🤖 Robotics arXiv Digest

2026-09-07
30 papers · 8 research areas
Generated by Claude

Research Landscape

Today's 30-paper batch shows the field treating data collection itself as a first-class research problem rather than an afterthought to policy learning. SPOT reframes what actually bottlenecks long-horizon humanoid teleoperation: not motion-retargeting fidelity, which is well studied, but the operator's "perceptual horizon" — how much spatial context they can maintain while narrow views, unstable robot-mounted cameras, and coupled head-camera control conspire against them. M3-Tele attacks a related gap from the sensing side, showing that jointly capturing tactile, force, and proprioceptive data during compliant whole-body teleoperation cuts force-tracking error from 4.132N to 0.346N, while CosmoH2G tackles a data-diversity gap — existing hand-to-gripper transfer datasets rarely capture complex spatial movements like rotations or flips — with a 6,189-episode dataset and a keyframe-then-interpolate architecture built specifically to survive compounding trajectory drift. Dex-X pushes furthest here, treating physics simulation itself as a "tactile completion engine" that reconstructs contact dynamics missing from ordinary human video, distilling the result into a policy that reaches 93% real-world success on cube picking despite a teacher that only hit 65.9% in simulation. A smaller cluster — FMSGOC and ComVLA (from the same team) — extends this data-economy theme to the wireless link itself, using language and vision-language priors to decide what's worth transmitting under 6G bandwidth constraints rather than compressing everything indiscriminately.

A second theme is empirical self-scrutiny inside the VLA and world-model literature. OpenWAM factors world-action model pretraining into composable modules specifically so that "what design choice actually matters" becomes an answerable, controlled experiment rather than a monolithic architecture choice, distilling its findings into three reusable principles. PACE notices that vision and force/torque signals drift substantially between simulation and hardware while proprioception stays comparatively stable, and builds its entire cross-modal supervision strategy around that asymmetry, reaching 93.3% real-world assembly success with only a 2.7-point sim-to-real drop and zero fine-tuning. ICI-VLA challenges the default assumption that new-task adaptation requires gradient updates at all, instead retrieving spatiotemporally aligned in-context demonstrations at a frozen policy's inference time. The most explicitly self-critical entry is the Greek-language VLA transfer study, which documents that several plausible evaluation metrics actively produce false conclusions — a color-histogram metric rewards noise, a single-goal benchmark scores nearly identically under correct and deliberately wrong instructions — and proposes "build a guaranteed null before trusting a metric" as a general lesson for low-resource robot-policy evaluation. Together these papers suggest a subfield increasingly interested in why methods work, or whether the numbers proving they work can even be trusted.

Safety in this batch operates at several layers that don't yet talk to each other. At the decision layer, the LLM-orchestrator safety benchmark finds that model family alone determines whether an LLM issuing humanoid commands stays near zero violations (Claude, Gemini) or drifts to repeated violations (GPT-4o-mini, up to 13 per session) — and that context-window management can cut violations for every other backend while nearly doubling GPT-4o-mini's. At the multi-agent policy layer, decentralized predictive shielding lets robots safely adapt pretrained policies at deployment without centralized coordination, explicitly fixing both the reactivity and centralization weaknesses of prior shields. At the physical, proxemic layer, CALM shows a humanoid's arm configuration alone shifts human stopping distance by 30–36cm, and demonstrates in a planning case study that reconfiguring the arms makes an otherwise-unreachable 1.10m approach goal achievable under an identical safety constraint — direct evidence that body configuration belongs in the planner, not just the comfort model. Elsewhere, safety-adjacent formal guarantees show up in less obviously "safety" contexts too: cTPO's decomposition algorithm provably preserves plan optimality while cutting solve time by four orders of magnitude, and the fall-anticipation paper exposes that standard time-series forecasting benchmarks assume periodicity that humanoid locomotion actually violates. Stacked together, the batch sketches what an end-to-end safety-aware humanoid stack would need — trustworthy high-level command generation, low-level reactive guarantees, and physically grounded proxemic models — without yet showing anyone building all three at once.

Papers by Research Area

Communication-Efficient Robot Intelligence

Adapting VLA inference and semantic communication to wireless bandwidth constraints for 6G-connected robotics.

  • #1 — Foundation Models for Generalizable Semantic and Goal-O…
  • #8 — ComVLA: Communication-Aware Split Inference for VLA Mod…

Teleoperation & Demonstration Collection

Capturing richer, more scalable human demonstration data via improved sensing and interfaces.

  • #3 — SPOT: Spatial Perception-Oriented Long-Horizon Humanoid…
  • #6 — M3-Tele: A Unified Multimodal Teleoperational Framework…
  • #19 — Wearable Multimodal Human-Machine Interface for Integra…
  • #17 — CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseli…

VLA, World Models & Manipulation Learning

Principled empirical investigation of what drives VLA and world-action model performance.

  • #9 — Dex-X: Learning Visual-Tactile Dexterous Manipulation F…
  • #11 — ICI-VLA: In-Context Imitation with Spatiotemporally Ali…
  • #13 — Zero-Shot Sim-to-Real Contact-Rich Assembly via Proprio…
  • #20 — Measuring Language Transfer in Robot Policies: Adding G…
  • #24 — OpenWAM: An Open, Modular Exploration Towards Systemati…

Simulation & Physical Modeling

Domain-specific simulators and learned physics for space robotics, deformables, and marine dynamics.

  • #2 — mjorbit: A Simulation Framework for Space Robotics
  • #14 — PhysReal: Learning Real-World Deformable Object Physics…
  • #21 — SMaRT-Tug: Structured Multi-Agent Reinforcement Learnin…

Mapping, SLAM & 3D Perception

Calibration, scene graphs, Gaussian-splat SLAM, and pose estimation for real-world deployment.

  • #15 — P$^2$Calib: Utilizing Pattern Priors for LiDAR-Camera E…
  • #16 — Generation of Vectorized Maps Beyond Vehicle View
  • #18 — Functional-SLAM: Interaction-Aware Mapping with Online…
  • #28 — LightSplat: Real-Time High-Fidelity 3D Gaussian SLAM wi…
  • #30 — Generalizable 6D Pose Estimation of Textureless Objects…
  • #22 — Open-Set Ego-Noise Separation for Legged-Robot Audition…

Multi-Agent & Multi-Robot Coordination

Decentralized safety, disaster response, and joint pedestrian-vehicle forecasting.

  • #10 — Decentralized Safe Multi-Agent Reinforcement Learning v…
  • #25 — D3ARC: Time-Critical Distributed Disaster Detection for…
  • #26 — PV-WM: A Heterogeneous Micro-Macro World Model for Arti…

Safety & Human-Robot Interaction

Benchmarking LLM safety, surgical haptics, proxemic boundaries, and fall anticipation.

  • #7 — Scene Graph-Driven Haptic Feedback for Safety Enhanceme…
  • #12 — Anti-Gravity Walking by a Flying Humanoid Robot via Thr…
  • #23 — CALM: Configuration-Aware Human Intervention Boundaries…
  • #27 — How Long Until Your Robot Ignores You? A Safety Benchma…
  • #4 — A Multimodal Label Forecasting Method for Aperiodic Vis…

Control Theory & Task Specification

Formal planning and guidance-law frameworks with provable structure.

  • #5 — Conditional Timed Partial Orders: An Expressive and Int…
  • #29 — Singularity-Free Guiding Vector Fields on SO(3) with De…

Papers

Communication-Efficient Robot Intelligence (2 papers)
1
h=11
2026-09-07 cs.LG, cs.AI, cs.RO, eess.IV Top author: W. Y. Poe (h=11)
Boliang Liu, Wint Yi Poe, Riccardo Trivisonno, Giuseppe Caire
Core Contributions
  • Targets a specific failure mode of learned semantic communication codecs: they overfit to training distributions and collapse at very low bit rates because they try to compress the whole signal instead of task-relevant content.
  • Decouples “what to send” from “how to reconstruct”: a vision-language foundation model picks a sparse set of goal-aligned semantic anchors to transmit, while a separate diffusion model, fine-tuned for masked completion, reconstructs everything else at the receiver.
  • Reaches 0.039 bits per pixel while holding semantic cosine similarity at 0.87-0.90 on CIFAR-10 and 0.83-0.86 on unseen ImageNet data, indicating the anchor-based approach generalizes past its training distribution rather than just fitting it.
  • Outperforms strong end-to-end compression baselines specifically at the lowest bit rates, the regime where prior systems degrade most sharply.
Show abstract

Semantic and goal-oriented communication is increasingly studied for 6G, but generalization beyond seen data remains a key weakness under tight rate budgets. Many existing systems overfit their training data and degrade sharply at very low bit rates because they attempt to compress the entire signal. We introduce Foundation Model-Guided Semantic and Goal-Oriented Communication (FMSGOC), a framework that uses broad visual-linguistic Foundation Model priors to mitigate overfitting. It further improves rate efficiency by concentrating bits on sparse, goal-aligned anchors and relying on generative foundation-model priors to reconstruct the masked regions. By decoupling what to send from how to reconstruct, a vision-language foundation model selects and transmits a sparse set of semantic anchors, while a pretrained diffusion model, fine-tuned for masked completion, reconstructs the image at the receiver. In our experiments, FMSGOC reaches 0.039 bits per pixel (BPP), maintains high semantic fidelity (cosine similarity 0.87-0.90 on CIFAR-10), remains robust on previously unseen inputs (0.83-0.86 on ImageNet), and shows good perceptual similarity (0.1278/0.1558, CIFAR-10/ImageNet), outperforming strong end-to-end baselines at lower bit rates.

