🤖 Robotics arXiv Digest

2026-09-10 · cs.RO
Generated by Claude
30
Papers
7
Research Areas

Research Landscape

Thirty cs.RO papers landed on 2026-09-10, and the six that touch VLA and foundation-model architectures split cleanly into a memory debate worth watching: MaP-WAM and 2AM both diagnose the same problem—that Markovian, current-observation-only policies fail on long-horizon tasks—and both refuse to solve it by simply growing the executor's context window. But they land on opposite architectures. MaP-WAM compresses completed history into segment-level language-plus-visual plans consumed by a fixed-context executor whose inference latency stays constant as history grows; 2AM goes further and makes the action model itself completely stateless, pushing all task memory into a separate multimodal Agent and testing whether steering quality alone (not richer perception or more tools) explains long-horizon performance—reaching a 61.5-point jump over the strongest reported LIBERO-Mem baseline. Around them, UniMPA names three distinct transition-realizability failures in observation-to-action learning, ActSafeGuard bakes hard action-feasibility constraints directly into flow-matching training rather than correcting unsafe actions at inference, FARM asks whether a frozen world model already contains failure information without training a dedicated monitor, and DLSRL (Beyond Noise Steering) adds a second control channel that modulates intermediate action representations rather than only the initial noise. Five different papers, five different bets on where the missing structure in VLA training actually lives.

A second, quieter theme runs through today's batch: several papers get a capability nearly for free by repurposing computation that already exists rather than building a new subsystem. RIDE notices that render-match-PnP relocalization already computes exactly the correspondences needed for dense metric depth, and simply repurposes PnP-RANSAC inliers as depth supervision instead of training a separate estimator. FARM reads failure signals out of a frozen, already-pretrained world model's internal states with a 33,985-parameter readout and 0.2256 ms added latency. MC-DeTra adds auxiliary losses that shape training but are stripped at inference, adding zero deployment cost. GeoTrussRover reuses four solved contact-semantic primitives from one traversal and only recomputes the single phase that becomes infeasible under a new obstacle, cutting objective evaluations by 63.7% relative to full recomputation. None of these are algorithmically flashy, but together they suggest a maturing instinct in the field: look for the byproduct before building the pipeline.

A related, more hardware-facing theme is a pushback against the assumption that dexterity or accurate control requires heavy learning infrastructure. The pen-writing paper achieves sub-millimeter in-hand handwriting through real-time Jacobian estimation on a laptop CPU—no simulator, no demonstrations, roughly 18 seconds to bootstrap—explicitly positioned against RL and IL as the default route to dexterous manipulation. LAMPC, today's only paper with a Semantic Scholar-verified high-credential author (h=21, Mohammad Pirani, on a learning-augmented model-predictive-control paper for multi-agent vehicle systems), adds just enough Gaussian-process learning to classical MPC to handle unmodeled agent contributions, rather than replacing the model-based controller outright. And the underactuated three-finger hand paper characterizes passive grasp stability through quasi-static analysis alone, no learning required. As with the previous week, the day's most credentialed author chose classical control over foundation models—a small but recurring signal that the field's deepest expertise base and its loudest research trend aren't always the same place.

Papers by Research Area

VLA & Foundation Models

Memory, safety, and representation-level control for vision-language-action policies.

  • #3 UniMPA: A Unified Memory-Prediction-Action Model
  • #11 ActSafeGuard: Constraint Enforcement for Flow-Matching Poli…
  • #14 Memory as Plans: MaP-WAM
  • #19 FARM: Reading Failure Signals from Frozen World Models
  • #25 2AM: Grounding Agent-Side Memory for Steerable Action Model…
  • #26 Beyond Noise Steering: Dual-Latent Space RL (DLSRL)

Control Theory, Mechanism Design & Systems

Learning-augmented control, kinematic modeling, safety-guided RL, and robotic system architectures.

  • #1 Learning Agent-based MPC for Holistic Vehicle Performance
  • #16 Using Automated Vehicles Operational Data to Confirm Safety…
  • #20 Safety-aware Skill Adaptation for RL (Dist-GPRL)
  • #22 GeoTrussRover: Morphological Computation with Contact-Seman…
  • #24 Modular Kinematic Reduction of Closed-Chain Mechanisms
  • #27 Harness Robotic OS: Unified Embodied-Agent Runtime

Perception, Mapping & Autonomous Driving

SLAM, joint detection-forecasting, depth estimation, and driving-simulation infrastructure.

  • #5 Visual-SLAM for Hidden Tomatoes in Greenhouses
  • #9 MC-DeTra: Motion-Consistent Detection & Trajectory Forecast…
  • #17 CARLAverse: Human-in-the-Loop Simulation Framework
  • #28 RIDE: Relocalization-Informed Depth Estimation

Legged & Humanoid Locomotion

Neuromuscular control, perception-robust walking, and morphology-aware motion retargeting.

  • #8 Reflex-Informed Neuromuscular RL for Muscle-Driven Locomoti…
  • #15 CAP: Perception-Blind Humanoid Locomotion via Learned Denoi…
  • #23 Morphology-Aware Human Motion Retargeting for Wheeled-Human…
  • #30 Gait-Dependent Effects on Quadruped Load-Carrying

Aerial Robotics & UAV Control

Event-based perception, aerodynamics-free control, contact-aware manipulation, and attitude as a communication lever.

  • #2 EVPeriscope: Event-based Propeller Tracking for Ground-Aeri…
  • #10 Aerodynamic Prior-Free Trajectory Tracking for a Tail-Sitte…
  • #12 Contact-Aware Incremental MPC for an Aerial Manipulator
  • #18 3D Euler-Angle Orientation Control for Maritime Air-to-Sea …

Multi-Robot Coordination & Swarms

Organizational structure for embodied collectives, swarm platforms, and end-user swarm programming.

  • #7 ORCH: Organizational Principles for Collective Intelligence
  • #21 SwarmNxt: Open-source Platform for Aerial Swarms
  • #29 Freehand Sketching for End-User Robot Swarm Programming

Dexterous & Contact-Rich Manipulation

In-hand writing, shared exoskeleton teleoperation, and passive-grasp stability.

  • #4 Rapid Learning of Dexterous In-Hand Pen Writing
  • #6 SEED-UMI: Shared Exoskeleton Demonstration
  • #13 Quasi-static Passive Stability in an Underactuated Hand

VLA & Foundation Models

6 papers
3
h=0

UniMPA: A Unified Memory-Prediction-Action Model via Action-Grounded Transition Modeling

2026-09-10 cs.RO
Wei Li, Rui Shao, Jie He, Lingsen Zhang, Ziwei Liu
Core Contributions
  • Names and separates three distinct failure modes usually lumped together as "the VLA generalization problem": ambiguous current-observation-to-transition mapping, visually plausible but physically unrealizable prediction, and historically executable actions that don't transfer to the current scene.
  • Splits future prediction into a persistent latent stream for task-level progress and a separate transition-critical pixel stream for fine-grained interaction changes, instead of one monolithic prediction target for both coarse and fine dynamics.
  • Introduces a Visual-Action Memory Bank that checks predicted transitions against historically realized visual-action pairs—grounding "does this look right" predictions in "has this actually happened before" evidence, a concrete defense against hallucinated futures.
  • Adapts retrieved historical action patterns to the current scene via Prototype-Biased Flow, explicitly addressing the mismatch between what worked before and what's needed now rather than assuming past success transfers directly.
Show abstract

Recent advances in Vision-Language-Action (VLA) models have improved robotic manipulation, yet observation-to-action learning remains limited by a fundamental transition realizability gap, manifested in three tightly coupled problems: (i) Transition ambiguity. Visually similar current observations may correspond to different manipulation phases and imply different subsequent transitions. (ii) Prediction--execution mismatch. A visually plausible predicted future observation does not necessarily correspond to a physically realizable transition. (iii) Experience--realization mismatch. A historically executable action pattern may not necessarily realize the intended transition in the current scene and therefore requires context-aware adaptation. Accordingly, we propose UniMPA, a Unified Memory-Prediction-Action model that addresses these problems through a shared action-grounded transition interface. (i) UniMPA introduces Persistent-Selective Future Prediction to resolve transition ambiguity by modeling the intended future state evolution. A persistent latent stream continuously tracks task-level progress, while a transition-critical pixel stream selectively resolves fine-grained interaction changes through memory-grounded prediction. (ii) To assess the physical executability of the anticipated transition, the predicted transition queries a temporal Visual-Action Memory Bank. The bank retrieves historically realized visual-action experience, grounding future prediction in executable evidence. (iii) To adapt executable experience to the current scene, an Action-Visual Memory Bank retrieves visually grounded action prototypes from historical action evolution. Prototype-Biased Flow then shifts the flow source toward a historically supported action manifold for context-aware refinement.

