🤖 Robotics arXiv Digest

2026-09-17
30 papers 8 research areas Generated by Claude

Research Landscape

A clear cluster of today's papers is chasing VLA efficiency from different angles rather than assuming a bigger monolithic model is the only path forward. MoWAM drops expensive future-video generation from World Action Models in favor of a compact future-motion abstraction, SkipVLA hands free-space motion to a classical planner and only queries the VLA for contact-rich skills, and GeoAAC uses the geometry of a flow-matching denoising trajectory to decide, per rollout step and without extra training, how much action horizon to commit to. All three reach the same underlying conclusion from different directions: a VLA doesn't need to reason at full cost on every timestep, and the savings can come from architecture, hybrid planning, or inference-time signal rather than a distilled smaller model.

A second theme is squeezing more value out of scarce or fragmented robot data. Improving Cross-embodiment Transfer in LAMs fixes a latent-action leakage problem so motion learned on one robot transfers to another; Universal Navigation Interface sidesteps the need for the target robot entirely by collecting physically-constrained human demonstrations with a rollator walker and smartphone; and Co-VLA applies ADMM consensus optimization so fleets of robots at different sites can train a shared VLA without pooling raw data. Read together, these suggest the field is treating data scarcity and fragmentation as a first-class design constraint rather than something to be solved purely by scaling collection.

A third and connected thread is skepticism toward pure end-to-end learning for anything precision- or contact-critical. Hybrid Residual RL for Book Insertion, Execution-Aware Pre-Execution Ranking, and Compliance for Free all keep a geometric or classical backbone in charge of the bulk of the task and use learning only for the narrow, contact-sensitive residual — echoing SkipVLA's split above. Meanwhile a quieter but persistent group of papers returns to classical estimation rigor: Equivariant Filter Design fixes a covariance-consistency flaw in underwater IEKF navigation, Bayesian Continuum Robot Dynamics extends factor-graph estimation into the dynamic regime, and SLAMSqueezeBench argues that SLAM has been benchmarked in an unrealistic vacuum, isolated from the compute contention it actually faces on edge hardware. Alongside three agricultural robotics papers repurposing Boston Dynamics Spot for weeding and crop mapping, and two safety-critical driving papers (OPTED, AdvScene) moving post-training from open-loop imitation to closed-loop and adversarial refinement, today's batch reads less like a single trend and more like a maturing field consolidating around hybrid, calibrated, and resource-aware designs.

Papers by Research Area

VLA & Foundation Policy Models

Making vision-language-action policies faster, more adaptive, and trainable on decentralized or cross-embodiment data.

5 papers

  • #4 MoWAM: Explicit Future Motion Prediction for Efficient World Action Mo...
  • #15 Improving Cross-embodiment Transfer in Latent Action Models with Actio...
  • #17 GeoAAC: Geometry-Based Adaptive Action Chunking from Denoising Traject...
  • #23 Workspace Models: Lightweight Robotic Memory via Saliency-Driven Super...
  • #29 Co-VLA: Consensus-based Federated Training for Vision-Language-Action ...

Contact-Rich Manipulation & Hybrid Control

Combining classical geometric control with narrow learned corrections for precision, compliant, contact-heavy tasks.

4 papers

  • #8 Hybrid Residual Reinforcement Learning for Contact-Rich Robotic Book I...
  • #9 Execution-Aware Pre-Execution Ranking for Grasp-Conditioned Robotic Pl...
  • #28 SkipVLA: Skipping VLA Steps with Classical Planning for Fast Robot Man...
  • #30 Compliance for Free: Learning Identifiable Impedance via Bilateral Tel...

Navigation & Mobile Robotics

Planning, data collection, and control for wheeled, legged, and aerial-marine robots moving through the world.

5 papers

  • #7 Time-Efficient Iterative Learning Planning for Safety-Critical Dynamic...
  • #10 SmellDiffusion: Diffusion-Based Quadruped Navigation with Olfactory Sc...
  • #11 Custom PX4 firmware for autonomous hybrid aerial-marine missions
  • #16 Navigate or Relocate? Planning Among Movable Obstacles in Unknown Envi...
  • #18 Universal Navigation Interface: Robot-Free Data for Wheeled Robot Navi...

SLAM, State Estimation & Perception

Mapping, localization, and filtering with a renewed emphasis on calibrated uncertainty and realistic resource constraints.

4 papers

  • #1 CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Sce...
  • #2 Equivariant Filter Design for Acoustic and Depth Aided Inertial Naviga...
  • #6 Bayesian Continuum Robot Dynamics and State Estimation
  • #21 SLAMSqueezeBench: Comparing SLAM Systems under Resource Constraints

Agricultural & Field Robotics

Perception and legged-platform reuse for crop mapping, weeding, and harvesting in real field conditions.

3 papers

  • #13 Semantic SLAM in Precision Agriculture using Bayesian Inference
  • #14 Mechanical Precision Weeding with a Quadruped Robot
  • #22 Selective Cotton Boll Localization for Robotic Harvesting: Evaluation ...

Autonomous Driving & Safety-Critical Simulation

Closed-loop post-training and adversarial scenario generation for testing and improving driving policies.

2 papers

  • #5 OPTED: On-Policy Fine-Tuning for End-to-End Driving using a Render-Fre...
  • #26 Safety-Critical Scenanrio Emerges from Initial Scene

Multi-Robot Coordination & Human-Robot Interaction

Connectivity-aware multi-robot control and robots that adapt to or assist human operators and users.

4 papers

  • #3 Distributed Model Predictive Control with Connectivity-based Contracts
  • #19 INSPECT: Learning Robot View Selection from Assistant Use
  • #20 RoboFind: Multi-Agent Personalized Object Search for People Who Are Bl...
  • #25 Tele-Traversability: Rethinking Traversability for Teleoperated Ground...

Medical, Surgical & Simulated Character Control

Real-time tracking and trajectory control for surgical robots, plus physics-based whole-body character interaction.

3 papers

  • #12 Towards AI-enhanced control: a numerical technique for trajectory smoo...
  • #24 LapaTrack-3D: 6 DoF pre-operative shape tracking for laparoscopic surg...
  • #27 LYRIC: Language-Driven Physics-Based Character Control for Contact-Ric...

Papers, Grouped by Category

VLA & Foundation Policy Models

Making vision-language-action policies faster, more adaptive, and trainable on decentralized or cross-embodiment data.

#4
h=37
MoWAM: Explicit Future Motion Prediction for Efficient World Action Models
2026-09-17 cs.RO Jingjing Chen (h=37)
Jiayu Wang, Bin Zhu, Yue Yu, Jingjing Chen
Core Contributions
  • Targets the core inefficiency of World Action Models: generating full future video frames at inference is expensive, but earlier attempts to skip generation entirely lose the robustness benefit predicting the future provides.
  • Replaces pixel-level video prediction with a compact future-motion representation while a Mixture-of-Transformer still learns full visual dynamics during training, so the knowledge isn't lost — just made implicit at test time.
  • Turns the compact motion representation into a test-time compute lever: sampling multiple motion/action candidates and re-ranking them with a motion-aware progress verifier, so performance scales with more inference-time samples without retraining.
  • Outperforms representative WAM baselines on LIBERO/LIBERO-Plus and real-robot manipulation, with the largest gains specifically under distribution shift — exactly where implicit-only dynamics models tend to break.
Show abstract

World Action Models (WAMs) improve robot policy learning by incorporating future dynamics, yet explicitly generating future videos at inference introduces substantial computational overhead. Removing future generation improves efficiency, but leaves future dynamics only implicitly encoded in observation features, which can limit robustness under distribution shifts. We propose MoWAM, an efficient WAM that replaces future video generation with explicit future motion prediction. Instead of reconstructing the complete future scene, MoWAM models structured robot motion as a compact abstraction of the future, capturing how the robot is expected to evolve under the current scene and interaction constraints. A Mixture-of-Transformer architecture learns future visual dynamics during training while jointly predicting motion and action, allowing video generation to be removed entirely at inference while retaining an explicit representation of the future. The compact motion representation further enables efficient inference-time scaling by sampling multiple candidates of motion and action pairs and selecting among them with a motion-aware task-progress verifier. Experiments on LIBERO, LIBERO-Plus, and real-world manipulation tasks demonstrate that MoWAM achieves strong in-distribution performance, improved out-of-distribution robustness, and higher average real-world success than representative WAM baselines. In addition, performance improves as more candidates are explored, demonstrating that explicit future motion provides an effective and efficient basis for inference-time scaling.