8
h=0
2026-09-07 cs.RO Top author: Boliang Liu (h=0)
Boliang Liu, Wint Yi Poe, Jingyun Di, Riccardo Trivisonno, Giuseppe Caire
Core Contributions
  • Extends the same team’s semantic-communication line of work specifically to VLA inference offloading: since VLA models are too large to run on-robot, cloud offload is common, but the wireless link caps how much sensing data can be sent per control step.
  • Key insight distinguishing it from prior token pruners and semantic codecs: language already indicates which visual tokens matter, so ComVLA uses language guidance to adapt the transmitted token budget to current channel capacity instead of compressing indiscriminately or ignoring the channel.
  • Cuts transmitted tokens from 512 to 32 on LIBERO, reducing inference compute by 74% and latency by 22% versus OpenVLA-OFT, at a cost of only 1.5 percentage points of task success (95.4% vs. 96.9%).
  • Explicitly validated to stay within capacity budget under Rayleigh and Rician fading channel models, tying the method to realistic wireless conditions rather than an idealized fixed-bandwidth assumption.
Show abstract

Connected robotics is an emerging 6G application where mobile robots follow natural-language instructions to manipulate physical objects. The Vision-Language-Action (VLA) models that enable this are too large to run on the robot; a common trend is to offload inference to the cloud. The wireless link, however, limits how much sensing data the edge can transmit per control step. Two recent lines address this constraint: semantic communication codecs compress sensor data but require channel-specific retraining, and VLA token pruners select tokens from image but ignore the channel. Our insight is that the dense semantic information contained in the language already indicates which visual tokens matter. We propose ComVLA, a framework that uses this language guidance to adapt the VLA token budget to the channel capacity. Transmitting 32 tokens instead of 512 on the LIBERO benchmark, ComVLA cuts inference compute by 74% and inference latency by 22% versus the original OpenVLA-OFT baseline, at a cost of 1.5 pp in average task success (95.4% vs. 96.9%), and it stays within the capacity budget under Rayleigh and Rician fading. These results demonstrate that co-designing VLA inference and wireless communication is a practical direction for 6G-connected robotics.

Teleoperation & Demonstration Collection (4 papers)
3
h=0
2026-09-07 cs.RO Top author: Lixing Fang (h=0)
Lixing Fang, Ziyan Xiong, Sunli Chen, Zhiyang Dou, Chuang Gan
Core Contributions
  • Reframes what actually bottlenecks long-horizon humanoid teleoperation: not motion-retargeting fidelity but the operator’s “perceptual horizon” — how much task-relevant spatial context they can maintain over time.
  • Diagnoses three specific causes of a narrowed perceptual horizon in existing systems: narrow camera views miss peripheral events, robot-mounted cameras shake during locomotion, and coupled head-camera control means looking around accidentally moves the robot.
  • Decouples visual exploration from robot actuation entirely: a binocular fisheye feed is rendered onto a virtual hemisphere around the operator, so head rotation changes where they look within a wide, stabilized view rather than commanding the robot’s head or torso.
  • Evaluated specifically on perception-critical tasks (drop recovery, peripheral retrieval, large-workspace bimanual manipulation) where narrow-view systems would be expected to fail, and shows gains in efficiency, accuracy, and recovery speed on exactly those tasks.
Show abstract

High-quality demonstration data is becoming a central bottleneck for training general-purpose humanoid robots. While recent humanoid teleoperation systems have made substantial progress in retargeting human motion to robot motion, long-horizon loco-manipulation requires another capability: operators must maintain task-relevant spatial awareness over time, e.g., object locations, surrounding environments, the robot's pose. We call the extent of this awareness the operator's perceptual horizon. However, existing methods often shorten this: narrow views miss peripheral events, robot-mounted cameras become unstable during locomotion, and coupled head-view control makes looking around interfere with robot motion. We present SPOT, a Spatial Perception-Oriented VR Teleoperation system for collecting long-horizon humanoid demonstration data by providing extended perceptual horizon. SPOT combines a robot-mounted binocular fisheye camera, a wide-field stereoscopic display, viewpoint-decoupled free-looking, and visual stabilization to provide a robot-centric view that is wide, stable, and actively inspectable. Unlike conventional egocentric interfaces, SPOT decouples visual exploration from robot actuation: the egocentric stereo observation is rendered on a virtual hemisphere around the operator, so natural head rotations change where the operator looks within the wide-field view rather than commanding the robot head, camera, or torso. We evaluate SPOT on perception-critical humanoid data-collection tasks spanning drop recovery, peripheral retrieval, large-workspace bimanual manipulation, fine alignment, and dynamic interaction. SPOT improves efficiency, accuracy, and recovery speed, demonstrating its effectiveness for user-friendly and scalable long-horizon humanoid data collection.

6
h=0
2026-09-07 cs.RO Top author: Hengxiang Chen (h=0)
Hengxiang Chen, Shenwen Deng, Yujian Ma, Gan Ma, Qiang Li
Core Contributions
  • Targets a gap in existing teleoperation/data-collection frameworks: they capture either whole-body coordination or multimodal tactile/force perception, rarely both jointly, which limits the quality of contact-rich demonstration data for downstream policy learning.
  • Captures aligned visual, tactile, force, and proprioceptive observations simultaneously during compliant whole-body mobile manipulation, rather than treating force/tactile sensing as an add-on to a vision-centric pipeline.
  • The proposed compliance controller cuts force-tracking error from 4.132N to 0.346N and contact loss from 2.46 to 0.02 events per trial — large enough reductions to plausibly change what downstream imitation-learning policies can be trained on.
  • A Diffusion Policy ablation specifically credits joint tactile-and-force sensing, not either modality alone, for the performance gains, and a four-task user study backs up real-world usability rather than relying on simulation alone.
Show abstract

Executing contact-rich tasks efficiently requires the seamless integration of whole-body coordination and physical compliance regulation. However, existing teleoperation and data-collection frameworks often overlook the joint consideration of multimodal perception and coordinated whole-body operation. This limitation can reduce the efficiency and quality of demonstration collection, thereby affecting the effectiveness of downstream policy learning. In this work, we present \textbf{M3-Tele}: A Unified \underline{M}ultimodal \underline{Tele}operational Framework for Compliant Whole-Body \underline{M}obile \underline{M}anipulation, enabling stable physical interaction and capturing aligned visual, tactile, force, and proprioceptive observations during task execution. Extensive experiments demonstrate that the proposed framework significantly improves contact-rich teleoperation performance. The proposed controller reduces the force tracking error from 4.132~N to 0.346~N, the contact loss from 2.46 to 0.02 events per trial and the tactile deformation error by 65\%. User studies across four mobile manipulation tasks also verify the reliability and usability of the proposed system. Furthermore, Diffusion Policy experiments highlight the value of joint tactile and force sensing.

19
h=0
2026-09-07 cs.RO Top author: Jiaxuan Li (h=0)
Jiaxuan Li, Yinshi Wu, Xiao Zhang, Hongyu Wang, Renzhen Le
Core Contributions
  • Targets teleoperation under optically challenging conditions by decoding hand intentions from a wearable interface (sEMG plus hand/forearm IMUs) rather than relying on vision-based hand tracking, which can fail when optical conditions are poor.
  • Uses hardware with a low noise floor and a decoding framework that selectively attends to sEMG components genuinely linked to finger movement, specifically to reduce the errors sEMG variability introduces during unconstrained upper-limb motion.
  • Achieves gesture recognition accuracy above 97%, grasping-force estimation at R²=0.95, and hand-pose decoding consistent with ground truth even under unconstrained wrist and forearm motion, a robustness condition where many prior interfaces degrade.
  • Validated in two online experiments (pouring, object grasping), moving past offline benchmark accuracy to demonstrate closed-loop usability, with ablations isolating the contribution of the decoding framework itself.
Show abstract

Under ubiquitous teleoperation environments with optically challenging conditions, an interface for tele-operated grasping that combines wearability with precise decoding of hand intentions (hand pose, gestures, and grasping force) is essential. Yet, existing interfaces often fall short in meeting these demands, compromising either the diversity of multiple intentions decoding or wearability. To address this, we developed a novel Multiple Intentions Decoding Human-Machine Interface (MI-DHMI) that integrates high-throughput surface electromyography (sEMG) sensors with hand-mounted and forearm-mounted inertial measurement units (IMUs). The developed interface is supported by a unified framework for simultaneous multiple intentions decoding. By employing multimodal deep learning and hardware design with a low noise floor, the decoding framework selectively focuses on the sEMG components that are genuinely associated with finger movements. This effectively reduces decoding errors caused by sEMG variability during unconstrained upper-limb motions, thereby significantly enhancing robustness. Even under unconstrained wrist and forearm motion, the interface achieves a gesture recognition accuracy exceeding 97%, grasping force estimation with $R^2 = 0.95$, and hand pose decoding consistent with the actual hand pose, outperforming baseline devices and algorithms. Ablation studies further validate the effectiveness of the proposed decoding framework. Finally, two online experiments were conducted to validate the device, demonstrating its superior performance in high-stability tasks, including a pouring task and object grasping. The developed interface provides a new solution of a fully wearable, multiple intentions decoding system, offering effective support for ubiquitous teleoperation and contributing to the advancement of human-machine interaction research.