11
h=0

ActSafeGuard: Differentiable and Training-Aligned Constraint Enforcement for Flow-Matching Policies

2026-09-10 cs.RO, cs.AI
Jianming Ma, Rongjun Jin, Xiaxi Si, Yang Zhang, Yiheng Li
Core Contributions
  • Targets a training/execution mismatch in existing VLA safety approaches: statistical safety objectives lack per-step guarantees, while inference-time correction of unsafe actions was never seen during training—ActSafeGuard instead bakes hard action feasibility directly into policy training via a differentiable safeguard layer.
  • Uses an analytical ray-scaling operator to produce boundary-aware gradients, letting the flow-matching policy learn to naturally stay within constrained action manifolds instead of being corrected after the fact.
  • Reports a 100% step safety rate across multiple foundation policy backbones ($\pi_{0.5}$ and Fast-WAM) and task sets, while task success rate is preserved or even improved—evidence the safety layer isn't trading capability for safety.
  • Framed as minimally invasive: it slots onto existing flow-matching action experts as a training-aligned layer rather than requiring architecture changes to the base VLA.
Show abstract

Vision-Language-Action (VLA) and World-Action Models (WAMs) have demonstrated strong capabilities in general-purpose robotic manipulation, yet their generated actions may violate hard physical constraints and therefore be unsafe or infeasible for deployment. Existing safety approaches either optimize statistical safety objectives without deterministic per-step guarantees or correct unsafe actions only during inference, creating a mismatch between policy training and execution. We introduce ActSafeGuard, a differentiable and training-aligned safeguard layer for flow-matching based policies. ActSafeGuard integrates hard action feasibility into policy learning, not merely treating safety as an inference-time external component. Through an analytical ray-scaling operator design, ActSafeGuard enables boundary-aware gradients to guide the model to naturally learn constrained manifolds. Extensive experiments on multiple standard foundation backbones ($\pi_{0.5}$ and Fast-WAM) across various tasks demonstrate that ActSafeGuard consistently achieves a $100\%$ step safety rate while fully preserving or even boosting task success rates, providing a scalable and minimally invasive solution for safe embodied AI deployment.

14
h=0

Memory as Plans: World-Action Modeling with Memory-Grounded Planning

2026-09-10 cs.RO
Sizhe Zhao, Haozhe Xie, Weiyu Zhao, Chenchu Zhang, Huan Wang
Core Contributions
  • Reframes long-horizon manipulation memory as compact plans rather than raw history: instead of conditioning the executor on a growing visual window or lossy language summaries, MaP-WAM converts completed segment memory into a next-segment language plan plus sparse visual guidance, decoupling "what happened" from "what to do next."
  • The World-Action-Progress model jointly predicts action chunks and execution progress at inference time, and calibrates that progress estimate through plan-observation alignment—giving the system an internal signal for when to trigger the next segment transition rather than relying on fixed time or step counts.
  • Keeps executor context length fixed regardless of task history length, and reports executor inference latency staying approximately constant as history grows—directly solving the scalability problem naive growing-context memory approaches hit.
  • Achieves 83.3% success on RMBench and 78.0% on real-robot tasks, state-of-the-art results that specifically stress long-horizon, non-Markovian memory-dependent behavior rather than short single-step manipulation.
Show abstract

Mainstream robotic policies often adopt a Markovian formulation, but many complex real-world manipulation tasks are inherently non-Markovian, requiring long-horizon memory beyond the current observation. Existing memory mechanisms often rely on language summaries, growing visual windows, or their combinations, and may therefore lose fine-grained visual evidence or face a trade-off between history coverage and execution efficiency. We introduce MaP-WAM, a Memory-as-Plans framework that decomposes memory-dependent world-action modeling into memory-grounded planning and plan-conditioned execution, and uses long-term multimodal episodic context as planning-time evidence rather than repeatedly conditioning the executor on the full history. MaP-WAM represents memory as completed segment records containing language instructions and sparse visual context, and converts this episodic memory into compact plans comprising the next segment-level language plan and corresponding visual guidance. A World-Action-Progress (WAP) model executes each plan over an unknown duration by jointly predicting action chunks and corresponding execution progress at inference time, calibrating predicted progress through plan-observation alignment for adaptive segment transitions and closed-loop context updates. MaP-WAM keeps the executor context length fixed, while structured attention further enables key-value caching in both planning and execution. MaP-WAM achieves state-of-the-art performance on RMBench with an 83.3% success rate and attains 78.0% success on real-robot tasks, while maintaining approximately constant executor inference latency as task history grows.

19
h=0

FARM: Reading Failure Signals from the Internal Predictive States of a Frozen Robotic World Model

2026-09-10 cs.RO
Haoran Pei, Mingrui Luo, Senbao Wang, Haoran Lv, Jie Guo
Core Contributions
  • Asks whether a frozen, already-pretrained robotic world model (VLA-JEPA) already contains decodable failure information in its internal predictive states, rather than building a dedicated failure-monitoring model or relying on proxy signals—a much cheaper hypothesis to test if true.
  • Trains only a tiny 33,985-parameter supervised readout on top of the frozen backbone, making the monitoring addition essentially free relative to the cost of the underlying world model.
  • Reaches 85.68/88.59 pooled AUROC/AUPRC in five-fold out-of-fold evaluation across seven source tasks, and gives the best "seen" performance among 15 matched baselines on a 10-task benchmark—outperforming purpose-built monitors despite using a frozen, task-agnostic backbone.
  • Adds only 0.2256 ms mean CUDA latency once the frozen state is available and transfers across three real robots (PIPER X, SO-101, Franka) via fixed-readout or readout-only adaptation, without ever updating the predictive backbone—evidence the failure signal generalizes across embodiments cheaply.
Show abstract

Reliable robot deployment requires online failure monitoring, yet existing monitors mainly derive risk from proxy signals or train dedicated monitoring components. We ask whether the internal predictive states of a frozen pretrained robotic world model already contain directly decodable failure information. Failure-Aware Readout from World Models (FARM) trains only a 33,985-parameter supervised readout over frozen VLA-JEPA predictive states, producing step-wise failure scores and causal trajectory risk. Five-fold out-of-fold evaluation across seven source tasks reaches 85.68/88.59 pooled AUROC/AUPRC, and FARM gives the best Seen performance among 15 matched baselines on the 10-task benchmark. Across four real-robot populations on PIPER X, SO-101, and Franka, fixed-readout transfer and readout-only adaptation test deployment shifts without updating the predictive backbone. FARM also discriminates failures from partial causal histories and adds 0.2256 ms mean CUDA latency once the frozen state is available. These results support frozen predictive world-model states as reusable features for causal, transferable, and low-overhead execution monitoring.

25
h=0

2AM: Grounding Agent-Side Memory as Guidance for Steerable Action Models in Long-Horizon Manipulation

2026-09-10 cs.RO, cs.AI
Yutong Hu, Fengjiao Chen, Xuezhi Cao, Renaud Detry
Core Contributions
  • Makes a deliberately narrow architectural bet to isolate a confound in agentic long-horizon manipulation systems: rather than giving the agent richer tools (depth, geometry, more motor primitives), 2AM keeps the action model to a single stateless, RGB-only executor and puts all task memory exclusively in the multimodal Agent, so any performance gain must come from better steering, not richer perception.
  • Compiles interaction history into subtask language plus optional 2D grasp/place/move hints, and trains the VLA under condition dropout, spatial noise, and temporal jitter specifically to tolerate imperfect Agent-generated hints—addressing the realistic case where the higher-level planner's guidance is noisy.
  • On LIBERO-Mem, reaches 76.3% average completion versus a 14.8% strongest reported baseline—a 61.5-point jump—while using strictly less tool breadth than typical agent+planner+geometry stacks.
  • Demonstrates that action-model capability is bottlenecked as much by how precisely the agent steers the policy as by what the policy itself has learned, an explicit reframing of where long-horizon manipulation gains actually come from.
Show abstract

Long-horizon robot manipulation requires memory, but not necessarily inside the action policy. To address such tasks, current agentic systems often combine VLAs with planners and geometric tools, sometimes using additional depth or calibrated geometry. These systems confound attribution: gains may come from richer observations or alternative motor tools, while failures may stem from either the policy or an under-specified language interface. We isolate this question through a deliberately constrained design: less tool breadth, but greater interface bandwidth. 2AM makes a multimodal Agent the sole holder of task memory and a single RGB-based, episodically stateless Action Model the sole executor of task-relevant motion. The Agent compiles interaction history into subtask language and optional 2D grasp, place, and move hints that bind its physical intention at different time scales. To teach this steerability to the VLA, we augment demonstrations with structured hint labels and train under condition dropout, spatial noise, and temporal jitter to tolerate imperfect Agent outputs. On LIBERO-Mem, without depth, online geometry, or planner-based object motion, 2AM reaches 76.3% average completion, a 61.5-point improvement over the strongest reported baseline of 14.8%, together with 63.0% relaxed and 11.8% strict success. These results show that task memory can remain Agent-side. They further show that Action Model capability depends not only on what the policy has learned, but on how precisely the Agent can steer it.

