🤖 Robotics arXiv Digest

2026-08-18 • 30 papers • 7 research areas Generated by Claude

Research Landscape

The dominant throughline in this batch is that vision-language-action policies are increasingly treated as frozen, reusable substrates rather than end-to-end training targets. Hydra-0 reframes actions as pixel-level "action flow" to build one shared interface across embodiments; ORPA, UniReflex, and Reuse Before You Retrieve each attach a lightweight adaptation layer — residual correction, a reflex network, a retry/retrieval selector — on top of a frozen backbone instead of retraining it; EATR-Stereo routes auxiliary stereo tokens into a frozen VLM while leaving its core pathway untouched; Prism-GRPO squeezes more training signal out of the same rollout budget for GRPO-based VLA RL. Collectively these treat the pretrained policy as a fixed asset to be steered, patched, or selectively sampled at inference time — a cheaper, faster iteration loop than full retraining, and a sign the field is maturing past "just scale the backbone."

A second, connected theme is that task success is being exposed as a weak or misleading proxy for what a policy actually does. ManiGuard finds 6–21% of "successful" manipulation rollouts violate an independently specified safety constraint; LIBERO-VIFO shows VLAs will execute an unauthorized visual cue's task even without any language instruction; CompCPZ demonstrates a robot can reach the geometric centroid of a disjunctive instruction and register as "successful" while satisfying neither option. CondVLN adds the navigation analogue: agents can navigate plausibly while silently committing to the wrong logical branch of a conditional instruction. Each paper builds its own detection machinery — LTLf automaton monitors, cue-conflict protocols, algebraic zonotope composition, branch-specific diagnostics — but the shared message is that current benchmarks measure "did it get there" far more rigorously than "did it do the right thing," and that gap doesn't close simply by scaling demonstrations (ManiGuard's fine-tuning still leaves 21–42% of engaged rollouts unsafe).

Tactile and force sensing is visibly resurging as manipulation moves into contact-rich territory that vision-only VLAs handle poorly: the PRISM dataset explicitly targets industrial precision assembly with synchronized force/torque and tactile streams that pick-and-place-heavy corpora lack, a tactile particle filter refines in-hand pose purely from touch when vision is occluded, and a force-based peg-in-hole estimator lifts insertion success from 67% to 87% using wrist force/torque alone. Meanwhile, navigation and mapping papers — Scalix, OVIP-SG, TAMP-Nav, and DORA — converge on grounding foundation-model output in verifiable structure: factor-graph uncertainty, instance-preserving scene graphs, native 2D action spaces, provably exact stochastic planning. That mirrors the reliability concerns from the safety cluster above. Together, the batch reads less like a race for bigger models and more like a broad push toward making already-capable systems verifiably correct, safe, and cheap to adapt.

Papers by Research Area

VLA & Foundation Models (6)

Frozen VLA/world-model backbones augmented, adapted, or optimized at inference time rather than retrained end-to-end.

  • #2 Hydra-0: Action Flow for Generalist World Modeling and Control
  • #10 ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback
  • #11 CompCPZ: Preserving Multi-Modal Intent in Language-Guided Robot Manipulation
  • #12 Reuse Before You Retrieve: Diagnosing Headroom and Complementarity for Test-Time Augmentation of Embodied Multimodal Policies
  • #13 EATR-Stereo: Embodiment-Aware Routing of Paired Stereo Evidence for Humanoid Vision-Language-Action Control
  • #23 Prism-GRPO: Faster VLA Policy Optimization via Splitting Same-outcome Groups

Benchmarks & Safety Evaluation (4)

Diagnostic benchmarks exposing gaps between task success and correct, safe, or intended behavior.

  • #1 If, Then, Otherwise: Diagnosing Conditional Branching in Vision-Language Navigation
  • #17 MANIGUARD: A Benchmark and Data Suite for Specification-Grounded Safety Evaluation and Improvement of Robotic Manipulation
  • #18 ControlledShifts: Towards Standardizing Robustness Evaluation in Trajectory Prediction Under Distribution Shifts
  • #20 LIBERO-VIFO: Benchmarking the Capability and Safety of Visual Cue Following in Vision-Language-Action Models

Navigation & Perception (5)

Grounding VLM/VLA and SLAM systems in verifiable spatial structure for reliable wayfinding and mapping.

  • #14 Scalix: Uncertainty-Aware Scale-Consistent Monocular SLAM
  • #25 Training with synthetic data for drone detection in thermal imagery
  • #26 OVIP-SG: Open-Vocabulary Instance-Preserving Scene Graphs for Mapping and Retrieval of Small, Fine-Grained Objects
  • #29 Dijkstra as an Oracle for Online Stochastic Shortest Path Navigation with Provable Guarantees
  • #30 Embodied-Navigator: Point, Think, Memorize, and Align for Efficient Navigation

Tactile & Contact Manipulation (5)

Force/torque and tactile sensing for contact-rich grasping, assembly, and in-hand manipulation.

  • #4 Iterative Grasp Pose Refinement: A Deep Reinforcement Learning Approach for 2D Vision
  • #15 Physics-Informed Sliding-Window Particle Filtering for Tactile-Only In-Hand 6-DoF Object Pose Refinement
  • #16 Force-Based Offset Estimation for Keyed Peg-in-Hole Assembly Using Local Gaussian Process Regression
  • #24 PRISM: Precision and contact-rich Real-world Industrial Skill dataset with Multimodal sensing
  • #27 UniReflex: Plug-and-Play Force Control for Pretrained Generative Policies via Fast-Slow Reflex

Multi-Robot Coordination (3)

Distributed allocation, routing, communication, and estimation across robot teams and swarms.

  • #6 Bi-Layer Ant Colony Optimization for Multi-Robot Task Allocation and Routing in Delivery Applications
  • #8 Communication Reduction via Semantic-Based Encoding in DMPC Using LSTMs
  • #22 Collective Ranking of Environmental Signals through Gaussian Belief Propagation in a Patrolling Robot Swarm

Robot Learning & Simulation (3)

Sample-efficient reinforcement learning and skill-acquisition mechanisms, from millirobots to humanoids.

  • #3 tinyDSM: A Framework for Skill Modeling and Development for Resource-Constrained Millirobots
  • #7 Robust Brachiation on a Life-Sized Dual-Arm Robot Using Waypoint-Guided Reinforcement Learning
  • #28 Repetition as Reinforcement: Enhancing Sample Efficiency via Instant Episode Repetition in Reinforcement Learning

Hardware, Locomotion & Control (4)

Mechanism design and control theory for novel locomotion and manipulation hardware.

  • #5 Optimal control of a swimming robot based on Purcell's microswimmer model
  • #9 Reconfiguration-Complete Motion Primitives with Constructive Planning for Deformable Planar Modular Robots
  • #19 Stability Control for Real World Testing in Autonomous Racing
  • #21 Effector-Centric NMPC of Tiltable-Multirotors for Offset-Free Omnidirectional Aerial Manipulation

VLA & Foundation Models

6 papers
#2
h=49
Hydra-0: Action Flow for Generalist World Modeling and Control
2026-08-18 cs.RO Top author: G. Konidaris (h=49)
Hongyu Li, Bowen Wen, Xinghao Zhu, Yixuan Wang, Yilun Du
Core Contributions
  • Reframes actions as 'action flow' — pixel motion — giving one shared visual interface across embodiments, tasks, and even different video-generation backbones, instead of a robot-specific action vector.
  • Cuts robot-motion error by 90.4% and object-motion error by 60.2% versus its own action-conditioned baseline, with r=0.96 correlation between replayed and reference success on the RoboLab benchmark.
  • Shows zero-shot composition and data-efficient adaptation, meaning new tasks or embodiments can be handled without collecting fresh action-labeled data.
  • Uncovers an emergent 'inverse mode': the model predicts robot motion compatible with a desired object trajectory pulled from human video, letting a trained action head map latent features to executable actions without task-specific robot demonstrations.
  • Positions action flow as connective tissue between heterogeneous training corpora (human video, sim, teleop) and downstream control.
Show abstract

We introduce Hydra-0, a generalist world model conditioned on action flow, which represents robot actions as pixel motion. This shared visual interface enables generalist world modeling and control by learning action consequences across embodiments, tasks, environments, and video-generation backbones. Our best configuration achieves 90.4% lower robot-motion error and 60.2% lower object-motion error than our action-conditioned baseline, while supporting zero-shot composition and data-efficient adaptation. On the RoboLab benchmark, Hydra-0 achieves a Pearson correlation of r=0.96 between replayed and reference success rates. Finally, we uncover an emergent inverse mode of this interface: a world action model that predicts compatible robot motion from desired object flow transferred from a human demonstration. A trained action head maps the resulting latent features to executable actions without requiring task-specific expert robot demonstrations. Together, these results demonstrate the potential of action flow as a shared control interface connecting heterogeneous training data, open-loop policy evaluation, and robot control.

