h=10

KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding

2026-07-22 cs.RO, cs.CV Xuelong Li (h=10)
Zeyu Liu, Zhangzhe Zhu, Yang Zhang, Chenyou Fan, Chenjia Bai
Core Contributions
  • Points out a specific attribution problem in evaluating embodied world models: closed-loop simulator rollouts are more faithful than open-loop metrics, but nearly all existing evaluations rely on learned Inverse Dynamics Models to extract actions from generated video, and those IDMs are brittle on novel objects — so a bad score can't be cleanly blamed on the world model versus the extractor.
  • Removes the IDM entirely: cascaded visual foundation models directly read 6D end-effector poses off individual generated frames, which are then executed in a physics simulator for closed-loop validation — eliminating the confound rather than trying to make the IDM more robust.
  • Adds two classical 3D kinematic metrics, Spectral Arc Length and the Maruyama Manipulability Index, giving a robot-centric measure of trajectory smoothness and kinematic feasibility that pure task-success scoring misses.
  • Built on 20 ManiSkill3 manipulation tasks across four progressively harder suites, revealing task-complexity-bounded nonlinear scaling in embodied video generation across frontier models — a concrete empirical input for future data-scaling decisions rather than a leaderboard number alone.
Show abstract

Evaluating the physical consistency of embodied world models(EWMs) is a critical open challenge. While closed-loop evaluation via simulator rollouts offers a more faithful assessment of physical plausibility than open-loop alternatives, existing frameworks almost exclusively rely on Inverse Dynamics Models(IDMs) for action extraction. Due to the intricate mapping from 2D pixel space to 3D kinematic space, the learned IDMs can be brittle to data outside their training distribution, resulting in unreliable action extraction from the generated videos with novel objects and scenarios. This creates an unavoidable attribution ambiguity between world model inaccuracies and extractor errors. To reduce this ambiguity, we present KineBench, an IDM-free closed-loop benchmark for EWMs, built upon an explicit kinematic grounding pipeline. Given a generated video, KineBench employs cascaded visual foundation models to directly extract 6D end-effector poses from individual frames, which are then executed in a physics simulator for closed-loop validation. Beyond execution-based task success, KineBench incorporates two classical 3D kinematic metrics--Spectral Arc Length (SPARC) and the Maruyama Manipulability Index--to characterize trajectory smoothness and kinematic feasibility from a robot-centric perspective. Built on 20 diverse manipulation tasks in ManiSkill3, KineBench evaluates EWMs across four progressive suites: basic execution, task transfer, visual out-of-distribution generalization, and complexity-conditioned scaling. Evaluation across frontier models reveals task-complexity-bounded nonlinear scaling in embodied video generation, providing empirical guidance for future data-scaling strategies.

#16
h=7

Koopman Dreamer: Spectrally Constrained Latent Dynamics for Stable World-Model Imagination

2026-07-22 cs.LG, cs.RO Wei Pan (h=7)
Jiaqi Li, Xinglong Zhang, Haibin Xie, Yixing Lan, Wei Pan
Core Contributions
  • Standard Dreamer-style latent world models use generic neural transition functions with no explicit control over modal persistence or error accumulation over long imagined rollouts — Koopman Dreamer instead constrains the latent dynamics core spectrally, using 2D rotation-scaling blocks with bounded radii to directly represent damping, rotation, and near-periodic modes.
  • Adds low-rank bilinear action terms for state-dependent control effects and stochastic-state modulation for local correction, splitting global/structural dynamics from local corrective information rather than asking one network to represent both.
  • Derives a multi-step rollout-error bound that separates error amplification from the spectral backbone and bilinear interaction from the additive effects of stochastic-state mismatch — a diagnostic tool for where long-horizon imagination degrades, not just an empirical stability claim.
  • Combines posterior-conditioned EMA teacher targets with consistency, multi-step rollout, and open-loop objectives to reduce the mismatch between posterior-conditioned training and prior-only imagination, showing improved long-horizon rollout stability and closed-loop control on DeepMind Control Suite tasks and UAV-LiDAR navigation.
Show abstract

