🤖 Robotics arXiv Digest

2026-08-13
30 papers 7 research areas
Generated by Claude

Research Landscape

Today's 30 papers show the VLA research agenda shifting from raw capability toward trustworthiness and diagnosis. BrainWAM identifies a concrete failure when combining VLM semantic priors with world-action-model predictive dynamics under naive joint attention — semantic shortcuts drown out the predictive signal — and fixes it with separated, action-aligned pathways to reach state-of-the-art NAVSIM scores (89.5 PDMS / 89.6 EPDMS). Temporal GRPO names and repairs a specific credit-assignment bug in outcome-driven VLA RL post-training, where one trajectory-level advantage can penalize a rollout's genuinely good early stages for a later failure. FIRE-VLA goes further, turning unresolved failure groups into privileged self-distillation targets and cutting nuScenes L2 error from 1.848m to 1.500m, with the gain concentrated in rare severe rollouts rather than average-case improvement. Meanwhile Decoding Task Progress and ContactGuard attack reliability from the inspection side rather than the training side: the former finds task progress linearly readable from π0.5's activations even before robot-specific fine-tuning, turning an interpretability finding into a competitive OOD detector, while the latter predicts a chunked policy's short-horizon consequences in latent space and aborts before contact commits. Five of today's papers treat the VLA itself as something to monitor, diagnose, and selectively retrain, rather than a monolith to simply scale up.

A second cluster treats world models and video generation as infrastructure whose outputs need independent validation as much as new architectures need building. DreamX-Phi injects per-arm SE(3) geometric encoding to stop action-conditioned video predictions from moving the wrong arm, and S2-HWM adds sparse event-structured hierarchy so a world model can plan in variable-duration jumps instead of fixed primitive steps, lifting PegTransfer success 22.7 points over a flat DreamerV3 baseline. But the same batch includes H2R-Bench, which benchmarks eleven state-of-the-art video generation models on cross-embodiment human-to-robot transfer and finds that even the leading ones routinely fail at embodiment consistency and functional interaction — a direct check on how much the generative side can currently be trusted. That skepticism-alongside-generation pattern repeats in HumanTracker and HumanoidVLN, both of which argue existing evaluation (kinematic pose averaging, wheeled-robot VLN benchmarks) misses what actually matters physically, and build new perceptually- or physically-grounded benchmarks instead of new policies.

A third, quieter theme is squeezing more capability out of existing data and hardware rather than collecting more of either. Seeker learns where to look purely from action supervision, lifting real-robot success from 48.3% to 76.7%; FUSE actively repositions to resolve occluded affordances at 1.33x less compute than full exploration; SAP-Nav's active-viewpoint verification beats training-based baselines by 12.2% SR without any task-specific training at all. Deliberate Practice makes the underlying question explicit — given a fixed practice budget, which skills are even worth learning — and solves it exactly via a bilinear program. A smaller field-robotics thread (two genetic-fuzzy-system papers from the same authors, applied to spacecraft rendezvous and planetary multi-robot coordination, plus AMR-Pose's LED-marker AUV pose estimation) shows classical, interpretable control still earns its keep in domains — space, underwater, unstructured terrain — where training data and communication are scarce even as deep learning dominates the rest of the batch.

Papers by Research Area

Navigation, Localization & Spatial Reasoning

Spatial representation, localization, and navigation policies for social, aerial, and open-vocabulary settings, from continuous-time VINS splines to active-perception object search.

  • #2 — Semantic Radiance Fields as Simulators for Spatial...
  • #5 — Mind the Context
  • #6 — Towards Socially Compliant Navigation in Deep...
  • #14 — AirForesight
  • #22 — SAP-Nav
  • #26 — ASPIRE-VINS
6 papers

VLA Training, Interpretability & Reliability

Training, monitoring, and failure-recovery techniques that treat vision-language-action policies as systems to be inspected and repaired rather than black boxes to retrain from scratch.

  • #4 — BrainWAM
  • #7 — Temporal GRPO
  • #15 — ContactGuard
  • #20 — Decoding Task Progress from VLA Representations
  • #27 — FIRE-VLA
5 papers

Manipulation Policy Learning & Data Efficiency

Methods that make manipulation policies and demonstrations more data- and time-efficient, from budgeted skill practice to action-derived attention and safer teleoperation.

  • #1 — Deliberate Practice
  • #3 — Attention from Action, for Action
  • #9 — Predictive Relative-Velocity Steering for Safe...
  • #18 — FUSE
  • #19 — NestDex
5 papers

World Models & Video Generation for Manipulation

Action-conditioned video and world models that generate or benchmark manipulation and handover footage across robot embodiments.

  • #12 — DreamX-Phi 1.0
  • #13 — S2-HWM
  • #17 — RGB-D Video Generation for Improving Human-to-Robot...
  • #23 — H2R-Bench
4 papers

Hardware Design & Physical Perception

Mechanical design and physically grounded perception for continuum, aerial, and soft robotic hardware.

  • #16 — Capstan-driven Continuum Surgical Robot
  • #24 — EgoPHI
  • #29 — Manufacturing Complex Airtight Soft Pneumatic...
  • #30 — FAM-DQ
4 papers

Benchmarks & Simulation Infrastructure

Benchmark datasets and simulation platforms purpose-built to evaluate humanoid, glider, and VLN systems against perceptually or physically grounded ground truth.

  • #10 — A Browser-Native Digital Test Range for...
  • #11 — HumanTracker
  • #25 — HumanoidVLN
3 papers

Space, Planetary & Underwater Field Robotics

Fuzzy-logic and marker-based control for coordination and pose estimation in space, planetary, and underwater field robotics.

  • #8 — Genetic Fuzzy System-based Control for Final...
  • #21 — Genetic Fuzzy System-Based Multi-Robot Coordination...
  • #28 — AMR-Pose
3 papers

All Papers

Navigation, Localization & Spatial Reasoning

6 papers
#2
h=31
Semantic Radiance Fields as Simulators for Spatial Reasoning in Real-World Scenes
2026-08-13 cs.RO, cs.CV M. Paprzycki (h=31)
Nico Heider, Michał Jan Włodarczyk, Katarzyna Wasielewska-Michniewska, Przemysław Hołda, Martin Schieck
Core Contributions
  • Targets a tradeoff neither existing option resolves: synthetic simulators give ground-truth semantics but sacrifice realism, while real-scene reconstructions look realistic but lack semantic labels; SRF lifts 2D segmentations from pretrained vision models directly into a 3D radiance field to get both.
  • One representation answers novel-view rendering, semantic queries, and free-space/occupancy queries together, replacing separate geometry, semantics, and collision-checking pipelines built from different sources.
  • Reconstructed from ordinary posed RGB captures of real environments, avoiding the manual asset modeling or CAD-based scene construction that synthetic simulators require.
  • Demonstrated on an orchard apple-reaching task where the same field feeds camera rendering, ground-truth semantics, and occupancy queries into a physics engine — a concrete example of the unified pipeline rather than an abstract proposal.
Show abstract

Training and evaluating spatial reasoning in embodied agents requires diverse environments that are both geometrically faithful and semantically queryable. Synthetic simulators offer ground truth semantics but sacrifice realism; simulators based on reconstructions of real-world environments have realistic appearance but lack ground truth semantics by default. We propose using Semantic Radiance Fields (SRF) as simulators for spatial reasoning agents. SRFs are a representation that unifies these requirements by lifting 2D semantic segmentations from pretrained vision models into a 3D radiance field that jointly encodes geometry, appearance, and per-class semantic identity. The resulting fields are reconstructed from posed RGB captures of real scenes and support novel-view synthesis, semantic and free-space queries within a single grounded representation. This enables the efficient generation of diverse real-world environments to train and evaluate spatial reasoning models. As an example application, we outline an SRF-driven simulator for an orchard apple-reaching task, in which the radiance field supplies camera rendering, semantic ground truth, and occupancy queries to a physics engine.