#15
h=23
Improving Cross-embodiment Transfer in Latent Action Models with Action-Similarity Supervision
2026-09-17 cs.RO cs.AI Yusuke Iwasawa (h=23)
Maxime Alvarez, Renzo Caballero, Tatsuya Matsushima, Yusuke Iwasawa, Yutaka Matsuo
Core Contributions
  • Attacks a specific weakness of Latent Action Models used for cross-embodiment learning: the same physical motion from two different robots can end up encoded as different latents, undermining the shared latent action space.
  • Instead of the common fix (an auxiliary loss predicting ground-truth action from the latent, which re-couples the latent to embodiment specifics), trains latent-action similarity to match ground-truth action-sequence similarity — the ground-truth actions are never directly predicted, so embodiment detail doesn't leak back in.
  • Tested via a genuinely disjoint-task cross-embodiment protocol on RoboTwin 2.0 — two bimanual robots each demonstrate different tasks, and each is evaluated closed-loop only on tasks the other robot demonstrated — a stricter generalization test than typical held-out splits.
  • Predicting latent actions instead of ground-truth actions more than doubles cross-embodiment success under this protocol; computing similarity on end-effector motion (not joint space) and comparing across robots gives the best results overall.
Show abstract

As generalist robot policies gain vision and language from web-scale pretraining, demonstrations remain costly to collect and tied to the robot that recorded them. Latent action models (LAMs) address both by learning latent actions from action-free videos that can be shared across embodiments, however, in practice, LAMs are sensitive to background visual noise, and the same motion from two different robots may be encoded with different latents. One solution to the background visual noise is to add an auxiliary loss predicting the robot action from the latent action, further associating the latent action space to the embodiment specific robot action space. We study a different use of the same labels, through action-similarity supervision. The similarity between any two latent actions is trained to match the similarity of the two ground-truth robot action sequences. The ground-truth actions are never predicted by the LAM, so the latent action does not need to encode embodiment specifics. We evaluate cross-embodiment transfer on RoboTwin 2.0 in a controlled setup, two bimanual robots demonstrate disjoint task sets, a policy is trained on all the demonstrations, and each robot is evaluated closed-loop on the tasks only the other demonstrated. With the policy architecture and its hyperparameters, the dataset, and the evaluation protocol fixed, predicting latent actions instead of ground-truth actions more than doubles cross-embodiment success. Given the same ground-truth actions, similarity supervision transfers better than an auxiliary loss that predicts the ground-truth action during the LAM training. Computing the similarities on end-effector motion rather than joint-space motion, and letting the loss compare latent actions across the two robots, gives the best approach of the study.

#17
h=22
GeoAAC: Geometry-Based Adaptive Action Chunking from Denoising Trajectories in VLA Policies
2026-09-17 cs.RO cs.AI cs.LG Yi Bin (h=22)
Xin Chen, Sen Chen, Yujuan Ding, Jian Liu, Guoqing Wang
Core Contributions
  • Identifies that fixed action-horizon chunking in flow-based VLA policies mismatches real rollouts, since different task phases need different amounts of control precision and closed-loop feedback.
  • Uses the geometry of the Flow Matching denoising trajectory itself as a free reliability signal — geometric variation across action prefixes correlates with predictive uncertainty — so the adaptive horizon comes from a single generation pass with no extra training.
  • Builds a "horizon-wise geometric profile" from this signal to decide the action horizon dynamically per rollout step, rather than tuning one fixed horizon for the whole task.
  • Tested across two VLA backbones (GR00T N1.5, π0.5) on four benchmarks including real-world manipulation, with up to 8.7 points simulation improvement and real-world success rising from 53.3% to 74.4% — a large gain for a training-free inference-time change.
Show abstract

Action chunking is widely used for action generation and execution in Vision-Language-Action (VLA) policies, yet existing approaches commonly use a fixed action horizon. During a rollout, different task stages may require different levels of action continuity, control precision, and closed-loop feedback, making a fixed horizon unable to accommodate changing control requirements. We propose GeoAAC, a geometry-based adaptive action chunking method for flow-based VLA policies that adjusts the action horizon according to the reliability of the current action prediction. We show that the geometry of Flow Matching denoising trajectories provides process-level information for characterizing prediction reliability, with geometric variation across action prefixes remaining positively correlated with predictive uncertainty. GeoAAC uses this prefix-wise geometry to construct a horizon-wise geometric profile and adaptively determine the action horizon from a single generation without additional training. Experiments with GR00T N1.5 and pi0.5 on LIBERO, LIBERO-Pro, RoboCasa365, and real-world manipulation tasks show consistent improvements over fixed-action-horizon baselines and existing adaptive methods, including up to 8.7 percentage points in simulation and an increase in average real-world success rate from 53.3% to 74.4%.

#23
h=18
Workspace Models: Lightweight Robotic Memory via Saliency-Driven Supervision
2026-09-17 cs.RO cs.AI Pulkit Agrawal (h=18)
Nitish Dashora, Douglas Chen, Idan Shenfeld, John Marangola, Pulkit Agrawal
Core Contributions
  • Addresses the cost of giving manipulation policies long-term memory: prior approaches query a VLM in-the-loop at deployment time to compress history into task-salient information, which is expensive to run live.
  • Moves the expensive VLM reasoning to train time only — a VLM identifies what history matters for the task, distilled into a lightweight "workspace token" via a set-reconstruction decoder loss, so deployment queries the cheap learned token instead of the VLM.
  • The workspace token acts as a drop-in replacement for raw observations at deployment, letting policies solve memory-intensive tasks without any VLM calls in the control loop.
  • Reports the token is not just more efficient but actually improves policy performance over VLM-in-the-loop baselines in both simulation and hardware — compression acting as useful regularization, not just an efficiency compromise.
Show abstract

Complex robotic manipulation tasks frequently require a long-term memory of past events and actions. As conditioning on full histories renders policies prone to spurious correlations and degrades performance, many approaches to policy memory involve compressing historical information through expensive VLM queries in-the-loop to process only task-salient information. In this paper, we propose an alternative approach in which computationally intensive VLM queries are made during train-time to learn a lightweight latent memory that can be efficiently queried at deployment time. Our representation, which we call the workspace token, is trained by (1) using a VLM to identify current and historical information necessary for completing a task, then (2) distilling these into the workspace token using a set-reconstruction decoder loss. In both simulation and hardware, we show that the workspace token can be used as a drop-in replacement for observations during deployment, enabling policies to solve memory-intensive tasks without the need for VLM reasoning in-the-loop. Interestingly, we found that workspace tokens are not only more lightweight but also lead to better policy performance.

#29
h=15
Co-VLA: Consensus-based Federated Training for Vision-Language-Action Models
2026-09-17 cs.RO Michael Muehlebach (h=15)
Haolong Li, Guner Dilsad Er, Michael Muehlebach, Joerg Stueckler
Core Contributions
  • Applies federated learning to VLA training specifically because robot data is naturally siloed across robots/tasks/locations and centralizing it is often impractical — a data-governance problem as much as a technical one.
  • Uses ADMM-based consensus optimization rather than naive federated averaging, which matters because robot clients have heterogeneous local data distributions that simple averaging handles poorly.
  • Shows the same consensus algorithm supports both full-model federated training and parameter-efficient fine-tuning with fixed-rank and rank-adaptive adapters — one unified recipe covering multiple deployment budgets.
  • Reports performance comparable to centralized training in both regimes — the key claim that would let organizations collaboratively train shared VLAs without pooling raw robot data.
Show abstract

Vision-language-action models (VLAs) have emerged as a promising paradigm for general-purpose robot learning, with performance improving as models and datasets scale. Scaling robot data collection, however, remains challenging because data are naturally distributed across robots, tasks, and locations, making centralization costly or impractical. Federated learning offers a way to train on decentralized robot data, but applying it to VLAs requires accounting for heterogeneous robot client data distributions. We present Co-VLA, which applies consensus optimization using the Alternating Direction Method of Multipliers (ADMM) to federated VLA training. We show that the same algorithm supports both full-model training and parameter-efficient fine-tuning with both fixed-rank and rank-adaptive adapters. The name Co-VLA reflects both consensus and collaboration: clients with different local robot datasets collaboratively train a shared model without sharing their data. Our experiments demonstrate that Co-VLA achieves performance comparable to centralized training in both full-model training and parameter-efficient fine-tuning settings.

Contact-Rich Manipulation & Hybrid Control

Combining classical geometric control with narrow learned corrections for precision, compliant, contact-heavy tasks.

