🤖 Robotics arXiv Digest

2026-07-27 · 30 papers · 8 research areas
Generated by Claude

Research Landscape

Today's batch of 30 papers shows manipulation-focused VLA and foundation-model research converging on a shared insight: raw pixel-level video or vision-language pretraining alone under-specifies the physical and temporal structure needed for reliable robot control, so recent work is injecting explicit structure back in. FutureRTC uses robot motion as a physical prior to predict execution-time observations for asynchronous control; τ and FeelWorld both push into tactile representation from different angles—τ learns tactile latents via JEPA-style future visual supervision for VLA fusion, while FeelWorld builds a full hierarchical visuo-tactile world model for planning; DeVA decouples video and action experts with explicit affordance/depth guidance; KAI and NEO both inject structured priors (kinematic structure, edited neural fields) rather than trusting an end-to-end policy to infer them from demonstrations alone. The Data Pyramid survey functions as a useful meta-commentary on this whole cluster, framing the five-source data ecosystem these systems draw on and naming tactile-data scarcity and cross-embodiment alignment as the two hardest open problems—both of which surface directly in today's other papers (τ's TacAura dataset, KAI's human-video co-training).

A second cluster is about resilience and coordination in multi-agent systems under real-world resource constraints—energy, bandwidth, and single points of failure. Distributed Coordination for Multi-UAV inspection and Quality-Adaptive Multi-UAV reconstruction both attack decentralization from the coordination-algorithm side (re-auction mechanisms, local-plus-global imbalance correction), while SimBEV2X and the underwater monitoring paper attack it from the infrastructure side (a massive new V2X dataset; a two-tier low-power/high-power hardware split). SHARE adds a third angle specific to human-robot collaboration: treating heterogeneous agents (AR headset users vs. robots) identically in a shared SLAM pipeline is itself a design flaw, not just a scaling problem—a framing that pairs naturally with FloAff-Kitchen's point that navigation and manipulation planning have been artificially separated.

A smaller but notable thread is honest reporting of tradeoffs rather than pure benchmark-chasing. WARL explicitly documents that wrench-augmented exploration can produce behaviors that ignore the robot's physical embodiment; the note on SE(3) vs. SO(3)×R³ integration is careful to say its result doesn't automatically extend from a single rigid body to full multibody systems; and the two social-robotics field studies (episodic memory, humanoid head acceptance) report that the biggest friction points are venue-context mismatch and response latency, not raw conversational capability. Combined with two BMI papers tackling the same neural-drift problem from complementary angles—cyclic domain adaptation/generalization vs. consistency-based representation learning—this batch reads less like isolated point solutions and more like a field actively cross-checking its own assumptions.

Papers by Research Area

VLA & Foundation Models for Manipulation

Structured priors and decoupled architectures for vision-language-action and world models.

  • #1 — FutureRTC: Real-Time Robot Execution with Anticipatory-Conditioned Action Chunking
  • #6 — PAC-DP: PAC-Bayesian Diffusion Policy Learning
  • #12 — KAI: A Kinematic-Aware Interface for Data-Efficient Articulated Object Manipulation
  • #14 — Data Pyramid for Embodied Manipulation
  • #20 — NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation
  • #26 — DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning

Multi-Robot & Multi-Agent Systems

Coordination, datasets, and infrastructure for fleets of UAVs, vehicles, and edge devices.

  • #2 — SimBEV2X: A Large-Scale Dataset and Data Generation Tool for Multi-Task Vehicle-to-Everything Cooperative Perception
  • #4 — Distributed Coordination for Resilient Multi-UAV Remote Sensing: A Photovoltaic Inspection Case Study
  • #21 — Energy Constrained Hierarchical Underwater Monitoring via Local Multi-Agent RAG
  • #28 — Quality-Adaptive Multi-UAV 3D Reconstruction with Sparse Workload Redistribution

Control Theory, Optimization & GNC

Optimal control, trajectory optimization, and hybrid RL-control frameworks.

  • #3 — A note on the motion representation and configuration update in time stepping schemes for the constrained rigid body
  • #16 — Bridging Reinforcement Learning and Optimal Control via Feasible Action Mapping
  • #18 — Continual-RL for Generalization in Autonomous Racing on the RoboRacer Platform
  • #19 — HELIOS: An LLM-Driven Autonomous Indirect Trajectory Optimization Agent
  • #24 — Learning Adaptive Multi-Task Guidance, Navigation, and Control via Hypernetworks

Human-Robot Interaction & Social Robotics

Memory, acceptance, and workflow datasets for socially embedded and clinical robots.

  • #5 — Surgical Re-enactment for Operating Room Workflow Datasets
  • #29 — Not Forgotten: Implementation and Evaluation of a Personalized Episodic Memory for the Humanoid Robot Head Kim
  • #30 — A Case Study on the Acceptance of a Humanoid Robotic Head Employed in Three Public Spaces

Perception, SLAM & Navigation

Localization, mapping, and scene understanding for mobile and collaborative robots.

  • #7 — Accuracy potential of visual localization exploiting high-end street-level imagery
  • #13 — SHARE: Towards Head-Mounted AR with User-Centric SLAM in Shared Human-Robot Workspaces
  • #22 — FloAff-Kitchen: Bridging Navigation and Manipulation via Canonical and Progressive Floor Affordance Learning
  • #25 — SILICA: Repurposing Diffusion Priors for Joint Glass Segmentation and Depth Estimation

Tactile & Contact-Rich Manipulation

Touch sensing, contact dynamics, and hardware for delicate or contact-heavy tasks.

  • #8 — FeelWorld: Visuo-Tactile World Model for Hierarchical Contact Prediction and Planning
  • #17 — Development of a Handheld Actuation Mechanism for a Tendon-driven Robotically Steered Guidewire
  • #23 — τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision
  • #27 — Moving-Horizon Estimation and Nonlinear Model Predictive Control of Cable-Driven Soft Manipulators

Legged & Humanoid Locomotion

Reinforcement learning and motion priors for legged and humanoid gait control.

  • #9 — WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots
  • #15 — Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation

Brain-Machine Interfaces

Neural decoding generalization and drift correction for long-term BMI deployment.

  • #10 — A Cyclic Adaptation-Generalization Framework with Uncertainty-Guided Self-Paced Learning for Long-Term Brain-Machine Interfaces
  • #11 — Self-Supervised Consistency Enhanced Disentangled Learning for Neural Decoding Generalization in Brain-Machine Interface

Papers

VLA & Foundation Models for Manipulation (6 papers)
#1
h=34

FutureRTC: Real-Time Robot Execution with Anticipatory-Conditioned Action Chunking

2026-07-27 cs.RO Fanman Meng (h=34)
Hai Jiang, Yixian Zou, Binbin Liang, Boqian Liu, Fanman Meng
Core Contributions
  • Targets a specific failure mode in async VLA deployment—inter-chunk discontinuities from prediction-execution misalignment—rather than generic latency, focusing on the boundary artifacts that appear when a new chunk lands mid-execution of the old one.
  • Plug-and-play: wraps around a frozen VLA policy instead of retraining it, predicting what the policy will see at execution time rather than what it currently sees.
  • Two-part correction: a state-correction module fixes proprioceptive rollout error, while an observation-prediction module forecasts future visual frames using robot motion as an explicit physical prior (motion-aware feature transport) rather than a generic video predictor.
  • A policy-consistency loss ties predicted-context action chunks to what the policy would output under true future inputs—turning delay compensation into a trainable signal instead of a runtime patch.
  • Reports smoother trajectories, faster execution, and higher success under inference delay across simulated and real environments.
Show abstract

Real-time deployment of Vision-Language-Action (VLA) policies necessitates asynchronous execution, wherein subsequent action chunks are computed concurrently with the execution of the current chunk, leading to prediction-execution misalignment and manifesting as inter-chunk discontinuities. Existing methods either superficially smooth chunk boundaries, require costly policy optimization, or exclusively forward-predict proprioceptive states yet neglect critical visual observations. In this paper, we propose FutureRTC, a plug-and-play adaptation framework that predicts execution-time observations and states for asynchronous VLA control without modifying the underlying policy. Specifically, FutureRTC features a state correction module to compensate for the discrepancy between rolled-forward and actual execution-time proprioceptive states and an observation prediction module that forecasts execution-time visual representations by leveraging robot motion as an explicit physical prior through motion-aware feature transport and reconstruction. Furthermore, we introduce a policy consistency loss to align the action chunks generated from predicted contexts with those produced under the expected execution-time inputs of the VLA policy. Extensive experiments across simulated and real-world environments demonstrate that FutureRTC achieves superior robustness to inference delays, resulting in smoother trajectories, faster execution, and consistently higher task success rates.

