🤖 Robotics arXiv Digest

2026-09-14
30 papers 8 research areas
Generated by Claude

Research Landscape

Contact-rich, tactile dexterous manipulation is the largest cluster in this batch. Touch2Trace and SlipSense, both built on the same custom TacV5 piezoresistive sensor, tackle complementary problems—fine-motor cable tracing and low-latency slip detection—and both report the kind of precisely quantified latency and accuracy numbers (93% success at 60 Hz; 76% of slips caught within 23.1 ms) that the field has historically lacked. Bench2Dex responds to the same underlying problem from a different angle: tactile hardware for dexterous hands still hasn't converged on a common design, so it benchmarks 12 hand morphologies under one shared simulated tactile interface rather than waiting for hardware to standardize. On the control side, two papers from Küçüktabak et al. show sampling-based MPC used as scaffolding rather than as the end product—bootstrapping real-world dexterous RL in one paper, biasing MPC's own sampling with learned motion primitives in the other—suggesting the field is moving past an MPC-versus-learning framing toward hybrid pipelines where each compensates for the other's weakness. CMDIR extends impedance retargeting toward continuous supervision for imitation learning, rounding out a cluster that is converging on structured, hybrid classical-learned representations for contact rather than either pure end-to-end RL or pure model-based control.

A second theme is foundation and world models for action generation, and each entry names a specific failure mode it is fixing rather than proposing a generic scale-up. DIDO distills a multi-step video diffusion World Action Model into a single denoising step while explicitly preserving interaction-centric dynamics, because it finds that naive truncation keeps scene structure but silently loses the gripper/object dynamics that manipulation actually depends on. PhysBrain 1.5 unifies understanding, action generation, and future-state prediction in one autoregressive vision-language model pretrained on human video, reporting parity with proprietary systems across 28 embodied benchmarks. GRAVA does the analogous thing for driving, tying reasoning to a trajectory-anchored typed graph so intermediate reasoning stays grounded in physical evidence instead of drifting into loosely-connected chain-of-thought. X-WBC extends the same foundation-model logic to humanoid whole-body control, training one policy jointly across nine simulated bodies and four real robots and showing joint training actually improves tracking rather than merely enabling transfer. And P-POSEMEM identifies a parallel grounding failure at the SLAM layer: semantic memory built on pose graphs silently mis-names objects when loop closures rewrite the map underneath it, which is conceptually the same class of problem—keeping a symbolic or semantic layer consistent with an evolving lower-level representation—that DIDO and GRAVA are solving for action and reasoning respectively.

A third, smaller but notable thread is treating safety and legality as separate, certifiable objectives rather than folding everything into one reward function. ResSafe's residual-policy safety filter for humanoids, the exact CBF feasibility certificate for multi-robot systems, and the Defeasible Deontic Logic legal-planning stack all decouple "what to optimize for" from "what must never happen," and all go further than a pass/fail result: the CBF paper identifies exactly which agent interaction breaks feasibility 94% of the time it's tested, and the legal-reasoning paper explicitly measures where perception and planning translation introduce compliance gaps. Rounding out the batch, two papers from the same aerial-robotics group push spring-legged hopping quadcopters toward large, hardware-validated energy savings (30–83% depending on baseline) by encoding physical energy manifolds directly into the RL reward rather than hand-coding hopping state machines, while DuctAM tackles a related but distinct problem of adding sustained horizontal force to aerial manipulators without destabilizing flight.

Papers by Research Area

Humanoid & Whole-Body Control

Learned control stacks for full humanoid bodies, from safety filtering to cross-embodiment generalization.

  • #1 ResSafe: Learning Safety Filtering with Residual Reinforcem…
  • #18 X-WBC: A Cross-Embodiment Foundation Model for Humanoid Who…

Legal & Task-Level Reasoning

Formal reasoning layers—legal logic and information-theoretic planning—that sit above learned perception and control.

  • #2 Legislating World-Model-Based Planning with Legal Reasoning
  • #11 An Information-Space Perspective to Scene Graph Sufficiency…

Perception, Mapping & Navigation

Building and maintaining consistent spatial and semantic representations for navigation, from water surfaces to language-grounded SLAM.

  • #3 HydroMap: Probabilistic Water Surface Elevation Mapping for…
  • #15 P-POSEMEM: Projective Semantic Memory for Consistent Langua…
  • #17 Comparing Trajectories from Positions Alone: Curvature-Base…
  • #29 HarnessVLN: Unifying Training-Free Embodied Navigation thro…

Aerial & Legged-Aerial Robotics

Hybrid platforms that combine flight with legged hopping or high-force physical interaction.

  • #5 Learning to Exploit Passive Dynamics for Energy-Efficient T…
  • #6 Dynamics-Informed Reinforcement Learning for Agile and Ener…
  • #14 DuctAM: A Duct-Assisted Quadrotor-Based Aerial Manipulator …

Tactile Sensing & Contact-Rich Manipulation

Sensor hardware, representations, and benchmarks for manipulation that depends on fine-grained touch.

  • #9 Continuous Manifold-Decomposed Impedance Retargeting for Co…
  • #12 Touch2Trace: Tactile-Driven Imitation Learning for Dexterou…
  • #13 SlipSense: Multimodal Tactile Learning for Low-Latency and …
  • #27 Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Ma…

Robot Learning for Manipulation: VLA, RL & MPC

Policy architectures, world models, and hybrid MPC/RL pipelines for dexterous and mobile manipulation.

  • #8 MessyMem: Learning-from-Doing Memory for Mobile Manipulation
  • #10 DIDO: Distilling Interaction-Centric Dynamics into One-Step…
  • #21 Uncertainty-Guided Sparse Refinement for Action Chunking Tr…
  • #22 StereoPatch: Patch-Aligned RGB-Depth Fusion for Spatial Per…
  • #24 PhysBrain 1.5: From Vision-Language Models to Physical Foun…
  • #25 Real-World Reinforcement Learning with MPC Scaffolding for …
  • #26 Primitive-Informed Sampling-Based MPC for Multi-Fingered De…
  • #30 GRAVA: Grounded Reasoning-to-Action Representation and Lear…

Wearable Robotics & Assistive Devices

Exoskeletons and physically-assistive robots personalized to individual human users.

  • #7 Understanding User Preferences of a Slope-Aware Variable-Ad…
  • #16 Two-Stage Personalized Gait Phase Estimation in Stroke Surv…
  • #19 Assistance Torque Estimation via Dynamics-Aware Optimizatio…

Hardware, Mechanism Design & Multi-Robot Safety

Mechanism design, task-aware component synthesis, field robotics, and certifiable multi-robot safety.

  • #4 Tracking the Ground: Online Lidar Identification of Robot-I…
  • #20 Exact Feasibility Certification and Optimal Responsibility …
  • #23 Task-Distribution-Aware Counterweight Synthesis and Constra…
  • #28 Low Clearance Hinge Joint Mechanism Based on 3D Printing on…

Papers by Category

Humanoid & Whole-Body Control (2)
#1
h=55
ResSafe: Learning Safety Filtering with Residual Reinforcement Learning for Humanoids
2026-09-14 cs.RO K. Sreenath (h=55)
Gechen Qu, Tong Zhang, Bike Zhang, Yen-Jen Wang, Koushil Sreenath
Core Contributions
  • Splits humanoid RL control into two decoupled policies instead of one monolithic reward-balanced policy: a nominal task policy plus a residual policy that corrects unsafe actions.
  • Why it matters: prior approaches cram performance, safety, and robustness into a single reward function, forcing brittle manual tuning across competing terms; decoupling sidesteps that tuning problem entirely.
  • The residual policy functions as an implicit, learned safety filter rather than a hand-derived analytic filter (e.g., a CBF-QP), letting it adapt to contact-rich, high-dimensional humanoid dynamics that are hard to model explicitly.
  • Positions residual RL as a general recipe for retrofitting safety onto an existing locomotion or tracking policy without retraining it from scratch.
Show abstract

Safe control of humanoid robots remains challenging due to their high-dimensional dynamics, contact-rich interactions, and sensitivity to disturbances. Although reinforcement learning has enabled effective locomotion and motion tracking, learned policies can still generate unsafe actions that lead to instability or falls. In this work, we propose residual reinforcement learning as an implicit safety-filtering mechanism for safe humanoid control. Instead of relying on a single nominal policy to simultaneously balance performance, safety, and robustness, we decouple performance and safety. The nominal policy focuses solely on task performance, while a residual policy learns safety corrections. This decoupling leads to a better performance--safety Pareto trade-off and avoids the need for careful tuning of multiple competing reward terms within a single policy training. We show that the residual policy can act as an implicit safety filter.

