πŸ€– Robotics arXiv Digest

2026-08-06
30 papers 8 research areas
Generated by Claude

Research Landscape

The dominant theme in today's batch is World-Action Models (WAMs) β€” six of the thirty papers (Robust-WAM, GeniWorld, GAUGE, XEWorld, ω-0, and Adaptive-WAM) build or benchmark learned simulators that predict how the world evolves under robot actions, several sharing the "WAM" naming convention outright. The most striking cross-paper connection is a shared diagnosis of what's wrong with current models: XEWorld's controlled cross-embodiment testbed finds that today's world models act as "2D visual pattern matchers" whose generalization tracks visual similarity rather than physical kinematic similarity, and GAUGE's real-world-grounded benchmark independently corroborates this from the evaluation side β€” video world models can produce outputs with the correct equation form while recovering the wrong accelerations, momentum transfer, and oscillation timing. The proposed fixes converge on architectural decoupling rather than brute-force scaling: Robust-WAM keeps VAE-space pretraining but bolts on a semantic-foresight alignment branch so actions stay grounded under appearance shift; GeniWorld explicitly separates embodiment kinematics from environment dynamics via URDF-conditioned action rendering; and ω-0 sidesteps full video reconstruction altogether, predicting compact latent future embeddings for humanoid loco-manipulation instead. Adaptive-WAM takes the efficiency question furthest, showing that strong driving trajectories can already be decoded from intermediate diffusion-transformer layers β€” deployment doesn't need the full denoising chain a WAM was trained with.

A second, closely related cluster tackles VLA generalization through the same decoupling instinct rather than more data or bigger backbones. ARGUS separates scene geometry from camera viewpoint by canonicalizing observations with a pretrained 3D vision model before they reach the policy, converging to high success 4-6x faster on viewpoint-diverse data as a result. DyPES-VLA separates shared cross-embodiment dynamics priors from embodiment-specific control via a Mixture-of-Experts action head, explicitly targeting the same "manual action-format alignment" bottleneck that ARGUS targets for viewpoints. Beyond Flat Policies (HiRoC) separates high-level subgoal planning from low-level execution and trains the executor with reinforcement learning rather than pure imitation, while SkillMemo decomposes long-horizon demonstrations into retrievable atomic skills instead of treating trajectories as monolithic. Sitting in tension with all of this optimism is the Visual Grounding paper's audit of nine direct-action VLM controllers, which finds that a constant-SLOW policy beats a scripted controller and that several models are effectively image-invariant β€” a sober reminder that "zero-shot vision-language control" often isn't grounded in vision at all.

A third strand moves in the opposite direction from vision altogether, pushing robustness through fast, structured non-visual feedback loops. TRACE learns legged-robot odometry from proprioception via foot-aware attention over IMU and joint histories; the amoeba-inspired robot classifies rough vs. flat terrain using only an accelerometer, foot-pressure sensors, and reservoir computing; and the near-sensor visuotactile chip moves depth reconstruction directly onto silicon next to the sensor, cutting a protective-reflex loop from 170ms to 28ms by eliminating host-CPU latency entirely. The human tSCS study is a notable outlier β€” a neuroscience paper using a robotic ankle-assessment tool β€” but it lands on the same theme from the biological side, showing that disrupting conscious proprioception reshapes locomotor control and that the nervous system can retrain around altered afferent input, which is directly relevant to how future exoskeleton and rehabilitation interfaces (like today's ATP passivity-based exoskeleton controller) should be designed. Rounding out the batch, a small teleoperation cluster (the MRI master-slave manipulator, the touchscreen interface, and the handwriting learning-from-demonstration study, which share the same touchscreen data-collection lineage) and a safety/testing pair (physical prompt-injection attacks on VLM-controlled sorting robots, and LLM-guided fuzzing of Isaac Sim) show the field continuing to invest in the human-in-the-loop and infrastructure layers that make all of the above deployable.

Papers by Research Area

World & Action Models for Robot Control

Learned simulators that predict how the world evolves under robot actions, spanning manipulation, humanoid loco-manipulation, and autonomous driving β€” plus a new benchmark for how physically faithful they actually are.

#9 Robust-WAM: Bridging Generative Pretraining a..., #16 GeniWorld: A Generalizable Interactive World..., #17 GAUGE: A Measurement-Grounded Benchmark for P..., #18 XEWorld: Can Action-Conditioned World Models..., #23 $Ο‰$-0: A Latent Predictive World Action Model..., #29 Adaptive-WAM: Quality-Guided Early-Exit Plann...

VLA Policies, Generalization & Manipulation

Vision-language-action policies tackling viewpoint, embodiment, and long-horizon generalization through architectural decoupling and skill memory rather than raw scale.

#12 ARGUS: Aligning Robot Scene Geometry Under Sh..., #13 Visual Grounding in Zero-Shot Vision-Language..., #19 DyPES-VLA: Learning Shared Dynamics Priors an..., #20 Beyond Flat Policies: Hierarchical Post-Train..., #26 SkillMemo: Expert-guided Skill Memory Framewo...

Teleoperation & Learning from Human Demonstration

Interfaces and datasets for capturing human control input, from touchscreen teleoperation of industrial arms to MRI-safe master-slave manipulators to handwriting-based learning from demonstration.

#1 A Master-Salve Robot Manipulator for Needle-B..., #2 Design and Evaluation of a Touchscreen-Based..., #25 Robot Learning from Human Demonstrations: Han...

Contact-Rich & Compliant Manipulation

Control and sensing for tasks requiring stable, adaptive physical contact β€” surface coverage, tactile perception, variable impedance, and safe torque assistance.

#3 ErgoSurf: Ergodic Control for the Coverage of..., #22 ATP: Anatomical Torque with Passivity-based C..., #27 Near-sensor Computing for Rapid Visuotactile..., #28 VIDP: Variable Impedance Diffusion Policy for...

Locomotion, Actuation & Proprioceptive Sensing

Non-visual sensing and novel actuation for movement, from legged-robot odometry and terrain classification to acoustically-driven millirobots and human proprioception research.

#5 TRACE: Learned Proprioceptive Odometry for Le..., #6 Nonvisual Classification of Ground-Condition..., #7 Acoustic-driven millimetric helical robot: ul..., #10 Transcutaneous Spinal Cord Stimulation Disrup...

Navigation, Localization & Scene Understanding

Mapping, localization, free-space computation, and semantic scene representation for autonomous mobile platforms.

#8 Topometric Autonomous Vehicle Localization by..., #15 PathCover: A Fast Convex Decomposition along..., #24 Prior-SG: Task and Prior Driven Region Segmen..., #30 Shape-Aware Oriented Bounding Box (OBB) to Ho...

Multi-Robot Coordination & Planning

Coordinating teams of robots for pathfinding and disassembly under realistic motion and safety constraints.

#11 Search-Aided Joint Agent-Environment Reinforc..., #21 Coordinated Multi-Robot Disassembly for Makes...

Safety, Robustness & Simulation Infrastructure

Adversarial and testing tools that probe the reliability of VLM-controlled robots and the simulators used to train them.

#4 Hijacking Robots with a Piece of Paper: A Sys..., #14 IcFuzz: Fuzzing Isaac Sim with Semantic Stage...

Papers Grouped by Category

World & Action Models for Robot Control (6 papers)

#9
h=14
Robust-WAM: Bridging Generative Pretraining and Semantic Foresight in World-Action Models
2026-08-06 cs.CV, cs.RO Wenxuan Song (h=14)
Haodong Yan, Junfeng Li, Junjie He, Zhide Zhong, MingMing Yu
Core Contributions
  • Identifies a specific tension in World-Action Models: VAE-latent WAMs inherit large-scale video-generation pretraining but are fragile to appearance shifts, while semantic-latent WAMs are robust to appearance but can't use that pretraining β€” Robust-WAM keeps the VAE generative path and adds a lightweight semantic-foresight alignment objective, rather than choosing one space.
  • Uses learnable query tokens whose hidden states are aligned to the semantic foresight of future ground-truth frames, with positional encoding tying each query to its corresponding action timestep β€” grounding actions in appearance-invariant future semantics without discarding pixel-level pretraining.
  • Framed as a post-training method rather than a from-scratch architecture, so it can be applied on top of existing WAM baselines instead of requiring a new model family.
  • Improves success rates on out-of-distribution generalization benchmarks and a real-robot setup across multiple WAM baselines without sacrificing in-distribution performance β€” a rare add-on that doesn't trade in-domain accuracy for robustness.
Show abstract

Mainstream World-Action Models (WAMs) adapt pretrained video generation models (VGMs) for robot control, transferring their learned dynamics prior for action prediction. These VGMs are typically trained in a variational autoencoder (VAE) latent space. However, the VAE latent space is optimized for pixel reconstruction, which rewards fine appearance detail and leaves the action prediction fragile under visual shifts. Recent works build WAMs in semantic latent space, which are more robust to appearance shifts. However, these models cannot leverage the large-scale VGM pretraining that exists only in VAE space. To overcome this dilemma, we propose Robust-WAM, a general post-training method for video-generation-based WAMs that preserves the VAE-based generative path and adds a lightweight semantic foresight alignment objective on the action stream. This retains the large-scale VGM pretraining while grounding actions in appearance-invariant dynamics that stay reliable under illumination shifts and other visual out-of-distribution conditions. Specifically, we employ learnable query tokens to bring future-scene semantics into the action stream by aligning their output hidden states with the semantic foresight of future ground-truth frames. To establish the temporal correspondence between each query and the future step it describes, we give it the positional encoding of the matching action tokens. Experiments on out-of-distribution generalization simulation benchmarks and a real-robot setup show that our Robust-WAM consistently improves the success rates of multiple WAM baselines without sacrificing in-distribution performance.