#6
h=19

PAC-DP: PAC-Bayesian Diffusion Policy Learning

2026-07-27 cs.RO M. Khadiv (h=19)
Mohammad Hasan Yeganegi, Dian Yu, Andrea Del Prete, Majid Khadiv, Matteo Saveriano
Core Contributions
  • Targets a gap most practitioners don't address: diffusion policies only minimize a denoising objective, giving no explicit lever over generalization when demonstration data is scarce.
  • Reframes the diffusion policy as a Bayesian neural network and derives a PAC-Bayes generalization bound, turning it into a concrete auxiliary loss—a KL regularizer between posterior and prior parameters—added on top of the standard denoising loss.
  • Nearly free to add: the regularizer doesn't meaningfully increase training time, unlike ensemble- or sampling-heavy uncertainty methods.
  • Reports improved denoising performance, lower variational negative log-likelihood, and higher manipulation success, with the largest gains concentrated in low-data regimes and harder tasks—exactly where a generalization bound should matter most.
Show abstract

Diffusion Policies (DPs) are able to perform complex manipulation tasks. However, DPs are typically trained by minimizing a denoising objective, which provides limited control over generalization in the finite-data regimes common in robotics. In this letter, we propose PAC-DP, an approach that increases the performance of DPs in robotic manipulation tasks. By modeling the DP as a Bayesian neural network, and defining a PAC-Bayes generalization bound, we derive a novel training objective that augments the standard denoising loss with a Kullback-Leibler divergence regularizer between the posterior and prior parameter distributions. From the theoretical perspective, our approach provides a principled approach to regularize the training of DPs without significantly increasing the training time. From the practical point of view, experimental results demonstrate improved denoising performance, lower variational negative log-likelihood, and higher success rates across multiple robotic manipulation benchmarks. Crucially, the largest improvements are observed in low-data training regimes and complex tasks, establishing PAC-DP as a theoretically grounded framework for robot policy learning.

#12
h=16

KAI: A Kinematic-Aware Interface for Data-Efficient Articulated Object Manipulation

2026-07-27 cs.RO Dahua Lin (h=16)
Yaping Li, Zhaxizhuoma, Qiaojun Yu, Jia Zeng, Dahua Lin
Core Contributions
  • Targets sample efficiency in articulated manipulation by inserting an explicit intermediate representation (kinematic structure) rather than expecting a policy to infer joint/hinge structure implicitly from raw demonstrations.
  • Numbers: 82.9% average success across six simulation tasks while using only half the demonstration data of baselines—a direct sample-efficiency claim, not just a peak-performance one.
  • Action-agnostic design lets it co-train with human interaction videos (not just robot teleop data), achieving over 70% success under visual distractions—leveraging cheap human video data for a channel most articulated-manipulation methods can't use.
  • Generalizes from a single clean training environment to cluttered real scenes with unseen backgrounds/distractors, suggesting the kinematic prior does real transfer work rather than memorizing training-scene statistics.
Show abstract

Articulated object manipulation requires an understanding of kinematic structure that is difficult and costly to learn from robot demonstrations alone. We introduce the Kinematic-Aware Articulation Interface (KAI), a structured intermediate representation that captures the kinematic structure of articulated objects. By embedding interpretable geometric and kinematic priors into policy learning, KAI provides a strong inductive bias aligned with the underlying structure of articulated motion. This design effectively improves sample efficiency, with gains particularly pronounced in low-data regimes: across six simulation tasks, our method achieves an average success rate of 82.9%, matching or surpassing baseline performance while using only half the demonstration data. Our method also exhibits robust generalization to unseen backgrounds and visual distractors, transferring from a single clean training environment to cluttered real-world scenes. KAI's action-agnostic design further enables co-training with human interaction videos to enhance real-world robustness: under diverse visual distractions, our method with video co-training achieves over 70% average success rate.

#14
h=15

Data Pyramid for Embodied Manipulation

2026-07-27 cs.RO cs.CV Ziang Cao (h=15)
Yifan Ye, Yankai Fu, Yaoxu Lv, Bohan Hou, Jun Cen
Core Contributions
  • A positioning/survey paper, not a new model: organizes the embodied data ecosystem into a five-layer pyramid (real-robot, UMI-style, ego/exocentric, simulation, general vision-language) framed around the tension between scalability and robot-specific alignment.
  • Analyzes recent embodied foundation models specifically through their data recipes—how sources are selected, aligned, and mixed—rather than through architecture, which is the more common lens.
  • Useful as a companion read to today's other manipulation papers (FutureRTC, τ, DeVA, KAI): gives a vocabulary for classifying what kind of data each of those systems actually depends on.
  • Names concrete open problems rather than vague future work: large-scale tactile datasets, failure/recovery data, scalable pipelines, cross-embodiment action alignment, egocentric data for dexterity, and principled data-mixing recipes—effectively a research agenda for the field.
Show abstract

Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a pyramid spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.

#20
h=7

NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation

2026-07-27 cs.RO P. Moghadam (h=7)
Mikołaj Zieliński, David Hall, Dominik Belter, Peyman Moghadam
Core Contributions
  • Targets scene editing for manipulation planning: letting a robot 'imagine' an edited future scene state (e.g., object removed) before acting, using NeRF rather than pixel-space image editing.
  • Combines neural field resampling with multiview-consistent progressive inpainting for object removal, addressing the classic NeRF-editing failure mode where edits look consistent from one view but break from others.
  • Edits NeRF weights directly via knowledge distillation in a teacher-student setup (original NeRF as teacher, edited NeRF as student) rather than re-rendering and re-optimizing from scratch for each edit.
  • Introduces NEO-Dataset as the first benchmark specifically for evaluating NeRF scene-editing quality in a manipulation context, reporting gains on both the editing task and downstream pick-and-place execution.
Show abstract

In this paper, we present NEO, a unified framework providing language-guided NeRF editing for robotic manipulation. Our paper introduces (i) a language-guided object removal that combines neural field resampling with multiview-consistent progressive inpainting, (ii) a direct NeRF weight editing method utilizing knowledge distillation, composing original and edited NeRFs via a teacher-student model, enabling coherent modeling of future scene states before a robot executes an action, and (iii) the first benchmark (NEO-Dataset) for quantitatively evaluating NeRF scene editing methods suitable for robot manipulation. We show that our approach outperforms state-of-the-art baselines in scene editing tasks, including object removal and pick-and-place robotic experiments, yielding visually coherent and geometrically consistent edits that reduce artifacts commonly introduced by prior methods.

#26
h=6

DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning

2026-07-27 cs.RO cs.CV Simar Kareer (h=6)
Mengqi Zhang, Sahil Khose, Simar Kareer, Yuchen Song, Unnat Jain
Core Contributions
  • Targets an architecture tradeoff in video-conditioned VLA models: coupling video and action prediction in one shared backbone makes optimization harder, while under-utilizing video features in the guidance direction loses signal—DeVA decouples them into specialized experts instead.
  • Transfers representations from multiple video-model layers into the action expert (not just the final layer), enabling richer information flow while keeping the two learning problems separable.
  • Adds physically salient guidance (affordance/depth) as intermediate supervision on both video and action streams—an explicit inductive bias toward physically meaningful features rather than raw pixel prediction.
  • Reports strong performance with limited data and faster convergence than a unified (coupled) architecture, directly testing the claim that decoupling helps optimization, not just accuracy.
Show abstract

Generalizable robot manipulation requires policies that can anticipate how visual scenes evolve while executing language instructions. While recent Vision-Language-Action models benefit from large-scale pretraining, their predominantly static pretraining objectives provide limited supervision for physical dynamics and temporal causality, leaving control-relevant knowledge to be learned from downstream robot demonstrations. Video generative models offer a promising foundation by encoding rich spatiotemporal priors through future predictions. However, existing Video-Action Models either couple video and action prediction in a shared backbone, making policy adaptation harder to optimize, or under-utilize video information when guiding the action branch. In this work, we introduce DeVA, a Decoupled Video-Action model with specialized video and action experts, multi-level feature transfer, and physically salient guidance. DeVA transfers representations from multiple video layers to the action expert, enabling rich information exchange while making policy learning more tractable. It further supervises intermediate video features and the action stream with physically salient guidance (affordance/depth). Experiments on both simulation benchmarks and real-world deployment demonstrate strong performance with limited data, faster convergence than a unified architecture, and clear performance gains from physical guidance.