17
h=0
2026-09-07 cs.RO, cs.CV Top author: Hongxiang Zhao (h=0)
Hongxiang Zhao, Mutian Xu, Zeyu Jin, Yiming Hao, Shuguang Cui
Core Contributions
  • Targets a specific limitation of hand-to-gripper transfer methods: they work for simple, planar tasks but fail on the complex spatial movements (rotations, flips) that real manipulation often needs, and builds a large-scale dataset explicitly biased toward such movement complexity.
  • Collects 6,189 episodes across 1,254 objects with a handheld gripper for direct action mimicry, using a protocol that prioritizes motion complexity over dataset size for its own sake.
  • Identifies that naive end-to-end generation of full gripper pose sequences fails because small trajectory deviations compound rapidly under complex dynamics, motivating a two-stage design: predict sparse keyframes first, then generate the full trajectory conditioned on them.
  • Further mitigates drift by keeping only orientation learned end-to-end while post-optimizing translation using grasping heuristics and kinematic consistency — a hybrid learned/optimized correction rather than trusting the network’s raw output.
Show abstract

Transferring human hand demonstrations to robotic grippers has recently emerged as a cost-effective solution for robot learning. However, existing methods are largely confined to simple, planar tasks and fail to handle complex spatial movements (e.g., intricate trajectories involving rotations or flips) that are essential for robot manipulation. Motivated by this gap, we adopt an implicit, data-driven approach guided by fine-grained hand-pose motions. To this end, we introduce a scalable acquisition pipeline to collect hand-gripper paired demonstrations, governed by a rigorous protocol that prioritizes motion complexity and leverages a handheld gripper for seamless action mimicry. This yields a large-scale paired dataset comprising 6,189 episodes across 1,254 unique objects, exhibiting significantly higher spatial complexity than existing benchmarks. However, learning such complex mappings remains challenging. We observe that naive end-to-end generation of full gripper pose sequences is insufficient, as minor trajectory deviations compound rapidly under intricate dynamics. To address this, we propose a two-stage framework: Stage I predicts sparse gripper keyframes (initial and terminal) to simplify the mapping objective, while Stage II generates the full continuous action sequence conditioned on these keyframes. Furthermore, to mitigate cumulative drift, we keep the gripper's orientation being learned while post-optimizing its translation based on the grasping heuristic and kinematic consistency. In both simulation and real-robot experiments, our framework enables stable and precise hand-to-gripper transfer of complex spatial manipulations, significantly outperforming traditional baselines. Project page: https://cosmoh2g.github.io.

VLA, World Models & Manipulation Learning (5 papers)
9
h=0
2026-09-07 cs.RO Top author: Ruoqu Chen (h=0)
Ruoqu Chen, Feixiang Ruan, Liu Cao, Zihao Wang, Botian Xu
Core Contributions
  • Targets a specific data gap in learning from human video: videos show contact-rich hand-object interaction but carry no tactile signal, and Dex-X treats simulation as a “tactile completion engine” that reconstructs the interaction physically to synthesize the missing supervision.
  • Distills a teacher policy trained on this simulated visual-tactile data into a deployable student operating on point clouds and real tactile sensing, rather than requiring tactile hardware during the human-video collection stage.
  • Demonstrates zero-shot sim-to-real transfer on a dexterous hand-arm platform: the distilled policy reaches 93% success on real-world cube picking and 53% on the harder table-cleaning task, despite the teacher only reaching 65.9% average success in simulation across six task categories.
  • Shows zero-shot generalization to unseen object geometries on picking tasks, suggesting the recovered tactile supervision transfers useful contact structure rather than overfitting to training-object shapes.
Show abstract

Human videos are an abundant source of dexterous manipulation behaviors, but they lack tactile information that is crucial for contact-rich interaction. This raises a fundamental question: can robots learn deployable visual-tactile dexterous manipulation policies from human video demonstrations without robot-side data collection? We present DEX-X, a framework for learning visual-tactile dexterous manipulation from human videos through simulation. Our key insight is that simulation can serve as a tactile completion engine. Given monocular human demonstrations, DEX-X reconstructs hand-object interactions in simulation, where physically grounded contact dynamics provide tactile supervision unavailable in the original videos. Leveraging this recovered tactile information, we train visual-tactile dexterous manipulation policies and distill them into deployable policies operating on point-cloud observations and tactile sensing. We demonstrate zero-shot sim-to-real transfer on a dexterous hand-arm platform across diverse grasping and contact-rich tool-use tasks. The teacher policy achieves 65.9% average success across six task categories in simulation, while the distilled visual-tactile policy achieves 93% success on real-world cube picking and 53% on the challenging table-cleaning task. Zero-shot generalization to unseen object geometries is also observed on object-picking tasks. Our results suggest that simulated interaction is a key bridge between human videos and deployable dexterous manipulation policies, providing the missing physical supervision needed for scalable robot skill learning from Internet-scale human video data.

11
h=0
2026-09-07 cs.RO Top author: Songhua Yang (h=0)
Songhua Yang, Ziyu Liu, Xuetao Li, Ruqi Xiao, Kangxin Zhu
Core Contributions
  • Challenges the default assumption that adapting a VLA policy to new manipulation settings requires additional gradient updates: ICI-VLA fixes the policy at inference time and instead conditions action generation on retrieved in-context demonstrations.
  • Retains the base VLM’s native text-generation interface rather than adopting the action-specific multimodal fusion architectures common in mainstream VLA designs, and trains an RD-Encoder with Dynamic-Time-Warping-mined positives to align retrieved context to the current subtask’s phase and geometry.
  • Introduces Target Action Masking, a context-corruption training objective designed to stop the policy from directly copying the retrieved demonstration’s actions and instead force it to rely on the current observation.
  • Reaches 97.7% average success on LIBERO and 60.4% on RoboTwin 2.0 — 19.3 points above the highest reported RoboTwin 2.0 baseline — and 83.2% across four physical tasks.
Show abstract

Vision-Language-Action (VLA) policies are commonly adapted to new manipulation settings through additional gradient updates, which limits rapid deployment when task-specific data or compute is scarce. We present ICI-VLA, a training and retrieval framework that equips a text-action VLM with few-shot test-time adaptation through in-context demonstrations. Unlike mainstream VLA designs based on action-specific multimodal fusion, ICI-VLA retains the native text-generation interface. ICI-VLA updates its parameters only during offline training; at inference, the policy remains fixed and conditions action generation on retrieved micro-demonstrations. The framework decomposes long trajectories into short, semantically labeled examples and trains an RD-Encoder with positives mined by Dynamic Time Warping (DTW), aligning the retrieved context with the phase and geometry of the current subtask. We further introduce Target Action Masking, a context-corruption objective designed to reduce direct action copying and increase reliance on the current observation. ICI-VLA reaches average success rates of 97.7% on LIBERO and 60.4% on RoboTwin 2.0, exceeding the highest reported baseline average on RoboTwin 2.0 by 19.3 percentage points. It also achieves 83.2% across four physical tasks. These results indicate that a fixed VLA policy can benefit from conditioning on spatiotemporally aligned demonstrations at test time.

13
h=0
2026-09-07 cs.RO, cs.AI Top author: Yuhan Wang (h=0)
Yuhan Wang, Yurou Chen, Hongye Jiang, Wenzhao Lian
Core Contributions
  • Observes that in sim-to-real transfer for contact-rich assembly, visual appearance and force/torque readings both drift substantially between domains, but calibrated joint positions and velocities stay comparatively consistent — and builds the whole method around exploiting that asymmetry.
  • Supervises vision and F/T representations by training them to predict proprioceptive state transitions, which implicitly suppresses domain-specific nuisance factors like lighting, texture, and sensor bias since those carry little information about joint motion.
  • Deploys policies trained on the frozen PACE features directly to hardware with no real-world fine-tuning and no object-pose tracking, a stronger sim-to-real claim than approaches that still require some real-world adaptation step.
  • Reaches 93.3% average real-world success across four contact-rich assembly tasks with only a 2.7-point sim-to-real drop, and stays robust to perturbations that substantially degrade pose-based and learned-fusion baselines.
Show abstract

Contact-rich assembly remains challenging because it requires submillimeter spatial accuracy and reliable interpretation of forces during sustained contact. Although simulation-based reinforcement learning offers a scalable training paradigm, discrepancies in visual observations, contact dynamics, and force/torque (F/T) measurements often limit policy transfer. We observe that proprioception is comparatively consistent across domains because calibrated joint positions and consistently computed joint velocities align closely between simulation and hardware. Based on this observation, we present PACE (Proprioception-Anchored Cross-Modal Encoder), which supervises temporal visual and F/T representations by predicting proprioceptive state transitions. Static domain-specific factors, including lighting, texture, and sensor bias, contain little information about joint motion; the proposed objective therefore encourages the encoder to suppress these factors while retaining task-relevant motion cues. Policies trained on frozen PACE features are deployed on hardware without real-world fine-tuning or object-pose tracking. Across four contact-rich assembly tasks, PACE attains an average real-world success rate of 93.3\% and only a 2.7-percentage-point sim-to-real drop, meanwhile remaining robust to perturbations that substantially degrade pose-based and learned-fusion baselines.

