πŸ€– Robotics arXiv Digest

2026-08-05
30 papers 8 research areas
Generated by Claude

Research Landscape

Test-time correction and inference efficiency for frozen VLA and diffusion policies emerges as the largest theme in today's batch. RTCF, GUARD, and Suppression Sticks all treat the pretrained policy as fixed and ask what can be diagnosed, corrected, or edited without retraining: RTCF corrects frozen VLA rollouts by transferring only a low-frequency residual from retrieved successful trajectories, GUARD probes the same class of frozen policies for grounding failures via counterfactual KV-cache ablation, and Suppression Sticks stress-tests whether closed-form task-vector edits to VLA weights actually stay local — finding that even "successful" suppressions harm unrelated skills roughly half the time. In parallel, POGP and GASP attack the complementary problem of making generative policies cheap enough to run at all, by learning where a denoising or trajectory-sampling chain can stop early or be parallelized on GPU rather than distilling the model down.

A second cluster pushes long-horizon VLA and embodied agents toward explicit, structured memory rather than bigger implicit context windows. Explicit Language Memory, Mimir, and BridgeVLA++ each add a separate memory module — textual temporal logs, split world/task symbolic memory, and unified spatio-temporal memory respectively — motivated by the same diagnosis: flat histories or purely implicit policy state don't make explicit which facts currently matter for the active goal. This connects to SSC's structured subtask labeling work, which solves the annotation-side version of the same problem, making task decomposition machine-verifiable instead of free text that resists automatic checking.

A third strand, spanning navigation and control theory, trades some empirical performance for provable guarantees under uncertainty. SCOPE's safety-volume certification, RA*pex's epsilon-rule-dominance search, and the two co-safe LTL planning papers (exact model-free policy iteration and switching policies for constrained sc-LTL, both from the same author pair) all prioritize completeness, dominance bounds, or convergence proofs — a noticeably more theory-heavy batch than usual. On the world-model side, DreamWAM and CoCo independently converge on the same diagnosis from different angles: RGB-only future prediction lets models get away with ignoring the action, so both papers add structure — DreamWAM predicting geometry and semantics beyond RGB, CoCo enforcing counterfactual consistency constraints — to force genuine action-dependence, with both reporting that their gains widen specifically under distribution shift or unseen perturbations rather than on in-distribution data.

Papers by Research Area

VLA & Foundation Models

Vision-language-action policies gaining explicit memory, test-time correction, and failure-detection layers on top of frozen backbones.

#11 Explicit Language Memory for Long-Horizon Planning i..., #12 Retrieve in Time, Correct in Frequency, #14 BridgeVLA++, #18 Mimir, #21 Suppression Sticks, Locality Is Fragile, #27 GUARD

Generative Policies & World Models

Diffusion/flow-based motion generation and world-action models, focused on adaptive inference cost and what a model should actually predict.

#3 GASP, #5 Learning When to Stop, #19 DreamWAM, #30 Overcoming Statistical Bias in Action-Controllable W...

Navigation & Planning

Vision- and language-guided navigation, coordination, and robust policy execution across UAV, underwater, indoor, and human-robot settings.

#13 SCOPE, #16 Deliberate Before You Fly, #17 Structured LLM Reasoning for Zero-Shot Human--Robot ..., #20 A Vision-based Control Framework for Real-time Auton..., #25 SpikingNav

Multi-Robot Coordination

Decentralized and learning-based coordination for large agent populations, from warehouse swarms to city-scale pathfinding.

#4 Enabling Urgency-aware Robot Swarm Intralogistics us..., #7 PRIMAL3

Perception & Sensing

Depth, pose, segmentation, and dataset/infrastructure work underpinning safety-critical and domain-specific robotic perception.

#2 AI-based single-shot structured-light depth reconstr..., #6 A Multi-Sensor Dataset for Monitoring the Operationa..., #8 A GitOps-Driven Annotation Catalog for Fully Automat..., #9 Differential 6-DOF Pose Estimation with Provable Fir..., #10 From Transparent Labware Segmentation to Collision A...

Manipulation & Simulation Assets

Structured representations for labeling and reconstructing manipulation-ready assets and demonstrations.

#15 SSC, #29 RORA

Control Theory & Formal Methods

Provable guarantees for multi-objective search, temporal-logic planning, and safe actor-critic control under uncertainty.

#1 Approximate Multi-Objective Search Under Rulebooks, #22 Exact Model-Free Policy Iteration for Co-safe LTL Pl..., #23 Optimal Constrained sc-LTL Planning in MDPs via Swit..., #26 Toward Integrating Adaptive Experience Replay and On...

Hardware Design

Novel physical platforms and firmware scheduling infrastructure that push robot design outside the software stack.

#24 Static Timing Orchestration for Tree-Structured Robo..., #28 Design and Flight of an Ion-propelled Micro Hovercra...

Papers Grouped by Category

VLA & Foundation Models (6 papers)

#11
h=8
Explicit Language Memory for Long-Horizon Planning in Vision-Language-Action Models
2026-08-05 cs.RO, cs.AI, cs.CV Ziyi Ye (h=8)
Houze Xu, Jizhong Li, Ziyi Ye
Core Contributions
  • Diagnoses four specific long-horizon VLA failure modes β€” sparse-demo compositional generalization, non-Markovian temporal drift, closed-loop error accumulation, and semantic degradation from action fine-tuning β€” rather than proposing one generic fix.
  • Converts discrete temporal observations into a coherent textual memory sequence with temporal logic, an explicit, human-readable memory instead of an implicit hidden state, adding interpretability into the decision process.
  • Hierarchical split: a high-level VLM performs semantic reasoning via VQA-style training and recursively updates memory and subtasks using prior memory as an anchor, while a low-level VLA executes continuous control conditioned on subtask instructions β€” decoupling what to do next from how to move.
  • Validated with both simulation and sim-to-real transfer on a physical robot, reporting gains in success rate and robustness on complex long-horizon tasks.
Show abstract

Vision-language-action (VLA) models provide a unified paradigm for connecting visual perception, language understanding, and robotic control. However, existing VLA models still face major challenges in long-horizon tasks: sparse expert demonstrations constrain cross-task compositional generalization; the non-Markovian nature of long-horizon tasks makes it difficult for policies conditioned only on current observations to maintain temporal consistency; limited closed-loop error correction allows execution errors to accumulate; and end-to-end action fine-tuning may weaken the high-level semantic representations of vision-language model (VLM) backbones. To address these issues, we propose a hierarchical long-horizon VLA architecture with an explicit language-memory module. The central idea is to convert discrete temporal observations into a coherent textual memory sequence with temporal logic. The system is decoupled into a high-level VLM and a low-level VLA: the high-level VLM performs semantic reasoning through a visual question answering training paradigm, while the low-level VLA executes precise continuous control conditioned on subtask instructions and visual observations. The high-level VLM recursively updates both language memory and subtask instructions using the previous memory as a contextual anchor, enabling persistent temporal tracking and dynamic correction during long-horizon execution. We evaluate the proposed method in multiple simulation environments and conduct sim-to-real experiments on a real robotic platform. The results demonstrate that explicit language memory improves the success rate and robustness of VLA models on complex long-horizon tasks while providing an interpretable semantic account of the decision process.

#12
h=8
Retrieve in Time, Correct in Frequency
2026-08-05 cs.RO Yuze Fan (h=8)
Yuze Fan, Yue Cao, Pengjie Gao, Haojia Gao, Guangqiu Guo
Core Contributions
  • Training-free test-time correction for frozen VLA policies that separates which experience to retrieve from which part of its action to transfer, avoiding both progress-misaligned retrieval and the overwriting of the policy's reactive structure that blunt replay or time-domain fusion causes.
  • Progressive Memory Alignment causally aligns the growing execution history against complete successful trajectories via incrementally updated monotonic frontiers, identifying a relevant memory and the current aligned position without stage labels.
  • Transfers only a coefficient-wise-clipped low-frequency residual on motion channels, leaving higher-frequency components and gripper decisions to the frozen policy β€” a frequency-domain correction rather than blunt action replacement.
  • Across four LIBERO suites and 2,000 episodes per condition, raises aggregate success from 86.4% to 88.4% and LIBERO-Long from 61.6% to 68.6%, with correction running on client CPU at a median 10.99ms per action chunk β€” no extra GPU, retraining, or repeated VLA inference.
Show abstract

Frozen vision-language-action (VLA) policies generate temporally extended action chunks, but long-horizon manipulation remains vulnerable to accumulated execution error and visual aliasing across task stages. Successful rollouts provide useful corrective evidence, yet current frame retrieval can return progress-misaligned actions,while direct replay or time-domain fusion can overwrite the reactive structure of the policy proposal. We introduce Retrieve in Time, Correct in Frequency (RTCF), a training-free test-time correction framework that improves frozen VLA performance with low model-side overhead.RTCF separates which experience to retrieve from which part of its action to transfer. Progressive Memory Alignment (PMA) causally aligns the growing visual execution history with complete successful trajectories through incrementally updated monotonic frontiers, jointly identifying a relevant memory and the current aligned memory position without stage labels. From the aligned action chunk,RTCF transfers a coefficient-wise-clipped low-frequency residual on motion channels. Higher-frequency components and gripper decisions remain inherited from the frozen policy. Across four LIBERO suites and 2,000 episodes per condition, RTCF raises aggregate success from 86.4% to 88.4% and improves LIBERO-Long from 61.6% to 68.6%.These gains require no parameter updates, repeated VLA inference, or additional GPU resources: correction can be performed on the client CPU after a single policy invocation, and the median latencies sum to only 10.99 ms per action chunk