Multi-Robot & Multi-Agent Systems (4 papers)
#2
h=34

SimBEV2X: A Large-Scale Dataset and Data Generation Tool for Multi-Task Vehicle-to-Everything Cooperative Perception

2026-07-27 cs.CV cs.LG cs.MA cs.RO A. Eskandarian (h=34)
Goodarz Mehr, Sepideh Gohari, Montasir Abbas, Azim Eskandarian
Core Contributions
  • Attacks the V2X dataset bottleneck by scale: 258 scenes, up to 8 connected vehicles + 4 RSUs, 102,200 frames, 588,520 lidar point clouds, 3M+ images, and 27M+ bounding boxes—an order of magnitude larger than prior V2X datasets.
  • Built on CARLA rather than real-world capture, sidestepping the synchronization and annotation cost that has kept existing V2X datasets small.
  • Ground truth spans 3D boxes with persistent track IDs, HD maps, BEV segmentation, and semantic occupancy voxels from both vehicle and roadside-unit (RSU) viewpoints, enabling multi-task benchmarking beyond single-task 3D detection.
  • Introduces CoBEVFusion, combining CoopDet3D with fused axial attention (FAX) for context-aware multi-agent feature aggregation, and reports it beats the CoopDet3D baseline—establishing a first strong baseline rather than just releasing raw data.
Show abstract

Cooperative perception through vehicle-to-everything (V2X) communication can overcome the inherent physical limitations of individual autonomous vehicles, such as occlusions and limited sensor range. However, the development of robust V2X algorithms, particularly those relying on unified spatial representations like bird's-eye view (BEV) representation, is hampered by the lack of large-scale, multi-modal, multi-task datasets. Moreover, collecting and annotating a large set of synchronized, real-world multi-agent data is prohibitively expensive. This has resulted in a landscape where existing V2X datasets are notably limited in both size and scope. To overcome this, we introduce SimBEV2X, an advanced synthetic data generation tool built on the CARLA simulator. SimBEV2X automatically creates randomized driving scenarios to collect multi-modal sensor data alongside various types of ground truth including 3D bounding boxes with unique track IDs, HD map information, BEV segmentation maps, and semantic occupancy voxel grids from both vehicles and RSUs. We also present the SimBEV2X dataset, the largest V2X perception dataset to date. The dataset comprises 258 scenes, each involving up to 8 connected vehicles and up to 4 RSUs across a variety of road networks. The SimBEV2X dataset is an order of magnitude larger than existing V2X datasets and contains 102,200 frames, 588,520 lidar point clouds, more than 3 million images, over 27 million bounding boxes, and a comprehensive set of other annotations. Finally, we establish a strong baseline on the SimBEV2X dataset using CoopDet3D and propose CoBEVFusion, a novel architecture that combines CoopDet3D with fused axial attention (FAX) for context-aware multi-agent feature aggregation, resulting in superior performance. SimBEV2X, the SimBEV2X dataset, and CoBEVFusion are available at https://simbev2x.org and https://github.com/GoodarzMehr/SimBEV2X.

#4
h=28

Distributed Coordination for Resilient Multi-UAV Remote Sensing: A Photovoltaic Inspection Case Study

2026-07-27 cs.RO P. Campoy (h=28)
Guillermo GP-Lenza, Miguel Fernandez-Cortizas, Martin Molina, Pascual Campoy
Core Contributions
  • Reframes three separate failure modes—initial task allocation, platform failure, and degraded-data reassignment—as instances of the same underlying problem: a re-auction over remaining targets and active platforms.
  • Removes the single point of failure baked into typical UAV inspection fleets (a ground-station coordinator) by running peer-to-peer, layered non-invasively on an existing framework (Aerostack2) with zero core modifications.
  • Validated on a concrete, economically relevant task—utility-scale photovoltaic plant inspection—where mission value hinges on complete coverage, making graceful degradation under link or platform loss directly actionable.
  • Practical significance: shows a coordination layer can be retrofitted onto existing aerial autonomy stacks rather than requiring a bespoke multi-robot framework built from scratch.
Show abstract

Deploying multiple UAVs for remote sensing enables proportional reductions in mission time, but realizing these benefits requires the fleet to coordinate at runtime: distributing sensing targets, responding to platform failures, and recovering from degraded data quality. In inspection campaigns, where mission value depends on complete coverage and the usability of every capture, a centralized ground-station coordinator is a single point of failure: a lost link or station fault leaves sensing gaps that cannot be filled without operator intervention. We propose the SwarmLink, an inter-agent communication infrastructure that non-invasively extends any existing aerial framework with peer-to-peer coordination capability, without modifying the host system. We apply it to photovoltaic plant inspection as a representative large-scale sensing campaign, extending Aerostack2 with a distributed auction that unifies initial sensing-target allocation, platform-failure recovery, and data-quality-triggered reassignment into a single runtime mechanism. All three disruption scenarios reduce to the same re-auction over remaining targets and active platforms, requiring zero modifications to the Aerostack2 core and no ground-station involvement during the mission.

#21
h=7

Energy Constrained Hierarchical Underwater Monitoring via Local Multi-Agent RAG

2026-07-27 cs.IR cs.CV cs.MA cs.RO Laurent Gautier (h=7)
Mohamed Amine Janati, Laurent Gautier, Stéphane Barbot
Core Contributions
  • Solves a resource-constraint problem specific to marine deployments: energy is scarce, connectivity is poor, and transmitting raw multimodal data is expensive, so the system must decide locally what's worth processing and reporting.
  • Two-tier hardware design: always-on ultra-low-power MAX78000/MAX78002 microcontrollers do continuous sensing, while a far more capable NVIDIA Jetson Orin NX wakes only for scheduled or event-triggered analysis—an explicit power/capability tradeoff rather than running one tier continuously.
  • Once awake, runs a fully local pipeline (no cloud dependency) combining BioCLIP/OpenCLIP embeddings, local ChromaDB retrieval, and a LangChain multi-agent framework for species ID and automated reporting—a full RAG stack on edge hardware, not a lightweight classifier.
  • Evaluated through visual and acoustic case studies rather than a single benchmark number, reflecting that the contribution is architectural (what runs where, and when) rather than a single model's accuracy.
Show abstract

Marine life monitoring is limited by strict energy constraints, poor underwater connectivity, and the high cost of transmitting raw multimodal data from remote deployments. This paper proposes a low-consumption underwater monitoring architecture that combines always-on edge sensing with selective high-performance local reasoning. The system follows a hierarchical master-satellite design in which ultra-low-power MAX78000/MAX78002 microcontrollers continuously monitor visual and acoustic signals, while an NVIDIA Jetson Orin NX is activated only for scheduled processing, event-driven analysis, or researcher interaction. Once active, the Jetson executes a fully local multimodal pipeline for data ingestion, visual target extraction, embedding-based indexing, species identification, retrieval-augmented reasoning, and automated reporting. BioCLIP/OpenCLIP embeddings are used to organize mission data, marine taxonomic references, scientific documents, and operational metadata in local ChromaDB collections. A dedicated identification layer combines visual similarity search, centroid-based classification, and supervised classifiers to support adaptive species recognition. A LangChain-based multi-agent framework coordinates query routing, structured analysis, energy management, hardware reconfiguration, and report generation. The architecture is evaluated through visual and acoustic monitoring case studies. The proposed system bridges ultra-low-power continuous sensing with local multimodal intelligence, enabling underwater stations to produce structured, researcher-ready knowledge while compressing local data for flexible acoustic, optical, or satellite transmission, minimizing both energy use and communication overhead.

#28
h=4

Quality-Adaptive Multi-UAV 3D Reconstruction with Sparse Workload Redistribution

2026-07-27 cs.RO Olivier Simonin (h=4)
Benjamin Sportich, Kenza Boubakri, Olivier Simonin, Alessandro Renzaglia
Core Contributions
  • Targets a coordination problem specific to multi-UAV mapping: UAVs must agree not just on where to look but on how much fidelity is needed where, since blindly maximizing coverage wastes limited onboard compute/energy.
  • Integrates a TSDF-confidence-based quality criterion directly into viewpoint generation and information-gain estimation, so the fidelity target actively shapes exploration rather than acting as a post-hoc filter.
  • Two-level coordination avoids both over- and under-correction: a local penalty discourages UAV clustering, while a separate global imbalance-correction step (regularized clustering + optimal task assignment) only triggers when clustering is actually detected—avoiding constant costly rebalancing.
  • Demonstrates improved path efficiency and higher-fidelity reconstruction (coverage and accuracy) versus existing multi-UAV exploration baselines in simulation, with code released publicly.
Show abstract

3D reconstruction of unknown environments is a key application in robotics but is severely limited by the computational and energy capabilities of current aerial platforms. Deploying multiple UAVs and providing efficient and scalable path planning strategies are common approaches, but effective online coordination among UAVs remains a significant challenge. To address this problem, we propose a quality-adaptive decentralized decision-making strategy to build a 3D map with user-defined degrees of fidelity. The approach integrates a quality-oriented criterion based on TSDF confidence into view generation and information gain estimation to produce viewpoints consistent with the desired fidelity target. Additionally, we employ two levels of coordination: a penalty factor in the viewpoint evaluation to encourage local dispersion among the UAVs and a global imbalance correction mechanism. The latter, based on regularized clustering and optimal task assignment, is only triggered when an unbalanced configuration relative to high-information regions is detected. Simulation results demonstrate that the proposed method improves path efficiency compared to state-of-the-art multi-UAV exploration approaches, while also achieving higher-fidelity reconstructions in terms of coverage and accuracy. We make our code publicly available to the community.