#18
h=11
X-WBC: A Cross-Embodiment Foundation Model for Humanoid Whole-Body Control
2026-09-14 cs.RO Chun Gu (h=11)
Juntong Zhang, Chun Gu, Li Zhang
Core Contributions
  • Trains a single cross-embodiment whole-body control policy across nine simulated humanoids and four real robots, instead of the standard practice of training one policy per robot body that leaves motion knowledge siloed.
  • Separates shared human-motion semantics from embodiment-specific execution using human-centered command tokens that align human motion, robot reference motion, and sparse VR observations, with a causal Transformer learning reusable temporal structure and lightweight robot-specific adapters handling each body's action space.
  • Shows joint training across many robot bodies actually improves tracking, not just enables transfer, and that the aligned representation supports consistent control regardless of which command source drives it.
  • Demonstrates the policy remains competitive on motions outside the training corpus, supporting the case for heterogeneous humanoid data as a genuinely useful joint training resource.
Show abstract

Scaling humanoid whole-body control toward general-purpose deployment requires large human motion corpora and training experience shared across robot bodies. Existing methods usually train one policy per robot, leaving motion experience isolated across embodiments. We introduce X-WBC, a cross-embodiment foundation framework that separates relatively shared human motion semantics from embodiment-specific physical execution. Human-centered command tokens align full human motion, robot reference motion, and sparse VR observations. A causal Transformer learns reusable temporal structure from mixed multi-robot rollouts, while lightweight robot-specific modules map the shared representation to each robot's proprioception and action space. Across nine simulated embodiments, external motions, and four real robots, experiments show that joint training improves tracking, the aligned representation supports consistent control across command sources, and the learned policy remains competitive beyond the training corpus. These results support heterogeneous humanoids as joint data sources and establish cross-embodiment joint training as a practical route toward whole-body control foundation models.

Legal & Task-Level Reasoning (2)
#2
h=54
Legislating World-Model-Based Planning with Legal Reasoning
2026-09-14 cs.RO, cs.AI, cs.LO Guido Governatori (h=54)
Dylan Waldner, Yiannis Kantaros, Guido Governatori, Risto Miikkulainen, Amir Banifatemi
Core Contributions
  • Introduces ‘ex ante’ legal governance: a Defeasible Deontic Logic reasoner intervenes before an illegal action executes, rather than penalizing bad behavior after the fact through reward shaping.
  • Formalizes two failure modes new to robot-law literature: a grounding isomorphism gap (perception error feeds false facts to the legal reasoner) and an ontological isomorphism gap (one legal rule maps to many different numeric planning constraints).
  • Shows that explicitly modeling perception uncertainty, rather than treating percepts as ground truth, further increases legal abidance on a simulated cube-pushing task.
  • Demonstrates legal verdicts remain auditable and efficient to compute at runtime, and that the stack adapts to both exogenous signal changes and endogenous rule changes—a step toward regulatable, explainable planners rather than opaque end-to-end policies.
Show abstract

As robotic systems grow more general, legal norms are needed to integrate them into society. This paper extends the isomorphism problem of aligning legal source texts with their encodings, and measures two key challenges to robot normative control: (1) the \textit{grounding isomorphism gap}, where perception error grounds false atoms for legal reasoning, and (2) the \textit{ontological isomorphism gap}, where one legal conclusion admits many faithful translations into planning constraints. The paper introduces a legal planning stack that employs Defeasible Deontic Logic (DDL) to constrain a motion planner. The stack leverages learned world models to plan and to provide legal context, enabling \textit{ex ante} governance that intervenes before an illegal action is executed. It was deployed on a simulated robot arm pushing a cube across a $3\times3$ grid. The findings were (1) the legislated agent abided substantially more often than the non-legislated one, and modeling perception uncertainty lifted abidance even further, (2) the legal reasoning ran efficiently at runtime and its verdicts were auditable, and (3) the stack adapted to exogenous signals and endogenous rule changes. Both gaps were measured: (4) world model and probe error corrupted the factual input for the DDL reasoner, and (5) a single law admitted several faithful metric interpretations yielding drastically different abidance. Thus, \textit{ex ante} legislation functions as intended, and closing these gaps with a standardized mapping from the law to runtime constraints and improved fact grounding from perception will yield robust laws that align robot behavior with society's norms.

#11
h=15
An Information-Space Perspective to Scene Graph Sufficiency for Robotic Task Planning
2026-09-14 cs.RO Francesco Verdoja (h=15)
Başak Sakçak, Francesco Verdoja
Core Contributions
  • Provides a first formal, task-centric definition of what makes a scene graph ‘sufficient’ for planning, rather than relying on ad hoc pruning or hierarchical heuristics as prior work does.
  • Frames the problem via information-space transition systems, defining derived scene graphs through information mappings that merge or prune nodes and induce quotient transition systems augmented with motion primitives for higher-level actions.
  • Specifies two precise sufficiency conditions—deterministic quotient and task well-posedness over derived traces—that guarantee a plan found on the reduced graph is feasible on the full system, closing a correctness gap heuristic pruning can't guarantee.
  • Illustrates both sufficient and insufficient reduced graphs on an example task, giving practitioners a concrete diagnostic rather than only abstract theory.
Show abstract

Planning in complex environments requires task specifications grounded in representations that capture objects, relations, and affordances; scene graphs meet this need, but their size in large environments hinders efficient planning. While task-aware pruning and hierarchical abstractions have been explored, a general, task-centric formalization of what constitutes a sufficient scene graph for planning remains open. This paper provides such a formalization by modeling planning over scene graphs within an information-spaces framework through the definition of scene graph transition systems and relevant action semantics for navigation and manipulation. We then introduce derived scene graphs via information mappings that merge and prune nodes and induce quotient transition systems augmented with motion primitives to capture higher-level actions over merged graph nodes. Sufficiency is characterized by two conditions: (i) the information mapping yields a deterministic quotient, and (ii) the task is well-posed over derived traces, ensuring plans found on the derived model are feasible on the maximal system. We illustrate the framework using a task over an example environment, showing both sufficient and insufficient reduced scene graphs.

Perception, Mapping & Navigation (4)
#3
h=46
HydroMap: Probabilistic Water Surface Elevation Mapping for Semantic Scene Representation in Inland Waterways
2026-09-14 cs.RO H. Bruyninckx (h=46)
Zhongbi Luo, Yunjia Wang, Herman Bruyninckx, Peter Slaets
Core Contributions
  • Targets a blind spot in LiDAR SLAM: water surfaces return sparse or no LiDAR echoes, leaving autonomous surface vehicles with no persistent representation of the water they float on.
  • Reconstructs water elevation from stereo vision instead, fusing per-frame noisy observations (with propagated stereo and pose uncertainty) into a persistent probabilistic elevation map that is decoupled from the vehicle's odometry pipeline.
  • Combines the elevation map with structural LiDAR geometry into one 2.5D semantic map spanning water, shorelines, structures, and overhead clearance—a representation pure structural maps can't offer.
  • Achieves elevation RMSE below 5 cm against LiDAR ground truth on two real canal datasets, publishing at 1–2 Hz, showing the method is practical for real-time use rather than offline reconstruction only.
Show abstract

Autonomous surface vehicles operating in inland waterways require a persistent representation of both surrounding structures and the water surface. LiDAR-based simultaneous localization and mapping often produces sparse or missing water returns, leaving this operational surface absent from the reconstructed scene. We propose HydroMap, an odometry-decoupled framework that reconstructs water surface elevation from stereo observations and integrates it with the structural map. Per-frame water points form joint cell observations with propagated stereo and pose uncertainty, and successive observations are fused into a persistent probabilistic elevation map. Semantic map conversion then combines the elevation map with structural geometry in a unified 2.5D representation of water, boundaries, structures, and overhead regions. On the Pohang Canal and Leuven Vaart datasets, the elevation RMSE remains below 5 cm relative to LiDAR references expressed in the same map frame. The elevation and semantic maps are published at 2 Hz and 1 Hz, respectively. HydroMap thereby complements LiDAR maps with a persistent representation of the water surface for downstream navigation in inland waterways.