#5
h=20
Mind the Context: Continual Learning of Socially Appropriate Robot Actions via Environmental-Social Disentanglement
2026-08-13 cs.RO M. D. Graaf (h=20)
Rafal Robert Karpinski, Fethiye Irmak Dogan, Nikhil Churamani, Yiming Luo, Maartje M. A. de Graaf
Core Contributions
  • Targets domain-incremental continual learning for social appropriateness — a robot sequentially visiting living rooms, meeting rooms, offices, and hallways — rather than the single-environment social-action setting most prior continual-learning-for-robotics work assumes.
  • Explicitly disentangles environmental knowledge (open vs. cluttered space) from social-agent knowledge (how people are positioned) into separate branches instead of one entangled context representation, on the premise that appropriateness depends on both independently.
  • Pairs the dual-branch disentanglement with replay-based rehearsal to fight catastrophic forgetting as new domains arrive, addressing retention explicitly rather than only forward transfer to new contexts.
  • Ablations isolate which disentanglement choices matter and test sensitivity to the order domains are learned in — a practical deployment concern that fixed-benchmark continual-learning papers often skip.
Show abstract

Social robots are expected to operate across diverse environments, where similar arrangements can imply different socially appropriate actions, e.g., starting a conversation may be acceptable in a crowded home but disruptive in an office meeting. Because such norms and environments cannot all be anticipated in advance, robots require continual learning (CL) to adapt from sequential experience while retaining previously acquired knowledge. Prior work has studied CL for generating socially appropriate robot actions, but it has not addressed domain-incremental settings in which the robot incrementally encounters diverse contexts (e.g., living room, meeting room, office, hallway), where both environmental (e.g., whether the space is open or cluttered with furniture) and social cues (e.g., how people or other agents are positioned around the robot) jointly shape the appropriateness of robot actions. We address this gap with the Explicit Disentanglement Dual-Branch (EDD) framework. EDD explicitly separates environmental and social-agent related knowledge and uses replay-based rehearsal to mitigate forgetting while learning the appropriateness of robot actions (e.g., cleaning, serving, starting a conversation) across several indoor domains. Experiments show that EDD outperforms several state-of-the-art baselines, and ablation studies further evaluate different disentanglement strategies and the sensitivity to domain ordering. Our code is publicly available at https://github.com/Cambridge-AFAR/Mind-the-Context.git.

#6
h=16
Towards Socially Compliant Navigation in Deep Reinforcement Learning via Proxemics-Based Reward Modeling
2026-08-13 cs.LG, cs.RO L. Matignon (h=16)
Takieddine Soualhi, Jacques Saraydaryan, Laetitia Matignon
Core Contributions
  • Addresses a specific gap in social DRL navigation: most methods reward efficient, collision-free paths and leave social compliance as an implicit byproduct rather than a directly optimized objective.
  • Grounds the reward in Hall's proxemics theory, modeling each person's personal space as a radial Gaussian-mixture field and computing cost only within the robot's own field of view, giving a dense, interpretable per-step signal instead of a sparse social penalty.
  • Designed as a drop-in reward replacement for existing DRL navigation methods rather than a new architecture, so it integrates into established pipelines without redesigning the policy network.
  • Evaluated across multiple crowd densities and reward baselines in simulation, showing consistent social-metric gains while holding navigation efficiency roughly steady — a tradeoff social-reward shaping often fails to avoid.
Show abstract

Developing effective robot navigation methods in crowded environments is essential for real-world applications. Although recent deep reinforcement learning (DRL) methods have improved navigation performance in crowded environments, they often focus primarily on task-centric objectives and underrepresent social compliance objectives. In this paper, we introduce a novel proxemics-based reward formulation for DRL social navigation that provides a dense, interpretable social learning signal while maintaining navigation efficiency. Our approach models each human's personal space as a radial Gaussian-mixture field derived from Hall's proxemics theory and computes a robot-centric local cost over the robot's field of view. We integrate the proposed reward into established DRL navigation methods and evaluate it in simulation across multiple crowd scenarios, reward baselines, and crowd densities using both navigation metrics and social metrics. Results show that the proposed reward consistently improves social metrics in simulation while maintaining competitive navigation performance relative to the compared reward models.

#14
h=10
AirForesight: Current-to-Future Spatial Map Imagination with Cross-Space Planning Consistency for UAV-VLN
2026-08-13 cs.RO Mingzhu Xu (h=10)
Yutong Liu, Xiaojie Li, Mingzhu Xu, Jianlong Wu
Core Contributions
  • Most UAV-VLN methods map vision-language input directly to actions with limited explicit scene grounding; AirForesight instead builds a structured current-map representation and explicitly imagines a future map before choosing the next waypoint.
  • Jointly supervises the current-map representation with both current-map reconstruction and future-trajectory prediction, so the representation is pushed to encode present structure and future motion intent together rather than optimizing either objective alone.
  • Adds a cross-space planning consistency loss enforcing directional agreement between the predicted map-space trajectory and the expert action direction from ground-truth waypoints — tying internal spatial imagination directly to the actual control decision instead of leaving them loosely coupled.
  • Shows strong, stable performance on both OpenUAV and AerialVLN-S with extensive ablations, testing the framework across two distinct outdoor VLN benchmarks rather than just one.
Show abstract

Unmanned Aerial Vehicle Vision-Language Navigation (UAV-VLN) requires agents to follow language instructions, infer spatial structure from sparse multi-view observations, and execute feasible 3D motion in complex outdoor environments. Despite recent progress with large language models, most existing methods still map vision-language inputs directly to actions, providing limited explicit scene grounding and future-aware spatial reasoning. We propose AirForesight, a current-to-future spatial map imagination framework for UAV-VLN. AirForesight first learns a structured current-map representation from multi-view observations. This representation is jointly supervised by current-map reconstruction and future-trajectory prediction, encouraging it to encode both present scene structure and future motion intent. Under structured causal attention, the current spatial knowledge is propagated to future-map reasoning, and the resulting current and future representations are aggregated to predict the next 3D waypoint. To make spatial imagination more relevant to navigation, we introduce a cross-space planning consistency loss that encourages directional agreement between the predicted map-space trajectory and the expert action direction derived from the ground-truth waypoint displacement. Experiments on OpenUAV and AerialVLN-S, together with extensive ablations, demonstrate strong performance and support the effectiveness and stability of the proposed framework.

#22
h=7
SAP-Nav: Spatial Semantic Representation Meets Active Perception for Hierarchical Open-Vocabulary Object Navigation
2026-08-13 cs.RO Wenrui Ding (h=7)
Xuetong Pei, Jian Liu, Vidura Munasinghe, Bo Miao, U-Xuan Tan
Core Contributions
  • Targets hierarchical open-vocabulary object navigation, where instructions can specify targets at scene, room, region, or instance level, and identifies that reliable performance needs both persistent environment-level evidence for spatial grounding and clear discriminative views for target verification — two requirements prior single-mechanism approaches don't satisfy together.
  • Builds a Queryable Spatial-Semantic Representation incrementally from actively acquired room views, enabling spatial-semantic queries from any already-explored location instead of only the current viewpoint.
  • Uses Active Viewpoint Verification to judge whether the current observation gives sufficient evidence and, if not, repositions the agent to a better viewpoint before verifying candidates — an explicit "am I confident enough" step most navigation policies skip.
  • Fully online and zero-shot, with no task-specific training or precomputed scene maps required, yet still achieves the best overall performance on LangMap and HM3D-OVON, including a 12.2% SR improvement over training-based methods at the region level — outperforming trained baselines without training.
Show abstract

Hierarchical open-vocabulary object navigation (OVON) requires agents to follow free-form instructions that may specify targets through scene-, room-, region-, and instance-level cues in unseen environments. Although recent work LangMap has formalized this setting, reliably solving it under partial observations remains challenging: spatial grounding requires persistent environment-level evidence, whereas target verification requires clear and discriminative candidate views. We present SAP-Nav, a fully online, zero-shot framework that addresses both requirements through active perception. SAP-Nav incrementally constructs a Queryable Spatial-Semantic Representation from actively acquired room views, enabling spatial semantic queries from any explored location. It further employs Active Viewpoint Verification to assess whether the current observation provides sufficient evidence and, when necessary, reposition the agent to a more informative viewpoint before verifying candidates against category and attribute constraints. Although designed for hierarchical OVON, SAP-Nav supports both hierarchical and standard category-level OVON without task-specific training or precomputed scene maps. Experiments on LangMap and HM3D-OVON show that SAP-Nav achieves the overall best performance, including a 12.2% improvement in SR over training-based methods on region-level navigation. Real-world robot experiments further demonstrate its practical feasibility. Code will be made publicly available upon acceptance.