Control Theory, Optimization & GNC (5 papers)
#3
h=29

A note on the motion representation and configuration update in time stepping schemes for the constrained rigid body

2026-07-27 cs.RO A. Müller (h=29)
A. Müller
Core Contributions
  • A theory paper, not an applied system: asks which Lie group should represent rigid-body configuration in numerical DAE integration for constrained multibody dynamics.
  • Flags a subtle but consequential common practice—treating rigid-body motion on the direct product SO(3)×R³ instead of the semidirect product SE(3)—and shows this choice affects whether constraints are satisfied exactly by the integrator.
  • Key result: constraints are satisfied exactly only when they define a subgroup of the configuration space, and SE(3)'s subgroups map onto physically meaningful cases (lower kinematic/Reuleaux pairs) already implicit in multibody modeling.
  • Explicit caveat that matters for simulation/contact-integration code: the SE(3) recommendation holds for a single constrained rigid body but does not automatically extend to full multibody systems.
Show abstract

The dynamics of a holonomically constrained rigid body can be modeled by Newton-Euler equations subjected to geometric constraints. This is frequently formulated as a differential-algebraic equation (DAE) system of index 1. In multibody system (MBS) dynamics it is common (1) to numerically solve this system by means of integration schemes for ordinary differential equations, and (2) to treat the rigid body motion on the direct product Lie group SO(3)xR3, although rigid body motions form the semidirect product Lie group SE(3). It is has been observed that the constraint satisfaction depends on which Lie group is used as configuration space (c-space). In this paper the problem is considered from a geometric perspective. It is shown that the constraints are exactly satisfied by a numerical integration scheme if they define a subgroup of the c-space. The subgroups of SE(3) have a significance for modeling mechanical systems, including lower kinematic (Reuleaux) pairs and are implicitly used in MBS modeling. It is concluded that SE(3) is the appropriate c-space for numerical DAE modeling of a constrained rigid body. This result does not immediately apply to MBS, however.

#16
h=11

Bridging Reinforcement Learning and Optimal Control via Feasible Action Mapping

2026-07-27 eess.SY cs.RO Peter Dürr (h=11)
Stefan Richter, Alberto Giammarino, Guillem Torrente, Sam Blakeman, Peter Dürr
Core Contributions
  • Targets the classic RL-vs-optimal-control tradeoff directly: RL is flexible but can't guarantee constraint satisfaction, while OC guarantees safety but needs expert-designed action/parameter spaces.
  • Core contribution is a mapping algorithm, not a new RL algorithm: transforms the RL agent's abstract action into a state-dependent feasible parameter set for the OCP, so the solver guarantees constraint satisfaction regardless of the RL policy's output.
  • Distinguishes itself from prior RL-OC hybrids by not requiring hand-designed or heuristic abstract action spaces—the mapping handles that automatically.
  • Tested on robot table tennis, chosen because it needs both fast reactive motion planning and strict feasibility; reports better sample efficiency and closed-loop performance than baselines in simulation.
Show abstract

Operating constrained dynamical systems requires controllers to efficiently solve complex tasks while enforcing recursive feasibility and safety constraints. To address these competing requirements, we present Feasible Action for Optimal Control (FAOC), a novel control framework integrating Reinforcement Learning (RL) and Optimal Control (OC). The key contribution is a computationally efficient, optimization-based mapping algorithm that transforms the RL agent's action from a static abstract set into a state-dependent feasible parameter set of the Optimal Control Problem (OCP), guaranteeing strict satisfaction of the dynamical system's constraints. Thus, FAOC effectively combines the predictable safety of OC with the flexibility of RL. In contrast to prior work, the abstract action space of the RL agent does not require expert or heuristic design, and the OCP formulation is not compromised by the inability of RL to guarantee feasibility. We apply our approach to real-time motion planning for robot table tennis, which encapsulates these challenges. Via simulated experiments, we show that FAOC outperforms state-of-the-art baselines in both sample efficiency and closed-loop performance.

#18
h=8

Continual-RL for Generalization in Autonomous Racing on the RoboRacer Platform

2026-07-27 cs.RO eess.SY Michele Magno (h=8)
Joel Siegert, Edoardo Ghignone, Michele Magno
Core Contributions
  • Frames autonomous racing on a new track/floor combination as a continual-learning problem rather than a fresh-training or sim-to-real problem—the practical question is how little new real-world experience is needed to adapt.
  • Uses Continual Backpropagation specifically to preserve network plasticity, since standard RL fine-tuning tends to lose plasticity after prolonged training—a known failure mode targeted directly rather than just cited.
  • Reports a concrete adaptation budget: a generalist policy fine-tunes within 15 minutes of new real-world data to outperform classical controllers—a strong practical constraint for a real-time racing platform.
  • Adds an offline-RL comparison baseline and a simulation-based plasticity analysis, giving the continual-learning claim empirical backing beyond a single competition result.
Show abstract

A key challenge in modern robotics is to adapt to changing environments, a challenge that is exacerbated when simulations cannot encompass every possible real-world configuration, and therefore Reinforcement Learning (RL) in the physical world becomes necessary. Continual Reinforcement Learning provides the tools to address this challenge; however, both the frameworks and the methods remain underexplored. Autonomous Racing and in particular the RoboRacer competition provide a testing ground for such methods, as learning to drive on a new track-floor combination with the least amount of new experience naturally frames a continual learning problem. This work tries to address this gap by proposing a continual RL framework based on Continual Backpropagation that is able, with only real-world data, to train a generalistic policy on a set of tracks and then fine-tune it within 15 minutes to outperform classical controllers. Furthermore, a comparison method based on offline RL is proposed, and a simulation analysis of the plasticity properties of the methods is conducted.

#19
h=8

HELIOS: An LLM-Driven Autonomous Indirect Trajectory Optimization Agent

2026-07-27 astro-ph.IM cs.AI cs.RO An-yi Huang (h=8)
An-yi Huang
Core Contributions
  • Automates a notoriously manual pipeline: indirect trajectory optimization via Pontryagin's Minimum Principle normally requires hand-deriving transversality conditions and rewriting shooting code for every new constraint or dynamics model.
  • The LLM agent performs the full chain autonomously—symbolic PMP derivation, SymPy verification, C++ shooting-code generation, numerical solving—rather than just assisting a human with one step.
  • Key design choices: a constraint-adaptive framework unifying arbitrary constraints into one canonical form, and dynamics-adaptive code generation supporting non-standard dynamics (solar sail, J2 perturbation) without touching the underlying template.
  • Scales across 11 test scenarios (8 to 48 variables) with 100% compilation success on the hardest set; a multi-model comparison across 8 open-source LLM backends (scores 250–905) shows derivation capability scales with model size, suggesting the approach isn't tied to one specific LLM.
Show abstract

Low-thrust trajectory optimization is a core technology in deep-space mission design. Indirect methods based on Pontryagin's Minimum Principle (PMP) offer rigorous optimality guarantees, yet their practical application faces three bottlenecks: (1) transversality conditions must be derived case by case for each constraint type; (2) different dynamics models require repeated code rewrites; and (3) shooting equations are highly sensitive to initial guesses. This paper presents HELIOS (Heuristic Engine for Low-thrust Interplanetary Optimization System), a trajectory optimization agent built around a large language model (LLM). Given a physical problem described in natural language, the system autonomously performs PMP symbolic derivation, SymPy verification, C++ shooting-code generation, and numerical solution without human intervention. Key innovations include: (1) a constraint-adaptive derivation framework that unifies arbitrary constraints into psi(x,p)=0 form and automatically generates stationarity conditions for free parameters (e.g., gravity-assist turning angle); (2) dynamics-adaptive four-module code generation supporting non-standard dynamics (solar sail, J2 perturbation) without modifying the underlying template; and (3) a general derivation rule set covering critical error-prone points in PMP derivation. Experiments on 11 progressive test scenarios show that HELIOS correctly derives and solves problems from simple rendezvous (8 variables) to multi-leg stay transfers (48 variables), gravity-assist trajectories (17 variables), and solar-sail minimum-time transfers (8 variables). The best compilation success rate reaches 100% (11/11). A multi-model comparison (8 open-source LLM backends, total scores 250-905) verifies the model-agnostic architecture and reveals a positive correlation between model scale and derivation capability.

