A clear cluster of today's papers is chasing VLA efficiency from different angles rather than assuming a bigger monolithic model is the only path forward. MoWAM drops expensive future-video generation from World Action Models in favor of a compact future-motion abstraction, SkipVLA hands free-space motion to a classical planner and only queries the VLA for contact-rich skills, and GeoAAC uses the geometry of a flow-matching denoising trajectory to decide, per rollout step and without extra training, how much action horizon to commit to. All three reach the same underlying conclusion from different directions: a VLA doesn't need to reason at full cost on every timestep, and the savings can come from architecture, hybrid planning, or inference-time signal rather than a distilled smaller model.
A second theme is squeezing more value out of scarce or fragmented robot data. Improving Cross-embodiment Transfer in LAMs fixes a latent-action leakage problem so motion learned on one robot transfers to another; Universal Navigation Interface sidesteps the need for the target robot entirely by collecting physically-constrained human demonstrations with a rollator walker and smartphone; and Co-VLA applies ADMM consensus optimization so fleets of robots at different sites can train a shared VLA without pooling raw data. Read together, these suggest the field is treating data scarcity and fragmentation as a first-class design constraint rather than something to be solved purely by scaling collection.
A third and connected thread is skepticism toward pure end-to-end learning for anything precision- or contact-critical. Hybrid Residual RL for Book Insertion, Execution-Aware Pre-Execution Ranking, and Compliance for Free all keep a geometric or classical backbone in charge of the bulk of the task and use learning only for the narrow, contact-sensitive residual — echoing SkipVLA's split above. Meanwhile a quieter but persistent group of papers returns to classical estimation rigor: Equivariant Filter Design fixes a covariance-consistency flaw in underwater IEKF navigation, Bayesian Continuum Robot Dynamics extends factor-graph estimation into the dynamic regime, and SLAMSqueezeBench argues that SLAM has been benchmarked in an unrealistic vacuum, isolated from the compute contention it actually faces on edge hardware. Alongside three agricultural robotics papers repurposing Boston Dynamics Spot for weeding and crop mapping, and two safety-critical driving papers (OPTED, AdvScene) moving post-training from open-loop imitation to closed-loop and adversarial refinement, today's batch reads less like a single trend and more like a maturing field consolidating around hybrid, calibrated, and resource-aware designs.
Making vision-language-action policies faster, more adaptive, and trainable on decentralized or cross-embodiment data.
5 papers
Combining classical geometric control with narrow learned corrections for precision, compliant, contact-heavy tasks.
4 papers
Planning, data collection, and control for wheeled, legged, and aerial-marine robots moving through the world.
5 papers
Mapping, localization, and filtering with a renewed emphasis on calibrated uncertainty and realistic resource constraints.
4 papers
Perception and legged-platform reuse for crop mapping, weeding, and harvesting in real field conditions.
3 papers
Closed-loop post-training and adversarial scenario generation for testing and improving driving policies.
2 papers
Connectivity-aware multi-robot control and robots that adapt to or assist human operators and users.
4 papers
Real-time tracking and trajectory control for surgical robots, plus physics-based whole-body character interaction.
3 papers
Making vision-language-action policies faster, more adaptive, and trainable on decentralized or cross-embodiment data.
World Action Models (WAMs) improve robot policy learning by incorporating future dynamics, yet explicitly generating future videos at inference introduces substantial computational overhead. Removing future generation improves efficiency, but leaves future dynamics only implicitly encoded in observation features, which can limit robustness under distribution shifts. We propose MoWAM, an efficient WAM that replaces future video generation with explicit future motion prediction. Instead of reconstructing the complete future scene, MoWAM models structured robot motion as a compact abstraction of the future, capturing how the robot is expected to evolve under the current scene and interaction constraints. A Mixture-of-Transformer architecture learns future visual dynamics during training while jointly predicting motion and action, allowing video generation to be removed entirely at inference while retaining an explicit representation of the future. The compact motion representation further enables efficient inference-time scaling by sampling multiple candidates of motion and action pairs and selecting among them with a motion-aware task-progress verifier. Experiments on LIBERO, LIBERO-Plus, and real-world manipulation tasks demonstrate that MoWAM achieves strong in-distribution performance, improved out-of-distribution robustness, and higher average real-world success than representative WAM baselines. In addition, performance improves as more candidates are explored, demonstrating that explicit future motion provides an effective and efficient basis for inference-time scaling.