#26
h=6
ASPIRE-VINS: Adaptive Spline-based Visual-inertial Navigation System With Robust 3D Measurement Residuals
2026-08-13 cs.RO Kwangyik Jung (h=6)
Kwangyik Jung, Eungchang Mason Lee, Taekjun Oh, Hyun Myung
Core Contributions
  • Standard continuous-time VINS splines place knots at uniform time intervals, which under-represents fast motion and over-parameterizes static segments; ASPIRE-VINS instead allocates knots adaptively according to local motion variation.
  • Layers multi-resolution splines for bounded local refinement in tangent space on top of the adaptive knots, adding fine-grained correction only where needed rather than increasing global spline resolution everywhere.
  • Introduces 3D measurement-space residuals that align transformed features with calibrated observation rays directly in 3D, rather than reprojecting to 2D image residuals — aimed at bearing consistency under motion-dependent temporal resolution changes.
  • Reports competitive or lower trajectory error than baselines across diverse motion and sensing conditions, evidence the combination of adaptive knots, multi-resolution refinement, and 3D residuals generalizes rather than fitting one motion regime.
Show abstract

Visual-inertial navigation systems estimate six-degree-of-freedom motion by fusing visual and inertial data. Modern discrete-time methods with IMU preintegration provide strong accuracy and efficiency, but keyframe-based representations can be less flexible when residuals must be evaluated at arbitrary timestamps or when motion-dependent temporal resolution is needed. Continuous-time splines address this issue by representing the trajectory as a smooth temporal function, but uniformly spaced knots can under-represent rapid dynamics or over-parameterize static intervals. This letter proposes ASPIRE-VINS, a continuous-time VINS framework that combines adaptive knot placement (AKP), multi-resolution splines (MRS), and 3D measurement-space residuals (3D-MSR). AKP allocates knots according to local motion variation, MRS adds bounded local refinement in tangent space, and 3D-MSR provides bearing consistency by aligning transformed features with calibrated observation rays in 3D measurement space. Experiments show that ASPIRE-VINS achieves competitive or lower trajectory errors than the compared baselines, demonstrating the effectiveness of motion-adaptive continuous-time trajectory modeling under diverse motion and sensing conditions.

VLA Training, Interpretability & Reliability

5 papers
#4
h=21
BrainWAM: Action-Space Coordination of Semantic Priors and Predictive Dynamics for Autonomous Driving
2026-08-13 cs.RO, cs.AI, cs.CV Lue Fan (h=21)
Bing Zhan, Shuyao Shang, Jiahao Gu, Shuo Lu, Yuan Xu
Core Contributions
  • Identifies a specific failure when naively combining VLA semantic priors with World-Action-Model predictive dynamics via joint token-level attention: semantic shortcuts dominate the shared attention space and suppress the predictive-dynamics signal instead of complementing it.
  • Inspired by functionally specialized brain systems, routes semantic reasoning and predictive world modeling into two separate action-oriented pathways aligned only at the level of compact action representations, rather than sharing raw attention.
  • Adds asynchronous rectified-flow inference with decoupled video and action denoising specifically to cut inference latency without discarding planning-relevant predictive context — a deployment-cost fix that joint architectures typically ignore.
  • Reaches state-of-the-art on both NAVSIM v1 (89.5 PDMS) and NAVSIM v2 (89.6 EPDMS), beating VLA-only and WAM-only variants, isolating the gain to the coordination mechanism itself rather than either component alone.
Show abstract

Autonomous driving requires planning under both semantic constraints and predictive dynamics. Existing end-to-end driving approaches, however, typically emphasize only one side of this requirement: Vision-Language-Action (VLA) models exploit VLM priors for semantic reasoning, while World Action Models (WAMs) provide future-aware prediction through generative world modeling. This naturally motivates a unified planner that can leverage both semantic priors and predictive dynamics. However, we find that a naive combination through joint token-level attention suffers from an attention-allocation mismatch, where semantic shortcuts dominate the shared attention space and suppress predictive dynamics. Inspired by neuroscience evidence that complex behavior arises from coordination among functionally specialized systems, we propose BrainWAM, a structured action-space coordination framework that converts semantic reasoning and predictive world modeling into two specialized action-oriented pathways, and aligns them at the level of compact action representations. We further introduce an asynchronous rectified-flow inference strategy with decoupled video and action denoising, which shortens inference latency while preserving planning-relevant predictive context. BrainWAM reaches state-of-the-art performance on both NAVSIM v1 (89.5 PDMS) and NAVSIM v2 (89.6 EPDMS), consistently outperforming VLA-only or WAM-only methods, highlighting BrainWAM as a practical and promising direction for autonomous driving systems.

#7
h=15
Temporal GRPO: Beyond Trajectory-Level Credit in Vision-Language-Action Reinforcement Learning
2026-08-13 cs.RO Wenwen Qiang (h=15)
Yao Zhou, Hang Gao, Fengge Wu, Changwen Zheng, Wenwen Qiang
Core Contributions
  • Names and targets a specific failure in GRPO-based VLA RL post-training: applying one rollout-level advantage to every action lets a rollout that nailed several early stages but failed later penalize the very actions that produced its early progress — "trajectory-level credit aliasing."
  • Fixes this by detecting task stages, aligning each rollout with stage-specific action intervals, and comparing only rollouts that reached the same stage — apples-to-apples advantage computation instead of whole-trajectory averaging.
  • On RoboTwin 2.0, improves both task success and sample efficiency with consistent gains across task horizons, rather than only on the shortest or longest tasks.
  • On LIBERO-Long, updates concentrate specifically at the first stage where rollout outcomes diverge while shared prerequisite stages stay untouched — direct evidence the method fixes credit assignment rather than just adding noise reduction.
Show abstract

Outcome-driven reinforcement learning offers a scalable way to post-train vision-language-action (VLA) policies from sparse task-success feedback. In common GRPO-based VLA post-training, one rollout-level advantage is applied to every action in the trajectory. A rollout that completes several valid stages but fails later can therefore penalize the actions that produced its earlier progress. We call this trajectory-level credit aliasing. Temporal GRPO addresses this problem by constructing detectable task stages, aligning each rollout with stage-specific action intervals, and comparing only rollouts that have entered the same stage. The resulting stage advantages are applied to their corresponding intervals in a single policy update. On RoboTwin 2.0, Temporal GRPO improves task success and sample efficiency, with consistent gains across task horizons. Controlled updates on LIBERO-Long preserve shared prerequisite stages and concentrate improvement at the first stage where rollout outcomes diverge.

#15
h=9
ContactGuard: Pre-Contact Execution Monitoring with Action-Conditioned Latent World Models
2026-08-13 cs.RO, cs.AI, cs.CV Matthew Johnson-Roberson (h=9)
Gehan Zheng, Matthew Johnson-Roberson, Weiming Zhi
Core Contributions
  • Targets a specific weakness of wrist-camera manipulation setups: close gripper-object views help observe contact once it happens, but by then a poor approach may have already pushed, missed, slipped, or disturbed the object — ContactGuard monitors before contact rather than after.
  • Predicts the short-horizon consequence of the policy's own planned action chunk in latent visual space and aborts if the predicted latent indicates failure, avoiding the cost of full pixel-level video prediction.
  • The failure probe trains from only a small labelled set of pre-contact clips on top of a latent world model trained from unlabelled trajectories, keeping the labeling burden light relative to the monitor's coverage.
  • Deploys as a pre-contact abort signal without modifying the underlying policy, and outperforms direct and corrupted-action ablations at predicting failure across real-world contact-rich tasks — evidence the gain comes from the world-model rollout itself, not just having any auxiliary predictor.
Show abstract

Contact-rich manipulation failures are often detected only after the robot has committed to contact. This is especially limiting in wrist-camera setups: close gripper--object views help observe contact, but a poor approach may already push, miss, slip, or disturb the object before conventional detectors react. We introduce \emph{ContactGuard}, a pre-contact execution monitor for chunked visuomotor policies. Given the policy's planned action chunk, ContactGuard predicts its short-horizon consequence in latent visual space and aborts if the predicted future latent indicates likely failure. Its latent world model is trained from unlabelled robot trajectories to predict compact multi-view visual embeddings under planned actions, avoiding pixel-level video prediction. A lightweight failure probe is then trained from a small labelled set of pre-contact clips. At deployment, ContactGuard anchors prediction before an imminent contact event, rolls the model forward under the policy's own actions, and verifies the predicted post-contact latent. Across real-world contact-rich manipulation tasks, ContactGuard predicts failure more accurately than direct and corrupted-action ablations, and transfers to live robot as a pre-contact abort signal without modifying the underlying policy.