#24
h=6

Learning Adaptive Multi-Task Guidance, Navigation, and Control via Hypernetworks

2026-07-27 cs.RO Antoine Richard (h=6)
Ricard Marsal I Castan, Aman Arora, Antoine Richard, Andrej Orsula, Cédric Pradalier
Core Contributions
  • Solves a fleet-management problem for free-flying orbital robots: maintaining a separate policy per mission profile (velocity tracking, docking, inspection, obstacle-avoidance navigation) is brittle as requirements evolve.
  • Uses a hypernetwork to map physics-informed task embeddings directly to the weights of a shared actor-critic policy—task switching happens via changing an embedding, not via retraining or swapping networks.
  • The continuous embedding space is the key generalization claim: novel mission configurations can be handled at deployment without retraining, not just interpolation between the four trained tasks.
  • Validated on a physical satellite emulator across all four mission profiles, reporting sample efficiency comparable to four separate single-task specialists and stability under significant inertial perturbations and external wrenches.
Show abstract

Autonomous free-flying robots in orbital environments require controllers that are both versatile and resource-efficient, yet maintaining a separate, task-specific policy for each mission profile is architecturally brittle and limits operational flexibility as requirements evolve. We introduce HYPER-GNC, a multi-task reinforcement learning framework in which a hypernetwork maps physics-informed task embeddings to the weights of a shared actor-critic policy, enabling a single compact controller to master four distinct GNC tasks: velocity tracking, docking, inspection, and navigation with obstacle avoidance. The continuous embedding space allows the controller to generalize to novel mission configurations at deployment time without any retraining. Extensive experiments demonstrate that HYPER-GNC achieves sample efficiency comparable to single-task specialists while maintaining stability under significant inertial perturbations and external body wrenches. We further validate the framework on a physical satellite emulator, successfully bridging the simulation-to-reality gap across all mission profiles. Code, trained models, and deployment scripts are made publicly available to support reproducibility.

Human-Robot Interaction & Social Robotics (3 papers)
#5
h=26

Surgical Re-enactment for Operating Room Workflow Datasets

2026-07-27 cs.RO cs.CV M. Nasseri (h=26)
Jana Nina Friedrich, Andrea Karin Maria Ross, Angelo Henriques, Mario Peter Martin Weisser, Ling Zhang
Core Contributions
  • Solves a data-access problem that structurally blocks OR-workflow research: real operating rooms are effectively closed to data collection because of ethics approvals, sterility rules that forbid tracking markers, and camera-space constraints.
  • Proposes re-enactment—restaging full procedures in a reconstructed OR with trained roles—to get repeatable, annotatable, marker-compatible data that real ORs cannot provide.
  • Methodology is procedural, not a one-off dataset: expert consultation, workflow formalization, OR reconstruction, role-based training, real OR observation, then iterative recording with debriefing, explicitly designed for reuse in other surgical domains.
  • Positions itself as infrastructure for downstream tasks (activity recognition, scene graphs, surgical process models) rather than a model paper—success is measured by adoption, not benchmark numbers.
Show abstract

The introduction of new technologies, such as surgical robots, is driving the vision of a connected, smart operating room (OR). However, realizing this vision requires a deep understanding of surgical workflows, which relies on realistic datasets capturing the actions of all OR personnel from both full room and surgical field perspectives. Acquiring such data in real ORs is prohibitively challenging due to factors such as ethics committee approvals, limited space for camera installation, and sterility regulations preventing the use of tracking markers. We present a step-by-step methodology for re-enacting complete surgical procedures in a reconstructed OR. This approach enables the creation of repeatable and annotatable workflow datasets for training activity recognition models, generating scene graphs, and formalizing surgical process models. Developed for robot-assisted ophthalmic surgery, our methodology combines expert consultation, structured workflow formalization, OR reconstruction, role-based training, real OR observation, and iterative recording with post-take debriefing. We provide concrete recommendations to allow other research groups to seamlessly adopt this methodology for their own surgical domains.

#29
h=4

Not Forgotten: Implementation and Evaluation of a Personalized Episodic Memory for the Humanoid Robot Head Kim

2026-07-27 cs.RO cs.AI cs.HC Thomas Sievers (h=4)
Steve Aschenbrenner, Marcel Heisler, Thomas Sievers, Christian Becker-Asano
Core Contributions
  • Targets a specific social-robotics failure: LLM-based conversational robots have no memory across sessions, breaking the social expectation of a persistent relationship.
  • Combines vector-based semantic retrieval with a hybrid scoring function (cosine similarity + a memory-strength metric) rather than a heavier fine-tuned memory architecture, injecting retrieved memories directly into the generation prompt.
  • Validated with a proper controlled study (within-subjects, N=43, video-based, using the validated HRIES scale) rather than an informal demo, giving the sociability claims statistical backing.
  • Effect sizes are specific and differentiated: overall sociability d=0.60, trustworthiness d=0.62, warmth d=0.56, while perceived disturbance stayed at d=0.00—meaning the memory feature didn't trigger privacy discomfort or uncanny-valley effects, often the risk with persistent-memory social robots.
Show abstract

Social robots that rely on large language models for conversation are unable to retain information across sessions. This absence of memory violates social expectations, potentially preventing the formation of persistent relationships. This paper presents a lightweight episodic memory module that integrates vector-based semantic retrieval with an LLM-controlled dialog system, deployed on the humanoid robot head Kim. The module employs a hybrid scoring function combining cosine similarity with a memory strength metric to retrieve contextually relevant past interactions and inject them into the generation prompt. The system was evaluated in a within-subjects video-based online study (N = 43) using the Human-Robot Interaction Evaluation Scale (HRIES). Results show that episodic memory significantly increased perceived sociability (d = 0.60, p < .001), with the strongest effects on perceived trustworthiness (d = 0.62) and warmth (d = 0.56). Perceived disturbance remained unchanged (d = 0.00), indicating that the implemented approach to personalized recall did not trigger privacy-related discomfort or uncanny valley effects. These findings suggest that episodic memory serves as a social lubricant in embodied Human-Robot Interaction, enhancing relational quality without eliciting negative affective responses.

#30
h=4

A Case Study on the Acceptance of a Humanoid Robotic Head Employed in Three Public Spaces

2026-07-27 cs.RO cs.AI cs.HC C. Becker-Asano (h=4)
Marcel Heisler, Luca Randecker, Christian Becker-Asano
Core Contributions
  • Companion field study to the episodic-memory paper above (same robot platform/lab), testing real-world, multi-day, multilingual deployment across three different public venues rather than a lab study.
  • Central finding is about context-dependence, not a single acceptance score: the same robot was received differently across a tourist info center, a city library, and a building authority office, with the office setting rated worse—suggesting HRI acceptance depends as much on venue fit as robot capability.
  • Uses the TAM2 questionnaire to quantify motivation, usefulness, and ease of use, giving a comparable acceptance metric across the three deployment sites.
  • Identifies a concrete, fixable friction point: roughly one in five users found response time too slow and disruptive to conversational flow—a latency problem, not a capability problem, flagged as the priority for future work.
Show abstract

Previous research has shown that a human-like robot's acceptance heavily depends on the setting in which it operates and its ability to perform relevant tasks. This paper, first, reports on how our robot processes natural language to generate a multimodal, verbal response integrating emotional expressions based on an emotion simulation backend. Then, it describes how visitors were invited to speak with our robot in their own language at three different, public locations, where the robot was running continuously for several days. The TAM2 questionnaire results reveal that on average users were motivated to use the robot and found it rather useful and easy to use regardless of the specific location. However, public spaces like the tourist information and the city library seem to be a better fit for our interactive, robotic head than an office environment such as the building authority, where the willingness to interact was lower. Overall, the robot's multi-lingual responses were very much appreciated, but every fifth user found the response time too slow impeding the dialog flow, which remains to be improved in future work.