26
h=0

Beyond Noise Steering: Dual-Latent Space Reinforcement Learning for Generative Robot Policy

2026-09-10 cs.RO
Pengfei Zhang, Teng Sun, Xianchao Xiu
Core Contributions
  • Identifies a specific limitation in RL fine-tuning of pretrained generative robot policies: existing methods steer only the initial noise fed into the frozen generator, leaving intermediate action representations completely unmodulated during generation—DLSRL adds a second, parallel control channel operating directly on those intermediate representations.
  • The actor network predicts two latent variables simultaneously—an initial-noise latent (behavior steering) and a representation latent injected into intermediate action-token hidden states via residual connections through adapter features—enabling direct adjustment of action representations without touching the base policy's weights.
  • Keeps the base generative policy frozen throughout, so the dual-latent controller is a lightweight add-on for online adaptation rather than a full policy fine-tune, an efficiency-motivated design choice for the RL loop.
  • Shows accelerated online policy adaptation and competitive performance across multiple generative policy architectures and manipulation tasks, evidence the dual-control idea generalizes rather than being tuned to one specific generator.
Show abstract

Pretrained generative robot policies learn expressive action priors from demonstrations. However, existing reinforcement learning methods only steer the noisy space but fail to modulate intermediate action representations during the generation process, resulting in performance degradation and inefficiency. To address this limitation, we propose a novel Dual-Latent Space Reinforcement Learning (DLSRL) framework, which complements initial-noise steering with representation-level control inside the frozen generator. Specifically, our actor network predicts two distinct latent variables: an initial-noise latent variable that steers behavior generation, and an action-representation latent variable for intermediate feature modulation. Moreover, this representation latent variable is mapped to adapter features and ingeniously injected into the hidden states of intermediate action tokens via residual connections. Our dual-control design enables direct adjustment of action representations without updating the base policy. Experiments across generative policy architectures and robotic manipulation tasks show that DLSRL effectively accelerates online robot policy adaptation and achieves competitive performance. Our code is available at \href{https://github.com/xianchaoxiu/DLSRL}{https://github.com/xianchaoxiu/DLSRL}.

Control Theory, Mechanism Design & Systems

6 papers
1
h=21

Learning Agent-based Model Predictive Control for Holistic Vehicle Performance

2026-09-10 cs.RO Mohammad Pirani (h=21)
Jiaming Zhong, Reza Valiollahi Mehrizi, Mohammad Pirani, Chao Yu, Alireza Kasaiezadeh
Core Contributions
  • Combines model-based AMPC with GPR learning to fill in unknown or unmodeled agent contributions instead of assuming full observability of all agents' behavior, addressing AMPC's core practicality gap.
  • A multi-step GPR prediction mechanism extracts information along the full prediction horizon rather than a single-step correction, extending the learning signal's reach inside the MPC loop.
  • Formulates a stochastic chance-constraint layer tied to GPR prediction variance so the controller degrades gracefully (with guaranteed feasibility) in scenarios it hasn't learned well yet, rather than failing silently.
  • Both simulation and hardware experiments show LAMPC beats standard AMPC on tracking in well-learned regimes while always preserving constraint satisfaction in less-learned ones—a rare "safe even when the model is wrong" property for a learned MPC.
  • Designed to be agent-topology-agnostic, meaning the same scheme drops into different multi-agent vehicle configurations without re-derivation, and is efficient enough for real-time implementation.
Show abstract

Agent-based model predictive control (AMPC) has recently been proposed as a distributed scheme that collaborates with all agents to achieve optimal holistic performance. However, its optimality highly depends on the prediction accuracy that requires all agents or their contributions to be known, which is too idealistic for actual implementation. This research proposes a novel practical hybrid control scheme - learning agent-based MPC (LAMPC), combining the model-based AMPC approach and data-based learning methods to improve the holistic vehicle performance for multi-agent systems. The Gaussian process regression (GPR) enhanced by an online data management strategy serves as the learning core to predict unknown contributions. A novel multi-step prediction mechanism leverages the GPR learning potential along the horizon. The predicted mean, representing the learned unknown contributions, completes the system model in the MPC for more accurate control. Meanwhile, a stochastic framework is formulated to guarantee control safety and feasibility using soft chance constraints based on the prediction variance. Both simulations and experiments show that, with the learning capability, LAMPC outperforms the traditional AMPC. LAMPC can achieve higher tracking performance in well-learned scenarios and always guarantee constraint satisfaction even in less-learned scenarios. Moreover, the proposed hybrid control scheme is efficient for real-time implementation and is flexible to any control agent topology.

16
h=0

Using Automated Vehicles Operational Data to Confirm Safety and Anticipate Threats

2026-09-10 cs.RO
Riccardo Donà, Espedito Rusciano, Germana Trentadue, Anastasios Tsakalidis, Maria Cristina Galassi
Core Contributions
  • Documents a specific new EU regulatory mechanism (In-Service Monitoring and Reporting, ISMR) for driverless vehicles, explicitly modeled on established practices from other safety-critical domains (UNECE guidance, nuclear energy, transportation) rather than inventing an automotive-specific scheme from scratch.
  • Frames real-world operational data collection as necessary specifically because pre-deployment homologation testing cannot anticipate every real-world scenario—the "unknowns that remain undisclosed" that traditional validation alone cannot surface.
  • Proposes a shared scenario catalogue mechanism so safety-relevant conflicts discovered by one ADS deployment can inform how other ADS types would need to handle the same scenario, enabling cross-manufacturer learning rather than siloed internal safety cases.
  • Positions this as a policy/governance contribution rather than an algorithmic one—directly relevant to how the field's safety cases will be built and audited once autonomous vehicles operate commercially at scale.
Show abstract

European Union (EU) policymakers adopted revolutionary data collection provisions for Automated Driving Systems (ADS) in the recently approved regulation that allows driverless vehicles to be operated on public roads. The framework is inspired by best practices developed at the United Nations Economic Commission for Europe(UNECE) level: the In-Service Monitoring and Reporting (ISMR); and by similar operational data collection regulatory approaches in nuclear energy production and transportation fields. The collection of real-world data will enable the competent safety authorities to gather the information needed to confirm the homologation safety target. Safety-relevant driving scenarios discovered during the real-world operation of a given ADS can also be stored in a scenario catalogue to investigate how other ADS types might have addressed such a traffic conflict. Moreover, lessons learnt deriving from the data collected can be shared among original equipment manufacturers (OEMs) and safety authorities. Ultimately, the ISMR is recognised as a necessary tool to properly tackle the challenges associated with ADS safety assessment given the number of unknowns that might remain undisclosed by leveraging the traditional homologation validation scheme only.

20
h=0

Safety-aware Skill Adaptation for Reinforcement Learning in Dynamic Environments

2026-09-10 cs.RO
A K M Nadimul Haque, Sheila Sutjipto, Marc G. Carmichael, Teresa Vidal-Calleja
Core Contributions
  • Instead of adapting an entire trajectory at every policy step, Dist-GPRL sequentially adapts overlapping local windows of sparse via-points, using GP covariance structure to keep updates temporally coherent—directly reducing the action-space and credit-assignment burden that makes global trajectory RL unstable in cluttered scenes.
  • Layers two distinct safety mechanisms: a safe-subspace prior from a Hausdorff Approximation Planner biases exploration toward known-feasible regions, while separately-updated distance-field clearance and gradient rewards give local, moment-to-moment obstacle awareness—a belt-and-suspenders design rather than one safety signal.
  • Adds a trajectory-kinematics similarity regularizer to preserve the demonstrated velocity/acceleration profile during adaptation, addressing a failure mode where safety-driven adaptation destroys the original skill's motion character.
  • Demonstrated on two dynamic object-manipulation tasks with sim-to-real transfer, showing higher task success, fewer collisions, and more stable learning than baselines while keeping the demonstrated skill's kinematic signature intact.
Show abstract

Skill adaptation frameworks based on reinforcement learning often require restrictive assumptions to maintain stability, such as fixed observations or tightly controlled exploration schedules. In cluttered and dynamic environments, however, unrestricted exploration can lead to unsafe behaviour and unstable learning, particularly when task-relevant observations lie near obstacles or involve moving objects. In this work, we present Dist-GPRL, a distance-aware and safety-guided reinforcement learning framework for structured robot skill adaptation. Building upon Gaussian Process (GP)-based skill parameterisation, our framework sequentially adapts overlapping local windows of sparse trajectory via-points rather than modifying the complete skill at every policy step. Raw policy outputs are correlated through the GP covariance structure, producing temporally coherent trajectory updates while reducing the action-space and credit-assignment difficulties associated with global trajectory adaptation. Safety is incorporated through two complementary forms of guidance. A safe-subspace prior derived from the Hausdorff Approximation Planner (HAP) biases policy exploration toward feasible regions, while dynamically updated distance field clearance and gradient rewards provide local obstacle awareness. A trajectory-kinematics similarity regulariser further preserves the demonstrated velocity and acceleration characteristics during adaptation. We evaluate the framework on two dynamic object-manipulation tasks in simulation and transfer the learned policy to real-world robot execution. Experimental results demonstrate higher task success, lower collision frequency, and more stable learning than the baselines, while preserving the kinematic characteristics of the demonstrated skill.