20
h=0
2026-09-07 cs.RO, cs.AI Top author: Ayoub Kirouane (h=0)
Ayoub Kirouane, Georgios Giaples, Christos Petrocheilos
Core Contributions
  • Studies something other than translation: whether the evaluation methodology used to measure low-resource-language robot-policy performance can itself be trusted, using Greek added to a Cosmos3 VLA stack via machine-rephrased instructions and no architecture changes.
  • Demonstrates several plausible evaluation instruments actively produce false conclusions — a color-histogram metric rewards noise, a single-goal benchmark scores 84.6% on correct Greek versus 82.6% on deliberately wrong instructions, and training loss fails to predict actual Greek task success.
  • On a stricter 90-task discriminative suite with three seeds per arm, finds bilingual training yields a consistent 6.7-7.1 point margin over its control condition and reaches roughly two-fifths of English-level performance, while Greek-only training barely exceeds its own control.
  • Shows the policy overfits to the specific translator’s phrasing, and that training on seven phrasings per task roughly halves this penalty — while warm-starting from a language-adapted world model and unfreezing the text tower both actively hurt performance, a counterintuitive negative result.
Show abstract

Robot foundation models are trained and evaluated predominantly in English, and robot demonstration corpora do not exist for most languages. We study the addition of Greek to an open vision-language-action stack using only machine-rephrased instructions and no architecture changes. The main challenge is measurement rather than translation. Several plausible instruments produce false conclusions: a color-histogram metric rewards noise, a single-goal benchmark scores 84.6% under correct Greek and 82.6% under deliberately wrong instructions, training loss fails to predict Greek success, and single-run comparisons are dominated by seed variation. On a discriminative ninety-task suite with three seeds per arm, a multilingual text tower without Greek demonstrations remains at its wrong-instruction floor, while Greek-only training exceeds its control by at most 2.7 points. Bilingual training yields a consistent 6.7-7.1 point margin over its control and reaches about two fifths of English performance. The policy also overfits the translator's phrasing; training on seven phrasings per task approximately halves this penalty. Warm-starting from a language-adapted world model and unfreezing the text tower both degrade performance. The results support two practical requirements for low-resource robot-policy localization: build a guaranteed null before trusting a metric, and replicate low-resource-language results across seeds.

24
h=0
2026-09-07 cs.RO Top author: Yuran Wang (h=0)
Yuran Wang, Siqiao Huang, Mingleyang Li, Chenhao Zhang, Jiaqi Liang
Core Contributions
  • Responds to a structural problem in World-Action Model research: existing systems bundle generative backbone, visual representation, architecture, and training data so tightly that it’s unclear which design choices actually drive performance — OpenWAM factors these into composable modules to make the question answerable.
  • Runs controlled experiments on three specific questions — what knowledge transfers, how world/action learning interact, how their synergy scales — and distills the findings into three reusable design principles rather than just reporting ablation tables.
  • Key principles: upstream knowledge transfers through a sufficiently capable generative backbone plus a compact latent space; world-action synergy needs dedicated action capacity and synchronized joint denoising; embodied pretraining mainly helps out-of-domain generalization via one-stage co-training over egocentric human and robot data.
  • Builds OpenWAM-α on roughly 6,400 hours of egocentric human and robot data and shows consistently strong, top-tier performance across eight simulation benchmarks and real-robot experiments, then releases the full stack rather than just the final checkpoint.
Show abstract

World-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, visual representation, architecture, information flow, inference procedure, and training data are tightly coupled, obscuring which design choices matter and why. We introduce OpenWAM, an open research stack that turns world-action pretraining into a controlled experimental program. OpenWAM-Infra factorizes the WAM design space into composable modules with unified training, inference, deployment, and evaluation. On this substrate, OpenWAM-Study examines three questions through controlled experiments: what to inherit, how world and action learning interact, and how their synergy scales; and distills three principles: upstream knowledge transfers through a sufficiently capable generative backbone and a compact, information-rich latent space; world-action synergy requires dedicated action capacity, explicit world-to-action information flow, and synchronized joint denoising; and embodied pretraining principally improves out-of-domain generalization, with one-stage co-training over egocentric and robot data integrating world coverage and action grounding. Composing these principles, we build OpenWAM-α, an open WAM pretrained on roughly 6,400 hours of egocentric human and robot data and evaluated across simulation and real-world benchmarks. Across the eight simulation benchmarks and the real-robot experiments, which together span embodiments from single-arm and bimanual manipulation to dexterous hands, OpenWAM-α delivers consistently excellent performance, sustaining its top-tier standing from simulation to the physical world. We release the full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, to facilitate future research.

Simulation & Physical Modeling (3 papers)
2
h=0
2026-09-07 cs.RO Top author: John Z. Zhang (h=0)
John Z. Zhang, Joris Verhagen, Fausto Vega, Patrick McKeen, Zachary Manchester
Core Contributions
  • Addresses a coupling problem specific to space robotics: existing robot simulators handle contact and multi-body dynamics well but don’t model orbital mechanics, while orbit propagators don’t model contact — mjorbit runs an empirical trade study of coupling strategies before picking one to implement.
  • Built as an extension to MuJoCo rather than a bespoke engine, adding spacecraft-specific dynamics, actuators, and sensors so the tool inherits MuJoCo’s existing contact-rich simulation machinery instead of reinventing it.
  • Ships both a low-latency C++ CPU backend and a high-throughput GPU backend behind one Python API, targeting both real-time control work and large-scale parallel RL training from the same codebase.
  • Validated on realistic on-orbit servicing/assembly case studies with both classical MPC and RL rather than a single control paradigm, and released open-source.
Show abstract

This paper presents a general framework for simulating multi-body space robots with contact. We bring efficient, large-scale robot simulation to in-space servicing, assembly, and manufacturing applications. First, we perform an empirical trade study of methods for coupling orbit propagation with existing robotics simulation frameworks. Next, we present mjorbit, a general, flexible, and performant framework built on the MuJoCo engine widely used in robotics, to which we add key spacecraft dynamics, actuators, and sensors. We provide a low-latency C++ CPU backend and a high-throughput GPU backend behind a simple Python API. We demonstrate mjorbit by solving several realistic on-orbit case studies with both model-predictive control and reinforcement learning. Open-source code and examples are available at: https://johnzhang3.github.io/mjorbit/

14
h=0
2026-09-07 cs.RO Top author: Yinan Deng (h=0)
Yinan Deng, Jianqiao Song, Yisi Zhang, Yuhan Wang, Jiahui Wang
Core Contributions
  • Targets real-world deformable object physics specifically, where dynamics arise from spatially heterogeneous material responses that a single global constitutive model can’t capture, unlike most video-driven physics-learning work that assumes homogeneous materials.
  • Combines a hybrid expert-neural constitutive model with a differentiable MPM simulator and 3D Gaussian Splatting renderer: analytical models supply interpretable physical priors while neural residuals capture material behavior the analytical formulas miss.
  • Parameterizes the constitutive field with spatially distributed patches for continuous local material variation, and uses a progressive curriculum that optimizes global properties, then local parameters, then neural residuals in sequence rather than jointly from scratch.
  • Demonstrates superior dynamic reconstruction and future-state prediction across diverse deformable-object interactions, positioning the learned physics model as directly useful for downstream robotic manipulation of deformables.
Show abstract

Learning physically plausible dynamics from visual observations is essential for interactive world models and embodied agents. However, modeling real-world deformable objects remains challenging because their dynamics often arise from complex, spatially heterogeneous material responses. To address this challenge, we propose PhysReal, a video-driven framework for learning and simulating the underlying physics of real deformable objects. PhysReal integrates a spatially varying hybrid expert-neural constitutive model with a differentiable MPM simulator and 3DGS renderer. Analytical expert models provide interpretable physical priors, while neural constitutive residuals capture material responses beyond predefined formulations. Spatially distributed patches parameterize the constitutive field, enabling a continuous representation of local material variations. To organize the identification of this model from sparse visual observations, we adopt a progressive curriculum that sequentially optimizes global material properties, spatially varying local parameters, and neural constitutive residuals, together with complementary motion and mask supervision. Extensive experiments on diverse deformable-object interactions demonstrate that PhysReal achieves superior performance in dynamic reconstruction and future-state prediction, while showing strong potential for downstream robotic applications.