#16
h=7
GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions
2026-08-06 cs.RO S. Xie (h=7)
Chenghao Gu, Hanyang Yu, Jingbo Zhang, Haitao Lin, Wenyao Zhang
Core Contributions
  • Uses URDF-based rendering to convert numerical robot actions into visual action representations before feeding a pretrained video generative model, giving spatially grounded action control instead of relying on the model to infer action effects implicitly from numbers.
  • Explicitly decouples embodiment kinematics from environment dynamics in the model architecture, aimed directly at the scene-overfitting problem that limits most action-conditioned world models to their training environments.
  • An autoregressive video prediction model paired with high-frequency kinematic control supports genuine closed-loop interaction with both learned robot policies and human teleoperators, not just open-loop rollout generation.
  • Trained on limited fixed-scene data only, still generalizes zero-shot to highly randomized unseen environments, and generates diverse manipulation trajectories that measurably improve downstream policy performance β€” GeniWorld doubles as both a policy evaluator and a data-generation engine.
Show abstract

Generalist robot policies exhibit strong capabilities, but their robustness in complex and unseen environments remains limited. Scaling robot learning and evaluation in diverse real-world environments remains costly and challenging. Action-conditioned world models offer a promising alternative, but they often suffer from limited action controllability and poor generalization to out-of-distribution (OOD) scenarios. To this end, we present GeniWorld, an interactive world model for robots that generalizes robustly across unseen scenarios. Building on pretrained video generative models, we use URDF-based rendering to transform numerical actions into visual action representations, enabling spatially grounded action control. By explicitly decoupling embodiment kinematics from environmental dynamics, our model mitigates scene overfitting and facilitates modeling of robot-environment interactions. To achieve closed-loop control, we construct an autoregressive video prediction model integrated with high-frequency robot kinematic control, enabling interaction with both robot policies and human teleoperators. In our experiments, even when trained solely on limited fixed-scene data, our model achieves superior in-domain performance and robust zero-shot generalization to highly randomized, unseen environments. For downstream applications, GeniWorld serves as a scalable policy evaluator that remains reliable under environmental perturbations. Furthermore, even with limited real-world demonstrations, GeniWorld generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in complex environments.

#17
h=7
GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models
2026-08-06 cs.AI, cs.CV, cs.RO Chunhua Shen (h=7)
Shuai Wang, Yaxin Feng, Xuekun Jiang, Shihan Tian, Ningyu Yan
Core Contributions
  • Addresses a methodological gap: physical-fidelity evaluations of simulators and video world models are usually done in isolation and rely on perceptual similarity or human judgment, leaving it unclear which specific physical principle is violated.
  • Builds 22 controlled task families grounded in real-world trajectories with calibrated physical metadata and uncertainty annotations, spanning rigid bodies, cables, textiles, and volumetric deformables β€” covering collision, friction, momentum transfer, oscillation, self-contact, and deformation.
  • Benchmarks Isaac Sim, Genesis, and Newton across 14 task families using generalized trajectory error, plus 6 image-to-video models across 5 rigid-body tasks testing physical-law consistency and temporal parameter stability.
  • Finds no simulator is uniformly faithful, with the worst discrepancies in impulsive contact, rapid textile motion, and volumetric deformation; video world models can produce outputs matching the correct equation form while still recovering the wrong accelerations, momentum transfer, and oscillation timing β€” correct form doesn't imply correct physics.
Show abstract

Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions. However, existing evaluations of physical fidelity are often conducted in isolation and rely heavily on perceptual similarity or human judgments, providing limited insight into which physical principles or parameters are violated. We introduce GAUGE, a real-world-grounded diagnostic benchmark for jointly evaluating how numerical simulators and generative video world models reproduce or deviate from real-world physics. It comprises 22 controlled task families covering rigid bodies, flexible cables, textiles, and volumetric deformable objects. Grounded in real-world trajectories and paired with calibrated physical metadata, uncertainty annotations, and task-specific observables, these tasks cover fundamental physical processes including collision, friction, momentum transfer, oscillation, self-contact, and deformation across diverse materials and conditions. We benchmark Isaac Sim, Genesis, and Newton on 14 task families using generalized trajectory errors, and evaluate 6 image-to-video models on 5 rigid-body tasks by testing physical-law consistency and the temporal stability of inferred parameters. Our results reveal no uniformly faithful physics engine, with the largest discrepancies arising in impulsive contact, rapid textile motion, and volumetric deformation. We further find that video world models can produce trajectories with the expected equation form while recovering incorrect accelerations, momentum transfer, and oscillation timing. GAUGE lays the groundwork for developing more physically faithful simulators and world models for embodied intelligence.

#18
h=7
XEWorld: Can Action-Conditioned World Models Generalize to Unseen Robot Embodiments?
2026-08-06 cs.RO, cs.CV Keji He (h=7)
Yixiang Chen, Jiabing Yang, Yuan Xu, Qisen Ma, Keji He
Core Contributions
  • A controlled cross-embodiment testbed that isolates the embodiment variable by evaluating held-out robots inside physically identical scenes, directly testing whether a world model faithfully renders a robot it has never seen rather than conflating memorization with generalization.
  • Systematic analysis reveals a shared architectural bottleneck across current models: they act as 2D visual pattern matchers whose generalization tracks visual similarity, not physical kinematic similarity β€” a diagnostic finding, not just a benchmark score.
  • Shows models struggle to translate abstract numeric joint actions into coherent visual trajectories and can't predict dynamic change from a static initial frame, and that few-shot adaptation used to fix zero-shot failures triggers catastrophic forgetting of previously-seen embodiments.
  • Concludes true cross-embodiment generalization needs architectures that explicitly decouple visual appearance from physical dynamics β€” directly complementary to GeniWorld's decoupling design and Robust-WAM's appearance-invariance objective in the same day's batch.
Show abstract

Action-conditioned world models are promising learned simulators for robotic manipulation, yet evaluating them exclusively on training robots fails to reveal whether they capture physical dynamics or merely memorize visual patterns. To answer whether a model can faithfully render a robot it has never seen, we introduce XEWorld, a controlled cross-embodiment testbed for world models that isolates embodiments by evaluating held-out robots within physically identical scenes. Our systematic analysis uncovers a shared architectural bottleneck: current models act primarily as 2D visual pattern matchers whose generalization is governed by visual similarity rather than physical kinematic similarity. Driven by this limitation, they struggle to translate abstract numeric joint actions into coherent visual trajectories, and fail to predict dynamic visual changes from static initial observations. Consequently, successfully rendering an unseen embodiment zero-shot strictly requires heavily grounded cues, specifically pixel-space actions and explicit spatial-temporal alignment. Even when bypassing this zero-shot barrier via few-shot adaptation, the forced appearance recovery triggers catastrophic forgetting of seen embodiments. Together, these failures expose a critical inability to apply learned physical dynamics to novel visual appearances, highlighting that achieving true cross-embodiment generalization requires architectural innovations that decouple visual appearance from underlying physical dynamics.

#23
h=4
$Ο‰$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation
2026-08-06 cs.RO Peiyuan Zhi (h=4)
Zhe Li, Zhenzhe Zhang, Yangyang Wei, Wenjie Zhang, Xichen Yuan
Core Contributions
  • Targets concurrent loco-manipulation for humanoids β€” moving, balancing, and manipulating simultaneously as one behavior β€” where existing humanoid policies decompose locomotion and manipulation separately, and existing world-action models are either arm-centric or purely video-centered.
  • Rather than reconstructing full future video (expensive and appearance-entangled, the same critique made by Robust-WAM in today's batch), Ο‰-0 predicts compact future observation embeddings as a lightweight predictive objective coupled with diffusion-based whole-body action generation.
  • Supports egocentric RGB, exocentric RGB, and exocentric depth inputs, and uses controller-based simulation replay to ground human/public motion priors into robot-executable action latents β€” a route to using non-robot motion data for a humanoid policy.
  • Backed by Ο‰-HOME, a new 40+ hour real-world household humanoid dataset with synchronized multi-view video, whole-body SMPL motion, robot state, and action latents; on 11 real household tasks, a single model produces smooth manipulate-while-moving behavior and beats imitation learning, VLA, humanoid, and WAM baselines.
Show abstract

Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior. Yet existing humanoid policies typically decompose locomotion and manipulation, while recent world-action models remain either arm-centric or video-centered. We present $Ο‰$-0, a latent predictive whole-body world-action model for real-world humanoid concurrent loco-manipulation. Given a language instruction, current visual observation, and robot proprioceptive state, $Ο‰$-0 directly predicts controller-compatible whole-body action latents for real-robot execution. Rather than reconstructing future videos, $Ο‰$-0 learns compact future observation embeddings as a lightweight predictive objective, coupling latent visual foresight with diffusion-based whole-body action generation. The model supports egocentric RGB, exocentric RGB, and exocentric depth inputs, and leverages controller-based simulation replay to ground human/public visual-motion priors into robot-executable action latents. We further collect $Ο‰$-HOME, a 40+ hour real-world household humanoid dataset with synchronized multi-view observations, whole-body SMPL motions, robot states, and action latents. Real-world experiments on 11 household tasks demonstrate that a single $Ο‰$-0 model can produce smooth manipulate-while-moving behaviors and consistently outperform representative imitation learning, VLA, humanoid, and WAM baselines.