22
h=0

GeoTrussRover: Morphological Computation with Contact-Semantic Control Primitives

2026-09-10 cs.RO, cs.GR, cs.NE, eess.SY
Muyuan Ma, Yi Zhang, Yang Yang, Xuanyan Zheng, Ruiqi Hu
Core Contributions
  • Couples a variable-geometry truss—a reconfigurable, load-bearing structure that changes shape to negotiate obstacles—with a wheeled base and extracts four reusable contact-semantic primitives from a single solved traversal, rather than re-planning the full 21-member coordination problem from scratch for every new obstacle.
  • Uses physics-constrained projection to adapt these primitives to unseen step heights sharing the same contact topology, and only re-plans the specific phase that becomes infeasible under the new geometry—a targeted local recomputation rather than a global re-solve.
  • Reports a 63.7% reduction in objective-function evaluations for a representative height transfer (0.10m to 0.075m) relative to full recomputation, a concrete efficiency payoff from the primitive-reuse strategy.
  • Validates the approach on a real electric prototype traversing step heights up to 2.11 wheel radii, with feasibility analysis extending up to 4.97 wheel radii near the theoretical boundary—grounding the morphological-computation claims in both analysis and hardware.
Show abstract

Reconfigurable robots can change their contact geometry when a fixed body cannot negotiate an obstacle. A variable-geometry truss (VGT) distributes this shape change through a load-bearing structure, but coupling it to a mobile base creates a high-dimensional coordination problem. GeoTrussRover combines an electrically actuated VGT, a wheeled base, and contact-semantic morphology planning and control. We solve one source traversal and extract four contact-semantic primitives that describe coordination among 21 members. Physics-constrained projection adapts them to unseen step heights with the same contact topology. When every phase remains feasible, adaptation does not recompute the complete motion. If one phase violates the new physical constraints, only that phase is recomputed. A full-space QP then tracks the adapted motion and corrects member and wheel errors. For transfer from 0.10m to 0.075m, the method reduces objective-function evaluations by 63.7% relative to full recomputation. Contact-phase feasibility analysis covers step heights from 0.10 to 0.46m, or 1.08 to 4.97 wheel radii, with the upper value near the theoretical feasible boundary. The electric prototype traverses 2.11 wheel radii. The resulting low-dimensional representation stores task coordination in a hyper-redundant, load-bearing morphology and reuses it during locomotion.

24
h=0

Modular Kinematic Reduction of Closed-Chain Mechanisms Using Path Assembly and Defect Homotopy

2026-09-10 cs.RO
Mohammad Dastranj, Jouni Mattila
Core Contributions
  • Introduces a Path-Assembled Closure Differential Mapping framework that resolves closed kinematic chains by comparing pairs of ordered transformation paths through SE(3) logarithms, rather than solving the full coupled nonlinear closure-constraint system directly—decomposing a hard global problem into modular, reusable closure elements.
  • Uses rank-revealing analysis to automatically select only the locally independent scalar constraints among a multi-path module, and a defect homotopy to recover closure-consistent passive coordinates from approximate estimates along a continuation path—a principled way to avoid both redundant constraints and initialization failures.
  • Validated on a real seven-DoF heavy-duty manipulator with multi-path closed-chain modules, matching Simscape Multibody to root-mean-square trajectory errors below 8.5×10⁻¹⁰ rad—extremely tight numerical agreement with an established multibody solver.
  • Reports predictor-corrector continuation running about 45.8x faster than applying defect homotopy at every trajectory sample, a substantial practical speedup for real-time or repeated kinematic evaluation.
Show abstract

Closed kinematic chains complicate modular modeling by coupling active and passive coordinates through nonlinear closure constraints. This paper presents a Path-Assembled Closure Differential Mapping (PACDM) framework for modular closure resolution and kinematic reduction. Each closure element compares two ordered transformation paths with common endpoints, with their mismatch expressed through the logarithm on SE(3) and the corresponding Jacobian assembled from local transformation derivatives. Multi-path modules are constructed from a minimal set of pairwise closure elements, while rank-revealing analysis selects locally independent scalar constraints. A defect homotopy recovers closure-consistent passive coordinates from approximate estimates along a feasible and regular continuation path. At regular configurations, implicit differentiation yields the local active-to-passive differential mapping, which is subsequently used in a predictor-corrector continuation procedure for prescribed motion. The framework is evaluated on a seven-degree-of-freedom heavy-duty manipulator containing two-path and three-path closed-chain modules. Comparison with Simscape Multibody yields trajectory root-mean-square errors below 8.5 x 10^-10 rad, while predictor-corrector continuation is approximately 45.8 times faster than applying defect homotopy at every trajectory sample.

27
h=0

Harness Robotic OS: A Unified Embodied-Agent Runtime for Closed-Loop Quadruped Inspection

2026-09-10 cs.RO
Yaoyuan Yan, Zhiyou Heng, Haoxiang Jie, Gang Liu, Hongjie Yan
Core Contributions
  • Targets integration debt rather than a single algorithm: existing quadruped inspection systems wire sensing, autonomy skills, scene understanding, human interaction, and enterprise response together through task-specific interfaces—HROS instead organizes these into four explicit planes (robot runtime, embodied autonomy skills, cognitive agent runtime, interaction/operations).
  • Combines hierarchical working/episodic/semantic memory with a safety-gated self-evolution loop that converts execution traces into versioned candidate updates, allowing the system to learn from its own operational history without permitting unconstrained online modification.
  • The Argos prototype composes an unusually complete real-world stack (Fast-LIO2 localization, Hobot-Stereo depth, PCT-Planner global planning, EGO-Planner local motion, Qwen3-VL inspection analysis) rather than a research toy limited to one subsystem.
  • Reports concrete field numbers from residential-property deployment: 100% waypoint reachability, sub-10cm outdoor localization error, sub-200ms local obstacle-response latency, 85–95% hazard-detection rates, and 99% success in alarm delivery/report generation—an unusually complete end-to-end field validation for a systems paper.
Show abstract

Autonomous property inspection requires more than robust robot navigation: a deployable system must connect heterogeneous sensing, reusable autonomy capabilities, multimodal scene understanding, human interaction, and enterprise response within a traceable operational loop. Existing quadruped inspection systems commonly integrate these functions through task-specific interfaces, making contextual coordination, knowledge reuse, and controlled adaptation difficult. This paper presents \textit{Harness Robotic OS} (HROS), a unified embodied-agent runtime, and Argos, its realization for residential-community inspection. HROS organizes the system into robot runtime, embodied autonomy skills, cognitive agent runtime, and interaction and operations planes. A shared context connects physical state with agent reasoning; streaming ASR/TTS supports voice-based mission interaction; hierarchical working, episodic, and semantic memory preserves operational knowledge; and a safety-gated self-evolution loop converts execution traces into versioned candidate updates without permitting unconstrained online modification. The Argos prototype integrates a Vbot quadruped, Fast-LIO2 localization and mapping, Hobot-Stereo depth perception, PCT-Planner global planning, EGO-Planner local motion generation, and OpenClaw-orchestrated Qwen3-VL inspection analysis. Experiments in a residential property environment achieved 100\% waypoint reachability, outdoor localization error below 10~cm, local obstacle-response latency below 200~ms, representative hazard-detection rates of 85--95\%, and 99\% success in alarm delivery and structured-report generation. These results validate the deployed navigation and inspection closed loop, while HROS provides an extensible software foundation for memory-augmented, voice-aware, and continuously improvable embodied inspection agents.

Perception, Mapping & Autonomous Driving

4 papers
5
h=0

Visual-SLAM for the detection of hidden tomatoes in greenhouses by Hierarchical Localization and GLOMAP for robotized harvesting

2026-09-10 cs.RO
Fernando Cañadas-Aránega, José C. Moreno, José L. Blanco-Claraco, Francisco Rodríguez
Core Contributions
  • Substitutes an expensive LiDAR/stereo sensing stack with a single monocular camera, betting that Structure-from-Motion plus hierarchical localization can recover 3D crop structure cheaply enough for practical greenhouse deployment.
  • Combines GLOMAP's SfM-based mapping with a coarse-to-fine Hierarchical Localization pipeline (global retrieval, then local feature matching) rather than relying on classical frame-to-frame SLAM tracking alone.
  • Specifically validated on the hard case of occluded, hidden tomato clusters that classical vision fails on—the reconstructed 3D model correctly identifies fruit that isn't directly visible, the actual bottleneck for automated harvesting.
  • Validates reconstructed geometry against manual ground-truth measurements of fruit size, centroid, and orientation, giving a quantitative accuracy check rather than only a qualitative mapping demo.
Show abstract

Advanced crop monitoring inside greenhouses is becoming one of the primary objectives of research centers. High-performance sensors, such as LiDAR or stereo cameras, have traditionally been employed for this purpose, though these often have a high cost. This work proposes a Visual-SLAM system using a monocular camera, which is significantly more cost-effective and specifically tailored for agricultural applications, such as mapping tomato crops in a greenhouse. Tests were carried out on a real tomato bunch, located in the Agroconnect experimental greenhouse. A ROS 2 Humble node was developed to run on the robot in order to capture images of these crops, which were then stored for offline processing. To generate a 3D mapped model for the crop in the greenhouse, the GLOMAP mapper, based on Structure-From-Motion, was integrated with the Hierarchical Localization toolbox. This initial mapping is a foundation for future, more advanced algorithms to analyze growth patterns, and optimize agricultural management. The system leverages a hierarchical localization paradigm based on a coarse-to-fine strategy: it first performs global retrieval to generate location hypotheses, then combines local features within the identified candidate regions. The results show a correct identification of the tomato cluster, correctly characterising the tomato that is occluded and inaccessible by classical vision technologies. The reconstructed 3D model was further validated against manual ground-truth measurements of fruit size, centroid position, and orientation, confirming the geometric accuracy of the proposed low-cost monocular pipeline.