#15
h=13
P-POSEMEM: Projective Semantic Memory for Consistent Language Grounding under Pose-Graph Rewrites
2026-09-14 cs.RO Xian-Jia Yu (h=13)
Ha Sier, Ali Salmasi, Mengya Xu, Haizhou Zhang, Jie Lu
Core Contributions
  • Solves a subtle but important SLAM problem: semantic memory built on top of pose graphs breaks when loop closures or marginalization move or remove the anchors objects were originally measured from, causing the same physical object to get renamed.
  • Stores every observation as an immutable event tied to its birth keyframe and retains the Bayes-tree elimination conditional of marginalized keyframes, integrating semantic likelihood over the full reconstructed joint posterior rather than committing detections to a single world coordinate.
  • Introduces Dproj, a total-variation defect metric between language-goal distributions of full vs. marginalized graphs, to directly measure grounding consistency rather than relying only on downstream task success.
  • Across 40 HM3DSem scenes, 112,000 queries, and an 8-run campaign with 761 closures rewriting the map by up to 47 m, keeps Dproj below 10^-13 with zero goal flips when elimination follows closures, while every ablation and a naive frozen-coordinate baseline does flip—and even a live bounded solver still degrades to 23/288 flips versus 53/288 for the frozen baseline.
Show abstract

A robot following language instructions needs its semantic memory to keep naming the same physical object while the SLAM pose graph underneath is optimized, loop-closed and compressed. Maps committing each detection to a world coordinate cannot: a closure moves the anchor it was measured from, or the solver marginalizes that anchor, and the query then selects a different object although both graphs represent the same posterior. P-POSEMEM stores each observation as an immutable event at its birth keyframe, retains the Bayes-tree elimination conditional of every marginalized keyframe, and integrates the semantic likelihood over the reconstructed joint posterior of poses, anchors and identities. Dproj, the total-variation defect between the language-goal distributions of inference-equivalent full and marginalized graphs, measures this directly. Over 40 HM3DSem scenes and 112,000 queries, P-POSEMEM reproduces the full-graph oracle (Dproj = 0) and reduces goal flips against every memory-reducing baseline. On an eight-run campaign whose 761 closures rewrote the map by up to 47 m, Dproj stays below 10^-13 with 0/288 goal flips when elimination follows the closures, where every ablation and a coordinate committed at insertion flip goals it does not; under a live bounded solver the same memory flips 23/288 against 53 for that frozen coordinate. A pre-registered negative control is detected by Dproj while leaving calibration error and navigation success unchanged, indicating that these measures capture distinct failure modes. Retrieval is held fixed by a shared frozen detector, isolating the gain to memory consistency. Code and data: https://anonymous.4open.science/r/posemem-2328/.

#17
h=12
Comparing Trajectories from Positions Alone: Curvature-Based Time Alignment and Drift Error Metric
2026-09-14 cs.RO C. Dune (h=12)
Effie Daum, Daniele De Martini, Claire Dune, François Pomerleau
Core Contributions
  • Points out that the field's default SLAM/localization metrics (ATE, RPE) rest on rarely-stated assumptions about temporal alignment and evaluation parameters, which can silently make published comparisons misleading.
  • Proposes a curvature-based temporal alignment method that doesn't require synchronized timestamps between estimate and reference trajectories, addressing the practical difficulty of acquiring independent, more-accurate reference trajectories at scale.
  • Normalizes its drift error metric by traveled distance and explicitly separates temporal synchronization, sampling alignment, and extrinsic calibration effects via sensitivity analysis, rather than bundling them into one opaque number.
  • Aims at standardizing evaluation protocol rather than proposing a new SLAM algorithm, targeting reproducibility across the field.
Show abstract

In field robotics, acquiring independent large-scale reference trajectories more accurate than the evaluated estimates remains an open challenge. The domain is widely reliant on Absolute Trajectory Error (ATE) and Relative Pose Error (RPE), computed with automated tools, that rest on assumptions and evaluation parameters rarely made explicit. When unreported, the errors can be misleading and hinder fair comparisons. This paper introduces a trajectory-evaluation protocol for standardized and reliable accuracy assessment in state estimation, localization, and Simultaneous Localization And Mapping (SLAM). The approach combines a novel temporal alignment method based on curvature signals with an error metric normalized by travelled distance. We explicitly account for temporal synchronization, sampling alignment, and extrinsic calibration, quantifying their influence through a sensitivity analysis. The proposed protocol contributes to more rigorous, reproducible, and standardized trajectory evaluation.

#29
h=6
HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness
2026-09-14 cs.RO Yuzhe Yang (h=6)
Yang Chen, Lirong Che, Zhenyu Huang, Wenbo Fu, Chuang Wang
Core Contributions
  • Wraps a training-free MLLM-based navigation agent in an ‘Agent Harness’ that validates the MLLM's proposed actions against spatial evidence, geometric feasibility, and subgoal consistency—addressing that prior training-free MLLM navigation methods often propose actions without reconciling them against what the robot has actually observed.
  • Maintains hierarchical event memory for task progress plus a persistent Spatiotemporal Graph storing reusable spatial evidence and failure annotations, enabling recovery from failed actions rather than blindly re-prompting the MLLM.
  • A replaceable Navigation Executor separates ‘what to do’ from ‘how to move,’ letting the same Harness protocol support both instruction-following and object-goal navigation without redesigning the core system.
  • Surpasses prior training-free state-of-the-art on all four benchmarks tested (60.8% R2R, 53.9% RxR, 76.0% HM3D-v2, 59.3% HM3D-OVON) and demonstrates real-world humanoid deployment, showing the approach isn't confined to simulation.
Show abstract

Embodied navigation requires agents to interpret visual observations, accumulate spatial knowledge, and execute actions to follow instructions or locate objects. Training-based methods face generalization challenges, while training-free methods exploit multimodal large language models (MLLMs) but often lack mechanisms to reconcile proposed actions with spatial evidence, task progress, and execution failures. We present HarnessVLN, a zero-shot, training-free framework whose Agent Harness coordinates perception, retrieval, grounding, navigation, recovery, and termination through a unified tool interface. The Harness validates planner proposals against spatial evidence, geometric feasibility, and subgoal consistency, incorporating structured tool feedback into subsequent decisions. Hierarchical event memory tracks task progress and execution history, while a persistent Spatiotemporal Graph maintains reusable spatial evidence and failure annotations for verification and recovery. A replaceable Navigation Executor converts validated targets into executable motions, allowing the same Harness protocol to support instruction-following and object-goal navigation. HarnessVLN achieves success rates of 60.8%, 53.9%, 76.0%, and 59.3% on R2R, RxR, HM3D-v2, and HM3D-OVON, respectively, surpassing prior training-free SOTA results. Humanoid deployment further demonstrates its applicability to both tasks in real-world environments. The project page is: https://harnessvln.netlify.app/.

Aerial & Legged-Aerial Robotics (3)
#5
h=21
Learning to Exploit Passive Dynamics for Energy-Efficient Target Hopping of a Spring-Legged Quadcopter
2026-09-14 cs.RO Y. Or (h=21)
Ruigang Chen, Qi Zhang, Zhicheng Zhong, Zhuorui Yun, Yizhar Or
Core Contributions
  • Replaces a heuristic hopping state machine plus PID attitude control with a single direct-to-motor PPO policy, removing the manual staging logic conventional monopedal hopping controllers rely on.
  • Combines an Energy-Manifold Shaping reward (mass-normalized vertical-energy tracking plus apex-state anchoring) with an Efficiency Shaping term that penalizes power draw via a history-aware estimator—explicitly rewarding coordination between thrust and spring dynamics rather than just tracking height.
  • On real hardware, cuts cycle-averaged electrical power by 30.7% and mean thrust by 49.8% versus a tuned PID baseline, while keeping repeatable hop heights and tighter landings.
  • A rare case of RL beating classical control on both efficiency and precision on physical hardware rather than in simulation only.
Show abstract

Combining aerial thrust with spring-loaded hopping makes monopedal quadcopters promising for locomotion over complex terrain, but heuristic proportional-integral-derivative (PID) tuning limits coordination between active thrust and passive contact dynamics. We present a direct estimated-state-to-motor Proximal Policy Optimization (PPO) policy that commands four motors without an explicit hopping state machine or low-level attitude PID. Its reward combines Energy-Manifold Shaping for mass-normalized vertical-energy tracking and apex-state anchoring with Efficiency Shaping, which uses a history-aware power estimator to penalize general power use, impose an additional airborne-power cost, and penalize airborne near-stationarity. In representative hardware runs, the PPO-based control stack reduced cycle-averaged measured electrical power by 30.7% and mean total normalized thrust by 49.8% relative to the tuned PID-based control stack, while retaining repeatable commanded-height hopping and more concentrated landings. These observations are consistent with improved use of passive dynamics and reduced measured electrical demand.