#29
h=2
Adaptive-WAM: Quality-Guided Early-Exit Planning from Intermediate Video-Diffusion Features
2026-08-06 cs.RO Sining Ang (h=2)
Sining Ang, Yuguang Yang, Yan Wang
Core Contributions
  • Asks a basic efficiency question for autonomous-driving world-action models: since deployment only needs the ego trajectory, how much of the video diffusion model actually needs to run? A controlled study of denoising timesteps and DiT depth finds planning performance is largely insensitive to noise level, but strong trajectories can already be decoded from intermediate DiT layers.
  • Builds a quality-aware multi-exit planner on a Wan2.2-5B backbone with trajectory diffusion heads attached to selected DiT blocks and a lightweight scorer that stops inference once decoded trajectory quality clears a threshold, otherwise continuing to a deeper exit.
  • Entirely avoids the iterative classifier-free denoising loop and VAE decoding that full video-generation-based planners need, dynamically allocating compute per-scene instead of a fixed depth for every frame.
  • On NAVSIM reaches 90.8 PDMS (adaptive single-trajectory) and 92.6 PDMS (fixed-exit, 64 proposals); on NAVSIM v2 gets 89.9 EPDMS, the best among compared front-view video world-model planners; transfers zero-shot to nuScenes (0.88 m L2 error, 0.08% collision rate) while cutting end-to-end latency to 170ms, about 10% below a fixed block-15 planner and 47% below full-depth.
Show abstract

Large video diffusion models provide rich spatiotemporal priors for autonomous driving, but existing world-action models often inherit the cost of iterative future-video generation even though deployment only requires an ego trajectory. We ask a more basic question: how much of a video diffusion model must be executed to make a reliable driving decision? Through a controlled study of video denoising timesteps and Diffusion Transformer (DiT) depth, we find that planning performance is largely insensitive to the tested video-noise levels, whereas strong trajectories can already be decoded from intermediate layers. Based on this observation, we introduce Adaptive-WAM, a quality-aware multi-exit planner built on a Wan2.2-5B backbone. Trajectory diffusion heads are attached to selected DiT blocks, and a lightweight trajectory-quality scorer terminates inference once the best trajectory decoded so far satisfies a quality threshold; otherwise, computation continues from the cached hidden state to a deeper exit. The deployed planner therefore avoids the iterative classifier-free denoising loop and VAE decoding required for future-video synthesis, while dynamically allocating backbone depth according to trajectory quality. On NAVSIM, the adaptive single-trajectory planner achieves 90.8 PDMS; a separate fixed-exit variant reaches 92.6 PDMS with 64 proposals. It further obtains 89.9 EPDMS on NAVSIM v2, yielding the best reported results among the compared front-view video world-model planners. Without target-domain fine-tuning, Adaptive-WAM transfers to nuScenes with 0.88 m average L2 error and a 0.08\% collision rate. On an A100, adaptive routing improves PDMS from 90.62 to 90.79 while averaging 170 ms end-to-end planning latency, approximately 10\% below the 190 ms fixed block-15 planner and 47\% below the 320 ms fixed full-depth planner. Code will be released.

VLA Policies, Generalization & Manipulation (5 papers)

#12
h=11
ARGUS: Aligning Robot Scene Geometry Under Shifting Views with Large 3D Vision Models
2026-08-06 cs.RO K. Driggs-Campbell (h=11)
Rishik Sathua, Haonan Chen, Katherine Driggs-Campbell
Core Contributions
  • Diagnoses a specific failure mode in visuomotor policies: they entangle scene geometry with the camera viewpoint it was observed from, learning "where in the image" rather than "where in task space," which breaks generalization across viewpoint-diverse datasets like DROID and BridgeV2.
  • Uses large-scale pretrained 3D vision models purely as a pre-processing step, warping arbitrary-viewpoint observations into a canonical view before handing them to any downstream policy, rather than modifying the policy architecture itself.
  • Because the observation space is simplified, policies trained on view-diverse data converge 4-6x faster to high success rates than prior approaches β€” a training-efficiency gain, not just a final-accuracy gain.
  • Consistent improvements hold across both fixed multi-view and highly varied camera-placement training regimes, suggesting the canonicalization step generalizes rather than being tuned to one dataset's viewpoint distribution.
Show abstract

Large-scale visuomotor policies have demonstrated impressive performance across a wide range of robot manipulation tasks. However, despite this success, manipulation polices often entangle scene geometry with the corresponding viewpoint, learning where objects lie in an image rather than where it lies in the task space. This entanglement inherently limits the corresponding policy's ability to learn from viewpoint-diverse datasets (ex. DROID, BridgeV2) and generalize beyond the viewpoints captured in their training data. In this work, we present ARGUS, an observation pre-processing pipeline that uses large-scale 3D vision models to align image observations from arbitrary camera viewpoints into a canonical viewpoint before passing it to downstream visuomotor policies. Experiments across training datasets with varying levels of viewpoint diversity, from fixed multi-view camera configurations to highly varied camera placements, show that our method consistently outperforms prior approaches across both limited-view and view-diverse training regimes. In efficiency comparisons, ARGUS demonstrates an ability to learn from view-diverse data, converging to high success rates 4-6x faster than previous methods by leveraging a simplified observation space. Overall, our findings show that leveraging large-scale 3D vision models reduces the learning burden on visuomotor policies, enabling more efficient learning from large-scale, viewpoint-diverse robot datasets.

#13
h=9
Visual Grounding in Zero-Shot Vision-Language Control
2026-08-06 cs.RO, cs.AI, cs.CV J. CurtΓ² (h=9)
J. de CurtΓ², Dayani Plasencia, Diego SΓ‘nchez, I. de ZarzΓ 
Core Contributions
  • A skeptical audit of VLM-as-controller claims: runs an input-ablation battery (blind-image controls, repeated identical inputs, mirrored/reflected inputs, non-visual baselines) across 9 direct-action VLMs, 6 structured local VLMs, and a VLM-MPC hierarchy over 32,874 scored calls.
  • Finds the direct-control results are largely negative β€” a trivial constant-SLOW policy beats a scripted geometric controller, several models are effectively image-invariant, and models that correctly flag hazards still fail to flip LEFT/RIGHT judgments under image reflection, showing decisions aren't actually grounded in the visual input.
  • A deterministic image-only positive control (0.090 m MAE, exact mirror equivariance) confirms the scene itself carries enough visual information, so the failure lies in the VLMs' use of that information rather than the task's difficulty.
  • Proposes a leakage-controlled "symmetry-consensus guardian" that selects two models from just 16 calibration frames and votes across original/reflected views, reaching 0.954 balanced accuracy on held-out frames (0.973 with abstention) β€” reframing current VLMs as narrow hazard assistants rather than general zero-shot controllers.
Show abstract

Vision-language models (VLMs) are increasingly used as zero-shot controllers, but successful trajectories do not necessarily show that decisions are grounded in visual input: simulator dynamics and conservative action priors can produce favourable scores without meaningful perception. We investigate this with an input-ablation battery: blind-image controls, repeated identical inputs, lane-axis reflection, non-visual baselines, and pipeline-integrity checks. Across nine direct-action models, six structured local VLMs, and an exploratory VLM-MPC hierarchy, we analyse 32,874 scored calls over two embodiments and three simulators. The direct-control results are largely negative: a constant-SLOW policy outperforms a scripted geometric controller, several models are image-invariant or nearly constant, and models that recognize longitudinal hazards still fail to transform LEFT and RIGHT under reflection. No local VLM meets the joint longitudinal and lateral grounding criteria. However, an image-only deterministic positive control estimates the lead gap with 0.090 m MAE and exact mirror equivariance, confirming the stimuli carry sufficient visual information; the failures are modular, not universal. A post-hoc, leakage-controlled symmetry-consensus guardian selects two models from 16 calibration frames and freezes a 2-of-4 hazard vote across original and reflected views. On 272 held-out frames it reaches 0.954 balanced accuracy (episode-cluster bootstrap 95% CI [0.895,0.990]); nested leave-one-episode-out recovers the same pair and threshold in all 12 folds. Abstaining on ties raises committed balanced accuracy to 0.973 at 0.824 coverage. With deterministic perception retaining lateral authority, offline modular replay achieves 0.934 action agreement and exact mirror equivariance. These results support current VLMs as bounded, selective hazard assistants, not monolithic zero-shot controllers.

#19
h=6
DyPES-VLA: Learning Shared Dynamics Priors and Embodiment-Specific Control for Cross-Embodiment Manipulation
2026-08-06 cs.RO Zhide Zhong (h=6)
Junfeng Li, Junjie He, Zhide Zhong, Yangyang Zheng, Pingyue Sheng
Core Contributions
  • Trains the VLM backbone with a future-prediction objective across heterogeneous embodiment data to learn shared dynamics priors β€” object motion, contact, interaction-induced scene change β€” that transfer across robots, rather than treating each embodiment's data independently.
  • Uses an embodiment-specific Mixture-of-Experts action head that shares attention layers for common temporal action structure but routes to separate feed-forward experts per embodiment, avoiding the extensive manual action-format alignment other cross-embodiment VLAs require.
  • Reaches 98.0% success on LIBERO, 59.25% on RoboCasa-GR1, and 89.02% on RoboTwin 2.0, reporting state-of-the-art results as a single generalist policy across three different benchmark/embodiment families rather than being tuned to just one.
  • Targets the same "manual preprocessing to unify action formats" bottleneck that ARGUS targets for viewpoints β€” two papers in today's batch independently attacking different pieces of cross-embodiment hand-engineering.
Show abstract

Vision-Language-Action (VLA) models have become a powerful paradigm for robot manipulation, but training a single generalist policy for heterogeneous robot embodiments remains an open problem. Existing methods have two main limitations. First, they underuse dynamics priors shared across diverse visual and interaction data, limiting cross-embodiment transfer. Second, they require extensive manual preprocessing to convert embodiment-specific actions into a common format. To overcome these limitations, we propose DyPES-VLA, a cross-embodiment VLA that learns shared Dynamics Priors and Embodiment-Specific control. First, we learn shared dynamics priors by training the vision-language model (VLM) with a future-prediction objective on cross-embodiment data, driving the shared query representation to capture object motion, contact, and interaction-induced scene changes. Second, an embodiment-specific Mixture-of-Experts (MoE) action head translates these shared dynamics priors into executable controls directly in each embodiment's native action space, without manually pre-aligning heterogeneous actions into a common format. This head shares attention layers to capture common temporal action structures, while its embodiment-specific feed-forward experts resolve the unique kinematic constraints and control semantics of distinct embodiments. As a generalist policy, our \ourmethod achieves state-of-the-art performance across simulation and real-world evaluations, reaching 98.0% success on LIBERO, 59.25% on RoboCasa-GR1, and 89.02% on RoboTwin~2.0.