21
h=0
2026-09-07 cs.RO Top author: Junkai Lu (h=0)
Junkai Lu, Jiadong Zhao, Jiacheng Zhang, Wenqi Zhao, Hao Gen Chia
Core Contributions
  • Targets autonomous tugboat-barge collaborative manipulation, a maritime setting combining coupled hydrodynamics, underactuated barge dynamics, and contact-rich pushing that conventional simplified-model control and prior learning approaches both struggle to handle at scale.
  • Builds a physics-based, GPU-accelerated simulator with customized buoyancy, wave, and hydrodynamic-resistance models specifically to enable large-scale multi-agent training under realistic marine dynamics, addressing the lack of scalable physically realistic training environments as a first-order problem.
  • Trains a decentralized MAPPO policy augmented with a structured control prior meant to improve training stability and keep pushing configurations physically feasible during learning, rather than relying on unconstrained multi-agent RL.
  • Shows zero-shot generalization to harder sea states and zero-shot scalability from two-agent training to teams of three and four tugboats, outperforming both PID and centralized PPO baselines on maneuvering accuracy.
Show abstract

Autonomous tugboating is central for automating maritime operations such as port logistics and vessel maneuvering, where multiple tugboats must cooperatively transport/manipulate a larger vessel. Collaborative pushing in this setting is challenging due to coupled hydrodynamics, low resistance, strong environmental disturbances, underactuated barge dynamics, and contact-rich interactions. Conventional control methods often rely on simplified models and fixed configurations, which limit their adaptability, while learning-based approaches are constrained by the lack of scalable and physically realistic training environments. We address these challenges by introducing a physics-based, GPU-accelerated simulation and learning framework for collaborative tugboat manipulation. Our simulator incorporates a customized buoyancy model, wave modeling, and hydrodynamic resistance, and supports large-scale multi-agent training under marine dynamics. In this simulator, we train a decentralized MAPPO (Multi-Agent PPO) policy augmented with a structured control prior (SCP) to improve training stability and maintain feasible pushing configurations. We evaluate our learned policy on straight-line transit, turning, and deceleration tasks, where we show that our decentralized framework yields more reliable and accurate maneuvering performance compared to a PID-based controller and a centralized PPO baseline. We further demonstrate zero-shot generalization to more challenging sea states and advanced maneuvers, as well as zero-shot scalability to larger teams of three and four tugboats despite training with only two agents.

Mapping, SLAM & 3D Perception (6 papers)
15
h=0
2026-09-07 cs.RO Top author: Xiangcheng Hu (h=0)
Xiangcheng Hu
Core Contributions
  • Targets the specific bottleneck in the widely used four-hole LiDAR-camera calibration pipeline: LiDAR-side hole-center extraction degrades under sparse angular coverage and mixed-pixel corruption, capping overall calibration accuracy.
  • Exploits two geometric “pattern priors” from the target board’s CAD model — known hole radius as a fitting constraint, and the rigid rectangular hole layout as a global consistency constraint — rather than trying to improve raw point-cloud processing alone.
  • Packages both priors into an interactive calibration tool providing a complete end-to-end extrinsic calibration pipeline, aimed at practical deployment rather than being a standalone algorithm.
  • Lowers joint registration residual by 90% (simulated) and 82% (real) and held-out reprojection error by 96% and 77% respectively over the baseline, with code released.
Show abstract

Target-based LiDAR-camera extrinsic calibration is a prerequisite for multi-sensor fusion in robotics. However, in the widely adopted four-hole pipeline, calibration accuracy is bottlenecked by LiDAR-side hole-center extraction, which suffers from sparse angular coverage and mixed-pixel corruption. This paper presents P$^2$Calib, which exploits pattern priors, geometric constraints specified by the CAD model of the target board, to improve calibration accuracy. First, we incorporate the known hole radius as a fitting constraint to prevent center estimates from degrading under sparse angular coverage. Building on the improved hole estimates, we further enforce the rigid rectangular layout of the four holes as a global consistency constraint to correct residual errors across holes. Both priors are integrated into an interactive calibration tool that provides a complete extrinsic calibration pipeline. Experiments on simulated and real datasets show that P$^2$Calib lowers the joint registration residual by 90\% and 82\% and the held-out reprojection error by 96\% and 77\% over the baseline. Code, https://github.com/JokerJohn/P2Calib.git, and data will be released to facilitate future research.

16
h=0
2026-09-07 cs.RO, cs.AI, cs.LG Top author: Clara Gomez (h=0)
Clara Gomez, Alberto Jaenal, Antonio Artuñedo, Jorge Godoy, Jorge Villagra
Core Contributions
  • Introduces a new problem framing for HD mapping: rather than only reconstructing vectorized maps from what the vehicle’s sensors currently see (in-view), BeyondFormer generates plausible map continuations beyond the sensed field of view.
  • Motivated by a concrete planning limitation — limited sensor field of view means online-constructed maps don’t extend far enough ahead of the vehicle for safe planning — reframing map construction as partly a prediction problem, not just a perception problem.
  • Since no existing dataset targets this task, the authors construct the first dataset specifically designed for beyond-view vectorized map generation before evaluating their method.
  • Reports consistent performance across diverse scenarios and explicitly discusses the method’s current limitations, positioning this as an initial feasibility demonstration rather than a finished production system.
Show abstract

Autonomous driving relies on High Definition (HD) maps for safe navigation. Traditional HD maps construction is costly in hardware, data and human resources, which together with its update limitations hinders scalability. Recent works have proposed online alternatives for HD vectorized mapping from onboard sensors. However, sensor field of view is limited, and the range of the reconstructed maps ahead of the vehicle is insufficient for safe planning. This paper aims to address this limitation by proposing the novel beyond-view vectorized map generation problem: given vectorized maps of the area sensed by the vehicle (in-view), to generate plausible map continuations. To experimentally assess its feasibility, we propose BeyondFormer, which, to the best of out knowledge, is the first work designed towards beyond-view map generation. Given the novelty of the problem, we generate the first dataset specifically designed for it and evaluate the proposed approach. The results demonstrate consistent performance across diverse scenarios, establishing learning-based methods as a promising direction for map forecasting in autonomous driving. Beyond demonstrating the feasibility of the task, we provide an extensive discussion of the method's limitations and identify key future research directions for scaling it to more complex driving conditions. Code is available at https://git-autopia.car.upm-csic.es/beyondformer.

18
h=0
2026-09-07 cs.RO Top author: Xinggang Hu (h=0)
Xinggang Hu, Chenyangguang Zhang, Zihan Zhu, Ruida Zhang, Xiangkui Zhang
Core Contributions
  • Targets a gap between functional 3D scene graphs, useful for fine-grained robotic interaction, and real-time SLAM: existing functional-graph methods are offline-reconstruction only, making them unusable for live exploration.
  • Claims to be the first framework maintaining a functional scene graph continuously and recursively as part of online SLAM state, rather than as a post-hoc annotation step over a finished map.
  • Combines anchor-keyframe geometry with functional-context constraints for persistent node tracking, and accumulates multi-frame evidence over time before committing stable functional edges, avoiding premature or noisy graph edges from single observations.
  • Uses the functional topology itself to supplement visual loop-closure candidates in repetitive or texture-degraded scenes, improving pose estimation accuracy beyond peer SLAM systems while running substantially faster than offline methods.
Show abstract

Existing SLAM systems lack modeling of the functional relations required for fine-grained robotic interaction. Functional 3D scene graphs can represent relations between objects and interaction elements, but existing methods rely on offline reconstruction, making them inadequate for real-time interaction in real-world exploration. To address this limitation, we propose Functional-SLAM, the first framework that continuously and recursively maintains a functional scene graph as an online SLAM state. The framework combines anchor-keyframe geometry with functional-context constraints for persistent node maintenance, accumulates multi-frame evidence through temporal relations to commit stable functional edges, and supplements visual loop-closure candidates with functional topology in scenes with repetitive appearance or degraded texture. Experiments show that Functional-SLAM efficiently constructs stable functional maps online, substantially improving runtime over offline methods while maintaining highly competitive accuracy. Compared with peer SLAM systems, it further improves pose estimation accuracy through functional-topology-assisted loop closure. The code is publicly available at https://github.com/Hbelief1998/Functional-SLAM-CoRL_2026.