As generalist robot policies gain vision and language from web-scale pretraining, demonstrations remain costly to collect and tied to the robot that recorded them. Latent action models (LAMs) address both by learning latent actions from action-free videos that can be shared across embodiments, however, in practice, LAMs are sensitive to background visual noise, and the same motion from two different robots may be encoded with different latents. One solution to the background visual noise is to add an auxiliary loss predicting the robot action from the latent action, further associating the latent action space to the embodiment specific robot action space. We study a different use of the same labels, through action-similarity supervision. The similarity between any two latent actions is trained to match the similarity of the two ground-truth robot action sequences. The ground-truth actions are never predicted by the LAM, so the latent action does not need to encode embodiment specifics. We evaluate cross-embodiment transfer on RoboTwin 2.0 in a controlled setup, two bimanual robots demonstrate disjoint task sets, a policy is trained on all the demonstrations, and each robot is evaluated closed-loop on the tasks only the other demonstrated. With the policy architecture and its hyperparameters, the dataset, and the evaluation protocol fixed, predicting latent actions instead of ground-truth actions more than doubles cross-embodiment success. Given the same ground-truth actions, similarity supervision transfers better than an auxiliary loss that predicts the ground-truth action during the LAM training. Computing the similarities on end-effector motion rather than joint-space motion, and letting the loss compare latent actions across the two robots, gives the best approach of the study.
Action chunking is widely used for action generation and execution in Vision-Language-Action (VLA) policies, yet existing approaches commonly use a fixed action horizon. During a rollout, different task stages may require different levels of action continuity, control precision, and closed-loop feedback, making a fixed horizon unable to accommodate changing control requirements. We propose GeoAAC, a geometry-based adaptive action chunking method for flow-based VLA policies that adjusts the action horizon according to the reliability of the current action prediction. We show that the geometry of Flow Matching denoising trajectories provides process-level information for characterizing prediction reliability, with geometric variation across action prefixes remaining positively correlated with predictive uncertainty. GeoAAC uses this prefix-wise geometry to construct a horizon-wise geometric profile and adaptively determine the action horizon from a single generation without additional training. Experiments with GR00T N1.5 and pi0.5 on LIBERO, LIBERO-Pro, RoboCasa365, and real-world manipulation tasks show consistent improvements over fixed-action-horizon baselines and existing adaptive methods, including up to 8.7 percentage points in simulation and an increase in average real-world success rate from 53.3% to 74.4%.
Complex robotic manipulation tasks frequently require a long-term memory of past events and actions. As conditioning on full histories renders policies prone to spurious correlations and degrades performance, many approaches to policy memory involve compressing historical information through expensive VLM queries in-the-loop to process only task-salient information. In this paper, we propose an alternative approach in which computationally intensive VLM queries are made during train-time to learn a lightweight latent memory that can be efficiently queried at deployment time. Our representation, which we call the workspace token, is trained by (1) using a VLM to identify current and historical information necessary for completing a task, then (2) distilling these into the workspace token using a set-reconstruction decoder loss. In both simulation and hardware, we show that the workspace token can be used as a drop-in replacement for observations during deployment, enabling policies to solve memory-intensive tasks without the need for VLM reasoning in-the-loop. Interestingly, we found that workspace tokens are not only more lightweight but also lead to better policy performance.
Vision-language-action models (VLAs) have emerged as a promising paradigm for general-purpose robot learning, with performance improving as models and datasets scale. Scaling robot data collection, however, remains challenging because data are naturally distributed across robots, tasks, and locations, making centralization costly or impractical. Federated learning offers a way to train on decentralized robot data, but applying it to VLAs requires accounting for heterogeneous robot client data distributions. We present Co-VLA, which applies consensus optimization using the Alternating Direction Method of Multipliers (ADMM) to federated VLA training. We show that the same algorithm supports both full-model training and parameter-efficient fine-tuning with both fixed-rank and rank-adaptive adapters. The name Co-VLA reflects both consensus and collaboration: clients with different local robot datasets collaboratively train a shared model without sharing their data. Our experiments demonstrate that Co-VLA achieves performance comparable to centralized training in both full-model training and parameter-efficient fine-tuning settings.
Combining classical geometric control with narrow learned corrections for precision, compliant, contact-heavy tasks.