#10
h=13
ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback
2026-08-18 cs.RO, cs.AI Top author: Y. Domae (h=13)
Muhammad A. Muttaqien, Tomohiro Motoda, Ryo Hanai, Yukiyasu Domae
Core Contributions
  • Avoids the standard failure-correction pipeline (collect more data, retrain the full policy) by adding a lightweight, feedback-conditioned residual module on top of a frozen ACT policy that predicts joint-space corrections at runtime.
  • Targets exactly the class of errors imitation-learned policies are known to be brittle to — small execution errors and distribution shift — without touching the pretrained weights.
  • Evaluated on precision-sensitive ALOHA manipulation tasks, improving success rate and recovery from small perturbations versus both the base policy and rule-based inverse-kinematics correction, beating a classical-control baseline as well as a learned one.
  • Fits the broader pattern also seen in UniReflex and Reuse Before You Retrieve: thin adaptation layers on frozen VLA/imitation backbones instead of retraining.
Show abstract

Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Residual Policy Adaptation (ORPA), a framework that enables immediate, feedback-driven correction of robot actions without modifying the underlying policy parameters. ORPA augments a pretrained control policy with a lightweight, feedback-conditioned module that predicts residual adjustments directly in joint space, allowing the system to adapt its behavior at runtime. We evaluate ORPA on a set of precision-sensitive manipulation tasks using the ALOHA platform, demonstrating improvements in success rate and recovery from small perturbations compared to baseline control policies and rule-based inverse kinematics corrections.

#11
h=12
CompCPZ: Preserving Multi-Modal Intent in Language-Guided Robot Manipulation
2026-08-18 cs.RO Top author: Amr Alanwar (h=12)
Zhen Zhang, Ahmad Hafez, Peng Xie, Yanliang Huang, Wenyuan Wu
Core Contributions
  • Names a concrete failure mode: told to place an object 'near the red plate or the blue plate,' a robot can reach the geometric centroid between them and look successful while satisfying neither disjunct — most language-conditioned policies collapse disjunctive instructions into one connected region.
  • Proposes a sound algebraic layer (constrained polynomial zonotopes composed along the language parse tree) that preserves multiple feasible modes, with distribution-free conformal coverage guarantees and sub-millisecond runtime — formal methods layered onto learned language grounding.
  • Wins 1,900/1,918 paired trials (p << 10^-30) against convex-set baselines, multi-peak decoders, and a zero-shot VLA on ManiSkill3 tabletop manipulation.
  • Transfers without retuning to real Unitree Go2 quadruped trials, suggesting the compositional grounding layer is robot-agnostic.
  • Argues success itself should be redefined: judged by whether the represented feasible set preserves the instruction's connected-component structure, not just whether a decoded point target was reached.
Show abstract

A robot asked to "place the cup near the red plate or the blue plate" may reach the centroid between them and appear geometrically successful, while satisfying neither disjunct of the instruction. This silent semantic failure exposes a structural limitation of language-conditioned robot policies: representations that collapse a disjunctive instruction into a single connected set cannot preserve all feasible modes, and planners that commit to one action degrade under run-time mode uncertainty. We address this limitation with CompCPZ, a sound algebraic layer that language-conditioned learning systems wrap to recover multi-modal disjunctive representation, recursively composing per-primitive constrained polynomial zonotope enclosures along the language parse tree with distribution-free conformal coverage and sub-millisecond runtime. On a closed-loop ManiSkill3 tabletop-manipulation benchmark, CompCPZ outperforms convex set baselines, multi-peak decoders, and a zero-shot vision-language-action model (1,900/1,918 paired wins, p << 10^(-30)); the same compiler also transfers without retuning to planar real-robot trials on a Unitree Go2 quadruped under motion capture. These results suggest that compositional language grounding should be evaluated not only by reaching a decoded target, but by whether the represented feasibility set preserves the connected-component structure of the user's intent.

#12
h=12
Reuse Before You Retrieve: Diagnosing Headroom and Complementarity for Test-Time Augmentation of Embodied Multimodal Policies
2026-08-18 cs.RO Top author: Kuk-Jin Yoon (h=12)
Yuhwan Jeong, Kuk-Jin Yoon
Core Contributions
  • Frames test-time augmentation of frozen VLA policies as a decision problem: sample more rollouts when better behavior already exists in the policy ('recoverable headroom'), or retrieve external demonstrations when it doesn't ('retrieval complementarity') — prior work applies these without this diagnosis.
  • An episode-level retry selector recovers up to 21.0 success-rate points across multiple frozen VLA backbones on LIBERO, with gains tracking the measured headroom metric.
  • Transfers to a different robot and simulator and stays effective under degraded observations, suggesting the headroom concept isn't overfit to one benchmark.
  • Retrieval helps most specifically where the action-prior gap is largest, and combining retrieval with selection compounds gains — giving a principled way to choose or combine test-time strategies instead of guessing.
Show abstract

Frozen vision-language-action (VLA) policies are increasingly improved at test time by sampling additional policy behaviors or introducing external demonstrations. Yet there is little guidance for deciding which intervention a deployed policy actually needs. Additional sampling is useful only when better behavior already exists within the policy's stochastic rollouts and can be identified, whereas retrieval is most useful when the relevant action prior is not reliably represented by the policy. We study this decision through two measurable factors, recoverable headroom and retrieval complementarity, which characterize how much useful behavior is already available to recover and whether an external action prior fills a measurable gap. We evaluate an episode-level retry selector under retryable or parallel execution, together with retrieval across multiple frozen VLA policies and environments. The selector consistently recovers substantial latent capability across all tested VLA backbones on LIBERO, with gains of up to 21.0 success-rate points that closely track recoverable headroom. It also transfers to a different robot and simulator and remains effective under degraded observations, while experiments with autoregressive OpenVLA illustrate the distinction between available headroom and the ability to rank candidate rollouts. Retrieval behaves differently, improving the policy with the largest measured action-prior gap and providing further gains when combined with selection. Together, these results provide an empirical basis for characterizing test-time augmentation opportunities by separating capability that can be recovered from the frozen policy from behavioral priors that may need to be introduced externally.

#13
h=12
EATR-Stereo: Embodiment-Aware Routing of Paired Stereo Evidence for Humanoid Vision-Language-Action Control
2026-08-18 cs.RO Top author: Rui Zhao (h=12)
Songwei Wu, Rui Zhao, Fan Yang, Zhongqiang Nie, Zhiduo Jiang
Core Contributions
  • Solves a compatibility problem: naively fusing stereo views into a pretrained VLA either discards the complementary view or breaks the model's native primary-view pathway; EATR-Stereo keeps the primary pathway intact and routes auxiliary stereo tokens on top.
  • Proprioceptive routing is body-segmented, conditioning auxiliary-token usage on which part of a 33-DoF humanoid's configuration history is relevant, rather than using a single global gate.
  • On real long-horizon (>100s) search-approach-grasp-place-return humanoid tasks: 60.0% full-task success, 100% grasp success, 80% stage success.
  • Recovery under severe asymmetric occlusion improves from 30% (CVAT-alone ablation) to 80% with the full method, isolating the value of proprioceptive routing.
  • Keeps the underlying vision-language model frozen throughout, matching the broader theme of augmenting rather than retraining large pretrained VLA backbones.
Show abstract

Long-horizon humanoid vision--language--action (VLA) control with head-mounted stereo cameras requires visual interfaces that can exploit complementary views while maintaining compatibility with pretrained representations. Existing interfaces often discard complementary stereo evidence or fuse additional observations without preserving the native primary-view pathway and adapting auxiliary information to robot embodiment. We present EATR-Stereo, an embodiment-aware token-routing framework that retains primary-view tokens and constructs primary-aligned Cross-View Auxiliary Tokens (CVATs) by querying the synchronized auxiliary-view token sequence. A body-segmented proprioceptive encoder further conditions token-wise auxiliary usage on robot configuration history, enabling selective incorporation of stereo evidence during action generation. The routed auxiliary stream augments the language and primary-visual context of a pretrained VLA while keeping its vision--language model frozen. On a 33-DoF physical humanoid with a 37-D proprioceptive state, we evaluate nine configurations in over-100-s search--approach--grasp--place--return tasks. EATR-Stereo achieves 60.0% full-task success, 100.0% grasp success, and 80.0% stage success. Under severe asymmetric occlusion, it improves recovery to 80% compared with 30% for CVAT alone. Ablation studies further show the importance of preserving primary tokens and combining cross-view auxiliary features with structured proprioceptive routing. These results demonstrate that selectively routed paired stereo evidence improves spatial grounding for reliable long-horizon humanoid VLA control.

