The strongest cross-cutting theme today is safety-constrained contact interaction, showing up almost identically in manipulation and medical robotics. URF has a policy predict not just a virtual target but the impedance-admittance switch ratio itself, letting the controller move between compliant tracking and safe rigid contact in real time; FORGE-plus reaches a similar division of labor from the opposite direction, keeping a frozen LLM entirely out of direct force control and delegating a per-object force ceiling to a hard-constrained low-level controller. The same pattern appears in surgery: RL-MACRO and Human-Inspired Craniotomy — sister papers sharing two authors — both fuse force and acoustic signals to detect an otherwise-unobservable event (bone breakthrough or unsafe cutting temperature) and act before a safety bound is crossed, while the catheter interaction-dynamics paper makes the underlying tension explicit and quantitative: an unconstrained controller drives contact force to 0.60 N against a penetrating target, while an explicit predictive constraint holds 0.47 N at identical tracking accuracy. Across five papers, the emerging consensus is that safety cannot be left to compliance or reward shaping alone — it needs an explicit constraint or switch sitting between the learned policy and the actuator.
A second thread is about diagnosing, not just scaling, generalization in manipulation. Scale Up Strategically is the sharpest example — it localizes compositional-generalization failure to specific instruction factors (color, verb, object, size, spatial) and finds the same shortcut hierarchy across six different foundation policies, then shows that redirecting a fixed data budget toward under-grounded factors beats naive scaling with half the demonstrations. That finding sits in tension with AXIS and TableVerse, two large data engines (50K+ community trajectories and 100K Real2Sim environments, respectively) that scale volume and diversity but don't yet target bias the way Scale Up Strategically argues for. GuidedAttention and TransBiolab approach the same generalization problem from the interpretability and perception-data side — one making a policy's attention correctable at rollout, the other supplying real annotated data for the notoriously hard cluttered-transparent-object regime.
Finally, navigation and multi-agent control are both being pushed toward continuous, resource-constrained, real-world operation rather than clean episodic benchmarks. Beyond Episodic Evaluation sets the tone by showing that spatially grounded 3D memory — not occupancy maps or short-horizon episodic context — is what lets an EQA agent answer a sequence of questions in the same scene without trading off accuracy against navigation cost; VoLN pushes in a related direction by stripping externally supplied route instructions out of VLN entirely, and its resulting 1.8–7.4% success rates on hard splits suggest prior VLN benchmarks were partly measuring instruction-following rather than visual navigation. On the control side, the defensive-racing paper, the GNEP intersection paper, MAPS, and Distributed Model-Based Diffusion each pair a fast structured optimizer (MPC, PSO, hierarchical RL, or decomposed diffusion) with a learned or game-theoretic strategic layer, converging on hybrid architectures rather than either pure optimization or pure end-to-end learning for real-time multi-agent decisions.
Continuous, cross-context, and resource-constrained navigation and mapping — from sequential embodied-QA memory to LiDAR-only pose estimation on service robots.
Diagnosing and scaling generalizable manipulation — instruction-bias analysis, correctable visual attention, and large community/synthetic data engines.
Real-time interactive control for vehicles and robot teams, pairing classical optimization (MPC, GNEP, diffusion) with learned strategic layers.
Contact-aware control unifying compliant action prediction with low-level force/impedance execution, recovery, and safety.
Force- and acoustic-sensing closed-loop control for autonomous bone cutting and catheter-tissue interaction.
Agentic, physics-engine-in-the-loop generation of dynamic 4D worlds from natural language.