28
h=0
2026-09-07 cs.RO, cs.CV Top author: Junze Bao (h=0)
Junze Bao, Ye Gao, Yiming Huang, Xiaolong Yu, Chen Dong
Core Contributions
  • Targets the gap between 3D Gaussian Splatting SLAM’s strong reconstruction accuracy and its poor fit for real-world deployment, where operational performance and map adaptability under practical camera motion both matter as much as reconstruction fidelity.
  • Uses a hybrid-representation, dual-thread architecture: local sparse features handle robust, fast tracking while a separate backend thread progressively builds dense Gaussian submaps, decoupling tracking speed from map density.
  • Enables online loop closure specifically through feature-accelerated 3DGS registration integrated with pose graph optimization, a capability most 3DGS SLAM systems lack since loop closure is harder to retrofit onto a dense Gaussian map.
  • Maintains near state-of-the-art reconstruction quality at an average 8 FPS across multiple datasets and a real-world robotic platform, and explicitly validates against practical camera motions rather than only curated benchmark trajectories.
Show abstract

SLAM systems based on 3D Gaussian Splatting (3DGS) have recently demonstrated promising reconstruction accuracy for dense 3D scene representations. However, current 3DGS systems struggle to meet the strict demands of real-world deployments due to severe limitations in operational performance and map adaptability. To this end, we propose LightSplat, a hybrid-representation RGB-D SLAM framework. It synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps. Crucially, we enable online loop closure through feature-accelerated 3DGS registration, refining overall map consistency through pose graph optimization. Ultimately, LightSplat achieves the online reconstruction of high-fidelity Gaussian map. Extensive experiments on multiple datasets and real-world robotic platform demonstrate that our method achieves near state-of-the-art reconstruction quality and the capability to accommodate practical camera motions, maintaining an average framerate of 8 FPS. Overall, LightSplat provides an efficient and robust foundation for deploying high-fidelity 3DGS in real-world environments.

30
h=0
2026-09-07 cs.RO Top author: Jie Lu (h=0)
Jie Lu, Hengtan Zhang, Li Gong, Pengpeng Wang, Xianjia Yu
Core Contributions
  • Targets 6D pose estimation for textureless objects without CAD models, where the usual appearance-feature-based generalizable pose methods have insufficient geometric constraints to work well.
  • Combines Planar-based Gaussian Splatting reconstruction with geometry-driven pose optimization: an offline stage builds a 3D Gaussian representation from multi-view reference images and renders depth maps into point clouds, which the online stage matches against via 2D-3D correspondence before an iterative refiner.
  • Reaches 94.2% average ADD(S)@0.1d accuracy on the OnePose-LowTexture benchmark, a 2.1-point improvement over the best prior Gaussian-Splatting-based approach.
  • Deploys the method on a dual-arm industrial robot and successfully grasps a previously unseen textureless object, connecting the pose-estimation improvement to an actual downstream manipulation outcome.
Show abstract

Estimating the 6D pose of textureless objects without prior CAD models remains a critical challenge due to the lack of appearance features. While recent generalizable approaches alleviate the dependence on object-specific models, their performance on low-texture objects is often limited by insufficient geometric constraints in the underlying representations. In this work, we propose PG-Pose, a geometry-aware framework combining Planar-based Gaussian Splatting (PGS) reconstruction and Geometry-driven pose optimization. In the offline representation extraction stage, three distinct representations of the object are extracted from multi-view reference RGB images with known poses. PG-Pose reconstructs a 3D Gaussian representation and renders high-fidelity depth maps to generate 3D point clouds through back projection. In the online pose inference stage, the initial pose of the input image is estimated by 2D-3D correspondence matching between the input image and the reconstructed 3D point clouds, followed by a PGS-Refiner for iterative pose optimization. Evaluations on the OnePose-LowTexture datasets, PG-Pose achieves an average accuracy of 94.2% ADD(S)@0.1d, with a 2.1% improvement average accuracy compared with the state-of-the-art (SOTA) GS-based approach. To further demonstrate the effectiveness of PG-Pose for industrial robots in grasping tasks, we deploy it on a dual-arm industrial robot and successfully realize the grasping task on an unseen object.

22
h=0
2026-09-07 cs.RO Top author: Koki Shoda (h=0)
Koki Shoda, Jun Younes Louhi Kasahara, Aoba Koyanagi, Qi An, Atsushi Yamashita
Core Contributions
  • Targets an underexplored sensing channel for legged robots — acoustic perception of surroundings — which is corrupted by walking-induced ego-noise from footstep impacts, joint backlash, and motor noise that must be separated out first.
  • Framed as open-set separation: the framework must remove ego-noise while preserving environmental sound classes that aren’t specified in advance, rather than a closed-set classification problem.
  • Uses RecurGraph to select ego-noise-dominant clips from unlabeled recordings via embedding-centroid propagation over an audio graph, avoiding the need for manually annotated or separately recorded ego-noise-only data.
  • Adapts a general-purpose zero-shot neural separator (Transfer-DiT) to the specific robot using these automatically selected clips mixed with large-scale environmental sound data, showing improved separation quality on both bipedal and quadrupedal robots.
Show abstract

This paper proposes an open-set ego-noise separation framework for legged-robot audition via annotation-free adaptation and pretrained-model transfer. The framework removes robot-specific ego-noise while preserving environmental sounds whose classes are not specified in advance. Acoustic sensing provides cues about a robot's surroundings beyond the visual field, but walking-induced ego-noise from footstep impacts, joint-backlash rattling, and motor noise severely contaminates the recordings. The framework first uses RecurGraph to select ego-noise-dominant clips from the unlabeled recordings by aggregating clip embeddings into an embedding centroid and propagating scores over an audio-embedding graph. The selected clips are mixed with diverse environmental sounds from a large-scale sound-event dataset to provide paired mixture--target supervision for open-set separation. Transfer-DiT then adapts a general-purpose zero-shot neural separator to achieve high-fidelity open-set ego-noise separation for the target robot. Experiments with bipedal and quadrupedal robots show reliable clip selection and improvements in separation quality and downstream task performance over baseline separators. These results demonstrate the feasibility of annotation-free adaptation without separately recorded ego-noise-only data or manual clip-level annotations.

Multi-Agent & Multi-Robot Coordination (3 papers)
10
h=0
2026-09-07 eess.SY, cs.AI, cs.MA, cs.RO Top author: Yacine El Yamani (h=0)
Yacine El Yamani, Hanna Krasowski, Elena Vanneaux
Core Contributions
  • Targets two weaknesses of existing multi-robot safety shields simultaneously: they’re typically reactive, degrading performance near unseen obstacles, and centralized, limiting scalability — this method is predictive and decentralized.
  • Combines predictive shielding with model-based finite-horizon Q-learning so agents can safely adapt pretrained policies during deployment rather than requiring safety to be baked in only at training time.
  • Introduces a communication-free protocol specifically to resolve livelocks in symmetric multi-agent scenarios, addressing a known failure mode of decentralized collision-avoidance systems rather than just distribution shift.
  • Positions itself against both purely reactive shields and centralized coordination schemes, aiming for deployment-time safety adaptation that scales with agent count.
Show abstract

Environments are increasingly populated by multiple robots performing independent tasks with limited prior knowledge of each other. Deploying such multi-agent systems presents significant challenges. Specifically, shifts in deployment states compared to training data can lead to poor policy performance and compromised safety. While safety shields exist to mitigate these risks, they are typically reactive, which degrades performance near unseen obstacles,and centralized, limiting their scalability. To address this, we propose a decentralized framework that integrates predictive shielding with model-based finite horizon Q-learning. This approach allows agents to safely adapt their pre-trained policies during deployment. Furthermore, to mitigate livelocks in symmetric scenarios, we introduce a communication- free protocol for conflict resolution

25
h=0
2026-09-07 cs.RO, cs.AI, cs.CV, cs.MA Top author: Nikolaos Koursioumpas (h=0)
Nikolaos Koursioumpas, Lina Magoula, Nancy Alonistioti, Ramin Khalili
Core Contributions
  • Targets time-critical wildfire detection with a distributed, asynchronous multi-robot framework, explicitly designed around the fact that as detection time increases, the fire keeps spreading and the window for effective intervention shrinks — making speed itself a first-class objective, not just accuracy.
  • Coordinates robots asynchronously under a remote controller while each agent independently senses and decides how to execute detection locally, avoiding a synchronous coordination bottleneck across a distributed team operating under uncertainty.
  • Introduces a forward-looking capability letting agents evaluate candidate strategies before execution, rather than committing to a plan reactively, aimed at making the time-vs-coverage tradeoff explicit rather than implicit in the policy.
  • Achieves up to 94% overall mission success with 89.4% detection confidence in realistic robotics simulations with ablations and baseline comparisons, evidence the coordination mechanisms, not just perception, contribute to performance.
Show abstract

Climate change is increasing the severity and unpredictability of natural disasters. In time-critical crises such as wildfires, traditional monitoring practices remain limited by coverage, cost, and personnel risk, paving the way for autonomous and adaptive monitoring solutions. Within this context, this paper introduces D3ARC, an asynchronous distributed hierarchical framework for time-aware and reliable wildfire detection. D3ARC integrates multiple robotic agents that cooperate under uncertainty through distributed perception, shared situational awareness and coordinated actions. A remote controller asynchronously decides upon each robot's motion, while each robotic agent senses the environment and decides where and how to execute the wildfire detection. All robotic operations require time, and as time progresses, wildfires continue to spread, reducing the opportunity for early intervention. As such, all agents share a common objective: to detect a wildfire with a certain performance threshold as fast as possible and within a time limit. D3ARC integrates mechanisms for safe navigation, coverage efficiency, cooperation and reliability. It introduces a forward-looking capability that allows agents to anticipate the future by evaluating candidate strategies before execution. The framework is evaluated through realistic robotics simulations, ablation studies, and baseline comparisons, achieving an overall mission success up to 94% with 89.4% detection confidence.