#20
h=7
Decoding Task Progress from VLA Representations
2026-08-13 cs.RO Prithwish Dan (h=7)
Atiksh Bhardwaj, Edward Weiyi Duan, Prithwish Dan, Wei-Chiu Ma, Preston Culbertson
Core Contributions
  • Applies mechanistic interpretability tools to a deployed VLA (π0.5) rather than treating it as a black box, probing its residual stream to see what it represents internally.
  • Finds task progress — normalized time remaining in a trajectory — is linearly readable from activations, and notably this signal is already present in the pretrained PaliGemma backbone before any robot-specific training, suggesting it's inherited from the VLM rather than learned from robot data.
  • A single linear probe generalizes to unseen tasks and shifts appropriately under language counterfactuals when trained on multi-prompt data, though the authors report it does not enable meaningful steering of the policy — a notable negative result about the representation's causal limits.
  • Demonstrates a concrete use: a label-free out-of-distribution detector built from the probe that catches stalled task progress and is competitive with state-of-the-art OOD detection methods, turning an interpretability finding into a deployable monitoring tool.
Show abstract

Vision-language-action models (VLAs) are moving rapidly towards deployment as general-purpose manipulation policies, but we currently lack basic tools for understanding what these models represent internally or for monitoring them at runtime. Leveraging ideas from mechanistic interpretability, we probe the residual stream of $π_{0.5}$ and find that task progress, the normalized time remaining in a trajectory, is linearly readable from the activations. We find that this signal is present in the pretrained PaliGemma backbone prior to training on any robot-specific data. A single linear probe generalizes to unseen tasks and varies under language counterfactuals when trained on multi-prompt data, but does not enable meaningful steering of the policy. These properties make the signal directly useful for instrumenting deployed VLAs. We use the probe as a simple label-free OOD detector, which detects stalled task progress, and find it competitive with state-of-the-art methods. Our results suggest that VLAs have rich, linearly readable internal representations of semantic quantities like task progress, and that learning to read these signals offers a lightweight, interpretable path toward monitoring deployed visuomotor policies.

#27
h=4
FIRE-VLA: Failure-Informed Self-Evolution for Vision-Language-Action Models in Autonomous Driving
2026-08-13 cs.RO Hao Dou (h=4)
Hao Dou
Core Contributions
  • Identifies a specific limitation of GRPO for driving VLAs: when every sampled trajectory in a rollout group is poor, the relative-advantage signal can still rank the failures against each other without ever pointing to behavior outside the failed region.
  • Converts unresolved failure groups (low-reward, low-diversity) into self-distillation targets, using a frozen round-start copy of the same model as a teacher that alone observes the hidden future trajectory — teacher and student share parameter scale, so the extra signal comes from privileged information, not a bigger model.
  • Restricts supervision to answer tokens following the student's own generated prefix while GRPO stays active for every group, so distillation augments rather than replaces the standard RL signal, and the teacher itself updates each round to track the current policy.
  • On 6,019 held-out nuScenes examples, reduces G=4 mean L2 error from 1.848m to 1.500m and evaluation-persistent failure prevalence from 13.03% to 11.20%, with the reduction traced specifically to rare severe rollouts rather than uniform improvement — the method targets tail failures, not average-case polish.
Show abstract

Reinforcement learning improves autonomous-driving vision-language-action (VLA) models by evaluating trajectories sampled from the current policy. Group relative policy optimization (GRPO) learns from reward differences within each rollout group. When all sampled trajectories are poor, this relative signal can rank failures without identifying behavior outside the failed region. We introduce FIRE-VLA, a failure-informed self-evolution framework that converts such unresolved failures into privileged supervision for the next policy. Low-reward, low-diversity groups trigger self-distillation from a frozen round-start copy of the same model. Teacher and student have the same parameter scale, but only the teacher observes the hidden future trajectory. Supervision follows the student's generated prefix and is restricted to answer tokens, while GRPO remains active for every group. The updated policy supplies the teacher for the next round, allowing the routed failure distribution to change with the policy without requiring a larger external teacher. Starting from the same Qwen2.5-VL-3B SFT checkpoint, the comparison matches student rollout and policy-update counts. On 6,019 examples from 150 held-out nuScenes scenes, FIRE-VLA retains comparable single-sample planning, reduces G=4 mean L2 from 1.848 to 1.500 m, and lowers evaluation-persistent failure prevalence from 13.03% to 11.20%. The reduction in mean error arises mainly from rare severe rollouts rather than uniform improvement across ordinary trajectories.

Manipulation Policy Learning & Data Efficiency

5 papers
#1
h=49
Deliberate Practice: Learning Robot Skills under a Budget
2026-08-13 cs.RO, cs.AI G. Konidaris (h=49)
Shivam Vats, Sudarshan Harithas, Mete Tuluhan Akbulut, Arvind Raghunathan, George Konidaris
Core Contributions
  • Frames skill acquisition as a budget-allocation problem: which skills are worth practicing under a hard time limit so the downstream task plans they unlock maximize expected reward, rather than treating skill learning as unconstrained.
  • Core contribution is a bilinear program solvable with off-the-shelf solvers that computes the budget-optimal allocation exactly, sidestepping the combinatorial explosion of reasoning over every possible skill-plan combination.
  • Jointly estimates two quantities usually optimized separately — time-to-mastery per skill and the cumulative reward of the task plans each skill enables — instead of judging skill quality in isolation from downstream task value.
  • Validated on long-horizon manipulation in both simulation and on real robots, with long-horizon planning improvement as the explicit end goal rather than per-skill competence alone.
Show abstract

We consider the problem of autonomously learning robot skills under a limited practice budget for sequential tasks. We propose an active skill learning algorithm, \emph{Deliberate Practice (DP)}, that computes a provably \emph{budget-optimal} allocation---practicing skills that maximize expected cumulative reward while being learnable within the budget. DP estimates both the time needed to master skills and the cumulative reward of the task plans that the skills unlock. Computing a budget-optimal allocation is challenging as it requires reasoning about combinatorially many skill plans over a large practice budget. Our key contribution is a bilinear program that can compute this exactly using off-the-shelf solvers. Through simulated and real-world experiments on long-horizon manipulation tasks, we show that our approach allows robots to optimally use limited practice time to acquire useful policies and improve long-horizon planning.

#3
h=25
Attention from Action, for Action: Emergent Visual Bottlenecks for Policy Learning
2026-08-13 cs.RO Florian T. Pokorny (h=25)
Zheyu Zhuang, Ruiyu Wang, Nick Heppert, Johannes Fabian Hahn, Abhinav Valada
Core Contributions
  • Departs from label-free ROI methods that hard-code a fixed crop centered on the projected end-effector; Seeker instead learns a task- and state-conditioned query that iteratively gathers visual evidence, so attention moves with task progress instead of staying anchored to the gripper.
  • Built on frozen DINOv3 features, so the ROI-learning module adds no extra labeling burden — attention is derived purely from action supervision, not gaze, object classes, or affordance annotations.
  • The learned ROI serves as a shared spatial interface for RGB cropping, mask-guided background augmentation, and point-cloud filtering, rather than needing three separate modules for each.
  • On real robots, raises average in-domain success from the best baseline's 48.3% to 76.7%, and success under lighting/background shifts from 20.0% to 60.0% — the biggest relative gain is specifically under distribution shift, where fixed action-derived crops are most likely to misalign.
Show abstract

Visual bottlenecks that focus policy inputs on regions of interest (ROIs) can improve data-efficient visuomotor learning by separating where to look from how to act. Many ROI interfaces rely on external spatial labels, such as gaze, object classes, or affordance annotations. Label-free alternatives often derive crops from trajectories by detecting gripper or motion events and centering a fixed crop at the projected end-effector. Such action-derived crops are useful spatial priors that require no additional labels, but they encode fixed choices about event timing, proxy points, and crop scale. When the visual evidence needed for control lies away from the end-effector or changes continuously with task progress, these crops can become misaligned. We propose Seeker, a task- and state-conditioned readout that learns attention from action. Starting from frozen DINOv3 features, Seeker iteratively updates a query with gathered visual evidence, producing progression-aware ROIs solely from action supervision. The learned ROI serves as a spatial interface for RGB cropping, mask-guided background augmentation, and point-cloud filtering. In simulation and the real world, Seeker improves data efficiency and robustness over no-crop, augmentation, and action-derived crop baselines. On real robots, Seeker raises average in-domain success from the best baseline's 48.3% to 76.7% and success under lighting/background shifts from 20.0% to 60.0%.

#9
h=13
Predictive Relative-Velocity Steering for Safe Robotic Manipulator Teleoperation in Dynamic Environments
2026-08-13 cs.RO Zeyi Liu (h=13)
Changhao Hu, Zeyi Liu, Songqiao Hu, Shuang Liu, Zihan Meng
Core Contributions
  • Targets a specific teleoperation safety gap: human operators under network latency or limited attention may not react to suddenly appearing obstacles in time, so the framework adds proactive collision avoidance at the velocity-command level rather than relying on operator reaction.
  • Rotates the relative-velocity vector via Rodrigues' rotation formula instead of the potential-field repulsion used by conventional APF methods, changing only direction and preserving magnitude — a design specifically meant to avoid APF's known deadlock problem.
  • Uses time-to-collision prediction with overshoot protection to compensate for the point-cloud processing latency introduced by complex teleoperation pipelines, addressing a systems-level timing issue rather than only the geometric avoidance logic.
  • Validated in both simulation across diverse scenarios and on a real physical robotic system, reporting a higher collision-avoidance rate than baseline methods in both settings.
Show abstract

Recent advances in teleoperation have enabled robotic manipulators to perform dexterous, human-arm-like motions. However, human operators may fail to avoid suddenly appearing obstacles promptly and effectively, particularly under network latency or limited attention, thereby creating safety risks. To address this issue, we propose a lightweight and modular framework for proactive collision avoidance, operating directly at the end-effector velocity-command level. After preprocessing the point cloud, the framework first predicts potential collisions based on time-to-collision (TTC) with integrated overshoot protection, and subsequently rotates the relative-velocity vector using Rodrigues' rotation formula. The deflection changes only the direction of the relative velocity while preserving its magnitude, thereby mitigating the deadlock problem commonly encountered by conventional artificial potential field (APF) methods. The prediction module compensates for point-cloud processing latency introduced by complex teleoperation pipelines, while the lightweight design enables the high-frequency control required for teleoperation. Simulations across diverse scenarios show that the proposed method achieves a higher end-effector collision avoidance rate than the baseline methods. Experiments on a physical robotic system further validate its collision-avoidance effectiveness.