#14
h=7
BridgeVLA++: A Data-Efficient, Generalizable, and Memory-Augmented Vision-Language-Action Framework for 3D Manipulation
2026-08-05 cs.RO He Guan (h=7)
Peiyan Li, Yuze Zhu, Yixiang Chen, Qisen Ma, Yuan Xu
Core Contributions
  • Extends the authors' own BridgeVLA (which projects point clouds into multi-view images and predicts heatmaps to preserve pretrained VLM input-output alignment) with a unified spatio-temporal memory architecture, directly targeting the missing-memory gap in 3D VLA models.
  • Claims state-of-the-art on two memory-dependent manipulation benchmarks while explicitly preserving the original BridgeVLA's data efficiency and generalization β€” memory is added, not traded off against prior strengths.
  • Extended to bimanual manipulation and validated on an additional real-world robotic platform beyond the original BridgeVLA setup, testing scalability across embodiments.
  • Positions itself as a rare 3D VLA framework claiming data efficiency, generalization, and memory simultaneously rather than optimizing one axis at the expense of the others.
Show abstract

Leveraging pre-trained vision-language models (VLMs) to construct vision-language-action (VLA) models has emerged as a promising paradigm for 3D robot manipulation. However, existing 3D VLA methods remain data-hungry, exhibit limited generalization under distribution shifts, and lack explicit memory of past observations. These limitations hinder their application to data-scarce, open-world, and memory-dependent manipulation scenarios. Our previous work, BridgeVLA, improves data efficiency and generalization by preserving the input--output alignment of a pre-trained VLM during 3D action learning: raw point clouds are projected into multi-view images, and intermediate heatmaps are predicted before generating robot actions. In this work, we develop BridgeVLA++ by equipping BridgeVLA with a unified spatio-temporal memory architecture that models persistent spatial context and temporal interaction history. The resulting memory-augmented framework can reason over observation histories while preserving BridgeVLA's data efficiency and generalization capabilities. Extensive experiments show that our framework achieves strong performance on spatial manipulation tasks while exhibiting robust generalization. BridgeVLA++ further achieves state-of-the-art performance on two challenging memory-dependent manipulation benchmarks without sacrificing the data efficiency and generalization of the original BridgeVLA. In addition, BridgeVLA++ performs effectively in bimanual manipulation settings and is validated on an additional real-world robotic platform, demonstrating its scalability across tasks, environments, and robotic platforms. These results establish BridgeVLA++ as a unified 3D vision-language-action framework that simultaneously supports data-efficient learning, robust generalization, and effective memory-aware robot manipulation. Project website: https://bridgevla-plus.github.io/.

#18
h=4
Mimir: A Neuro-Symbolic Memory System with Dynamic Grounding for Embodied Agents in Interactive Environments
2026-08-05 cs.RO Hao Dong (h=4)
Haoming Xu, Zhenlin He, Hengyi Wang, Jiafeng Xu, Hao Dong
Core Contributions
  • Splits memory into world memory (object locations, states, perceptual evidence) and task memory (goal agenda, progress, hand state, failures, constraints) instead of a flat history or implicit policy state, making explicit which facts currently support the active goal.
  • A grounding module binds the active goal to recalled world candidates and fills missing source locations before planning, addressing partial observability directly rather than hoping the policy infers it implicitly.
  • Reports gains up to 42.5% (max) and 23.0% (average) across EB-ALFRED and EB-Habitat tasks over tested backbones, plus an 8.5% overall average success improvement versus the best prior agent/memory systems under matched backbones.
  • On the EB-Habitat Long-horizon subset specifically, reaches 86.0% success, described as substantially outperforming current closed-source models β€” a case for structured neuro-symbolic memory over scaling a monolithic model.
Show abstract

Long-horizon embodied task requires agents to act under partial observability while preserving both scene belief and execution progress. Flat histories or implicit policy states may contain past observations, but they do not provide an explicit interface for deciding which world facts support the currently active goal. We introduce Mimir, a neuro-symbolic memory that separates world memory from task memory and dynamically grounds them before each action. World memory maintains object locations, object states, and perceptual evidence, while task memory maintains an ordered goal agenda, progress state, hand state, failures, and execution constraints. A grounding module binds the active goal to recalled world candidates, fills missing source locations, and attaches evidence before planning and embodiment-specific execution. Across tested backbones, Mimir consistently improves on different EB-ALFRED and EB-Habitat tasks, with maximum gains of 42.5% and average gains of 23.0%, respectively. Compared with the best results among prior agent and memory systems evaluated under the same backbone, Mimir improves the overall average success rate by 8.5%. Finally, on the EB-Habitat Long-horizon subset, Mimir achieves 86.0% success rate, substantially outperforming current closed-source models. Our code will be released soon.

#21
h=3
Suppression Sticks, Locality Is Fragile: A Closed-Loop Target-and-Control Audit of Task-Vector Negation in VLA Policies
2026-08-05 cs.RO, cs.LG Hui Xiong (h=3)
Shaoguang Wang, Weiyu Guo, Rushi Dai, Yiren Zhao, Yandong Guo
Core Contributions
  • Audits whether task-vector subtraction β€” a closed-form, training-free way to edit a model by subtracting a per-skill weight delta β€” actually stays local in closed-loop VLA control, rather than assuming locality as prior arithmetic-editing work often does.
  • Across all ten LIBERO-Goal skills, finds three distinct regimes β€” clean target-control separation for five skills, resistance for three, global collapse for two β€” showing locality is skill-dependent and unpredictable from cosine similarity alone.
  • Even where suppression works and target success drops to 0%, mean baseline-normalized control retention is only 52%, and every target-suppressing edit measurably harms at least one nominally unrelated skill.
  • Frames results as characterizing task-vector subtraction as fast but brittle, explicitly distinguishing behavioral masking (what a single-skill relearning probe shows) from certified unlearning β€” a precise negative result for anyone considering model editing for VLA safety or customization.
Show abstract

Task-vector arithmetic offers a closed-form way to modify a model, yet its behavioral locality remains unclear in closed-loop robot control. We present a target-and-control audit of per-skill task-vector subtraction from multitask vision-language-action (VLA) policies. Across all ten LIBERO-Goal skills, subtraction produces three qualitatively different regimes: target-control separation for five skills, resistance for three, and global collapse for two. On held-out initial states, the five suppressible targets remain at 0% success; however, mean baseline-normalized control retention is only 52%, and each target-suppressing edit materially harms at least one nominally unrelated control. Additional Goal panels show separation across tested policies with continuous-regression, discrete-token, and flow-matching action heads, whereas we observe no clean separation on Spatial and control collapse on the tested Object and Long-horizon panels. Mean task-vector cosine does not account for this variation. A matched-norm control identifies a local sign asymmetry around one Goal anchor, while multi-vector outcomes vary with anchor and scale. Retain-aware gradient baselines provide data-dependent comparators but require removal-time data and optimization; subtraction is data- and gradient-free only at edit time, assuming precomputed expert deltas. Finally, a single-skill relearning probe is consistent with behavioral masking, not certified unlearning. These results characterize task-vector subtraction as a fast but brittle intervention and underscore the need for closed-loop target-and-control evaluation when assessing locality in embodied model editing.

#27
h=1
GUARD: Grounding Uncertainty and Ablation-Based Risk Detection for Diffusion-Based VLAs
2026-08-05 cs.RO, cs.AI Suhas G. Hegde (h=1)
Suhas Hegde, Jitendra Yasaswi Bharadwaj Katta
Core Contributions
  • Detects VLA failures at test time by probing whether diffusion-policy predictions are actually grounded in vision-language evidence, without modifying the pretrained policy β€” estimating the influence of token-indexed entries in the VLM's KV cache and building counterfactual caches by ablating salient entries.
  • Derives a diagnostic stream β€” sensitivity, attention entropy, modality bias, grounding efficiency β€” from comparing original versus counterfactual denoising responses, calibrated online and fed to a lightweight temporal classifier, a structured signal rather than a single anomaly score.
  • Evaluated across five policy-benchmark combinations (Pi0, SmolVLA, Alpamayo-1.5 on LIBERO, SimplerEnv, MetaWorld, PhysicalAI-AV) under task-held-out splits, specifically testing generalization to unseen tasks.
  • Achieves the best ROC-AUC on four of five unseen-task settings, +5.73 points average over the strongest competing runtime monitor while staying within 0.19 points of the best seen-task average, showing the grounding signal generalizes rather than only fitting known failure patterns.
Show abstract

Diffusion-based vision-language-action (VLA) policies can generate plausible actions even when their predictions are weakly grounded in the visual and language evidence defining the task. We introduce GUARD, a test-time failure detection method that measures this grounding without modifying the pretrained policy. GUARD estimates the influence of token-indexed entries in the final vision-language model key-value (KV) cache, constructs counterfactual caches by ablating salient KV entries, and compares their denoising responses with the original conditioning. Based on the comparison, we derive GUARD diagnostic stream including sensitivity, attention entropy, modality bias, and grounding efficiency, which are calibrated online and processed by a lightweight temporal classifier. We evaluate GUARD under task-held-out splits across five policy-benchmark settings, using Pi0, SmolVLA, and Alpamayo-1.5 on LIBERO, SimplerEnv, MetaWorld, and PhysicalAI-AV. GUARD achieves the best ROC-AUC on four of five unseen-task settings and ranks second on the remaining setting, improving the average unseen-task ROC-AUC by 5.73 percentage points over the strongest competing runtime monitor while remaining within 0.19 points of the best seen-task average. These results show that directly probing action-head dependence on multimodal evidence provides a transferable failure signal across policies, tasks, embodiments, and domains.