#6
h=21
Dynamics-Informed Reinforcement Learning for Agile and Energy-Efficient Locomotion of a Monopedal Hopping Quadcopter
2026-09-14 cs.RO Y. Or (h=21)
Ruigang Chen, Qi Zhang, Zhicheng Zhong, Zhuorui Yun, Yizhar Or
Core Contributions
  • From the same group as the companion spring-legged hopping paper: targets ‘reward hacking’ in RL for hybrid hopping dynamics by constraining optimization to a physically viable Specific-Energy manifold, instead of letting an unconstrained reward invent exploits.
  • Adds phase-consistent stance-phase impulse shaping so the policy learns bio-inspired push-off timing implicitly, again avoiding a hand-coded state machine.
  • Demonstrates forward velocity tracking up to 2.0 m/s in MuJoCo despite severe attitude-contact coupling—a harder regime than pure vertical hopping.
  • Reports 82% and 73% energy reductions versus hovering and an inefficiency baseline respectively, a larger simulated efficiency gain than the companion paper's hardware numbers, suggesting the reward-shaping approach scales well even before hardware transfer.
Show abstract

Although aerial-legged robots offer combined agility and efficiency, controlling high-speed hopping under complex hybrid dynamics is challenging. Reinforcement Learning (RL) is promising but prone to energy-inefficient "reward hacking". We propose a Dynamics-Informed RL framework for a monopedal hopping quadcopter. By embedding a target Specific Energy into the reward, we constrain the optimization to a physically viable energy manifold, ensuring stable hopping behaviour. By rewarding the phase-consistent behavior, it can encourage bio-inspired stance-phase impulse. Furthermore, penalizing the electro-mechanical power waste induces the motors generate an efficient impulse. This enables the policy to inject energy strictly during spring restitution without heuristic state machines. MuJoCo simulations validate robust height regulation and forward velocity tracking up to 2.0 m/s despite severe attitude-contact coupling. Ultimately, our approach yields a highly agile hopping gait, reducing energy consumption by 82% and 73% compared to hovering baselines and inefficiency baseline, respectively.

#14
h=14
DuctAM: A Duct-Assisted Quadrotor-Based Aerial Manipulator Enabling High-Force Push-and-Pull Interactions
2026-09-14 cs.RO Lihua Xie (h=14)
Yi Wang, Rui Jin, Xinhang Xu, Haotian Jin, Ruiyang Liu
Core Contributions
  • Adds two ducted fans along the interaction axis of a quadrotor to boost horizontal force output for push-and-pull tasks, addressing that conventional UAVs must tilt their whole body to generate horizontal thrust, which destabilizes contact-rich interaction.
  • Uses an attitude-force decoupled control scheme so horizontal force can be commanded without large attitude changes, unlike standard tilt-based aerial manipulators.
  • Demonstrates real push-and-pull tasks (cart pushing, door closing, drawer opening) plus figure-eight tracking in both quad and duct modes—practical manipulation primitives beyond simple contact-force benchmarks.
  • Quantifies decoupled longitudinal force capability directly, showing measurable gains in horizontal interaction force over conventional UAV designs while preserving stable flight.
Show abstract

Uncrewed Aerial Manipulators (UAMs) extend the capabilities of Uncrewed Aerial Vehicles (UAVs) from perception to physical interaction. Among various aerial interactions, push-and-pull operations are fundamental manipulation primitives that require sustained horizontal forces while maintaining stable flight. In this paper, we propose DuctAM, a compact aerial manipulation platform that enhances horizontal force capability for push-and-pull interactions using two ducted fans integrated along the quadrotor interaction axis. An attitude-force decoupled control scheme enables controllable horizontal forces without requiring large attitude changes. Extensive real-world experiments are conducted to validate the DuctAM. Figure-eight trajectory tracking experiments demonstrate stable flight and accurate motion control in both quad and duct modes. Force-measurement experiments quantify the decoupled longitudinal force capability of DuctAM. Finally, representative push-and-pull interaction tasks, including cart pushing, door closing, and drawer opening, verify the practical effectiveness of DuctAM. The results show that DuctAM achieves significantly improved horizontal interaction force capability while maintaining stable flight compared with conventional UAVs.

Tactile Sensing & Contact-Rich Manipulation (4)
#9
h=17
Continuous Manifold-Decomposed Impedance Retargeting for Contact-Rich Imitation Learning
2026-09-14 cs.RO Kento Kawaharazuka (h=17)
Jiahao Liu, Kento Kawaharazuka, Tasuku Makabe, Kei Okada
Core Contributions
  • Extends prior discrete Manifold-Decomposed Impedance Retargeting into a continuous variable-impedance controller, converting fixed-impedance demonstrations into structured, continuously-varying supervision for imitation learning.
  • Introduces ‘Demo-relative Compromise dynamics’ to handle moving task frames and control/physical metric mismatches—a formalization the discrete version lacked.
  • Its ‘Quality-to-Fast’ FastMPO variant reports a 5.8–9.4x speedup over C-MPO with comparable closed-loop outcomes, a substantial gain for a normally expensive optimization.
  • Across 225 retargeted trials on three real contact tasks, full CMDIR reduces pose deviation, force fluctuation, and peak force versus discrete MDIR, though the authors note completion reliability remains uneven across tasks and environments.
Show abstract

CMDIR extends Manifold-Decomposed Impedance Retargeting (MDIR) to transform fixed-impedance demonstrations into continuous variable-impedance controllers, which can also serve as structured supervision for imitation learning. Continuous Task-Manifold Impedance Representation (TMIR) pairs an evolving task frame with controller instructions. Demo-relative Compromise dynamics retain moving-basis transport and control/physical metric mismatch, yielding displacement, reaction-impulse, and perturbation-sensitivity criteria. Quality-to-Fast automatically compiles a solver structure from development paths within a predefined finite space, re-instantiates that structure for each demonstration, and certifies the resulting candidate by multi-resolution evaluation. Across 225 retargeted-controller trials in three real contact tasks, full CMDIR improves mean task-proxy retention and reduces mean pose deviation, force fluctuation, and peak force relative to discrete MDIR. FastMPO achieves a $5.8$--$9.4\times$ speedup over C-MPO with comparable closed-loop outcomes. Downstream experiments demonstrate learnability of the complete TMIR supervision interface; lower force fluctuation and peak force are observed among successful executions, while completion reliability remains uneven across tasks and environments.

#12
h=14
Touch2Trace: Tactile-Driven Imitation Learning for Dexterous Cable Tracing
2026-09-14 cs.RO Tong Jian (h=14)
Matteo Grimaldi, David Klee, Ziling Chen, Tong Jian, Wonju Lee
Core Contributions
  • Tackles dexterous cable tracing (feeding cable through the hand via pinch-and-curl motions)—a task that specifically stresses continuous fingertip regulation of pressure, friction, and incipient slip that vision-only approaches struggle with.
  • Provides what the authors call the first systematic real-world study of how encoder pretraining, control rate, temporal context, and spatial resolution each affect tactile-driven policy performance, rather than reporting only one winning configuration.
  • Combines a tactile encoder self-supervised on a custom 32×32 piezoresistive sensor (TacV5) with a lightweight transformer trained via behavior cloning, running at 60 Hz on a Tesollo hand.
  • Tactile feedback alone (no vision, no explicit cable-state estimation) improves mean tracing distance from 0.2 cm to 20.1 cm and success rate from 0% to 93% over a proprioception-only baseline, with zero-shot transfer to unseen cables and routings.
Show abstract

Dexterous manipulation of deformable objects demands continuous fingertip-level regulation of pressure, friction, and incipient slip. We study one of the most challenging cases: dexterous cable tracing, feeding a cable through the hand with repeated pinch-and-curl motions of the thumb and index finger. We introduce Touch2Trace, a tactile-driven imitation-learning system for this task, and provide, to our knowledge, the first systematic real-world characterization of how encoder pretraining, control rate, temporal context, and spatial resolution each shape policy performance. The winning learning recipe combines a tactile encoder pretrained for a custom 32 x 32 piezoresistive sensor (TacV5) via self-supervised learning with a lightweight transformer policy trained on teleoperated demonstrations via behavior cloning, deployed at 60 Hz on a Tesollo DG-5F hand. Tactile feedback without vision or explicit cable-state estimation significantly improves tracing performance versus a proprioception-only baseline: from 0.2 cm to 20.1 cm mean distance and 0% to 93% success rate, with zero-shot transfer to unseen cables and routing conditions. The results quantify the influence of key parameters in tactile-driven systems for reliable dexterous deformable object manipulation.

#13
h=14
SlipSense: Multimodal Tactile Learning for Low-Latency and Generalized Slip Detection
2026-09-14 cs.RO, cs.AI, cs.LG Tong Jian (h=14)
Tong Jian, Aditya Thurvas Senthil Kumar, Xinyi Li, Ziling Chen, Tianyu Dai
Core Contributions
  • Builds a multimodal slip-detection framework (same TacV5 sensor family as Touch2Trace) combining a 240 Hz piezoresistive array for spatial pressure with an 8 kHz MEMS accelerometer for friction-vibration cues—fusing spatial and high-frequency temporal signals that single-modality detectors miss.
  • Explicitly quantifies detection latency, a dimension most slip-detection papers don't report precisely, finding 76% of slip events detected within 23.1 ms.
  • Achieves 96.7% Macro F1 with under 1.6% false-positive rate on 1.4 million frames across 37 objects—a large-scale real evaluation rather than a small benchmark.
  • Trained solely on UMI data, generalizes zero-shot to a different platform (Tesollo dexterous hand) and unseen objects/sensor units without retraining, directly addressing the cross-platform generalization gap the paper identifies as open.
Show abstract

Slip detection is fundamental to dexterous manipulation, yet existing systems often lack precise characterization of detection latency and cross-platform generalization. We present SlipSense, a multimodal tactile slip-detection framework built on TacV5, a compact sensor integrating a $32 \times 32$ piezoresistive array operating at 240 Hz and a 3-axis MEMS accelerometer operating at 8 kHz. The piezoresistive array captures spatial pressure distributions, while the accelerometer captures friction-induced vibrations, providing complementary slip cues. The framework performs modality-specific encoding, intra-sensor fusion, and cross-modal attention with causal temporal prediction at 240 Hz. Experiments on a dataset of 1.4 million frames spanning 37 objects demonstrate the complementarity of the two modalities. SlipSense achieves 96.7% Macro F1 with a false-positive rate below 1.6%, detecting 76% of slip events within 23.1 ms. When trained solely on UMI data, SlipSense generalizes zero-shot to a Tesollo dexterous hand, transferring across unseen objects, distinct sensor units, and robotic platforms without retraining.