Latent world models improve sample efficiency in continuous control by optimizing policies over imagined latent trajectories, but common neural transitions offer limited direct control over modal persistence and error accumulation in long rollouts. We propose Koopman Dreamer, a Dreamer-style world model with a spectrally constrained deterministic latent dynamics core. Its Koopman-inspired backbone uses two-dimensional rotation-scaling blocks with bounded radii to represent damping, rotation, and near-periodic modes. Linear and low-rank bilinear action terms capture global and state-dependent control effects, while stochastic-state modulation supplies local correction information. To reduce the mismatch between posterior-conditioned training and prior-only imagination, the model combines posterior-conditioned EMA teacher targets with one-step consistency, multi-step rollout, and open-loop observation-prediction objectives. We further derive a multi-step rollout-error bound that separates amplification by the spectral backbone and bilinear interaction from the additive effects of stochastic-state mismatch and modeling residuals, clarifying the trade-off between error attenuation and long-term information retention. Experimental results on proprioceptive continuous-control tasks from the DeepMind Control Suite and UAV-LiDAR autonomous navigation demonstrate that Koopman Dreamer improves the stability of long-horizon latent rollouts and achieves stronger closed-loop control performance on tasks that rely on high-quality multi-step imagination.

#27
h=2

Digital Twin Modeling of a Highly Automated Agricultural Tractor

2026-07-22 cs.OH, cs.RO, eess.SY Timo Oksanen (h=2)
Clay Hallman, Lukas Pindl, Timo Oksanen
Core Contributions
  • Builds a digital twin of a real research tractor (AMX G-trac) specifically around CAN-bus communication over the ISOBUS protocol, so the twin can be driven by the same data-reading and actuation-command interface as the physical machine rather than an idealized simulated interface.
  • Combines Mevea Simulation Software for the kinematic model and visuals with Python reading/writing CAN messages over a Kvaser CanKing virtual CAN channel — a concrete, reproducible toolchain other agricultural-robotics groups could adopt directly.
  • Straight-line and turning tests comparing simulation to the real tractor find lateral dynamics match within roughly 5-10%, but longitudinal behavior like acceleration is less well captured — an honestly reported limitation rather than an aggregate fidelity score.
  • Explicitly scoped as a first iteration, with hydraulics and tractor-implement dynamics named as the next additions — positioning the paper as infrastructure for future agricultural autonomy research rather than a finished product.
Show abstract

In efforts to increase research efficiency and availability, a digital twin of our research tractor (AMX G-trac) is created, focusing especially on the CAN communication for data reading and actuation command following the ISOBUS protocol. Mevea Simulation Software is utilized as the foundation, providing the kinematic model and visuals, while Python is used to read and write CAN messages over a Kvaser CanKing virtual CAN channel. Various performance tests involving straight line and turning behavior are performed in both the digital twin simulation and in the real world to measure similarity. Results indicate that the Mevea model behaves very comparable in its lateral dynamics, often within 5-10 percent, but requires better data to fully capture the longitudinal aspects like acceleration. The final model described in this paper sets the table for a second iteration to include more tractor functions such as hydraulics and tractor-implement dynamics.

Hardware & Bio-inspired Robot Design 2 papers
#19
h=5

Distributed Acoustic Localization Array Deployed Using a Soft Everting Vine Robot

2026-07-22 cs.RO S. Godoy (h=5)
Sebastian Lorca Godoy, Ciera McFarland, Michael Val, Antonio Alvarez Valdivia, Nathaniel Hanson
Core Contributions
  • Targets disaster-victim localization in confined, unstructured spaces by distributing a microphone array along the body of a soft everting ("growing") vine robot, rather than mounting sensing only at a rigid tip.
  • A dynamic Steered Response Power with Phase Transform framework handles both far-field direction-of-arrival estimation while the robot is still approaching and near-field 3D localization once it's close — one method spanning both regimes as the geometry changes during growth.
  • Systematically tests three microphone placements relative to the robot's outer membrane and four body configurations (linear, double-linear, circular, sinusoidal), quantifying how accuracy changes with SNR, direction of approach, and distance — turning "where do we put the mics" into an empirically answered design question rather than a guess.
  • Demonstrates the robot growing into an arbitrary shape while carrying microphones, and shows high-accuracy near-field localization achievable after only three of the five microphones have everted — useful localization starts well before the robot has fully deployed.
Show abstract