Generative Policies & World Models (4 papers)

#3
h=19
GASP: GPU-Accelerated Safe Planner for Real-Time Collision-Aware Motion Generation with Latent Trajectory Sampling
2026-08-05 cs.RO S. Charalambous (h=19)
Colin Merk, Stefanos Charalambous, Peter DΓΌrr, Farshad Khadivar
Core Contributions
  • Combines a clamped B-spline trajectory parameterization with a CNN predicting free interior control points, while boundary control points are analytically inserted to enforce derivative constraints exactly.
  • A conditional VAE samples multiple trajectory candidates that are decoded and validated in parallel on GPU, turning planning into a batched, near-millisecond operation instead of sequential optimization.
  • Matches analytical-planner success and feasibility rates while substantially cutting inference time relative to GPU-based trajectory optimization baselines.
  • Deployed as an RL reset planner for competitive robotic table tennis: matches the baseline return rate while roughly halving training-time collisions, showing faster/safer resets speed up RL training itself.
Show abstract

We present GASP, a GPU-Accelerated Safe Planner for real-time, collision-aware joint-space motion generation in known environments. GASP combines a clamped B-spline trajectory parameterization with a convolutional residual neural network that predicts the free interior control points, while analytically inserted boundary control points enforce initial and final derivative constraints for collision-aware planning under non-stationary conditions. A conditional variational autoencoder samples multiple trajectory candidates, which are decoded and validated in parallel on the GPU, yielding a batched planner for collision-aware coupled joint-space motion with near-millisecond inference. We validate GASP as an online motion-generation module, where it achieves analytical-level success rates with high collision-aware feasibility and substantially reduces inference time relative to GPU-based trajectory optimization. We further deploy GASP as a reinforcement-learning reset planner in competitive robotic table tennis, matching the baseline return rate while roughly halving training-time collisions.

#5
h=16
Learning When to Stop: Prefix-Optimal Dynamic Diffusion Policies for Continuous Control
2026-08-05 cs.LG, cs.RO Simon Stepputtis (h=16)
Rohit Kumar Salla, Manoj Saravanan, Simon Stepputtis
Core Contributions
  • Attacks the diffusion-policy denoising bottleneck by learning a prefix value function via Bellman-style recursion over the denoising chain itself, treating each denoising step as a decision point with its own value estimate.
  • The prefix value function serves double duty: an auxiliary training signal pushing intermediate outputs toward higher-quality actions, and a test-time early-stopping rule β€” unlike prior dynamic diffusion methods that address only one side.
  • Across four MuJoCo environments and 12 baselines, cuts required denoising iterations by roughly 2.7x while retaining near-full task performance, and improves final performance by about 3.5% over state-of-the-art dynamic diffusion baselines.
  • Key finding: supervising intermediate denoising steps helps even beyond adaptive stopping β€” it functions as a genuinely better training objective, not just a speed trick.
Show abstract

Diffusion policies are a powerful policy class for continuous control, but their iterative denoising process creates a substantial computational bottleneck. Reducing this cost requires adapting the number of denoising steps to the difficulty of each action while preserving task performance. We introduce Prefix-Optimal Generative Policies (POGP), a framework that learns a prefix value function at every intermediate denoising step through a Bellman-style recursion over the denoising chain. The prefix value function serves two purposes: it provides an auxiliary training objective that encourages intermediate outputs to become high-quality actions, and it enables a test-time stopping rule that terminates denoising when additional steps are unlikely to produce meaningful improvement. Across four MuJoCo environments and comparisons with 12 baselines, POGP reduces the required number of denoising iterations by approximately 2.7-fold while retaining near-full task performance. Compared with state-of-the-art dynamic diffusion baselines, prefix training also improves final task performance by approximately 3.5%. These results indicate that supervising intermediate denoising steps is useful not only for adaptive early stopping, but also as an auxiliary objective that improves the learned policy.

#19
h=3
DreamWAM: Beyond RGB Future Prediction for World Action Models
2026-08-05 cs.RO Wei Sui (h=3)
Shanglin Yuan, Weiheng Zhao, Xin Shi, Haoyi Jiang, Xianda Guo
Core Contributions
  • Argues World Action Models trained to predict RGB futures entangle task-relevant state transitions with nuisance variation like texture, lighting, and viewpoint, reframing future prediction as structured world modeling across appearance, motion, geometry, and semantics rather than RGB alone.
  • Trains with joint latent denoising of RGB and motion plus lightweight gated residual branches for geometry and semantics, sharing attention between a VideoDiT and ActionDiT so the action branch learns from richer future-state predictions β€” but disables the beyond-RGB branches at inference, keeping deployment RGB-only.
  • On LIBERO improves 97.30% to 98.40% (no-rollout) and 98.00% to 98.90% (joint inference) over RGB-only baselines, with gains widening sharply under unseen LIBERO-Plus perturbations (51.36% to 63.44% and 69.16% to 75.47%), showing the structured supervision mainly pays off under distribution shift.
  • Real-world manipulation reaches 74.4% average success versus 55.6% for Fast-WAM-Joint under unseen lighting, background, and layout changes β€” the robustness gap transfers off simulation.
Show abstract

World Action Models (WAMs) learn action-relevant representations by predicting how the observed world will evolve. Most existing WAMs define this future in RGB space, where task-relevant state transitions are entangled with nuisance variations in texture, illumination, background, and viewpoint. We argue that WAMs should explicitly predict action-relevant future state rather than relying on RGB prediction alone. We introduce DreamWAM, which reformulates future prediction as structured world modeling beyond RGB, representing future states through complementary views of appearance, motion, geometry, and semantics. During training, DreamWAM combines joint latent denoising of RGB and motion with lightweight gated residual branches for geometry and semantics. Shared attention between VideoDiT and ActionDiT allows the action branch to learn from these future-state predictions, while all beyond-RGB supervision branches are disabled at inference and deployment remains RGB-only. Across both no-rollout and joint video-action inference, DreamWAM consistently improves the matched RGB-only baselines on LIBERO, from 97.30\% to 98.40\% and from 98.00\% to 98.90\%, respectively. The gains become larger under unseen LIBERO-Plus perturbations, from 51.36\% to 63.44\% and from 69.16\% to 75.47\%. The same robustness extends to real-world manipulation, where DreamWAM attains an average success rate of 74.4\% across unseen changes in lighting, background, and object layout, compared with 55.6\% for Fast-WAM-Joint. These results show that robust world-action learning depends not only on predicting the future, but on representing it in a form that matters for action. The code and models are publicly released at https://github.com/hustvl/DreamWAM.

#30
h=0
Overcoming Statistical Bias in Action-Controllable World Models
2026-08-05 cs.CV, cs.RO Yuhong Shi (h=0)
Yuhong Shi, Zhenhao Chu, Jie Wei, Jun Hao, Jianyi Liu
Core Contributions
  • Identifies a specific failure mode in action-conditioned world models: future frames are often predictable from visual inertia alone, so models can fit training data via statistical shortcuts without predictions actually depending on the input action.
  • CoCo enforces two counterfactual consistency constraints instead of just adding more action-conditioning capacity: multi-step consistency across reference, inverse-action, and zero-action rollouts, and action-spatial consistency under mirrored scenes and transformed actions.
  • Introduces new metrics built for this specific problem β€” Action Response Consistency and Drift Energy β€” plus a Mini-SSMB benchmark for same-state, multi-action counterfactual evaluation, since standard video-prediction metrics don't capture action-dependence.
  • On Mini-SSMB achieves ARC_inv of 0.412 and ARC_ref of 0.483 with 17.07% lower Drift Energy than baseline; on VP2 visual planning reaches the highest average success (73.1%) among SOTA models, with gains confirmed to preserve video quality on BAIR/RoboNet and transfer across model settings.
Show abstract

Action-conditioned world models aim to predict how visual environments evolve under an agent's actions. Yet future frames are often highly predictable from visual inertia and recurring motion patterns alone. This creates a shortcut: models can fit the data by exploiting statistical biases without making their visible dynamics meaningfully depend on the action. As a result, different actions may produce similar futures, while motion may persist even under zero action. The key question is how to reduce reliance on statistical shortcuts from dominating action-conditioned prediction. We argue that action control requires more than injecting action features; it requires enforcing consistency under counterfactual changes to actions and observations. Based on this insight, we introduce CoCo, a Counterfactual Consistency framework to enhance action controllability through two complementary constraints. Multi-step counterfactual consistency constrains reference, inverse-action, and zero-action rollouts, while action-spatial counterfactual consistency enforces consistent predictions under mirrored scenes and transformed actions. Together, they reduce reliance on statistical shortcuts from substituting for action-dependent dynamics. We further introduce Action Response Consistency (ARC) and Drift Energy (DE) to assess action controllability, together with Mini-SSMB for same-state, multi-action counterfactual evaluation. On Mini-SSMB, our full model achieved ARC_inv of 0.412 and ARC_ref of 0.483, while reducing DE by 17.07% relative to the baseline. On VP2 visual planning, it achieves the highest average success rate among SOTA models, at 73.1%. Experiments on BAIR and RoboNet further show that these gains preserve video prediction quality and transfer across model settings.