#27
h=7
Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands
2026-09-14 cs.RO, cs.AI, cs.CV Zu-Hao Ge (h=7)
Zhenjie Yang, Yideng Zhang, Dongjie Zhang, Chenyu Jiang, Xianshuai Liu
Core Contributions
  • Builds a simulation benchmark for visuo-tactile bimanual manipulation spanning 12 different dexterous hand morphologies, addressing that tactile hardware for dexterous hands hasn't converged on a common design, making cross-hand comparison currently difficult.
  • Provides a shared simulated tactile interface that converts local contact geometry into image-like tactile observations consistently across hand morphologies, deliberately not claiming to reproduce any one physical sensor's exact output.
  • Covers 26 bimanual tasks (tool use, articulated objects, multi-stage manipulation) with about 1.3K human-teleoperated demonstrations, and organizes robustness perturbations into invariance vs. equivariance axes—a more structured robustness taxonomy than typical single-perturbation tests.
  • Benchmarks ACT, Diffusion Policy, pi0.5, and GR00T N1.5 and reports their failure modes, giving the field a common reference point while tactile hardware and simulation are still maturing.
Show abstract

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.

Robot Learning for Manipulation: VLA, RL & MPC (8)
#8
h=19
MessyMem: Learning-from-Doing Memory for Mobile Manipulation
2026-09-14 cs.RO Priya Sundaresan (h=19)
Anuva Banwasi, William Muckelroy, Priya Sundaresan, Linfeng Zhao, Jeannette Bohg
Core Contributions
  • Gives mobile manipulators a persistent, spatially grounded 3D scene graph updated by interaction outcomes (e.g., ‘this cabinet is locked’), addressing that most VLM planners reason fresh at inference time and never retain what they learned.
  • Links raw visual keyframes to the graph for fine-grained recall, solving the practical problem that raw video histories are hard to query at deployment scale.
  • In a continuous 25-task, 3-hour simulation, achieves 80.0% task progress—14.8 points above the strongest ablation and 28.9 points above the strongest external baseline.
  • Retrieves relevant evidence from thousands of stored keyframes spanning over an hour, showing the memory scales to realistic multi-visit, multi-room deployment rather than a toy single-session setting.
Show abstract

Mobile manipulators deployed across many rooms and visits should improve with experience: after discovering that a cabinet is locked or finding an object in a drawer, the robot should reuse that knowledge rather than start each task from scratch. Yet today's robots often treat each task as new: compact scene representations omit interaction-derived knowledge, raw video histories are difficult to query, and VLM planners reason at inference time without persistently updating what the robot knows. We present MessyMem, a persistent memory system that enables mobile manipulators to learn from experience and reuse that knowledge across future tasks. It maintains a spatially grounded 3D scene graph of objects and locations, augments it with properties and outcomes learned through interaction, and links visual observations for fine-grained recall. We evaluate MessyMem in simulation and on a real mobile manipulator. In a continuous 25-task simulation spanning over 3 hours, MessyMem achieves 80.0% task progress, outperforming the strongest ablation by 14.8 percentage points and the strongest external baseline by 28.9 points, while retrieving task-relevant evidence from thousands of stored keyframes and over an hour into the past.

#10
h=17
DIDO: Distilling Interaction-Centric Dynamics into One-Step Denoising for World Action Models
2026-09-14 cs.RO Pengwei Wang (h=17)
Jing Lyu, Shuanghao Bai, Runze Xiao, Zhenyu Liao, Wenxing Tan
Core Contributions
  • Identifies that in video-based World Action Models, denoising converges unevenly: background structure forms early, but gripper/object interaction dynamics only emerge in later steps—so naive single-step truncation looks fine visually while discarding exactly what manipulation needs.
  • Distills a multi-step video diffusion model into one denoising step while explicitly preserving interaction dynamics, using supervised bounding-box tokens for the gripper/object plus feature alignment to a pretrained DINOv3 encoder, rather than generic distillation.
  • Cuts inference to a single forward pass—removing the main source of closed-loop latency in WAM-based control—while reporting 99.0% success on LIBERO, 76.6% on LIBERO-Plus, and 92.0% on RoboTwin.
  • Shows transfer to long-horizon and generalization tasks in real-world manipulation, suggesting the interaction-centric distillation preserves what matters even outside the training distribution.
Show abstract

World Action Models (WAMs) use video generation models to predict future visual dynamics for robotic manipulation, but iterative denoising introduces additional latency for closed-loop control. We empirically find that visual content converges at different rates during denoising. Static background structure forms early, whereas the gripper and manipulated object remain blurry after the first step, with their interaction dynamics emerging only through subsequent denoising. Consequently, naively truncating a multi-step video model to one step preserves scene structure but loses the interaction-centric dynamics most critical for manipulation. To address this issue, we propose DIDO, which distills the converged dynamics of a multi-step video model into a single denoising step. DIDO combines distribution matching distillation with interaction-centric representation guidance. Beyond compressing multi-step generation into one forward pass, DIDO explicitly models the gripper, manipulated object, and their interaction using supervised bounding-box visual reasoning tokens. Additionally, DIDO aligns the target object's representations across multiple model layers with features from a pretrained DINOv3 encoder. This interaction-centric guidance helps the distilled model preserve both the relevant entities and their future dynamics in a single step, while substantially reducing inference latency. DIDO achieves an average success rate of 99.0\% on LIBERO, 76.6\% on LIBERO-Plus, and 92.0\% on RoboTwin, while also demonstrating effective transfer to long-horizon and generalization tasks in real-world robotic manipulation.

#21
h=9
Uncertainty-Guided Sparse Refinement for Action Chunking Transformer Policies
2026-09-14 cs.RO Siao Liu (h=9)
Chenyang Wang, Yuntian Wang, Xiaoxiong Yang, Dingde Jiang, Siao Liu
Core Contributions
  • Observes that action-chunking policy failures concentrate at a small number of critical timesteps rather than spreading uniformly across the predicted chunk—the key insight motivating a sparse refinement approach instead of uniform whole-chunk correction.
  • Predicts a coarse full action chunk, estimates per-step temporal uncertainty from the coarse hidden states, then applies residual correction only at the most uncertain steps via a binary mask, with the uncertainty branch decoupled from the coarse predictor for clean attribution of gains.
  • On five dual-arm RoboTwin tasks, achieves the best success rate on four of five, improving up to 13 absolute points over the ACT baseline.
  • Outperforms both full-chunk refinement and position-agnostic block refinement in ablations, showing the gain comes specifically from targeting uncertain timesteps rather than just adding more refinement capacity.
Show abstract

Learning chunk-based visuomotor policies for long-horizon robot manipulation remains challenging. Recent action-chunking methods have shown promising performance by predicting temporally extended action sequences. However, their failures are often dominated by prediction errors at a small number of critical timesteps rather than uniformly poor predictions across the entire action chunk, making uniform refinement inefficient and insufficiently targeted. To address this bottleneck, we propose Uncertainty-Guided Refinement (UGR), a sparse refinement framework for chunk-based visuomotor policies. Specifically, UGR follows a coarse-to-refine design: it first predicts a full action chunk, estimates per-step temporal uncertainty from the coarse hidden states, and applies residual correction only to the most uncertain timesteps selected by a binary mask. The uncertainty branch is decoupled from the coarse action predictor, enabling clean attribution of the refinement gains to uncertainty-guided correction rather than additional predictor capacity. Extensive experiments on five dual-arm manipulation tasks from the RoboTwin benchmark show that UGR achieves the best success rate on four tasks, improves over the ACT baseline by up to 13% absolute, and outperforms both full-chunk and position-agnostic block refinement in ablation studies.