9
h=0

MC-DeTra: Motion-Consistent Joint Object Detection and Socially-Aware Trajectory Forecasting in Bird's-Eye-View Images

2026-09-10 cs.CV, cs.RO
Vladislav Diuzhev, Dmitry Yudin
Core Contributions
  • Targets a specific, previously unaddressed gap: the strongest published joint detection+forecasting model on BEV images, DeTra, has no public implementation, so the authors first release an open, documented reimplementation before extending it.
  • Adds two annotation-derived auxiliary losses (an actor's own observed past motion, and occupancy of surrounding social context) plus one direct consistency constraint tying predicted heading to predicted direction of motion—targeted supervision for exactly the failure mode (dynamic, socially-situated actors) that's hardest for the base model.
  • Every added loss is train-only and inference-safe, meaning it shapes the shared BEV representation during training but is stripped at test time, adding zero inference latency—a deployability-conscious design choice.
  • Evaluated on Waymo Open Dataset under a strict, detection-conditioned forecasting protocol, and a gradient-based loss-calibration analysis explicitly diagnoses which auxiliary signals help most and how they compete at the shared backbone, rather than reporting only aggregate metrics.
Show abstract

Unified models for object detection and trajectory forecasting aim to merge perception and prediction for autonomous driving, refining actor trajectories directly over shared bird's-eye-view (BEV) images rasterized from LiDAR and high-definition maps. Their accuracy on dynamic, moving actors, however, remains the hardest part of the task, and the strongest such model, DeTra, has no public implementation. We contribute an openly released DeTra reimplementation with documented approximations, and on top of it MC-DeTra: a family of motion-consistency mechanisms that add supervision through two annotation-derived auxiliary signals -- each actor's observed past motion and the occupancy of the surrounding traffic that forms its social context -- and one inter-output consistency constraint that aligns an actor's predicted heading with its predicted direction of motion. Every proposed loss is train-only and inference-safe: it shapes the shared BEV representation during training and is removed at test time, adding no inference latency. On the Waymo Open Dataset, evaluated under a strict, detection-conditioned forecasting protocol, MC-DeTra improves dynamic, socially-situated trajectory forecasting while preserving or improving detection accuracy; a gradient-based loss-calibration analysis exposes how the auxiliary objectives compete at the shared backbone, and our ablation identifies which signals contribute most. We release code, configurations, and evaluation tooling at https://github.com/diuzhevVlad/MC-DeTra.

17
h=0

CARLAverse: A Highly Modular, Distributed, and Multimodal Framework for Human-in-the-Loop Simulation

2026-09-10 cs.RO, cs.HC
Patrick Rebling, Philipp Nenninger, Reiner Kriesten
Core Contributions
  • Targets a specific technical bottleneck in human-in-the-loop driving simulation: existing multi-agent HITL platforms can't deliver high-fidelity haptic feedback because of network latency and synchronization constraints, so CARLAverse computes latency-critical ego dynamics and force feedback locally on each client while a central CARLA server only handles NPC physics and global traffic.
  • Integrates three separate embodiment-specific simulators (driving, cycling, pedestrian) into one shared virtual environment, enabling mixed vulnerable-road-user scenarios that purely artificial-agent simulators can't authentically capture.
  • The distributed physics architecture explicitly decouples haptic control loops from network bottlenecks, a design that scales to cross-institutional experiments rather than requiring all participants to be co-located.
  • Released as open-source with documentation, positioning it as reusable research infrastructure rather than a one-off study platform.
Show abstract

The development of autonomous driving demands comprehensive testing in mixed-traffic scenarios involving vulnerable road users (VRUs), where purely artificial agents often fail to capture authentic human social negotiations. While human-in-the-loop (HITL) simulators enable safe investigation of these interactions, existing multi-agent platforms struggle with the network latency and synchronization constraints required for high-fidelity haptic feedback. To resolve this, we present CARLAverse, an open-source, multimodal simulation ecosystem. Extending modular hardware abstraction, CARLAverse integrates driving (DrivoCARLA), cycling (CycloCARLA), and pedestrian (WalkoCARLA) simulators into a shared virtual environment. Its core methodological contribution is a distributed physics architecture: latency-critical ego dynamics and high-frequency force feedback are computed locally on client nodes, while a central CARLA server orchestrates non-player character (NPC) physics and global traffic. By decoupling haptic control loops from network bottlenecks, CARLAverse enables scalable, cross-institutional HITL experiments without compromising physical immersion. Code and documentation: https://git.ieem-ka.de/simulator-environments/carlaverse

28
h=0

RIDE: Relocalization-Informed Depth Estimation with 3D Gaussian Splatting

2026-09-10 cs.RO
Jiarong Lian, Zhe Xiao, Zhaoyang Zhang, Wei Li, Ruizhi Chen
Core Contributions
  • Notices that render-match-PnP relocalization pipelines already compute exactly the correspondences needed for dense depth, but this byproduct is normally discarded once camera pose is recovered—RIDE repurposes PnP-RANSAC inlier correspondences as sparse metric depth observations rather than treating relocalization and depth estimation as separate problems.
  • Fuses these sparse, metrically-scaled observations with the geometric prior from a pretrained video-depth model, then adds global/local depth correction plus temporal memory to bridge short gaps when observations are uneven or intermittent—engineering explicitly for the messy, non-uniform correspondence density real robot trajectories produce.
  • Trained only on public RGB-D videos and evaluated on robot sequences with zero fine-tuning, testing whether the approach genuinely transfers rather than being implicitly tuned to the deployment domain.
  • Shows improved depth accuracy and temporal consistency over scale-only calibration baselines, demonstrating that localization geometry (from a 3DGS map) can support both pose recovery and dense perception from the same underlying signal.
Show abstract

Render--match--PnP relocalization establishes correspondences between query image pixels and 3D map points for camera pose recovery, but their potential to support dense depth estimation is often overlooked. To exploit this geometric information, we present RIDE, which estimates dense metric depth from a robot's RGB stream. Given a metrically scaled 3D Gaussian Splatting (3DGS) model, RIDE combines sparse metric depth observations derived from PnP-RANSAC inlier correspondences with the geometric prior of a pretrained video-depth model. To handle uneven and intermittent observations, it integrates global and local depth correction with temporal memory, supporting depth estimation through short observation gaps after metric scale initialization. Trained on public RGB-D videos, RIDE is evaluated on robot sequences without fine tuning. Experiments show improved depth accuracy and temporal consistency over scale-only calibration, demonstrating how localization geometry can support both pose recovery and dense robot perception.

Legged & Humanoid Locomotion

4 papers
8
h=0

Reflex-Informed Neuromuscular Reinforcement Learning for Muscle-Driven Locomotion

2026-09-10 cs.RO, cs.GR, cs.LG
Jian Zhou, Xingyu Zhang, Rui Ma, Yu Cao, Shane Xie
Core Contributions
  • Keeps a fixed, phase-dependent reflex controller as the core neuromuscular mechanism and has RL learn only four biomechanically meaningful residual parameters (reflex gains/thresholds for hip, knee, ankle) rather than replacing the reflex architecture with a black-box policy—a much smaller, more interpretable action space than typical muscle-driven RL.
  • Targets the tension between physiological plausibility and adaptability directly: the reflex core keeps motion human-like while the RL residual handles adaptation to changing musculoskeletal capacity and disturbances.
  • Reports improved kinematic accuracy, dynamic consistency, and bilateral gait symmetry over nominal reflex-only walking, evidence the residual learning genuinely refines rather than destabilizes the base controller.
  • Shows the learned policy stays robust under simulated muscle weakness and external perturbations without any retraining—a generalization test pure end-to-end RL locomotion policies don't always pass.
Show abstract

Muscle-driven locomotion provides a physically grounded approach to generating realistic human movement. However, achieving both physiological plausibility and adaptability to changes in musculoskeletal capacity and external disturbances remains a fundamental challenge. To address this limitation, we propose a Reflex-Informed Neuromuscular Reinforcement Learning framework for muscle-driven locomotion. Within this framework, a fixed phase-dependent reflex controller serves as the underlying neuromuscular control mechanism, while the reinforcement learning policy produces four biomechanically meaningful residual parameters to modulate key reflex gains and thresholds associated with hip swing, knee support, and ankle propulsion according to the current state. Experimental results demonstrate that the proposed framework generates physiologically plausible locomotion with improved kinematic accuracy and dynamic consistency, as well as better bilateral symmetry and stride-to-stride consistency under nominal walking conditions. The learned policy remains robust under muscle weakness and external perturbations without retraining.