#20
h=5
Beyond Flat Policies: Hierarchical Post-Training for Embodied Agents in Robotic Manipulation
2026-08-06 cs.RO Qianli Xing (h=5)
He Kong, Zengjue Chen, Qi Wang, Qianli Xing, Runliang Niu
Core Contributions
  • Points out that most VLA post-training treats the policy as flat, optimizing next-action prediction without explicitly representing task progression, which limits robust long-horizon execution.
  • Existing hierarchical alternatives mostly train the high-level planner via supervised learning on offline demos and can't improve through online interaction β€” HiRoC instead decouples a subgoal planner from an executor and trains the executor via reinforcement learning conditioned on planner subgoals.
  • Explicitly aligns the executor to planner-generated subgoals before RL training, addressing the distribution mismatch that would otherwise arise when the executor is fine-tuned against subgoals it wasn't trained to expect.
  • Outperforms strong baselines across diverse manipulation benchmarks, with ablations isolating the separate contributions of hierarchical decomposition itself versus the pre-RL alignment step.
Show abstract

Vision-language-action (VLA) models have demonstrated remarkable capabilities in robotic manipulation by leveraging pretrained vision-language models. However, existing post-training methods predominantly optimize VLA models as flat policies, making it difficult to explicitly model task progression and perform robust long-horizon manipulation. Although hierarchical approaches introduce task decomposition, they mainly rely on supervised learning from offline demonstrations and cannot effectively improve execution through online interaction. To address this limitation, we propose Hierarchical Robotic Control (HiRoC), a hierarchical post-training framework that decouples high-level task planning from low-level action execution. The planner decomposes complex tasks into executable subgoals to provide explicit semantic guidance, while the executor continuously improves subgoal-conditioned action generation through reinforcement learning. To enable effective collaboration between the two modules, we further align the executor with planner-generated subgoals before reinforcement learning, mitigating the distribution misalignment between planning and execution. Extensive experiments across diverse robotic manipulation benchmarks demonstrate that HiRoC consistently outperforms strong baselines. Comprehensive analyses further validate the effectiveness of hierarchical post-training and the contribution of each key component.

#26
h=3
SkillMemo: Expert-guided Skill Memory Framework for Compositional Embodied Manipulation
2026-08-06 cs.RO, cs.AI Angyuan Ma (h=3)
Changyuan Wang, Chubin Zhang, Zhenyu Wu, Runhao Li, Angyuan Ma
Core Contributions
  • Targets compositional generalization in Diffusion Policy and VLA models by implicitly decomposing long-horizon demonstrations into latent atomic skills via a Mixture-of-Experts trajectory segmentation module, rather than requiring manually labeled skill boundaries.
  • Stores compact skill representations as retrievable key-value pairs in a dynamic episodic memory bank, and at inference retrieves the most relevant skill primitives and fuses them with the model's current gating distribution β€” turning memory retrieval into a live contextual prior for action prediction.
  • Designed as a drop-in enhancement rather than a new backbone: demonstrated on both Diffusion Policy and VLA backbones, consistently improving both.
  • Reports state-of-the-art performance and outperforms Ο€_0.5 while showing strong generalization to unseen task configurations β€” evidence the retrieved skill primitives genuinely recombine rather than just memorizing full trajectories.
Show abstract

Embodied visuomotor models, including Diffusion Policy (DP) and Vision-Language-Action (VLA) models, have demonstrated promising performance on robotic manipulation benchmarks. However, their potential remains fundamentally constrained by the scarcity of large-scale embodied trajectory datasets, leading to insufficient compositional generalization in out-of-distribution (OOD) scenarios with limited capability to capture reusable skill structures. To address this limitation, we propose Skill-Based Memory (SkillMemo) framework that implicitly decomposes long-horizon demonstrations into latent atomic skills and integrates skill-level features into a dynamic episodic memory bank for solving compositional tasks. Specifically, we first introduce an expert-guided trajectory segmentation module built upon a Mixture-of-Experts (MoE) architecture, which implicitly partitions trajectories into distinct skill primitives represented by learned gating coefficients. We further design a skill-level episodic memory architecture that stores compact skill representations as retrievable key-value pairs. During inference, the memory bank retrieves the most relevant skill primitives which are subsequently fused with the model's current gating distribution, providing a robust contextual prior to refine action predictions. Extensive experiments on the simulation benchmark and real-world manipulation tasks demonstrate that SkillMemo consistently enhances both DP and VLA backbones, achieving state-of-the-art performance and outperforming $Ο€_{0.5}$, while exhibiting strong compositional generalization to unseen task configurations.

Teleoperation & Learning from Human Demonstration (3 papers)

#1
h=40
A Master-Salve Robot Manipulator for Needle-Based Teleoperation in MRI Chamber
2026-08-06 cs.RO T. Tsao (h=40)
Omar Curiel, Jing-Yuan Huang, Po-Chih Chen, Ji Ma, Qing Dai
Core Contributions
  • Introduces a hybrid manual/digital dual-master architecture (2+1 DoF) so operators can switch between direct manual fluid-transmission control and digital control, rather than being locked into one mode as in prior split-axis designs.
  • Task-specific actuator matching: elastomeric fluid actuators handle remote angulation (high impedance, low leakage) while low-friction graphite piston cylinders handle needle insertion, exploiting each actuator's strength for its specific DOF instead of one actuator type throughout.
  • Demonstrates collaborative control modes beyond simple teleoperation β€” assisted tissue penetration, fault-driven virtual fixtures, feedback-based motion compensation β€” moving toward shared autonomy inside the MRI bore.
  • Validated with an in-vivo pig experiment inside an actual MRI scanner in manual mode, a step beyond typical MR-safe manipulator papers that stop at benchtop or phantom testing.
Show abstract

We present a MR safe, master-slave robot manipulator for abdominal interventions in the MRI chamber. A human operated 2+1-DoF master controller manipulator transmits motion and force to a 2+1-DoF slave manipulator via fluid transmission. Jointly, a digital master controller provides multimodal control capability beyond common split axis or mode switchable hybrid human-digital controller configurations found in previous studies. High input impedance, low-leakage, elastomeric fluid actuators are delegated to remote angulation control. Low-friction graphite piston cylinders are delegated to needle insertion axis remote actuation given the sub-newton force transparency and sub-millimeter motion transmission over bedside fluid piping lengths. The device enables real-time MRI guided interventions allowing manual, digital, hybrid, and collaborative control modes. Collaborative tasks such as assisted tissue penetration, fault-driven virtual fixture, and motion compensation through feedback control are presented in this paper. Preliminary MR scanner results demonstrate manipulator functional viability for an in-vivo pig experiment in bedside, manual control mode configuration.

#2
h=40
Design and Evaluation of a Touchscreen-Based Teleoperation Interface for Robotic Manipulators
2026-08-06 cs.RO, cs.HC Arash Ajoudani (h=40)
Juan JosΓ© GarcΓ­a CΓ‘rdenas, Alperen Kenan, Hamidreza Raei, Paul Bremner, Manuel Giuliani
Core Contributions
  • Maps continuous finger movement directly to manipulator motion and fuses control with visualization on one touchscreen surface, replacing the physically-separated joystick-plus-monitor setup used in nuclear surface-sampling tasks.
  • A 20-participant comparative study against joystick and single-click autonomy isolates the interface's contribution using kinematic, physiological (NASA-TLX), and behavioral measures, not just task success.
  • Touchscreen cuts completion time nearly in half (53.5% reduction, median 2.50 vs. 5.38 min) and improves path coverage (90.7% vs. 84.1%) over joystick control, while lowering cognitive load by 17.3% (TLX 52β†’43).
  • Autonomous one-click mode has the lowest workload of the three conditions (TLX 31), quantifying the workload/precision trade-off operators face when choosing between manual and autonomous control on the same interface.
Show abstract

Intuitive teleoperation interfaces are crucial for the safe and effective operation of robotic manipulators in challenging environments. In the nuclear industry, surface contact tasks such as swab sampling require precise path and force tracking, obstacle avoidance, and sustained operator attention, which conventional joystick interfaces struggle to support effectively. This study designs and evaluates a novel touchscreen teleoperation interface that maps continuous finger movements directly to robotic manipulator motions, provides finer velocity control, and integrates control with visualization, enabling more natural, precise, and intuitive surface interaction than conventional controllers. A comparative user study with 20 participants evaluated task performance and workload using the proposed touchscreen, a conventional joystick, and a single-click autonomous mode. Tasks simulated realistic surface manipulation using a Franka Emika Panda arm, remotely controlled from another country. Kinematic, physiological, and behavioral data were recorded to comprehensively assess task performance, cognitive load, and operator trust across each control condition. Participants completed teleoperation tasks more efficiently and accurately with the touchscreen interface, achieving a 53.5% reduction in completion time (median: 2.50 vs. 5.38 min), higher in-area coverage on the sinusoidal path (90.7% vs. 84.1%), and lower overshoot on both path geometries compared with the joystick. Cognitive load, quantified via NASA-TLX (0-100), decreased from joystick to touchscreen (mean TLX 52 to 43; -9 points, -17.3%) and was lowest under the autonomous one-click mode (31; -21 points vs. joystick, -40.4%; -12 vs. touchscreen, -27.9%). This research presents an easy-to-implement touchscreen interface that improves performance in teleoperated surface tasks while reducing cognitive load.