Embodied question answering (EQA) is traditionally evaluated under an episodic formulation, where agents solve each task independently and reset internal state between episodes. However, real-world robots operate continuously and must accumulate, retain, and selectively reuse information acquired from prior interactions. Despite this practical requirement, the architectural mechanisms needed to support sequential memory in EQA remain underexplored. In this work, we investigate how different memory architectures behave when EQA agents are evaluated sequentially, with multiple questions answered in the same scene while memory is carried forward across queries. We find that simply preserving existing memory is often insufficient. Agents that retain only traversability information, such as 2D occupancy maps, remember where the robot has explored but not the visual-semantic evidence needed for later questions. Agents trained on short-horizon episodic data face a different challenge: when exposed to continuous, multi-query histories, their inherited context suffers from severe temporal mismatch, rather than forming a reusable scene representation. To overcome this architectural bottleneck, we highlight the necessity of structured, spatially grounded memory: architectures that map persistent visual observations onto metric 3D geometry preserve visual-semantic evidence in a coherent scene representation. Extensive experiments in simulated environments reveal that this form of memory breaks the accuracy-efficiency tradeoff in sequential settings, simultaneously achieving higher answer accuracy and lower navigation costs. We further validate these findings on a real-world mobile robot, demonstrating that spatially grounded visual memory is critical for enabling continuous, intelligent operation in physical environments.
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.
In Object Goal Navigation task, existing methods are typically restricted to static and single-floor environments, ignoring cross-floor topologies and dynamic pedestrian, which limits their real-world deployment. To address these limitations, we propose ZONDA, a zero-shot object navigation with dynamic avoidance framework. In particular, ZONDA integrates three core components: (i) Heuristic multi-floor planning: from height-difference traversable maps, enables stair traversal and cross-floor exploration without a platform-specific learned controller; (ii) Multi-view target verification: cross-checks multi-scale observations with a vision-language model, significantly reducing false positives; and (iii) Dynamic pedestrian avoidance: explicitly tracks and predicts moving pedestrians to generate anticipatory behaviors. Evaluated on a real Direct Drive Tech TITA biped robot and extensive simulations on HM3D and MP3D, ZONDA achieves significantly improved results. Moreover, ZONDA can maintain robust navigation on the dynamic benchmark HM3D-DYNA compared to the existing baseline.
Vision-and-Language Navigation (VLN) enables embodied agents to follow natural-language instructions. However, route-level instructions commonly encode spatial priors, such as orientation, distance, and layout, that are not explicitly available from onboard sensing at deployment in open, GPS-denied environments. Benchmark performance under such interfaces therefore jointly reflects visual navigation ability and the use of route structure explicitly supplied by the task description. As a complementary formulation, we propose Vision-Only Long-Horizon Navigation (VoLN), which shifts route-relevant information from externally supplied instructions and global guidance to locally observable in-scene cues. In VoLN, goal views specify the destination, while route-relevant information is available only through locally observable in-scene cues that the agent must detect, interpret, and select online. We instantiate VoLN for aerial navigation through VoLN-UAV, a 7,210-episode benchmark that combines long-horizon goal-directed flight, continuous 3D motion, large viewpoint changes, and context-dependent beacon selection. We further provide VoLN-MLLM as an initial reference baseline. It aligns self-supervised visual features with a structured semantic space and predicts short-horizon waypoint segments from observation history, goal views, retrieved visual--semantic tokens, and proprioception. On the five-environment Test-Unseen split, it obtains success rates of 7.4%, 4.5%, and 1.8% on Easy, Normal, and Hard episodes, respectively. These results provide an initial evaluation of VoLN and reveal substantial remaining challenges in long-horizon evidence integration, cross-view goal matching, and closed-loop stability. Project page: https://admire-ljb.github.io/VoLN-UAV/
Localizing nearby humans and estimating their facing direction are key capabilities for safe navigation and socially aware human-robot interaction. Many pose-estimation pipelines target cameras and 3D LiDAR or assume GPU-class compute, whereas service robots are often equipped only with omnidirectional planar LiDARs and modest onboard processors. We address omnidirectional human detection and relative 2D pose estimation from planar LiDAR sequences with a lightweight network based on Space-Time Blocks, which explicitly separate spatial processing along scan rays from temporal aggregation across scans. Our network processes 360° LiDAR sequences to output per-ray human presence, distance, and relative orientation. We train it via cross-modal self-supervision from a narrow RGB-D body tracker in the sensors' overlap region, removing the need for manual LiDAR labels. Quantitative experiments show that our approach consistently outperforms a parameter-matched baseline model, reducing errors in distance (-38%), position (-28%), and orientation (-15%). We further benchmark on the public FROG dataset, report real-time CPU inference on a service robot, and validate with in-field demonstrations, supporting its suitability for spatial perception on computationally constrained service robots.