Navigation & Planning (5 papers)

#13
h=8
SCOPE: Field-of-View-Aware Path Planning in Unknown 3D Environments via Safety-Volume Certification
2026-08-05 cs.RO Yunwoo Lee (h=8)
Junbin Yuan, Muqing Cao, Yunwoo Lee, Brady Moon, Sebastian Scherer
Core Contributions
  • Formalizes safe navigation under limited-FOV sensing as safety-volume certification: the entire robot-inflated volume of a planned motion must be observed and verified free before execution, a stricter safety definition than typical occupancy-based planners.
  • Builds a certified graph whose vertices are exactly the positions with fully known-free safety volumes, decoupling optimistic goal-directed guidance from certified execution via explicit observation obligations resolved through target-centric viewpoint search.
  • Proves conditional completeness β€” under ideal monotone sensing and exhaustive search, SCOPE is guaranteed to reach the goal whenever a finite feasible sequence of certified sensing actions exists β€” a completeness guarantee uncommon in FOV-aware planners.
  • Across 60 randomized 3D tasks, reaches every goal with near-zero entry into non-certified space; a preview mechanism cuts mean mission time by 27%, validated on real-robot demonstrations.
Show abstract

Safe navigation with a body-mounted limited-field-of-view sensor requires the complete robot-inflated volume of an intended motion to be observed and verified free before execution. We formulate this requirement as online safety-volume certification in an unknown voxel map and construct a certified graph whose vertices correspond exactly to positions with fully known-free safety volumes. Based on this representation, we propose SCOPE (Safety Certification through Observation Planning and Execution), a planning framework that decouples optimistic goal-directed guidance from certified execution. SCOPE converts the first uncertified point along an optimistic route into an explicit observation obligation, resolves it through target-centric viewpoint search, and recursively clears intermediate obligations when useful viewpoints are not yet certified-reachable. A certified preview mechanism and an observation-aware trajectory optimization backend enable smooth execution. We prove conditional complete planning: under ideal monotone sensing and exhaustive finite-domain graph search, SCOPE reaches the goal whenever a finite feasible sequence of certified sensing actions exists within its planning primitives. Across 60 randomized tasks in three unknown 3D environments, SCOPE reaches every goal while maintaining near-zero entry into non-certified inflated space. Preview reduces mean mission time by 27%, and real-robot demonstrations in two representative scenarios validate the complete system.

#16
h=6
Deliberate Before You Fly: Vision-Guided Spatial Deliberation for UAV See-and-Reach Navigation
2026-08-05 cs.RO En Yu (h=6)
Fanfu Xue, En Yu, Bohang Liu, Hongjun Wang, Yang Yang
Core Contributions
  • Diagnoses semantic-control misalignment in UAV vision-language navigation: existing methods map VL representations directly to actions without modeling intermediate spatial decisions, causing inconsistent maneuvers and unreliable stopping.
  • A spatial maneuver decision chain progressively performs target-direction anchoring, spatial diagnosis, and maneuver decision before waypoint generation, making high-level intent explicit and inspectable rather than implicit in a black-box policy.
  • Builds an implicit flight corridor from the initial target-direction prior, deriving an online corridor state from current position as a persistent geometric reference the policy can consult mid-flight.
  • A terminal-convergence-aware stopping strategy combining target proximity with short-horizon motion convergence reports a 25.07 percentage-point average success-rate improvement over the SOTA baseline across seen, unseen-object, and unseen-scene tests.
Show abstract

UAV see-and-reach navigation requires an aerial agent to approach a language-specified target visible in its initial view and stop reliably near it. Existing methods typically map vision-language representations directly to action outputs without explicitly modeling intermediate fine-grained spatial decisions. This direct mapping causes semantic-control misalignment, leading to inconsistent maneuvers and unreliable termination. To address this issue, we propose DBFly, a vision-language waypoint prediction framework that introduces explicit vision-guided spatial deliberation before waypoint generation. Specifically, DBFly introduces a spatial maneuver decision chain that progressively performs target-direction anchoring, spatial diagnosis, and maneuver decision, enabling high-level maneuver intent to explicitly guide continuous waypoint generation. DBFly further constructs an implicit flight corridor by transforming the initial target-direction prior into a persistent geometric reference and deriving an online corridor state from the UAV's current position, thereby providing soft geometric guidance for spatial diagnosis and maneuver correction. In addition, DBFly develops a terminal-convergence-aware stopping strategy that characterizes terminal states through both target proximity and short-horizon motion convergence, enabling more reliable stopping near the target. Extensive experiments across seen, unseen-object, and unseen-scene test sets demonstrate that DBFly improves the success rate over the SOTA baseline by an average of 25.07 percentage points. The project homepage is available at https://xuefanfu.github.io/DBFly-Page.

#17
h=6
Structured LLM Reasoning for Zero-Shot Human--Robot Coordination Under Hidden Goals
2026-08-05 cs.RO, eess.SY Francesco Bullo (h=6)
Dong Hae Mangalindan, Anand Gokhale, Francesco Bullo, Vaibhav Srivastava
Core Contributions
  • Decomposes zero-shot human-robot coordination under hidden/private goals into five explicit stages guided by a Dec-POMDP formulation β€” Theory-of-Mind inference, hierarchical planning, conversation interpretation, action verification, and feedback-based replanning β€” using the LLM as a tractable surrogate for otherwise intractable inference.
  • Compares against both a no-ToM ablation and an offline-trained multi-agent RL policy, isolating how much of the benefit comes specifically from modeling what the human believes and intends.
  • Evaluated with human participants rather than only simulated agents, testing real human-robot trust and interaction alongside task success.
  • Reports fewer interaction steps and higher post-interaction trust ratings than both baselines, arguing retaining conventional verification for physical feasibility β€” instead of trusting the LLM fully β€” is part of why it works.
Show abstract

We present a structured large-language-model (LLM) architecture for zero-shot human--robot coordination in a cooperative construction task with private goal views. Guided by a Dec-POMDP formulation, the architecture decomposes decision-making into (i) action-conditioned Theory-of-Mind (ToM) inference, (ii) hierarchical planning, (iii) conversation interpretation, (iv) action verification, and (v) feedback-based replanning. We compare the proposed method with an ablation without ToM inference and a multi-agent reinforcement-learning policy trained offline over many goal pairs. In human-participant experiments, the proposed method required fewer interaction steps and yielded higher post-interaction trust ratings than both baselines. These results suggest that systematically decomposing the team decision problem, using LLMs as tractable surrogates for otherwise intractable inference and planning computations, and retaining conventional verification for physical feasibility can improve both task coordination and the human experience.

#20
h=3
A Vision-based Control Framework for Real-time Autonomous UUV Operations
2026-08-05 cs.RO M. E. Deowan (h=3)
Erik Tjærand Frøland, Marco Job, Md Ether Deowan, Eleni Kelasidi
Core Contributions
  • Integrates real-time localization, autonomous navigation, and mapping into one vision-based pipeline for underwater vehicles, handling both local net-relative and global localization in one system rather than treating them separately.
  • Validated first on synthetic datasets with ground truth, then tested onboard a real UUV during autonomous net-relative navigation β€” a staged path from controlled to field conditions.
  • Targets a specific high-value use case (aquaculture net inspection) rather than general underwater SLAM, shaping the net-relative localization design.
  • Reports real-time performance and improved robustness in visually challenging underwater conditions, supporting field deployment for inspection and mapping.
Show abstract

This paper presents a fully integrated vision-based framework for real-time and robust localization, autonomous navigation, and mapping for unmanned underwater vehicles (UUVs) in dynamic, visually challenging environments. The proposed pipeline enables both net-relative and global localization while generating continuous 3D maps of the surroundings in real-time. The framework was validated on synthetic datasets with ground truth and tested onboard an UUV during autonomous net-relative navigation experiments. Results demonstrate real-time performance and enhanced robustness, supporting vision-driven autonomous navigation and enabling the field deployment of marine robots for critical inspection and mapping tasks in complex underwater environments.