#8
h=28
Hybrid Residual Reinforcement Learning for Contact-Rich Robotic Book Insertion
2026-09-17 cs.RO Richard Dazeley (h=28)
Tianyuan Liu, Rutherford Agbeshi Patamia, Benjamin Champion, Akansel Cosgun, Richard Dazeley
Core Contributions
  • Studies a narrow but genuinely hard problem — sliding a grasped book into a tight shelf slot — where millimeter-scale error causes jamming, and asks how much control should be geometric vs. learned rather than assuming end-to-end RL is the answer.
  • Keeps a nominal task-space controller in charge of the insertion/seating motion and lets residual PPO supply only bounded corrections plus the release decision, with just the open-retreat-reclose recovery scripted — a minimal-intervention design.
  • In simulation across 512 fixed conditions, hybrid control reaches 98.5% success versus 37.9% for nominal control alone — a striking gap that shows how much residual correction is worth in tight-tolerance contact tasks.
  • On real xArm7 hardware the gap narrows but persists (63.3% vs 26.7% success, failures cut from 22 to 11 of 30), winning 13 of 15 matched conditions where the two controllers diverge — real transfer, not just simulated gains.
  • Robustness holds to 1.5x initialization perturbation (>87% success), with failures concentrated only at the geometric limit of very tight clearances, giving a clear picture of the approach's boundary.
Show abstract

Placing a grasped book into a tight shelf is a compact but difficult contact-rich control problem: millimetre-scale pose error can turn a geometrically valid approach into jamming, failed release, or incomplete seating. We study this final phase after grasp acquisition and global approach, and ask how control authority should be divided between known geometry and learned behaviour. Our method retains a nominal task-space controller for structured insertion and seating, while residual PPO supplies bounded local corrections and decides when to release. Only the brief open-retreat-reclose transition is scripted. For the final policy used on hardware, a deployment-matched simulation evaluation over 512 fixed conditions yields 98.50 percent mean success (0.23 percentage-point sample SD) across three independent training runs, compared with 37.89 percent for nominal control. On the physical xArm7, 60 trials over 30 matched conditions show the same qualitative advantage: residual control raises success from 26.7 percent to 63.3 percent, reduces failures from 22 to 11, and wins 13 of the 15 matched conditions in which the two controllers differ. Robustness tests show that performance remains above 87 percent under initialization perturbations up to 1.5x, while very tight clearances expose the geometric limit of local correction. These results support a hybrid design in which geometry preserves reliable task structure and learning is concentrated on the contact-sensitive behaviour that fixed rules handle poorly.

#9
h=28
Execution-Aware Pre-Execution Ranking for Grasp-Conditioned Robotic Placement
2026-09-17 cs.RO Richard Dazeley (h=28)
Tianyuan Liu, Rutherford Agbeshi Patamia, Benjamin Champion, Richard Dazeley, Akansel Cosgun
Core Contributions
  • Points out that a "geometrically valid" placement can still fail because the chosen grasp changes end-effector pose, collision geometry, and transport motion — so grasp and placement selection can't really be optimized separately.
  • Frames placement as ranking grasp-placement candidates before planning begins, with separate heads for "will planning succeed" and "will execution succeed given planning succeeded" — decomposing failure modes explicitly instead of one monolithic score.
  • On a 1,235-scene, 30-object dataset with scene-group held-out splits, top-1 success improves from 72.84% (full-pool cuMotion baseline) to 85.78% for joint grasp-placement selection.
  • Transfers to real xArm7/MoveIt hardware with zero robot-specific retraining, and of the cases that pass its own Top-5 preflight check and begin execution, 81.25% actually succeed — suggesting its confidence estimates are reasonably well-calibrated.
Show abstract

A geometrically valid placement can still be difficult to execute because the selected grasp changes the required end-effector pose, collision geometry, and transport motion. Placement is formulated as a pre-execution ranking problem in which supplied grasp-placement candidates are scored before planning. The model combines a typed target-conditioned point cloud with three pose descriptors and hierarchical heads for planning success and execution success conditioned on planning. On a 30-object, 1,235-scene dataset with scene-group-held-out splits, three-seed top-1 success on covered test groups reaches 85.63 +/- 1.08% for joint selection and 79.84 +/- 0.16% for fixed-target ranking. For the designated frozen seed-42 checkpoint, top-1 success improves from 72.84% to 85.78% over full-pool cuMotion for joint ranking and from 59.65% to 79.67% for fixed-target ranking. Frozen transfer to xArm7/MoveIt requires no xArm-specific retraining. Across 27 locked cases, 13 complete end to end (48.15%). Of the 16 cases that pass Top-5 preflight and begin execution, 13 succeed (81.25%). Candidate-level deployment-feasibility prediction reaches 81.25% recall, 85.20% specificity, and 83.23% balanced accuracy.

#28
h=15
SkipVLA: Skipping VLA Steps with Classical Planning for Fast Robot Manipulation
2026-09-17 cs.RO Zachary K. Kingston (h=15)
Kaivalya Agrawal, Md Ashiqur Rahman, Raymond A. Yeh, Zachary Kingston
Core Contributions
  • Notes that VLA policies remain slow specifically because prior latency-reduction work still runs a learned policy for the entire task, including free-space motion that classical planners already solve quickly and reliably.
  • Hybridizes a pretrained VLA with a classical motion planner: the planner handles free-space transit, and the VLA is only queried for contact-rich skills like grasping and placing — restricting the expensive model to where it's actually needed.
  • Reuses the VLA's own frozen vision-language backbone to predict target poses for the planner, learning this predictor without collecting new demonstrations — leveraging what the large pretrained model already learned.
  • Across 13 LIBERO tasks and three real pick-and-place tasks on a 6-DoF YAM arm, achieves up to 2.5x faster task completion and notably lower energy use while matching the original VLA's task success rate — speed without an accuracy trade-off.
Show abstract

Vision-Language-Action (VLA) models are a class of generalist robot policies that map camera images and language instructions directly to robot actions. While promising, these models remain slow at test time, particularly for long-horizon tasks that require many queries to the policy. Recent efforts reduce VLA latency by distilling smaller models, overlapping asynchronous action chunks, or pairing the VLA with a fast low-level policy, but still run a learned policy for the entire task. In contrast to VLA, classical motion planners quickly find collision-free motions, but require an explicit goal and have no semantic understanding of the task. In this work, we present SkipVLA, a hybrid policy that combines a pretrained VLA with a classical motion planner, using the planner for free-space motion and querying the VLA only for contact-rich skills such as grasping and placing. SkipVLA reuses the frozen vision-language backbone of the VLA to predict a target pose for each planned motion, and learns this predictor without additional demonstrations introduced into the system by using what was already learnt by the large VLA. We evaluate SkipVLA with three VLAs on 13 LIBERO tasks in simulation and three pick-and-place tasks on a physical 6-DoF YAM arm, demonstrating up to 2.5x faster task completion and significantly lower energy consumption while achieving the same task success rate.

#30
h=14
Compliance for Free: Learning Identifiable Impedance via Bilateral Teleoperation
2026-09-17 cs.RO Adrià Colomé (h=14)
Harsha Guda, Adrià Colomé, Carme Torras
Core Contributions
  • Identifies a specific identifiability problem: from pose and force alone, you can't separate an operator's intended equilibrium position from their intended stiffness, which is why standard teleop interfaces can never supply compliance labels no matter how they're instrumented.
  • Solves the gap using four-channel bilateral teleoperation, where the leader arm provides an independent measurement of the intended equilibrium — enabling per-axis stiffness to be identified by regression using only joint-torque sensing already present, at zero extra hardware or annotation cost.
  • Fine-tunes a VLA to output stiffness alongside pose using these per-timestep, direction-dependent compliance labels, rather than relying on hand-specified task structure, privileged simulation state, or dedicated force/tactile sensors as prior work did.
  • On a Franka Research 3 wiping task, it's the only policy among five compared that actually changes contact force when instructed to wipe "firm" vs. "normal" (6.4N → 9.1N RMS, Cohen's d = 0.89, p = 0.023) — direct evidence the compliance signal was learned meaningfully.
Show abstract

Vision-language-action models tell a robot where to move, but not how hard to push. Contact-rich tasks depend on that second quantity, compliance, yet no widely used demonstration interface records it. The obstacle is identifiability as realized pose and measured force cannot separate the operator's intended equilibrium from their stiffness, so VR controllers, SpaceMouse and handheld grippers cannot supply compliance supervision even in principle. Prior compliance-output policies work around this with hand-specified task structure, privileged simulation contact state, or dedicated force and tactile hardware. Four-channel bilateral teleoperation removes the ambiguity directly by using the leader arm as a separate measurement of the intended equilibrium, making per-axis stiffness identifiable by regression using only the joint-torque sensing already on the manipulator. This yields per-timestep, direction-dependent compliance labels at zero annotation cost, which we use to fine-tune a VLA to emit stiffness alongside pose. On a Franka Research 3 wiping task, ours is the only policy of five whose contact force changes when the instruction asks for a firm wipe rather than a normal one (6.4N (normal) to 9.1N (firm) RMS, Cohen's d = 0.89, p = 0.023).

Navigation & Mobile Robotics

Planning, data collection, and control for wheeled, legged, and aerial-marine robots moving through the world.