15
h=0

CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising

2026-09-10 cs.RO
Hongjin Chen, Zijun Xu, Shihao Ma, Yi Zhao, Xilai Liu
Core Contributions
  • Instead of switching between separate perceptive and blind sub-policies when depth sensing degrades, CAP trains a world-model encoder as a learned denoiser that reconstructs clean depth from corrupted input, extracting recoverable information from partially corrupted depth that a binary switch would throw away.
  • Pairs a depth-noise curriculum on the world-model's input with feature dropout on the policy-facing latent during training, deliberately exposing the single-stage policy to the entire spectrum of perception quality rather than training separately for "clean" and "blind" regimes.
  • Shows smoother performance degradation than a binary-switching baseline as perception worsens—a qualitatively different failure curve, not just a marginally better number at one operating point.
  • Validated on a real Unitree G1 across indoor-outdoor deployments with intermittent occlusion and real-sensor corruption (not just synthetic noise in sim), directly testing the failure modes the paper is designed for.
Show abstract

Humanoid locomotion across complex terrain demands forward-looking exteroception to anticipate obstacles, yet this signal is unreliable in real-world deployment, failing partially and intermittently. Existing perceptive policies often assume that depth observations remain clean and in-distribution, while recent attempts to unify perceptive and blind control typically route or switch between separate sub-policies, leaving recoverable information in partially corrupted depth unexploited. We instead propose CAP, a single-stage humanoid locomotion policy that recovers this signal with a perceptive world-model encoder trained as a learned denoiser to reconstruct clean depth from a corrupted input, together with a co-active proprioceptive variational encoder that supplies depth-free body-state information. A coupled training recipe pairs a depth-noise curriculum on the world-model input with world-model feature dropout on the policy-facing latent, exposing the policy to failures across the entire perception-quality spectrum. In simulation, CAP matches or improves upon perceptive baselines when depth remains informative, and degrades more smoothly than a binary-switching baseline as perception worsens. On the Unitree G1, controlled trials and indoor-outdoor deployments demonstrate perception-robust locomotion under intermittent occlusion, real-sensor corruption, and outdoor depth artifacts.

23
h=0

Morphology-Aware Human Motion Retargeting for Wheeled-Humanoid Loco-Manipulation

2026-09-10 cs.RO
Chenbo Xia, Chao Ye
Core Contributions
  • Addresses a specific embodiment mismatch that most human-motion retargeting work sidesteps: the Galaxea R1 Pro wheeled humanoid has no leg joints at all, so human lower-body motion has to be redistributed across planar base motion and torso posture instead of mapped joint-to-joint.
  • Builds a full pipeline—canonical body-shape preprocessing, planar-base normalization, morphology-aware differential IK, shoulder-rooted arm retargeting, and continuous torso substitution for bending/squatting—that explicitly separates locomotion redistribution from manipulation-relevant arm geometry so neither degrades the other.
  • Adds a reference-twist-driven planning layer that decodes planar base motion into continuous three-wheel steering/rolling commands under hysteresis, kinematic continuity, and actuator-rate constraints, bridging retargeted motion to physically executable wheel commands rather than stopping at kinematic visualization.
  • Trains a 21-dimensional BaseDecode policy in Isaac Lab with directional joint-limit scaling and a staged wheel-contact reward, delivering a system positioned as a complete bridge from motion data to trackable execution, though the authors candidly note quantitative policy comparisons are left to a later revision.
Show abstract

Human-to-humanoid retargeting has largely been studied on legged platforms, while comparatively few wheeled-humanoid systems support coupled locomotion and manipulation from general human motion. Building on GMR's configurable general-motion retargeting and BeyondMimic's physically simulated R1 Pro learning framework, we present a reproducible pipeline that converts multi-dataset SMPLX motion into executable loco-manipulation behavior for the Galaxea R1 Pro wheeled humanoid. The robot has a planar three-wheel base, a serial torso, and two arms but no leg joints, so human lower-body motion must be redistributed across base motion and torso posture without sacrificing manipulation-relevant arm geometry. Our pipeline combines canonical body-shape preprocessing, planar-base normalization, morphology-aware differential inverse kinematics, shoulder-rooted hierarchical arm retargeting, and continuous torso substitution for bending and squatting. A reference-twist-driven planning layer then decodes planar base motion into continuous three-wheel steering and rolling commands subject to hysteresis, kinematic continuity, acceleration, and actuator-rate limits. Finally, a 21-dimensional BaseDecode policy is trained in Isaac Lab with directional joint-limit scaling, focused upper-body tracking, and a staged wheel-contact reward. The resulting system provides a complete bridge from human motion data to physically trackable wheeled-humanoid loco-manipulation rather than a visualization-only retargeter; quantitative policy comparisons remain scheduled for a later revision.

30
h=0

Gait-Dependent Effects on Quadruped Locomotion for Load-Carrying using Passive Mechanism

2026-09-10 cs.RO
Giovanni B. Dessy, Claudio Semini, Victor Barasuol
Core Contributions
  • Isolates a specific coupling problem in passive-mechanism payload carrying: a passive-arm interface's stiffness/damping directly couples payload dynamics to the gait pattern, so the "right" impedance setting is gait-dependent rather than a universal design choice—a nuance often ignored when passive arms are evaluated on a single gait.
  • Compares damped vs. underdamped passive-arm impedance specifically under crawl gaits (where the support polygon is well-defined enough for a clean ZMP-margin comparison) and finds underdamped impedance increases passive-joint oscillation and can shrink the ZMP stability margin—a concrete, gait-specific stability cost of choosing lower damping.
  • Uses trot only as a passive-arm excitation case rather than for direct stability comparison, an explicit methodological scoping choice that keeps the ZMP-margin claims restricted to the gait where they're actually well-posed.
  • Summarizes results as gait-payload-stiffness-damping maps, giving designers a lookup structure for impedance choice conditioned on gait and payload rather than a single blanket recommendation.
Show abstract

Passive mechanical interfaces offer a lightweight alternative to actuated manipulators for quadruped payload carrying, but their impedance directly couples the payload dynamics with the locomotion pattern. This paper analyzes how passive-arm stiffness-damping selection affects payload-carrying locomotion under different gait and payload conditions. We compare damped and underdamped passive-arm impedance configurations in simulation during flat-ground locomotion. For crawl gaits, where the support polygon remains well defined, the results show that underdamped impedance increases passive-joint oscillations and can reduce the ZMP margin with respect to the support polygon. Trot is retained as a dynamic excitation case for the passive arm, but it is not used for direct ZMP-margin stability comparison. The results are summarized in gait-payload-stiffness-damping maps, where ZMP-margin reduction is evaluated for crawl gaits and trot is retained only as a passive-arm excitation case.

Aerial Robotics & UAV Control

4 papers
2
h=0

EVPeriscope: Extended Perception across Aerial and Ground Vehicles with Event-based Propeller Tracking

2026-09-10 cs.RO
Dexter Ong, Vijay Kumar, Pratik Chaudhari
Core Contributions
  • Turns a ground robot's sensing problem inside-out: instead of asking the drone to sense the ground robot, an upward-facing event camera on the ground robot tracks the quadrotor's spinning propellers as a high-frequency visual signature, exploiting event cameras' strength at exactly this kind of motion.
  • Uses the aerial platform as a backup perception system for the ground robot, closing the loop when the ground robot's own sensors are degraded or occluded—inverting the usual "drone helps itself" framing into "drone helps its ground partner."
  • Field-validated in genuinely adverse conditions (winds up to 15 mph, both day and night), not just a lab demo, and shows closed-loop navigation through dense foliage where the ground robot's own sensors are blind.
  • Achieves 200 Hz closed-loop quadrotor control fully onboard, showing the propeller-tracking signal is fast and reliable enough for real-time flight control, not just offline localization.
Show abstract

Reliable relative localization between aerial and ground robots is a key requirement for tightly coordinated heterogeneous teams. This can be difficult to do using conventional frame-based cameras and fiducial markers because they are sensitive to motion blur, lighting variations, and payload constraints. This paper presents EVPeriscope, an event-based perception system that enables detection, localization and control of a quadrotor using an upward-facing event camera on a ground robot by detecting the high-frequency visual signature of its propellers. This system allows the quadrotor to function as an extended perception system for the ground robot when onboard sensors exhibit degradation or occlusion. We demonstrate the capabilities of this marsupial ground-aerial system via experiments in challenging field conditions with wind speeds of up to 15 mph, in both daylight and at night. We show that the system supports localization and closed-loop navigation through dense foliage where the ground robot's sensors are occluded. Our control system for the quadrotor operates at 200 Hz entirely with onboard sensing and computation. More details and experiment videos can be found on the project page: https://ongdexter.github.io/evperiscope.