#25
h=1
SpikingNav: Robust Embodied Navigation with Spiking Neural Policies
2026-08-05 cs.RO Xuecheng Xia (h=1)
Jiahong Zhang, Sijun Shen, Dehua Wu, Yifan Lin, Xuechen Xia
Core Contributions
  • Applies spiking neural networks to embodied indoor navigation specifically to test robustness under visual corruption, asking whether event-driven, temporally dynamic computation helps navigation robustness rather than just efficiency.
  • Splits the architecture into a Spiking Sensing Encoder for spike-based visual feature extraction and a Spiking Policy Network that maintains recurrent state via membrane integration, thresholding, and spike-triggered reset, using SNN temporal dynamics for policy memory, not just perception.
  • On PointNav and ObjectNav, ObjectNav success improves from 31.05% to 34.12% clean, and average success under visual corruptions nearly doubles from 8.45% to 13.71% versus a matched ANN baseline with fewer parameters and lower per-step compute.
  • Validated on the Thruster-V2 neuromorphic chip, grounding the robustness claims in real hardware rather than simulated spike dynamics alone.
Show abstract

Embodied navigation requires an agent to make sequential decisions from egocentric observations in a physical environment. Existing Artificial Neural Network (ANN)-based navigation models have achieved strong performance, yet they often rely on dense computation and may degrade under visual corruptions. Spiking neural networks (SNNs) provide event-driven computation and intrinsic temporal dynamics, which are promising for compact and robust navigation on resource-constrained platforms. However, whether spike-based sensing and policy dynamics can improve robustness in visually rich embodied navigation remains an open problem. This paper proposes SpikingNav, a spiking framework for robust indoor embodied navigation. It contains a Spiking Sensing Encoder (SSE) and a Spiking Policy Network (SPN). The SSE extracts task-conditioned visual features with a spike-based backbone. The SPN maintains a recurrent policy state through membrane integration, thresholding, and spike-triggered reset. In this way, SpikingNav exploits the dynamic properties and spike activations of SNNs to improve navigation performance and robustness. We evaluate SpikingNav on PointNav and ObjectNav under clean observations and visual corruptions. SpikingNav achieves competitive clean performance and stronger robustness with fewer parameters and lower per-step computation than a matched ANN baseline. For instance, SpikingNav improves ObjectNav success from 31.05% to 34.12%, and raises the average success under visual corruptions from 8.45% to 13.71%, demonstrating the benefits of spike-based sensing and policy dynamics. We further validate the deployability of our spike-based sensing method on the Thruster-V2 neuromorphic chip. This physical hardware validation shows that SpikingNav can be instantiated on a real neuromorphic substrate for cyber-physical systems.

Multi-Robot Coordination (2 papers)

#4
h=17
Enabling Urgency-aware Robot Swarm Intralogistics using Smart IoT Tags
2026-08-05 cs.RO M. J. Bocus (h=17)
Youssef Alboraei, Murray Groves, Shane Wen, Wenda Zhao, Senhui Qiu
Core Contributions
  • Moves prioritization from a centralized scheduler into the item itself: ultra-low-power BLE IoT tags on carriers broadcast urgency so decentralized swarm robots weigh urgency against travel distance locally, preserving the low-infrastructure appeal of swarms.
  • Validated on both simulation and real robots with tagged carriers against a proximity-only baseline, not simulation alone.
  • Physical trials show priority alignment (urgent items served first) rising from 0.41 to 0.64, with throughput staying within 1.2% of baseline β€” priority gains without a throughput tax.
  • Simulation at larger scale shows benefits growing with system size: P95 latency down 5.2-11.8% and priority alignment up 41.7-51.6% across three larger configurations.
Show abstract

Warehouse items differ in how urgently they must be moved: perishable goods, pharmaceutical shipments, and just-in-time production materials must be delivered sooner than the rest of the stock. Decentralised robot swarms suit warehouses that cannot justify fixed automation infrastructure, but current swarm controllers treat all items alike or rely on an external scheduler to set priorities, so urgent items wait as long as ordinary ones. This paper presents a swarm logistics system in which each warehouse carrier holds an ultra-low-power Internet-of-Things (IoT) tag that broadcasts the urgency of its item over Bluetooth Low Energy (BLE). Robots read these broadcasts directly and weigh urgency against travel distance when choosing which carrier to serve, so prioritisation happens at the item level without central scheduling. The system is evaluated in simulation and validated on real robots and IoT-tagged carriers against a proximity-only baseline. In the physical trials, priority alignment (i.e. proportion of urgent items served first), improved from 0.41 to 0.64, with a nonsignificant trend toward lower 95th-percentile (P95) delivery latency and throughput within 1.2% of the baseline. In simulation, the benefit grew with system size: across three larger configurations, P95 latency fell by 5.2% to 11.8% and priority alignment improved by 41.7% to 51.6%. Attaching urgency to the items themselves therefore allows a decentralised swarm to serve time-critical stock sooner while keeping the low infrastructure requirements that make swarm systems attractive for warehouse automation.

#7
h=11
PRIMAL3: Pathfinding via Reinforcement and Imitation Multi-Agent Learning - Leveraging LaCAM3
2026-08-05 cs.RO G. Sartoretti (h=11)
Chengyang He, Tanishq Duhan, Gadiel Sznaier Camps, Fangyuan Wang, Yuhong Cao
Core Contributions
  • Scales learning-based multi-agent pathfinding to city-level, up to 100,000 agents, by integrating LaCAM3-guided training and PIBT-based action refinement rather than relying on reinforcement learning alone.
  • Introduces topology-aware features (cut vertices, dead-end regions, blocking estimates) and two distinct interaction graphs β€” a same-direction following graph and a different-direction conflict graph β€” explicitly separating cooperative from competing agent interactions.
  • Uses policy entropy to flag uncertain agents for LaCAM3 confidence-triggered interventions during training, then drops LaCAM3 entirely at inference, so expert guidance shapes the policy without runtime cost.
  • Validated on physical robots in addition to simulation, with ablations isolating each component's contribution to gains over learning-based MAPF baselines.
Show abstract

We present PRIMAL3, an ultra-large-scale learning-based framework for multi-agent pathfinding (MAPF) that integrates reinforcement learning, topology-aware communication, LaCAM3-guided training, and PIBT-based action refinement. PRIMAL3 targets failures at topologically critical states, where agents must coordinate decisively around bottlenecks, dead ends, and persistent conflicts. Each agent is represented using features derived from cut vertices, dead-end regions, shortest-path distances, and blocking estimates. Two complementary graphs capture agent interactions: a same-direction following graph propagates multihop context along compatible paths, while a different-direction conflict graph differentiates agents competing for shared space through masked attention and relative features. During training, we propose to let policy entropy identify uncertain agents, for which LaCAM3 provides confidence-triggered action interventions and label-smoothed imitation targets. During execution, a priority-aware PIBT module refines the proposed joint actions using persistent, learned, and distance-aware priorities together with policy-aware fallback preferences while maintaining collision-free execution. The resulting framework combines learned exploration with structured expert guidance without requiring LaCAM3 at inference. Experiments demonstrate that PRIMAL3 substantially outperforms state-of-the-art learning-based baselines and scales to ultra-large instances with up to city-level 100,000 agents. Real-world experiments further demonstrate the feasibility of deploying PRIMAL3 on physical robotic systems and ablation studies validate the individual contributions the components we proposed. Project page: https://marmotlab.github.io/PRIMAL3/

Perception & Sensing (5 papers)

#2
h=19
AI-based single-shot structured-light depth reconstruction for real-time laparoscopic surgical guidance
2026-08-05 eess.IV, cs.RO, physics.optics J. Opfermann (h=19)
Wayne Wonseok Rodgers, Xiangyi Le, Seonghoon Jang, Shuwen Wei, Justin Opfermann
Core Contributions
  • Replaces synchronization-heavy multi-shot fringe projection with a passive LED-illuminated single binary mask, removing the need for DMD projection and projector-camera sync to fit into a compact laparoscope.
  • Uses a VQ-VAE discrete latent prior feeding a latent-space U-Net depth head instead of a two-branch mask-plus-depth network, eliminating a separate segmentation stage entirely.
  • Achieves 3.70mm MAE, 0.0326 AbsRel, and 0.962 delta=1.1 accuracy against Zivid-referenced ground truth, beating both a dual-U-Net MaskNet+DepthNet baseline and off-the-shelf monocular depth models.
  • Runs at 26.0 Hz on an A100 over 301 consecutive frames, aiming at real-time intraoperative guidance rather than offline reconstruction.
Show abstract