Placing a grasped book into a tight shelf is a compact but difficult contact-rich control problem: millimetre-scale pose error can turn a geometrically valid approach into jamming, failed release, or incomplete seating. We study this final phase after grasp acquisition and global approach, and ask how control authority should be divided between known geometry and learned behaviour. Our method retains a nominal task-space controller for structured insertion and seating, while residual PPO supplies bounded local corrections and decides when to release. Only the brief open-retreat-reclose transition is scripted. For the final policy used on hardware, a deployment-matched simulation evaluation over 512 fixed conditions yields 98.50 percent mean success (0.23 percentage-point sample SD) across three independent training runs, compared with 37.89 percent for nominal control. On the physical xArm7, 60 trials over 30 matched conditions show the same qualitative advantage: residual control raises success from 26.7 percent to 63.3 percent, reduces failures from 22 to 11, and wins 13 of the 15 matched conditions in which the two controllers differ. Robustness tests show that performance remains above 87 percent under initialization perturbations up to 1.5x, while very tight clearances expose the geometric limit of local correction. These results support a hybrid design in which geometry preserves reliable task structure and learning is concentrated on the contact-sensitive behaviour that fixed rules handle poorly.
A geometrically valid placement can still be difficult to execute because the selected grasp changes the required end-effector pose, collision geometry, and transport motion. Placement is formulated as a pre-execution ranking problem in which supplied grasp-placement candidates are scored before planning. The model combines a typed target-conditioned point cloud with three pose descriptors and hierarchical heads for planning success and execution success conditioned on planning. On a 30-object, 1,235-scene dataset with scene-group-held-out splits, three-seed top-1 success on covered test groups reaches 85.63 +/- 1.08% for joint selection and 79.84 +/- 0.16% for fixed-target ranking. For the designated frozen seed-42 checkpoint, top-1 success improves from 72.84% to 85.78% over full-pool cuMotion for joint ranking and from 59.65% to 79.67% for fixed-target ranking. Frozen transfer to xArm7/MoveIt requires no xArm-specific retraining. Across 27 locked cases, 13 complete end to end (48.15%). Of the 16 cases that pass Top-5 preflight and begin execution, 13 succeed (81.25%). Candidate-level deployment-feasibility prediction reaches 81.25% recall, 85.20% specificity, and 83.23% balanced accuracy.
Vision-Language-Action (VLA) models are a class of generalist robot policies that map camera images and language instructions directly to robot actions. While promising, these models remain slow at test time, particularly for long-horizon tasks that require many queries to the policy. Recent efforts reduce VLA latency by distilling smaller models, overlapping asynchronous action chunks, or pairing the VLA with a fast low-level policy, but still run a learned policy for the entire task. In contrast to VLA, classical motion planners quickly find collision-free motions, but require an explicit goal and have no semantic understanding of the task. In this work, we present SkipVLA, a hybrid policy that combines a pretrained VLA with a classical motion planner, using the planner for free-space motion and querying the VLA only for contact-rich skills such as grasping and placing. SkipVLA reuses the frozen vision-language backbone of the VLA to predict a target pose for each planned motion, and learns this predictor without additional demonstrations introduced into the system by using what was already learnt by the large VLA. We evaluate SkipVLA with three VLAs on 13 LIBERO tasks in simulation and three pick-and-place tasks on a physical 6-DoF YAM arm, demonstrating up to 2.5x faster task completion and significantly lower energy consumption while achieving the same task success rate.
Vision-language-action models tell a robot where to move, but not how hard to push. Contact-rich tasks depend on that second quantity, compliance, yet no widely used demonstration interface records it. The obstacle is identifiability as realized pose and measured force cannot separate the operator's intended equilibrium from their stiffness, so VR controllers, SpaceMouse and handheld grippers cannot supply compliance supervision even in principle. Prior compliance-output policies work around this with hand-specified task structure, privileged simulation contact state, or dedicated force and tactile hardware. Four-channel bilateral teleoperation removes the ambiguity directly by using the leader arm as a separate measurement of the intended equilibrium, making per-axis stiffness identifiable by regression using only the joint-torque sensing already on the manipulator. This yields per-timestep, direction-dependent compliance labels at zero annotation cost, which we use to fine-tune a VLA to emit stiffness alongside pose. On a Franka Research 3 wiping task, ours is the only policy of five whose contact force changes when the instruction asks for a firm wipe rather than a normal one (6.4N (normal) to 9.1N (firm) RMS, Cohen's d = 0.89, p = 0.023).
Planning, data collection, and control for wheeled, legged, and aerial-marine robots moving through the world.