#18
h=9
FUSE: Active Functional Affordance Grounding through Adaptive Semantic-Geometric Evidence Acquisition
2026-08-13 cs.RO, cs.CV Sathyanarayanan N. Aakur (h=9)
Zhou Chen, Sathyanarayanan N. Aakur
Core Contributions
  • Defines a new task, Active Functional Affordance Grounding, because existing affordance methods operate from fixed viewpoints with no mechanism for deciding where to look when functional cues are occluded or incomplete.
  • Combines explicit uncertainty-driven exploration with a learned amortized planner to select informative viewpoints, rather than exhaustively exploring or relying purely on a black-box learned policy.
  • Introduces a Habitat-based benchmark specifically for evaluating active functional grounding, since no existing benchmark measures viewpoint-selection quality for this task.
  • Achieves the best observed non-oracle grounding performance while cutting computation 1.33x relative to fully explicit exploration, and remains effective across multiple different affordance knowledge sources — a robustness check beyond a single knowledge base.
Show abstract

Embodied agents must often identify and interact with objects based on their function rather than their identity, requiring them to actively acquire observations that reveal discriminative functional evidence. Existing affordance grounding methods operate from fixed viewpoints and lack mechanisms for deciding where to look when functional cues are occluded or incomplete. We introduce Active Functional Affordance Grounding, a new task in which an agent sequentially explores a scene to identify and spatially ground an object satisfying a functional query. To address this problem, we propose FUSE, an adaptive semantic-geometric evidence acquisition framework that combines explicit uncertainty-driven exploration with a learned amortized planner to efficiently select informative viewpoints. We further introduce a Habitat-based benchmark for evaluating active functional grounding. Experiments show that FUSE achieves the highest observed non-oracle grounding performance while reducing computation by 1.33x relative to fully explicit exploration, and remains effective across multiple affordance knowledge sources.

#19
h=8
NestDex: Nested Policy Learning with Copilot Assisted Teleoperation for Dexterous Manipulation
2026-08-13 cs.RO Weiming Zhi (h=8)
James Zhao, Jinhe Tang, Mingyuan Ba, Weiming Zhi
Core Contributions
  • Targets the specific difficulty of collecting complete dexterous-manipulation demonstrations: unlike parallel-jaw grasping, dexterous tasks need the operator to coordinate arm motion with contact-rich finger behavior simultaneously, which is hard to teleoperate directly.
  • Lets the operator control the arm and a single-DoF clutch to regulate which learned hand skill is active, rather than directly specifying full finger trajectories — the inner hand policy adapts from proprioceptive history while a vision-language selector picks the skill per task stage.
  • The resulting demonstrations train a separate outer visuomotor policy that controls both arm and hand without the inner skill policies at deployment — the nested inner policies are a demonstration-collection scaffold, not part of the final deployed system.
  • Uses a hand-action variational autoencoder for compact hand-action targets while keeping arm commands in joint space, reporting improved demonstration reliability and efficiency that supports effective autonomous policy learning downstream.
Show abstract

Dexterous manipulation promises substantially richer robot interaction with the physical world, but learning these behaviours remains constrained by the difficulty of collecting consistent, complete-task demonstrations. Unlike parallel-jaw manipulation, dexterous tasks require the operator to coordinate arm motion with precise, contact-rich finger behaviour throughout the task. We introduce NestDex, a nested policy-learning framework that reduces this burden by using learned hand skills to assist demonstration collection. The operator controls the arm and regulates the active hand skill through a single-DoF clutch, rather than directly specifying the full finger trajectory. The inner hand policy adapts its motion from the latest proprioceptive history, while a vision-language selector activates the appropriate skill for each task stage. The resulting demonstrations train a separate outer visuomotor policy that controls both the arm and hand without the inner policies at deployment. A hand-action variational autoencoder provides compact hand-action targets while retaining arm commands in joint space. Across real-world dexterous manipulation experiments, NestDex improves demonstration reliability and efficiency, and the resulting empirical evaluations support effective autonomous policy learning. Video Demo are available at project website https://aus.bot/research/nestdex.

World Models & Video Generation for Manipulation

4 papers
#12
h=10
DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation
2026-08-13 cs.CV, cs.RO Xiangxiang Chu (h=10)
DreamX Team, Rui Chen, Xiangxiang Chu, Geng Li, Jifan Li
Core Contributions
  • Targets a failure mode specific to action-conditioned video world models: a rollout can look visually convincing yet still move the wrong arm or lose track of the manipulated object, so realism alone isn't treated as sufficient — faithfulness to the commanded action is optimized separately.
  • Injects per-arm SE(3) transformations into attention via PRoPE-style geometric encoding to preserve arm identity and rigid-motion structure, addressing multi-arm confusion that plain action-conditioning doesn't prevent.
  • Adds a lightweight depth branch plus SAM3 masks with a frozen V-JEPA teacher specifically to keep small manipulated objects consistent through grasping, since action control alone under-constrains scene geometry and fine object evolution.
  • Distills the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment, and placed first on Track 1 and second on Track 2 of the WorldArena 2.0 Challenge — competition results rather than only internal ablations.
Show abstract

We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.

#13
h=10
S2-HWM: Sparse Event-Structured Hierarchical World Model for Long-Horizon Surgical Robot Manipulation
2026-08-13 cs.RO, eess.SY Yinling Qian (h=10)
Shuzhe Zhang, Xin Zhu, Yinling Qian, Qiong Wang
Core Contributions
  • Existing world-model agents for long-horizon tasks imagine at fixed primitive-step resolution, leaving variable-duration task progress implicit; S2-HWM instead learns sparse "event" evidence from primitive latent trajectories to define variable-length segments automatically, rather than relying on manually specified task stages that are hard to align with actual state transitions.
  • Coordinates a two-level system where event evidence schedules high-level manager goal updates and a primitive-step worker executes actions under the current goal until the next event, splitting temporal abstraction from low-level control.
  • The learned event segments feed an Event Transition Model that jointly predicts the next-boundary stochastic state, segment duration, and accumulated segment reward, letting the manager plan in variable-duration jumps beyond the primitive imagination horizon instead of one step at a time.
  • On a SurRoL-based PegTransfer surgical task, reaches 98.7% success, beating a flat GAS DreamerV3 baseline by 22.7 percentage points — a gap attributed specifically to the event-level structure rather than a stronger base world model.
Show abstract

Long-horizon surgical robot manipulation is challenging because task rewards are sparse, while meaningful interaction changes occur at irregular intervals. Existing world-model agents typically imagine at primitive-step resolution, leaving variable-duration task progress implicit. Manually specified stages can provide intermediate structure, but their task specific boundaries are difficult to align with state-dependent interaction transitions. We propose S2-HWM, a Sparse Event-Structured Hierarchical World Model that learns sparse event evidence from primitive latent trajectories to coordinate an event-level manager and a primitive-step worker. The event evidence schedules manager goal updates, and each selected latent goal conditions the worker's primitive actions until the next update. The learned event evidence also forms variable-duration segments for an Event Transition Model (ETM), which predicts the next?boundary stochastic state, segment duration, and accumulated segment reward. Chaining these event-level predictions provides a variable-duration continuation beyond the primitive imagination horizon for manager learning, while the worker retains primitive-step actor-critic learning. On a SurRoL-based PegTransfer task, S2-HWM achieves a success rate of 98.7%, outperforming the flat GAS DreamerV3 baseline by 22.7 percentage points.