Significance. Accurate intraoperative depth perception is important for autonomous and semi-autonomous robotic laparoscopic surgery. Conventional fringe projection profilometry can achieve millimeter-scale accuracy but often requires multi-shot acquisition, digital-micromirror-device projection, and projector-camera synchronization, complicating integration into compact laparoscopic systems. Aim. To develop a synchronization-free, single-shot depth-sensing platform using a passive LED-illuminated binary mask and a VQ-VAE prior with a custom U-Net depth head. Approach. A compact projection module was coupled to one channel of a dual-channel laparoscope, while the second channel imaged the fringe-illuminated target. A Zivid 3D camera acquired reference depth for 722 paired phantom images. Zivid depth maps were reprojected into the SSLE image frame for supervised training and evaluation. The VQ-VAE encoded each input into a discrete latent representation, and a latent-space U-Net predicted depth without a separate mask-prediction branch. Results. Using a fixed train/validation/test split, the proposed model achieved an MAE of 3.70 mm, AbsRel of 0.0326, delta=1.1 accuracy of 0.962, and delta=1.1^2 accuracy of 0.970. It achieved lower MAE than the dual U-Net MaskNet + DepthNet baseline and outperformed off-the-shelf monocular depth models in MAE, AbsRel, and threshold accuracy. The pipeline operated at 26.0 Hz over 301 consecutive frames on an NVIDIA A100 GPU. Conclusions. The LED-illuminated binary-pattern platform with latent-space depth reconstruction enables synchronization-free, video-rate endoscopic depth estimation. Results demonstrate Zivid-referenced phantom reconstruction without an explicit segmentation stage, while emphasizing the importance of dataset size and SSLE-Zivid calibration accuracy.

#6
h=14
A Multi-Sensor Dataset for Monitoring the Operational Environment of Rail Vehicles
2026-08-05 cs.CV, cs.RO Volker Eiselein (h=14)
Claudio Diotallevi, Rodrigo GudiΓ±o, Zaharia Pachalieva, Philipp Neumaier, Patrick Naumann
Core Contributions
  • Addresses data scarcity for automated rail perception (GoA2-GoA4) with an industrial-scale dataset from DB InfraGO AG and understandAI containing over 7 million annotations spanning rail-specific and general perception objects.
  • Positions the dataset as infrastructure for certifying higher automation grades β€” without this scale of annotated data, GoA4 perception systems can't be reliably trained or validated.
  • Produced under the Digitale Schiene Deutschland national rail-digitization program, giving it an institutional backing beyond a typical academic one-off release.
  • Made available on request from DB InfraGO AG, signaling an intended shared community resource rather than a closed internal tool.
Show abstract

Reliable environment monitoring is essential for the safe and efficient operation of automated railway systems, covering all Grades of Automation (GoA), from partially automated (GoA2) to fully automated operation (GoA4). Artificial Intelligence (AI) plays a central role in enabling these systems to detect, classify, and react to potential hazards in real time. The development of such AI-based perception systems requires large volumes of accurately annotated data for training and validation. Within the Digitale Schiene Deutschland (DSD) program, DB InfraGO AG and understandAI GmbH have developed a comprehensive multi- sensor dataset tailored to the needs of railway environment perception. This dataset contains over 7 million high-quality annotations of both railway-specific and general perception objects, captured under varying operational scenarios. The finalized dataset can now be requested at the DB InfraGO AG and serve as a valuable resource for advancing AI-driven environment monitoring in the railway domain.

#8
h=11
A GitOps-Driven Annotation Catalog for Fully Automatic Railway Operations
2026-08-05 cs.RO, cs.CV Martin KΓΆppel (h=11)
Martin KΓΆppel, Tobias Cronauer, Zekiye Ilknur-Γ–z, Sebastian Dubiel, Patrick Naumann
Core Contributions
  • Applies Data-as-Code and CI/CD/static-site-generation practices to annotation metadata management for GoA3-GoA4 rail perception, treating dataset catalogs like software artifacts with version control and provenance.
  • Targets a specific pain point in safety-critical rail AI: monolithic data catalogs create operational overhead and documentation drift that undermine regulatory traceability.
  • Lightweight, developer-centric workflow design aims to make traceability and compliance a byproduct of normal development rather than a separate compliance exercise.
  • Serves as a companion piece to the multi-sensor rail dataset in this batch, providing the metadata infrastructure needed to manage datasets at that scale.
Show abstract

Automatic train operation (ATO) at grade of automation 3 and above (GoA3-GoA4) requires robust AI-based perception systems capable of reliably detecting obstacles and railway-specific objects under real-world conditions. The effectiveness of these modern artificial intelligence approaches depends heavily on large-scale, high-quality, and highly dynamic annotated datasets. However, managing metadata, maintaining provenance, and tracking the iterative evolution of these annotations impose significant infrastructural and regulatory requirements. Existing monolithic data catalogs often suffer from massive operational overhead, poor integration into developer workflows, and severe documentation drift. This paper introduces an innovative, lightweight GitOps-based architecture for metadata management. By leveraging Data-as-Code principles, Continuous Integration/Continuous Deployment (CI/CD) pipelines, and Static Site Generation (SSG), the proposed approach establishes a seamless, developer-centric workflow. This ensures an traceability, enforces strict regulatory compliance, and automatically generates a highly performant dataset overview.

#9
h=11
Differential 6-DOF Pose Estimation with Provable First-Order Immunity to Camera Calibration Errors
2026-08-05 cs.CV, cs.RO Qi Yu (h=11)
Yueqiang Zhang, Liang Deng, Yi Zhang, Baoqiong Wang, Wenjun Chen
Core Contributions
  • Departs from standard 3D-2D PnP pipelines that estimate absolute poses independently and subtract camera-to-platform extrinsics; instead directly recovers platform motion from inter-frame image displacements via differenced projection equations and SE(3) modeling, avoiding extrinsic-calibration sensitivity at the source.
  • Proves translational extrinsic errors cancel exactly while rotational errors induce only a bounded perturbation β€” a formal robustness guarantee for micromotion estimation rather than empirical robustness alone.
  • Also derives observability conditions, a Cramer-Rao lower bound, and a bias-eliminated consistent estimator, giving the method theoretical grounding beyond a typical PnP-variant paper.
  • With five control points and 0.5-pixel noise, achieves 10.09 arcsec rotation RMSE and 3.70mm translation RMSE monocularly at 0.34ms runtime, setting a new reported state of the art against PnP and generalized-PnP baselines on both accuracy and speed.
Show abstract

Accurate six-degree-of-freedom (6-DOF) motion estimation is essential for robotic manipulation, autonomous systems, and structural displacement monitoring. Conventional 3D-2D methods estimate absolute camera poses independently at each time and recover platform motion through camera-to-platform extrinsics, making them sensitive to extrinsic calibration errors, especially for micromotion. We present a differential pose estimation method that directly recovers platform motion from inter-frame image displacements and known 3D control points. By differencing perspective projection equations, using a depth-invariance approximation, and modeling motion on SE(3), the method avoids independent absolute-pose estimation and supports both monocular and multi-camera systems. We prove that translational extrinsic errors cancel exactly, while rotational errors induce a bounded perturbation determined by calibration error, motion magnitude, and observation geometry. We also derive generic observability conditions, a Cramer-Rao lower bound, and a bias-eliminated consistent estimator, and characterize the validity limits of the approximations. Extensive synthetic and real-world experiments establish a new state of the art for 6-DOF platform micromotion estimation, outperforming representative PnP and generalized-PnP methods in accuracy, calibration robustness, and computational efficiency. With five control points and 0.5-pixel image noise, the monocular solver obtains a combined pitch-yaw rotation RMSE of 10.09 arcsec, a translation RMSE of 3.70 mm, and a runtime of 0.34 ms. The binocular solver achieves a rotation RMSE of 10.58 arcsec, a translation RMSE of 3.91 mm, and a runtime of 0.27 ms. Code will be released upon publication at https://github.com/zyoungszu/pami2026.

#10
h=8
From Transparent Labware Segmentation to Collision Avoidance: A Real-Time Edge-Aware Perception Pipeline
2026-08-05 cs.RO Weiwei Shang (h=8)
Shijun Ding, Chen Qian, Weiwei Shang, Junlin Xiong
Core Contributions
  • Targets transparent glassware, where refraction and specular reflection destroy interior texture cues, by exploiting boundary contours as the reliable signal β€” adding an edge-detection branch, edge-guided attention fusion, and a parameter-free SimAM module to a one-stage real-time backbone.
  • Contributes LabGlass-IS, a purpose-built 3,485-image, 21-category transparent labware dataset, addressing the lack of domain data for this problem.
  • Beats YOLO-prompted FastSAM by 18.93 Boundary-F points while using only 2.85% of the parameters of the closest accuracy competitor β€” an efficiency gap, not just an accuracy edge.
  • Multi-view triangulation of mask centroids feeds 3D collision constraints directly; real-robot trials reach a 93.3% collision-avoidance success rate, closing the loop from perception to action.
Show abstract

This paper presents an edge-aware instance segmentation framework that enables real-time robotic collision avoidance with transparent laboratory glassware using purely visual perception. Transparent vessels defy conventional segmentation due to refraction, specular reflection, and the absence of stable interior texture, yet their boundary contours remain comparatively reliable visual cues. Exploiting this observation, we augment a one-stage real-time instance segmentation backbone with a lightweight edge-detection branch, edge-guided attention fusion, and a parameter-free SimAM module, and further construct LabGlass-IS, a 3485-image, 21-category instance segmentation dataset of real laboratory glassware. The enhanced model achieves the highest Boundary F-score of 97.80 among compared methods, outperforming the YOLO-prompted FastSAM framework by 18.93 BF points. Furthermore, it maintains an inference speed of 7.1ms per frame and requires only 2.85% of the parameters of the closest accuracy competitor. Multi-view triangulation of mask centroids further provides 3D positions for conservative bounding-volume collision constraints. Real-robot trials achieve a 93.3% collision avoidance success rate, indicating the feasibility of the proposed perception-to-action pipeline for robot collision avoidance among fragile transparent objects. Our code is available at https://github.com/havishamy/TransYOLO_3D. Our video is available at https://havishamy.github.io/paper-videos/.