Autonomous mobile robots require timeefficient planning and safety-critical dynamic obstacle avoidance under constrained onboard computation. While Iterative Learning Planning (ILP) offers lightweight and efficient traversal planning, it lacks explicit mechanisms for dynamic obstacle perception and avoidance. This article extends ILP to safety-critical navigation in dynamic environments by integrating an anticipatory risk-blended control barrier function (ARB-CBF). The extended ILP learns traversal-speed and steering-bias profiles via a fractionalpower update based on local obstacle risk, generating nominal control commands that ARB-CBF modifies at runtime for real-time safety guarantees. Algorithmic analysis demonstrates that the ILP replanning stage scales at O(kN) for k iterations and N waypoints, while ARB-CBF executes with linear complexity. Comprehensive simulations and real-world experiments validate the framework, demonstrating superior temporal efficiency and safety with lower computational overhead compared to optimizationbased baselines, making it highly suitable for resourceconstrained platforms.
A robot sent to a named gas leak must preserve gas identity, estimate the source, and navigate to the resulting goal. We present SmellDiffusion, a simulation pipeline that represents species-specific gas zones in an open-vocabulary olfactory scene graph and shares the selected goal between classical and diffusion planners. Its key components are a peak-local geometric gate for selective source correction and diffusion-based, gas-guided trajectory generation. Among 424 unique source-wind configurations in solved flow, 28 have a concentration peak displaced more than 0.5m from the source. A source-independent geometric gate, calibrated only on the training split and evaluated at the observed peak, detects 9 of 10 held-out displacements at 0.64 precision. Gating a precomputed forward-matching correction reduces mean error on the displaced cases from 1.468m to 0.592m (60%), using matching for only 14/204 cases. All-case mean error falls from 0.205m to 0.180m. All planners receive the same scene-graph source estimate as their goal. In a controlled comparison, best-of-ten diffusion achieves mean gas exposure comparable to gas-guided A* (0.0476 versus 0.0455). A single diffusion proposal takes 41.7ms, compared with 72.3ms for gas-guided A*, although best-of-ten sequential sampling increases total runtime. Plain A* also reaches the same goal and remains the fastest and shortest-path method. Six matched Gazebo runs give mean robot-to-source errors of 0.39m for A* and 0.31m for diffusion.
Mapping and monitoring aquatic environments can benefit from hybrid aerial-amphibious drones able to combine flight and water-surface navigation within the same mission. This paper presents a PX4 firmware extension for such platforms, introducing manual and autonomous marine navigation modes integrated with the standard PX4 mission pipeline and QGroundControl interface. The proposed framework preserves existing flight functionalities and safety mechanisms while enabling unified planning and execution of hybrid aerial-marine missions with differentiated aerial and marine waypoints. Simulated case studies validate the implementation and demonstrate stable surface navigation under calm and wavy conditions.
Conventional robot planning methods seek collision-free paths to a goal but fail when all paths are blocked. In these cases, the robot must determine which objects to relocate, in what order, and where to place them to clear a path---a problem known as Navigation Among Movable Obstacles (NAMO). Most NAMO planners assume a known environment, while existing approaches for unknown environments typically reason locally about relocations and cannot plan interdependent relocation sequences. We consider NAMO in unknown environments revealed through onboard sensing, where the robot must decide whether a blocked route requires relocation or a feasible path may exist through unexplored space. We propose an online framework that addresses this ambiguity by selecting between navigation and relocation using shortest paths that treat discovered movable objects as obstacles or as removable. Navigation relies on existing motion planners, while relocation uses a sampling-based approach that, unlike existing approaches for unknown environments, searches over interdependent relocation sequences and uses an LLM to bias sampling. Numerical experiments demonstrate scalability to cluttered environments requiring interdependent relocations and improved plan quality over existing baselines.
Collecting real-world navigation data for mobile robots typically requires platform-specific teleoperation, making large-scale collection expensive and difficult to scale. We introduce Universal Navigation Interface (UNI), a robot-free data collection paradigm that uses a four-wheeled rollator walker (rollator) and smartphone to collect physically constrained human demonstrations. Because the rollator cannot climb stairs, negotiate uncut curbs, or pass through narrow gaps, demonstrations are naturally biased toward wheeled-feasible routes. Using UNI, we collect 37.2 km of real-world navigation data and recover metric trajectories that directly supervise goal-conditioned navigation models. Fine-tuning visual-navigation models on UNI reduces trajectory prediction error by 17.4-24.8% on held-out UNI demonstrations. Evaluation on other navigation datasets shows benefits that vary by dataset and metric. We further demonstrate closed-loop transfer to a powered wheelchair in curb, staircase, and curb-cut scenarios. These results support low-cost physical proxies as a practical source of navigation supervision collected without the target robot.