#17
h=9
RGB-D Video Generation for Improving Human-to-Robot Object Handover Prediction
2026-08-13 cs.CV, cs.RO Bang Zhang (h=9)
Tianyu Sun, Zhoujie Fu, Zihui Gao, Bang Zhang, Guosheng Lin
Core Contributions
  • Addresses two compounding problems in human-to-robot handover prediction at once — the scarcity of large-scale human-centric handover datasets and the sim-to-real gap — rather than treating them as separate issues.
  • The Hand2Bot dataset specifically captures contextual cues beyond hand position, such as body posture and facial expressions, under real-world noise patterns, aiming at richer intention signals than hand-centric datasets provide.
  • PassGen's generative pipeline combines stable video diffusion with an Intention-Aware Temporal Face Encoder to synthesize handover sequences while enforcing hand-object consistency, and a morphology-based depth editing strategy specifically replicates realistic physical depth-sensor noise to narrow the sim-to-real gap.
  • Achieves high intention identification accuracy and low false-trigger rates in real-world deployment on a physical robot, and shows earlier intention anticipation than traditional hand-centric baselines under zero-shot transfer — earlier anticipation, not just higher accuracy, is the specific claim.
Show abstract

Human-to-robot (H2R) object handover is a fundamental capability for human-robot collaboration, yet progress is hindered by the scarcity of large-scale, human-centric datasets and the significant sim-to-real gap. To address these challenges, we introduce Hand2Bot, an RGB-D video dataset that provides rich contextual information such as body posture and facial expressions, specifically collected for handover scenarios with real-world noise patterns. We further propose PassGen, a generative pipeline that leverages stable video diffusion and an Intention-Aware Temporal Face Encoder to synthesize realistic handover sequences while ensuring hand-object consistency. To bridge the sim-to-real gap, we implement a morphology-based depth editing strategy that replicates realistic sensor noise found in physical depth maps. Experimental evaluations demonstrate that our framework achieves high intention identification accuracy and low false trigger rates in both ablation studies and real-world deployment on a physical robot platform. Our results confirm that training on PassGen allows for robust zero-shot transfer and earlier intention anticipation compared to traditional hand-centric baselines, effectively enabling socially aware robotic behavior in shared workspaces.

#23
h=6
H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models
2026-08-13 cs.RO, cs.CV Ning Liu (h=6)
Dingyi Rong, Yue Shi, Chaofan Ma, Jiezhang Cao, Zongrui Wang
Core Contributions
  • Introduces a benchmark specifically for cross-embodiment human-to-robot manipulation video generation, since video world models' ability to transform egocentric human demonstrations into robot-centric training video had gone largely unevaluated despite being a promising data-scaling pathway.
  • Each benchmark instance pairs a human demonstration with target embodiment constraints and source-grounded annotations covering task goals, action events, functional contacts, and object responses — richer than a single visual-similarity ground truth.
  • Evaluates generated videos along five separate dimensions (goal-state completion, action-event completion, functional contact transfer, embodiment correctness, general video quality) instead of one aggregate video-quality score, so failure modes can be diagnosed rather than just detected.
  • Benchmarking 11 state-of-the-art video generation models across six manipulation families and two embodiments finds that even leading models routinely fail at embodiment consistency and functional interaction — a sobering result given how much recent work assumes video world models can already bridge this gap.
Show abstract

Large-scale manipulation data is essential for robot learning, yet collecting robot demonstrations remains expensive and difficult to scale. Meanwhile, abundant egocentric human manipulation videos provide rich behavioral experiences, but transferring them across embodiments remains challenging due to differences between human hands and robotic end-effectors. Recent advances in video world models offer a promising pathway to synthesize robot-centric manipulation videos from human observations, while their cross-embodiment transfer capability remains largely unexplored. Therefore, we introduce H2R-Bench, a benchmark for evaluating cross-embodiment human-to-robot manipulation video generation, where models transform egocentric human demonstrations into robot manipulation videos under specified embodiments. Each benchmark instance contains a human demonstration video, target embodiment constraints, and source-grounded annotations covering task goals, action events, functional contacts, and object responses. H2R-Bench evaluates generated videos through five dimensions, including goal-state completion, action-event completion, functional contact transfer, embodiment correctness, and general video quality. We benchmark eleven state-of-the-art video generation models across six manipulation families and two robot embodiments. Our evaluation reveals that current video world models remain limited in human-to-robot manipulation transfer: even leading models often fail in embodiment consistency, functional interaction, and task execution. H2R-Bench provides a systematic diagnostic framework for evaluating whether video world models can bridge the human-to-robot embodiment gap and convert human manipulation observations into robot-centric training resources.

Hardware Design & Physical Perception

4 papers
#16
h=9
Capstan-driven Continuum Surgical Robot: Design, Modeling, and Perception
2026-08-13 cs.RO Gang Zhang (h=9)
Gang Zhang, Yufu Qiu, Junyan Yan, Wenhui Zeng, Wenlong Lu
Core Contributions
  • Identifies the specific bottleneck in compact capstan-driven continuum robots: cable tension information needed for shape and force sensing is hard to obtain inside the confined capstan assembly, so the paper co-designs actuation and perception together rather than adding sensors afterward.
  • Adds a compliant element into the motor mounting bracket that micro-deforms under cable reaction force, enabling real-time tension measurement without consuming any of the already-tight capstan space.
  • Proposes a parallel multibody short-thick-beam computation framework to model the unconventional joint configurations from spatial cable routing, capturing shear effects and multi-cable interactions while still running in real time — a modeling gap standard continuum-robot models don't cover.
  • Validated on both single- and dual-segment robot configurations, demonstrating real-time tip pose estimation together with contact force and location perception simultaneously, not just shape sensing alone.
Show abstract

Shape and force sensing have long been critical bottlenecks in the development of compact capstan-driven continuum surgical robots, primarily due to the difficulty of obtaining cable tension information within the confined capstan assembly. To overcome these challenges, this paper presents an integrated design-modeling-sensing approach based on the concept of actuation-perception co-design. A compliant element is introduced into the motor mounting bracket of the drive system, enabling micro-deformation under the cable reaction force and thereby allowing real-time cable tension measurement without occupying the compact capstan space. To address the modeling complexity arising from unconventional joint configurations introduced by the spatial cable routing strategy, a parallel computation framework based on a multibody short-thick-beam model is proposed, which captures shear effects in short beam segments and synergistic multi-cable interactions while achieving real-time performance. Building on this framework, stable shape and force sensing is achieved by incorporating a proximal multi-axis force/torque sensor as an additional measurement anchor. Following this design-modeling-sensing framework, capstan-driven continuum surgical robots with single- and dual-segment configurations are developed. Experimental results validate the proposed framework in both single- and dual-segment continuum robots, demonstrating real-time tip pose estimation together with contact force and location perception. By enabling cable tension feedback without compromising the compact capstan architecture, the proposed framework makes integrated perception feasible for capstan-driven continuum surgical robots.

#24
h=6
EgoPHI: Estimating Contact and Force from Egocentric Vision
2026-08-13 cs.CV, cs.GR, cs.HC, cs.RO Christian Holz (h=6)
Andela Ilic, Rachel Schuchert, Yijing Jiang, Christian Holz
Core Contributions
  • Existing hand-object interaction work from egocentric video mostly localizes contact; EgoPHI instead jointly estimates dense contact maps and 3D force distributions on both hand and object meshes from a single RGB image and object geometry, moving from "where is contact" to "how much force."
  • Builds a physics-based simulation pipeline to generate dense per-vertex force supervision, sidestepping the lack of scalable ground-truth force annotations that has blocked prior force-estimation work.
  • Extends vision-based force estimation beyond image-space or planar approximations to full 3D contact and force on articulated object meshes, a step up in geometric fidelity from prior 2D or simplified-object formulations.
  • Validated with a physical sim-to-real check: two custom instrumented objects capturing real contact and force magnitude, recorded across eight participants and diverse touch/grasp types, showing the simulation-trained model transfers to real measured interactions.
Show abstract

Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet reasoning about physically grounded interaction requires estimating the forces acting on hands and objects, beyond localizing contact. We present EgoPHI, the first method that jointly estimates dense contact maps and 3D force distributions on hand and object meshes from a single monocular RGB image and object geometry. To address the lack of scalable ground-truth force annotations, we introduce a physics-based simulation pipeline that augments existing hand-object datasets with dense per-vertex force supervision. EgoPHI then learns dense 3D contact and force on interacting hand and articulated object meshes, extending vision-based force estimation beyond image-space or planar settings. Our evaluation on in-distribution and out-of-distribution benchmarks shows that EgoPHI improves force estimation over existing approaches while generalizing to unseen datasets. To evaluate sim-to-real transfer, we constructed two physical objects that capture dense object contact and force magnitude and used them to record a dataset of interactions from eight participants across diverse touch and grasp types. Our results demonstrate that EgoPHI recovers meaningful 3D contact and force distributions in simulated, out-of-distribution, and real-world settings, advancing egocentric hand-object understanding from contact localization toward physically grounded interaction reasoning.