Topological maps are key outputs of autonomous driving perception systems, delivering essential road information for path planning. They identify instances such as centerlines and traffic signs, along with their connectivity relationships. Due to the lack of explicit markings for centerlines in real-world environments, the detection of centerline instances remains a significant challenge. To tackle this problem, we propose HGeo-TopoMap, which leverages an explicit prior map and implicit spatial relations to hierarchically boost topological mapping. First, a geometric adaptive learning module is designed for the road structure map obtained via inverse perspective mapping. This module discretely encodes semantic and spatial features from the map, followed by a prior-mask attention mechanism that selectively focuses on informative regions. Then, a geometric consistency learning module is devised, which leverages the geometric properties and spatial relationships of centerlines. Built on the geometry-aware decoder, it enforces spatial consistency by aligning features of centerline instances with identical geometric orientations. The proposed method is evaluated on the OpenLane-V2 dataset across the centerline, lane segment, and robustness benchmarks. Beyond substantial improvements in topological mapping accuracy, the proposed method offers the benefit of enhanced robustness, consistently outperforming baselines under both standard and challenging conditions. The source code and model weights will be made publicly available at https://github.com/lynn-yu/HGeo-TopoMap.
End-to-end visuomotor policies provide little opportunity for humans to understand or correct the policy's visual attention. We propose GuidedAttention, a visuomotor imitation learning framework that introduces interpretable and correctable visual attention as an explicit intermediate representation. Task-relevant attention keypoints are predicted from camera images and condition a diffusion-based action policy. Users can inspect and optionally correct selected keypoints once at rollout initialization, after which the corrected attention is automatically propagated throughout execution by a tracking module. Experiments in simulation and the real world demonstrate that GuidedAttention consistently improves robot manipulation performance, particularly under positional and appearance out-of-distribution (OOD) conditions.
Compositional generalization is essential for robot to follow diverse instructions. However, pretrained policies are known to take shortcuts, deferring to salient cues rather than grounding language. We introduce a diagnostic framework that localizes this failure to individual \textit{instruction factors}, \textit{e.g.,} reusable semantic components such as color, verb, object, size, and spatial attribute. Our framework formalizes instruction factor bias, the tendency of fine-tuned policies to over-rely on dominant factors as shortcuts, and quantifies it through two metrics: Factor Dominance Rate (FDR), capturing pairwise bias between factors, and Factor Dominance Hierarchy (FDH), aggregating these into a global ranking. Evaluation on six foundation policies reveals broadly consistent ordering, \textit{i.e.}, color $\geq$ object $\geq$ spatial $\geq$ verb $\geq$ size, with color dominant, and verb and size most under-grounded. We further show the diagnosis is actionable: a bias-aware data collection strategy that reallocates a fixed budget toward under-grounded factors outperforms baselines in simulation and on a real robot using half the demonstrations, thereby enabling more sample-efficient and generalizable policy learning.
Learning effective robot manipulation policies requires diverse, high-quality demonstrations, yet existing data pipelines are often difficult to scale because they rely on specialized hardware, centralized operators, or fixed task suites. We present AXIS, a growable community-driven data engine and benchmark for scalable robot learning, which enables browser-based teleoperation for large-scale demonstration collection, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data through automated success checking, quality filtering, trajectory smoothing, and visual and physics-based augmentation. The AXIS dataset currently contains 207 diverse tasks and 50K+ trajectories. Meanwhile, AXIS organizes data into task snapshots and evaluates policies with a systematic held-out protocol. We compare vision-language-action (VLA) policies under a unified AXIS evaluation suite and analyze scaling behavior across different data volumes. Continual pretraining on AXIS substantially improves the overall success rate of $Ď€_{0.5}$ by 5.8%, outperforms the model pretrained on RoboCasa365 by 37.3%, and exhibits consistent scaling with increasing data volume, with the largest gains observed under layout, sensor-noise, and camera perturbations.