26
h=0
2026-09-07 cs.RO, cs.AI, cs.MA Top author: Haozhuang Chi (h=0)
Haozhuang Chi, Jingsong Liang, Ziying Song, Lei Yang, Shihao Li
Core Contributions
  • Targets a structural gap in road-agent forecasting: existing predictors either model rigid vehicles well but ignore pedestrian articulation, or model pedestrian pose well but leave vehicle futures out of the learned rollout — PV-WM unifies both in one recurrent, heterogeneous world model.
  • Recurrently advances pedestrian root motion and 15-joint articulation alongside learned vehicle kinematic state within a synchronized state, recomputing pedestrian-vehicle geometry after every transition rather than forecasting each agent type independently and merging afterward.
  • Against a matched one-shot complete-state predictor, the recurrent formulation cuts Root ADE by 12.7% and MPJPE by 14.8%, and feedback-intervention experiments show later predictions causally depend on the content, order, and identity of earlier generated articulation.
  • On 824 aligned real Waymo contexts, reduces multiple error metrics versus a validation-selected modular specialist baseline while using 57.1% fewer parameters, 96.5% lower FLOPs, and 25.5% lower p95 latency.
Show abstract

Local pedestrian-vehicle forecasting spans heterogeneous physical scales: pedestrians combine root locomotion with articulated motion, whereas vehicles are rigid bodies described by kinematic state and oriented extent. Existing road-agent forecasters typically omit pedestrian articulation, while pose forecasters leave vehicle futures outside the learned rollout. We introduce PV-WM, a history-only world model over structured post-perception tracks. It recurrently advances pedestrian root motion, 15-joint articulation, and learned vehicle states within a synchronized heterogeneous state. The generated pedestrian and vehicle chunks supply the next recurrent boundary; vehicle boxes are reconstructed from predicted center and heading with observed extent, and P-V geometry is recomputed after every transition. Relative to a matched one-shot complete-state predictor, recurrent execution reduces Root ADE by 12.7% and MPJPE by 14.8%. Feedback interventions show that later predictions depend on the content, temporal order, and pedestrian identity of generated articulation. Across 824 aligned Waymo contexts, with 797 providing valid future vehicle support, PV-WM reduces Root ADE by 5.2%, MPJPE by 7.6%, P-V distance error by 11.9%, and oriented-box closest-approach error by 5.8% relative to a validation-selected Modular Specialist. The single-network model uses 57.1% fewer parameters, 96.5% lower average FLOPs per local scene, and 25.5% lower measured p95 latency. PV-WM unifies this heterogeneous future state while preserving type-specific pedestrian and vehicle dynamics.

Safety & Human-Robot Interaction (5 papers)
7
h=0
2026-09-07 cs.RO, cs.CV Top author: Danial Arbabi (h=0)
Danial Arbabi, Korab Hoxha, Angelo Henriques, Mirza Imamovic, M. Ali Nasseri
Core Contributions
  • Bridges the “sensory gap” of robotic ophthalmic surgery — losing tactile feedback when a robot decouples the surgeon from the instrument — using scene graphs built from a simulated intraoperative OCT feed rather than physical force sensors.
  • Uses the scene graph as a semantic abstraction layer feeding a deterministic rule-based engine, favoring interpretable state-dependent haptic cues over a learned black-box feedback policy for a safety-critical surgical context.
  • A 16-participant user study shows the haptic feedback reduces needle alignment error by 14% (p=0.044) and improves System Usability Scale scores by 8% (p=0.015) without slowing task completion.
  • Trajectory analysis reveals users develop a safer “align-then-approach” strategy under the haptic negative reinforcement — evidence the feedback shapes strategy, not just accuracy.
Show abstract

Robotic ophthalmic surgery offers high precision but introduces a "sensory gap" by decoupling the surgeon from their instrument, resulting in a loss of tactile feedback. This paper presents a novel haptic feedback system for subretinal injection tasks leveraging Scene Graphs (SG). The system bridges the sensory gap by analyzing a physically simulated intraoperative Optical Coherence Tomography (iOCT) feed to construct a real-time surgical SG. The SG serves as a semantic abstraction layer for the surgical scene, which is then utilized by a deterministic, rule-based engine to generate state-dependent haptic feedback on a robotic input device. The system was evaluated in a user study (N=16) using an anthropomorphic head phantom and a custom-built surgical robot. Results demonstrate that the SG-driven haptic feedback improved surgical precision, reducing needle alignment error by 14% (p = 0.044) and improving System Usability Scale (SUS) scores by 8% (p = 0.015), while maintaining comparable task completion times. A needle trajectory analysis revealed the emergence of a safer "Align-then-Approach" strategy, in which our haptic negative reinforcement prompted users to fine-tune the tool's trajectory before approaching the retinal target. This work suggests that SGs can effectively serve as the direct computational foundation for real-time, safety-enhancing context-aware haptic feedback in robotic microsurgery.

12
h=0
2026-09-07 cs.RO Top author: Kazuki Sugihara (h=0)
Kazuki Sugihara, Kei Okada
Core Contributions
  • Extends flying humanoid locomotion beyond ground walking and aerial flight to anti-gravity surfaces like ceilings, a three-dimensional mobility mode not covered by either existing capability alone.
  • Reformulates whole-body MPC around thrust-rate, rather than raw thrust, as the control input specifically to guarantee thrust-trajectory continuity through the discontinuous dynamics changes at contact switching, which otherwise cause destabilizing thrust spikes.
  • Introduces lower bounds on foot-normal contact force with smooth transfer during double support to compensate for anti-gravity environments’ lack of natural support forces — a constraint with no analogue in normal ground walking.
  • Demonstrated in both simulation and hardware as, per the authors, the first multi-contact whole-body MPC result for a transformable aerial robot walking beyond the ground plane.
Show abstract

Flying humanoids are expected to perform tasks in diverse environments, while their existing locomotion is mainly limited to aerial flight and ground walking. The capability to move in complex three-dimensional space can greatly expand their application range. For such walking motion on ceilings and similar anti-gravity environments, whole-body MPC is effective. However, the discontinuous changes in dynamic structure accompanying contact switching during walking can induce thrust spikes, resulting in control instability. Therefore, in this work, we propose and implement a real-time whole-body MPC framework for anti-gravity bipedal walking. First, we formulate whole-body MPC using the time derivative of thrust, namely thrust-rate, as the control input. This formulation guarantees continuity of the thrust trajectory during contact switching while preserving the sparse structure of the optimal control problem for fast computation. Second, we address the lack of natural support forces in anti-gravity environments. We introduce lower bounds on the foot-normal component of the contact force, and smoothly transfer them during the doublesupport phase. Finally, we implement the proposed framework and demonstrate anti-gravity walking by a flying humanoid through simulation and a hardware experiment. To the best of our knowledge, this is the first demonstration of multi-contact whole-body MPC for a transformable aerial robot and walking by a flying humanoid beyond the ground.

23
h=0
2026-09-07 cs.RO, cs.HC Top author: Xinting Gao (h=0)
Xinting Gao, Sipu Zhu, Weimin Zhuang
Core Contributions
  • Investigates how a humanoid’s body configuration during approach, not just distance or speed, shapes human comfort and intervention behavior, a factor largely underexplored relative to trajectory-level proxemics research.
  • A 41-participant study across four arm configurations and two spatial scales finds full forward arm extension increases stopping distance by roughly 31-36cm relative to arms-down, while spatial scale mainly affects comfort and pupil response rather than stopping distance.
  • Introduces the Configuration-Aware Limit Model (CALM), converting measured stopping-distance distributions into configuration-dependent population-coverage boundaries (0.88-1.47m at 80% coverage) usable directly by a motion planner.
  • A planning case study shows reconfiguring the arms enables a 1.10m approach goal that is unreachable with arms fully extended under an identical intervention-probability constraint — direct evidence that treating configuration as a planning variable changes what’s achievable.
Show abstract

How robot body configuration shapes human intervention during approach remains underexplored. We conducted a within-participants study with 41 participants, measuring final stopping distance, subjective comfort, and exploratory eye-tracking responses across four humanoid arm configurations and two spatial scales. Full forward arm extension increased stopping distance by approximately 31-36 cm relative to arms-down. Spatial scale primarily affected comfort and pupil responses without a detectable stopping-distance shift. We introduce the Configuration-Aware Limit Model (CALM), which translates stopping-distance distributions into configuration-dependent population-coverage boundaries. Estimated boundaries at 80% coverage ranged from 0.88 to 1.47 m. In an illustrative one-dimensional planning analysis, reconfiguration enabled a 1.10 m approach goal that was unreachable with arms remaining fully extended under the same nominal pointwise 20% intervention-probability constraint. These findings support treating body configuration as a planning variable while distinguishing physical safety, behavioral intervention, and subjective cost.