#29
h=2
Manufacturing Complex Airtight Soft Pneumatic Actuators for Soft Robotics: Process Evaluation and Optimization
2026-08-13 cs.RO Mohammed Abboodi (h=2)
Mohammed Abboodi
Core Contributions
  • Systematically compares five distinct fabrication routes — heat-shrink forming, silicone casting, powder- and liquid-based additive manufacturing, and FDM — for complex airtight soft pneumatic actuators, rather than presenting a single preferred process as most soft-robotics fabrication papers do.
  • Separates inherent process limitations from correctable manufacturing defects through explicit process screening, baseline fabrication, and failure analysis stages, giving a diagnostic framework rather than just a scorecard.
  • Finds each process fails differently and for structural reasons — heat-shrink forming by geometric conformity, casting by mold accessibility and bonded interfaces, powder methods by trapped residual material, DLP by material and post-processing constraints — while FDM's defects proved progressively correctable, making it the most adaptable route.
  • Identifies that airtightness depends on extrusion-path architecture as much as nominal wall thickness, and that support-free geometry matters when internal post-processing access is limited — practical design-for-manufacturing guidance rather than just a performance benchmark.
Show abstract

Manufacturing complex soft pneumatic actuators remains challenging because geometric fidelity, compliance, structural integrity, and airtightness must be achieved simultaneously. This study presents a manufacturing-focused evaluation of several fabrication routes for complex pneumatic structures, including heat-shrink forming, silicone casting, powder- and liquid-based additive manufacturing, and fused deposition modeling (FDM). The processes were assessed through process screening, baseline fabrication, failure analysis, and process improvement to distinguish inherent process limitations from correctable manufacturing defects. Heat-shrink forming was limited by geometric conformity, casting by mold accessibility and bonded interfaces, powder-based methods by residual material trapped within enclosed passages, and digital light processing by the material properties and post-processing requirements of the investigated system. FDM provided the most adaptable route because its dominant defects could be progressively reduced through process optimization. The results further showed that airtightness depends not only on nominal wall thickness but also on extrusion-path architecture, while support-free geometry is important when access for internal post-processing is limited. These findings establish a practical design-for-manufacturing approach in which process selection is guided by the compatibility between actuator architecture and manufacturing constraints. The proposed approach provides practical guidance for developing complex, flexible, and airtight soft pneumatic actuators for soft robotic applications

#30
h=1
FAM-DQ: A Dual-Quadrotor-Based Fully Actuated Aerial Manipulator for High-Torque Interaction
2026-08-13 cs.RO Ruoyu Ren (h=1)
Xuwei Yang, Ruoyu Ren, Ziqian Guo
Core Contributions
  • Conventional underactuated aerial manipulators suffer strong position-attitude coupling, while fully actuated designs are typically structurally complex with limited payload and torque; FAM-DQ mounts two quadrotor propulsion modules on a central frame via passive joints with gear-driven servos to get decoupled 6-DoF control without the usual structural-complexity tradeoff.
  • Achieves omnidirectional end-effector manipulation with enhanced torque output specifically by regulating propulsion-module pointing direction, rather than by adding more actuators or a heavier frame.
  • Reports a maximum torque of 1.019 N·m at only 0.447 kg total mass — a torque-to-mass ratio of 2.28 N·m/kg — the headline number targeting high-torque interaction tasks like screw driving that lightweight aerial manipulators typically can't perform.
  • Validated across trajectory tracking, attitude tracking, static torque measurement, and actual screw-driving tasks, moving beyond hover-and-fly demonstrations to a functional interaction task representative of the platform's intended use.
Show abstract

Aerial physical interaction requires aerial manipulation platforms to generate large interaction forces and torques while maintaining precise end-effector control. However, conventional underactuated aerial manipulators suffer from strong position-attitude coupling, whereas fully actuated platform designs often face structural complexity, limited payload capacity, and insufficient torque output. This paper presents FAM-DQ, a dual-quadrotor based fully actuated aerial manipulator designed for high-torque physical interaction tasks. By mounting two quadrotor propulsion modules at the ends of a central frame through passive joints, while using a gear-driven servo to regulate the pointing direction, FAM-DQ achieves decoupled $6$-DoF end-effector control with omnidirectional manipulation capability and enhanced torque output. Experiments including trajectory tracking, attitude tracking, static torque measurement, and screw driving validate the proposed design. FAM-DQ achieves a maximum torque of $1.019~\mathrm{N}\cdot\mathrm{m}$ with a total mass of $0.447~\mathrm{kg}$, corresponding to a torque-to-mass ratio of $2.28~\mathrm{N}\cdot\mathrm{m/kg}$.

Benchmarks & Simulation Infrastructure

3 papers
#10
h=11
A Browser-Native Digital Test Range for Benchmarking 4D Ocean-Glider Planning Algorithms
2026-08-13 cs.RO Elias Ioup (h=11)
Edward Holmberg, Elias Ioup, Mahdi Abdelguerfi
Core Contributions
  • Addresses a resource bottleneck specific to ocean-glider planning research: repeated in-situ evaluation needs scarce vehicles, deployment crews, and ocean conditions that can't be reset between competing algorithms, so the paper builds a browser-native, installation-free four-dimensional digital test range instead.
  • Defines a common plan-to-observation contract unifying vehicle, sensing, and evaluator assumptions across manual routes, built-in algorithms, and imported classical or learned planners — letting different planner types be compared on identical terms instead of each needing custom evaluation glue code.
  • Ran a controlled Observing System Simulation Experiment comparing five classical planners across two episodes and three deterministic seeds over a calibrated 60-hour horizon; all 54 missions completed and recovered without hard violations, evidence the test range itself is a reliable evaluation substrate, not just a demo.
  • Achieves native-to-browser simulation parity for GliderFlight 1.2.0 via Pyodide/WebAssembly, establishing a path toward higher-fidelity multi-tier simulation without giving up installation-free browser access.
Show abstract

Repeated in-situ evaluation of ocean-glider planners requires scarce vehicles, operators, deployment and recovery resources, and ocean conditions that cannot be reset for competing algorithms. We present a guided, installation-free browser-native digital test range that transforms a selected region into a reproducible four-dimensional experiment. The system leads users from regional domain selection through mission-scoped bathymetry, time/depth forcing, science objectives, optional task decomposition, route specification, current-advected execution, observation generation, and scoring. Its primary contribution is a common plan-to-observation contract unifying vehicle, sensing, and evaluator assumptions across manual routes, transparent built-in algorithms, and imported classical or learned-planner outputs, while exported artifacts form dataset-ready records. A controlled Observing System Simulation Experiment (OSSE) evaluates five classical planners in two episodes, three deterministic seeds, and a calibrated 60-hour horizon. All 54 missions completed and recovered without hard violations, while planner rankings and dive-policy effects revealed operational-scientific tradeoffs. An authentic public deployment supplied a field-referenced audit to scope current kinematic boundaries. Separately, source-locked GliderFlight 1.2.0 achieved native-to-browser parity through Pyodide/WebAssembly, establishing a pathway for high-fidelity multi-tier simulation. The resulting operational space is scientifically traceable and component-qualified for mission-scale pre-deployment experimentation.

#11
h=10
HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark
2026-08-13 cs.RO, cs.AI, cs.CV Wenyao Zhang (h=10)
Dairu Liu, Zekun Qi, Jiayu Zeng, Ruixi Yu, Yu Guan
Core Contributions
  • Points out that standard kinematic error metrics for humanoid motion tracking average per-frame pose differences but miss the physical artifacts viewers actually notice, like foot skating and mistimed touch-downs, so the benchmark is built around perceptual alignment rather than pose-averaging accuracy.
  • Assembles roughly 153 hours of professional-performer optical motion trajectories organized into four motion families with text labels, aimed at stress-testing contact-rich, long-horizon behavior that smaller existing test suites don't cover.
  • Introduces HumanScore, a preference-aligned metric trained on 12K motion pairs (24K motions) rather than hand-designed from kinematic formulas, so it can be validated directly against what human raters actually prefer.
  • Shows HumanScore better predicts human preference than kinematic metrics across representative state-of-the-art trackers and specifically surfaces contact and stability failures kinematic scores miss — a concrete demonstration of the metric gap the benchmark set out to close.
Show abstract

Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs. Meanwhile, widely used test suites are small and lack the diversity needed to stress contact-rich, long-horizon behaviors. We introduce HumanTracker to make humanoid tracking evaluation both perceptually aligned and scalable. The HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels for fine-grained diagnosis. We further propose HumanScore, a preference-aligned metric trained on 12K motion pairs containing 24K motions. Across representative state-of-the-art trackers, HumanScore better predicts human preferences and reveals contact and stability failures that kinematic metrics often miss.