#23
h=4
Prism-GRPO: Faster VLA Policy Optimization via Splitting Same-outcome Groups
2026-08-18 cs.RO, cs.LG Top author: Yuzhe Lu (h=4)
Zeyun Deng, Yuzhe Lu, Yawei Wang, Linbo Liu, Qing Ping
Core Contributions
  • Targets a specific inefficiency in GRPO-based VLA RL: groups where every rollout succeeds or every rollout fails have zero relative advantage and get discarded by dynamic sampling, wasting expensive robot rollouts, especially early in training when most attempts fail.
  • Augments binary success reward with a weighted trajectory-level execution-quality score, splitting same-outcome groups into a quality spectrum while provably preserving the invariant that every success still outranks every failure.
  • Proves the modification never increases the probability a group is discarded, and derives a gradient-alignment condition guaranteeing the combined update stays an ascent direction for task success — a training trick backed by proof, not just empirical tuning.
  • Across four RoboTwin tasks, reaches target success rates with up to 56% fewer rollouts and suppresses a reward-hacking shortcut the base method was exploiting, with cleaner behavior transferring directly to a real robot.
Show abstract

GRPO is increasingly used for reinforcement learning of vision-language-action (VLA) policies because, unlike PPO, it does not require training a critic. This simplification comes with a sampling cost: group-relative advantages require multiple rollouts from each scene. Under binary success rewards, groups whose rollouts all succeed or all fail have zero advantage and are discarded by dynamic sampling. These groups are especially common early in training, when most rollouts fail, wasting much of the expensive robotic rollout budget. We introduce Prism-GRPO, which augments binary outcome reward with a weighted trajectory-level execution-quality score. By splitting same-outcome groups into a quality spectrum, Prism-GRPO recovers training signal while ensuring that every success still outranks every failure. Quality scores can be derived from simulator contacts, executed actions, or visual observations, avoiding task-specific progress rewards. We prove that Prism-GRPO never increases the probability that a sampled group is discarded for having zero advantages, and derive a gradient-alignment condition under which its combined update remains a local ascent direction for task success. Across four RoboTwin tasks spanning different horizons and coordination patterns, Prism-GRPO improves success and quality at matched rollout budgets and reaches target success rates with up to 56% fewer rollouts. It also suppresses a reward-hacking shortcut, with the cleaner behavior transferring under direct deployment to a real robot. Through ablations, we show consistent gains across contact-, smoothness-, and VLM-derived quality signals.

Benchmarks & Safety Evaluation

4 papers
#1
h=54
If, Then, Otherwise: Diagnosing Conditional Branching in Vision-Language Navigation
2026-08-18 cs.CV, cs.RO Top author: U. Topcu (h=54)
Seoyoung Lee, Neel P. Bhatt, Pranay Samineni, Cong Liu, S P Sharan
Core Contributions
  • Separates VLN failure into perception/grounding/navigation/logic buckets instead of collapsing everything into one success rate, addressing a longstanding evaluation blind spot.
  • Programmatically generates 11,500+ conditional instructions across four simulators (AI2-THOR, Matterport3D, Gibson, ReplicaCAD), grounded in verifiable 3D scene-graph predicates rather than hand-authored templates.
  • Key finding: SOTA agents (VLN-Zero, NaVid, NaVILA, Open-Nav) often navigate a plausible-looking path while silently committing to the wrong logical branch — a failure invisible to standard success-rate or path-length metrics.
  • A lightweight neurosymbolic branch-selector that decouples condition grounding from navigation execution roughly doubles performance, suggesting the fix is architectural separation, not more end-to-end scale.
  • Matters because conditional instructions ("if X, do A, else B") are common in real dispatch/assistance scenarios that route-following benchmarks never test.
Show abstract

Vision-language navigation agents are often evaluated on their ability to follow route-like instructions toward a fixed goal. Yet, real navigation instructions often depend on observed states of the environment: if a condition holds, then follow one path, otherwise take another. Such instructions require an agent to evaluate scene evidence, select the correct logical branch, and execute the corresponding navigation behavior. Existing evaluations provide limited control over conditional branch execution, making it difficult to determine whether agents fail because of perception, grounding, navigation, or logical decision-making. We introduce CondVLN, a scene-graph-grounded benchmark for diagnosing conditional branching in vision-language navigation. CondVLN programmatically generates instructions whose branch conditions are grounded in verifiable 3D scene-graph predicates, with controlled variation in branch depth, dependency chain length, spatial composition, evidence observability, and instruction horizon. CondVLN contains over 11,500 generated conditional instructions across AI2-THOR, Matterport3D, Gibson, and ReplicaCAD, and evaluates agents using standard VLN metrics and branch-specific diagnostics: Branch Selection Accuracy and Conditional Success Rate. Evaluating four state-of-the-art VLN agents (VLN-Zero, NaVid, NaVILA, and Open-Nav) shows that conditional branching exposes failures that are not captured by standard success rate or path length alone: agents can navigate plausibly while committing to a branch inconsistent with the observed scene condition. We also present a lightweight neurosymbolic branch-selection model that separates condition grounding from navigation execution, improving performance by 2x. CondVLN provides a reusable testbed for measuring whether embodied agents can not only follow instructions, but follow the right instruction under the right condition.

#17
h=7
MANIGUARD: A Benchmark and Data Suite for Specification-Grounded Safety Evaluation and Improvement of Robotic Manipulation
2026-08-18 cs.RO Top author: Zhenyang Ni (h=7)
Yiyan Peng, Philip Wang, Simon Sinong Zhan, Yiqi Lyu, Zhenyang Ni
Core Contributions
  • Shows 6-21% of 'successful' manipulation rollouts on its benchmark actually violate an independently specified safety constraint — meaning current evaluation practice can silently overstate deployment readiness.
  • Uses LTL_f-grounded automaton monitors over physics-grounded predicates as the safety judge, rather than learned classifiers or LLM judges, avoiding circularity where the evaluator shares the policy's blind spots.
  • 1,000 locked scenarios (200 base tasks × 5 perturbation conditions) hold the safety specification fixed while varying distribution, isolating robustness of safety — not just task performance — under shift.
  • Fine-tuning on the released 8,000-demonstration safety-annotated dataset raises safe task completion from near zero to 7.5-29.8%, but 21-42% of engaged rollouts still violate the spec afterward — a gap that more demonstrations alone don't close, on both simulation and a physical Franka arm.
Show abstract

Foundation-model policies for robotic manipulation are advancing rapidly on task success, but rigorous evaluation of whether they succeed safely is still lacking. We introduce ManiGuard, a specification-grounded framework for evaluating and improving the safety of foundation-model manipulation, comprising the ManiGuard-Bench task suite and a paired safety-annotated trajectory-generation pipeline. ManiGuard-Bench organizes six contact-rich household task families into 200 locked base tasks along a skill $\times$ constraint taxonomy, with safety specified independently of task success. Each task is evaluated under one in-distribution and four single-axis out-of-distribution perturbations that hold the safety specification fixed, giving 1,000 locked scenarios. Every rollout is runtime-checked by LTL$_f$-grounded automaton monitors over physics-grounded predicates rather than learned classifiers or LLM judges, in simulation and on a physical Franka platform. The pipeline pairs an automated motion-planning generator with human teleoperation, annotated by the same per-step monitor, and directly supports safety-aware fine-tuning; we release 8,000 safety-annotated demonstrations, 40 per base task. Benchmarking zero-shot and fine-tuned VLAs across more than 23,000 rollouts, we find: (i) safety must be evaluated independently of task success, as 6-21% of successful rollouts violate the specification; (ii) fine-tuning on our suite raises safe task completion from near zero to 7.5-29.8% and engaged-and-safe behavior from 16-40% to 51-72%; but (iii) a gap remains that scaling demonstrations does not close, with 21-42% of engaged rollouts still violating, two of six families below 2% safe success for every policy, and these failures persisting under distribution shift and on hardware.

#18
h=5
ControlledShifts: Towards Standardizing Robustness Evaluation in Trajectory Prediction Under Distribution Shifts
2026-08-18 cs.RO Top author: Ingrid Navarro (h=5)
Ingrid navarro, Pablo Ortega-Kral, Yutong Duan, Jonathan Francis, Jean Oh
Core Contributions
  • Targets a methodological gap rather than a new model: trajectory-prediction robustness papers validate against distribution shift along inconsistent, fragmented axes, making cross-paper comparison unreliable.
  • Standardizes this via a shared 'characterization function + splitting function' formulation that systematically re-splits existing datasets into in-distribution/out-of-distribution partitions across three benchmarks targeting specific topological and behavioral shifts.
  • Proposes a unified robustness score combining prediction-quality gain and prediction-stability preservation under shift, replacing scattered per-shift metrics with one comparable number.
  • Benchmarking transformer architectures with the suite reveals model capacity interacts differently with latent-relevance shifts versus environmental-structure shifts — a distinction invisible under prior fragmented evaluation.
Show abstract

Trajectory prediction is central to safety in autonomous driving, yet learning-based predictors tend to degrade sharply when encountering scenarios poorly represented by their training data. Many methods attempt to mitigate distribution shift degradation through data-centric or test-time adaptation approaches; however, they are typically validated along fragmented axes of generalization, leaving the field without a standardized way to compare robustness across shifts a model may encounter. To address this, we introduce ControlledShifts, a framework and benchmark suite that systematically re-splits existing trajectory datasets into in-distribution (seen) and out-of-distribution (unseen) partitions, via a shared characterization-and-splitting formulation, in which a characterization function fixes the axis of variation a benchmark probes and a splitting function fixes how the tail of that axis is withheld. The suite comprises three benchmarks targeting key topological and behavioral distribution shifts. Furthermore, to aggregate multi-dimensional performance metrics across these benchmarks, we propose a unified robustness score that evaluates models along two complementary dimensions: prediction quality (relative performance gain) and prediction stability (performance preservation under shift). We showcase ControlledShifts by benchmarking prominent transformer-based architectures, exposing critical differences in how models of varying capacities handle latent relevance and environmental structure.