Soft robot exteroception is increasingly being explored for a variety of field applications. In this work, we present a sound-based system for localizing disaster victims in confined and unstructured environments, based on a distributed acoustic sensing architecture embedded along the body of a soft everting vine robot. We propose a dynamic Steered Response Power with Phase Transform framework that supports both far-field direction-of-arrival estimation and near-field three-dimensional source localization as the robot approaches the sound source. To better understand the design and control space related to localizing sound using a soft, shape-morphing robot body, we conduct experiments measuring the accuracy of these methods for a five-microphone array attached to the robot body using three placements relative to the outer membrane of the robot (inside the pressurized body, inside the inner tail, and outside the outer wall) and in four robot configurations (linear, double linear, circular, and sinusoidal). We measure the change in accuracy as the signal-to-noise ratio, the direction of approach, and the distance of the sound source from the center of the array change. Finally, we demonstrate a vine robot growing into an arbitrary shape while carrying microphones along its outer wall, and show that a sound source located with the array's near field can be localized with high accuracy after only three microphones have everted from the robot body. These results highlight the potential of distributed acoustic sensing for reliable victim localization using soft growing robots.

#22
h=4

Morphing MILR: Design and control of a cable-driven limbless robot with rolling joints for maneuvering in complex environments

2026-07-22 cs.RO Daniel I. Goldman (h=4)
Donoven Dortilus, Tianyu Wang, Galen Tunnicliffe, Matthew Fernandez, Daniel I. Goldman
Core Contributions
  • Existing compliant limbless robots trade away versatility for robustness — each morphology is specialized to one locomotion mode — so this paper asks whether a single limbless robot can reconfigure both body morphology and compliance without losing that compliance-mediated robustness.
  • Cable-driven actuation generates traveling body waves while passive compliance is kept programmable, so contact-rich locomotion still doesn't require terrain sensing or high-bandwidth feedback — the versatility addition doesn't undo the robustness that made limbless designs attractive.
  • Rolling joints reorient the bending plane along the body and include geared locking to hold a configuration without continuously drawing power, enabling rapid mode transitions rather than requiring reassembly or re-tuning between gaits.
  • One platform demonstrates lateral undulation, sidewinding, rolling, and twisting, plus transitions between them and traversal of obstacle-rich terrain — validating versatility and robustness together rather than in separate experiments.
Show abstract

Limbless robots offer exceptional mobility in confined and cluttered environments due to their slender bodies and their ability to exploit body-terrain interactions. Recent designs incorporating compliance demonstrate robust locomotion without complex sensing or control; however, these systems typically rely on fixed body configurations, with each morphology specialized for a single locomotion mode or environment. This raises a key challenge: how can a single limbless robot achieve versatile locomotion while preserving the robustness of compliance-mediated locomotion? To address this challenge, we present a cable-driven limbless robot that reconfigures body morphology and compliance to enable diverse locomotion modes. Distributed cable actuation generates traveling body waves, while programmable passive compliance enables robust contact-rich locomotion without terrain knowledge or high-bandwidth feedback. Rolling joints reorient bending planes along the body, enabling rapid reconfiguration and smooth transitions between locomotion styles, and incorporate geared locking to maintain configuration without continuous power. By combining programmable bending compliance and morphology control, the platform achieves lateral undulation, sidewinding, rolling, and twisting within a single system. Experiments demonstrate reliable gait generation, traversal in obstacle-rich environments, and transitions between modes, establishing a versatile limbless platform for navigating complex environments with applications in search and rescue, environmental monitoring, and inspection.