Mapping, localization, and filtering with a renewed emphasis on calibrated uncertainty and realistic resource constraints.
Referring scene understanding for embodied robots requires grounding object- and relation-centric language queries from a designated viewpoint. While a local semantic Gaussian map can support such grounding within one agent's observations, cooperative settings require this ability to remain effective after independently reconstructed maps are aligned and fused. In this setting, the referred target or its contextual landmark may come from another agent's observations, while spatial relations must still be interpreted from the querying robot's viewpoint. We formulate this problem as cooperative referring Gaussian grounding over fused maps, which requires geometric alignability, instance-level semantic comparability, and view-conditioned relation reasoning. Existing language-aware Gaussian methods mainly focus on single-map querying, whereas Gaussian registration methods optimize geometric or photometric alignment without preserving language-grounding-oriented semantic compatibility. We propose CoRef-GS, a cooperative referring Gaussian splatting framework. CoRef-GS constructs local open-vocabulary instance-aware Gaussian maps, then aligns partially overlapping maps with a cross-agent alignment module by geometric and semantic consistency, and grounds queries using a view-conditioned mask relation graph. We further introduce CoQuad-Ref, a dual-quadruped benchmark spanning both real-world and simulated indoor scenes. Experiments show that, on simulated scenes, CoRef-GS reduces the rotation error from 2.58° after coarse initialization to 0.15° after refinement, and improves real-world referring mIoU over ReferSplat from 52.6% to 68.8%. The established benchmark and source code will be publicly released at https://github.com/ruojiruoli17/CoRef-GS.git.
Autonomous Underwater Vehicles (AUVs) navigating without GPS typically fuse inertial measurements with acoustic Doppler Velocity Log (DVL) velocities and pressure-derived depth. Posing the navigation state on a Lie group improves accuracy and consistency. However, state-of-the-art filters based on the Invariant Extended Kalman Filter (IEKF) append the Inertial Measurement Unit (IMU) biases as a Euclidean extension, which breaks the group-affine structure required for exact log-linear error dynamics, causing the reported covariance to degrade alongside the estimate. We apply the Tangent-Group (TG) symmetry, which carries the biases within the geometry of the state space, to derive an Equivariant Filter (EqF) for this system, leaving zero linearization error in the navigation states and second-order error only in the biases. We develop an equivariant output model for the DVL, whose update incurs only third-order linearization error, together with a direct pressure output. Monte Carlo simulations benchmark the TG-EqF against a Two-Frame-Group IEKF and a Multiplicative EKF. The TG-EqF reduces error by 18--25% against both alternatives in each of attitude, velocity, and position. The main benefit is in the covariance it estimates: its Average Normalized Estimation Error Squared (ANEES) stays closer to its nominal value of one than that of the others. Offline analysis on AUV field data corroborates the findings of the simulations, demonstrating reduced position drift.
Recent factor graph approaches to continuum robot state estimation have been successful for quasi-static applications and spatiotemporal estimation using white-noise kinematic motion priors. However, when inertial effects are significant, these approximations may fail to capture the underlying physics, limiting accuracy during dynamic motions. In contrast, our approach approximates the Cosserat rod dynamics of continuum robots. We write inertia and damping as equivalent applied loads, so that the dynamic balance retains the algebraic form of the static one from prior work with quasi-static robots. Without backbone observations, the framework reduces to a stochastic forward simulation of the robot's motion. Given observations, it jointly refines kinematic and dynamic states and infers external loads, among other states. We validate the approach through simulation and experiments, demonstrating stochastic forward simulation as well as state estimation on tendon-driven continuum robots.
Simultaneous localization and mapping (SLAM) is one of the services running on an autonomous robot. It is typically run to assist other tasks such as planning, manipulation, etc. All these tasks are run on edge hardware and are subject to severe resource constraints. However, most SLAM systems are built and tested in isolation, and their performance is reported as if they are the only task running on a system. We observe that existing benchmarks lack a common mechanism for comparing SLAM systems under realistic resource constraints. To address this limitation, we have developed SLAMSqueezeBench, a framework that allows testing of SLAM systems under realistic workloads on edge hardware. It does so by imposing constraints on compute and memory resources available for the SLAM system during execution. It also simulates realistic camera frame acquisition with frame drops when a finite buffer is full. Using SLAMSqueezeBench, we compare nine SLAM systems spanning classical systems, learning-based systems, and approaches for Gaussian splatting. Our testing framework will be available for use by the community upon publication.
Perception and legged-platform reuse for crop mapping, weeding, and harvesting in real field conditions.