#22
h=9
StereoPatch: Patch-Aligned RGB-Depth Fusion for Spatial Perception in Robot Manipulation
2026-09-14 cs.RO Weiming Zhi (h=9)
Yanan Zhou, Zhaoyan Qian, James Zhao, Weiming Zhi
Core Contributions
  • Targets the problem that pretrained RGB-only features can map geometrically distinct states (different heights, contact geometries) to similar-looking policy inputs, while naively adding depth forces the policy to learn RGB-depth correspondence from limited demonstration data.
  • Binds registered metric depth directly to RGB patches on a shared 2D patch grid via asymmetric cross-attention before action decoding, rather than treating depth as an independent modality fused late.
  • Outperforms appearance-only, geometry-only, raw RGB-D, and late-fusion baselines across six real-robot tasks, isolating exactly where the gain comes from: early, aligned fusion versus other fusion strategies.
  • Additional simulation experiments test compatibility across different visuomotor architectures and spatial generalization limits, suggesting the patch-alignment idea is architecture-agnostic rather than tied to one policy class.
Show abstract

Recent advances in robot imitation learning have produced visuomotor policies that predict actions directly from visual observations. Yet visually similar scenes can require different actions as target position, object height, or contact geometry changes. Pretrained RGB features may map these geometrically distinct states to similar policy inputs, while simply adding depth requires the policy to learn RGB-depth correspondence from the same limited demonstrations used to learn control. We introduce StereoPatch, a patch-aligned RGB-depth representation that binds registered metric geometry directly to the RGB patches used for action prediction. On a shared 2-D patch grid, asymmetric cross-attention incorporates depth information into the corresponding RGB features before action decoding. The resulting StereoPatch Tokens provide a geometry-aware visual representation that can condition general visuomotor policies without changing their underlying learning objectives. Across six real-robot tasks, StereoPatch achieves higher closed-loop success than appearance-only, geometry-only, raw RGB-D, and late-fusion baselines. Additional experiments across three simulation suites evaluate compatibility across visuomotor policy architectures, spatial generalization, and operating limits. Results suggest that resolving control-relevant geometric ambiguity benefits from aligning depth directly with the visual features used for action prediction, rather than supplying it as an independent modality. Project page: https://aus.bot/research/stereopatch/.

#24
h=9
PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models
2026-09-14 cs.CV, cs.RO Chaoyi Ruan (h=9)
DeepCybo Team, Yu Bin, Haipeng Cao, Zheng Chang, Kai Chen
Core Contributions
  • Unifies environment understanding, action generation, and future-state prediction in one autoregressive vision-language model, rather than treating perception, planning, and dynamics prediction as separate systems.
  • Pre-trains embodied capability entirely from human interaction videos (not robot data), encoding language, end-effector motion, and dense visual targets as discrete tokens jointly optimized via next-token prediction, then fine-tunes on a mix of human, robot, and simulated data.
  • The 8B model scores 72.5 average across 28 embodied understanding benchmarks, reportedly on par with proprietary models like GPT-6-Astra and Gemini 3.6 Flash, and best-in-class open-source on 14 of the 28.
  • Shows qualitative end-effector trajectory generation and future-scene prediction jointly across RGB, depth, and robot-mask outputs, evidence the unified token space functions as a shared physical representation rather than just enabling separate task heads.
Show abstract

We present PhysBrain 1.5, a unified model for understanding physical environments, generating actions, and predicting future states. Motivated by the physical loop of observation, interaction, and environmental change, we bring these capabilities into a common learning framework. Starting from a general vision--language model, we encode language responses, end-effector motion, and dense visual targets as discrete sequences and jointly optimize them with autoregressive next-token prediction. Pre-training draws its embodied supervision entirely from human interaction videos, using task-centered episodes to pair semantic and spatial context with recovered motion and subsequent observations. We then adapt the model through supervised fine-tuning on a mixture of human demonstrations, robot trajectories, and simulated experience. Across 28 embodied understanding benchmarks, our 8B model achieves an average score of 72.5, setting a new open-source state of the art and performing on par with leading proprietary models such as GPT-6-Astra and Gemini 3.6 Flash. It achieves the best open-source results on 14 benchmarks while retaining general multimodal capabilities. Beyond these understanding evaluations, qualitative examples show the model's ability to produce end-effector trajectories and predict future scenes through spatially aligned RGB, depth, and robot-mask outputs.

#25
h=9
Real-World Reinforcement Learning with MPC Scaffolding for Dexterous Manipulation
2026-09-14 cs.RO Kazuhiro Sasabuchi (h=9)
Emek Barış Küçüktabak, Karankumar Patel, Zhaodong Yang, Jinda Cui, Kazuhiro Sasabuchi
Core Contributions
  • Uses sampling-based MPC purely as scaffolding to bootstrap real-world dexterous RL—populating an offline replay buffer and pretraining actor/critic from a handful of MPC trajectories, then having MPC intermittently guide online data collection while control gradually hands off to the learned policy—rather than requiring human demonstrations or full MPC control throughout.
  • On a 16-DoF Allegro hand doing continuous in-hand rotation, reaches 100% success (5/5 trials) after just 7 minutes of online RL, following only 20 MPC trajectories (12 minutes of hardware collection) for initialization—a notably small real-world sample budget for dexterous RL.
  • After 20 minutes of online learning the resulting policy runs more than 5x faster than the MPC controller that bootstrapped it, and completes 1000 consecutive rotations over 110+ minutes without a drop.
  • Ablations isolate complementary contributions from MPC-based pretraining, retained MPC experience, and online MPC guidance, and the method adapts rapidly to new object geometries, evidence the scaffolding generalizes rather than overfitting to one object.
Show abstract

Real-world reinforcement learning (RL) offers a promising route to dexterous manipulation policies that can adapt directly from physical interaction, but learning is hindered by inefficient early exploration and costly failures. We propose a framework that uses sampling-based model predictive control (MPC) as scaffolding for real-world dexterous RL, providing structured prior experience and task-directed guidance during learning without human demonstrations or corrective actions. A small set of MPC trajectories is first used to populate an offline replay buffer and to pretrain the actor and critic. During online learning, MPC intermittently guides data collection while an off-policy Soft Actor-Critic learner trains from both prior MPC experience and newly collected physical interaction, with control gradually transitioning to the learned policy. On continuous in-hand rotation with a 16-DoF Allegro hand, the method reaches 100\% success in policy-only evaluation (5/5 trials) after 7 minutes of online RL, following initialization with 20 MPC trajectories collected on hardware in 12 minutes. Online training incurs about three object drops on average. After 20 minutes of online learning, the policy achieves more than five times the rotation speed of the MPC controller. It completes 1000 consecutive rotations over more than 110 minutes without a drop. Ablations show complementary benefits from MPC-based pretraining, retained MPC experience, and online MPC guidance. We further demonstrate rapid adaptation to different object geometries and successful goal-conditioned reorientation, showing that the framework enables efficient, low-intervention, real-world dexterous RL.

#26
h=9
Primitive-Informed Sampling-Based MPC for Multi-Fingered Dexterous Manipulation
2026-09-14 cs.RO Kazuhiro Sasabuchi (h=9)
Emek Barış Küçüktabak, Karankumar Patel, Jinda Cui, Zhaodong Yang, Kazuhiro Sasabuchi
Core Contributions
  • From the same team as the MPC-scaffolding RL paper: biases sampling-based MPC's high-dimensional joint-space exploration using low-dimensional manipulation primitives encoding coordinated finger motions, while still optimizing joint-level residuals to adapt those primitives to the current hand-object configuration—addressing sampling-based MPC's core weakness that raw joint-space exploration is inefficient and sampling-distribution-dependent.
  • Adds task-related rollout constraints that reject infeasible trajectories during forward simulation, improving effective use of a fixed sampling budget rather than just increasing the budget.
  • Ablations show both the primitive and the residual are necessary—increasing sampling budget alone does not recover the coordination the primitives provide.
  • A primitive extracted from a single object generalizes across object sizes and under model mismatch, and the same framework extends beyond in-hand rotation to grasping, reorientation, and coordinated arm-hand reach-grasp-transport.
Show abstract

We present a primitive-informed sampling-based model predictive control (MPC) framework for multi-fingered dexterous manipulation. Sampling-based MPC avoids the need for gradients through complex contact dynamics, but direct exploration of the high-dimensional joint space is inefficient and makes performance strongly dependent on the sampling distribution. Our framework biases sampling using low-dimensional manipulation primitives that encode coordinated finger motions, while simultaneously optimizing joint-level residuals to adapt these motions to the current hand-object configuration. Task-related rollout constraints reject infeasible trajectories during forward simulation, improving the effective use of the sampling budget. We evaluate the approach on a physical Allegro hand using a synchronized MuJoCo digital twin. Ablations show that both the primitive and residual are necessary for reliable continuous in-hand rotation, that increasing the sampling budget alone does not recover this coordination, and that rollout constraints substantially improve success rate. A primitive extracted from a single object remains effective across object sizes and under model mismatch, and the framework further supports grasping, object reorientation, and coordinated arm-hand reach-grasp-transport, using primitives extracted from both a simulation-trained policy and human hand-motion data.