#7
h=28
Time-Efficient Iterative Learning Planning for Safety-Critical Dynamic Obstacle Avoidance
2026-09-17 cs.RO Quan Quan (h=28)
Zhiyi Chen, Shuli Lv, Chen Min, Yong Xu, Jian Sun
Core Contributions
  • Extends Iterative Learning Planning, a lightweight traversal planner, to handle dynamic obstacles by pairing it with an anticipatory risk-blended control barrier function (ARB-CBF) rather than bolting on a full replanning stack.
  • The ILP layer learns traversal-speed and steering-bias profiles offline via a fractional-power update tied to local obstacle risk, while ARB-CBF only intervenes at runtime to enforce hard safety guarantees — splitting "what's efficient" from "what's provably safe."
  • Comes with explicit complexity analysis: ILP replanning scales O(kN) in iterations and waypoints, and ARB-CBF execution is linear — a level of algorithmic transparency often missing from learning-based planners aimed at constrained platforms.
  • Real-world and simulation experiments show it beats optimization-based baselines on both time-efficiency and safety with lower compute overhead, aligning with its target use case of onboard-constrained mobile robots.
Show abstract

Autonomous mobile robots require timeefficient planning and safety-critical dynamic obstacle avoidance under constrained onboard computation. While Iterative Learning Planning (ILP) offers lightweight and efficient traversal planning, it lacks explicit mechanisms for dynamic obstacle perception and avoidance. This article extends ILP to safety-critical navigation in dynamic environments by integrating an anticipatory risk-blended control barrier function (ARB-CBF). The extended ILP learns traversal-speed and steering-bias profiles via a fractionalpower update based on local obstacle risk, generating nominal control commands that ARB-CBF modifies at runtime for real-time safety guarantees. Algorithmic analysis demonstrates that the ILP replanning stage scales at O(kN) for k iterations and N waypoints, while ARB-CBF executes with linear complexity. Comprehensive simulations and real-world experiments validate the framework, demonstrating superior temporal efficiency and safety with lower computational overhead compared to optimizationbased baselines, making it highly suitable for resourceconstrained platforms.

#10
h=27
SmellDiffusion: Diffusion-Based Quadruped Navigation with Olfactory Scene Graphs
2026-09-17 cs.RO D. Tsetserukou (h=27)
Faith Ogunwoye, Iana Zhura, Hajira Amjad, Timofei Kozlov, Didar Seyidov
Core Contributions
  • Tackles gas-source-finding robotics with an open-vocabulary olfactory scene graph that preserves gas identity, which matters because a robot dispatched to a named leak needs species-specific handling.
  • Identifies that in 28 of 424 simulated source-wind configurations the concentration peak sits over 0.5m from the true source, then fixes it with a geometric gate that detects 9/10 held-out displacements at 0.64 precision, cutting error on displaced cases 60% (1.468m → 0.592m) while only invoking correction on 14/204 cases.
  • Compares diffusion-based trajectory generation against classical gas-guided A* head-to-head rather than assuming the generative approach wins: best-of-ten diffusion roughly matches A* on gas exposure (0.0476 vs 0.0455), while plain A* stays fastest overall — an honest result showing diffusion isn't a free lunch here.
  • Validates the full pipeline on real Gazebo runs (0.31m robot-to-source error for diffusion vs 0.39m for A*), grounding the simulated source-displacement analysis closer to deployment.
Show abstract

A robot sent to a named gas leak must preserve gas identity, estimate the source, and navigate to the resulting goal. We present SmellDiffusion, a simulation pipeline that represents species-specific gas zones in an open-vocabulary olfactory scene graph and shares the selected goal between classical and diffusion planners. Its key components are a peak-local geometric gate for selective source correction and diffusion-based, gas-guided trajectory generation. Among 424 unique source-wind configurations in solved flow, 28 have a concentration peak displaced more than 0.5m from the source. A source-independent geometric gate, calibrated only on the training split and evaluated at the observed peak, detects 9 of 10 held-out displacements at 0.64 precision. Gating a precomputed forward-matching correction reduces mean error on the displaced cases from 1.468m to 0.592m (60%), using matching for only 14/204 cases. All-case mean error falls from 0.205m to 0.180m. All planners receive the same scene-graph source estimate as their goal. In a controlled comparison, best-of-ten diffusion achieves mean gas exposure comparable to gas-guided A* (0.0476 versus 0.0455). A single diffusion proposal takes 41.7ms, compared with 72.3ms for gas-guided A*, although best-of-ten sequential sampling increases total runtime. Plain A* also reaches the same goal and remains the fastest and shortest-path method. Six matched Gazebo runs give mean robot-to-source errors of 0.39m for A* and 0.31m for diffusion.

#11
h=24
Custom PX4 firmware for autonomous hybrid aerial-marine missions
2026-09-17 cs.RO Fabio Ruggiero (h=24)
Andrea Capuozzo, Fabio Ruggiero, Vincenzo Lippiello
Core Contributions
  • Extends PX4 — the dominant open-source autopilot — with dedicated marine navigation modes for hybrid aerial-amphibious drones, rather than treating water-surface operation as an afterthought outside the standard mission pipeline.
  • Integrates directly with QGroundControl, preserving existing flight safety mechanisms while adding differentiated aerial and marine waypoints within one unified mission — a practical, usability-focused contribution rather than a novel algorithm.
  • Validates stable surface navigation under both calm and wavy simulated conditions, addressing a real-world robustness concern that has to survive sea-state variation, not just flat-water tests.
Show abstract

Mapping and monitoring aquatic environments can benefit from hybrid aerial-amphibious drones able to combine flight and water-surface navigation within the same mission. This paper presents a PX4 firmware extension for such platforms, introducing manual and autonomous marine navigation modes integrated with the standard PX4 mission pipeline and QGroundControl interface. The proposed framework preserves existing flight functionalities and safety mechanisms while enabling unified planning and execution of hybrid aerial-marine missions with differentiated aerial and marine waypoints. Simulated case studies validate the implementation and demonstrate stable surface navigation under calm and wavy conditions.

#16
h=23
Navigate or Relocate? Planning Among Movable Obstacles in Unknown Environments
2026-09-17 cs.RO Yiannis Kantaros (h=23)
Yuqing Zhang, Haoyu Zhu, Yiannis Kantaros
Core Contributions
  • Addresses a genuine gap in Navigation Among Movable Obstacles: most planners assume a known environment, but here the world is revealed incrementally through onboard sensing, raising real ambiguity about whether a blocked path needs relocation or just more exploration.
  • Resolves that ambiguity online by comparing shortest-path estimates that treat discovered movable objects as fixed obstacles versus as removable, deciding navigation vs. relocation without committing prematurely.
  • Unlike prior unknown-environment NAMO approaches that reason about relocations locally/greedily, searches over interdependent relocation sequences — planning "move A to clear space to move B" chains — and uses an LLM to bias the sampling toward promising sequences.
  • Shows scalability to cluttered scenes requiring interdependent relocation chains and improved plan quality over existing baselines in numerical experiments.
Show abstract

Conventional robot planning methods seek collision-free paths to a goal but fail when all paths are blocked. In these cases, the robot must determine which objects to relocate, in what order, and where to place them to clear a path---a problem known as Navigation Among Movable Obstacles (NAMO). Most NAMO planners assume a known environment, while existing approaches for unknown environments typically reason locally about relocations and cannot plan interdependent relocation sequences. We consider NAMO in unknown environments revealed through onboard sensing, where the robot must decide whether a blocked route requires relocation or a feasible path may exist through unexplored space. We propose an online framework that addresses this ambiguity by selecting between navigation and relocation using shortest paths that treat discovered movable objects as obstacles or as removable. Navigation relies on existing motion planners, while relocation uses a sampling-based approach that, unlike existing approaches for unknown environments, searches over interdependent relocation sequences and uses an LLM to bias sampling. Numerical experiments demonstrate scalability to cluttered environments requiring interdependent relocations and improved plan quality over existing baselines.

#18
h=22
Universal Navigation Interface: Robot-Free Data for Wheeled Robot Navigation
2026-09-17 cs.RO T. Padır (h=22)
Sarvesh Prajapati, Ananya Trivedi, Lorena Maria Genua, Drake Moore, Bruce Maxwell
Core Contributions
  • Tackles the cost bottleneck of navigation data collection directly: instead of teleoperating the actual target robot, uses a four-wheeled rollator walker plus a smartphone to gather human demonstrations physically constrained the same way a wheeled robot would be.
  • Because the rollator's physical limitations naturally bias collected routes toward wheeled-feasible paths, the data doesn't need manual filtering for robot-feasibility the way generic human trajectory data would.
  • Collects 37.2 km of real navigation data this way, and fine-tuning visual-navigation models on it reduces trajectory prediction error by 17.4-24.8% on held-out demonstrations.
  • Demonstrates actual closed-loop transfer to a powered wheelchair across curb, staircase, and curb-cut scenarios — going beyond offline metrics to show the physical-proxy paradigm holds up in deployment.
Show abstract

Collecting real-world navigation data for mobile robots typically requires platform-specific teleoperation, making large-scale collection expensive and difficult to scale. We introduce Universal Navigation Interface (UNI), a robot-free data collection paradigm that uses a four-wheeled rollator walker (rollator) and smartphone to collect physically constrained human demonstrations. Because the rollator cannot climb stairs, negotiate uncut curbs, or pass through narrow gaps, demonstrations are naturally biased toward wheeled-feasible routes. Using UNI, we collect 37.2 km of real-world navigation data and recover metric trajectories that directly supervise goal-conditioned navigation models. Fine-tuning visual-navigation models on UNI reduces trajectory prediction error by 17.4-24.8% on held-out UNI demonstrations. Evaluation on other navigation datasets shows benefits that vary by dataset and metric. We further demonstrate closed-loop transfer to a powered wheelchair in curb, staircase, and curb-cut scenarios. These results support low-cost physical proxies as a practical source of navigation supervision collected without the target robot.