#25
h=3
Robot Learning from Human Demonstrations: Handwritten Alphabet Trajectories and Human-Likeness Evaluation
2026-08-06 cs.RO, cs.HC, cs.LG Manuel Giuliani (h=3)
Alperen Kenan, Paul Bremner, Manuel Giuliani
Core Contributions
  • Collects a new 3,142-demonstration dataset spanning all 52 Latin alphabet character-case combinations from 22 participants via touchscreen teleoperation, capturing position, contact force, and timing together β€” richer than typical position-only handwriting LfD datasets.
  • Extends the standard Gaussian Mixture Model / Gaussian Mixture Regression LfD approach with force and normalized-time dimensions, and adapts it to handle non-continuous, multi-segment trajectories (letters have pen-lifts), which vanilla GMM/GMR pipelines don't naturally support.
  • A separate 21-participant perceptual study rates generated trajectories on a continuous robotic-to-human-like scale, reaching a mean human-likeness score of 71.50 (SD=22.56) against a 50 neutral midpoint β€” evidence the motion is perceived as more human-like than not, not just quantitatively close to demonstrations.
  • Identifies geometric positioning and trajectory sequence, specifically, as the most influential factors in human perception of the motion, giving concrete design guidance; both dataset and code are released as an open benchmark.
Show abstract

Learning from demonstration (LfD) provides a developmental framework through which robots can develop motor skills by observing and imitating human dynamics, reducing reliance on explicit programming to teach a skill to a robot. The resulting human-like robot motion is recognised as a key factor in building trust and enabling natural collaboration in human-robot interaction. This paper presents a framework for learning human-like robot motion from demonstration, including data collection, probabilistic trajectory learning, and perceptual user evaluation. A dataset of 3,142 handwriting demonstrations was collected from 22 participants across all 52 Latin alphabet character-case combinations via a touchscreen teleoperation interface, capturing planar position, contact force, and timing. Building on the widely used Gaussian Mixture Model and Gaussian Mixture Regression approach for learning from demonstration, the framework is extended in this work by incorporating force and normalised time dimensions to enable richer representation of human dynamics, and adapting it to handle non-continuous, multi-segment trajectories, enabling generalisation across demonstrations. A user study with 21 participants evaluated the perceived human-likeness of the generated trajectories using a continuous scale anchored between robotic and human-like motion, normalised to 0-100 where 50 represents the neutral midpoint. The generated trajectories achieved an overall human-likeness score of 71.50 (SD=22.56), indicating that the majority of trajectories were perceived as more human-like. Participants identified geometric positioning and trajectory sequence as the most influential perceptual factors, and reported positive attitudes toward human-like robot behaviour. The datasets are released as open-source, providing a reproducible benchmark for developing and evaluating human-like robot motion methods.

Contact-Rich & Compliant Manipulation (4 papers)

#3
h=36
ErgoSurf: Ergodic Control for the Coverage of Unknown Surfaces
2026-08-06 cs.RO F. Stulp (h=36)
Stefan Schneyer, Timo Bachmann, Maged Iskandar, Korbinian Nottensteiner, Alin Albu-SchΓ€ffer
Core Contributions
  • Removes the standard assumption in ergodic coverage control that surface geometry is known in advance or pre-scanned with vision, instead reconstructing the surface online purely from intrinsic tactile contact during the coverage motion itself.
  • Uses a Gaussian Process Implicit Surface fit incrementally from local point clouds sampled at tangent planes of actual contact points, so the same GP simultaneously defines the coverage domain and the surface estimate.
  • A heat-diffusion analogy converts target/coverage distributions into potential fields, yielding smooth trajectories rather than the jerky paths that can result from following ergodic metric gradients directly.
  • Real-robot and simulation experiments show reconstruction error converging toward ground truth while achieving systematic coverage simultaneously β€” geometry learning and task execution form one closed loop, not sequential stages.
Show abstract

Contact-centric tasks on surfaces, ranging from inspection and cleaning to sanding and polishing, require robots to systematically cover the surface while maintaining stable contact. Ergodic control generates trajectories that spend time at a location proportional to a desired, task-specific spatial distribution, enabling efficient information gathering and coverage. However, traditional ergodic control methods rely on prior knowledge of surface geometry or require a vision sensory input to scan the geometry beforehand, limiting their applicability in real-world scenarios with unknown or dynamic environments. This paper introduces a novel online ergodic control framework that achieves systematic surface coverage while simultaneously reconstructing unknown surface geometry. We employ a Gaussian Process Implicit Surface (GPIS) model that learns global surface geometry from intrinsic tactile sensing during execution. For efficient online planning, we approximate the surface locally using point clouds sampled from tangent planes at observed contact points and iteratively fit them to the Gaussian Process. This approximation simultaneously serves as the sampling domain for both the target and the coverage distributions. We employ a heat-diffusion analogy to compute potential fields that guide ergodic exploration, translating spatial coverage objectives into smooth robot trajectories. We demonstrate our framework through simulation and real-robot experiments, validating simultaneous ergodic coverage and online surface geometry learning with reconstruction errors approaching the ground truth.

#22
h=5
ATP: Anatomical Torque with Passivity-based Control Framework for Safe Upper-Limb Exoskeleton Assistance
2026-08-06 cs.RO Yu Chen (h=5)
Yu Chen, Gong Chen, Xiang Li
Core Contributions
  • Extends anatomically-grounded assistance from lower-limb exoskeletons β€” where periodic, weight-bearing motion eases torque-precision demands β€” to upper-limb exoskeletons, which must handle complex, nonperiodic movement.
  • A scalable musculoskeletal simulation trains a unified RL muscle controller that generates anatomical reference torques directly, avoiding the complex biomechanical computation that would otherwise be needed per-movement.
  • An online torque-refinement stage adapts the reference torque to the specific movement, suppresses tendon-induced torque spikes, and uses a learned anomaly score to flag unsafe conditions β€” a safety layer between the anatomical model and the actual actuator command.
  • An energy-tank passivity controller gives theoretical torque-tracking and stability guarantees; an EMG study with 5 participants shows up to 48% reduction in target-muscle activity relative to unassisted movement in a dynamic multi-joint task, beating both gravity compensation and open-loop assistance baselines.
Show abstract

Providing assistance across diverse movements is a central objective of exoskeletons, and anatomical knowledge can enable responsive support that generalizes across tasks. However, anatomical assistance has mainly been studied for lower-limb exoskeletons, where periodic, weight-bearing motions impose lower demands on torque precision. Extending such assistance to complex, nonperiodic upper-limb movements remains challenging. This paper proposes Anatomical Torque with Passivity-Based Control (ATP) for safe upper-limb exoskeleton assistance. First, a scalable musculoskeletal simulation framework trains a unified reinforcement-learning muscle controller that generalizes across upper-limb movements and generates anatomical reference torques without complex biomechanical computations. Second, an online torque-refinement scheme adapts the reference to diverse movements, suppresses tendon-induced spikes, and incorporates a learned anomaly score for safe and comfortable assistance. Third, an interaction torque controller delivers assistance through a cable-driven compliant exoskeleton without constraining motion to predefined trajectories, while an energy tank preserves passivity with theoretical guarantees on torque tracking and system passivity. Simulations and real-world experiments show accurate tracking of long-duration motion sequences and generalization to real-time human movements. The controller achieves accurate torque tracking while preserving passivity and resumes tracking after energy-tank replenishment. An EMG study with five participants further shows reduced target-muscle activity during static and dynamic tasks compared with gravity compensation and open-loop assistance, with reductions of up to 48% relative to movement without the exoskeleton in a dynamic multi-joint task.

#27
h=3
Near-sensor Computing for Rapid Visuotactile Perception
2026-08-06 cs.RO Chenxi Xiao (h=3)
Zhengying Zhu, Ruilin Zhang, Runze Hu, Chenxi Xiao
Core Contributions
  • Moves visuotactile depth reconstruction off the host CPU entirely, implementing a spectral Poisson solver as a fully streaming hardware pipeline directly near the sensor, eliminating the data-transfer delay and variable OS scheduling latency of host-based processing.
  • The streaming design avoids data-dependent branching or iterative convergence, giving deterministic β€” not just low-average β€” latency, which matters for anything gating a real-time safety reflex.
  • Achieves a fixed 0.211 ms latency per 128x128 frame at 166 MHz and 347 mW power, with reconstructed depth differing from a double-precision reference by only 0.17% of peak contact depth across 15 contact geometries β€” accuracy isn't traded away for speed.
  • Closes an actual robot protective-reflex loop in 28.3Β±4.9 ms on-chip versus 169.9Β±27.8 ms for an equivalent host-based loop with the same actuator β€” a roughly 6x latency reduction demonstrated end-to-end, not just at the sensing stage.
Show abstract

Visuotactile sensors reconstruct dense contact geometry from measured surface gradients, but host-based processing increases power consumption and introduces data-transfer delays and variable scheduling latency, limiting the sensing and response speed of robotic systems. To address these limitations, we implement a near-sensor computing framework that includes a spectral Poisson solver as a fully streaming hardware pipeline. The computational core logic has an estimated power consumption of 347 mW and achieves high throughput without data-dependent branching or iterative convergence, thereby providing deterministic latency. Operating at 166 MHz, the pipeline produces the first depth value of each 128x128 frame 35,107 cycles after receiving the first input pixel, corresponding to a fixed latency of 0.211 ms. Across 15 contact geometries, the reconstructed depths differ from a double-precision reference by 0.17 % of the peak contact depth. On-chip decisions based on these reconstructions close a robot protective reflex loop in 28.3 +/- 4.9 ms, compared with 169.9 +/- 27.8 ms for an equivalent host-based loop using the same actuator. These results demonstrate that near-sensor reconstruction can provide accurate, energy-efficient, and deterministic tactile geometry on timescales suitable for rapid robotic contact responses.