#30
h=6
GRAVA: Grounded Reasoning-to-Action Representation and Learning for Autonomous Driving
2026-09-14 cs.CV, cs.RO Jiang-Hao Leng (h=6)
Xiao Liu, Haoyu Li, Jianghao Leng, Lin Wang, Chao Sun
Core Contributions
  • Unifies grounding, reasoning, and action generation for autonomous driving in a single autoregressive stream, addressing that prior driving VLA reasoning is often only loosely tied to the physical scene and the executable trajectory that follows.
  • Links language references to 2D visual regions and ego-centric physical states, organizing object interactions into a trajectory-anchored typed graph that gets serialized into the model's reasoning—a more structured grounding mechanism than free-text chain-of-thought.
  • Builds GR-NavSim, a 2.2M-pair grounded QA dataset with 70K GRA reasoning traces, via an agentic pipeline combining forward scene grounding with backward trajectory anchoring—a scalable way to generate grounded supervision rather than relying purely on human annotation.
  • Using only about 60% of available human driving demonstrations for action supervision, GRAVA-8B reaches state-of-the-art among purely autoregressive driving models on full NAVSIM, and full GRA improves key-object compliance and Closed-loop Driving Score by 19.3% and 20.5% respectively over action-only prediction on an internal long-tail benchmark.
Show abstract

Driving vision-language-action (VLA) models increasingly reason before acting, but their intermediate reasoning is often weakly grounded in physical scene evidence and loosely connected to executable behavior. We present GRAVA, a framework built around Grounded Reasoning-to-Action (GRA), which unifies grounding, reasoning, and action generation in a single autoregressive stream. GRA links action-relevant language references to 2D visual regions and ego-centric physical states, organizes object interactions and decisions in a trajectory-anchored typed graph, and serializes this structure into grounded reasoning. A single VLM generates this reasoning followed by a compact Executable Planner action that is deterministically decoded into a continuous trajectory. We further introduce an agentic GRA data construction pipeline that combines forward scene grounding with backward trajectory anchoring, and use it to build GR-NavSim with 2.2M grounded question-answer pairs and 70K GRA reasoning traces. A progressive training strategy develops grounded cognition through pre-training, establishes the reasoning-to-action interface through imitation, and improves driving behavior through reinforcement learning and exploration. Using about 60% of the available human driving demonstrations for action supervision, GRAVA-8B achieves state-of-the-art performance among purely autoregressive driving models on the full NAVSIM benchmark. On an internal long-tail benchmark, full GRA improves key-object compliance and Closed-loop Driving Score by 19.3% and 20.5% over action-only prediction, respectively. These results show the benefit of preserving action-relevant physical evidence from grounded reasoning through executable action generation.

Wearable Robotics & Assistive Devices (3)
#7
h=20
Understanding User Preferences of a Slope-Aware Variable-Admittance Filter for a Robot Guide Dog
2026-09-14 cs.RO M. Selvaggio (h=20)
Federico Esposito, Mario Selvaggio, Aaron Link, Fabio Ruggiero
Core Contributions
  • Studies a slope-aware variable-admittance filter for a quadruped guide-dog robot, where stiffness and damping adapt online from slope estimated by the robot's depth camera rather than staying fixed.
  • Uses a Taguchi L9 design of experiments with blindfolded sighted participants to systematically identify which parameter strategy is preferred, rather than tuning by intuition.
  • Finds a concrete, actionable rule: increasing stiffness uphill and decreasing it downhill improves both objective and subjective outcomes, while damping shows no significant effect.
  • Grounds the work in real accessibility use (visually impaired mobility assistance) rather than abstract admittance-control benchmarking alone.
Show abstract

This letter investigates how the parameters of a slope-aware variable-admittance filter influence user preferences in force-based interaction with a robotic guide dog for visually impaired individuals. The proposed system consists of a quadruped robot equipped with a sensor-free rigid handle for physical guidance. The framework combines path following, momentum-based interaction-wrench estimation, and a variable-admittance filter whose stiffness and damping are adapted online from slope information extracted by the robot's depth camera. The adaptation policies are evaluated through high-fidelity simulations and a human-subject study involving blindfolded sighted participants. Multiple strategies are compared using a Taguchi L9 design of experiments. Preliminary main-effect results suggest that increasing stiffness uphill and decreasing it downhill improves both objective and subjective metrics, whereas damping shows no significant main effect.

#16
h=13
Two-Stage Personalized Gait Phase Estimation in Stroke Survivors During Exoskeleton-Assisted Walking: An Offline Feasibility Study
2026-09-14 cs.RO Pilwon Hur (h=13)
Hyungseok Ryu, Pilwon Hur
Core Contributions
  • Personalizes gait-phase estimation for stroke survivors by adapting models pretrained on healthy gait through a two-stage pipeline—distillation-regularized participant-specific fitting, then LoRA-based conditional refinement—rather than training a new model per patient from scratch.
  • Compares LSTM, TCN, and Transformer backbones under leave-one-subject-out evaluation with sequential test-then-adapt replay, a rare head-to-head on real stroke-survivor data, which is typically small-N and hard to collect.
  • Reports large gains from personalization: 84.2%, 77.0%, and 60.7% reductions in phase RMSE for the three backbones respectively, with the Transformer reaching 2.90% cycle error and 23.7 ms heel-strike timing error.
  • Verifies embedded real-time feasibility too—TCN and Transformer sustain 100 Hz inference with no deadline misses during online adaptation, while the LSTM misses 6.6% of deadlines—a distinction papers reporting only offline accuracy typically skip.
Show abstract

This study evaluated personalized gait phase estimation for stroke survivors using functional inertial measurement unit (IMU) alignment and two-stage sequential adaptation of models pre-trained on healthy gait. The estimator used signals from a thigh-mounted IMU. Heel force-sensitive resistor measurements provided reference phase labels for offline adaptation and evaluation. Stage 1 established a distillation-regularized participant-specific model, and Stage 2 performed conditional refinement using low-rank adaptation. Long Short-Term Memory (LSTM), Temporal Convolutional Network (TCN), and Transformer models were evaluated in five stroke survivors walking with a powered knee exoskeleton using leave-one-subject-out hyperparameter selection and sequential test-then-adapt Stage 2 replay. Relative to the non-adapted baselines, Stage 1+2 reduced the mean participant-wise phase root mean square error by 84.2%, 77.0%, and 60.7%, respectively. The Transformer achieved the lowest final error (2.90 +- 1.13$% of the gait cycle) and heel-strike timing error (23.7 +- 4.5ms). Policy-specific ablations showed that every-cycle updates generally produced the lowest or near-lowest error, whereas conditional updating reduced the update frequency with small accuracy differences. After personalization, alignment produced model-dependent changes in phase error while preserving or improving heel-strike detection and reducing heel-strike timing error for the LSTM and Transformer. Concurrent embedded tests showed that the TCN and Transformer maintained 100-Hz inference during Stage 2 updates without deadline misses, whereas the LSTM missed the 10-ms deadline in 6.6% of inferences. All updates completed within 0.8s. These results support the offline feasibility and embedded computational timing of the proposed framework for exoskeleton-assisted walking.

#19
h=10
Assistance Torque Estimation via Dynamics-Aware Optimization for Lower-Limb Exoskeleton in Complex Environments
2026-09-14 cs.RO Guo-Tao Li (h=10)
Xiao-Yin Liu, Guotao Li, Weiqun Wang, Zeng-Guang Hou
Core Contributions
  • Avoids motion-capture-based ground-truth torque, which is expensive and impractical outdoors, by generating motor-assist torque directly from a dynamic-model optimization rather than scaling captured joint torques, which the paper argues isn't even optimal.
  • Trains a data-driven prediction network on the optimization-derived torques for real-time inference in complex outdoor environments, rather than requiring the optimization to run online.
  • Reports substantial physiological benefits versus a zero-torque baseline: 11.8–17.7% lower metabolic rate, 8.9–14.3% lower heart rate, and 28.2–54.0% lower peak muscle activation.
  • Positions the approach as a lower-cost path to adaptive outdoor exoskeleton assistance, sidestepping the lab-only limitation of motion-capture-dependent methods.
Show abstract

Ground-truth human joint torque estimation relies on motion capture systems, which suffer from limited outdoor usability and significant deployment expenses. Furthermore, direct scaling of ground-truth joint torques to obtain motor torque commands is not necessarily the optimal strategy. To address the aforementioned limitations, inspired by the human motion generation process, this paper proposes a novel assistance torque estimation method based on the dynamic model. From an optimization perspective, the proposed method directly generates motor-assist torque and lowers the cost of data acquisition. Then, a data-driven assistance torque prediction network is trained to enable accurate real-time prediction under complex outdoor environments. Experimental results demonstrate that optimized (estimated) assistance torque exhibits better phase consistency with gait trajectories and better alignment with task characteristics. Relative to the Zero torque condition, the predicted torque can decrease metabolic rate by 11.8%-17.7%, heart rate by 8.9%-14.3%, and peak muscle activation levels by 28.2%-54.0%, respectively. This provides a new perspective for low-cost adaptive exoskeleton assistance.