SLAM, State Estimation & Perception

Mapping, localization, and filtering with a renewed emphasis on calibrated uncertainty and realistic resource constraints.

#1
h=140
CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Scene Understanding
2026-09-17 cs.RO cs.CV eess.IV L. van Gool (h=140)
Zhikun Zhou, Kunyu Peng, Runyi Yang, Junhao Cai, Di Wen
Core Contributions
  • Tackles a genuinely multi-agent problem: grounding a language query when the referenced object or its spatial landmark was only observed by a teammate's robot, not the querying one.
  • Splits the problem into two solvable pieces: a cross-agent alignment module that fuses independently built Gaussian maps geometrically and semantically, then a view-conditioned mask relation graph that reinterprets spatial language from the querying robot's own viewpoint.
  • Cuts post-fusion rotation error from 2.58° to 0.15° through refinement, showing the alignment step meaningfully corrects imperfect map registration rather than just averaging.
  • Beats ReferSplat's single-map referring approach by +16.2 points real-world mIoU (52.6% → 68.8%), evidence that treating cross-agent semantic compatibility as a first-class design constraint pays off.
  • Releases CoQuad-Ref, a real+simulated dual-quadruped benchmark, filling a gap since most referring-expression work assumes single-agent, single-map setups.
Show abstract

Referring scene understanding for embodied robots requires grounding object- and relation-centric language queries from a designated viewpoint. While a local semantic Gaussian map can support such grounding within one agent's observations, cooperative settings require this ability to remain effective after independently reconstructed maps are aligned and fused. In this setting, the referred target or its contextual landmark may come from another agent's observations, while spatial relations must still be interpreted from the querying robot's viewpoint. We formulate this problem as cooperative referring Gaussian grounding over fused maps, which requires geometric alignability, instance-level semantic comparability, and view-conditioned relation reasoning. Existing language-aware Gaussian methods mainly focus on single-map querying, whereas Gaussian registration methods optimize geometric or photometric alignment without preserving language-grounding-oriented semantic compatibility. We propose CoRef-GS, a cooperative referring Gaussian splatting framework. CoRef-GS constructs local open-vocabulary instance-aware Gaussian maps, then aligns partially overlapping maps with a cross-agent alignment module by geometric and semantic consistency, and grounds queries using a view-conditioned mask relation graph. We further introduce CoQuad-Ref, a dual-quadruped benchmark spanning both real-world and simulated indoor scenes. Experiments show that, on simulated scenes, CoRef-GS reduces the rotation error from 2.58° after coarse initialization to 0.15° after refinement, and improves real-world referring mIoU over ReferSplat from 52.6% to 68.8%. The established benchmark and source code will be publicly released at https://github.com/ruojiruoli17/CoRef-GS.git.

#2
h=71
Equivariant Filter Design for Acoustic and Depth Aided Inertial Navigation Systems
2026-09-17 cs.RO F. Dellaert (h=71)
Arihant Lunawat, Pieter van Goor, Frank Dellaert, Stefan B. Williams
Core Contributions
  • Identifies a subtle but consequential flaw in state-of-the-art underwater IEKF navigation filters: appending IMU bias as a bolted-on Euclidean term breaks the group-affine structure that gives IEKF its exact log-linear error dynamics, silently degrading the filter's own covariance estimate even when the point estimate looks fine.
  • Fixes this by carrying the bias inside the geometry itself via Tangent-Group symmetry, achieving zero linearization error in navigation states and only second-order error in bias terms — a stronger theoretical guarantee than prior IEKF/MEKF variants.
  • Derives a DVL output model with just third-order linearization error plus a direct pressure-depth update, rather than treating these sensors as generic black-box corrections.
  • Demonstrates 18-25% error reduction in attitude, velocity, and position versus both a Two-Frame-Group IEKF and a Multiplicative EKF baseline in Monte Carlo tests.
  • The real payoff is calibration, not just accuracy: ANEES stays closer to the ideal value of 1, meaning the filter's reported uncertainty can actually be trusted for downstream planning — confirmed on real AUV field data via reduced position drift.
Show abstract

Autonomous Underwater Vehicles (AUVs) navigating without GPS typically fuse inertial measurements with acoustic Doppler Velocity Log (DVL) velocities and pressure-derived depth. Posing the navigation state on a Lie group improves accuracy and consistency. However, state-of-the-art filters based on the Invariant Extended Kalman Filter (IEKF) append the Inertial Measurement Unit (IMU) biases as a Euclidean extension, which breaks the group-affine structure required for exact log-linear error dynamics, causing the reported covariance to degrade alongside the estimate. We apply the Tangent-Group (TG) symmetry, which carries the biases within the geometry of the state space, to derive an Equivariant Filter (EqF) for this system, leaving zero linearization error in the navigation states and second-order error only in the biases. We develop an equivariant output model for the DVL, whose update incurs only third-order linearization error, together with a direct pressure output. Monte Carlo simulations benchmark the TG-EqF against a Two-Frame-Group IEKF and a Multiplicative EKF. The TG-EqF reduces error by 18--25% against both alternatives in each of attitude, velocity, and position. The main benefit is in the covariance it estimates: its Average Normalized Estimation Error Squared (ANEES) stays closer to its nominal value of one than that of the others. Offline analysis on AUV field data corroborates the findings of the simulations, demonstrating reduced position drift.

#6
h=34
Bayesian Continuum Robot Dynamics and State Estimation
2026-09-17 cs.RO Tucker Hermans (h=34)
James M. Ferguson, Tucker Hermans, Alan Kuntz
Core Contributions
  • Extends factor-graph state estimation for continuum (tendon-driven) robots beyond the quasi-static regime that prior work assumed, which breaks down whenever inertial effects actually matter during dynamic motion.
  • The key modeling move is representing inertia and damping as "equivalent applied loads," letting the dynamic Cosserat-rod balance keep the same algebraic structure as the existing static formulation — so prior quasi-static machinery can be reused rather than rebuilt.
  • Without any backbone shape observations, the same framework degrades gracefully into a stochastic forward simulator, giving a principled uncertainty-aware motion prediction even with zero sensing.
  • With observations, it jointly estimates kinematic state, dynamic state, and external contact loads — useful for continuum robots where direct tip force sensing is often impractical.
Show abstract

Recent factor graph approaches to continuum robot state estimation have been successful for quasi-static applications and spatiotemporal estimation using white-noise kinematic motion priors. However, when inertial effects are significant, these approximations may fail to capture the underlying physics, limiting accuracy during dynamic motions. In contrast, our approach approximates the Cosserat rod dynamics of continuum robots. We write inertia and damping as equivalent applied loads, so that the dynamic balance retains the algebraic form of the static one from prior work with quasi-static robots. Without backbone observations, the framework reduces to a stochastic forward simulation of the robot's motion. Given observations, it jointly refines kinematic and dynamic states and infers external loads, among other states. We validate the approach through simulation and experiments, demonstrating stochastic forward simulation as well as state estimation on tendon-driven continuum robots.

#21
h=21
SLAMSqueezeBench: Comparing SLAM Systems under Resource Constraints
2026-09-17 cs.RO Karthik Dantu (h=21)
Mohamed Hefny, Karthik Dantu, Steven Y. Ko
Core Contributions
  • Points out a structural blind spot in SLAM evaluation: almost all SLAM systems are benchmarked as if they're the only process running, when real deployments have SLAM competing for compute/memory with planning and manipulation on edge hardware.
  • Builds a framework that actually imposes compute and memory constraints during SLAM execution and simulates realistic camera frame drops when a finite buffer fills up — reproducing resource contention rather than just capping FPS artificially.
  • Benchmarks nine SLAM systems spanning classical, learning-based, and Gaussian-splatting approaches under identical constrained conditions, a much more apples-to-apples comparison than most SLAM papers' isolated self-reported numbers.
  • Plans to release the framework publicly, positioning it as reusable community infrastructure rather than a one-off comparison study.
Show abstract

Simultaneous localization and mapping (SLAM) is one of the services running on an autonomous robot. It is typically run to assist other tasks such as planning, manipulation, etc. All these tasks are run on edge hardware and are subject to severe resource constraints. However, most SLAM systems are built and tested in isolation, and their performance is reported as if they are the only task running on a system. We observe that existing benchmarks lack a common mechanism for comparing SLAM systems under realistic resource constraints. To address this limitation, we have developed SLAMSqueezeBench, a framework that allows testing of SLAM systems under realistic workloads on edge hardware. It does so by imposing constraints on compute and memory resources available for the SLAM system during execution. It also simulates realistic camera frame acquisition with frame drops when a finite buffer is full. Using SLAMSqueezeBench, we compare nine SLAM systems spanning classical systems, learning-based systems, and approaches for Gaussian splatting. Our testing framework will be available for use by the community upon publication.