10
h=0

Aerodynamic Prior-Free Coordinated Trajectory Generation and Tracking Control for a Tail-Sitter UAV

2026-09-10 cs.RO
Erchao Rong, Zihao Liu, Junning Liang, Jianguo Wang, Xiao Jie
Core Contributions
  • Removes the standard requirement for airframe-specific aerodynamic system identification, instead using phase-specific aerodynamic modeling: an analytic phi-theory flatness mapping for trajectory planning and a simplified, locally-accurate model for real-time parameter estimation during tracking—different fidelity for different jobs rather than one global aerodynamic model.
  • Demonstrates real-world tail-sitter flight tracking across the full flight envelope without an aerodynamic identification campaign—the authors claim this is the first such real-world demonstration for this vehicle class.
  • Validated under mild wind disturbance in real flight tests, not just simulation, showing the coordinated planning-and-tracking scheme holds up outside idealized conditions.
  • Releases source code, lowering the barrier for other groups to test tail-sitter control without redoing airframe-specific aerodynamic characterization themselves.
Show abstract

This paper presents a coordinated trajectory generation and tracking control framework for a tail-sitter unmanned aerial vehicle (UAV), which does not require aerodynamic priors identified for a specific airframe while addressing the challenge of flight control under highly nonlinear aerodynamics across the full flight envelope. The core innovation lies in employing phase-specific aerodynamic modeling strategies for planning and tracking, tailored to their distinct functional characteristics, without requiring airframe-specific aerodynamic priors. Specifically, the phi-theory model under coordinated flight is employed to derive an analytic differential flatness mapping, and a simplified but locally accurate model is established for predictive control to enable real-time aerodynamic parameter estimation. The proposed framework is evaluated extensively through both simulation and challenging real-world flight tests under mild wind conditions, showing high-precision tracking and adaptability across the tested aerodynamic conditions. To the best of our knowledge, this is the first real-world demonstration of accurate trajectory tracking over tested flight regimes spanning the full envelope of a tail-sitter UAV without relying on aerodynamic identification campaigns. The source code of our framework is available at: https://github.com/SYSU-HILAB/AP-PnC.

12
h=0

Contact-Aware Incremental Model Predictive Control for an Underactuated Aerial Manipulator

2026-09-10 cs.RO
Darwin Liu, Tamas Keviczky, Sihao Sun
Core Contributions
  • Combines NMPC (for accurate end-effector position and contact-force tracking under small penetration depths) with whole-body incremental nonlinear dynamic inversion (INDI) for robustness to friction and aerodynamic disturbance—splitting the control problem into a planning-accuracy layer and a disturbance-rejection layer rather than one monolithic controller.
  • Demonstrates five-DoF simultaneous pose-and-contact-force tracking on a genuinely underactuated platform: a standard quadrotor with a simple rigid single-link one-DoF arm, no dedicated force/torque sensor, and no fully-actuated airframe—showing capability normally attributed to more complex hardware is achievable with much simpler mechanisms.
  • Validated across vertical and inclined writing surfaces, multiple reference forces, different friction conditions, and wind disturbance in both simulation and real flight, a broad operating envelope for a contact task usually demonstrated in narrower conditions.
  • Reports consistent performance across different controller tunings, suggesting the scheme is robust to tuning choices rather than requiring careful per-task calibration.
Show abstract

We present a robust contact-aware control framework for aerial writing on an underactuated platform. The framework combines nonlinear model predictive control (NMPC) for accurate end-effector position and normal-force tracking at small reference penetration depths, with consistent performance across controller tunings, with whole-body incremental nonlinear dynamic inversion (INDI) for robustness to frictional and aerodynamic disturbances during contact. The proposed controllers are validated on a quadrotor-based aerial manipulator with a rigid, single-link, one-degree-of-freedom (DoF) arm in simulation and real-world experiments. The aerial writing experiments span vertical and inclined surfaces, multiple reference forces, different friction conditions, and wind disturbances. The results demonstrate that robust simultaneous five-DoF end-effector pose and contact-force tracking is achievable on a standard underactuated quadrotor with a simple, rigid, single-link arm, without requiring a fully actuated platform, a complex arm, or dedicated force/torque sensing.

18
h=0

3D Euler-Angle Orientation Control for Two-Ray Fading Mitigation in Maritime Air-to-Sea Communications

2026-09-10 cs.RO
Mohammed Bajja, Abdoul Karim A. H. Saliah, Hajar El Hammouti, Daniel Bonilla Licea, Giuseppe Silano
Core Contributions
  • Treats UAV attitude—normally a byproduct of trajectory tracking—as an explicit physical-layer control variable for communication quality, exploiting antenna phase-center displacement to reshape the two-ray interference pattern that causes deep fades in air-to-sea links.
  • Derives a closed-form family of minimum-norm attitude candidates under small-angle/far-field assumptions by reducing the constructive-interference condition to an affine constraint in Euler angles, giving an analytic solution rather than a learned or brute-force-searched one.
  • Combines a differentiable soft-minimum selection rule with a constrained NMPC on a fully-actuated tilting multirotor, so the smooth attitude reference can be tracked without abandoning trajectory-tracking or actuator constraints.
  • Reports 11.4% throughput improvement over a pitch-only benchmark and 22.2% over a zero-orientation baseline while preserving trajectory tracking—quantifying a previously unexploited communication gain from full 3D attitude control.
Show abstract

Maritime Air-to-Sea links are dominated by a line-of-sight ray and a sea-surface reflected ray whose destructive combination produces deep fades. Existing mitigation strategies optimize Unmanned Aerial Vehicle position or trajectory but leave attitude unexploited. This paper treats the full three dimensional attitude as a physical-layer control variable that shapes the two-ray interference through antenna phase-center displacement. Under small-angle and far-field assumptions, the constructive-interference condition reduces to an affine constraint in the Euler angles and admits a closed-form family of minimum-norm attitude candidates. A differentiable soft-minimum rule yields a smooth reference tracked by a constrained Nonlinear Model Predictive Control controller on a fully-actuated tilting multirotor. The proposed scheme increases cumulative throughput by 11.4% over a pitch-only benchmark and 22.2% over a zero-orientation baseline, while preserving trajectory tracking and respecting actuator limits.

Multi-Robot Coordination & Swarms

3 papers
7
h=0

ORCH: Organizational Principles Enable Collective Intelligence in Embodied AI

2026-09-10 cs.MA, cs.AI, cs.LG, cs.RO
Zhengran Ji, Jonathan Hyun, Boyuan Chen
Core Contributions
  • Argues that most multi-agent embodied AI work optimizes agent capability while treating team structure as fixed, and instead operationalizes human organization theory (pooled vs. sequential interdependence) to build task-specific hierarchies for physical multi-robot teams.
  • Tested at genuinely large scale—up to 50 heterogeneous agents across 25 wildfire-response missions spanning reconnaissance through suppression—far beyond the small teams typical of most embodied multi-agent papers.
  • Human-designed ORCH organizations improve final mission score by 63.97% and execution efficiency by 74.29% over four prior embodied multi-agent frameworks, and organizations generated automatically by LLMs still capture roughly two-thirds of that gain (43.63%/52.53%).
  • Finds collective performance is not monotonic in underlying LLM scale, suggesting organizational structure—not just swapping in a bigger model—is doing real, separable work in coordinating the team.
Show abstract

Collective intelligence depends not only on the capabilities of individual members, but also on how those members are organized. Yet artificial multi-agent systems are typically assembled using fixed organizational structures, even when the physical tasks they perform impose fundamentally different coordination requirements. Here we show that principles from human organization theory can be operationalized to organize large, heterogeneous collectives of embodied artificial agents. We introduce ORCH (Organizing Roles and Coordination Hierarchies), which constructs task-specific hierarchical organizations by combining pooled interdependence for work that can proceed concurrently with sequential interdependence for work governed by prerequisite relationships. Across 25 wildfire-response missions spanning reconnaissance, rescue, transportation, resource management, containment and suppression, we evaluated teams of up to 50 heterogeneous agents using eight large language models. Organizations constructed using these principles consistently outperformed four representative embodied multi-agent approaches across mission outcome, execution efficiency, exploration and computational resource use. Human-designed ORCH organizations improved final score by 63.97% and execution efficiency by 74.29% on average relative to the four prior frameworks. Organizations generated automatically by language models improved these measures by 43.63% and 52.53%, respectively. These advantages persisted across missions and underlying language models. Notably, collective performance was not monotonically determined by model scale. Analysis of long-horizon missions showed that hierarchical organization enabled teams to preserve concurrent activity within specialized groups while coordinating ordered transitions between mission phases.