#28
h=2
VIDP: Variable Impedance Diffusion Policy for Compliant Robot Manipulation from Diverse Demonstrations
2026-08-06 cs.RO Hisham Khalil (h=2)
Hisham Khalil, Neil Fernandes, Thomas M. Kwok, Hsiu-Chin Lin, Yue Hu
Core Contributions
  • Targets a subtlety in learning variable impedance from demonstrations: trajectory variation across demos can reflect either intentional compliance or just geometric adaptation to different spatial layouts, and naively inferring stiffness from variation conflates the two.
  • Uses a Task-Parameterized Directionality-Aware Mixture Model (TP-DAMM) to extract physically consistent trajectory distributions from diverse demonstrations before mapping them to stiffness profiles, isolating genuine compliance signal from layout-driven variation.
  • Jointly predicts pose actions and task compliance without needing force sensors, folding impedance prediction into the same diffusion-policy pipeline as action prediction rather than as a separate control loop.
  • Real-world experiments show VIDP beats fixed-impedance baselines on task success while simultaneously reducing interaction forces (versus high-stiffness controllers) and tracking error (versus low-stiffness controllers) β€” avoiding the usual force/accuracy trade-off of a single fixed stiffness setting.
Show abstract

Contact-rich manipulation requires precise tracking and mechanical compliance, where variable impedance control can improve robustness in task success, whereas static compliance cannot adapt to varying contact constraints. Variable impedance skills can be learned from demonstrations, avoiding complex modeling, but compliance is a hidden variable in force-agnostic kinematic data. While existing methods infer compliance from trajectory variations, these variations may reflect geometric adaptation and not intentional compliance when subject to changing spatial layouts. Therefore, this letter introduces Variable Impedance Diffusion Policy (VIDP), an imitation learning-based variable impedance control framework leveraging a Task-Parameterized Directionality-Aware Mixture Model (TP-DAMM) to extract physically consistent trajectory distributions from diverse demonstrations. By mapping distributions to stiffness profiles, VIDP jointly predicts pose actions and task compliance without force sensors. Real-world experiments show that VIDP significantly outperforms fixed-impedance baselines in task success rate while reducing interaction forces with respect to high stiffness controllers and tracking errors with respect to low stiffness baselines.

Locomotion, Actuation & Proprioceptive Sensing (4 papers)

#5
h=25
TRACE: Learned Proprioceptive Odometry for Legged Robots under Unreliable Contact Conditions
2026-08-06 cs.RO, cs.AI Jemin Hwangbo (h=25)
Taehyeon Kong, Woojin Kim, Jemin Hwangbo
Core Contributions
  • Learns relative displacement, rotation, and body-frame velocity end-to-end directly from raw IMU and joint histories, replacing hand-designed contact/slip thresholds with a foot-aware cross-attention module that learns how much to trust each leg's kinematic signal.
  • Adds two physics-inspired auxiliary losses (kinematic consistency, reliable leg-info usage) on top of direct supervision, giving the network a reason to use leg data correctly rather than just fitting displacement labels.
  • Combines simulation training with policy randomization plus partial real-world fine-tuning of only the temporal encoder and prediction head β€” a targeted sim-to-real recipe rather than full-network fine-tuning.
  • Shows consistent drift reduction over classical filtering, hybrid, and pure learning baselines across varied indoor/outdoor terrain, with ablations isolating which training ingredient matters most.
Show abstract

In this paper, we present TRACE (Tokenized Robust Attention for Contact-Aware Estimation), an end-to-end learned proprioceptive odometry estimator for legged robots under unreliable contact conditions. The proposed estimator directly predicts relative displacement, relative rotation, and body-frame velocity from a recent history of onboard inertial and joint measurements. To improve robustness under unreliable contact conditions, we introduce a foot-aware cross-attention module that adaptively weights IMU and leg-wise kinematic tokens without relying on manually defined contact or slip thresholds. The estimator is trained with direct supervision and two physics-inspired auxiliary losses that promote kinematic consistency and reliable use of leg information. To reduce policy-specific overfitting and consequently improve sim-to-real transfer, simulation training incorporates policy randomization, followed by partial real-world fine-tuning of the temporal encoder and prediction head. Experiments across diverse indoor and outdoor terrains demonstrate consistent reductions in position drift compared with classical filtering-based, hybrid, and purely learning-based baselines. Ablation studies further validate the contributions of the proposed training objectives, policy randomization, and real-world fine-tuning, particularly under unreliable contacts and sim-to-real mismatch.

#6
h=21
Nonvisual Classification of Ground-Condition by Artificial Proprioception in an Amoeba-Inspired Autonomous Walking Robot
2026-08-06 cs.RO, cs.AI, cs.LG, eess.SY S. Kasai (h=21)
Hyoto Yamaguchi, Zenji Yatabe, Seiya Kasai
Core Contributions
  • Classifies ground condition (flat vs. rough) without any camera, fusing a 3-axis accelerometer and eight foot-pressure sensors through reservoir computing β€” a nonvisual proprioceptive alternative to vision-based terrain classifiers common in legged robotics.
  • Reservoir computing is chosen specifically to handle the large sensor fluctuations produced by an amoeba-inspired robot's own dynamic gait, rather than requiring the input signal to be quiet or pre-filtered.
  • Demonstrates closed-loop, on-site gait switching triggered by the classification output, showing the pipeline is fast and reliable enough for real-time behavioral adaptation, not just offline classification accuracy.
  • A per-sensor contribution analysis identifies which of the accelerometer and eight pressure sensors matter most, informing minimal sensor-suite design for future low-cost proprioceptive platforms.
Show abstract

Nonvisual classification of ground condition based on a multimodal sensing approach was investigated for an amoeba-inspired autonomous walking robot. To classify ground condition without image sensing and processing, we implemented artificial proprioception by integrating a three-axis accelerometer, eight foot pressure sensors, and reservoir computing (RC). Even when large fluctuations in the sensor outputs are caused by dynamic motions of a four-legged robot in walking, our system can classify the ground condition, flat or rough, with high accuracy. We demonstrate on-site switching of walking gait depending on ground condition in the robot. We also discuss the contribution of each sensor to ground condition classification.

#7
h=20
Acoustic-driven millimetric helical robot: ultrasonic synergistic manipulation in confined fluidic environment
2026-08-06 cs.RO Shengze Cai (h=20)
Hanlin Wang, Xin Wang, Xinwei Wei, Jiaxu Liu, Le Wang
Core Contributions
  • Combines two acoustic mechanisms β€” radiation force and acoustic streaming flow β€” simultaneously rather than relying on either alone, to overcome the propulsion-efficiency ceiling that has limited acoustic actuation at the millimeter scale versus well-studied micro/nanoscale manipulation.
  • Multiphysics simulation plus physical experiments jointly validate planar navigation, inclined climbing, and vertical motion β€” three distinct locomotion modes from one untethered acoustic actuation scheme.
  • Semi-autonomous navigation experiments confirm the combined acoustic fields concretely improve maneuverability, not just raw thrust.
  • In vitro tests in real porcine venous vessels show both unidirectional and reciprocating motion under realistic confinement, a step beyond open-tank or phantom-channel demonstrations toward vascular biomedical deployment.
Show abstract

Acoustic field-driven manipulation provides a non-contact and non-invasive strategy for controlling microscale and nanoscale objects, yet its extension to millimeter-scale robots was limited by insufficient propulsion efficiency in confined biological environments. Here, a coordinated multi-acoustic-field approach is introduced, which harnesses the synergistic action of acoustic radiation forces and acoustic streaming flows to enable controlled locomotion of millimeter-scale helical robots and enhance propulsion. Multiphysics simulations captured the dynamics of millimeter-scale helical robots under combined acoustic fields, and experimental validation demonstrated their locomotion capabilities, including planar navigation, inclined climbing, and vertical motion. Semi-autonomous navigation experiments further confirmed that ultrasonic synergy substantially improved maneuverability. In vitro tests in porcine venous vessels demonstrated that coordinated acoustic fields supported both unidirectional and reciprocating motion under biologically relevant confinement. These findings provide mechanistic insight into scaling acoustic micromanipulation to the millimetre regime and support biomedical applications requiring versatile and controllable robotic mobility.

#10
h=11
Transcutaneous Spinal Cord Stimulation Disrupts Conscious Ankle Proprioception and Produces a More Constrained Locomotor Pattern in Unimpaired Adults
2026-08-06 q-bio.NC, cs.RO Alexandra S. Voloshina (h=11)
Christopher A. Johnson, Andria J. Farrens, Parastoo Ali Pour, Arjan Gillan, Hui Zhong
Core Contributions
  • Directly tests whether transcutaneous spinal cord stimulation, previously studied mainly for locomotor performance and spinal excitability, disrupts conscious proprioceptive perception β€” a question distinct from whether it changes movement output.
  • Uses a controlled two-group design (stimulation vs. training-only control) with a robotic ankle-localization assessment (Crisscross) plus gait spatiotemporal, trunk-sway, and center-of-mass measures, isolating perceptual from motor effects.
  • Finds a direction-dependent dissociation: acute stimulation significantly increases proprioceptive error (p<0.001) with unchanged strength, while gait narrows (reduced step width and mediolateral CoM excursion); with continued training, proprioceptive error recovers and the improvement persists after stimulation ends, but mediolateral gait constraints remain even as sagittal-plane gait returns toward baseline.
  • Relevant to robotic rehabilitation and exoskeleton-assisted therapy design: it shows the nervous system can adapt to altered afferent input through targeted training, suggesting tSCS-based interfaces could be tuned rather than treated as a fixed disruption.
Show abstract

Transcutaneous spinal cord stimulation (tSCS) modulates spinal sensorimotor circuits primarily through activation of afferent networks. While prior work has emphasized locomotor performance and spinal excitability, how tSCS affects conscious proprioceptive perception and the extent to which such effects parallel changes in locomotor control remain unclear. We investigated the acute and training-related effects of tSCS on ankle proprioception and gait in unimpaired adults (n = 14), with an independent control group (n = 14) completing identical proprioceptive training without stimulation. Proprioception was quantified using a bilateral robotic assessment of dynamic ankle localization ability (Crisscross), gross motor output using maximum dorsiflexion strength, and gait during normal and tandem treadmill walking using spatiotemporal, trunk-sway, and mediolateral center-of-mass (CoM) excursion measures. Acute tSCS increased ankle proprioceptive error (p < 0.001) while dorsiflexion strength was unchanged (p = 0.30). Gait shifted toward a modestly more constrained locomotor pattern, characterized by reduced step width and ML CoM excursion (p < 0.05). With continued training under stimulation, proprioceptive error decreased and, unlike the control group, the tSCS group showed progressive improvement that persisted after stimulation ended. Sagittal-plane gait measures recovered toward or beyond baseline, whereas mediolateral measures remained constrained, revealing a direction-dependent reorganization of locomotor control. Together, these findings show that tSCS influences multiple aspects of the sensorimotor control loop, disrupting conscious proprioception while reshaping locomotor behavior, and that the nervous system can adapt to altered afferent input through training.