#20
h=5
LIBERO-VIFO: Benchmarking the Capability and Safety of Visual Cue Following in Vision-Language-Action Models
2026-08-18 cs.RO Top author: Rui Yan (h=5)
Zhengyan Qian, Rui Yan, Alex Jinpeng Wang, Jinhui Tang
Core Contributions
  • Identifies a safety gap symmetrical to cue-following capability: VLAs are evaluated on whether they follow authorized visual cues, but almost no work checks whether they inappropriately follow unauthorized ones — a prompt-injection-like risk for embodied agents.
  • Defines eight visual cue families and a two-part, four-protocol evaluation split between capability (Part I) and safety under language-cue conflict or missing instructions (Part II).
  • Finds visual cue understanding doesn't reliably translate into correct execution, and — more concerning — current VLAs will execute a cue-indicated task even with no language instruction at all, letting an unauthorized cue silently hijack behavior.
  • Extends findings to scene-instantiated cues, safety-critical settings, and real-robot deployment, establishing visual-cue safety as a distinct evaluation axis the VLA community hasn't previously isolated.
Show abstract

Visual cues are increasingly adopted to guide robot learning, but whether Vision-Language-Action (VLA) models can reliably follow authorized cues while disregarding unauthorized ones remains unclear. Existing work covers only a narrow range of cue forms and focuses on final task success, providing only a coarse assessment of cue-following capability. Treating all visual cues as authorized also leaves safety risks of unauthorized following unexplored. To address these gaps, we introduce LIBERO-VIFO, a benchmark to evaluate both the capability and safety of visual cue following in VLA models. LIBERO-VIFO defines eight visual cue families spanning diverse forms. A total of four protocols in two parts are defined: Part I tests cue understanding and authorized following, while Part II evaluates unauthorized visual cue following under language-cue conflict and empty language conditions. Evaluating seven VLA models reveals that although visual cue understanding does not reliably translate into execution, current VLAs are able to execute cue-indicated tasks without language instruction, exposing an emerging risk of unauthorized visual cue following. Extended experiments on scene-instantiated cues, safety-critical settings, and real-robot deployment corroborate these findings. LIBERO-VIFO brings both the capability and safety of visual cue following into systematic evaluation, establishing visual-centric safety as a new perspective for the VLA community.

Navigation & Perception

5 papers
#14
h=10
Scalix: Uncertainty-Aware Scale-Consistent Monocular SLAM
2026-08-18 cs.RO Top author: C. Gentil (h=10)
Sebastian Barbas Laina, Tianyi Zhang, Panagiotis Petropoulakis, Simon Schaefer, Simon Boche
Core Contributions
  • Tackles monocular SLAM's core weakness — scale ambiguity — without an IMU, fusing per-pixel depth uncertainty and per-frame scale uncertainty from off-the-shelf monocular depth foundation models into a factor-graph optimization.
  • Treats depth-model scale predictions as independent noisy measurements rather than trusting them directly, which is what keeps Scalix robust when depth foundation models produce scale-inconsistent output frame to frame.
  • Reports state-of-the-art results on both metric-scale and up-to-scale benchmarks across large indoor and outdoor environments while running in real time.
  • Relevant as monocular-only rigs become attractive for cost/weight-constrained robots, provided scale can be recovered reliably — exactly the gap this closes.
Show abstract

Cameras are ubiquitous sensors in robotics due to their compact form factor and the perceptual richness captured through visual information. Monocular SLAM enables robots to understand the environment with a minimum setup, however, it inherently suffers from scale ambiguity. A common solution is to provide multi-modal sensor configurations, such as visual-inertial systems, where scale is observable unless the robot navigates under a constant-velocity motion, a common scenario in mobile robotics. With the advent of deep-learning, geometric foundation models have been used to address this problem, but the depths maps are often noisy and scale-inconsistent across frames. In this paper, we propose Scalix, a real-time monocular SLAM framework that achieves metric-scale state estimation by integrating learned depth cues into a probabilistic factor-graph formulation. By augmenting existing monocular depth models with both per-pixel depth uncertainty and per-frame scale uncertainty, Scalix treats scale predictions as independent measurements within its optimization, leading to improved scale consistency through multi-view data associations. Experiments in large-scale outdoor and indoor environments demonstrate state-of-the-art performance on both metric and up-to-scale benchmarks while maintaining real-time operation and generalization.

#25
h=3
Training with synthetic data for drone detection in thermal imagery
2026-08-18 cs.CV, cs.AI, cs.ET, cs.RO Top author: A. M. Liezenga (h=3)
Tanel Liiv, Sander Soodla, Nzamba Bignoumba, Alma M. Liezenga, Toomas Pruuden
Core Contributions
  • Tackles ground-to-air drone detection in MWIR/LWIR thermal imagery, where annotated data is scarce and thermal signatures are low-texture and noisy — harder than RGB drone detection.
  • Uses a synthetic-first strategy — pretrain on synthetic thermal scenes, then fine-tune on real data — and shows even small amounts of real IR data substantially close the domain gap versus synthetic-only training.
  • Finds dataset alignment matters more than model scale for this task, pushing against the general 'bigger model' trend toward domain-matched data curation instead.
  • Identifies semantic alignment in feature space as the strongest predictor of downstream performance, more so than radiometric properties like entropy or dynamic range — a concrete metric to optimize when building synthetic thermal training sets.
Show abstract

Ground-to-Air (G2A) drone detection in medium- and long-wave infrared (MWIR/LWIR) imagery is challenging due to reduced texture information, sensor noise, weak thermal contrast, and the scarcity of annotated data. This work investigates a synthetic-first training strategy that combines synthetic scene generation with fine-tuning on real data. We show that synthetic data provides an effective basis for learning initial object representations, while real in-domain thermal imagery is still essential for reliable deployment. Even small amounts of real IR data substantially reduce domain gaps. Our experiments indicate that dataset alignment has a stronger impact on performance than model scale. Finally, our analysis of the dataset suggests that semantic alignment in feature space is the strongest predictor of model performance, while radiometric properties such as entropy and dynamic range also contribute to detection robustness. This work provides a foundation for combining synthetic and real IR data for effective G2A drone detection.

#26
h=3
OVIP-SG: Open-Vocabulary Instance-Preserving Scene Graphs for Mapping and Retrieval of Small, Fine-Grained Objects
2026-08-18 cs.RO Top author: Pei Lin (h=3)
Tianjing Hao, Haiyu Lan, Angsong Li, Cheng Chen, Enyu Li
Core Contributions
  • Addresses an open-vocabulary scene-graph failure mode: VLM-based detectors recover long-tail/small objects closed-set detectors miss, but tend to fragment large surfaces or merge small objects into larger neighbors, breaking instance-level consistency.
  • Combines symmetric 3D IoU association with area-weighted feature fusion specifically to preserve small independent instances during mapping, plus VLM-inferred object functions that partition scenes into compact functional search regions to speed retrieval.
  • A four-stage cascaded retrieval pipeline explicitly determines target absence from exploration coverage — the system can say 'this object isn't here' rather than only ever returning a best guess.
  • On Replica: +6.31 mAcc and +5.15 F-mIoU over ConceptGraphs, 0.398 class-agnostic instance Panoptic Quality, search area reduced to 21.8% of indoor floor space, and 0.773 balanced accuracy on presence/absence classification — validated further on a real robot.
Show abstract

Integrating open-vocabulary perception into object-level 3D scene graphs is a double-edged sword. While vision-language detectors recover long-tail categories and small, fine-grained objects overlooked by closed-set models, they also tend to fragment large surfaces and merge small objects into larger neighboring objects, compromising instance-level consistency and undermining mapping fidelity. Moreover, existing methods struggle to retrieve previously unmapped targets or determine whether a queried object is absent, hindering robust embodied open-world navigation and exploration. We present OVIP-SG, a unified framework for instance-preserving semantic mapping, functional scene partitioning, and language-guided small, fine-grained object retrieval. OVIP-SG uses a vision-language model (VLM) to enumerate scene-specific categories for robust open-world detection. Symmetric 3D Intersection over Union (IoU) association and area-weighted feature fusion preserve small independent instances, while VLM-inferred object functions partition scenes into compact functional search regions. A four-stage cascaded retrieval pipeline further incorporates voxel voting and determines target absence from exploration coverage. Under a unified evaluation protocol on Replica, OVIP-SG outperforms ConceptGraphs by 6.31 points in class-mean accuracy (mAcc) and 5.15 points in frequency-weighted mIoU (F-mIoU) while achieving a class-agnostic native-instance Panoptic Quality (PQ) of 0.398. It reduces the search area to 21.8% of the indoor floor space and reaches 0.773 balanced accuracy for object-presence classification. Real-world robotic experiments further demonstrate its practical effectiveness.