Perception, SLAM & Navigation (4 papers)
#7
h=18

Accuracy potential of visual localization exploiting high-end street-level imagery

2026-07-27 cs.CV cs.RO S. Nebiker (h=18)
Jonas Meyer, Stephan Nebiker, Pascal Theiler, Norbert Haala
Core Contributions
  • Fills an evaluation gap rather than proposing a new algorithm: no public large-scale outdoor dataset previously had sub-centimeter ground-truth poses to test whether visual localization meets survey-grade demands.
  • Uses precisely georeferenced, high-resolution street-level imagery directly as the map representation, combining prior-guided candidate retrieval with on-the-fly local Structure-from-Motion and PnP—avoiding a separately maintained 3D model.
  • New FHNW Muttenz dataset spans a 10 km street network mapped twice ~1.5 years apart with four different cameras, giving both a long-term repeat-mapping benchmark and cross-sensor generalization test in one release.
  • Headline numbers: median accuracy of 1–5 cm translation and 0.05–0.1° rotation, dropping to 1 cm / 0.03° under favorable conditions—evidence visual localization can complement, not just approximate, survey-grade GNSS.
Show abstract

Accurate and reliable pose information with respect to a reference frame is increasingly demanded across applications such as autonomous navigation, surveying, robotics, and augmented and mixed reality. Visual localization can serve as a complementary positioning modality to GNSS, whose applicability and accuracy are often limited. Yet, the accuracy potential of visual localization has not been systematically investigated against survey-grade demands. This is mainly due to the lack of publicly available, large-scale outdoor datasets with ground-truth poses in the sub-centimeter range. In this work, we address both gaps. We introduce a scalable visual localization pipeline that employs precisely georeferenced, high-resolution street-level imagery directly as the scene representation. It combines prior-guided reference candidate selection with on-the-fly local Structure-from-Motion reconstruction and PnP-based pose estimation. We further present the FHNW Muttenz dataset, a real-world dataset covering a contiguous 10 km street network mapped in two mobile mapping campaigns approximately 1.5 years apart. It consists of high-resolution reference imagery and query sequences acquired by four different cameras across five representative scenes. All images are precisely co-registered, yielding 6-DoF ground-truth poses in the sub-centimeter range. Using this dataset, we evaluate the accuracy potential of visual localization. Our experiments demonstrate median pose accuracies in the range of 1-5 cm for translation and 0.05-0.1 degrees for rotation, reaching as low as 1 cm and 0.03 degrees under favorable conditions. These results show that visual localization can complement survey-grade GNSS positioning, paving the way for 3D geospatial data acquisition using consumer devices and fully automated georeferencing approaches. The dataset is publicly available.

#13
h=16

SHARE: Towards Head-Mounted AR with User-Centric SLAM in Shared Human-Robot Workspaces

2026-07-27 cs.HC cs.RO Maria Gorlatova (h=16)
Tianyuan Du, Tianyi Hu, Hanting Ye, Maria Gorlatova
Core Contributions
  • Identifies a fairness/latency flaw in multi-agent SLAM for HRC: edge-based systems treat AR headset users and robots identically, but AR users have much stricter latency tolerance for a good experience.
  • Builds an explicit 'experience model' for heterogeneous HRC agents and uses it to adaptively reprioritize transmission—a scheduling-layer fix rather than a new SLAM algorithm.
  • Exploits redundancy in visual features already captured across agents to cut edge-processing computation time, rather than just adding bandwidth or compute.
  • Real-world numbers: 13.22 ms average AR latency (43.3% reduction vs. baseline) while holding sub-2 cm tracking accuracy for robots, with user studies confirming the latency win is perceptible, not just a benchmark artifact.
Show abstract

Human-Robot Collaboration (HRC) in shared physical spaces using Augmented Reality (AR) interfaces is powered by Simultaneous Localization and Mapping (SLAM). Existing multi-agent SLAM systems rely on an edge server to combine visual findings of multiple resource-constrained agents, perform computation, and schedule updates to their local maps. However, the edge treats all agents uniformly and ignores the fundamentally different latency requirements of heterogeneous HRC agents: robots and head-mounted AR users. This uniform resource allocation often results in high lag for user manipulation, as it does not meet the stringent latency requirements of AR. In this work, we design, implement, and evaluate SHARE, a user-centric SLAM system that strategically prioritizes AR user experience while maintaining accurate tracking performance for robots. SHARE builds a first-of-its-kind experience model for HRC agents and adaptively adjusts transmission priorities to match it. To reduce end-to-end latency, SHARE leverages the redundancy of visual features acquired by agents in shared human-robot workspaces to reduce computation time induced by edge-based processing. Real-world deployment with commercial AR headsets and a ground robot achieves 13.22 ms average latency for AR users (43.3% reduction from baseline) while maintaining sub-2-centimeter tracking accuracy. User studies further reveal statistically significant improvements in user perception.

#22
h=7

FloAff-Kitchen: Bridging Navigation and Manipulation via Canonical and Progressive Floor Affordance Learning

2026-07-27 cs.RO Ping Zhong (h=7)
Ping Zhong, Manling Teng, Tao Wu, Bolei Chen, Jiazhi Xia
Core Contributions
  • Reframes floor-affordance prediction (where a mobile robot should stand) as conditioned on the manipulation it needs to do next, not just navigation feasibility—connecting navigation and manipulation planning usually solved separately.
  • Introduces Canonical Floor Affordance Representation (CFAR) to strip out orientation and irrelevant spatial context, addressing ambiguity where the same physical situation looks different depending on arbitrary object rotation.
  • Progressive Floor Affordance Learning (PFAL) transfers affordance priors learned on one manipulation task to other, heterogeneous manipulation skills—an explicit transfer step rather than training each skill's affordance model from scratch.
  • Releases the first cross-scene, multi-view FloAff-Kitchen benchmark spanning diverse skills, layouts, furniture styles, and viewpoints, filling an evaluation gap at this specific navigation-manipulation intersection.
Show abstract

Mobile manipulation requires robots to identify Floor Affordance (FloAff) that maximizes downstream manipulation success rather than merely ensuring navigation feasibility. FloAff prediction is a target-conditioned local spatial reasoning problem, yet existing methods suffer from representation ambiguity caused by irrelevant spatial context and arbitrary object orientations, while entangling shared and task-specific knowledge across heterogeneous manipulation skills. To address these challenges, we propose a unified framework for FloAff prediction from egocentric multimodal perception, consisting of canonical representation learning and progressive affordance prior learning. Specifically, we introduce a Canonical Floor Affordance Representation (CFAR), which learns canonical interaction geometry by preserving affordance-relevant local structure while eliminating nuisance spatial variations unrelated to robot base placement. We further propose Progressive Floor Affordance Learning (PFAL), which learns transferable FloAff priors from a foundation manipulation task and progressively adapts them to heterogeneous downstream manipulation skills. To facilitate systematic evaluation, we establish the first cross-scene, multi-view FloAff-Kitchen benchmark covering diverse manipulation skills, scene layouts, furniture styles, and viewpoints. Extensive experiments on three benchmark settings demonstrate that our method consistently outperforms strong baselines, while ablation studies validate the contribution of each proposed component.

#25
h=6

SILICA: Repurposing Diffusion Priors for Joint Glass Segmentation and Depth Estimation

2026-07-27 cs.CV cs.RO Sourav Garg (h=6)
Tarun R, Anuj Verma, Laksh Nanwani, Sourav Garg, K. Madhava Krishna
Core Contributions
  • Targets a specific, safety-relevant sensing gap: standard depth sensors fail on transparent surfaces like glass, creating corrupted maps and real collision hazards for indoor navigation.
  • Repurposes text-to-image diffusion model priors, rather than training a dedicated glass-depth network on scarce real annotations, to jointly predict glass segmentation and glass-aware depth—sidestepping the annotation scarcity that limits prior domain-specific methods.
  • Joint segmentation+depth prediction lets the pipeline use the segmentation mask to filter bad depth readings from standard sensors, rather than only replacing them.
  • Reports ~20% improvement over state-of-the-art on zero-shot transfer across diverse unseen environments, backed by a new Mirage 18k dataset—the zero-shot emphasis matters since domain-specific methods are noted to fail exactly there.
Show abstract

Standard depth sensors systematically fail on transparent surfaces, creating corrupted 3D maps and severe navigation hazards. While specialized hardware sensors can detect glass, they lack modularity and have extensive hardware dependencies. Consequently, learning-based monocular depth estimation has emerged as a compelling alternative. However, domain-specific glass-aware monocular depth estimators struggle with unfamiliar indoor layouts; restricted by the severe scarcity of real-world glass depth annotations, they fail to generalize zero-shot to new settings. This motivates us to explore whether the extensive priors of text-to-image diffusion models can enable generalizable perception of transparent surfaces. We introduce SILICA, a unified pipeline leveraging these priors to jointly predict glass segmentation and glass-aware depth. This mutual information exchange establishes a robust spatial hierarchy, entirely eliminating the need for paired real-world glass depth annotations. Subsequently, we use the predicted segmentation mask to explicitly filter incorrect glass depth points from standard sensors, recovering accurate metric glass depth for downstream 3D mapping and autonomous collision avoidance. Supported by our novel Mirage 18k dataset, extensive experiments demonstrate that SILICA achieves remarkable zero-shot transfer across diverse, unseen environments, outperforming state-of-the-art models by almost 20% and setting a new benchmark for transparent surface perception.