Safety-Critical & Field Applications 2 papers
#14
h=7

Optimal Placement of Docking Stations and Resident AUVs for Subsea Pipeline Inspection

2026-07-22 math.OC, cs.RO K. Skaugset (h=7)
Gabrielė Kasparavičiūtė, Pasquale Grippa, Kjetil Skaugset, Asgeir J. Sørensen, Martin Ludvigsen
Core Contributions
  • Frames subsea pipeline incident response as a facility-location problem: where to place Subsea Docking Plates and how to allocate resident AUVs, rather than treating AUV dispatch and infrastructure siting as separate decisions.
  • Two-phase mixed-integer linear program: Phase 1 minimizes the worst-case (maximum) response time across all potential leak locations first, then Phase 2 minimizes average response time subject to that worst-case bound — prioritizing guaranteed coverage before optimizing the common case.
  • Case study on the real Johan Sverdrup field (9 SDP site options, 33 pipelines) finds that just a few well-placed docking stations achieve near-top performance, a practically useful result for operators facing real deployment-cost constraints.
  • A cost-versus-response-time Pareto analysis makes the deployment-expenditure/response-efficiency trade-off explicit and actionable rather than presenting a single "optimal" configuration.
Show abstract

A two-stage mixed-integer linear programming framework is introduced for subsea pipeline incident response planning, jointly optimizing Subsea Docking Plate (SDP) placement and resident autonomous underwater vehicle allocation to minimize both maximum and average response times under spatial uncertainty. Phase 1 minimizes the maximum response time across all potential leak locations. Phase 2 reduces the average response time subject to the maximum bound. A case study based on the Johan Sverdrup oil and gas field in Norway, with 9 SDP options and 33 pipelines, shows that just a few well-placed SDPs are enough to achieve top performance. A cost versus time Pareto analysis reveals the trade-off between deployment expenditure and response efficiency, providing actionable guidance for designing resilient and cost-effective subsea inspection networks.

#18
h=6

Clinical Pathways as Safety Specifications for Physical AI in Hospital Wards

2026-07-22 cs.RO, cs.CY Giulio Mallardi (h=6)
Gabriele Franchini, Giulio Mallardi, Michele De Carolis, Filippo Lanubile
Core Contributions
  • Rather than treating hospital-ward safety monitoring as generic statistical anomaly detection, this paper repurposes Clinical Pathways — care protocols clinicians already follow — as explicit, formally structured runtime safety specifications for embodied medical AI.
  • A Runtime Safety Monitor evaluates multimodal physiological and system-level signals against these clinically-derived constraints using temporal prediction, uncertainty-aware reasoning, and constraint-based verification together, rather than any single detection mechanism alone.
  • Explicitly targets three distinct event classes in one framework — physiological deviation from prescribed care, hardware/communication failure, and data tampering or misuse — treating patient safety, system reliability, and security as one unified monitoring problem instead of three separate systems.
  • Positions the contribution as bridging learned perception with runtime verification specifically to assist (not replace) nursing staff, aiming at deployability in real hospital wards rather than a lab demonstration.
Show abstract

Ensuring safety in Physical AI systems operating in real-world environments is a critical challenge, particularly in hospital wards where vulnerable patients, clinical staff, medical devices, and assistive robots coexist. In this paper, we reinterpret Clinical Pathways as explicit runtime safety specifications for embodied medical AI. We propose a conceptual robotic architecture that integrates wearable sensors, smart medical devices, and assistive robotic components into a unified framework for real-time safety monitoring. At its core, a Runtime Safety Monitor (RSM) evaluates multimodal physiological and system-level signals against clinically defined constraints derived from the prescribed care process. Rather than relying solely on statistical anomaly detection, the proposed approach combines temporal prediction, uncertainty-aware reasoning, and constraint-based verification to identify safety violations. The RSM targets three classes of events: physiological deviations from prescribed care, hardware and communication failures, and potential data tampering or misuse. This work contributes to Safe Physical AI by operationalizing domain-specific clinical knowledge as enforceable safety constraints, bridging learning-based perception and runtime safety monitoring to assist nursing staff in real-world hospital wards.