Autonomous biomedical laboratories increasingly rely on visual perception to recognize, localize, and manipulate transparent plasticware, yet high-quality real-world datasets for this setting remain limited. The scarcity of domain-relevant data is particularly restrictive in cluttered multi-object scenes, where mutual occlusion and view-dependent appearance changes remain challenging even for contemporary visual foundation models. Existing transparent-object datasets have advanced segmentation, depth, and pose estimation, but they usually do not evaluate the combined setting of multi-object clutter, occlusion, and calibrated multi-view capture that characterizes real laboratory manipulation scenes. To address this gap, we present TrainsBiolab, a real-world RGB-D dataset of cluttered transparent biomedical objects captured as calibrated multi-view sequences. TrainsBiolab contains 161,315 frames from 98 scenes and 1.03M instance annotations over 15 laboratory object types, including 6D poses, full and visible masks, depth, and per-frame camera calibration. The dataset is organized along three axes that reflect operational difficulty: object category, the total number of objects in a frame, and camera viewpoint. We further define dataset-centric benchmarks for segmentation, depth estimation and completion, and 6D pose estimation, and report a system-level robot manipulation evaluation enabled by the released annotations and calibrations. By focusing on repeated transparent instances, clutter, and multi-view laboratory capture, TrainsBiolab provides a resource for segmentation, depth estimation, 6D pose estimation, and multi-view reasoning in autonomous laboratory manipulation. Project page: https://dualtransparency.github.io/TransBiolab/.
The development of generalizable robotic manipulation policies is inherently bounded by the availability of large-scale, high-fidelity scene data. While recent automated synthesis methods attempt to bridge this gap via text-to-layout hallucination or simplified procedural generation, they frequently suffer from physical implausibility and fail to capture the complex, dense clutter of actual human environments. In this paper, we introduce TableVerse, a fully automated Real2Sim pipeline that shifts the paradigm from imaginative layout generation to deterministic reconstruction from unstructured, in-the-wild image data. Our framework seamlessly processes unscripted internet media into high-fidelity, simulation-ready tabletop environments with accurate metric scales, authentic topologies, and verified mechanical stability. Furthermore, an automated task-conditioned trajectory generation framework is integrated to synthesize high-quality, collision-free pick-and-place demonstrations. Leveraging this complete pipeline, we construct the TableVerse-100K Dataset, a large-scale corpus comprising 100,000 unique, physically consistent environments paired with interactive manipulation trajectories. By capturing diverse asset compositions, realistic spatial distributions, and high-quality demonstrations, TableVerse-100K establishes a highly scalable and high-fidelity data foundation, providing significant value to facilitate future research in generalizable robotic manipulation tasks.
This paper addresses defensive blocking in autonomous racing, where a vehicle must prevent a faster opponent from overtaking while operating near its dynamic limits. Different from lap-time minimization, we formulate defense as a spatial occupancy regulation problem via a hierarchical reinforcement-learning guided model predictive control framework. A Soft Actor-Critic strategic layer operates in the Frenet domain to generate geometry-aware defensive references, which are embedded into the nonlinear model predictive control formulation as spatial regularization under friction constraints. Evaluated on the Thunderhill West circuit in simulation, the framework increases average overtake time from 8.8 s to 14.6 s while significantly reducing opponent progress. Meanwhile, it allows the vehicle to utilize 83.4% of available tire force. The framework achieves a 33.3 ms mean solve time (13.9 ms std), supporting real-time high-speed adversarial interaction.