Manipulation & Simulation Assets (2 papers)

#15
h=7
SSC: A Verifiable Structured Representation for Bimanual Manipulation Labelling
2026-08-05 cs.RO Marcus Kalander (h=7)
Yupu Lu, Shuang Wu, Sihan Chen, Ruihua Han, Yichen Zhang
Core Contributions
  • Targets a real annotation problem: natural-language subtask labels are readable but hard to verify automatically, while rigid templates like BEHAVIOR-1K's skill_annotation over-segment and hurt readability β€” SSC is positioned as a middle ground.
  • Structures each subtask as subject-predicate-object plus flexible adverbial conditions, a base-motion field kept separate from arm actions, and an after-state scene graph, unusually separating locomotion from manipulation semantics.
  • Supports three VLM-assisted functions on top of the structured format: rendering as natural language, checking chains against four state-transition rules, and completing underspecified fields via a query resolution cascade.
  • Instantiated on BEHAVIOR-1K (50 tasks, 2,357 annotated action cells) with 13 state-of-the-art VL models evaluated as candidate verifiers, surfacing labeling anomalies rather than just proposing the format.
Show abstract

Subtask labels decompose a long-horizon manipulation demonstration into shorter semantic segments for policy training and evaluation. Natural language descriptions are easy to read, but their linguistic variability makes automatic verification difficult. Rigid template formats, such as BEHAVIOR-1K's skill_annotation, are linguistically over-segmented, hindering both readability and annotation consistency. We propose the Structured Subtask Chain (SSC), a state-transition representation that bridges these extremes. A demonstration is a sequence of Structured Subtask Template (SST) entries. Each SST stores core action components (subject, predicate, object), flexible conditions (adverbial modifiers such as spatial or instrumental phrases), a base-motion field separate from arm actions, and an after-state scene graph. Built on this format, SSC supports three vision-language assisted functions: rendering SSTs as natural language, checking the assembled chain against four state-transition rules, and completing underspecified fields through a query resolution cascade. We instantiate the pipeline on BEHAVIOR-1K (50 tasks, 3 episodes per task, 2,357 annotated action cells) for logic verification and content completion, evaluating 13 selected state-of-the-art VL models as candidate verifiers and reporting labelling anomalies.

#29
h=0
RORA: Realistic Object Reconstruction with Articulation
2026-08-05 cs.RO, cs.GR Hyesung Lee (h=0)
Hyesung Lee, Youngseon Lee, Kyutae Lee, Dongjun Lee, Yongseok Lee
Core Contributions
  • Builds the first end-to-end pipeline reconstructing articulated, simulation-ready assets from a single static object video with no dynamic motion scan required, unlike prior motion-tracking or learning-based articulation methods that need to observe the object moving and struggle with multi-joint structures.
  • Exports a hybrid representation β€” 3DGS for photorealistic rendering bound to mesh-based geometry for physical interaction β€” combining convex decomposition, human-in-the-loop part grouping, and an Automatic Joint Suggestion Algorithm that proposes candidate joint axes from local boundary geometry for the user to confirm.
  • Deliberately keeps humans in the loop at the ambiguous step, joint axis selection, while automating the rest of the pipeline rather than trying to fully automate articulation inference end-to-end.
  • Shown on PartNet-Mobility-v0 and real objects, then deployed into Unreal Engine and NVIDIA Isaac Sim for real-time dexterous hand manipulation, demonstrating the assets are usable for downstream robot learning, not just visually accurate.
Show abstract

Replicating real-world environments into simulation by realistic visual representation like NeRF and 3D Gaussian Splatting (3DGS) has emerged as an effective strategy to reduce the sim-to-real gap in robot learning. However, implementing object articulation during the real-to-sim process is still a challenging task. Existing motion tracking or learning based articulation methods shows low success rates on complex kinematic structures having multiple joints. Furthermore, those methods require scan of dynamic motion of objects, which makes reconstruction process much complicated. In this work, we propose the first end-to-end pipeline that reconstructs simulation-ready assets with accurate articulation from a single static object video input through suggestion based human-in-the-loop process. Our approach exports a hybrid representation combining 3DGS for photorealistic rendering and mesh-based geometry for physical interaction. In the reconstruction process, our pipeline performs convex decomposition followed by user grouping for intuitive part segmentation, subsequently binding 3D Gaussians to the corresponding mesh parts. An Automatic Joint Suggestion Algorithm then calculates candidate joint axes from local boundary geometries and presents them to users for efficient articulated asset reconstruction. We have shown that our method achieves precise articulation results on partnet-mobility-v0 dataset and real objects. Additionally we presented a potential usage of our framework on robot learning, deploying the reconstructed assets in Unreal Engine and NVIDIA Isaac Sim, demonstrating real-time dexterous hand manipulation tasks.

Control Theory & Formal Methods (4 papers)

#1
h=27
Approximate Multi-Objective Search Under Rulebooks
2026-08-05 cs.RO, cs.AI T. Wongpiromsarn (h=27)
Omar Muhammetkulyyev, Oren Salzman, Tichakorn Wongpiromsarn
Core Contributions
  • Rulebooks formalize safety/efficiency/regulatory priorities as a partial order generalizing both Pareto and lexicographic dominance, but exact rulebook-optimal search is expensive; this work introduces epsilon-rule-dominance as a principled relaxation with a provable bound rather than an ad hoc approximation.
  • RA*pex keeps the dimensionality-reduction speedups from prior multi-objective A* while preserving rule hierarchy by maintaining separate closed sets and dominance checks over truncated and residual rule sets, instead of collapsing priorities into one scalar.
  • Proves every true rulebook-optimal solution is epsilon-rule-dominated by at least one solution in the returned compact set, giving a formal guarantee rather than a heuristic approximation.
  • Reports over two orders of magnitude speedup versus existing exact rulebook-optimal methods, making rulebook-based multi-objective planning tractable for real-time use.
Show abstract

Robotic planning often involves multiple objectives with complex priority relationships, such as safety, efficiency, and regulatory compliance. Rulebooks formalize these relationships, allowing partial ordering of objectives that generalizes both Pareto and lexicographic dominance. Computing the full set of rulebook-optimal solutions, however, is computationally expensive. To address this challenge, we introduce the concept of epsilon-rule-dominance, a principled notion of approximate dominance under rulebooks, and propose RA*pex, a best-first search algorithm that efficiently computes a compact set of epsilon-approximate rulebook-optimal solutions. RA*pex leverages dimensionality reduction, a technique used to speed up existing multi-objective search algorithms, while respecting rule hierarchies by maintaining separate closed sets and performing dominance checks over truncated and residual rule sets. We provide a formal analysis of RA*pex, proving that every rulebook-optimal solution is epsilon-rule-dominated (a generalization of approximate dominance we introduce) by at least one solution in the returned set. Empirical results demonstrate that our approach achieves computation times over two orders of magnitude faster than existing methods.

#22
h=2
Exact Model-Free Policy Iteration for Co-safe LTL Planning
2026-08-05 eess.SY, cs.FL, cs.RO Yu Wang (h=2)
Zetong Xuan, Yu Wang
Core Contributions
  • Explains why naive TD/Q-learning can fail to converge to optimal policies for co-safe LTL objectives reduced to reachability via product construction: the resulting Bellman equation is noncontractive with nonunique solutions, a formal diagnosis rather than an empirical observation.
  • Two-step fix: a discounted surrogate first identifies a clamp set that resolves the nonuniqueness, then undiscounted policy evaluation and greedy improvement run with convergence guarantees, decoupling fixing the math from doing the optimization.
  • Proves almost-sure convergence of policy evaluation and finite termination of policy iteration at an optimal policy β€” exact, model-free guarantees unlike most sample-based RL-for-LTL work, which is heuristic.
  • Validated on a stochastic grid world, prioritizing theoretical correctness with empirical confirmation over large-scale benchmarking.
Show abstract

This work studies model-free reinforcement learning for co-safe linear temporal logic (sc-LTL) objectives in finite Markov decision processes, which can be reduced to maximal reachability objectives via the standard product construction. For this problem, direct sample-based bootstrap methods (e.g., TD or Q-learning) may fail to converge to optimal policies due to the noncontractive nature and nonuniqueness of solutions to the Bellman equation. We develop a new two-step model-free reinforcement learning method that first uses a discounted surrogate to identify a clamp set that resolves this nonuniqueness, and then applies undiscounted policy evaluation and greedy policy improvement with guarantees of finding an optimal solution. We prove almost-sure convergence of the policy evaluation step and finite termination of the policy iteration algorithm at an optimal policy. These theoretical results are validated through numerical experiments on a stochastic grid world.