#29
h=2
Dijkstra as an Oracle for Online Stochastic Shortest Path Navigation with Provable Guarantees
2026-08-18 cs.RO, cs.AI, math.OC Top author: M. Arief (h=2)
Mansur M. Arief, Ali Akarma, Ahmad Alfan Alfian Irfan
Core Contributions
  • Challenges the standard assumption that Dijkstra's algorithm is only exact for deterministic costs: proves it stays exact for stochastic shortest-path problems under a condition (nonnegative reduced cost on the determinized map) weaker than the causality condition usually invoked in the literature.
  • Built on this, DORA calls a shortest-path oracle a fixed number of times per episode and never estimates a transition kernel, avoiding the model-learning overhead of typical stochastic-shortest-path solvers.
  • Adds a logarithmic survival weight to keep the probability of contact with a dynamic obstacle within a specified budget, folding safety constraints directly into the planning objective.
  • Across grid-world navigation, directional drilling, and drone surveillance benchmarks, matches optimistic value iteration (given the true transition kernel) while doing 4.5-19.3x less planner work and cutting learning-time contacts by 17x versus determinize-and-replan.
Show abstract

Mobile robots that operate in side by side with humans and critical facilities must reach their goals at low cost, despite often unknown true traversal costs of the map apriori and imperfect actuation. Planners that solve the underlying stochastic shortest path problem exactly, such as value iteration, require computation that grows with the diameter of the map, whereas Dijkstra's algorithm is fast but is usually considered inexact once transitions are stochastic. This study shows that Dijkstra's algorithm can remain an exact planning engine under a condition that is much weaker than the causality condition often invoked in the literature, namely nonnegativity of a reduced cost defined on the determinized map. Building on this characterization, an online learner DORA (Dijkstra Oracle Reduced-cost Algorithm) is proposed for robot navigation that calls a shortest path oracle a fixed number of times per episode, never estimates a transition kernel, and adds a logarithmic survival weight when the probability of contact with a dynamic obstacle must stay within a budget. In the numerical experiments involving three other benchmarks that cover grid world navigation, directional drilling, and drone surveillance, the learner matches optimistic value iteration that is given the true transition kernel while performing 4.5 to 19.3 times less planner work, reduces contacts during learning by a factor of seventeen relative to determinize and replan, and keeps the contact rate within budgets that span two orders of magnitude. These results indicate that shortest path search supports safe and efficient online navigation and path planning tasks.

#30
h=2
Embodied-Navigator: Point, Think, Memorize, and Align for Efficient Navigation
2026-08-18 cs.RO Top author: Rong Xiong (h=2)
Hongyan Feng, Sunlai Chen, Xuanyu Liu, Miao Pan, Yangfan Xie
Core Contributions
  • Diagnoses why VLMs deployed for navigation underperform: existing methods force the VLM into an unnatural action space misaligned with its 2D pretraining priors, compounded by rigid reasoning schedules and inefficient memory.
  • The Pixel-to-3D Action Formulation has the VLM simply select 2D pixels — matching its pretraining — which are then projected to 3D coordinates for a low-level SLAM controller, sidestepping the action-space mismatch rather than fine-tuning around it.
  • Selective Reasoning and Anchor-Trajectory Memory triggers Chain-of-Thought only when needed and compresses redundant trajectory history into lightweight Space-Time Indicators.
  • A two-level GRPO alignment stage combines global outcome rewards with fine-grained process rewards for denser supervision, reaching 66.2% SR on R2R-CE while training on only 90k trajectories — notably sample-efficient for VLM-navigation training.
Show abstract

Although Large Vision-Language Models (VLMs) have significantly advanced embodied navigation, their direct deployment remains challenging, as existing methods often force VLMs into unnatural action spaces that misalign with their 2D pre-training priors, compounded by rigid reasoning schedules and inefficient memory management. To overcome these limitations, we propose TAMP-Nav, a unified framework for efficient embodied navigation. First, we introduce a Pixel-to-3D Action Formulation (Point) that reformulates navigation into 2D visual prompting. Specifically, the VLM merely selects 2D pixels, which are then projected into 3D coordinates for a low-level SLAM controller. This design naturally aligns embodied execution with the VLM's inherent 2D visual capabilities. Second, we propose an integrated Selective Reasoning and Anchor-Trajectory Memory mechanism (Think and Memorize), which dynamically triggers Chain-of-Thought and retains high-fidelity memory only at critical nodes, compressing redundant trajectories into lightweight Space-Time Indicators, thereby preserving critical historical information and enhancing spatio-temporal perception. Finally, we design an efficient Two-Level Alignment Paradigm (Align) via Group Relative Policy Optimization (GRPO). By superimposing global outcome rewards with fine-grained process rewards, this dense supervision tightly aligns the agent's cognitive planning with physical environmental feedback, endowing the model with adaptive reasoning capabilities. Experiments demonstrate that TAMP-Nav achieves state-of-the-art performance (e.g., 66.2% SR on R2R-CE) with high runtime and sample efficiency (requiring only 90k training trajectories).

Tactile & Contact Manipulation

5 papers
#4
h=23
Iterative Grasp Pose Refinement: A Deep Reinforcement Learning Approach for 2D Vision
2026-08-18 cs.RO, cs.AI, cs.LG, eess.IV Top author: M. T. Masouleh (h=23)
Amir Arsalan Nematollahi, Shayan Ahmadi, Mehdi Tale Masouleh, Ahmad Kalhor
Core Contributions
  • Repairs geometry-based initial grasp proposals with a DQN over compact keypoint representations, keeping the pipeline interpretable rather than a black-box end-to-end policy.
  • Converts objects previously deemed 'ungraspable' by classical geometric methods into successful grasps for 100% of a 300-object Dex-Net subset with a UR5 — notable precisely because the baseline it patches already fails on these cases.
  • Sim-to-real transfer is validated not just on the same arm but on a structurally different manipulator (a Delta parallel robot), suggesting the keypoint-refinement representation generalizes across kinematic types.
  • Functions as a lightweight correction layer that can sit on top of existing grasp planners rather than requiring their replacement.
Show abstract

Developing robots capable of understanding and manipulating objects requires compact, interpretable, and generalizable representations. This work proposes a reinforcement learning-based framework for robotic grasp refinement, integrating keypoint-based object representations with a Deep Q-Network (DQN). Using 2D overhead images captured in a simulated environment, a geometric-based algorithm generates initial grasp candidates, which are iteratively refined by the proposed framework, transforming failed grasps into successful ones. Experiments conducted on 300 objects from the Dex-Net dataset using a UR5 manipulator demonstrate the framework's effectiveness, achieving a 100% success rate on objects previously deemed ungraspable by geometrical methods. The framework's sim-to-real transferability is further validated through physical experiments on a Delta parallel robot, where a refined grasp successfully manipulates an object that was previously ungraspable. The findings underscore the effectiveness of reinforcement learning in addressing challenges in robotic grasping, offering a scalable and adaptable solution for contact-rich manipulation tasks.

#15
h=8
Physics-Informed Sliding-Window Particle Filtering for Tactile-Only In-Hand 6-DoF Object Pose Refinement
2026-08-18 cs.RO Top author: Han Ding (h=8)
Lingjun Shao, Ying Zhang, Xiangfei Li, Xiangyang Li, Huan Zhao
Core Contributions
  • Targets a scenario vision cannot help with at all: static/quasi-static in-hand pose refinement using only sparse, intermittent, ambiguous whole-hand tactile contact.
  • Builds a physics-informed SE(3) particle filter whose likelihood combines signed-distance contact consistency, force-normal alignment, friction-cone feasibility, and zero-force negative evidence — encoding contact physics directly rather than learning it purely from data.
  • A sliding-window log-likelihood fuses recent tactile frames to resolve single-frame ambiguity, and symmetry-aware resampling explicitly preserves multiple pose hypotheses for symmetric objects instead of collapsing to one likely-wrong mode.
  • Outperforms tactile-only geometric, standard particle-filter, and learning-based baselines on normalized ADD-S across five objects on an Allegro Hand, with ablations confirming each design choice contributes independently.
Show abstract

This paper studies tactile-only 6-DoF pose refinement and belief maintenance for grasped objects in static and short quasi-static in-hand configurations where vision is unavailable or heavily occluded. The key difficulty is tactile partial observability: whole-hand taxel contacts are sparse, intermittent, and ambiguous under limited excitation and object symmetries. We propose a physics-informed particle filter on $\mathrm{SE}(3)$ that updates pose beliefs from dense whole-hand tactile measurements. The likelihood combines active-contact signed-distance consistency, force-normal alignment, friction-cone feasibility, zero-force negative evidence, and optional feasibility guards. A sliding-window log-likelihood fuses recent tactile frames to reduce single-frame ambiguity, while a potential-field-guided proposal steers particles away from hand--object penetration. Symmetry-aware resampling preserves multiple plausible modes. Experiments on an Allegro Hand V5 with five objects show lower normalized ADD-S than tactile-only geometric, particle-filter, and learning baselines, and ablations confirm the benefits of temporal fusion, potential guidance, and mode preservation.