Agricultural & Field Robotics

Perception and legged-platform reuse for crop mapping, weeding, and harvesting in real field conditions.

#13
h=23
Semantic SLAM in Precision Agriculture using Bayesian Inference
2026-09-17 cs.RO R. van de Molengraft (h=23)
Ruben Beumer, Sander Doodeman, René van de Molengraft, Duarte Antunes
Core Contributions
  • Combines Bayesian probabilistic mapping of per-object semantic attributes (plant type, size, health) with graph-based SLAM (g2o), so localization and crop-state mapping are built jointly rather than semantics layered on top of a separately-built map.
  • Deliberately avoids GPS dependence, which matters for under-canopy or occluded field conditions where GPS accuracy in precision agriculture is often unreliable.
  • Uses a YOLOv8n detector trained specifically to extract plant semantics from depth-camera observations, feeding directly into the Bayesian update rather than a generic object detector.
  • Demonstrates real-time mapping of at least 400 plants using a Boston Dynamics Spot platform in both Gazebo and physical indoor trials — a scale approaching a genuine field-deployable proof of concept.
Show abstract

This paper presents a real-time semantic world modeling framework specialized for precision agriculture using autonomous robots. The framework combines probabilistic mapping of objects and their semantic attributes, updated through Bayesian inference, with a graph-based Simultaneous Localization and Mapping (SLAM) approach implemented using g2o, a general framework for graph optimization. This integration enables accurate mapping and localization without relying solely on GPS. By leveraging semantic information such as plant type, size, and health, the robot can perform tasks while mapping and localizing itself within a field of crops. The proposed framework was validated through Gazebo simulations and physical experiments on an indoor field with artificial plants using Boston Dynamics' robot dog Spot. A YOLOv8n object detection model was trained to extract object and semantic data from depth camera observations. These simulations and experiments demonstrate that the system can successfully perform real-time mapping of up to at least 400 plants.

#14
h=23
Mechanical Precision Weeding with a Quadruped Robot
2026-09-17 cs.RO R. van de Molengraft (h=23)
Ruben Beumer, Tom Janssen, René van de Molengraft, Duarte Antunes
Core Contributions
  • Reframes mechanical weeding — normally done with large soil-compacting machinery — as a job for small mobile robots, explicitly trading machine size for reduced soil compaction and better scalability.
  • Repurposes a Boston Dynamics Spot quadruped by rigidly mounting a milling-bit tool and using the robot's own leg degrees of freedom (rather than a separate arm) to actuate it while the feet stay planted — an unusual, resourceful use of legged kinematics.
  • Builds a full autonomous software stack around the mechanical tool rather than just demonstrating the hardware concept in isolation.
  • Reports accuracy and efficiency from both indoor and outdoor field tests as an honest "proof of concept" stage, with explicit recommendations for what needs improving next.
Show abstract

Herbicide-based weed control is increasingly unsustainable due to rising weed resistance and the adverse environmental impacts of chemical use. While mechanical weed control avoids these drawbacks, it is typically implemented using large machines that cause soil compaction. We propose a novel alternative based on small mobile robots for mechanical weeding. Compared with existing automated mechanical weeding approaches, the proposed method offers reduced soil compaction, simpler automation, and improved scalability. Our solution involves a Boston Dynamics Spot quadruped robot equipped with a custom weed removal tool featuring a milling bit at its end. The tool is rigidly attached to the robot and uses the degrees of freedom of the robot base by actuating the legs, while keeping the feet stationary. We develop a software architecture that enables autonomous weed removal and integrate this system with all other required components. We analyze the accuracy and efficiency of the current proof of concept both in an indoor and outdoor environment and provide recommendations for future work to make the system more accurate and efficient.

#22
h=19
Selective Cotton Boll Localization for Robotic Harvesting: Evaluation of Deep Learning Vision Models Under Field Conditions
2026-09-17 cs.CV cs.RO N. Wijewardane (h=19)
Thevathayarajh Thayananthan, Xin Zhang, Isuru Laddusinghe Badu, Jonathan Harjono, Glen C. Rains
Core Contributions
  • Runs a systematic head-to-head evaluation across the entire YOLOv8-v13 detection family and multiple segmentation approaches (YOLO-seg variants, SAM, SAMv2.1, FastSAM, Grounded-SAM+RAM) on a real 1,008-image field dataset under varying lighting/weather — rare breadth for a single field-robotics perception paper.
  • Finds GELAN-s gives the best detection speed/accuracy trade-off (86.1% mAP, 42.3ms/image) while YOLOv12-m-seg wins on direct segmentation (83.7% AP@0.5, 20.4ms/image) — concrete, model-specific guidance rather than a generic conclusion.
  • Tests detection-prompted segmentation (using GELAN-s boxes to prompt SAM variants) and finds SAMv2.1 Tiny consistently beats FastSAM and Grounded-SAM+RAM — informative for anyone choosing a promptable-segmentation backbone for agricultural perception.
  • Validates the strongest model (YOLOv12-m-seg) end-to-end on a real UR5e arm with a custom end-effector and ZED2i stereo camera for actual selective picking, reporting 0.966 R² against manually annotated area ground truth.
Show abstract

This study developed and evaluated a deep-learning-based perception framework for selective robotic cotton picking. The dataset contained 1,008 annotated field images collected using three cameras under varying natural lighting and weather conditions. Object-detection models from the YOLOv8 through YOLOv13 families were evaluated using their default configurations, while segmentation performance was assessed using YOLOv8-seg, YOLOv11-seg, YOLOv12-seg, the Segment Anything Model (SAM), SAMv2.1, FastSAM, and Grounded-SAM with the Recognize Anything Model (RAM). Among the detection models, GELAN-s achieved the most favorable balance between mean average precision (mAP) and inference speed, obtaining an mAP of 86.1%, precision of 81.6%, recall of 76.6%, and an F1-score of 79.0%, with an average inference time of 42.3 ms per image. Among the direct segmentation models, YOLOv12-m-seg provided the most favorable balance between AP@0.5 and FPS, achieving a segmentation AP@0.5 of 83.7% with an inference time of 20.4 ms per image. In the detection-prompted segmentation approach, bounding-box prompts generated by GELAN-s improved the localization of cotton bolls for SAM and SAMv2.1, while SAMv2.1 Tiny consistently outperformed FastSAM and Grounded-SAM with RAM. In the area-based evaluation against manually annotated segmentation masks, YOLOv12-m-seg achieved an R^2 value of 0.966, compared with 0.860 for GELAN-s + SAMv2.1 Tiny. Field experiments conducted using a UR5e robotic manipulator, a custom end-effector, and a ZED2i stereo camera further validated the effectiveness of the YOLOv12-m-seg model for real-time cotton boll detection, segmentation, and selective picking under varying confidence levels. These results demonstrate that YOLOv12-m-seg provides an efficient perception model for robotic cotton harvesting and has strong potential for field deployment.

Autonomous Driving & Safety-Critical Simulation

Closed-loop post-training and adversarial scenario generation for testing and improving driving policies.

#5
h=36
OPTED: On-Policy Fine-Tuning for End-to-End Driving using a Render-Free Teacher
2026-09-17 cs.RO cs.CV cs.LG B. Ivanovic (h=36)
Damiano Da Col, Maximilian Igl, Peter Karkus, Kashyap Chitta, Boris Ivanovic
Core Contributions
  • Addresses the classic behavior-cloning failure mode in autonomous driving: pre-trained end-to-end policies drift out of distribution during closed-loop deployment, but closed-loop RL fine-tuning is normally too expensive because it needs photorealistic sensor simulation.
  • Decouples the RL step from the sensor-based student: an RL-trained privileged teacher operates on cheap vectorized inputs (HD-map + boxes) and then supervises the camera-based student during closed-loop fine-tuning, sidestepping RL directly on rendered sensor data.
  • Applied to two different camera-based architectures (TransFuser, VaVAM) using 3D Gaussian Splatting reconstructions of real logs, boosting driving scores by 1.6x and 9.5x respectively — a spread suggesting benefit depends on how far the base policy already is from failure.
  • Matches direct RL post-training's closed-loop performance using roughly three orders of magnitude fewer simulator interactions, while staying closer to human driving priors — a meaningful efficiency argument for teams without massive simulation budgets.
Show abstract

As scaling pre-training data alone yields diminishing returns, post-training is becoming increasingly important across physical AI domains such as autonomous driving. End-to-end driving policies are pre-trained in open loop with behavior cloning on human demonstrations. However, compounding errors during closed-loop deployment can take the vehicle outside the training data distribution, increasing the risk of safety-critical incidents. Closed-loop post-training can mitigate this risk but requires costly simulation for sensor-based policies. We propose OPTED (on-policy fine-tuning for end-to-end driving) which decouples reinforcement learning from the post-training of the end-to-end policy: a privileged teacher is trained using RL on vectorized inputs (HD-map and bounding boxes). This teacher then provides supervision to the pre-trained student during closed-loop post-training. We apply OPTED to two camera-based models, TransFuser and VaVAM, and fine-tune them in AlpaSim, using neural reconstructions (3DGS) of real driving logs. Driving scores increase by factors of 1.6x and 9.5x, respectively. In controlled experiments OPTED matches closed-loop performance with approximately three orders of magnitude fewer simulator interactions than direct RL post-training, while staying closer to the human prior. Project page: https://01dami23.github.io/opted/