Tactile & Contact-Rich Manipulation (4 papers)
#8
h=17

FeelWorld: Visuo-Tactile World Model for Hierarchical Contact Prediction and Planning

2026-07-27 cs.RO Shaowei Cui (h=17)
Wenxuan Ma, Chaofan Zhang, Chao Xue, Yinghao Cai, Guocai Yao
Core Contributions
  • Targets a specific blind spot in visual world models: they can imagine physically implausible futures for contact-rich tasks because they never model tactile state, only appearance.
  • Structures tactile prediction hierarchically—contact state, a 3D force-encoding tactile latent, and slip state—rather than a single flat signal, predicting all three jointly with vision through a shared latent dynamics model.
  • Introduces a contact-gated asymmetric attention mechanism so tactile noise during free-space motion doesn't leak into and degrade visual prediction, addressing a known failure mode of naive multimodal fusion.
  • Quantitative gains: 10-step LPIPS drops from 0.084 to 0.058, and after an 80-step autoregressive rollout LPIPS stays 61% lower than the visual-only baseline; predicted contact/slip states drive CEM planning to 81.7% zero-shot success across chip grasping, fruit grasping, and USB insertion.
Show abstract

Humans plan physical interactions by imagining the possible outcomes of candidate actions. However, existing visual world models primarily capture appearance dynamics while overlooking the tactile states that govern contact-rich interactions, potentially producing imagined futures that appear visually plausible but violate physical dynamics. We introduce FeelWorld, a hierarchical visuo-tactile world model that jointly predicts future visual latents and three tactile states. FeelWorld organizes these states hierarchically as contact state, a 3D tactile latent that encodes force-related information, and slip state. These states are jointly predicted by a shared latent dynamics model with explicit supervision. To prevent irrelevant tactile signals during free-space motion from degrading visual prediction, we introduce a contact-gated asymmetric attention mechanism that maintains a visual-only prediction pathway before contact and enables joint visuo-tactile dynamics prediction during contact. The model is further trained with autoregressive rollouts and context noise injection to improve robustness to compounding errors. The predicted contact and slip states also support contact-aware CEM planning. Experiments on chip grasping, fruit grasping, and USB insertion show that FeelWorld reduces 10-step LPIPS from 0.084 to 0.058 and maintains an LPIPS that is 61% lower than that of the visual baseline after an 80-step autoregressive rollout. FeelWorld also achieves an average zero-shot planning success rate of 81.7%, providing an effective approach for incorporating tactile sensing into world models.

#17
h=10

Development of a Handheld Actuation Mechanism for a Tendon-driven Robotically Steered Guidewire

2026-07-27 cs.RO eess.SY T. Brumfiel (h=10)
Saima Chavenet, Timothy A. Brumfiel, Revanth Konda, Jaydev P. Desai
Core Contributions
  • Addresses a real clinical risk directly: manual guidewire navigation risks vessel damage, perforation, dissection, occlusion, and downstream thrombosis due to tortuosity and poor tip steerability.
  • Doesn't replace the clinician with automation—instead layers motorized steering onto the existing manual workflow, letting the clinician choose motorized or manual rotation/translation at will.
  • Supports feeding, rotation, and bending over up to 1.5 m of guidewire from a single handheld unit with a joystick and switch, rather than requiring a bulky external actuation cart.
  • Validated in an anatomically accurate phantom aorta model—a step toward clinical translation, though not yet live-tissue or clinical validation.
Show abstract

An endovascular intervention begins with a skilled clinician manually navigating a long, slender wire, called a guidewire, to the target location within the vasculature. Due to factors, such as vessel tortuosity and lack of steerability at the guidewire tip, manual navigation of a guidewire could be challenging, potentially resulting in vessel damage, perforation, dissection, and occlusion, as well as postsurgical complications, such as thrombosis. This work details the development of a handheld actuation mechanism for tendon-driven robotic guidewires by utilizing the aforementioned spooling mechanism. Incorporating the compact spooling mechanism into a handheld device enables clinicians to leverage both motorized guidewire steering and manual rotation and translation, if desired. The proposed device is designed such that, while holding the device, the clinician can execute feeding, rotation, and bending motions for up to 1.5 m of the robotically steerable guidewire using a joystick and momentary switch on the handle. Furthermore, the proposed device is demonstrated through navigation in an anatomically accurate phantom aorta model.

#23
h=6

τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision

2026-07-27 cs.RO Ning Cheng (h=6)
Ning Cheng, Jinan Xu, Wanlin Li, Yangzhi Chen, Jing Gao
Core Contributions
  • Targets a specific weakness in tactile-VLA fusion: prior work either captures only instantaneous contact state or models dynamics via low-dimensional 6D wrench sequences, leaving richer high-dimensional vision-based tactile signals unused.
  • Learns an action-conditioned spatiotemporal tactile representation using future visual supervision inspired by JEPA—supervision that operates purely in latent space during training and adds zero overhead at deployment.
  • Releases TacAura, a new dataset synchronizing vision, proprioception, and vision-based tactile signals across four contact-rich tasks, directly addressing the data scarcity flagged as a core challenge.
  • Reports generalization to unseen objects and scenes, positioning this as evidence the tactile representation is doing more than memorizing training-task contact patterns.
Show abstract

Learning the informative tactile representation while effectively adapting it to pretrained Vision-Language-Action (VLA) models remains challenging at both the data and modeling levels. At the data level, limited task-specific demonstrations constrain representation quality, whereas large-scale pretraining incurs substantial costs. At the modeling level, existing methods either focus on instantaneous contact states or model temporal interaction dynamics using 6D wrench sequences, leaving high-dimensional tactile signals underexplored. To address these challenges, we present τ, a touch-augmented VLA framework that learns an action-conditioned spatiotemporal tactile representation from future visual supervision inspired by the Joint-Embedding Predictive Architecture (JEPA), and fuses it with vision-language features for action generation under limited data. This supervision operates in latent space and is used only during training, adding no deployment overhead. We also introduce TacAura, a dataset of synchronized vision, proprioception, and vision-based tactile signals across four representative contact-rich manipulation tasks. Experiments show that τ outperforms existing models and generalizes to unseen objects and scenes, delivering improved manipulation performance and robustness.

#27
h=5

Moving-Horizon Estimation and Nonlinear Model Predictive Control of Cable-Driven Soft Manipulators

2026-07-27 cs.RO Lingxiao Xun (h=5)
Lingxiao Xun, Haihong Li, Gang Zheng
Core Contributions
  • Addresses a practical sensing gap for cable-driven soft robots: estimating state and controlling motion without direct cable-tension sensing, using only end-effector pose and cable-length measurements.
  • Builds on reduced Cosserat-rod models (physics-based, control-oriented) rather than purely data-driven input-output models, introducing a smooth approximation of the cable tension/slackness complementarity relationship to keep the model tractable for real-time control.
  • Combines moving-horizon estimation (to reconstruct the reduced state/configuration) with NMPC (for task-space control) under explicit cable-length and cable-rate constraints—an estimator-controller pair designed together rather than a controller assuming perfect state knowledge.
  • Validated on both simulation and a real four-cable prototype, demonstrating real-time implementation and accurate end-effector tracking through cable-length control alone.
Show abstract

Precise control of soft manipulators remains challenging due to the difficulty of developing accurate yet computationally tractable models for model-based estimation and control. Reduced Cosserat-rod models provide a physics-based and control-oriented description of soft-robot dynamics, offering an explicit alternative to purely data-driven input-output representations. In this paper, we propose a moving-horizon estimation (MHE) and nonlinear model predictive control (NMPC) framework for cable-driven soft manipulators based on reduced Cosserat dynamics. A smooth cable-length-driven modeling formulation is developed by approximating the complementarity relationship between cable tension and cable slackness, enabling cable-length control without direct tension sensing. Based on this formulation, an MHE method is introduced to estimate the reduced state and reconstruct the manipulator configuration from end-effector pose measurements and cable-length information. An NMPC controller is then formulated to achieve task-space control under cable-length and cable-rate constraints. The proposed framework is validated through numerical simulations and experiments. Simulation results demonstrate the effectiveness of the estimator and controller for pose and strain-related regulation on a multi-cable soft manipulator. Experimental results on a four-cable prototype further show that the proposed MHE-NMPC scheme can be implemented in real time and enables accurate end-effector position tracking through cable-length control.