Hardware, Mechanism Design & Multi-Robot Safety (4)
#4
h=28
Tracking the Ground: Online Lidar Identification of Robot-Induced Soil Deformation in Agricultural Environments
2026-09-14 cs.RO B. Thuilot (h=28)
Tom Montagnon, Johann Laconte, Benoit Thuilot, Wonjae Cho, Roland Lenain
Core Contributions
  • Treats soil state as a first-class, continuously-updated variable in field robotics rather than a static assumption—addressing a dimension most agricultural robot controllers currently ignore.
  • Uses a reduced-order parametric soil model with physically interpretable parameters, estimated online from LiDAR alone, so no dedicated soil sensors are required.
  • Validated across multiple real soil conditions, showing the online estimate tracks actual robot-induced deformation as it evolves during operation.
  • Sets up future soil-aware behavior adaptation (route or speed changes to limit degradation), a step beyond today's soil-blind field robots.
Show abstract

Agriculture faces many challenges, and robotic systems can play an important role in addressing them by improving the efficiency and sustainability of field operations. Among these challenges, preserving soil health is a critical concern, as vehicle-soil interactions can degrade the soil structure and produce unwanted surface deformation. A key step toward soil-aware robotics is to explicitly account for how vehicle traffic deforms the ground, yet soil state is typically not treated as a variable. We address this gap by proposing a framework to quantify traffic-induced soil deformation and estimate its evolution online from lidar observations. The method relies on a reduced-order parametric model that represents the soil behavior via physically interpretable parameters, yielding a continuously updated and observable representation of soil state. Experiments conducted in different soil conditions demonstrate the ability of the approach to capture deformation induced by the robot. By making soil response measurable and interpretable during operation, the proposed framework establishes a basis for soil-aware robotic operation, in which the estimated state can be exploited to adapt robotic behaviors in order to reduce soil degradation.

#20
h=10
Exact Feasibility Certification and Optimal Responsibility Allocation for Multi-Robot CBF Safety Filters
2026-09-14 cs.RO, cs.MA J. Keshavan (h=10)
Chandan Kumar Sah, Jishnu Keshavan
Core Contributions
  • Addresses a real operational gap in multi-robot CBF safety filters: when the joint QP becomes infeasible, existing methods just fail without explaining why or what would fix it.
  • Derives an exact feasibility certificate that separates constraint-imposed demand from available actuator supply, distinguishing cases fixable by CBF gain tuning from cases needing more actuation, and pinpointing exactly which agents/interactions cause a conflict.
  • Proposes an allocation algorithm maximizing the worst-case local feasibility margin (a linear program for polyhedral input sets), cutting infeasible control steps from ~50% to 6.2% and safety-violating runs from 118/160 to 24/160 across 320 paired simulations.
  • Shows across 52 infeasibility events that relaxing the single interaction the certificate flags restores feasibility 94% of the time—evidence the diagnosis is actionable, not just informative.
Show abstract

Multi-robot Control Barrier Function (CBF) safety filters can become infeasible, but a failed quadratic program (QP) does not indicate why the conflict occurred or how to resolve it. To address this, we develop an exact feasibility certificate for multi-agent CBF filters with heterogeneous control-affine dynamics and convex input sets. The certificate quantifies a feasibility reserve by separating the demand imposed by safety constraints from the available actuator supply. This decomposition shows when CBF gain tuning or increased actuation can and cannot resolve infeasibility, and identifies the agents and interactions responsible for the conflict. We further propose an algorithm to optimally allocate shared safety constraints by maximizing the worst local feasibility margin, yielding a linear program for polyhedral input sets. In $320$ paired closed-loop simulations, the proposed allocation reduces infeasible control steps from roughly $50\%$ to $6.2\%$, and reduces safety-violating runs from $118/160$ to $24/160$. In addition, across $52$ infeasibility events, the certificate identifies an interaction whose relaxation restores feasibility in $94\%$ of cases.

#23
h=9
Task-Distribution-Aware Counterweight Synthesis and Constrained Co-Design for Serial Manipulators
2026-09-14 cs.RO, cs.LG M. Abbadi (h=9)
Mohammad Abbadi
Core Contributions
  • Challenges the common practice of choosing a passive counterweight from a single reference pose, showing analytically that the optimal counterweight moment depends on the actual distribution of configurations a manipulator executes, not one pose.
  • Derives a closed-form optimal counterweight moment as a weighted expectation over the operating distribution, and shows the optimum stays affine in payload mass when payload gravity torque is affine—giving designers a direct formula rather than requiring numerical search.
  • On a case-study three-link manipulator, the optimal mass varies by more than 40% (0.672 kg to 0.952 kg) purely based on which task distribution is assumed, quantifying how much a single-pose design can mis-specify the true optimum.
  • Shows a rated-torque-referenced screening approach increases feasible task-space coverage from 78.1% (uncompensated) to 93.7% (uniform-distribution design), and reports a speed-dependent crossover for when counterweighting is worth adding at all.
Show abstract

Passive counterweights are simple gravity compensators, but a counterweight selected from a single pose is not generally optimal for the configurations and tasks a manipulator actually executes. This paper develops a task-distribution-aware synthesis framework in which the operating distribution $ρ(q)$ enters the design explicitly. For a counterweight moment $p=m_c r_c$ with gravity torque $-gpφ(q)$, the weighted mean-square residual gravity torque has the closed-form minimizer $p^*=E_ρ[τ_gφ]/(gE_ρ[φ^2])$. If payload gravity torque is affine in payload mass, the optimum is also affine: $p^*(m_p,ρ)=p_0^*(ρ)+m_pK_p(ρ)$. For fixed static moment, added counterweight inertia is $I_c=pr_c$ while mass is $m_c=p/r_c$, so mass-radius selection is underdetermined unless physical constraints are specified. A recovered three-link manipulator is used as a case study. At $r_c=0.20$ m, zero-payload equivalent optima are 0.672 kg for uniform joint-space operation, 0.683 kg for approximately uniform task-space operation, 0.713 kg for a representative pick-and-place family, and 0.952 kg for a high-gravity-biased distribution, a change of more than 40% caused solely by the operating distribution. Nondominated fronts show that preferred mass-radius pairs depend on declared engineering bounds. A rated-torque-referenced all-joint screen increases zero-payload feasible task-space coverage from 78.1% without compensation to 93.7% for the uniform-distribution design. A lumped point-mass trajectory study gives a provisional crossover from no counterweight at very aggressive motion to stronger compensation as motion slows. These actuator and dynamic results are engineering consequence studies rather than physical validation.

#28
h=6
Low Clearance Hinge Joint Mechanism Based on 3D Printing on Sheet Fabrication Methodology
2026-09-14 cs.RO Jee-Hwan Ryu (h=6)
Jaehyung Jang, Euibin Shin, Allison M. Okamura, Jee-Hwan Ryu
Core Contributions
  • Combines 3D printing directly onto sheet material to fabricate hinge joints, eliminating the adhesives conventional origami-robot manufacturing requires for assembly, simplifying fabrication for tens-of-centimeter-scale robots.
  • Systematically compares three hinge joint mechanism types before selecting one that supports low clearance across varying facet thicknesses, rather than picking a single design without justification.
  • Achieves a measured clearance of 0.1 mm through twisting-angle and bending-force analysis, and experimentally separates torque from plastic deformation (which usefully constrains unwanted degrees of freedom) from torque due to clearance (minimal and undesired).
  • Validates the mechanism on a real 3-DoF delta robot manipulator, demonstrating precise motion—evidence the fabrication technique produces functional, not just structurally sound, joints.
Show abstract

This paper presents a low-clearance hinge joint mechanism based on the 3D printing on sheet fabrication method. This approach simplifies the fabrication of hinge mechanisms and overcomes limitations of conventional origami manufacturing by eliminating the need for adhesives commonly used during assembly, making it suitable for robots at the tens-of-centimeters scale. The advantages and disadvantages of three types of hinge joint mechanisms are compared, and a hinge joint that can be designed with low clearance for various facet thicknesses is selected. Based on the selected hinge joint, the twisting angle and bending force are analyzed, leading to the implementation of a clearance of 0.1 mm. Torsional resistance is experimentally evaluated to measure the torque required for twisting caused by plastic deformation and clearance. The results show that the torque associated with plastic deformation is sufficient to constrain the undesired degrees of freedom of the hinge joint, while the torque required for twisting due to clearance is minimal. Based on the analyzed data, the proposed hinge joint mechanism is applied to a 3-degree-of-freedom delta robot manipulator, demonstrating precise motion with low clearance.