This paper presents a real-time semantic world modeling framework specialized for precision agriculture using autonomous robots. The framework combines probabilistic mapping of objects and their semantic attributes, updated through Bayesian inference, with a graph-based Simultaneous Localization and Mapping (SLAM) approach implemented using g2o, a general framework for graph optimization. This integration enables accurate mapping and localization without relying solely on GPS. By leveraging semantic information such as plant type, size, and health, the robot can perform tasks while mapping and localizing itself within a field of crops. The proposed framework was validated through Gazebo simulations and physical experiments on an indoor field with artificial plants using Boston Dynamics' robot dog Spot. A YOLOv8n object detection model was trained to extract object and semantic data from depth camera observations. These simulations and experiments demonstrate that the system can successfully perform real-time mapping of up to at least 400 plants.
Herbicide-based weed control is increasingly unsustainable due to rising weed resistance and the adverse environmental impacts of chemical use. While mechanical weed control avoids these drawbacks, it is typically implemented using large machines that cause soil compaction. We propose a novel alternative based on small mobile robots for mechanical weeding. Compared with existing automated mechanical weeding approaches, the proposed method offers reduced soil compaction, simpler automation, and improved scalability. Our solution involves a Boston Dynamics Spot quadruped robot equipped with a custom weed removal tool featuring a milling bit at its end. The tool is rigidly attached to the robot and uses the degrees of freedom of the robot base by actuating the legs, while keeping the feet stationary. We develop a software architecture that enables autonomous weed removal and integrate this system with all other required components. We analyze the accuracy and efficiency of the current proof of concept both in an indoor and outdoor environment and provide recommendations for future work to make the system more accurate and efficient.
This study developed and evaluated a deep-learning-based perception framework for selective robotic cotton picking. The dataset contained 1,008 annotated field images collected using three cameras under varying natural lighting and weather conditions. Object-detection models from the YOLOv8 through YOLOv13 families were evaluated using their default configurations, while segmentation performance was assessed using YOLOv8-seg, YOLOv11-seg, YOLOv12-seg, the Segment Anything Model (SAM), SAMv2.1, FastSAM, and Grounded-SAM with the Recognize Anything Model (RAM). Among the detection models, GELAN-s achieved the most favorable balance between mean average precision (mAP) and inference speed, obtaining an mAP of 86.1%, precision of 81.6%, recall of 76.6%, and an F1-score of 79.0%, with an average inference time of 42.3 ms per image. Among the direct segmentation models, YOLOv12-m-seg provided the most favorable balance between AP@0.5 and FPS, achieving a segmentation AP@0.5 of 83.7% with an inference time of 20.4 ms per image. In the detection-prompted segmentation approach, bounding-box prompts generated by GELAN-s improved the localization of cotton bolls for SAM and SAMv2.1, while SAMv2.1 Tiny consistently outperformed FastSAM and Grounded-SAM with RAM. In the area-based evaluation against manually annotated segmentation masks, YOLOv12-m-seg achieved an R^2 value of 0.966, compared with 0.860 for GELAN-s + SAMv2.1 Tiny. Field experiments conducted using a UR5e robotic manipulator, a custom end-effector, and a ZED2i stereo camera further validated the effectiveness of the YOLOv12-m-seg model for real-time cotton boll detection, segmentation, and selective picking under varying confidence levels. These results demonstrate that YOLOv12-m-seg provides an efficient perception model for robotic cotton harvesting and has strong potential for field deployment.
Closed-loop post-training and adversarial scenario generation for testing and improving driving policies.