#25
h=6
HumanoidVLN: A Physics-Grounded Simulator and Benchmark for Vision-Language Navigation Across Diverse Humanoid Embodiments
2026-08-13 cs.RO T. P. Le (h=6)
Quan-Dung Pham, Anh Dao, The-Anh Nguyen, Minh Nguyen-Dinh, Phuong Nam Dang
Core Contributions
  • Existing VLN benchmarks assume wheeled agents and miss constraints specific to bipedal humanoids — physical locomotion limits, morphology differences across platforms, and camera dynamics distorted by walking — so HumanoidVLN builds a physics-grounded Isaac Sim benchmark around these constraints directly.
  • Supports an extensible set of humanoid configurations (demonstrated on four robots spanning 10–12 lower-body DoF and 1.17m–1.80m heights) through a hierarchical control stack combining an RL locomotion policy with interchangeable PD or MPC path trackers, so new robots can be added without redesigning the stack.
  • Instructions come from a dual generator-reviewer-plus-paraphraser multi-agent pipeline with human-in-the-loop verification, yielding 933 collision-aware episodes each paired with one fine-grained and three coarse stylistic instruction variants — testing robustness to phrasing, not just task variety.
  • A 20-episode sim-to-real pilot with DualVLN on a real Unitree G1 finds navigation errors correlate strongly with simulation (r=0.935, mean absolute difference 0.68m), early evidence the simulator's difficulty rankings will transfer to real hardware.
Show abstract

Vision-Language Navigation (VLN) for humanoid robots poses challenges existing benchmarks fail to address: bipedal locomotion imposes physical constraints absent from wheeled agents, humanoid morphologies vary across platforms, and egocentric observations are distorted by locomotion-induced camera dynamics. We present HumanoidVLN, a physics-grounded simulator and benchmark for VLN across diverse humanoid embodiments. Built on NVIDIA Isaac Sim, our platform supports an extensible set of humanoid configurations, demonstrated on four robots (Unitree G1, Unitree H1, Internal-A, Internal-B) spanning 10-12 lower-body DoF and heights from 1.17m to 1.80m, via a hierarchical control stack combining a reinforcement learning locomotion policy with interchangeable PD or MPC path trackers. New robots and VLN models integrate with minimal effort; we demonstrate compatibility with NaVILA, DualVLN, StreamVLN, and JanusVLN. Environments are drawn from artist-designed scenes and 3D Gaussian Splatting reconstructions, filtered for navigable areas exceeding 100 square meters. Instructions are generated by a dual generator-reviewer plus paraphraser multi-agent pipeline with human-in-the-loop verification, yielding 933 collision-aware reference episodes, each paired with one fine-grained instruction and three coarse-grained stylistic variants (formal, natural, casual). Across four models and four embodiments, JanusVLN achieves the highest mean success rate of 43.55% and nDTW of 48.38. In a 20-episode sim-to-real pilot with DualVLN and the Unitree G1, navigation errors correlate strongly (r=0.935), with a mean absolute difference of 0.68m and mean trajectory similarity of 0.782 (+/-0.188) nDTW. These results highlight the interaction between VLN models, controllers, and humanoid embodiments under physical execution. Code, benchmark, and data will be released upon acceptance at https://humanoid-vln.github.io/.

Space, Planetary & Underwater Field Robotics

3 papers
#8
h=14
Genetic Fuzzy System-based Control for Final Approach of Spacecraft Rendezvous and Proximity Operations
2026-08-13 physics.space-ph, cs.RO, math.OC H. Leeghim (h=14)
Daegyun Choi, Donghoon Kim, Henzeh Leeghim
Core Contributions
  • Uses a fuzzy inference controller rather than a learned neural policy for the final approach phase of spacecraft rendezvous, trained offline by a genetic algorithm across multiple initial relative chaser positions instead of one nominal trajectory.
  • Explicitly optimizes for minimal energy consumption during final approach, not just successful rendezvous — reflecting the real operational constraint that in-space servicing spacecraft carry limited propellant.
  • Validated in a test environment with disturbances that differ from the training scenarios, directly probing generalization beyond the genetic algorithm's training distribution rather than reporting only in-distribution performance.
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In-space servicing has been receiving great attention to extend the operation of spacecraft with defective components. This requires rendezvous and proximity operations for a chaser to provide service to a target. This work constructs a fuzzy inference system-based controller for the chaser to reach the cooperative target on a circular orbit in the final approach phase while minimizing the energy consumption of the chaser. The offline training process performed by a genetic algorithm deals with multiple initial relative positions of the chaser, and the trained controller is validated using a testing environment with disturbances, which differs from the training scenarios.

#21
h=7
Genetic Fuzzy System-Based Multi-Robot Coordination for Planetary Missions
2026-08-13 cs.RO, eess.SY Daegyun Choi (h=7)
Daegyun Choi, Donghoon Kim
Core Contributions
  • Uses a decentralized genetic fuzzy system for collaborative object transportation across a multi-robot system in unstructured planetary terrain, rather than a centralized planner, to minimize total path length while avoiding obstacles.
  • Converts elevation maps into traversability maps by analyzing terrain slope, reducing the problem's effective dimensionality and treating non-traversable regions as obstacles rather than reasoning over raw elevation directly.
  • The genetic algorithm optimizes fuzzy inference systems specifically against adversarial training scenarios — local minima, targets near obstacles, cluttered environments — rather than only easy or average-case scenes.
  • Validated by transferring the trained fuzzy controllers to the converted traversability testing map across multiple scenarios, checking generalization from training scenario types to a held-out map.
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This paper proposes a decentralized approach for a multi-robot system (MRS) using a genetic fuzzy system to perform a collaborative object transportation task that minimizes the total path length of the MRS in unstructured environment while avoiding obstacles. For an environment given by an elevation map, terrain traversability analysis with respect to the slope is performed to reduce the dimension and identify non-traversable areas that can be considered as obstacles, and the given map is converted into a traversability map in two dimensional space. In the training process, proposed fuzzy inference systems (FISs) to generate the MRS's velocity for transporting an object to a target position are optimized by a genetic algorithm with several scenarios, such as a local minima, a target that is close to an obstacle, and a cluttered environment. The trained FIS models are applied to the testing environment, which is the converted traversability map, and validated using multiple scenarios.

#28
h=4
AMR-Pose: An Active LED Marker-Based Relative Pose Estimation Framework With Probabilistic Switching PnP for Cooperative AUVs
2026-08-13 cs.RO Zeyu Sha (h=4)
Zeyu Sha, Xiaorui Wang, Mingyang Yang, Feitian Zhang
Core Contributions
  • Underwater relative pose estimation between AUVs is degraded by turbidity, lighting variation, reflections, and intermittent occlusion; AMR-Pose sidesteps relying on natural visual features altogether by mounting an active LED marker (one red center, three blue peripheral) on the leader AUV for distinctive, high-contrast detection.
  • Combines Lie-group pose propagation on SE(3), probabilistic marker association, and visibility-adaptive measurement fusion into a probabilistic switching PnP estimator, so the pose estimate adapts as markers become partially occluded rather than failing outright when one marker is lost.
  • Explicitly designed to maintain geometric consistency and temporal stability through visibility transitions, addressing the common failure mode where pose estimates jump or drift as markers come in and out of view.
  • Validated with water-tank motion-capture ground truth and demonstrated in closed-loop leader-follower experiments, showing pose estimates are accurate enough for real-time cooperative control, not just accurate in an open-loop comparison.
Show abstract

Reliable relative pose estimation between autonomous underwater vehicles (AUVs) is critical for cooperative ocean exploration, sampling, and multi-robot coordination. However, achieving robust vision-based relative localization in underwater environments remains challenging due to severe optical degradation, including turbidity, illumination variations, reflections, and intermittent feature occlusions. This paper presents AMR-Pose, an active LED marker-based relative pose estimation framework for cooperative AUVs. A compact marker module consisting of one red central LED and three blue peripheral LEDs is developed and integrated onto the leader AUV to provide distinctive visual features under complex underwater conditions. Building upon the detected marker observations, a probabilistic switching Perspective-n-Point estimator (PSwPnP) is developed by combining Lie-group pose propagation on $SE(3)$, probabilistic marker association, and visibility-adaptive measurement fusion for robust six-degree-of-freedom relative pose estimation. The proposed framework dynamically adapts the estimation process according to marker visibility, maintaining geometric consistency and temporal stability during partial observations and visibility transitions. Extensive water-tank experiments with motion-capture ground truth validate that AMR-Pose achieves accurate, smooth, and robust relative pose estimation under challenging underwater conditions. Closed-loop leader-follower experiments further demonstrate its feasibility for real-time relative pose feedback in cooperative underwater robotics.