Safe and efficient navigation in mixed-traffic environments remains a critical challenge for Autonomous Vehicles (AVs), primarily due to the complex interdependence between the AV's decisions and the unpredictable reactions of human drivers. This paper introduces a comprehensive decision-making framework that formulates the driving interaction as a Generalized Nash Equilibrium Problem (GNEP). Unlike decoupled optimization approaches, this framework explicitly models shared safety and geometric constraints, ensuring that the feasibility of the AV's strategy is dynamically linked to the opponent's actions. To solve this non-convex problem in real-time, we propose a dedicated solver based on Particle Swarm Optimization (PSO). The complete architecture was validated on a test track using a real autonomous Renault Zoé interacting with a human driver. Experimental results demonstrate the system's ability to handle critical scenarios by generating comfortable, human-like trajectories. Benchmarks confirm the solver's operational feasibility, achieving convergence in under 50 ms.
Coordinating autonomous vehicles at unsignalized intersections remains a critical challenge for multi-agent reinforcement learning (MARL) systems, which typically struggle with combinatorial action spaces, reliance on privileged information, or rigid agent designs. We propose Master-Agent Proto-plan System (MAPS), a hierarchical deep reinforcement learning (DRL) architecture in which a centralized Master agent generates a compact, continuous embedding, denoted as proto-plan, that encodes a global coordination strategy. Decentralized Worker agents integrate this embedding with local observations to execute vehicle-specific control, decoupling strategic intent from tactical execution and enabling independent optimization of each module. As a proof-of-concept evaluation of this coordination mechanism, we test MAPS across 72 intersection configurations in HighwayEnv. MAPS achieves collision-free navigation while significantly reducing average travel time, outperforming state-of-the-art baselines. The learned proto-plans further exhibit robust generalization: a system trained with three agents achieves a 94% success rate when deployed zero-shot to five-agent scenarios, confirming that proto-plan-based hierarchical learning provides a promising framework for multi-vehicle coordination.
Trajectory optimization for multi-robot systems remains a critical challenge, particularly when navigating highly non-convex, non-linear, and non-differentiable environments. While Model-Based Diffusion (MBD) has recently emerged as a promising sampling-based optimization paradigm for single-robot trajectory generation, extending it to multi-robot systems results in a centralized, high-dimensional inference problem that (i) suffers from poor sample efficiency due to the curse of dimensionality and (ii) requires global access to all robots' dynamics, constraints, and objectives. To address this, we propose Distributed Model-Based Diffusion (DMBD), a distributed server-robot framework that decomposes the reverse diffusion process into local conditional reverse diffusion processes. This decomposition enables each robot to iteratively perform denoising independently within its own control subspace while conditioning on the current trajectory estimates of the other robots that are aggregated and broadcast by the server. Extensive simulations in goal swapping, multi-floor coverage, parking, and rush-hour scenarios demonstrate that DMBD achieves strong scalability, solving many challenging coordination tasks in sub-seconds and significantly outperforming existing baselines.