As scaling pre-training data alone yields diminishing returns, post-training is becoming increasingly important across physical AI domains such as autonomous driving. End-to-end driving policies are pre-trained in open loop with behavior cloning on human demonstrations. However, compounding errors during closed-loop deployment can take the vehicle outside the training data distribution, increasing the risk of safety-critical incidents. Closed-loop post-training can mitigate this risk but requires costly simulation for sensor-based policies. We propose OPTED (on-policy fine-tuning for end-to-end driving) which decouples reinforcement learning from the post-training of the end-to-end policy: a privileged teacher is trained using RL on vectorized inputs (HD-map and bounding boxes). This teacher then provides supervision to the pre-trained student during closed-loop post-training. We apply OPTED to two camera-based models, TransFuser and VaVAM, and fine-tune them in AlpaSim, using neural reconstructions (3DGS) of real driving logs. Driving scores increase by factors of 1.6x and 9.5x, respectively. In controlled experiments OPTED matches closed-loop performance with approximately three orders of magnitude fewer simulator interactions than direct RL post-training, while staying closer to the human prior. Project page: https://01dami23.github.io/opted/
Safety-critical driving scenario generation has largely focused on manipulating the behavior of surrounding agents while starting from an initial scene from driving data. This assumption can limit the space of discoverable failures, since driving data can provide little opportunity for meaningful interaction. For example, in the Waymo Open Motion Dataset, 20.44% of recorded slices feature a stationary ego vehicle that never moves, and 30.39% of initial frames contain no nearby traffic participants within 10 meters. We instead study safety-critical scenario generation as an initialization problem: given agnostic black-box driving policies, we learn to generate realistic initial scenes that are more likely to evolve into critical interactions. We propose AdvScene, a conditional latent diffusion model that is trained in two stages. Starting from pretraining on naturalistic driving data, we post-train the adversarial-agent generation branch using reinforcement learning with feedback from closed-loop simulator rollouts. Conditioning on ego driving displacement prevents the ego from remaining static, and RL finetuning induces criticality directly with non-differentiable safety-critical metrics. Experiments on the Waymo dataset across 12 combinations of ego and traffic policies show that our AdvScene substantially increases the rate of ego-fault collision events and TTC<3s events.
Connectivity-aware multi-robot control and robots that adapt to or assist human operators and users.
Teams of mobile robots rely on continuous communication with their neighbors for coordination, yet most distributed model predictive control (DMPC) schemes assume the communication network stays connected rather than actively enforcing it. Adding such a guarantee is hard since the usual mathematical condition for connectivity is nonconvex and links every agent to every other, which is incompatible with a scalable distributed real-time controller. We propose a DMPC framework in which each agent is assigned a connectivity contract: a local region prescribing where its predicted positions may lie over the prediction horizon. The contracts are designed so that, as long as every agent stays within its own contract, the team is guaranteed to remain connected. Given the maintained contract graph, an agent builds its contract from a single exchange with its immediate neighbors, after which every agent solves its own optimization problem independently. We prove that the resulting closed-loop system maintains connectivity, avoids collisions, and respects local state and input constraints. Simulation and hardware experiments on miniature autonomous car-like robots demonstrate the approach.
Robots inspecting an assembly must determine which parts are present and whether they are correctly installed. During egocentric assembly assistance, head motion and workpiece handling reveal evidence for these checks, while spoken state confirmations link observations to procedural outcomes. We introduce INSPECT, which learns robot view preferences from records of a smart-glasses assistant that answers part queries and provides next-step guidance. Presence-Invariant TwinSwap (PI-TwinSwap) calibrates object evidence through paired identity interventions. Claim-indexed supervision separates evidence requirements from camera-reproducible observation changes. Object-centered calibration adapts relative view preferences to robot poses, while clause-level screening checks predicted evidence. The robot selects views using only its current observation and known poses, without candidate images. Evaluation uses annotated assistant-video replay to simulate state feedback, without target-domain view labels for policy training. On images of physical gearbox assemblies, INSPECT achieves the highest view utility among the compared non-oracle policies and raises human-rated full verifiability from 34.8% to 41.7% compared with keeping the current view. On commercial angle-grinder recordings in IMPACT, the transferred relative-view selector increases the correct decision rate from 50.6% to 54.3% with a frozen perception head. The source code is available at https://github.com/Kratos-Wen/INSPECT.
Blind and low-vision users often need to locate a specific personal object rather than an arbitrary instance of the same category. The task calls for a robot that can move through the space and reach viewpoints the user cannot, and for an accessible interface where the user says which object is meant and learns whether the right one was found. We present RoboFind, a multi-agent framework in which a smartphone teaches the target and a quadruped robot carries out the search. A Target Teaching Agent converts guided smartphone recordings into a semantic target profile and a reusable multi-view reference bank through an accessible capture flow with AR guidance, speech and haptic feedback, and screen-reader support, so later missions refer to a stored object without repeating the teaching process. At runtime, a Navigation Agent explores the environment and proposes candidate targets, a Verification Agent checks each candidate against the stored references, and a Coordination and Recovery Agent completes the mission or triggers recovery and continued search. Across 32 real-robot missions, RoboFind reaches 85.0% success against 25.0% for a reconstructed sequential first-stop baseline over 20 trials with ten targets, and reduces false success from 75.0% to 5.0%. On six shared targets it succeeds in 10/12 trials, against 5/12 for 12 independently executed GPT-6 Astra-only trials. These results show that the multi-agent design fits the demands of personalized object search, where verifying object identity before declaring completion is what makes the outcome something a user can rely on.