Legged & Humanoid Locomotion (2 papers)
#9
h=17

WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots

2026-07-27 cs.RO Kento Kawaharazuka (h=17)
Keita Yoneda, Kento Kawaharazuka, Kei Okada
Core Contributions
  • Diagnoses a specific bottleneck in legged RL: exploration confined to joint space limits what behaviors an early-stage policy can discover before convergence.
  • Adds wrench (force/torque) to the action space during training only, paired with a success-rate-based 'Switching Curriculum' that progressively removes the wrench so the final policy still acts purely through joint control.
  • Notable negative-result honesty: the ablation shows wrench-based exploration can also produce behaviors that don't respect the robot's physical embodiment—a real tradeoff, not just a clean win.
  • Demonstrated on a real quadruped across diverse terrains without terrain-specific reward tuning—the claim is about reducing reward/curriculum engineering effort, not just raw performance.
Show abstract

While reinforcement learning for legged robots has achieved high motor performance, it has been constrained by the limited exploration capability of actions confined to the joint space. To address this issue, this study proposes a new method, Wrench-Augmented Reinforcement Learning (WARL), which introduces a wrench (force and torque) into the action space. The proposed method combines wrench-guided exploration with a success rate-based curriculum mechanism to expand exploration capabilities in the early stages of learning, with the ultimate goal of acquiring behaviors based solely on joint control. Experiments using a quadruped robot demonstrated that WARL can learn robustly across diverse terrains and motor tasks without requiring terrain-specific reward adjustments or complex curriculum designs. Furthermore, an ablation study verified the effectiveness of the Switching Curriculum, which gradually eliminates the wrench. On the other hand, we also show that introducing a wrench can encourage behaviors that do not sufficiently exploit the robot's physical embodiment. These findings suggest that while wrench-based exploration enhancement is effective for improving learning efficiency, designing it in a way that is consistent with the robot's physical structure is a critical future challenge.

#15
h=15

Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation

2026-07-27 cs.LG cs.RO Valerio Modugno (h=15)
Valerio Belli, Valerio Modugno, Enrico Mingo Hoffman, Fabio Amadio
Core Contributions
  • Addresses fragmentation in humanoid RL: each locomotion task is normally trained as an independent policy with its own reward design, so skills aren't reused across tasks.
  • Three-stage pipeline converts a motion-imitation expert into a reusable, frozen interface—proprioceptive encoder → residual vector-quantized (RVQ) codebook → action decoder—then trains lightweight task policies that only select codebook entries.
  • The codebook turns out interpretable: the number of active RVQ stages corresponds to which gait patterns are available, giving a human-readable knob rather than an opaque latent space.
  • Validated on velocity tracking, point-goal navigation, and fall-recovery in sim, deployed on a real Unitree G1; also shows the rotation trick improves latent organization and reduces downstream falls versus a standard straight-through estimator.
Show abstract

Reinforcement learning can produce robust humanoid controllers, but each new task is typically trained as a separate policy with its own reward design and training process. Motion imitation provides an alternative source of motor competence by training policies to track retargeted human motions, yet the resulting controllers remain reference trackers and are not directly usable as task policies. We propose a three-stage pipeline that turns motion-imitation skills into a reusable hybrid motion prior (HMP) for humanoid locomotion. First, an expert policy is trained to imitate retargeted human motion-capture clips. Second, the expert is distilled into a frozen architecture composed of a proprioceptive encoder, a residual vector-quantized (RVQ) codebook, and an action decoder. Third, task-level policies are trained to solve locomotion tasks by selecting discrete codebook entries while the HMP remains frozen. We evaluate the method on velocity tracking, point-goal navigation, and fall-recovery velocity tracking in simulation, and deploy the velocity-tracking policy on a real Unitree G1 robot. The distillation process preserves the tracking behavior of the expert, while the resulting HMP can be reused without retraining as the action interface for different downstream locomotion policies. The learned HMP reveals an interpretable codebook structure in which the number of active RVQ stages modulates the available gait patterns. We further show that training the codebook with the rotation trick improves latent organization and reduces downstream falls compared with a standard straight-through estimator.

Brain-Machine Interfaces (2 papers)
#10
h=17

A Cyclic Adaptation-Generalization Framework with Uncertainty-Guided Self-Paced Learning for Long-Term Brain-Machine Interfaces

2026-07-27 cs.AI cs.HC cs.RO eess.SP Zhanjie Zhang (h=17)
Jiyu Wei, Di Hong, Zhanjie Zhang, Dazhong Rong, Qinming He
Core Contributions
  • Addresses invasive BMI's core deployment problem—neural drift degrading decoding accuracy, forcing frequent recalibration—by combining domain adaptation and domain generalization, which prior work has used only separately.
  • Key mechanism (UnSPL): iteratively mines reliable pseudo-labeled samples from the target domain via uncertainty-guided, noise-robust ranking, rather than trusting all pseudo-labels equally.
  • The CycAG strategy cycles adaptation and generalization iteratively instead of a single pass, explicitly aimed at capturing fine-grained subdomain shifts a one-shot DA or DG method misses.
  • Claimed first-of-its-kind: cyclically integrating DA and DG with pseudo-labeling for long-term BMI stability—infrastructure for practical long-term use, not a one-off accuracy bump.
Show abstract

Brain-Machine Interfaces (BMIs), which link the brain to external devices, hold great potential in rehabilitation, human performance augmentation, and human-centered robotics. However, invasive BMIs face a critical challenge for long-term deployment due to neural drift, which degrades decoding performance over time and necessitates frequent recalibration. Existing methods designed to mitigate neural drift typically rely on either domain adaptation (DA) or domain generalization (DG) alone and often fail to capture fine-grained distribution shifts across neural subdomains, resulting in limited performance. To overcome these limitations, we propose Uncertainty-guided Self-paced Cycling (UnSPC), a robust framework that synergizes DA and DG for target domain refining under an Uncertainty-guided Self-paced Pseudo-labeling (UnSPL) mechanism. To handle subdomain neural drift across domains, UNSPL is proposed to iteratively mine reliable pseudo-labeled samples with a noise-robust ranking strategy for further fine-tuning. Leveraging these high-quality samples, we introduce a novel Cycling Adaptation and Generalization (CycAG) strategy, which integrates DA and DG within an iterative cycle to progressively mitigate both global and subdomain drift. This cyclic process enables effective alignment to evolving target distributions while preserving robust and transferable representations, thereby mitigating performance degradation under long-term neural drifts. Extensive experiments on multiple neural decoding datasets demonstrate the effectiveness and robustness of UnSPC. To our knowledge, our proposed UnSPC is the first to cyclically integrate DA and DG with pseudo-labeling, paving the way toward stable long-term BMI controls.

#11
h=17

Self-Supervised Consistency Enhanced Disentangled Learning for Neural Decoding Generalization in Brain-Machine Interface

2026-07-27 cs.AI cs.HC cs.RO eess.SP Zhanjie Zhang (h=17)
Jiyu Wei, Di Hong, Zhanjie Zhang, Dazhong Rong, Qinming He
Core Contributions
  • Companion paper to the Cyclic Adaptation-Generalization work above, from the same author group, tackling the same neural-drift problem from a representation-learning angle rather than a domain-adaptation cycle.
  • Backbone (CND) uses a teacher-student consistency constraint under simulated neural-signal perturbations, forcing representations to stay stable under drift-like noise rather than relying on post-hoc recalibration.
  • Disentangles motor decoding into velocity, direction, and speed as separate signals (inspired by neural preference theory) instead of one entangled motor state, since drift affects these parameters differently.
  • Reports state-of-the-art cross-day decoding stability; alongside the companion paper, suggests BMI neural drift is being attacked simultaneously from both domain-adaptation and representation-learning directions in current research.
Show abstract

Brain-Machine Interfaces (BMIs) provide a direct communication pathway between the brain and external devices, enabling humans to control assistive and robotic technologies, with potential applications in rehabilitation, human motor augmentation, and human-centered robotics. However, due to neural drift, the performance of BMIs decreases over time, posing challenges for long-term viability, particularly for invasive BMIs (iBMIs). Existing solutions suffer from two main drawbacks: (i) difficulty in learning robust neural representations, and (ii) neglecting that neural drift varies across motor parameters (e.g., velocity, direction, and speed). To overcome these limitations, we propose Self-Supervised Consistency enhanced Disentangled Learning (SSCDL), a neural decoding generalization framework built on two key innovations. We first design a backbone model named Consistency enhanced Neural Decoder (CND), using a novel teacher-student consistency constraint with simulated neural signal perturbations to learn robust representations invariant to neural drift. Then, we employ three dedicated CNDs under the Complementary-Disentangled Generalization (CDG) mechanism, which disentangles motor signals into velocity, direction, and speed with inspiration from neural preference theory. This disentangled learning enables SSCDL to capture invariant neural representations from diverse neural preference perspectives, significantly enhancing cross-day generalization. Extensive experimental results show that SSCDL delivers state-of-the-art decoding performance, exhibiting high robustness and cross-day stability. These capabilities underscore its strong potential for long-term interaction in human-centric robotic and fine-grained assistive applications.