#26
h=16
Safety-Critical Scenanrio Emerges from Initial Scene
2026-09-17 cs.RO J. M. Zöllner (h=16)
Yin Wu, Jiarong Wei, Carl Esselborn, Shubham Phoolari, Ahmed Abouelazm
Core Contributions
  • Reframes safety-critical scenario generation as an initialization problem rather than only manipulating agent behavior from a fixed real scene — motivated by the finding that 20.44% of Waymo Open Motion Dataset slices have a stationary ego that never moves, and 30.39% of initial frames have no nearby traffic within 10m.
  • Trains AdvScene, a conditional latent diffusion model, in two stages: pretraining on naturalistic driving data, then post-training the adversarial-agent branch with RL using feedback from closed-loop simulator rollouts against black-box driving policies.
  • Conditions generation on ego driving displacement specifically to avoid the degenerate stationary-ego case the Waymo statistics revealed, while RL fine-tuning optimizes directly for non-differentiable safety-critical metrics rather than a differentiable proxy.
  • Across 12 combinations of ego and traffic policies, substantially increases both ego-fault collision events and TTC<3s near-miss events versus baseline scenario generation, surfacing a richer set of failure cases for testing autonomy stacks.
Show abstract

Safety-critical driving scenario generation has largely focused on manipulating the behavior of surrounding agents while starting from an initial scene from driving data. This assumption can limit the space of discoverable failures, since driving data can provide little opportunity for meaningful interaction. For example, in the Waymo Open Motion Dataset, 20.44% of recorded slices feature a stationary ego vehicle that never moves, and 30.39% of initial frames contain no nearby traffic participants within 10 meters. We instead study safety-critical scenario generation as an initialization problem: given agnostic black-box driving policies, we learn to generate realistic initial scenes that are more likely to evolve into critical interactions. We propose AdvScene, a conditional latent diffusion model that is trained in two stages. Starting from pretraining on naturalistic driving data, we post-train the adversarial-agent generation branch using reinforcement learning with feedback from closed-loop simulator rollouts. Conditioning on ego driving displacement prevents the ego from remaining static, and RL finetuning induces criticality directly with non-differentiable safety-critical metrics. Experiments on the Waymo dataset across 12 combinations of ego and traffic policies show that our AdvScene substantially increases the rate of ego-fault collision events and TTC<3s events.

Multi-Robot Coordination & Human-Robot Interaction

Connectivity-aware multi-robot control and robots that adapt to or assist human operators and users.

#3
h=44
Distributed Model Predictive Control with Connectivity-based Contracts
2026-09-17 cs.RO math.OC M. Zeilinger (h=44)
Jorit Geurts, Danilo Saccani, Melanie N. Zeilinger, Andrea Carron
Core Contributions
  • Reframes network-connectivity maintenance — normally a nonconvex, all-to-all coupled constraint that kills real-time distributed solvability — as per-agent "contracts" defining local regions each robot must stay within.
  • Contracts are derived once from a single round of neighbor communication, after which every agent solves its MPC problem fully independently, preserving the scalability distributed MPC is supposed to offer.
  • Provides formal proofs, not just empirical claims, that following the contracts guarantees connectivity, collision avoidance, and constraint satisfaction simultaneously — a stronger guarantee than most heuristic connectivity-preserving DMPC schemes.
  • Validated on real miniature car-like robot hardware, not just simulation, closing the sim-to-real gap that many multi-robot coordination papers leave open.
Show abstract

Teams of mobile robots rely on continuous communication with their neighbors for coordination, yet most distributed model predictive control (DMPC) schemes assume the communication network stays connected rather than actively enforcing it. Adding such a guarantee is hard since the usual mathematical condition for connectivity is nonconvex and links every agent to every other, which is incompatible with a scalable distributed real-time controller. We propose a DMPC framework in which each agent is assigned a connectivity contract: a local region prescribing where its predicted positions may lie over the prediction horizon. The contracts are designed so that, as long as every agent stays within its own contract, the team is guaranteed to remain connected. Given the maintained contract graph, an agent builds its contract from a single exchange with its immediate neighbors, after which every agent solves its own optimization problem independently. We prove that the resulting closed-loop system maintains connectivity, avoids collisions, and respects local state and input constraints. Simulation and hardware experiments on miniature autonomous car-like robots demonstrate the approach.

#19
h=21
INSPECT: Learning Robot View Selection from Assistant Use
2026-09-17 cs.RO cs.CV Kunyu Peng (h=21)
Di Wen, Kailun Yang, Wenhao Guo, Yitian Shi, Junwei Zheng
Core Contributions
  • Turns a byproduct of existing smart-glasses assembly-assistant usage — logs of part queries, guidance, and spoken confirmations — into supervision for learning where a robot should look during inspection, without hand-labeling "good viewpoints."
  • Introduces Presence-Invariant TwinSwap, calibrating object evidence via paired identity interventions, plus claim-indexed supervision separating what evidence is actually needed from incidental camera changes — addressing a subtle labeling-noise problem specific to assistant-log supervision.
  • Trains a policy that selects views using only current observation and known poses — no candidate images needed at inference — and evaluates via annotated assistant-video replay rather than live human-in-the-loop trials for every data point.
  • Raises human-rated full verifiability on physical gearbox assemblies from 34.8% to 41.7% versus a fixed current view, and transfers to a different domain (angle-grinder assemblies) with a frozen perception head, improving correct decisions from 50.6% to 54.3%.
Show abstract

Robots inspecting an assembly must determine which parts are present and whether they are correctly installed. During egocentric assembly assistance, head motion and workpiece handling reveal evidence for these checks, while spoken state confirmations link observations to procedural outcomes. We introduce INSPECT, which learns robot view preferences from records of a smart-glasses assistant that answers part queries and provides next-step guidance. Presence-Invariant TwinSwap (PI-TwinSwap) calibrates object evidence through paired identity interventions. Claim-indexed supervision separates evidence requirements from camera-reproducible observation changes. Object-centered calibration adapts relative view preferences to robot poses, while clause-level screening checks predicted evidence. The robot selects views using only its current observation and known poses, without candidate images. Evaluation uses annotated assistant-video replay to simulate state feedback, without target-domain view labels for policy training. On images of physical gearbox assemblies, INSPECT achieves the highest view utility among the compared non-oracle policies and raises human-rated full verifiability from 34.8% to 41.7% compared with keeping the current view. On commercial angle-grinder recordings in IMPACT, the transferred relative-view selector increases the correct decision rate from 50.6% to 54.3% with a frozen perception head. The source code is available at https://github.com/Kratos-Wen/INSPECT.

#20
h=21
RoboFind: Multi-Agent Personalized Object Search for People Who Are Blind or Have Low Vision
2026-09-17 cs.RO Kunyu Peng (h=21)
Ruiping Liu, Shaofang Quan, Qian Yin, Jingqi Zhang, Junwei Zheng
Core Contributions
  • Targets a genuinely underserved accessibility problem: blind/low-vision users need to find a specific personal object, which requires both mobility the user doesn't have and a non-visual interface for specifying and confirming the target.
  • Splits the system by function: a Target Teaching Agent builds a reusable multi-view reference bank from a guided smartphone capture (AR guidance, speech, haptics, screen-reader support) so users teach an object once and reuse it, while separate Navigation, Verification, and Coordination/Recovery agents handle the search.
  • The Verification Agent's job — checking candidates against stored references before declaring success — is the key design choice, since false success is arguably worse than a longer search for a system a BLV user has to trust.
  • Across 32 real-robot missions, reaches 85.0% success versus 25.0% for a reconstructed sequential first-stop baseline, and cuts false-success from 75.0% to 5.0% — a large trust-relevant improvement — while also beating a GPT-6 Astra-only baseline (10/12 vs 5/12) on shared targets.
Show abstract

Blind and low-vision users often need to locate a specific personal object rather than an arbitrary instance of the same category. The task calls for a robot that can move through the space and reach viewpoints the user cannot, and for an accessible interface where the user says which object is meant and learns whether the right one was found. We present RoboFind, a multi-agent framework in which a smartphone teaches the target and a quadruped robot carries out the search. A Target Teaching Agent converts guided smartphone recordings into a semantic target profile and a reusable multi-view reference bank through an accessible capture flow with AR guidance, speech and haptic feedback, and screen-reader support, so later missions refer to a stored object without repeating the teaching process. At runtime, a Navigation Agent explores the environment and proposes candidate targets, a Verification Agent checks each candidate against the stored references, and a Coordination and Recovery Agent completes the mission or triggers recovery and continued search. Across 32 real-robot missions, RoboFind reaches 85.0% success against 25.0% for a reconstructed sequential first-stop baseline over 20 trials with ten targets, and reduces false success from 75.0% to 5.0%. On six shared targets it succeeds in 10/12 trials, against 5/12 for 12 independently executed GPT-6 Astra-only trials. These results show that the multi-agent design fits the demands of personalized object search, where verifying object identity before declaring completion is what makes the outcome something a user can rely on.