Teleoperation, a human-in-the-loop control scheme, allows a human operator to remotely command and guide a mobile robot to navigate in off-road environments, yet fluent and user-friendly tele-navigation requires an alignment of traversability evaluation between human and robot. In the teleoperation system, the human operator typically utilizes off-site incomplete and delayed feedback via a human-machine interface to make a judgment of traversability, while the robot makes such an evaluation based on in situ onboard sensory information, which could cause divergent traversability estimation and thus generate mismatched decisions and actions. Existing approaches for traversability modeling, estimation, and prediction are mainly derived from the view of robots, i.e., robot-centric, and are practically suitable for fully autonomous mobile robots, but neglect the influence of human operators. To address this problem, this paper extends the concept of traversability from robot-centric to human-centric by accounting for the operator's cognitive states, such as attention, workload, and risk tolerance or awareness, termed tele-traversability. We first revisit the definitions and roles of traversability in robotics and then extend them to teleoperation settings. Finally, we highlight future trends and open challenges of tele-traversability toward human-centric teleoperation systems.
Real-time tracking and trajectory control for surgical robots, plus physics-based whole-body character interaction.
The paper presents a numerical approach for the end-effector trajectory smoothing of a parallel robot designed for minimally invasive pancreatic surgery. The approach is tailored for real-time master-slave control architecture and uses a 3D space mouse for command input for velocity control. The trajectory smoothing is achieved by generating S-curves in the end-effector velocity fields, thus controlling the accelerations, which in turn reduces tissue trauma in the minimally invasive procedures. Real-time control is enabled by segmenting the S-curves based on the command inputs from the 3D space mouse. A special case is considered where the acceleration time is constant for all command inputs. Numeric results demonstrate stable transitions (without abrupt changes) in both the end-effector parameter space and in the active joints parameters, thereby validating the proposed approach. Further work aims to test the approach on an experimental model and integrate it into AI-based training modules.
This work proposes a real-time 6 Degree-of-Freedom (6 DoF) tracking algorithm for monocular laparoscopic surgery. It provides alignment between intra-operative video and pre-operative data (e.g., CT). The 6 DoF tracking offers a solution for accurately locating the internal anatomy of the target organ despite the lack of tactile feedback and transparency. The ORB-SLAM2 framework is adopted and modified for prior-based 3D tracking with four major modifications. First, the primitive 3D shape is used for fast initialization of the ORB-SLAM2 monocular mode. Second, a pseudo-segmentation strategy is employed to separate the target organ from the background for tracking. Third, the 3D shape is incorporated as a geometric prior in its pose graph optimization. Fourth, the Multi-Scale Retinex with Chromaticity Preservation (MSRCP) algorithm is leveraged and modified for image enhancement in challenging illumination scenarios. In-vivo and ex-vivo experiments validate that LapaTrack-3D provides robust 3D tracking and effectively handles typical challenges such as poor illumination, fast motion, out-of-field-of-view scenarios, partial visibility, and organ-background relative motion. LapaTrack-3D achieves a processing rate of 13 Hz for 1280*720 pixel video.
We present LYRIC, a generative flow-matching controller for language-driven physics-based contact-rich interaction control, that enables simulated characters to perform contact-rich whole-body object interactions from a free-form language instruction and a sparse terminal object goal. To obtain reliable expert trajectories from imperfect motion-capture references, a single tracking policy is trained using geometry-conditioned interaction rewards and relaxed reference tracking near hand-object contact. To guide interaction progress without prescribing a full-body kinematic reference, we factorize the controller into a task-level planner that predicts short-horizon object and humanoid-root trajectories, and an action generator that resolves whole-body motion and contacts in closed loop. After behavior cloning, we freeze the planner and post-tune the action generator on policy using the planner's predictions as stable supervision for intermediate task progression. In a controlled OMOMO evaluation, our tracker achieves 64.3% success compared with 53.2% for an InterMimic reimplementation, while a unified policy achieves 76.5% on the full OMOMO dataset. On the held-out split, LYRIC achieves 90.3% task success, compared with 74.2% for the strongest matched kinematic-planner baseline, with better semantic alignment and motion quality. Without retraining, the controller also supports test-time object-waypoint guidance. Qualitative results further demonstrate robust, natural contact-rich interactions and zero-shot transfer to novel object shapes. The webpage is available at https://neu-vi.github.io/LYRIC/