Learning-based manipulation policies usually predict robot actions from sensory observations and leave their execution to a separate low-level controller. In rigid contact, this separation can be problematic: the same motion to a virtual target or compliant motion command can lead to unstable contact, tracking error, excessive loading, or tool damage, depending on the low-level controller. In this paper, we propose a \textit{Unified Robot Control-Policy Framework} (URF), which connects compliant action prediction with unified impedance-admittance control. Given multimodal observations, URF predicts a virtual target, a stiffness matrix, and an impedance-admittance switch ratio. The switch ratio determines when the controller should behave more like admittance control for accurate motion tracking and when it should move toward impedance control for safer rigid contact. Because demonstration data do not provide ground-truth environment stiffness, we construct switch-ratio labels from measured contact forces and use them to supervise controller-mode prediction. Across box-flipping and line-pressing tasks, URF achieves higher task success rates while reducing failure modes observed with admittance-only execution, including rapid force buildup, large force oscillations, tool breakage, and robot safety stops. These results suggest that contact-aware policies benefit from predicting not only compliant actions but also the controller behavior used to execute them. Project page: https://jiyou384.github.io/urf_project_page/
Bimanual object reorientation - picking an object, handing it over between two arms, and placing it in a desired target pose - is valuable when direct placement from the initial grasp is infeasible due to collisions, kinematic constraints, or poor final orientation. However, achieving this under multiple competing objectives remains challenging. We introduce BiCompoDiff, a compositional diffusion and energy-based framework that jointly optimizes grasp selection, handover, regrasp, and motion planning under multiple constraints. By combining a pretrained grasp diffusion model with bimanual planning energy-based models (EBMs), our method injects gradient guidance during reverse diffusion to enforce collision avoidance, trajectory smoothness (via differentiable inverse kinematics), handover feasibility, and regrasp safety. Annealed MCMC sampling further refines grasp poses over the composite energy landscape. Experiments across diverse simulated household reorientation tasks demonstrate that BiCompoDiff achieves over 20% higher success rates and up to 37% smoother trajectories (measured by joint displacement) compared to strong sampling-based baselines. Real-world validation confirms effective sim-to-real transfer and robust performance on challenging scenes.
Force-conditioned reinforcement learning (RL) enables tight-clearance assembly under a commanded force ceiling, but practical deployment requires determining an appropriate force limit for each object and recovering from insertion failures without exceeding it. We present a two-layer framework in which a frozen, text-only large language model (LLM) assigns a per-object force ceiling before execution and selects recovery maneuvers from a fixed action menu using compact textual force signatures. The LLM never controls force directly: a low-level controller enforces the force ceiling, the recovery policy cannot increase it, and the hidden breaking-force threshold is known only to the evaluator. We evaluate the framework on fragile bottle placement and 0.4 mm diametral-clearance gear insertion using two grippers (Robotiq 2F-140 and Franka Panda hand). A single policy passes 256/256 evaluation episodes on both fragile and robust objects without breakage, correctly predicts release timing, and completes a full table-pick-and-insert pipeline with a mean peak force of 5.4 N. Under injected in-grip slip, the force-signature recovery strategy resolves 40% and 64% of failures on the two grippers, whereas a press-harder baseline is either ineffective or causes frequent breakage. We also report negative results, including the failure of PPO to solve the task under strict force constraints and unsuccessful learned release strategies. All experiments are conducted in rigid-body simulation with hidden force-threshold breakage; no sim-to-real claim is made.
Autonomous robotic craniotomy requires continuous regulation of tool-tissue interactions to mitigate mechanical overload and thermal damage while maintaining surgical efficiency. However, this process is inherently partially observable due to unknown, time-varying tissue properties and the inability to directly measure cutting temperatures under physical occlusion. To address these challenges, we propose RL-MACRO, a cybernetic closed-loop intelligence framework that couples multimodal perception, adaptive decision-making, and robotic execution. This framework empowers the surgical robot to autonomously perceive inaccessible states from partial sensory feedback and dynamically optimize its behaviors under uncertain environment. A CNN-LSTM observer first fuses force and sound feedback to reconstruct the hidden temperature state (R^2=0.939, MAE = 1.717 deg C). This reconstructed temperature, alongside multi-sensor features, forms the belief state for an offline Implicit Q-Learning (IQL) policy. A novel dual-head Actor dynamically coordinates the feed rate, spindle speed, and cutting depth to optimize efficiency within strict safety bounds. These decisions are seamlessly translated into spatial motions via online trajectory re-planning and velocity servoing. Experiments on bovine ribs and six ex vivo goat skulls validate the system's robust perception, adaptive recovery from force/temperature excursions, and smooth execution on irregular surfaces, establishing a data-driven cybernetic paradigm for safe and efficient autonomous bone cutting.