#25
h=18
Tele-Traversability: Rethinking Traversability for Teleoperated Ground Robots in Terrain Navigation
2026-09-17 cs.RO Lewei Feng (h=18)
Lewei Feng, Qi Chen, Wenshuo Wang, Xianghao Meng, Minh Kieu
Core Contributions
  • Argues that existing traversability estimation is entirely robot-centric and doesn't account for the human operator's degraded, delayed, off-site view during teleoperation, which is what actually drives decisions in human-in-the-loop systems.
  • Proposes extending traversability to be human-centric by explicitly modeling operator cognitive state (attention, workload, risk tolerance) as part of what "traversability" means in a teleoperation context — a conceptual reframing rather than a new algorithm.
  • Positioned as a perspective paper: revisits definitions and roles of traversability in robotics generally, then extends them, closing with open challenges rather than a validated system — useful for framing future tele-navigation research.
Show abstract

Teleoperation, a human-in-the-loop control scheme, allows a human operator to remotely command and guide a mobile robot to navigate in off-road environments, yet fluent and user-friendly tele-navigation requires an alignment of traversability evaluation between human and robot. In the teleoperation system, the human operator typically utilizes off-site incomplete and delayed feedback via a human-machine interface to make a judgment of traversability, while the robot makes such an evaluation based on in situ onboard sensory information, which could cause divergent traversability estimation and thus generate mismatched decisions and actions. Existing approaches for traversability modeling, estimation, and prediction are mainly derived from the view of robots, i.e., robot-centric, and are practically suitable for fully autonomous mobile robots, but neglect the influence of human operators. To address this problem, this paper extends the concept of traversability from robot-centric to human-centric by accounting for the operator's cognitive states, such as attention, workload, and risk tolerance or awareness, termed tele-traversability. We first revisit the definitions and roles of traversability in robotics and then extend them to teleoperation settings. Finally, we highlight future trends and open challenges of tele-traversability toward human-centric teleoperation systems.

Medical, Surgical & Simulated Character Control

Real-time tracking and trajectory control for surgical robots, plus physics-based whole-body character interaction.

#12
h=24
Towards AI-enhanced control: a numerical technique for trajectory smoothing of a parallel robot for pancreatic surgery
2026-09-17 cs.RO D. Pîslă (h=24)
Iosif Birlescu, Alexandru Pusca, Bogdan Gherman, Calin Vaida, Ionut Zima
Core Contributions
  • Targets a concrete clinical problem: abrupt end-effector accelerations during teleoperated minimally-invasive pancreatic surgery increase tissue trauma, so the paper designs S-curve velocity profiles for real-time master-slave control from a 3D space mouse.
  • Segments the S-curves based on live command inputs rather than precomputing a fixed trajectory, which is what makes the approach compatible with real-time teleoperated control instead of offline path planning.
  • Handles the special case of constant acceleration time across all command inputs, simplifying the real-time computation needed on the surgical console side.
  • Shows stable, non-abrupt transitions in both end-effector and joint-space parameters numerically, with physical validation and AI-based training-module integration left as explicit future work — an early-stage but clinically motivated contribution.
Show abstract

The paper presents a numerical approach for the end-effector trajectory smoothing of a parallel robot designed for minimally invasive pancreatic surgery. The approach is tailored for real-time master-slave control architecture and uses a 3D space mouse for command input for velocity control. The trajectory smoothing is achieved by generating S-curves in the end-effector velocity fields, thus controlling the accelerations, which in turn reduces tissue trauma in the minimally invasive procedures. Real-time control is enabled by segmenting the S-curves based on the command inputs from the 3D space mouse. A special case is considered where the acceleration time is constant for all command inputs. Numeric results demonstrate stable transitions (without abrupt changes) in both the end-effector parameter space and in the active joints parameters, thereby validating the proposed approach. Further work aims to test the approach on an experimental model and integrate it into AI-based training modules.

#24
h=18
LapaTrack-3D: 6 DoF pre-operative shape tracking for laparoscopic surgery
2026-09-17 cs.RO cs.CV Maani Ghaffari (h=18)
Jingwei Song, Javid Hussain Jakir, Ray Zhang, Wenwei Zhang, Hao Zhou
Core Contributions
  • Builds real-time 6DoF alignment between intra-operative laparoscopic video and pre-operative CT data, addressing the lack of tactile feedback and limited visibility that make locating internal anatomy hard in minimally invasive surgery.
  • Modifies ORB-SLAM2 with four domain-specific changes: primitive-3D-shape-based fast initialization, pseudo-segmentation to isolate the organ from background clutter, the 3D shape as a geometric prior in pose-graph optimization, and adapted MSRCP enhancement for poor surgical lighting.
  • Validated on both in-vivo and ex-vivo data against the failure modes that matter clinically: poor illumination, fast motion, out-of-view moments, partial visibility, and organ-background relative motion — not idealized benchmark sequences.
  • Runs at 13 Hz on 1280x720 video, fast enough to be plausible for real intra-operative use rather than offline-only analysis.
Show abstract

This work proposes a real-time 6 Degree-of-Freedom (6 DoF) tracking algorithm for monocular laparoscopic surgery. It provides alignment between intra-operative video and pre-operative data (e.g., CT). The 6 DoF tracking offers a solution for accurately locating the internal anatomy of the target organ despite the lack of tactile feedback and transparency. The ORB-SLAM2 framework is adopted and modified for prior-based 3D tracking with four major modifications. First, the primitive 3D shape is used for fast initialization of the ORB-SLAM2 monocular mode. Second, a pseudo-segmentation strategy is employed to separate the target organ from the background for tracking. Third, the 3D shape is incorporated as a geometric prior in its pose graph optimization. Fourth, the Multi-Scale Retinex with Chromaticity Preservation (MSRCP) algorithm is leveraged and modified for image enhancement in challenging illumination scenarios. In-vivo and ex-vivo experiments validate that LapaTrack-3D provides robust 3D tracking and effectively handles typical challenges such as poor illumination, fast motion, out-of-field-of-view scenarios, partial visibility, and organ-background relative motion. LapaTrack-3D achieves a processing rate of 13 Hz for 1280*720 pixel video.

#27
h=16
LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction
2026-09-17 cs.RO cs.GR Takashi Shibuya (h=16)
Zeyu Han, Zichong Meng, Julian Tanke, Minami Matsumoto, Sergey Bashkirov
Core Contributions
  • Enables simulated characters to perform contact-rich whole-body object interactions driven by free-form language plus a sparse terminal object goal, rather than requiring a full kinematic motion reference for the whole interaction.
  • Handles noisy motion-capture references by training with geometry-conditioned interaction rewards and relaxed reference tracking specifically near hand-object contact — acknowledging mocap data is imperfect exactly where precision matters most.
  • Factorizes the controller into a task-level planner (short-horizon object/root trajectories from language) and an action generator (whole-body motion/contacts in closed loop), then freezes the planner and post-tunes the action generator using its own predictions as supervision.
  • Beats an InterMimic reimplementation on controlled OMOMO evaluation (64.3% vs 53.2% success) and reaches 90.3% success on a held-out split versus 74.2% for the strongest kinematic-planner baseline, while also supporting zero-shot test-time object-waypoint guidance without retraining.
Show abstract

We present LYRIC, a generative flow-matching controller for language-driven physics-based contact-rich interaction control, that enables simulated characters to perform contact-rich whole-body object interactions from a free-form language instruction and a sparse terminal object goal. To obtain reliable expert trajectories from imperfect motion-capture references, a single tracking policy is trained using geometry-conditioned interaction rewards and relaxed reference tracking near hand-object contact. To guide interaction progress without prescribing a full-body kinematic reference, we factorize the controller into a task-level planner that predicts short-horizon object and humanoid-root trajectories, and an action generator that resolves whole-body motion and contacts in closed loop. After behavior cloning, we freeze the planner and post-tune the action generator on policy using the planner's predictions as stable supervision for intermediate task progression. In a controlled OMOMO evaluation, our tracker achieves 64.3% success compared with 53.2% for an InterMimic reimplementation, while a unified policy achieves 76.5% on the full OMOMO dataset. On the held-out split, LYRIC achieves 90.3% task success, compared with 74.2% for the strongest matched kinematic-planner baseline, with better semantic alignment and motion quality. Without retraining, the controller also supports test-time object-waypoint guidance. Qualitative results further demonstrate robust, natural contact-rich interactions and zero-shot transfer to novel object shapes. The webpage is available at https://neu-vi.github.io/LYRIC/