Navigation, Localization & Scene Understanding (4 papers)

#8
h=17
Topometric Autonomous Vehicle Localization by Combining Visual Embeddings and Feed-Forward 3D Models
2026-08-06 cs.RO J. Gonzalez-Jimenez (h=17)
Eulogio Quemada-Torres, Alberto Jaenal, Francisco-Angel Moreno, Javier Gonzalez-Jimenez
Core Contributions
  • Combines low-dimensional visual place recognition (VPR) embeddings β€” compact and appearance-robust but metrically imprecise β€” with feed-forward 3D geometry (FF3D) models that give precise local pose but don't scale globally, addressing the accuracy/scalability trade-off directly rather than picking one paradigm.
  • An automatic offline mapping tool models the topometric pose-appearance relationship per scene region, feeding an online particle filter that fuses odometry with place-recognition belief before invoking FF3D inference.
  • The modular design keeps descriptor extractor and FF3D model interchangeable, making the contribution a localization architecture rather than a fixed pair of models.
  • Evaluated on three established benchmarks with substantial gains over existing appearance-based methods; a focused analysis shows the sequential belief filter specifically mitigates severe failures caused by perceptual aliasing.
Show abstract

Effective Visual Localization (VL) requires a map of the environment that combines compactness for efficient scalability with robustness against visual appearance changes and metric precision. Through low-dimensional image embeddings, Visual Place Recognition (VPR) is able to successfully meet the first two requirements, but its low metric accuracy makes it less suitable than standard VL approaches based on local features or neural representations. This limitation can be overcome by integrating VPR with the accurate local trajectory estimates produced by feed-forward neural 3D geometry (FF3D) models. In this paper, we address sequential appearance-based localization through a topometric framework that iteratively combines probabilistic VPR with FF3D metric pose estimation in controlled image sets. Our approach proposes an automatic offline mapping tool that models the topometric pose-appearance interaction in the different parts of the scene. This map is later employed by an online particle filter that estimates the pose from odometry and belief over places for FF3D inference, successfully incorporating neural metric estimation into probabilistic appearance-based localization. We extensively evaluate the framework on three known benchmarks, demonstrating substantial improvements over existing appearance-based methods. The modularity of our approach allows the descriptor extractor and FF3D model to remain interchangeable, and a focused analysis further shows that sequential belief can mitigate severe failures under perceptual aliasing.

#15
h=8
PathCover: A Fast Convex Decomposition along a Path via Randomized Iterative Space Partitioning (RISP) on Point Clouds
2026-08-06 cs.RO Guoquan Huang (h=8)
Kunal S. Narkhede, Abhijeet M. Kulkarni, Guoquan Huang, Ioannis Poulakakis
Core Contributions
  • Introduces RISP (Randomized Iterative Space Partitioning), a randomized algorithm that builds convex polytopes directly from raw point clouds in expected linear time under a mild probabilistic condition, targeting the real-time bottleneck in existing convex-decomposition corridor generators.
  • Provides a finite-termination guarantee alongside continuous progress along the reference path β€” formal guarantees uncommon in fast heuristic corridor generators.
  • Produces overlapping free-space polytope sequences that plug directly into downstream MPC and trajectory optimization, positioning PathCover as infrastructure rather than an end-to-end planner.
  • Reports an order-of-magnitude speedup over state-of-the-art corridor generation while keeping comparable corridor volume, validated on both quadrotor simulation and physical quadrupedal deployment with live LiDAR.
Show abstract

Autonomous robot navigation requires the rapid generation of obstacle-free regions for trajectory planning. However, existing corridor generators struggle to meet real-time, sensor-rate computational constraints. To resolve this bottleneck, we introduce PathCover, a framework driven by RISP; a novel randomized algorithm that constructs convex polytopes directly from raw point cloud data in expected linear time under a mild probabilistic elimination condition. PathCover generates sequences of overlapping, obstacle-free polytopes that safely constrain downstream MPC and trajectory optimization. We mathematically guarantee that the algorithm terminates in finite steps while ensuring continuous progress along any obstacle-free reference path. Extensive benchmarks on synthetic and real-world LiDAR datasets demonstrate an order-of-magnitude speedup over state-of-the-art methods while maintaining comparable corridor volumes. The complete pipeline is validated via high-fidelity quadrotor simulations and physical deployment on a quadrupedal robot navigating constrained environments using live LiDAR perception.

#24
h=4
Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments
2026-08-06 cs.RO, cs.CV Marco Hutter (h=4)
Giorgio Tonetti, Laurent Kneip, Abel Gawel, Marco Hutter
Core Contributions
  • Reframes 3D scene graph extraction as probabilistic alignment rather than relying on purely local visual clustering or strict geometric heuristics like wall-separated rooms, which fail in open-plan or irregularly-structured spaces.
  • Builds a physically grounded Instance Graph from streaming RGB-D via multi-scale open-vocabulary feature fusion, then infers high-level functional semantics via MAP estimation guided by an LLM-synthesized Prior Graph β€” a dynamically generated logical expectation of environment structure rather than a fixed offline prior.
  • Fuses visual, geometric, and discrete-object "experts" with the topological prior inside a Markov Random Field, resolving local perceptual ambiguity through global consistency rather than per-region classification alone.
  • Achieves state-of-the-art semantic region segmentation on both simulated residential datasets and large real open-plan spaces, and β€” because the prior is LLM-generated per task β€” can restructure its spatial partitioning entirely based on the task at hand with zero-shot ontological flexibility.
Show abstract

Hierarchical 3D scene graphs are a promising representation for high-level spatial reasoning in autonomous mobile platforms. However, existing extraction frameworks typically rely on purely local visual clustering or strict geometric heuristics, such as wall-separated rooms, which fail in open-plan or arbitrarily-structured environments. We propose Prior-SG, a task- and prior-driven framework that casts scene graph generation fundamentally as a probabilistic alignment problem. As the robot explores, it continuously aggregates an incoming RGB-D sensor stream into a physically grounded Instance Graph utilizing a multi-scale, open-vocabulary feature fusion strategy. The system then infers the high-level functional semantics of this map through a Maximum A Posteriori (MAP) estimate, guided by a Prior Graph-a logical expectation of the environment's structure and task-relevant vocabulary synthesized dynamically by a Large Language Model. By optimizing a Markov Random Field that fuses heterogeneous experts (visual, geometric, and discrete objects) with these topological priors, the system resolves local perceptual ambiguities. We validate this approach across diverse simulated residential datasets and large, open-plan real-world environments. Prior-SG achieves state-of-the-art semantic region segmentation accuracy compared to recent baselines, robustly delineates distant functional boundaries in the absence of physical walls, and uniquely provides zero-shot ontological flexibility, enabling the robot to entirely restructure its spatial partitioning based on a given high-level task.

#30
h=2
Shape-Aware Oriented Bounding Box (OBB) to Horizontal Bounding Box (HBB) Conversion
2026-08-06 cs.CV, cs.RO Vishesh Vatsal (h=2)
Badha Rathna Sabhapathy, Gotam Dahiya, Vishesh Vatsal
Core Contributions
  • Targets a specific, under-addressed post-processing step in aerial/satellite ship detection: converting tight Oriented Bounding Boxes to Horizontal Bounding Boxes without the excess background space or lost object pixels naive min/max conversion introduces.
  • Uses hull shape and hull fullness together with box orientation to produce a tighter axis-aligned box, rather than relying purely on the box's corner coordinates as prior conversion methods do.
  • Benchmarked directly against three standard baseline conversions (Outer HBB, Area Equivalent HBB, GBB Marginalized HBB) rather than only reporting the new method's absolute numbers.
  • A narrowly scoped but practically relevant fix, since OBB-to-HBB conversion errors propagate directly into downstream detection and tracking accuracy for oriented objects like ships and aircraft in remote sensing pipelines.
Show abstract

Accurate object detection in aerial and satellite imagery is dependent upon the bounding box representation. This is especially true for spatially oriented objects such as ships or aircrafts. Oriented Bounding Boxes (OBB) have a tighter fit and more robust non-max suppression compared to Horizontal Bounding Boxes (HBB), any current post-processing conversion from OBB to HBB either introduces excess empty and background space or removes data from the detection. This paper introduces a novel approach for a shape-aware OBB-to-HBB conversion for ship detection in remote sensing imagery. It leverages hull shape, hull fullness, and the bounding box orientation to produce a tighter axis-aligned HBB representation. The proposed method is benchmarked against three baselines methods for OBBto-HBB conversion, Outer HBB which uses minimum and maximum, Area Equivalent HBB and GBB Marginalized HBB.