21
h=0

SwarmNxt: Open-source Software-Hardware Platform for Fast and Agile Aerial Swarms

2026-09-10 cs.RO
Charbel Toumieh, Niel Mistry, Benjamin Jarvis, Simon Jeger, Peize Liu
Core Contributions
  • Targets a specific practical bottleneck holding back aerial swarm research: commercial drones are closed-source or under-powered for vision-based agile flight, and maintaining custom software across many physical robots is a heavy engineering burden by itself—SwarmNxt's contribution is largely in tooling (assembly instructions, parallel deployment automation, swarm-wide updates) as much as algorithms.
  • Built on the open-source OmniNxt hardware and integrates control, planning, and depth estimation into a single ROS 2 multi-agent framework, giving other groups a reproducible starting point rather than a one-off internal platform.
  • Validated with two distinct real multi-drone experiments—six drones doing decentralized planning with high-speed inter-drone collision avoidance, and four drones flying collectively with onboard depth estimation through an obstacle-filled environment—both running perception, planning, and control fully onboard.
  • Explicitly released as open research infrastructure (hardware assembly video, deployment automation), aimed at lowering the engineering cost of entry for other labs doing physical swarm experiments.
Show abstract

Aerial robot swarms have the potential to transform time-critical safety, security, and search-and-rescue operations. By coordinating multiple robots, they can rapidly survey disaster sites, map collapsed or GPS-denied environments, and search cluttered areas faster than a single robot, reducing response times and minimizing risks to first responders. Realizing this potential, however, requires robust autonomous swarm navigation, which remains an active research challenge. Progress is further constrained by existing platforms, as commercial drones are often closed-source or lack the onboard computational resources needed for agile, vision-based collective flight. Moreover, developing, deploying, and maintaining software across multiple aerial robots requires significant engineering effort. To address these challenges, we present SwarmNxt, an open-source software platform built on the open-source OmniNxt drone hardware. SwarmNxt provides an end-to-end toolkit, including detailed hardware assembly instructions with a video tutorial, automation tools for parallel software deployment and swarm-wide updates, and a ROS 2-based framework for autonomous navigation. The platform integrates state-of-the-art control, planning, and depth estimation into a single ROS 2 multi-agent system, providing an open research infrastructure for physical swarm experimentation. We validate SwarmNxt through two real-world experiments: a six-drone swarm performing decentralized planning with high-speed inter-drone collision avoidance, and a four-drone swarm executing collective flight with onboard depth estimation in an obstacle-filled environment. Both experiments were run indoors with global position from external motion capture; perception, planning, and control run onboard.

29
h=0

Freehand Sketching for End-User Programming of Robot Swarms

2026-09-10 cs.RO, eess.SY
Riwa Karam, Ian Kuo, Magnus Egerstedt
Core Contributions
  • Treats a hand-drawn sketch as the programming interface for swarm formation, letting non-expert users specify a target geometry by drawing rather than through waypoint coordinates or formal formation-control parameters—a genuinely different input modality from prior swarm programming interfaces.
  • The pipeline autonomously extracts target formation points from the sketch, builds a rigid formation graph, assigns robots to nodes, and executes distributed formation control with an explicit guarantee against unintended reflected (mirror-image) formations—a subtle failure mode of graph-based formation assignment the paper calls out and solves directly.
  • Evaluated with a genuine human-subjects usability study (20 participants, 42 shapes) rather than only a technical benchmark, reporting a mean System Usability Scale score of 84.25—conventionally "excellent" usability, a rare kind of evidence in a swarm-control paper.
  • Positions the contribution explicitly as making swarm robotics accessible without robotics or programming expertise, targeting end-user adoption rather than expert operator efficiency.
Show abstract

Robot swarms are increasingly used in applications where accessible interaction with non-expert users is desirable. This paper investigates freehand sketching as an end-user programming interface for specifying robot swarm geometries. Users communicate spatial intent through a drawing, while the swarm autonomously extracts target formation points, constructs a rigid formation graph, assigns robots to formation nodes, and executes distributed formation control with a guarantee against unintended reflected formations. The resulting sketch-to-swarm framework is evaluated through a human study examining the usability of freehand formation specification. Twenty participants generated $42$ geometric shapes, and the interface achieved a mean System Usability Scale score of $84.25$, which conventionally indicates high perceived usability. The results support freehand sketching as an intuitive interaction abstraction for human-swarm collaboration without requiring robotics or programming expertise.

Dexterous & Contact-Rich Manipulation

3 papers
4
h=0

Rapid Learning of Dexterous In-Hand Pen Writing through Real-Time Jacobian Estimation

2026-09-10 cs.RO
Kai Stewart, Yasunori Toshimitsu, Robert K. Katzschmann
Core Contributions
  • Skips simulation training and pre-collected demonstrations entirely, instead estimating the hand-object system's task Jacobian online, directly on hardware, using only a laptop CPU—a sharp departure from RL/IL pipelines that assume a simulator can capture the contact complexity of in-hand manipulation.
  • Achieves working in-hand pen control after roughly 18 seconds of initialization and continues adapting online, meaning the "training" cost is measured in seconds rather than GPU-hours.
  • Demonstrates the same estimator/controller formulation transfers across three different anthropomorphic hand embodiments (one real, two simulated) without embodiment-specific redesign, evidence the approach is a general control principle rather than a hand-specific trick.
  • Reports sub-millimeter precision (mean 0.6 mm) writing letters and shapes both in the air and on paper—a concrete, human-comparable dexterity benchmark rarely demonstrated with a physical anthropomorphic hand.
  • Positioned explicitly as an alternative to compute- and data-heavy RL/IL for dexterous manipulation, arguing computationally simple online estimation can match what typically requires extensive data or simulation fidelity.
Show abstract

Dexterous in-hand manipulation of a grasped object with an anthropomorphic hand is an unsolved frontier for robot dexterity. The contact-richness and highly dynamic nature of object-hand interactions tend to require extensive modeling or data-collection efforts for learning-based approaches. Modern simulators used for reinforcement learning (RL) cannot fully replicate the required contact complexity, while collecting dexterous demonstrations for imitation learning (IL) remains an open problem. In this research, we present an embodied control approach based on real-time task Jacobian estimation of the combined hand and object system on the physical robot. Using only the CPU on a laptop, the proposed controller begins in-hand pen writing after approximately 18 s of initialization and continues to adapt online, without an analytic hand--object kinematic/contact model, simulation training, or precollected task demonstrations. We demonstrate that the same estimator/controller formulation works on three anthropomorphic robotic hand systems (one physical, two simulated) to show human-like, in-hand articulation of a grasped pen by an embodiment-independent formulation. Sub-millimeter in-plane precision (mean 0.6 mm across runs) is achieved across letters and shapes written in the air and on paper on a physical robot. To our knowledge, this is the first demonstration of an anthropomorphic hand writing arbitrary single-stroke trajectories with a grasped pen through purely in-hand motion, and it showcases an alternative to compute- and data-heavy approaches such as RL and IL for achieving dexterous manipulation through computationally simple and data-efficient algorithms.

6
h=0

SEED-UMI: Sharing the Exoskeleton between human and robot for onE-to-one Dexterous demonstration

2026-09-10 cs.RO
Tengbo Yu, Jiahao Wu, Daohan Li, Bingxu Chen, Hao Liu
Core Contributions
  • Reframes the imitation-learning retargeting problem: instead of recording human demonstrations on one exoskeleton and mapping to the robot via an open-loop calibration that breaks under contact, both human and robot wear the identical exoskeleton, so joint encoders and wrist-camera views are physically shared measurements rather than translated ones.
  • Converts retargeting into paired cross-embodiment supervision—the same wrist-camera image stream is valid training data whether captured during human demonstration or robot rollout, with no segmentation or inpainting needed to bridge the visual gap.
  • Reports 3.0x greater data collection efficiency than prior exoskeleton-based teleoperation, a substantial throughput gain attributable directly to removing the free-space-calibrated retargeting step.
  • Achieves a 70.0% average rollout success rate across five contact-rich tasks, evidence the shared-mechanism design pays off in actual policy performance, not just data collection speed.
Show abstract

Imitation learning for dexterous hands is bottlenecked by the difficulty of collecting contact-rich demonstrations that transfer faithfully to the robot. Prior wearable-exoskeleton systems record only on the human side and retarget via open-loop mappings calibrated in free space, which degrade under contact. We present SEED-UMI, a framework in which both the human and the robot wear the same exoskeleton: joint encoders become a physically shared measurement, and wrist cameras mounted to the exoskeleton observe the same outer mechanism during both human data collection and robot policy rollouts. This turns retargeting into paired cross-embodiment supervision and lets policies train directly on raw exoskeleton-centric wrist images, without segmentation or inpainting. On five contact-rich tasks, SEED-UMI achieves 3.0x greater data collection efficiency than exoskeleton-based teleoperation and a 70.0% average rollout success rate.

13
h=0

Quasi-static analysis of passive stability in a novel underactuated multi-finger hand

2026-09-10 cs.RO
Léonie Plancoulaine, Sylvain Guégan, Franck Plestan, Damien Chablat
Core Contributions
  • Introduces a novel three-finger underactuated hand with a differential spring-loaded slider mechanism, then analyzes—rather than just builds—how that differential coupling shapes the stable equilibrium pose of a grasped object, addressing a gap where most underactuated-hand papers report grasp success without characterizing why the equilibrium is stable.
  • Provides a quasi-static analytical framework applicable to two canonical grasp types (cylindrical and spherical), giving a predictive tool for equilibrium configuration rather than relying purely on empirical grasp trials.
  • Explicitly studies how object size shifts the stable equilibrium configuration, connecting the underactuated mechanism's design parameters to a measurable, predictable grasp outcome.
Show abstract

Underactuated robotic hands achieve adaptive and robust grasping with a reduced number of actuators, but predicting the stable equilibrium pose of the grasped object remains a significant challenge. This paper introduces a quasi-static analytical approach to assess passive stability in underactuated multi-finger hands. A novel three-finger hand architecture integrating a differential spring-loaded slider mechanism is introduced, enabling versatile and adaptive grasping. The study focuses on how the differential mechanism influences the overall grasp behavior and analyzes the effect of object size on the stable equilibrium configurations for two canonical grasp types: cylindrical and spherical.