27
h=0
2026-09-07 cs.RO Top author: Aulon Bajrami (h=0)
Aulon Bajrami, Mohamed Elshamouty, Werner Kraus
Core Contributions
  • Introduces the first safety benchmark specifically for LLMs orchestrating humanoid behavior via natural language, arguing that unlike deterministic allow/deny safety systems, LLM orchestrators exhibit a full compliance spectrum from overcompliance to outright safety violations that existing evaluations don’t capture.
  • Grounds five testable safety invariants in ISO 10218-2:2025 protective-measure standards and defines a four-level compliance taxonomy plus a three-layer pipeline spanning text prompting, simulated sensor-actuator loops, and physical validation on a Unitree G1 humanoid.
  • Layer-1 results across three cloud LLMs and a local open-weights baseline find model family, not prompting strategy, determines the safety floor: Claude and Gemini stay at or near zero violations while GPT-4o-mini commits up to 13 violations per session.
  • Shows context-window management is a double-edged sword — cutting mean behavioral issues 42-57% for every cloud backend while nearly doubling GPT-4o-mini’s violations — and that only Gemini consistently produces “proportional compliance” as a graceful degradation mode.
Show abstract

Large Language Models (LLMs) are increasingly employed to orchestrate robot behavior through natural-language interfaces, yet no benchmark exists to evaluate their reliability as safety-aware decision makers in human-humanoid collaboration. Unlike deterministic safety systems that enforce binary allow/deny decisions, LLM-based orchestrators exhibit a compliance spectrum ranging from overcompliance (refusing safe actions) to full safety violations. This paper introduces the first safety benchmarking environment for LLM orchestrators in human-humanoid collaboration, built on a Model Context Protocol (MCP)-based architecture with safety invariants grounded in ISO 10218-2:2025 protective measures. The benchmark defines five testable safety invariants, a four-level compliance taxonomy (correct compliance, overcompliance, undercompliance, full violation), and a three-layer evaluation pipeline (text prompting, simulated sensor-actuator loops, and physical validation on a Unitree G1 EDU humanoid). We report Layer-1 results: three cloud backends (Claude Haiku 4.5, GPT-4o-mini, Gemini 2.5 Flash) and a local open-weights baseline (qwen3:8b) across 40 100-turn sessions under full-context and sliding-window budget conditions, while the simulation and physical layers remain ongoing. We find that (1) model family determines the safety floor, as Claude and Gemini remain at or near zero violations while GPT-4o-mini commits up to 13 per session, (2) context management dissociates two failure axes, reducing mean behavioral issues by 42-57% for every cloud backend while nearly doubling GPT-4o-mini's violations (3.8 to 7.2 per session), and (3) proportional compliance, clamping movement speed to the rule-specified maximum rather than refusing, emerges consistently only in Gemini; the preliminary simulation layer reproduces the model ranking and the GPT-4o-mini failure-mode inversion.

4
h=0
2026-09-07 cs.RO Top author: Borui He (h=0)
Borui He, Garrett E Katz
Core Contributions
  • Identifies a quiet assumption baked into most time-series forecasting benchmarks — approximate periodicity — and shows it’s violated by a genuinely safety-relevant robotics task: anticipating humanoid falls from egocentric vision and proprioception across diverse locomotion.
  • Contributes two new benchmark datasets (simulated and real-hardware) specifically constructed to be aperiodic, and shows that recent deep TSF methods, tuned on periodic benchmarks, measurably struggle on them.
  • Proposes an architecture that combines endogenous and exogenous variables with a training procedure that rigorously enforces i.i.d. sampling of training examples, addressing a methodological gap rather than just adding model capacity.
  • Reports statistically significant improvements of 12.73%+ on real hardware and 10.40%+ in simulation over prior time-series forecasting methods across multiple experimental conditions.
Show abstract

Deep learning models have been increasingly applied to Time Series Forecasting (TSF) in recent years. Transformer-based and MLP-based models have both been used effectively on many real-world TSF regression benchmarks, and there is ongoing debate as to which family of methods is best. While these benchmarks have drawn much attention, it is also worth noting that many current datasets and methods assume approximate periodicity in the time series. In this work, we focus on a new TSF task without periodicity: anticipating falls during humanoid locomotion, on the basis of egocentric vision and proprioception. When the locomotion trajectories are sufficiently diverse, periodicity is violated. We contribute two new benchmark datasets (one from simulation, one from real hardware), showing that periodicity is violated and recent deep TSF methods struggle on these benchmarks. We also propose a novel deep learning architecture that exploits both endogenous and exogenous variables and a training process that rigorously enforces i.i.d sampling of training examples. Our results show statistically significant improvement over prior art in multiple experimental conditions, by 12.73% or more on the real data and 10.40% or more on the simulation data. Code and datasets will be available upon acceptance.

Control Theory & Task Specification (2 papers)
5
h=0
2026-09-07 cs.RO, cs.FL Top author: Sebastian Escobar (h=0)
Sebastian Escobar, Morteza Lahijanian
Core Contributions
  • Extends Timed Partial Orders — an interpretable but expressively limited task-specification formalism — with richer relative-timing constraints and conditional event activation based on environmental conditions, closing a known expressivity gap.
  • Proves planning for the extended formalism still reduces to mixed-integer linear programming, but the added expressivity blows up problem size to the point of intractability for monolithic solving.
  • Introduces a decomposition algorithm that splits a conditional TPO into smaller sub-TPO MILPs, and proves the decomposition is both complete and optimality-preserving — not just a heuristic speedup.
  • Demonstrates up to four orders of magnitude speedup over solving the monolithic MILP directly, turning an intractable formulation into a practical one without sacrificing solution quality.
Show abstract

Timed Partial Orders (TPOs), originally proposed for workflows, provide an interpretable framework for robot task specification with planning algorithms based on mixed-integer linear programming (MILP). However, TPOs are limited in expressivity, capturing only partial-order events with simple timing constraints. In this paper, we introduce Conditional TPOs (cTPOs), which extend TPOs with richer relative-timing constraints and conditional event activations based on environmental conditions. We show that planning for cTPOs also reduces to an MILP problem; however, the added expressivity results in significantly larger MILPs that can become computationally intractable. To address this challenge, we propose a decomposition algorithm that partitions a cTPO into smaller sub-TPOs, yielding a sequence of smaller MILP problems. We prove that this decomposition is complete and preserves plan optimality while improving the interpretability of complex tasks. Experimental results demonstrate the effectiveness of cTPOs as a task specification framework and the efficiency of our decomposition approach, achieving up to four orders of magnitude speedup over the monolithic MILP.

29
h=0
2026-09-07 cs.RO Top author: Jesus Bautista (h=0)
Jesus Bautista, Hector Garcia de Marina
Core Contributions
  • Extends singularity-free guiding vector fields, previously formulated in Euclidean space, to the special orthogonal group SO(3), producing a closed-form geometric guidance law for attitude-path following rather than relying on per-step numerical optimization.
  • Identifies and works around SO(3)’s fundamental topological obstruction to continuous global stabilization: the field is defined on a dense open subset excluding only a measure-zero antipodal set, an explicit and provably minimal exclusion rather than an ad hoc singularity patch.
  • Reframes progression speed along the path from an implicit, incidentally-resolved degree of freedom into a designer-specified function, and observes that the Euclidean “v=0” condition excluding minimum-speed vehicles has no equivalent obstruction on SO(3).
  • Establishes the framework’s structural guarantees under a bi-invariant Riemannian metric uniformly across choices of path, progression function, and Lyapunov gain, demonstrated on self-intersecting paths in simulation.
Show abstract

This paper develops a singularity-free guiding vector field (SF-GVF) for path following on the special orthogonal group SO(3). First, we lift the Euclidean SF-GVF construction to SO(3), integrating the augmented-state approach with the intrinsic Lie-group geometry and obtaining a closed-form geometric guidance law whose integral curves converge to a designer-specified attitude path. The field is defined on a dense open subset of SO(3), excluding only the measure-zero antipodal set - a manifestation of the topological obstruction to continuous global stabilization on SO(3). The construction requires no per-step optimization and produces a control input intrinsically in so(3) as body angular rates. Second, we formalize the progression behavior along the path as a designer-supplied function ν(ξ), promoting the parametric speed from an implicitly resolved degree of freedom to a first-class design specification. In contrast to the Euclidean condition v = 0, which excludes vehicles with minimum-speed constraints, the corresponding condition ω= 0 on SO(3) is physically admissible for most platforms with active attitude control, making the progression behavior a design freedom structurally available on SO(3) but absent in the Euclidean setting. The framework's structural results are established under a bi-invariant Riemannian metric and hold uniformly across choices of path, progression, and Lyapunov gain. The framework is illustrated in simulation on self-intersecting paths under both constant and point-convergence progression behaviors.