#23
h=2
Optimal Constrained sc-LTL Planning in MDPs via Switching Policies
2026-08-05 cs.RO, eess.SY Yu Wang (h=2)
Zetong Xuan, Yu Wang
Core Contributions
  • Handles MDP planning with both an sc-LTL objective and a separate sc-LTL safety constraint β€” a genuinely constrained, inherently non-Markovian temporal-logic planning problem that may require randomized policies to trade off objective versus constraint.
  • Reduces the constrained problem to a constrained reachability problem on an extended model, then proves a specific class of switching policies built from stationary policies for the individual sc-LTL specs suffices for optimality.
  • This sufficiency result is what enables a tractable linear program to compute the optimal policy, turning an otherwise hard non-Markovian constrained problem into an LP.
  • A grid-world case study demonstrates the switching policies achieve the optimal objective-safety trade-off; a companion paper to the same authors' co-safe LTL policy-iteration work in this batch, attacking non-Markovian LTL planning from unconstrained model-free RL and constrained switching-policy angles respectively.
Show abstract

We study the synthesis of optimal policies for planning problems on Markov decision processes with both objectives and safety constraints specified in co-safe linear temporal logic (sc-LTL). Our problems are inherently non-Markovian due to the complexity of the sc-LTL specification and may require policy randomization to balance the objective and constraint. We propose a novel approach that reduces the constrained sc-LTL planning problem to a constrained reachability problem on an extended model. We then show that a class of switching policies constructed from stationary policies for the individual sc-LTL specifications is sufficient for optimality for the constrained reachability problem. Our finding enables a tractable linear program to compute the optimal policy. A grid world case study demonstrates that our switching policies can achieve the optimal trade-off between the objective and the safety constraint and validates both optimality and tractability.

#26
h=1
Toward Integrating Adaptive Experience Replay and Online Uncertainty Estimation in Safe Actor-Critic Optimal Control
2026-08-05 eess.SY, cs.AI, cs.RO Mahshad Rastegarmoghaddam (h=1)
Mahshad Rastegarmoghaddam, Davoud Nikkhouy, Shima Samadzadeh
Core Contributions
  • Argues treating barrier filtering, uncertainty estimation, and experience replay as separate modules is a mistake since each changes what data the learner sees, proposing an integrated architecture where the uncertainty estimate updates the control barrier function's obstacle geometry, filter interventions and estimation residuals set replay priority, and the critic learns from executed rather than nominal actions.
  • Compares six component-matched configurations under identical training budgets, seeds, sensor streams, exploration, and disturbances, an ablation designed to isolate which integration actually matters.
  • Under an extreme stress test at a 6.0x noise multiplier, the fully integrated configuration recorded zero contacts and reached the goal in all five seeds with mean cost 7.63+-0.44, versus the uncertainty-only ablation which avoided contact but reached the goal in only four of five seeds with roughly double the belief error (11.08 vs 3.52 cm RMSE).
  • Explicitly scopes its claims: results support coupling estimation, safety, and replay on this benchmark, but the authors state broader safety and convergence claims require further study β€” notable restraint versus typical framing.
Show abstract

Safe actor-critic control often treats barrier filtering, uncertainty estimation, and experience replay as separate modules, even though each changes the data used for learning and control. We develop an integrated architecture in which the uncertainty estimate updates the obstacle geometry used by a control barrier function, filter interventions and estimation residuals determine replay priority, and the critic learns from the executed rather than nominal action. We instantiate the architecture on a two-dimensional robot-navigation task with corrupted obstacle measurements and compare six component-matched configurations under common training budgets, random seeds, sensor streams, exploration, and disturbances. Evaluation includes a moderate post-training test, an eleven-level perception-noise sweep, and an exploratory extreme-stress test at multiplier $6.0$. In the extreme test, the integrated configuration recorded no contacts and reached the goal in all five evaluation seeds. Its mean cost was $7.63\pm0.44$ and its obstacle-belief root-mean-square error was $3.52\pm0.55$ cm. The uncertainty-estimation ablation also recorded no contacts but reached the goal in four of five seeds, with mean cost $8.96\pm2.08$ and belief error $11.08\pm1.23$ cm. A finite-training bound clarifies replay exposure, and a robust barrier condition states the required estimation-error and feasibility assumptions. The results support coupling estimation, safety filtering, and replay on this benchmark; broader safety and convergence claims require further study.

Hardware Design (2 papers)

#24
h=2
Static Timing Orchestration for Tree-Structured Robot Control Firmware
2026-08-05 cs.RO, cs.SE Pangkit Fong (h=2)
Wang Xi, Feiran Wei, Mo Deng, Weiheng Lin, Pangkit Fong
Core Contributions
  • Targets a latency problem specific to generating control firmware from hierarchical robot description trees: the tree-structured dependencies affect perception-to-decision latency, which existing description-to-firmware generators don't schedule around.
  • FineMote objectifies heterogeneous low-level control logic into unified scheduling units and exploits compile-time information to statically determine execution order, avoiding runtime scheduling overhead by resolving order ahead of time.
  • Proves the scheduling mechanism satisfies deadline and precedence constraints and derives an upper bound on intra-tree decision latency, a formal timing guarantee rather than only empirical benchmarking.
  • Evaluated on real robotic control platforms with reported improvements in timing behavior and runtime responsiveness for systems that generate firmware from structural description files.
Show abstract

As robotic systems become increasingly complex, generating control firmware from structural description files has emerged as a promising paradigm for reducing development complexity and improving maintainability. Existing robot description formats naturally represent robotic systems as hierarchical tree structures, where devices are recursively composed into functional subsystems and eventually into the complete robot. However, such tree-structured organization also introduces structured data dependencies that affect perception-to-decision latency and, consequently, control performance. In this paper, we propose FineMote, a control firmware generation framework with a scheduling mechanism tailored for tree-structured device models. The framework objectifies heterogeneous low-level control logic and exposes unified scheduling units and execution entry points. Based on the resulting object hierarchy, the scheduling mechanism exploits compile-time information to statically determine execution order with minimal runtime overhead. We prove that the proposed mechanism satisfies deadline and precedence constraints, and further derive an upper bound on intra-tree decision latency. We implement the proposed framework and evaluate it on real robotic control platforms. The experimental results show improved timing behavior and runtime responsiveness, demonstrating the practical effectiveness of the proposed design.

#28
h=1
Design and Flight of an Ion-propelled Micro Hovercraft Leveraging Ground Proximity Effects
2026-08-05 cs.RO C. Nelson (h=1)
C. Luke Nelson, Grant Nations, Mrinmoy Modak, Daniel S. Drew
Core Contributions
  • Exploits a recently reported effect β€” ion-thruster efficiency increases operating near a ground plane β€” to design a centimeter-scale hovercraft rather than a flying vehicle, sidestepping electroaerodynamic propulsion's core efficiency problem by staying low instead of flying higher.
  • Empirically characterizes passive hovercraft skirt geometries and configurations to find the ground-effect sweet spot, then fabricates a point design from those findings, a systematic design-space study rather than a single hand-tuned prototype.
  • Demonstrates flight for extended periods, dozens of takeoff and landing cycles, passive stabilization against mechanical disturbances, and near-zero audible noise β€” durability claims beyond a one-off demo.
  • Reports 16 mN/W thrust efficiency and roughly 1.5g payload capacity on a roughly 1.6g vehicle mass, exceeding similarly sized electroaerodynamic robots by an order of magnitude, the first ion-propelled micro hovercraft reported in the open literature.
Show abstract

Electroaerodynamic propulsion is compelling for use in micro air vehicles due to its silent and solid-state nature, but its limited efficiency has thus far precluded a path towards power-autonomous flight. Recent work has shown that thrust density and efficiency for small-scale atmospheric ion thrusters can be vastly increased when operating close to a ground plane. Here, we explore the design space of centimeter-scale hovercraft, which can leverage this ground effect for low-altitude flight. We first perform an empirical investigation, characterizing the performance benefits and trade-offs for different geometries and configurations of passive hovercraft skirts, then use the results to fabricate a viable point design. We demonstrate a palm-sized hovercraft that, while tethered to an external power source, can fly for extended periods, withstand dozens of takeoff and landing cycles, passively stabilize to reject significant mechanical disturbances, and generate practically zero audible noise signature. The measured thrust efficiency of 16 mN/W and additional payload capacity of almost 1.5 grams above the vehicle's self mass of about 1.6 grams exceeds any similarly sized electroaerodynamically propelled robot by an order of magnitude. This is the first time an ion-propelled micro hovercraft has been shown in the open literature, and our work points the way towards an entirely new class of robot.