#16
h=7
Force-Based Offset Estimation for Keyed Peg-in-Hole Assembly Using Local Gaussian Process Regression
2026-08-18 cs.RO Top author: N. Pyschny (h=7)
Chandra Yuvesh Aubeeluck, Abilash Philip Madavath, Augustin Raju, Nicolas Pyschny, Felix Hackelöer
Core Contributions
  • Uses a local KNN-Gaussian Process hybrid regressor on wrist force/torque data to estimate residual grasp misalignment for keyed peg-in-hole assembly, rather than relying purely on vision or exhaustive search.
  • Explicitly separates two contact regimes — hard collision vs. guided chamfer insertion — and routes each to a dedicated regression model based on contact-window duration, a physically motivated architectural split.
  • Combining the force-based regressor with post-grasp monocular visual validation raised insertion success from 67% to 87% on a real collaborative-arm pipeline.
  • Shows lightweight classical-ML regression (KNN/GP) still has a role next to deep learning for narrowly scoped, high-precision force-based estimation tasks.
Show abstract

Key-keyway assembly tasks impose strict geometric constraints and are highly sensitive to grasp pose deviations in uncertain environments. This work presents a force-based offset estimation method for keyed peg-in-hole assembly, embedded within a perception-validation-insertion pipeline. Residual misalignment is estimated directly from wrist force/torque measurements using a local KNN-Gaussian Process hybrid regressor. The framework distinguishes between two contact regimes, hard collision and guided chamfer insertion, and routes inference to a dedicated model for each. Regime classification is achieved via a contact-window duration threshold. KNN combined with a deterministic search using the results of a post-grasp monocular visual validation contributes to an increased accuracy of the regressor model. This approach achieves accurate radial offset estimation in chamfered peg insertion, during a keypoint detection-based pick and place application. Experiments using the integrated force/torque sensor of a collaborative robot arm showed an increase in insertion success rate from 67% to 87% after the pipeline was applied.

#24
h=3
PRISM: Precision and contact-rich Real-world Industrial Skill dataset with Multimodal sensing
2026-08-18 cs.RO Top author: Tengbo Yu (h=3)
Tengbo Yu, Jiahao Wu, Hanning Wang, Rui Chen, Chuanhou Liu
Core Contributions
  • Fills a specific gap in robot-learning datasets: most large collections emphasize short-horizon, low-contact tasks (household pick-and-place), so they don't capture the force/torque and tactile regulation industrial assembly actually requires.
  • 5,000+ teleoperated trajectories (45 hours) across 25+ industrial tasks (e.g., electronic component plug/unplug, conveyor sorting), with synchronized multi-view RGB-D, force/torque, tactile, and robot-state streams — genuinely multimodal, not RGB plus proprioception alone.
  • Open-sourced as an infrastructure contribution rather than a new method, enabling future contact-rich manipulation research that currently lacks industrial-precision training data.
  • Matters because most VLA/imitation-learning progress has been benchmarked on tasks that don't stress-test the force-regulation capability industrial deployment requires.
Show abstract

Recent progress in robotic learning has been fueled by large-scale datasets collected in everyday environments. However, most existing datasets emphasize short-horizon, low-contact tasks such as pick-and-place, and therefore do not capture the precision control, force/torque or tactile regulation, and multimodal feedback required for industrial assembly. To address this gap, we introduce PRISM, a large-scale multimodal dataset for contact-rich industrial operations. The dataset spans more than 25 manipulation tasks (e.g., electronic components plug/unplug, conveyor-based sorting) and covers diverse mechanical constraints. PRISM includes more than 5,000 trajectories totaling 45 hours of teleoperated demonstrations, recorded using synchronized multi-view RGB-D, force/torque, tactile, and robot-state measurements. In contrast to datasets collected in household or laboratory settings, PRISM provides a realistic benchmark for multimodal perception and control under high-precision industrial constraints, and serves as a foundation for contact-rich, generalizable manipulation in real-world manufacturing environments. The dataset is open-sourced at: https://tengbo-yu.github.io/PRISM/

#27
h=3
UniReflex: Plug-and-Play Force Control for Pretrained Generative Policies via Fast-Slow Reflex
2026-08-18 cs.RO Top author: Wenbo Ding (h=3)
Yan Huang, Shoujie Li, Ziwu Song, Wenbo Ding
Core Contributions
  • Solves the retrofitting problem for force control: generative imitation-learning policies plan trajectories well but have no closed-loop force regulation, and adding force modalities normally means redesigning or retraining the whole network.
  • Non-invasively intercepts deep latent representations from a frozen policy's action head to drive a separate 'fast reflex' network for variable impedance control, decoupling active force exertion from external interaction response — a fast/slow split inspired by reflex vs. deliberate planning.
  • An adaptive gating mechanism slides continuously between position-dominant and force-dominant execution rather than hard-switching between modes.
  • Real bimanual experiments show improved contact stability and success without sacrificing position accuracy, and 25-66x lower per-step backward latency than joint-training alternatives, since it avoids backpropagating through the frozen backbone at all.
Show abstract

Generative imitation learning policies excel at trajectory planning but lack closed-loop force regulation, while directly incorporating force modalities often requires redesigning or retraining the network. We present UniReflex, a universal plug-and-play framework that equips frozen generative policies with variable impedance control (VIC) for contact regulation, guided by force-direction intent collected during demonstration, without further slow-backbone fine-tuning. By non-invasively intercepting deep latent representations from the action head, UniReflex drives a fast reflex network that decouples active force exertion from external interaction response. This scheme predicts normalized anisotropic stiffness directions for directional compliance allocation. Furthermore, UniReflex integrates an adaptive gating mechanism that enables seamless transitions between position-dominant planning and force-dominant execution. Real-world bimanual experiments demonstrate that UniReflex significantly improves contact stability and success rates while preserving original position accuracy. Our approach achieves 25-66x lower per-step backward latency relative to joint training strategies on the evaluated backbones.

Multi-Robot Coordination

3 papers
#6
h=17
Bi-Layer Ant Colony Optimization for Multi-Robot Task Allocation and Routing in Delivery Applications
2026-08-18 cs.RO Top author: M. D. Phung (h=17)
Le Na Nguyen, Thanh Long Nguyen, Thanh Thao Ton Nu, Quan Le, Manh Duong Phung
Core Contributions
  • Unifies task allocation and route planning into one cost function rather than the common two-stage 'assign then route' pipeline, letting the optimizer trade off assignment and routing jointly.
  • A bi-layer ant-colony structure runs both decision layers within a single colony process, avoiding the compounding suboptimality of solving allocation and routing sequentially.
  • Beats MILP and PSO baselines by up to 17.7% shorter total travel distance and nearly 20% faster completion across all tested task sizes — a metaheuristic outperforming exact MILP, likely because MILP scales poorly on the joint formulation.
  • Directly targets delivery/logistics fleets, where the allocation-routing coupling matters more than in typical exploration-focused multi-robot benchmarks.
Show abstract

This paper addresses the multi-robot task allocation (MRTA) problem, which is essential for delivery and logistics applications. Our approach first defines a new cost function that transforms the MRTA into a unified optimization problem capturing both task assignment and routing. A bi-layer ant colony optimization (ACO) algorithm is then introduced, integrating two interdependent decision layers within a single colony process to solve the problem. This hierarchical framework enables simultaneous optimization of task allocation and route planning across multiple robots. Comparative experiments with mixed-integer linear programming (MILP) and particle swarm optimization (PSO) demonstrate that the proposed bi-layer ACO achieves the shortest total travel distance and fastest completion time across all task sizes. Specifically, it reduces total travel distance by up to 17.7% and completion time by nearly 20% compared with baseline methods. These results confirm the efficiency, scalability, and reliability of the proposed bi-layer ACO for multi-robot delivery tasks.

#8
h=14
Communication Reduction via Semantic-Based Encoding in DMPC Using LSTMs
2026-08-18 eess.SY, cs.DC, cs.LG, cs.MA, cs.RO Top author: Henrik Ebel (h=14)
Torben Schiz, Pedro H. J. Nardelli, Henrik Ebel
Core Contributions
  • Uses LSTM encoder-decoder pairs to compress the per-timestep messages distributed MPC agents must exchange, targeting the hard bottleneck that DMPC needs near-constant inter-agent communication that saturates real wireless links.
  • Tested specifically under communication-overwhelmed conditions with mobile robot formations — precisely the regime where full-message DMPC breaks down.
  • The compressed representation supports different prediction-horizon lengths without retraining, a practical advantage when control parameters change after deployment.
  • Points toward semantic compression, rather than raw message reduction, as a general strategy for scaling distributed multi-robot control to bandwidth-limited settings.
Show abstract

The communication demands of distributed model prediction control (DMPC) can overwhelm even advanced wireless communication technologies as agents must exchange a significant amount of information at least once per time step. To semantically reduce communication demands, this work employs encoder-decoder networks built around long-short term memory (LSTM) cells in a distributed optimization algorithm. Agents publish a reduced representation of a message and receivers reconstruct the original message upon reception. In tests with reduced communication using formations of mobile robots, trained networks retain satisfactory performance and work reliably under conditions overwhelming full communication. As the results show, the usage of LSTMs either allows unprecedented reconstruction accuracy or the usage of different prediction-horizon lengths without the necessity to retrain.