Manual craniotomy is a high-risk, skill-dependent procedure associated with surgeon fatigue and potential dural injury. While robotic approaches have improved safety, existing open-loop systems rely solely on preoperative images and cannot compensate for intraoperative registration errors or tissue deformation. To address this, we propose a human-inspired closed-loop robotic craniotomy framework that intelligently integrates preoperative planning with intraoperative execution. An adaptive dual-contour fusion algorithm is employed to generate trajectories that conform to complex cranial geometries while maintaining a consistent tool-bone relative pose. For intraoperative perception, a multimodal two-stage cross-modal attention block (CMA)-temporal convolutional network (TCN)-Transformer network combined with an adaptive Bayesian filter fuses force and acoustic signals to achieve robust breakthrough detection under varying bone conditions. Upon detection, an in-situ projection-based trajectory adjustment strategy dynamically compensates for depth deviations, enabling safe residual bone isolation. Experiments on bovine ribs show a breakthrough prediction accuracy of 97%, a detection latency of 0.048 +/- 0.097 s, and a maximum overshoot of 0.29 mm. All four ex vivo cranial experiments were successfully completed without dural injury. These results demonstrate that the proposed cybernetic framework enables safe and autonomous craniotomy with highly effective closed-loop control.
Safe steerable catheter control is fundamentally a problem of interaction dynamics: the tip must follow a planned motion, remain compliant against moving tissue, reject friction and hysteresis, and respect a clinically meaningful never-exceed contact-force bound. We formulate catheter--tissue interaction dynamics in the scalar tip-normal coordinate of a single-segment single-tendon catheter. A partial-physics feedforward cancels only the reliable nominal bending dynamics, exposing a configuration-invariant linear interaction-dynamics model whose input gain varies through the scalar catheter inertia. A predictive optimizer then regulates this interaction state subject to hard contact-force, tendon-force, and curvature constraints. An augmented Kalman filter compresses contact, friction, and modeling error into one sensor-free disturbance state, giving nominal offset-free regulation in free space while leaving force safety to the explicit constraint. The unconstrained and disturbance-free limit recovers classical catheter impedance as a special realization of the same interaction dynamics, rather than as the main design object. In a MuJoCo distributed-compliance simulation of an eight-link tendon-driven catheter, disturbance augmentation cuts free-space approach error by 90\%, and only the force-constrained predictive interaction-dynamics controller reconciles tracking with the 0.5\,N bound: the unconstrained controller drives contact force to 0.60\,N against a penetrating target, while the constrained one holds 0.47\,N at identical tracking. These results show that offset-free motion regulation and contact-force safety are coupled interaction-dynamics objectives, and that the explicit predictive constraint resolves their tension under stiff tissue contact. The bound also holds under $0.5$\,mm, $1.2$\,Hz cardiac motion. Hardware validation is future work.
Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging. Traditional computer graphics methods rely on manual creation, requiring extensive human effort to fine-tune materials, motions, and visual fidelity. Recent advances in generative foundation models have sparked interest in learning to generate such 4D worlds from large-scale data; however, existing methods still struggle to ensure physical plausibility and controllability. In this work, we take a different path by leveraging foundation models to construct an agentic system that emulates how humans traditionally create 4D worlds, yet automates the entire process. We present GS-Agent, an end-to-end multi-agent framework that integrates physics engines in the loop to generate realistic, dynamic, and controllable 4D physical worlds from natural language. Inspired by how humans build 4D worlds, GS-Agent decomposes the task into entity management, covering 3D asset curation, material tuning, placement, and motion control, and rendering configuration, including camera and lighting manipulation. Multiple agents with distinct expertise interact with the physics engine via code, seek multimodal feedback, and collaborate to iteratively construct 4D worlds that align with the given descriptions. Experimental results show that GS-Agent effectively converts natural language into diverse and physically plausible 4D worlds exhibiting rich interactions among liquids, deformable objects, and rigid bodies, while achieving cinematic camera and lighting control. We envision GS-Agent as a foundation for a new paradigm in 4D world generation, empowering creative content creation and physical AI. Project page at https://umass-embodied-agi.github.io/gs-agent/