Multi-Robot Coordination & Planning (2 papers)

#11
h=11
Search-Aided Joint Agent-Environment Reinforcement Learning for Robust Lifelong Multi-Agent Path Finding with Rotations
2026-08-06 cs.RO, cs.AI, cs.MA G. Sartoretti (h=11)
He Jiang, Jingtian Yan, Yulun Zhang, Yimin Tang, Tanishq Duhan
Core Contributions
  • Targets a more realistic Lifelong MAPF variant (LMAPF-R2) that adds robust safety constraints and in-place rotation constraints missing from most learned MAPF planners, which typically assume oversimplified kinematics.
  • Augments neural policies with Causal PIBT, a single-step search planner that resolves collisions and propagates agent intentions, rather than relying purely on learned coordination.
  • Introduces a joint RL formulation where the environment itself is a learned policy β€” assigning graph edge costs via backward Dijkstra search to give global movement guidance β€” alongside the agent policy, coupling local reactive learning with global planning signals.
  • Validated not just in simulation but in a mixed-reality warehouse deployment combining 8 physical robots with 248 virtual robots, testing scalability closer to real automated-warehouse density.
Show abstract

Lifelong Multi-Agent Path Finding (LMAPF) requires repeatedly planning collision-free paths for agents that continuously receive new goals upon reaching their current ones. While many learning-based planners have been proposed for LMAPF, most rely on oversimplified kinematic assumptions that may overlook motion constraints critical to real-world performance. In this work, we study a more realistic LMAPF model derived from many real-world automated warehouse systems, termed LMAPF-R2, which incorporates robust safety constraints and in-place rotation constraints. These constraints substantially increase coordination difficulty, particularly in highly constrained spaces. To address these challenges, we propose Search-Aided Joint Reinforcement Learning (SJRL). We first augment neural policies with Causal PIBT, a single-step search-based planner that resolves agents' collisions and propagates their intentions. We then introduce a unified RL formulation that jointly optimizes agent and environment policies, where the environment policy learns graph edge costs to provide global movement guidance via backward Dijkstra search. Experiments demonstrate that SJRL achieves significant improvements over the strong search-based planner, Causal-PIBT, across multiple high-density maps. We further validate SJRL in a challenging mixed-reality warehouse environment with 8 physical robots and 248 virtual robots.

#21
h=5
Coordinated Multi-Robot Disassembly for Makespan Optimization of Large-Scale Assemblies
2026-08-06 cs.RO Marc Toussaint (h=5)
Niklas Hargus, Andreas Orthey, Marc Toussaint
Core Contributions
  • Targets multi-robot disassembly specifically (rather than assembly), where robots operate in confined shared workspaces and must coordinate motions, taking a dependency graph and object assembly directly as input to synthesize pick/place/exit compound tasks.
  • Propagates temporal constraints so each robot starts and finishes tasks as early as possible while avoiding collisions with nearby robots β€” coordination is built into the task-scheduling layer, not bolted on as post-hoc collision checking.
  • Integrates the space-time RRT* planner specifically to minimize per-task arrival time, showing CoMuDi+ST-RRT* achieves higher success rates and lower makespan than CoMuDi+RRT* across varying time bounds.
  • Scales to six real assemblies with up to 49 pieces and 9 robots, reporting low robot idle time β€” a concrete scalability demonstration beyond the small toy assemblies common in multi-robot TAMP papers.
Show abstract

Multi-robot task and motion planning for disassembly tasks requires robots to operate in confined workspaces while coordinating their motions with other robots. To tackle this problem, we propose a planning method called coordinated multi-robot disassembly (CoMuDi). CoMuDi coordinates a team of robots for disassembly tasks. The input is a team of robots, an assembly of objects, and a dependency graph. Based on this information, we create compound tasks for pick, place, and exit motions. By propagating temporal constraints, we ensure that each robot can start and end their tasks as early as possible while avoiding collisions with nearby robots. By integrating the space-time RRT* planner (ST-RRT*) into CoMuDi, we ensure that individual tasks minimize arrival time and thereby help us minimize overall makespan. We compare the performance of CoMuDi using both ST-RRT* and RRT* planners with varying time bounds, demonstrating that the combination of CoMuDi and ST-RRT* leads to a higher success rate while minimizing makespan. Finally, we evaluate CoMuDi on six assemblies with up to 49 pieces and up to 9 robots. In those scenarios, we show that CoMuDi returns robot paths that exhibit low idle times, thereby demonstrating that CoMuDi can reliably solve large-scale assemblies.

Safety, Robustness & Simulation Infrastructure (2 papers)

#4
h=27
Hijacking Robots with a Piece of Paper: A Systematic Study of Physical Prompt Injection in VLM-Controlled Robots
2026-08-06 cs.RO, cs.AI M. R. Elara (h=27)
S. M . Bhagya P. Samarakoon, M. A. Viraj J. Muthugala, W. K. R. Sachinthana, Mohan Rajesh Elara
Core Contributions
  • First systematic red-teaming study of physical (not digital) prompt injection against VLM-controlled robots: adversarial text placed in the scene itself, like a sign or label, hijacks the robot's reasoning rather than any digital input channel.
  • A four-category taxonomy (indirect signage, task redefinition, authority impersonation, conflict injection) becomes a 5,670-trial benchmark across three physical layouts, three command styles, and three frontier VLMs (GPT-4o, Gemini 2.5 Flash, Qwen3-VL-32B).
  • Attack success varies sharply by model β€” 27.0% (GPT-4o), 29.4% (Gemini 2.5 Flash), only 5.0% (Qwen3-VL-32B) β€” with authority-impersonation and negation attacks transferring across all three, suggesting a shared vulnerability class rather than model-specific quirks.
  • Reasoning traces show compromise is almost always a conscious decision (99.9% acknowledgment), not a silent misread; two-stage verification (85-100% effective) and pre-processing text masking (100% effective) are the strongest defenses tested, though masking risks breaking tasks that legitimately require reading scene text.
Show abstract

Vision-Language Models (VLMs) are increasingly deployed as planners in robotic systems, where they translate natural-language commands into executable actions grounded in visual scene understanding. This tight coupling between perception and instruction-following introduces a new attack surface: adversarial text placed within the robot's visual field can act as an indirect prompt injection into the VLM's reasoning stack. We present a systematic study of physical prompt injection attacks against VLM-controlled sorting, introducing a four-category taxonomy, indirect signage, task redefinition, authority impersonation, and conflict injection, instantiated as a benchmark of 20 attack prompts evaluated across three physical scene layouts and three command formulations that vary in destination specificity and rule explicitness. Across 5,670 trials on three frontier VLMs (GPT-4o, Gemini 2.5 Flash, Qwen3-VL-32B), attacks succeed at 27.0%, 29.4%, and 5.0% respectively, with authority-impersonating and negation attacks transferring across all three models. Analysis of reasoning traces reveals that successful compromise is nearly always conscious (99.9% acknowledgment rate), and that models defend through structurally different mechanisms, explicit rejection for Gemini, perceptual inattention for GPT-4o. We evaluate three simple mitigations: prompt-based defense (75-100% effective, model-dependent), two-stage verification (85-100%), and pre-processing text masking (100%). Our findings show that VLM-controlled manipulation is meaningfully vulnerable to human-readable physical signage, and that simple defenses substantially reduce risk, though defense choice involves trade-offs. The defenses preserve general task capabilities in our benchmark, but they may impair tasks that require reading in-scene labels.

#14
h=9
IcFuzz: Fuzzing Isaac Sim with Semantic Stage Guidance and Multi-level Mutation
2026-08-06 cs.RO, cs.SE Ruoxi Jia (h=9)
Zhixiang Chen, Zhuangbin Chen, Ruoxi Jia, Zeqin Liao, Wei Li
Core Contributions
  • First fuzzing framework built specifically for NVIDIA Isaac Sim, addressing gaps generic fuzzers miss: context-aware object semantics, hierarchical simulation control, and an enormous simulation state space.
  • Uses an LLM to perform semantic stage segmentation, decomposing simulation programs into structured stages with recognizable object semantics, which then guides multi-level mutation operators across those stages.
  • A multi-armed bandit adaptively schedules which mutation operator to apply next, treating exploration of the huge simulation state space as an explicit exploration/exploitation problem rather than uniform random mutation.
  • Achieves 190-205% of baseline code coverage and finds an average of 3.7 unique crashes per 12-hour run where baselines find zero; over roughly four months of use it surfaced 11 real bugs, 9 already confirmed or fixed by Isaac Sim developers.
Show abstract

Robotics simulators serve as a foundational infrastructure for embodied AI, facilitating safe and scalable robotic system development. NVIDIA Isaac Sim has emerged as one of the most popular simulators, distinguished by its GPU-accelerated physics engine and photorealistic rendering, which enable high-fidelity modeling of complex environments. However, its inherent complexity inevitably introduces software bugs that can compromise simulation reliability. Existing fuzzing approaches struggle to test Isaac Sim effectively due to challenges of context-aware object semantics, hierarchical simulation control, and a vast simulation state space. In this paper, we propose IcFuzz, the first fuzzing approach for Isaac Sim. IcFuzz first performs an LLM-based semantic stage segmentation, decomposing simulation programs into structured stages that capture context-aware object semantics. Guided by this information, IcFuzz designs multi-level mutation operators to systematically exercise the simulator across hierarchical granularities. To efficiently navigate the vast simulation state space, IcFuzz employs a multi-armed bandit algorithm to adaptively schedule mutation operators. Experimental results show that IcFuzz outperforms the baselines in terms of both code coverage and bug detection. Specifically, IcFuzz achieves approximately 190\%--205\% of the code coverage of the baselines and detects an average of 3.7 unique crashes over three rounds of 12-hour tests, while no crashes are detected by the baselines. Moreover, IcFuzz has uncovered 11 bugs over approximately four months, 9 of which have been confirmed or fixed by the developers.