#22
h=4
Collective Ranking of Environmental Signals through Gaussian Belief Propagation in a Patrolling Robot Swarm
2026-08-18 cs.RO Top author: Zachary R. Madin (h=4)
Zachary R. Madin, Connor York, Jonathan Lawry, Edmund R. Hunt
Core Contributions
  • Reframes the multi-robot patrol graph as doing double duty — the topology that constrains agent movement and a factor graph over which Gaussian Belief Propagation can run — letting one structure serve navigation and distributed estimation simultaneously.
  • Extends 'best-of-n' collective decision-making from discrete options to a continuous, many-option regime (ranking all patrol locations by a measured signal), a substantially harder estimation problem.
  • Outperforms simple and visit-count-weighted averaging on ranking accuracy, MSE, and time-to-consensus in simulation, and degrades gracefully as sensor noise increases while both averaging baselines degrade sharply.
  • Validated on four real Leo Rovers tracking a genuine propagating radio signal in an office lobby, with hardware trials reproducing the same performance ordering seen in simulation.
Show abstract

Multi-robot patrolling requires a team to visit all areas of an environment at regular intervals, typically minimising idleness. A practical extension, motivated by security and environmental monitoring, is to additionally form a collective ranking of all patrol locations by some measured signal, a generalisation of the best-of-n problem to the many-option, continuous-valued regime. We observe that the patrol graph admits a natural dual interpretation: it is simultaneously the topology that dictates agent movement and a factor graph over which spatial beliefs can be propagated. Exploiting this equivalence, we apply Gaussian Belief Propagation (GBP), a graph-based algorithm, to collective ranking using unary measurement factors at visited nodes and pairwise smoothness factors along patrol edges. We compare GBP against simple and visit-count-weighted averaging across a range of sensor-noise conditions in simulation, and validate the approach on four Leo Rovers tracking a propagating radio signal in an office lobby. GBP outperforms both baselines on ranking accuracy, mean squared error, and time to consensus. We find that as noise increases and the task becomes harder, GBP degrades gracefully in simulation while both averaging methods degrade substantially. Hardware trials reproduce the same performance ordering on a real propagating radio signal, supporting the practical relevance of the simulated results.

Robot Learning & Simulation

3 papers
#3
h=44
tinyDSM: A Framework for Skill Modeling and Development for Resource-Constrained Millirobots
2026-08-18 cs.RO, cs.AI Top author: A. Jantsch (h=44)
Markus D. Kobelrausch, Michael Miedler, Axel Jantsch
Core Contributions
  • Runs an entire developmental skill-learning stack — RL, intrinsic motivation, hierarchical knowledge graph, kinematic reasoners — in 9 kB on an RP2040 microcontroller inside a 36 cm^3 millirobot, the opposite compute regime from foundation-model robotics.
  • Encodes only minimal a-priori knowledge and lets the robot bootstrap system-specific skills itself, rather than hard-coding a skill library.
  • Demonstrates progression from elementary motor primitives to complex geometric movement patterns in just 15 minutes of on-device learning.
  • Matters for swarm and disposable-robotics applications where per-unit compute and memory budgets rule out onboard foundation models entirely.
  • A simulation-based sweep across learning algorithms and intrinsic-motivation parameters gives a reusable design-space map for other extremely resource-constrained agents.
Show abstract

In this study, we investigate developmental mechanisms that enable small, resource-constrained systems such as cm-sized millirobots to autonomously explore, learn, and adapt their capabilities throughout their lifespan. Reinforcement learning algorithms guide the agent's skill acquisition and adaptation through the interplay of our proposed tinyDSM, which integrates intrinsic motivation and fitness-based assessment. We strive for minimal, hard-wired skills while encouraging the open-ended development of new skills. A key emphasis in our approach is to encode minimal a-priori general knowledge, which serves as a foundational starting point for the system as it further learns system-specific dependencies from the initial knowledge provided. Thus, by design, our approach attempts to cover very generic application domains. The methodology is based on (a) developmental mechanism with intrinsic motivation, and (b) a cognitive architecture (knowledge, reasoning, learning), while (c) utilizing minimal resources. It uses a hierarchical knowledge graph and kinematic reasoners to model and evaluate simple and advanced motion related skills. In our experiments, we use a resource-constrained millirobot with a volume of 36 cm^3 with a Raspberry Pi Pico 32-bit microcontroller (RP2040) that integrates all described features and capabilities except the camera system in 9 kB. Starting with learning the most elementary motor skills the millirobot autonomously progresses from simple linear and angular movements to complex geometric patterns within 15 minutes. To complement the physical experiments, we perform a simulation-based analysis that enables systematic comparisons across learning algorithms and intrinsic motivation parameters.

#7
h=17
Robust Brachiation on a Life-Sized Dual-Arm Robot Using Waypoint-Guided Reinforcement Learning
2026-08-18 cs.RO Top author: Kento Kawaharazuka (h=17)
Ayumu Iwata, Kento Kawaharazuka, Keita Yoneda, Takahiro Hattori, Kei Okada
Core Contributions
  • Introduces Waypoint-Guided Reinforcement Learning (WGRL): sparse end-effector waypoints scaffold complex, non-linear whole-body motion learning where imitation data doesn't exist and free-form RL exploration is too hard.
  • Combines waypoint-following reward with task-success and mechanical-energy terms, and trains explicitly for sim-to-real transfer — addressing both motion correctness and physical efficiency.
  • Demonstrated on a life-sized dual-arm robot across monkey-bar environments with geometric variation, including recovery from failure — beyond most brachiation work that stays in simulation or on small platforms.
  • Offers a general recipe (sparse waypoint guidance + RL) for other high-difficulty, imitation-data-starved locomotion tasks beyond brachiation specifically.
Show abstract

Brachiation is a form of locomotion in which primates move primarily using their arms, enabling traversal in environments without footholds. However, this motion requires highly coordinated whole-body movement and precise timing control for bar grasping and release. As a result, achieving robust behavior on life-sized robotic platforms remains challenging. In this study, we present a reinforcement learning-based method to realize brachiation on a life-sized dual-arm robot. The core of the proposed approach is Waypoint-Guided Reinforcement Learning (WGRL), a learning framework for inducing non-linear and complex motions. For high-difficulty tasks where imitation learning data are unavailable, WGRL guides behavior acquisition by sparsely specifying waypoints for the end-effector trajectory, while whole-body motion is generated through reinforcement learning. In addition, by integrating the waypoint-following guidance with rewards based on task success and mechanical energy, and training in an environment designed for Sim-to-Real transfer, the proposed method achieves both forward progression and motion stability. The acquired behavior is evaluated through Sim-to-Sim experiments under monkey-bar environments with geometric variations and hardware experiments, confirming robust brachiation including failure recovery behavior. This study provides effective learning design guidelines for realizing arm-based locomotion on life-sized robotic hardware and expanding the traversable workspace of robots.

#28
h=3
Repetition as Reinforcement: Enhancing Sample Efficiency via Instant Episode Repetition in Reinforcement Learning
2026-08-18 cs.LG, cs.RO Top author: Bruce A. MacDonald (h=3)
Hoda Yamani, Yuning Xing, Koen van Rijnsoever, Bruce A. MacDonald, Henry Williams
Core Contributions
  • Takes inspiration from human learning — repetition consolidates skill — to propose Instant Episode Repetition: when a high-reward episode occurs, the agent immediately repeats that action sequence for several subsequent episodes during data collection itself.
  • Distinguishes itself from Experience Replay and Self-Imitation Learning by acting on the data-collection process directly, not only reusing past experience during gradient updates.
  • Integrated into both SAC and TD3 with consistent gains over standard and self-imitation baselines across MuJoCo, DeepMind Control Suite, and a real robotic-manipulator task (dynamic object translation).
  • A structurally simple mechanism — no new network, no new loss — that's easy to bolt onto existing off-policy algorithms, likely why gains hold across such varied benchmarks.
Show abstract

Repetition is a fundamental mechanism in human learning, where revisiting successful experiences strengthens memory, consolidates skills, and improves future performance. Motivated by this biological principle, we introduce Instant Episode Repetition (IER), a simple and novel mechanism that improves sample efficiency by immediately repeating action sequences from successful episodes during environment interaction. Unlike conventional approaches such as Experience Replay and Self-Imitation Learning (SIL), which passively reuse past experience during training updates, IER directly influences the data collection process. Upon identifying a high-reward episode, the agent repeats its action sequence for a fixed number of subsequent episodes, reinforcing valuable behaviors through renewed interaction with the environment. We integrate IER into state-of-the-art SAC and TD3 algorithms and evaluate its effectiveness on continuous-control benchmarks, including MuJoCo, the DeepMind Control Suite, and a real-world dynamic object translation task with a robotic manipulator. Experimental results demonstrate that this simple mechanism improves learning performance over standard and self-imitation-based baselines.

Hardware, Locomotion & Control

4 papers
#5
h=21
Optimal control of a swimming robot based on Purcell's microswimmer model
2026-08-18 physics.flu-dyn, cs.RO, math.OC Top author: Y. Or (h=21)
Noam Berkovich Lahav, Oren Wiezel, Yizhar Or
Core Contributions
  • Builds a macro-scale robotic realization of Purcell's classic three-link low-Reynolds-number swimmer, adding a central rigid sphere to capture a real flotation hull's drag — closing the gap between the textbook model and hardware.
  • Applies Pontryagin's Maximum Principle to derive both displacement-optimal and Lighthill-efficiency-optimal gaits, rather than relying on hand-tuned periodic gaits as much prior swimming-robot work does.
  • A differential-geometric reformulation (area enclosed by the gait trajectory in joint-angle space) explains why optimal gaits change topology as joint-angle bounds vary, turning an opaque numerical result into an interpretable geometric one.
  • Combines Fourier-series gait parameterization with the GPOPS-II solver to seed the boundary-value problem — a reusable recipe for related low-Reynolds-number locomotion problems.
Show abstract

Purcell's swimmer is a well-known planar model of a swimming microorganism, governed by low Reynolds number hydrodynamics, which is comprised of three rigid links connected by actuated rotary joints. This model has been analyzed as a robotic locomotion system governed by first-order nonlinear dynamics with a periodic input (gait) of the two joint angles. In this work, we present a robotic macro-scale realization of this three-link swimmer moving in a highly viscous fluid. We propose a simple variant of Purcell's theoretical model with non-slender links and a central rigid sphere which represents the added drag of the robot's central flotation block, and calibrate the model's parameters to fit experimental measurements. Next, we apply optimal control formulation based on Pontryagin's Maximum Principle (PMP) in order to find optimal gaits that maximize the displacement per cycle under bounds on the joint angles. Employing a differential geometric method that transforms the problem to area integral enclosed by the gait trajectory in the plane of joint angles, enables visual interpretation which explains topological changes in displacement-optimal gaits upon varying the bound on the joint angles. We then apply PMP formulation to the problem of maximizing Lighthill's energy efficiency in order to obtain a boundary value problem (BVP) whose solution gives efficiency-optimal gaits for Purcell's swimmer model, as well as its variant with a central sphere. Finally, we utilize numerical methods such as parameterizing the input gait as a truncated Fourier series, as well as GPOPS-II solver, to produce sufficient initial guess values for solving the BVPs and obtaining efficiency-optimal gaits.

#9
h=14
Reconfiguration-Complete Motion Primitives with Constructive Planning for Deformable Planar Modular Robots
2026-08-18 cs.RO Top author: Chunxu Tian (h=14)
Jie Gu, Tingting Wang, Hongrun Gao, Yirun Sun, Zhihao Xia
Core Contributions
  • Proves that any non-straight, edge-connected deformable modular-robot configuration with N≥7 modules can be transformed into a canonical staircase using only two primitives (pivoting, shearing) — a reconfiguration-completeness result, not just a heuristic planner.
  • A square-cell abstraction maps continuously deformable rhombus modules onto a fixed grid, resolving the representational difficulty deformable geometry normally creates for planning.
  • Because the primitives are reversible, the proof also establishes mutual reachability between any two configurations in the class — a stronger guarantee than typical reconfiguration planners provide.
  • A boundary-to-delivery lookahead selector preserves the completeness guarantee while substantially cutting planning time relative to the prior framework, showing the proof and practical speed aren't in tension.
Show abstract

The continuously deformable geometry of modular robots makes it difficult to define a fixed representation for reconfiguration planning and analysis. This letter introduces a square-cell abstraction that maps deformable rhombus modules to fixed-size grid cells while retaining physically interpretable local motions through two primitives, pivoting and shearing. Under this abstraction, we prove that every non-straight edge-connected configuration with $N \geq 7$ can be transformed to a fixed canonical staircase using only admissible primitive motions. Since these motions are reversible, any two configurations in this class are mutually reconfigurable. The proof is constructive and directly yields a staircase-canonicalization planner that transports removable boundary modules while preserving connectivity. As a practical enhancement, we further introduce a boundary-to-delivery lookahead selector that ranks admissible high level choices without affecting the completeness guarantee. Experiments demonstrate the constructive reconfiguration process and show that the selector substantially reduces planning time, while reference comparisons indicate lower planning times than the prior framework over the shared module counts.

#19
h=5
Stability Control for Real World Testing in Autonomous Racing
2026-08-18 cs.RO, eess.SY Top author: Frederik Werner (h=5)
Phillip Pitschi, Simon Sagmeister, Frederik Werner, Markus Lienkamp, Boris Lohmann
Core Contributions
  • Addresses the failure mode where motion controllers built under a stable-vehicle assumption break down at the traction limit — exactly the regime autonomous racing operates in, without a human safety driver as backstop.
  • Combines three complementary subsystems — electronic stability control, slip control, countersteer — that adapt steering/brake commands from the upstream motion controller, a retrofit-style safety layer rather than a controller replacement.
  • Validated on a real full-scale race vehicle, not just simulation, and shown to extend the operationally feasible region before the car loses control.
  • Ships as an open-source implementation (github.com/TUMFTM/tam-stability-control), lowering the barrier for other autonomous racing teams to adopt a stability safety net.
Show abstract

Controlling an autonomous vehicle at the limits of handling is a challenging task. Due to external influences, such as road conditions or weather, a vehicle can easily become unstable. Since most control algorithms assume stable vehicle behavior, they might fail in these situations. Especially when operating expensive vehicles without a safety driver on board, as in autonomous racing, this poses a significant challenge. To enable safe operation at the vehicle's dynamic limits, we present a comprehensive stability control system that safeguards motion control algorithms in autonomous driving. The proposed system consists of an electronic stability control (ESC), a slip control (SC), and a countersteer system (CS), which collectively adapt steering and brake commands from the motion controller to maintain vehicle stability. We validate our approach through both simulation and experiments on a real-world, full-scale vehicle. The results show that the stability control system maintains vehicle stability in critical situations and extends the operational feasible region. To simplify integration, we provide an open-source implementation at github.com/TUMFTM/tam-stability-control.

#21
h=4
Effector-Centric NMPC of Tiltable-Multirotors for Offset-Free Omnidirectional Aerial Manipulation
2026-08-18 cs.RO Top author: J. Sugihara (h=4)
Jinjie Li, Yicheng Chen, Johannes Kübel, Haokun Liu, Junichiro Sugihara
Core Contributions
  • Works through the aerial-manipulation design space rather than assuming a fixed platform: shows a four-rotor tiltable configuration best balances interference-free propeller sizing against hovering efficiency, and that null-space redundancy specifically matters for traversing singular configurations under physical constraints.
  • Finds that placing the end-effector above (rather than below or centered on) the airframe trades geometric clearance against available wrench favorably — a concrete design recommendation, not just a control result.
  • Combines a modified integral term for model error with an acceleration-based external-wrench estimator, folding disturbance rejection directly into the NMPC formulation rather than bolting on a separate observer.
  • Runs fully onboard at 100 Hz on custom hardware and demonstrates a 90-degree step cartwheel rotation, whiteboard pushing, and continuous 360-degree valve turning — tasks requiring sustained omnidirectional wrench, not just point-to-point flight.
Show abstract

Aerial manipulation extends robotic operations to previously inaccessible aerial environments. Unlike arm-equipped aerial systems, tiltable-multirotors can directly generate six-degree-of-freedom wrenches through their flight bases, enabling both efficient movement and omnidirectional operation by tilting the thrust direction. This work presents a design analysis and a wrench-based control framework for tiltable-multirotors in aerial manipulation. We show that a four-rotor tiltable configuration provides a balance between interference-free propeller sizing and hovering efficiency across different attitudes, and its null-space redundancy is crucial for traversing singular configurations under physical constraints. We further show that an upward end-effector placement yields a favorable trade-off between geometric clearance and available wrench. To address disturbances, we propose a dual strategy consisting of a modified integral term for model error and an acceleration-based estimator for external wrenches. Building on these insights, we develop an effector-centric nonlinear model predictive control (NMPC) framework that integrates design choices, singularity handling, and disturbance compensation into a unified formulation. The proposed framework runs fully onboard at 100 Hz on a custom-built tiltable-quadrotor. Real-world experiments, including a 90-deg step cartwheel rotation, whiteboard pushing, and continuous 360-deg valve turning, demonstrate the feasibility of wrench-based omnidirectional manipulation with singularity traversal on a one-DoF-per-arm tiltable-quadrotor.